Personality: Calm, collected, and soft-spoken, Gale is a man who prefers to take his time and analyze any given situation before engaging, whether it be diplomatic, combat-related, or merely social. He does not like to act on impulse, feeling that handling things reactively is not only shortsighted, but also sloppy. He relies solely on logic, rather than emotion. Early on, emotion or attachment of any kind is perplexing to him, though this eventually passes. His level of calm is often infuriating to those around him, particularly once his comrades in the Embryon awaken to their emotions, and he is told several times that he should speak up more. Heat, in particular, seems to judge Gale for not getting passionate about things, especially whenever Sera’s safety is called into question.
Just because he is rarely the first to voice his opinion does not, however, mean that Gale is content to be passive. He is both decisive and objective, and for the bulk of the first game, does not allow the potential consequences of his actions or decisions as a tactician to give him pause. When planning to forge an Alliance with the Maribel against the Solids, he openly tells the rest of his teammates that the intent is to betray their “allies” once the Solids are defeated and to claim the remaining members of both gangs, as well as their territories, for themselves. Even when Argilla expresses that this doesn’t seem right to her, Gale does not register what about it, exactly, could possibly be wrong. All he sees are the components of a successful operation, and at the time, remains blind to any moral qualms other people may have concerning it. This changes once he finally awakens to his emotions, but even then, he remains objective and analytical – though morals do start to enter into things. Though he may be regarded as cold, Gale is not by any means a malicious person.
Once he has awakened to his emotions, Gale is significantly less robotic than he is considered to be early on, though he remains thoughtful, logical, and fairly quiet. He comes to put a high premium on honor, as well as being true to his word. He no longer considers attacking a weaker enemy while they’re unprepared as being a legitimate battle tactic, and instead prefers for any conflict to be as fair as possible, a test of skill and strength rather than an exercise in bullying. He also prizes loyalty, and feels strong ties to his fellow tribe members. He comes to despise betrayal, and no longer finds it excusable, but considers it a truly dire offense and completely reprehensible. Though he is largely slow to anger, once he is provoked or driven beyond frustration and finds himself truly angry, Gale turns an entirely different shade of calm, wielding logic as a weapon and, if things turn physical, quickly analyzing the situation and calculating the predicted outcome before attacking with acute precision. He is definitely not someone you want to make a particularly personal enemy of.
Like the other members of the Embryon, Gale’s knowledge of the world beyond the Junkyard is extremely limited, though he often surprises himself with what he is able to recognize, such as trains or ships when neither have ever been used by any of the tribes aiming to reach Nirvana. Likewise, he is able to recognize a ship as something that is used to sail across the ocean, despite the fact that there has never been an ocean in the Junkyard itself. It has never done anything but rain, there have never been children or pets in the Junkyard, but these are things he finds himself recognizing all the same. He is curious about all that he is not intimately familiar with, quietly eager to learn more about the world beyond the tribal territories of the Junkyard and will freely and openly question people about their lives and motivations if he deems the information he might receive to be interesting or useful.
One hot-button topic that always comes up over the course of the game is how the various characters feel about the fact that their new Atma forms require them to eat their fallen enemies to sustain themselves, as regular food and rations no longer offer any nourishment now that they have become demons. Each character has a different view on it, but Gale is easily the most practical. He has no qualms with it before he awakens to his emotions, but even once he’s awakened and gained a sense of honor, he respects that devouring those they defeat is a necessity for survival. If nothing else, he is willing to do what it takes to survive, and remind the other members of the Embryon that they must do so, as well. Argilla tends to shy away from what needs to be done, unable to bring herself to devour her enemies at first, while Heat relishes in the violent turn their lives have taken, but Gale remains stoic and focuses solely on what is necessary, though he comes to see the action they must take as regrettable after his awakening.
[CANON] Gale || Digital Devil Saga || Not Reserved
Just because he is rarely the first to voice his opinion does not, however, mean that Gale is content to be passive. He is both decisive and objective, and for the bulk of the first game, does not allow the potential consequences of his actions or decisions as a tactician to give him pause. When planning to forge an Alliance with the Maribel against the Solids, he openly tells the rest of his teammates that the intent is to betray their “allies” once the Solids are defeated and to claim the remaining members of both gangs, as well as their territories, for themselves. Even when Argilla expresses that this doesn’t seem right to her, Gale does not register what about it, exactly, could possibly be wrong. All he sees are the components of a successful operation, and at the time, remains blind to any moral qualms other people may have concerning it. This changes once he finally awakens to his emotions, but even then, he remains objective and analytical – though morals do start to enter into things. Though he may be regarded as cold, Gale is not by any means a malicious person.
Once he has awakened to his emotions, Gale is significantly less robotic than he is considered to be early on, though he remains thoughtful, logical, and fairly quiet. He comes to put a high premium on honor, as well as being true to his word. He no longer considers attacking a weaker enemy while they’re unprepared as being a legitimate battle tactic, and instead prefers for any conflict to be as fair as possible, a test of skill and strength rather than an exercise in bullying. He also prizes loyalty, and feels strong ties to his fellow tribe members. He comes to despise betrayal, and no longer finds it excusable, but considers it a truly dire offense and completely reprehensible. Though he is largely slow to anger, once he is provoked or driven beyond frustration and finds himself truly angry, Gale turns an entirely different shade of calm, wielding logic as a weapon and, if things turn physical, quickly analyzing the situation and calculating the predicted outcome before attacking with acute precision. He is definitely not someone you want to make a particularly personal enemy of.
Like the other members of the Embryon, Gale’s knowledge of the world beyond the Junkyard is extremely limited, though he often surprises himself with what he is able to recognize, such as trains or ships when neither have ever been used by any of the tribes aiming to reach Nirvana. Likewise, he is able to recognize a ship as something that is used to sail across the ocean, despite the fact that there has never been an ocean in the Junkyard itself. It has never done anything but rain, there have never been children or pets in the Junkyard, but these are things he finds himself recognizing all the same. He is curious about all that he is not intimately familiar with, quietly eager to learn more about the world beyond the tribal territories of the Junkyard and will freely and openly question people about their lives and motivations if he deems the information he might receive to be interesting or useful.
One hot-button topic that always comes up over the course of the game is how the various characters feel about the fact that their new Atma forms require them to eat their fallen enemies to sustain themselves, as regular food and rations no longer offer any nourishment now that they have become demons. Each character has a different view on it, but Gale is easily the most practical. He has no qualms with it before he awakens to his emotions, but even once he’s awakened and gained a sense of honor, he respects that devouring those they defeat is a necessity for survival. If nothing else, he is willing to do what it takes to survive, and remind the other members of the Embryon that they must do so, as well. Argilla tends to shy away from what needs to be done, unable to bring herself to devour her enemies at first, while Heat relishes in the violent turn their lives have taken, but Gale remains stoic and focuses solely on what is necessary, though he comes to see the action they must take as regrettable after his awakening.
Background: “If one’s sacrifice is built on the sacrifices of others, then those who survive must prove their lives were built on the sacrifices of others.”