RESIDENCES
Jan. 30th, 2012 08:39 pm
Previous map can be found here.
Floors 1&2 - Library Proper
Floor 3: VACANT
A quaint studio apartment space on the uppermost floor of the library. It has a small kitchenette and a bathroom, and is dominated by the main window that overlooks the street in front of the building.
The laboratories, located next to house #26, appear to be a normal house based on their exterior. Once inside though, the building splits off into four separate labs, with the second story containing four bedrooms and a bathroom. Each lab is lined with cabinets full of glassware for experiments, microscopes, and other equipment, with two central lab benches in the middle of the room. Lab one has an additional nineteenth century centrifuge, and lab four includes a large crucible that can be heated to extreme temperatures.
Presently, labs number one is used by Carlos, while two and three are unmanned. Lab number four is used by Waver Velvet.
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Most of the building is be an open training area that can be used for all kinds of weapons/hand-to-hand defense training as well has having several smaller rooms for more specialized training, since Diarmuid hopes to get someone with magical talents to train those who want training in that kind of fighting as well. More information on teachers and the like can be found here.
The building is equipped with all of the usual training things like punching bags and the like. In addition, there will be some odd features in the training area in the form of some hanging rings, several tall poles, and balance beams. It obvious someone has a bias for acrobatic fighting styles.
In addition to the training areas, there will be a couple of small rooms where teachers and students can crash for the night. The rooms aren't going to be anything fancy, but they are there. Diarmuid will also be building a small loft up in the corner of the building to serve as his own 'living' space.
Despite the fact that the school is meant to teach fighting, the atmosphere is very open and relaxed. And, as if to reflect it's name, most of the decorations have some kind of Celtic spiral theme to them. The walls also have several posters on them that hold information about the other training areas in the city.
The lobby is freshly swept at all times and home to office space where, despite the lack of computers, one can assume record keeping and consulting can be done. Less sensitive documents are kept in this room and, upon its creation, a list created by Remus to track who is in the city, in the catacombs, and no longer present.
Past the lobby is a lockable office space where most of the records Elena and her team kept. Across the hall from this room is a 'health room' equipped with a lavatory, clinic bed, small shower, and minimal first aid. A break room is located past that.
Four holding cells exist in the back, though one is being repurposed as a secure area for new arrivals or anyone looking for police protection-- or in case the staff needs a break. In it, three cots are suspended from the wall. There are three more holding cells with their original shitty locks, but at least the police station has excellent guardsmen...
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Ezio lives in the apartment above.
The gym has been cleaned and fixed up. Outside there is a full basketball court alongside a soccer field. That's fûtból for you non-Americans, And the grassy field has a set of nets rolled to each side so that tennis or volleyball could be played.
Inside there were several rooms of varying sizes. The basement was split into A locker room, a shower room, and a Japanese bathing room for each gender, as well as one large Japanese bath for mixed gender.
On the main floor was a large room that looked like the gym you'd see in any school, large, with an equipment closet, and the lacquered wood floor. There were basketball hoops, a tower seat for refs, and goals built into the walls which were otherwise covered with gym mats. There was a slightly smaller room with mirrors on the wall, and it's own changing rooms. This was also where the manager's office was. The floor looked like the floor in a traditional Japanese dance studio, the walls had mirrors and barres for ballet.
A smaller room was the weights room, and any exercise equipment they found that could be salvaged was moved into there.
The painting on the outside of the building was an odd playful mix of pink, blue purple, and black. No particular design, but it looked like the painters had fun, a mix of rollers, regular brushes and the strokes of little tiny brushes.
Here and there are signatures, a few names, but all of them hidden in different places: Nagihiko, Nadeshiko, Rhythm, Temari, Beat Jumper, Yamato Maihime, Seiyo Guardians.
A sign is on the door "See Fujisaki-san for membership information."
Standing at outer corner of the grove there's a wooden mailbox decorated in splashes of paint and childish drawings. Built by the Girl and Afonso de Silva, the mailbox is there to function as just that- a place for people to put in their letters. They built it for the purpose of not sending mail between RC's citizens, but a place to pass on messages for the dead or those not within the city. Everyone is encouraged to use it as a place of mourning or reflection, or to add to the box's decoration as they see fit.
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A small one-bedroom apartment upstairs is currently unoccupied.
The morgue is also located here, where some citizens will find themselves awakening after untimely deaths.
What the hell is this shop? And why does it keep appearing in weird places? The Emporium appears in the city on the last week of every month, stocking objects from the homes of the residents and other particular requests which can be picked up.. for a price.
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The second floor of the store is divided into several rooms--the kitchen, bathroom, one bedroom, and a combined living room/dining area, which is the largest out of all the rooms. There are a few windows in each room. It can be accessed from either the staircase in the back room in the store or by the stairs behind the building. The apartment has plenty of furnishings to be comfortably livable in, with chairs, the 'necessities' for cooking and eating (utensils, pots, plates, etc), a table, a dresser and a large bed. There is a refrigerator and stove in the kitchen that are in perfect working condition.
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There is a small greenhouse in back of the store that is big enough to maintain the entire store's stock (nowhere near the size of the main one within the city).
There is a vacant apartment above the shop.
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Above the Coffee Joint there are two floors of bedrooms adding up to six bedrooms. These are used for the temporary residence of new arrivals, and were arranged by a former resident.
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On the ground floor, a tea shop selling dozens of blends (custom available on request) of tea, and cakes and pastries is run by England. In the back of the shop, between the rear door and the interior stairs leading up to the flat, is a small bedroom for emergency use.
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The first floor is a bit of a showroom with a workshop, and the space above is The Den, a gambling lounge with tables for cards, dice, mahjong, or anything you choose to bring in. It's got a warm, if slightly shady atmosphere, and minimalist Japanese decor, including a wooden carving of a dragon over the inside of the door. There are also a pair of comfortable leather couches, a pool table, and a back room if you want to play a more private game with your buddies.
In March 2016, a new area was attached onto the first floor, and houses a modest assortment of classic arcade games. In the absence of currency, these games can be played via house-provided tokens, which are available in the front of the shop and can be received in exchange for a modest barter — a soda, a favor, or something of similarly inconsequential value.
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The palace was constructed by Princess Peach, and is a two story, bright, happy building that is magically larger on the inside than it should be. It is mostly covered in pinks and pastels, though the previous occupants were working on toning that down.
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A large ornate carved stone pedestal, three people tall stood to one side, supporting a spherical light bright enough to illuminate the area. Another large pedestal was slender and decorated, supporting what looked like an ornate pinwheel that drew in energy when the wind blew. To one side was what looked like a large Japanese temple, except that it was dwarfed by the rest of the building. To the side and above that was something almost impossible to explain, it had to be seen. There was a bit that looked like the yellow submarine, and a part that looked like a Chinese imperial palace, and a clock tower like Big Ben, and a castle tower with it's own little tower like a growth of a crystal, there was a tall narrow tower thing that seemed to serve no function whatsoever, and some over large gears on the side that turned slowly throughout the day. Powering what.... who knows? There was, on the other side, a balcony with crenelations and a large satellite dish.
Most of the living space was found in the temple part. Perhaps one day the sisters would investigate what they had wrought elsewhere. In the temple was a room with a sign that said "Belldandy's tea room" in pretty Hirugana. It had a low table with cushions and was decorated sparingly but elegantly. The kitchen had tins of tea and tea pots and a pump sink that also ran the more modern way. There were snacks in the cabinets and a small fridge. The living room boasted another low table and some shelves and a small TV...which of course did not work here in Ruby City. The satellite dish is not THAT good.
There was a bathroom and a separate room for the bath, in an older Japanese style.
There was a good sized room with a computer and printer that have been gutted already, because Skuld got to them, which means she does not have as much to play with now. Dang it.
There was a room marked Ki's workshop that has Keiichi's futon and other assorted personal things, not that either Goddess is likely to check,
Belldandy's bedroom is unlabeled, but clearly hers, simple yet lovely, and neat as a pin. A basket of wool and some knitting needles sits in one corner.
Skuld's room is labeled "Skuld's labs" and is its usual disaster of a mess, with parts and tools scattered amongst toys and empty ice cream containers. Her futon is shoved into a corner, since she almost never uses it. There was also a small store of manga.
Past the sliding door labeled "Urd's room" was what looked more like a chem lab and pharmacy than a bedroom. There were test tubes and beakers and complex distillation contraptions. There were shelves upon shelves of bottles of potion components, mostly as solids, labeled with Urd's own code of symbols.
There were other bedrooms here and there, that had been used by various friends family members, and other Goddesses who have come to visit. There was also one storage room that epitomized "bigger on the inside", as one cannot see the far end from the doorway. Thankfully, as Keiichi discovered, DOWN is not infinite. Somewhere in that room, a lone boombox plays slow sad country music.
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