screamsalot: (0)
Garry ([personal profile] screamsalot) wrote in [personal profile] rubycitymods 2014-01-07 04:32 am (UTC)

Garry | Ib | Reserved

PLAYER
Name: Luna
Age: 30
Personal Journal: [personal profile] luna_hoshino
E-mail: luna.hoshino@gmail.com
AIM/MSN/etc: AIM: RatatosknoKishi

CHARACTER
Name: Garry
Canon: Ib
Age: Exact age unknown, but he seems to be around 20-23
Timeline: Immediately after the "Promise of Reunion" ending
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Perhaps the best way to sum up Garry would be to use Kouri's (the creator's) words: "He's strange, but easy to like." And there's no denying that he is a bit on the strange side: he startles easily, "talks like a lady" according to Ib, wears a tattered coat because he considers it fashionable, gets into arguments with talking ants, and really, really doesn't like dolls. "Eccentric" is just about the perfect word to describe him, and he's unabashed about it. He is who he is, regardless of what others think.

Where Ib is quiet and more calm, Garry is excitable and chattery, more than ready to talk enough for the both of them. He's happy to share his opinions on the pieces of artwork they encounter in the gallery, though his skills at explaining things leave something to be desired (when Ib asks what the title "Abstract Art" means, Garry's helpful explanation is to say that it means art that is abstract). Sometimes a little TOO eager, as in the above-mentioned argument with the ant, which Ib ends up having to break up. Subtlety is not one of Garry's stronger traits.

Garry is a man who wears his heart on his sleeve for the most part; whatever he feels, he'll express outwardly, unless he's in a situation where doing so would cause harm to someone else, and even then he feels bad about hiding things. In one of the ending paths where he trades his rose to Mary to get Ib's back, he begins to falter when she starts plucking the petals from it. When Ib asks him what's wrong, he tells her that he really doesn't want to lie to her, but at the same time, he doesn't want to tell her the truth either. In the end he settles for just telling her to go on ahead rather than trying to explain that he is dying.

This expressiveness also leads to many hilarious moments within the game, as Garry is not exactly the bravest person and is in fact quite easily startled by things. His response to being startled or frightened is to let out a shriek and topple backwards-- in fact, there is one part in the bonus dungeon where you can accidentally knock a piece of art off a table in a darkened room, causing it to break on the floor. Garry asks Ib if she is all right, and one of the dialogue options is "Garry's scream was scarier." Not exactly a knight in shining armor here.

That isn't to say that Garry is a coward, however. When push comes to shove, he's more than capable of stepping up to the plate and displaying considerable courage, be it by putting himself in front of Ib when Mary is threatening her with a palette knife (and then proceeding to knock Mary out) or offering to trade his own rose for Ib's in one of the ending paths. He doesn't seem to think he's very brave, though, as he admits to Ib in one part that he probably isn't the most reliable person for this kind of situation, but then immediately resolves to try his best anyway.

He's definitely protective, but he's nurturing as well. When asked by Ib why he "talks like a lady," he admits that he doesn't remember the exact reason why he started, but it's preferable to be gentle rather than rough. On more than one occasion he shows decided concern for Ib's mental well-being as well as her physical state, scolding himself for not noticing when she was having a nightmare, and then offering her a piece of candy from his coat pocket as a way of keeping calm. One could go so far as to say that he is solidly in touch with both his more masculine and feminine sides and feels absolutely no shame about this. (It's also worth noting, although it doesn't come across in the English translation, that in the Japanese version he uses feminine pronouns and particles in his speech rather than the typical masculine or gender-neutral ones.)

But despite all of his eccentricities, there is no doubt that Garry is a genuinely good person at heart. He does his best to protect and look out for Ib (and later Mary as well) despite having just met her, even going so far as to sacrifice his own life for hers in one ending path. Even if he's scared, his instinct is to do the right thing, which allows him to pull through in the end.

Background: General canon summary and Garry's page.

Abilities: Absolutely none, unless you count the ability to scream loud enough to startle small girls. Garry is 100% a normal human.

First Person:

[The face of a young man in his early 20s appears on the screen, apparently unaware that what he's saying is being broadcasted to everyone.]

A pocket watch? It's a bit quaint, but I suppose it will do... though I wish whoever gave this to me had noticed I already have a watch. Who uses pocket watches anymore?

[He pokes at the watch, which has the end result of him poking directly at the screen.]

And here I thought I'd had enough of waking up in strange places for a lifetime. At least there isn't any living artwork here...

[Sighing, he droops slightly for a moment before he straightens back up with renewed determination.]

This time it simply has to be a dream. Yes, I'll just think of it as a dream. No roses, no monsters, no dolls... it's all just a dream...

Ah, why can't I have a nice dream for once?

Third Person:

There were, Garry had to admit, multiple advantages to being trapped in a city as opposed to an art gallery. For one thing, there wasn't the looming sense of claustrophobia that came with spending hours inside dark, windowless corridors with strange creatures lurking around every corner. He'd heard rumors of the monsters in the park, of course, but hearing and seeing were two very different things. He could simply shove the thought to the back of his mind as long as he wasn't confronted with the creatures themselves. At least there weren't any creepy dolls. The prospect of monsters was one thing (and not something he relished the thought of), but dolls would just have been too much.

The thought drew an involuntary shiver as he made his way down the street. The scenery could definitely use some improvement, he decided. Far too gloomy and cheerless. Not his sort of style at all. But it was bearable, and considerably better than the Guertena exhibit in many ways.

He just wished that Ib hadn't ended up here too. Poor kid... she'd always been strong and stoic, even in the exhibit, but how hard must it have been for her to be away from her parents for so long? Try though he might to serve as a guardian for her, he couldn't replace her parents, and he was all too keenly aware of this fact. He certainly wouldn't make much of a protector if they ever were to come face-to-face with one of those monsters...

Ugh. Don't think about that, Garry. Keep going along that path and your imagination is liable to run away with you. Haven't you had enough of monsters already?

Besides, he'd come out on this stroll for a reason, and that was to see if he could find something nice to bring back for Ib. Just something small to lift her spirits a bit; maybe a toy or something like that? Nine-year-old girls liked that sort of thing, didn't they?

... just no dolls. That was the one thing he drew the line at.

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