PLAYER Name: Chris Age: 27 Personal Journal:hurricane_chris E-mail: hurchris@ptd.net AIM/MSN/etc: AIM: HurricaneChris04; Plurk: HurricaneChris
CHARACTER Name: Ky Kiske Canon: Guilty Gear Age: 22 Timeline: After Accent Core Plus If playing another character from the same canon, how will you deal with this?: n/a
Personality: Ky is an extremely devout and upstanding individual. If he believes in something, he believes in it with all his heart. He is a strong believer in God (and, being French, is probably Catholic), and is also a strong believer in the inherent goodness found in humanity. And he will avoid straying from his beliefs at all costs.
However, this also comes with a negative side. Because of Ky's beliefs, he has an extremely rigid view of right and wrong. To him, the entire world is divided into justice and injustice. Ky believes that he is implementing justice, and that justice will always prevail in the end. Ky doesn't take this belief to knight templar extremes, but he does come close.
This has been changing ever since Sol killed Justice, though. Sol's defeat of the Commander Gear -- the same being that had fought Ky's mentor 17 times, each time ending in a draw until Justice finally killed Kliff -- threw his worldview into utter turmoil. Ky could not understand how a man like Sol could do the deed when Kliff, a much greater man in Ky's opinion, could not. From the end of the first Guilty Gear game on until the end of Accent Core Plus, Ky spends time trying to figure out what justice truly is.
In the process, Ky's black-and-white view of the world gradually begins to soften. By the end of Accent Core Plus, he's almost thrown it away entirely. His time spent with Sol and Dizzy has shown Ky that Gears are not inherently evil (Ky recognizes that Sol isn't evil -- just a jackass) and starts working with people he never would have dreamed of working with before. A prime example is Johnny. In his earlier days, Ky never would have worked with a pirate. Now, though, he entrusts the Commander Gear to his care, and is willing to work alongside him to reveal more mysteries of their world, in particular the Post-War Administration Bureau.
That being said, Ky has plenty of other good qualities. For one, you would be hard-pressed to find a more selfless man. If a person is in trouble, Ky will go out of his way to save them, even if there is nothing in it for him. Usually there is, though -- had Ky not subdued Dizzy's wings, the results would have been catastrophic.
Ky is also a hard worker. He sets his eyes on a goal and does not stop until he achieves that goal. The best example of this was the five-year period in between Ky first approaching Kliff and Ky's initiation into the Sacred Order of Holy Knights. He trained like there was no tomorrow, and as a result is in peak physical condition and incredibly skilled with magic (lightning is the most difficult magic to master, yet Ky is capable of using it with minimal difficulty).
Finally, Ky is very intelligent and charismatic. He has a good grasp on the world and its history, and is also intelligent enough to know about his charisma and therefore put it to good use. Talent aside, it was these factors that got him positions as both the leader of the Sacred Order of Holy Knights and captain in the International Police Force. He also uses these gifts to secure a network of political connections. Ky uses his gifts, and he uses them very well.
Strengths/Weaknesses: + Physical fitness. Ky is referred to as being in "peak physical condition" in his Post-War Administration Bureau file, and he shows time and again that he's very fit. + Intelligence. Ky is well-educated, a talented strategist, and enjoys classical literature and history. + Faith. Guilty Gear portrays Ky's religious faith as an objectively positive influence on his character. He possesses an unwavering belief in God, prays frequently, and uses it as a source of strength. +/- Passion. Ky is a man with strong feelings. These feelings play into his determination to improve both himself and his world. However, they can make him doggedly persistent in pursuing the wrong things, which gets him into trouble from time to time. This particularly grinds Sol's gears. +/- Chivalry. This adds to Ky's charisma and the respect he commands from others. However, he will also hold back when fighting against women. He can make exceptions, however, such as I-no or Baiken in her alternate ending. +/- Charisma. Ky is a person who is very good at earning respect and, in some cases, admiration. This works to his advantage when he has goals. However, should he be manipulated, this can be used to his detriment. It's also gotten him in trouble on its own, such as the time that Jam tried to drug his tea so she could drag him back to her restaurant to attract customers. - Naivete. Ky is still young and idealistic, which leads him to be naive about certain situations. Prior to Justice's death, he had a very black-and-white view of the world. He's been adjusting, but it's a struggle, and he still has naivete to spare. This also leaves him susceptible to manipulation, as the PWAB report suggests.
Abilities: - Swordsman. Ky is quite accomplished with the sword, and is a force to be reckoned with it. He also wields Thunderseal, one of the eight Outrage, or weapons designed to fight against Gears. - Physical fitness. Same as in the Strengths/Weaknesses section. - Lightning magic. Of the five main types of magic, lightning is widely regarded as the most difficult to use, but Ky also has a natural aptitude for it. Thunderseal further augments its potency. He uses it in conjunction with his swordsmanship.
Third Person: The clock struck twelve. Though there were lights every so often, the street was dark and empty, save for one man. Ky slowly walked down the street, hand resting on the pommel of his sword. As per his duty, he would not be turning in for another four hours. Not that he minded -- performing this simple duty gave him a greater feeling of being useful.
The duty was far less eventful for Ky than his duties back home. There, the world was still recovering from a century of war. Ky clenched his teeth as he remembered various events. Arrests to be made, investigations to conduct. People murdered in a myriad of ways, all to some degree motivated by self-survival, some reluctant, others enthusiastic about the job. Ky hated the shades of gray that it produced. At least life in Ruby City was much simpler -- a better population, no murders in the time he had been here, and people willing to work to get what they needed.
But at the same time, it did get lonely at times. Ky had met many people he had grown to like here, and wished he could have a bit of company. He'd even take Johnny's or Axl's company. He occasionally wished that Dizzy were here, as he much preferred her company and she'd be better off in Ruby City than she would be back home. Despite everything, Ky was not a loner, and loved good company.
Ky reached the end of the street and turned left, down another street. This one was just as empty. Thus, Ky continued to trudge onward, left only to his thoughts. At least with him around, things would continue to be quiet.
Ky Kiske | Guilty Gear | Reserved
Name: Chris
Age: 27
Personal Journal:
E-mail: hurchris@ptd.net
AIM/MSN/etc: AIM: HurricaneChris04; Plurk:
CHARACTER
Name: Ky Kiske
Canon: Guilty Gear
Age: 22
Timeline: After Accent Core Plus
If playing another character from the same canon, how will you deal with this?: n/a
Personality: Ky is an extremely devout and upstanding individual. If he believes in something, he believes in it with all his heart. He is a strong believer in God (and, being French, is probably Catholic), and is also a strong believer in the inherent goodness found in humanity. And he will avoid straying from his beliefs at all costs.
However, this also comes with a negative side. Because of Ky's beliefs, he has an extremely rigid view of right and wrong. To him, the entire world is divided into justice and injustice. Ky believes that he is implementing justice, and that justice will always prevail in the end. Ky doesn't take this belief to knight templar extremes, but he does come close.
This has been changing ever since Sol killed Justice, though. Sol's defeat of the Commander Gear -- the same being that had fought Ky's mentor 17 times, each time ending in a draw until Justice finally killed Kliff -- threw his worldview into utter turmoil. Ky could not understand how a man like Sol could do the deed when Kliff, a much greater man in Ky's opinion, could not. From the end of the first Guilty Gear game on until the end of Accent Core Plus, Ky spends time trying to figure out what justice truly is.
In the process, Ky's black-and-white view of the world gradually begins to soften. By the end of Accent Core Plus, he's almost thrown it away entirely. His time spent with Sol and Dizzy has shown Ky that Gears are not inherently evil (Ky recognizes that Sol isn't evil -- just a jackass) and starts working with people he never would have dreamed of working with before. A prime example is Johnny. In his earlier days, Ky never would have worked with a pirate. Now, though, he entrusts the Commander Gear to his care, and is willing to work alongside him to reveal more mysteries of their world, in particular the Post-War Administration Bureau.
That being said, Ky has plenty of other good qualities. For one, you would be hard-pressed to find a more selfless man. If a person is in trouble, Ky will go out of his way to save them, even if there is nothing in it for him. Usually there is, though -- had Ky not subdued Dizzy's wings, the results would have been catastrophic.
Ky is also a hard worker. He sets his eyes on a goal and does not stop until he achieves that goal. The best example of this was the five-year period in between Ky first approaching Kliff and Ky's initiation into the Sacred Order of Holy Knights. He trained like there was no tomorrow, and as a result is in peak physical condition and incredibly skilled with magic (lightning is the most difficult magic to master, yet Ky is capable of using it with minimal difficulty).
Finally, Ky is very intelligent and charismatic. He has a good grasp on the world and its history, and is also intelligent enough to know about his charisma and therefore put it to good use. Talent aside, it was these factors that got him positions as both the leader of the Sacred Order of Holy Knights and captain in the International Police Force. He also uses these gifts to secure a network of political connections. Ky uses his gifts, and he uses them very well.
Background: http://guilty-gear.wikia.com/wiki/Ky_Kiske
Strengths/Weaknesses:
+ Physical fitness. Ky is referred to as being in "peak physical condition" in his Post-War Administration Bureau file, and he shows time and again that he's very fit.
+ Intelligence. Ky is well-educated, a talented strategist, and enjoys classical literature and history.
+ Faith. Guilty Gear portrays Ky's religious faith as an objectively positive influence on his character. He possesses an unwavering belief in God, prays frequently, and uses it as a source of strength.
+/- Passion. Ky is a man with strong feelings. These feelings play into his determination to improve both himself and his world. However, they can make him doggedly persistent in pursuing the wrong things, which gets him into trouble from time to time. This particularly grinds Sol's gears.
+/- Chivalry. This adds to Ky's charisma and the respect he commands from others. However, he will also hold back when fighting against women. He can make exceptions, however, such as I-no or Baiken in her alternate ending.
+/- Charisma. Ky is a person who is very good at earning respect and, in some cases, admiration. This works to his advantage when he has goals. However, should he be manipulated, this can be used to his detriment. It's also gotten him in trouble on its own, such as the time that Jam tried to drug his tea so she could drag him back to her restaurant to attract customers.
- Naivete. Ky is still young and idealistic, which leads him to be naive about certain situations. Prior to Justice's death, he had a very black-and-white view of the world. He's been adjusting, but it's a struggle, and he still has naivete to spare. This also leaves him susceptible to manipulation, as the PWAB report suggests.
Abilities:
- Swordsman. Ky is quite accomplished with the sword, and is a force to be reckoned with it. He also wields Thunderseal, one of the eight Outrage, or weapons designed to fight against Gears.
- Physical fitness. Same as in the Strengths/Weaknesses section.
- Lightning magic. Of the five main types of magic, lightning is widely regarded as the most difficult to use, but Ky also has a natural aptitude for it. Thunderseal further augments its potency. He uses it in conjunction with his swordsmanship.
First Person: http://sacred-thunder.livejournal.com/9884.html
Third Person: The clock struck twelve. Though there were lights every so often, the street was dark and empty, save for one man. Ky slowly walked down the street, hand resting on the pommel of his sword. As per his duty, he would not be turning in for another four hours. Not that he minded -- performing this simple duty gave him a greater feeling of being useful.
The duty was far less eventful for Ky than his duties back home. There, the world was still recovering from a century of war. Ky clenched his teeth as he remembered various events. Arrests to be made, investigations to conduct. People murdered in a myriad of ways, all to some degree motivated by self-survival, some reluctant, others enthusiastic about the job. Ky hated the shades of gray that it produced. At least life in Ruby City was much simpler -- a better population, no murders in the time he had been here, and people willing to work to get what they needed.
But at the same time, it did get lonely at times. Ky had met many people he had grown to like here, and wished he could have a bit of company. He'd even take Johnny's or Axl's company. He occasionally wished that Dizzy were here, as he much preferred her company and she'd be better off in Ruby City than she would be back home. Despite everything, Ky was not a loner, and loved good company.
Ky reached the end of the street and turned left, down another street. This one was just as empty. Thus, Ky continued to trudge onward, left only to his thoughts. At least with him around, things would continue to be quiet.