PLAYER Name: Mike Age: 31 Personal Journal: N/A E-mail: all.hail.dc@gmail.com AIM/MSN/etc:Plurk
CHARACTER Name: The Captain (No canon verified name) Canon: Hellsing Age: 100+ Years Timeline: Post-Death, after his body burned away. If playing another character from the same canon, how will you deal with this?: N/A
Personality: Ah, what can be said about the Captain's internal landscape? How much can you really know about a man who says nothing, expresses little facially, and has no information given on his own past by the mangaka? Surprisingly, you can actually glean quite a bit.
First off the bat, the Captain was a death-seeker. Seriously. It's probably his most easy to pin down trait, and the very thing he stuck with Millennium for so long for. The entire reason he joined them. The Captain was looking to find an opponent with a chance of ending his life in a true battle. Humans obviously weren't strong enough to do it. He needed an inhuman opponent, and Alucard refused to fight him the first time they met, preferring to let Walter face him. Thus when Millennium went underground, The Captain went with them, to wait for his next chance. To wait so many decades under the promise of eventual demise says a lot for how badly he was after it. Then there's the matter of his destruction, facilitated by Seras Victoria. The Captain not only gave her the silver necessary to kill him, he gave her time to recover when he could have easily finished her off. Even though Seras caught him in a setup for the final blow, where he could have easily turned to mist to escape, he chose to stay solid long enough for her to kill him. When he finally died, we saw the first true emotion on his face. An honest, relieved smile. Happy to finally be at an end.
The Captain also had somewhat of a sense of honor. When he fought Walter, he only used his half-wolf form when Alucard intervened, to off-set the two-on-one advantage. Though his vampire colleagues killed many civilians, the Captain himself killed none, only seeking out the strongest super-human opponents in the battlefield. When he did end up having to stop Heinkel from interfering in a battle between Alucard and Walter, he chose to simply give her a superficial injury. Then he gave her a medical pack and shook his head, cautioning her to stay out a battle humans couldn't survive before leaving her be. It also ties into his wish for death. If he wanted to die by silver, surely he could have done it at any time. Instead, he chose it to be in battle, and only by an opponent who could match him in power. He also believes in the binding power of ones given duty, as he faithfully protected the Major and followed his orders as given, both in World War 2 and long after. He even directed Integra on where to find the Major.
Digging in a bit further, it could be surmised that the Captain may have been intensely lonely. Alucard himself had said that he thought that the werewolves are all but extinct, and that the Captain was an anomaly like himself. He also stated that he was probably around a century old, perhaps older than even that. The Major said that the Captain was "a werewolf from the start". Adding this to his silence and intensely stoic, almost alien presence, it's more than likely that the Captain was a werewolf from his birth, rather than a human that was changed into a monster. Even in the presence of other monsters, the Captain was utterly alone. After a long enough time of that, who wouldn't seek some kind of end to it?
Much of the Captain's behavior, such as his silent stalking, locked gaze, and the fact that he only expresses visible and audible emotion when he's transformed into a full wolf, also points to him being utterly inhuman. Put simply, he's more wolf than person. While intelligent, he doesn't think or speak how humans do, nor does he seem to have any desire to. His human form is just a shawl he throws on to move about with the rest of the humanoids.
Strengths/Weaknesses: Mentally, the Captain is nearly unflappable. Nearly, but not entirely. In the past, Alucard was able to taunt the Captain enough to get him to attack by comparing him to a dog and barking at him childishly. Aside from this one outburst, he's never really shown any anger in his human form. Just an intense, laser-like focus. For the entire fight with Seras, his expression is void of any real emotion until the very end.
Physically, he shares the same silver weakness as most werewolves in fiction have. It seems to be the only thing capable of actually killing him. Or at least the only thing introduced in Hellsing canon.
His cool-headedness and devotion to his duty are his main mental strengths. Do you have any idea how unnerving it is to throw everything you've got at an opponent, only for him to keep coming with no real sign of discomfort?
Abilities: The Captain is a werewolf, which naturally comes with certain advantages.
His strength is the most noticeable. He has a punch strong enough to destroy whole limbs in a single strike, kick aside a thrown missile with a sweep of his leg, and beat Seras senseless to the point where even her vampiric regeneration has trouble keeping up with the damage, including kicking her through several layers of the ship.
In terms of speed and agility, Captain has proven that he can pour it on when he needs to. Normally he's content to move at a moderate pace. Upon realizing he had to get to another scene of battle quickly, he kicked into high gear, rebounding off buildings so quickly that he was barely seen. When Walter attacks him both in the past and present, he is able to both avoid and catch Walter's wires with relative ease.
The Captain's flesh is durable enough to resist even Walter's wires, which can cut through wood, flesh, bone, and steel with equal ease. The wires can penetrate his flesh, but seem unable to bind him or slice to the bone. He's also resistant to most small arms fire-power. During the London attack he leaps from a derrigible and hits the ground full-force, with no damage.
While not explicitly stated, his ability to sense things going on far away implies heightened senses, just as his vampiric comrades and enemies have.
One of his more bizarre powers is the ability to transform into mist. A werewolf trait exclusive to Hellsing lore. He can avoid attacks or negate physical injury simply by becoming a mist and reforming elsewhere.
Like any good werewolf, he can also change his body at will. UNLIKE many good werewolves, he isn't bound to the full moon, nor does the change hamper him. He can shift between human, wolf-man, and dire wolf forms as smoothly as slipping into a fresh suit.
On top of all that, the Captain is a soldier. A well-trained one at that. His fight with Seras isn't some wreckless dust-up, but a series of focused strikes taken from a well-practiced defensive stance. His skill with his long-barreled mauser pistols is also likely a product of his training.
First Person: [The video feed is a little shaky at first, kicking on and off as the Captain taps at buttons, trying to figure out the little display. When he finally thinks it might be recording, he stares at it for a bit, as if expecting a reaction. Then he taps out a few words.]
Unknown place. Unknown circumstances. Requesting information on location. Requesting information on captors. I do not belong in this place. I will find out who is responsible for this.
This is not the afterlife, it cannot be. If compensation is required, I will repay the favor. All that is needed is information and nothing more. Respond.
[With his message sent, he goes back to looking at the device, still and silent as a statue. His eyes are an unsettling red, completely unblinking.]
Third Person: To wake up in a situation like this might have gotten a rise out of anyone else. Led to confused shouting, jumping about, and probably a few curses here and there. Not to him, though. As in all things, he analyzed. Studied. Committed his surroundings to detail by extending his senses. All while staying completely serene. The accumulated scents on the train, the rumble of the rails under his feet, the clack of the metal-on-metal, they all echoed in his head. Answers would come eventually. He just had to see where this was going.
As the train stopped completely, he walked out, taking note of his surroundings. London was behind him, now. Though he couldn't hear or pick up on he sounds of any nearby people, he also didn't have the smell of blood, gunpowder, and corroded metals in his nostrils. So the area was at least peaceful and not touched by the great war.. He had been so close. Why was he denied his final rest, only to end up here? Where even was "here"? For once, even his senses were somewhat muddled. It all frustrated him.
The Captain looked at himself as he passed a mirror. Not so much as a mark. The place where the silver should have been was completely unmarred, though his dog-tags were still missing. At least he had his pants and boots on. He didn't much care about modesty, but a man of his size walking around naked tended to draw attention. He didn't need that right now. Too much to find out. He had to know what went wrong.
As he idly wandered the empty streets, something bumped against his thigh from inside his pocket. He reached in, pulling out a small, round trinket. A smattering of messages came on screen as he opened it, causing him to cock an eyebrow in curiosity? What kind of human device was this? He tapped at it a few times, then decided to close it. Another mystery he had to figure out. Who could have slipped this into his pocket without him knowing? That was no easy feat, nor was putting him on a train without his knowing. Perhaps they were also responsible for his resurrection.
A familiar, but not oft-used feeling coursed through his mind. Anger. If they were responsible for all of this, they would have to answer for it. He swore it. It was time to hunt.
[CANON] The Captain || Hellsing || No Reserve || 1 of 1
Name: Mike
Age: 31
Personal Journal: N/A
E-mail: all.hail.dc@gmail.com
AIM/MSN/etc: Plurk
CHARACTER
Name: The Captain (No canon verified name)
Canon: Hellsing
Age: 100+ Years
Timeline: Post-Death, after his body burned away.
If playing another character from the same canon, how will you deal with this?: N/A
Personality: Ah, what can be said about the Captain's internal landscape? How much can you really know about a man who says nothing, expresses little facially, and has no information given on his own past by the mangaka? Surprisingly, you can actually glean quite a bit.
First off the bat, the Captain was a death-seeker. Seriously. It's probably his most easy to pin down trait, and the very thing he stuck with Millennium for so long for. The entire reason he joined them. The Captain was looking to find an opponent with a chance of ending his life in a true battle. Humans obviously weren't strong enough to do it. He needed an inhuman opponent, and Alucard refused to fight him the first time they met, preferring to let Walter face him. Thus when Millennium went underground, The Captain went with them, to wait for his next chance. To wait so many decades under the promise of eventual demise says a lot for how badly he was after it. Then there's the matter of his destruction, facilitated by Seras Victoria. The Captain not only gave her the silver necessary to kill him, he gave her time to recover when he could have easily finished her off. Even though Seras caught him in a setup for the final blow, where he could have easily turned to mist to escape, he chose to stay solid long enough for her to kill him. When he finally died, we saw the first true emotion on his face. An honest, relieved smile. Happy to finally be at an end.
The Captain also had somewhat of a sense of honor. When he fought Walter, he only used his half-wolf form when Alucard intervened, to off-set the two-on-one advantage. Though his vampire colleagues killed many civilians, the Captain himself killed none, only seeking out the strongest super-human opponents in the battlefield. When he did end up having to stop Heinkel from interfering in a battle between Alucard and Walter, he chose to simply give her a superficial injury. Then he gave her a medical pack and shook his head, cautioning her to stay out a battle humans couldn't survive before leaving her be. It also ties into his wish for death. If he wanted to die by silver, surely he could have done it at any time. Instead, he chose it to be in battle, and only by an opponent who could match him in power. He also believes in the binding power of ones given duty, as he faithfully protected the Major and followed his orders as given, both in World War 2 and long after. He even directed Integra on where to find the Major.
Digging in a bit further, it could be surmised that the Captain may have been intensely lonely. Alucard himself had said that he thought that the werewolves are all but extinct, and that the Captain was an anomaly like himself. He also stated that he was probably around a century old, perhaps older than even that. The Major said that the Captain was "a werewolf from the start". Adding this to his silence and intensely stoic, almost alien presence, it's more than likely that the Captain was a werewolf from his birth, rather than a human that was changed into a monster. Even in the presence of other monsters, the Captain was utterly alone. After a long enough time of that, who wouldn't seek some kind of end to it?
Much of the Captain's behavior, such as his silent stalking, locked gaze, and the fact that he only expresses visible and audible emotion when he's transformed into a full wolf, also points to him being utterly inhuman. Put simply, he's more wolf than person. While intelligent, he doesn't think or speak how humans do, nor does he seem to have any desire to. His human form is just a shawl he throws on to move about with the rest of the humanoids.
Background:
http://hellsing.wikia.com/wiki/The_Captain
http://tvtropes.org/pmwiki/pmwiki.php/Characters/MillenniumNazis (Under "The Captain" heading)
Strengths/Weaknesses: Mentally, the Captain is nearly unflappable. Nearly, but not entirely. In the past, Alucard was able to taunt the Captain enough to get him to attack by comparing him to a dog and barking at him childishly. Aside from this one outburst, he's never really shown any anger in his human form. Just an intense, laser-like focus. For the entire fight with Seras, his expression is void of any real emotion until the very end.
Physically, he shares the same silver weakness as most werewolves in fiction have. It seems to be the only thing capable of actually killing him. Or at least the only thing introduced in Hellsing canon.
His cool-headedness and devotion to his duty are his main mental strengths. Do you have any idea how unnerving it is to throw everything you've got at an opponent, only for him to keep coming with no real sign of discomfort?
Abilities: The Captain is a werewolf, which naturally comes with certain advantages.
His strength is the most noticeable. He has a punch strong enough to destroy whole limbs in a single strike, kick aside a thrown missile with a sweep of his leg, and beat Seras senseless to the point where even her vampiric regeneration has trouble keeping up with the damage, including kicking her through several layers of the ship.
In terms of speed and agility, Captain has proven that he can pour it on when he needs to. Normally he's content to move at a moderate pace. Upon realizing he had to get to another scene of battle quickly, he kicked into high gear, rebounding off buildings so quickly that he was barely seen. When Walter attacks him both in the past and present, he is able to both avoid and catch Walter's wires with relative ease.
The Captain's flesh is durable enough to resist even Walter's wires, which can cut through wood, flesh, bone, and steel with equal ease. The wires can penetrate his flesh, but seem unable to bind him or slice to the bone. He's also resistant to most small arms fire-power. During the London attack he leaps from a derrigible and hits the ground full-force, with no damage.
While not explicitly stated, his ability to sense things going on far away implies heightened senses, just as his vampiric comrades and enemies have.
One of his more bizarre powers is the ability to transform into mist. A werewolf trait exclusive to Hellsing lore. He can avoid attacks or negate physical injury simply by becoming a mist and reforming elsewhere.
Like any good werewolf, he can also change his body at will. UNLIKE many good werewolves, he isn't bound to the full moon, nor does the change hamper him. He can shift between human, wolf-man, and dire wolf forms as smoothly as slipping into a fresh suit.
On top of all that, the Captain is a soldier. A well-trained one at that. His fight with Seras isn't some wreckless dust-up, but a series of focused strikes taken from a well-practiced defensive stance. His skill with his long-barreled mauser pistols is also likely a product of his training.
First Person: [The video feed is a little shaky at first, kicking on and off as the Captain taps at buttons, trying to figure out the little display. When he finally thinks it might be recording, he stares at it for a bit, as if expecting a reaction. Then he taps out a few words.]
Unknown place. Unknown circumstances. Requesting information on location. Requesting information on captors. I do not belong in this place. I will find out who is responsible for this.
This is not the afterlife, it cannot be. If compensation is required, I will repay the favor. All that is needed is information and nothing more. Respond.
[With his message sent, he goes back to looking at the device, still and silent as a statue. His eyes are an unsettling red, completely unblinking.]
Third Person: To wake up in a situation like this might have gotten a rise out of anyone else. Led to confused shouting, jumping about, and probably a few curses here and there. Not to him, though. As in all things, he analyzed. Studied. Committed his surroundings to detail by extending his senses. All while staying completely serene. The accumulated scents on the train, the rumble of the rails under his feet, the clack of the metal-on-metal, they all echoed in his head. Answers would come eventually. He just had to see where this was going.
As the train stopped completely, he walked out, taking note of his surroundings. London was behind him, now. Though he couldn't hear or pick up on he sounds of any nearby people, he also didn't have the smell of blood, gunpowder, and corroded metals in his nostrils. So the area was at least peaceful and not touched by the great war.. He had been so close. Why was he denied his final rest, only to end up here? Where even was "here"? For once, even his senses were somewhat muddled. It all frustrated him.
The Captain looked at himself as he passed a mirror. Not so much as a mark. The place where the silver should have been was completely unmarred, though his dog-tags were still missing. At least he had his pants and boots on. He didn't much care about modesty, but a man of his size walking around naked tended to draw attention. He didn't need that right now. Too much to find out. He had to know what went wrong.
As he idly wandered the empty streets, something bumped against his thigh from inside his pocket. He reached in, pulling out a small, round trinket. A smattering of messages came on screen as he opened it, causing him to cock an eyebrow in curiosity? What kind of human device was this? He tapped at it a few times, then decided to close it. Another mystery he had to figure out. Who could have slipped this into his pocket without him knowing? That was no easy feat, nor was putting him on a train without his knowing. Perhaps they were also responsible for his resurrection.
A familiar, but not oft-used feeling coursed through his mind. Anger. If they were responsible for all of this, they would have to answer for it. He swore it. It was time to hunt.