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Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧

[canon] Rabbit Walter | Steam Powered Giraffe | Not reserved 1/2

[personal profile] spaghettiinmysoul 2013-04-07 03:42 am (UTC)(link)
PLAYER
Name: Squid
Personal Journal: Hailthenarc
E-mail: notthatwitty@yahoo.com
AIM/MSN/etc: AIM: Squiddlypeon

CHARACTER
Name: Rabbit Walter
Canon: Steam Powered Girafee
Timeline: Recent day, shortly after a concert.

all_onis_are_true: (Default)

[Fandom OC/Canon] Hiroshi | Ao Oni | Reserved

[personal profile] all_onis_are_true 2013-04-07 05:20 am (UTC)(link)
PLAYER
Name: Badge
Personal Journal: [personal profile] dragomorph
E-mail: bodgerkirin@hotmail.com
AIM/MSN/etc: AIM: dragomorph Plurk: [plurk.com profile] dragomorph


CHARACTER
Character Name: Hiroshi
Canon: Ao Oni
Timeline: Post 6.23 objectively. See Personality for details.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Hiroshi's public face, the one he cultivates the most, is that of a calm, collected, and largely polite scientist. He maintains that all things can be proven through science, and things that break those natural laws cannot logically exist. He pursues knowledge, and eschews those who give in to the temptation to subscribe to superstition. This can make him seem somewhat cold and haughty as he writes off the supernatural as "stupid." He also has a sardonic streak, which just adds to his unapproachability. This is the sort of person he wants to be, although he's not as unflappable as he'd like to pretend he is. And even if he doesn't say it aloud, he DID like being with his friends.

However, this personality has become even more fragile in the face of what happened in the mansion. The truth is that he relies just as much on a gut instinct as he does on cold, logical fact, which is in reality what saved his life in the mansion. He tries to hide it, of course, since that's just not what scientists ARE in his mind. But place him into a high-stress situation, and he becomes just as emotional and irrational as any normal person, albeit one who keeps enough sense in him to hide and not just to run. Furthermore, he suffers from survivor's guilt, the knowledge that only he alone survived, that there were situations where he could have done, SHOULD have done more for his friends, but didn't. This guilt manifests now in a strong, occasionally self-destructive desire to protect anybody he becomes close to. He won't fail anybody again.

He tries to maintain his faith in science, even though it's much more tenuous than it used to be. The collision of his logical, scientific paradigm with the supernatural has, interestingly enough, resulted in an increasing interest in xenobiology, which he tends to keep hidden from other people. (This, of course, is mostly a background detail, since the matter of obfuscation becomes slightly irrelevant in crazy RP land with its xenobiological diversity.) At the same time, he can't fight the occasional nasty doubt that the Oni was just some sort of mental rationalization, and that he's the one responsible for his friends' disappearances/deaths himself. He certainly can't find specific reference to the creature or its variants, and to be perfectly frank he's just not sure how sane he actually was back in that mansion. To him, it'd actually almost be more RATIONAL to believe in a bout of temporary insanity than a blue monster that doesn't follow the laws of biology or physics in the slightest.

There's a very good reason for his doubts. The whole time in the mansion, he'd experienced a strong feeling of deja vu. Once he was no longer in danger, he began to realize that there was something off about his memory: he had absolutely no certainly of what actually occurred anymore. For reasons unknown, every time he tries to pin down an exact set of events, he remembers several possibilities at once. Memories where everybody lived, or where people died in different orders. Where the mansion was laid out differently, and where different monsters threatened him. Where even he isn't the person he knows himself to be. There are little constants here and there -- where he finds his first keys, for example, or that heart-stopping moment in the hidden jail cell. Everything else, however, is one big question mark. This doesn't do much to convince him he was in any way sane and rational in the mansion. No sane guy would write several versions of the same event in his own mind so clearly... right?

History: (Something important to note before I start: Ao Oni, with perhaps the exception of 1.0 and hopefully the light novel, has little to no background information about anything. The kids have personalities which are hinted at, and they give a few details about what brought them to the mansion on occasion, but beyond that any details are a blank slate. Hiroshi then ends up being about 90% the creation of whoever plays him, so bear in mind that most of this is not official canon by any means. While there IS official canon in the form of the light novel, said novel has yet to be translated, and thus can only be speculated on. It also has slightly different events -- AGAIN -- and so is irrelevant since I'm taking his objective canon to be 6.23.)

Hiroshi (head canon last name: Yamane) is the son of a man with a strong disdain for the supernatural, the result both of his strong belief in science and a revolt against a superstitious village he thought of as perpetuating ignorance. Though young Hiroshi feared the monsters under his bed, he soon found himself taking on his father's ideas, dismissing anything that fell outside the realm of science as nonsense -- which included things that go bump in the dark.

His father made sure Hiroshi focused as hard as he could on his studies, often to the detriment of other things. This suited Hiroshi just fine; he was going to be a scientist like his father some day, and aside from watching movies and shows on occasion that featured prominent scientist characters, he generally didn't socialize much.

When his family moved to a new town, Hiroshi got the attention of Takuro, a brash young youth with a fearless, occasionally mean-spirited streak. Deciding to drag this kid out of his shell -- perhaps he saw something nobody else did -- he made it a point to become Hiroshi's friend, even going so far as to fend off anybody who dared to mock his scientific friend. For that reason, Takuro held a special place in Hiroshi's heart as a friend, even if he tried not to let it on too much. Over time, he began to warm to Takuro's friends as well, Takeshi and Mika. Things were actually pretty good.

One night changed all that forever.

It was Takeshi's idea. There was a mansion at the edge of town, supposedly infested by monsters, but nobody had actually dared to check it out. Takuro thought it was a neat idea as well. Mika just went because Takuro was going. And Hiroshi? Well, his friends were going, and it's not like he actually believed in monsters anyway. It would just be a fun, maybe slightly scary night with friends.

Of course Takeshi began to wuss out as soon as they arrived. But still they entered. It turned out to be the biggest mistake of their lives. By the time the dawn rose, only one friend emerged to tell the tale: Hiroshi, who had spent the night chased by blue monsters, some of whom he'd once called friends. Nothing's been quite the same since. Not even his own sense of reality...

Strengths/Weaknesses:
Strengths: Hiroshi is a problem solver with a strong head for puzzles. His lateral thinking skills are shockingly good for someone more attuned to math and sciences, and all these skills together ensure he's better than most at solving complicated problems. He was, and remains, a very dedicated student, the type who would get straight A's. His research abilities are quite keen as a manifestation of this.

Weaknesses: When he's calm, his greatest weakness is his own pride; he doesn't tolerate idiots, and hates the insinuation that he's not smart just because he's young. He's at his most insufferable when people do things or state ideas he finds ridiculous, and tends to work extra hard to prove himself if somebody else finds him foolish, almost neglecting everything else. He's also almost TOO logical for his own good.

When he's afraid or stressed, however, his biggest weakness is an impulsive tendency towards potentially self-sacrificial or stupid acts. Being the only survivor of a terrible event, he's frightened of a repeat of it happening to any new friends, which manifests in unexpectedly rash decisions. In fact, his attitude almost borders on suicidal.

Which leads into his biggest overall issue: his guilt complex. His memories may be messed up, but they all point to the same result: He just plain didn't do enough to ensure everybody stayed alive. In fact, he's not even certain if the Oni isn't just a mental construct to hide his own murderous actions. That he's never felt any desire to kill at ALL beyond supposedly that moment is irrelevant. In his mind, he didn't just leave them behind, he killed them.

Abilities: None.

Relationships to Canon Characters: Technically, he IS a canon character -- the main character of the games, in fact. It's just that so little information is provided about him or his history in the games that he might as well be a fanon OC. Also, the meta-element of his memories is a complete construct of my own creation.

First Person: [The boy is clearly in the library today, a small pile of books nearby. Somehow, he manages to look fairly impassive, which is functioning well to hide his own annoyance.]

I do hate to impose, but I was wondering if anybody knows whether or not any of these books here at the library contain any information at all about some of the monsters people have been talking about that roam this area? It seems rather farfetched to me that such a varied selection of creatures could exist in an area without any literature on the subject, and I'm interested in trying to investigate the subject further. Perhaps some of you might know a thing or two that could help as well? Thank you
very much in advance.

Third Person: The nightmare was, like his memories, the same in many of the details, but often scrambled in others. The house was never quite the same, for example. The strange puzzles he could never quite decipher, or the number of locked doors. But it ended the same every time: the monster eventually found him, and chased him. And so he would hide in one of the cupboards, but never fast enough. The doors would open slowly, horrifyingly... and the final variant would occur. Would it be the normal one? The one with the tentacles? The flat one? Or, perhaps, would the monster have a head of hair it had no right to have?

That was the same. Always the same. What made it worse his evening, however, was waking up with the realization that he was not waking up in his own home, his own bedroom, but rather a strange city with strange, empty buildings like the one he had chosen tonight to stay in temporarily. He couldn't stop shaking as fast as usual this time. It didn't help that in that jumbled mess of memories of his, he recalled a similar situation of waking up in a strange room, although the dream he'd had THAT time -- theoretically -- had been much more pleasant by comparison.

He reached for his glasses, trying to ignore the clattering sound they made as he held them. He needed details. The details prevented him from seeing things that weren't there, things that reminded him too much of the real creatures that went bump in the night. He sat up, putting his hand to his forehead and reminding himself that this wasn't THAT place, that there were people here who could, by theory, repel any sort of monster that breached the walls of the city.

Somehow, he still didn't feel comforted.
Edited 2013-04-07 05:22 (UTC)
uptome: (Default)

{ [CANON] SHILO WALLACE || Repo! The Genetic Opera || reserve }

[personal profile] uptome 2013-04-09 03:23 am (UTC)(link)

Thorin Oakenshield || The Hobbit || Reserved

[personal profile] sonof_thrain 2013-04-12 07:10 pm (UTC)(link)
PLAYER

Name: Linden
Personal Journal: N/A
E-mail: doctorbanana1@googlemail.com
AIM/MSN/etc: Plurk: Thorin II AIM: deatheatercrouch

CHARACTER

Name: Thorin Oakenshield
Canon: The Hobbit
Timeline: Just after the eagles land at Beorn's Rock.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Thorin can have a foul temper and has a deep loathing for elves and dragons. Sometimes, he can make rash decisions concerning their quest as he has a fixed mindset on what to believe in. He is a cankerous and stubborn dwarf most of the time. Ever since, the dragon attacked Erebor and his father went into hiding, Thorin bares a chip on his shoulder towards both dragons and elves. When King Thranduil abandoned the his kin and the dragon Smaug attacked, Thorin's hope of finding an ally within the elves deminished. He never trusted another elf after that incident. His hatred towards anything elven makes him rather bitter when the subject is raised by one of his kin or the wizard, Gandalf.

Thorin is a natural leader in his nature. After the dragon attack, he and his grandfather, Thror, led their kin to Ered Luin. Somewhere safe. He is caring dwarf and values his family members and his own kin above everything else. Loyalty and honour is something he prides himself in. He can make brash decisions at times, believing that attack would be best over defence. But not at the price of losing any of his kin. He has seen death and seeing his grandfather beheaded by Azog the Defiler, makes Thorin come across as very bitter. He is battle-hardned and narrow-minded at times due to his nature and all that he has lost. Protecting his kin is something that is very strong in Thorin. Kili and Fili, his nephews are prized dearly within his heart. He would fight to the death to protect them above all else. Protecting the line of Durin and being a good uncle is something Thorin strives to be.

Thorin enjoys a good song by the fire with his kin and also a drop of ale. You can find the softer, gentler side of Thorin while he is in song by a roaring fire and recanting the tales of old. Thorin is proud of his dwarven heritage and often mentions Durin by name in conversation. Either using it in curse or praising Durin's folk. Thorin's love for music and song makes him a pleasant fellow to be around and during battle. A dangerous but welcome ally. He is incredibly brave by nature because of what he had to face during his younger years as a prince of Erebor. Standing up his enemies, has made him a tough man inside. Yet, the emotions still well up inside if someone mentions those events of his life.

Thorin does not have the fascination of gold and treasure like his grandfather, but has the need of finding and reclaiming Erebor. This is what drives Thorin. The need to reclaim what is rightfully his and his kin's. He has the map and key on his person and would protect both with his life if need be. He has no want for treasure but for the throne and the kingdom. Becoming king would do his grandfather's honour gratitude. Peace and somewhere for his kin to live once more after being forced out into exile. It has been too long for him and his heart yearns for that more than anything.

Thorin does have manners but can be brash when speaking. He does tolerate those who are above him but just about. His stubborn nature somewhat causes him to be rude at times. Especially, towards Gandalf and Lord Elrond. He does not mean to come across as rude but protecting the map and Erebor against others who would wish it for themselves, makes Thorin defensive overall. Courageous and honourable above all else, Thorin can be majestic how he handles matters. Whether it be in battle, he always looks out for his own and protects them above all else.

Defending his nephews, who are in the company, is something Thorin values most. He would sacrifice himself to save another if he could. Becoming Oakenshield at a young age, he is no stranger to facing opponents far stronger than himself. He owes Bilbo a debt after the hobbit saved him from losing his head when facing Azog the Defiler. He tolerates the halfling but secretly admires his courage and bravery inside. He can act all mighty and rough outside but inside, there is a calm and caring dwarf.


First Person:

[What in Durin's name was going on? He was aboard some kind of carriage. It was moving as Thorin went to stare out of the window. Where was he and what was going on? The train lurches suddenly as he grabs onto one of the door hinges as he curses in Khuzdul. He manages to stay on his feet as he hears the screech of breaks as the train begins to slow.

What was that weight within his tunic pocket? He feels the lump and pulls out a shiny pocket watch. What was this doing here and what did it do? He frowns and wants to know who was responsible for putting him aboard this machine. He walks along the corridor of the train and grumbles under his breath.]


What is going on? I demand to know who did this to me!

[The train jolts to a stop as he feels himself bump against the window of the train. He can feel himself becoming angrier by the moment as he doesn't want to be here. Where is the company? Witchcraft. Is this some elaborate joke?]


Third Person:

He was not going to back down at he faced his enemy. Azog the Defiler sat but a few paces away from where Thorin clung to the tree. His fingers gripping the bark hard so that his knuckles were white. Staring down this great enemy of dwarves, Thorin released his grip from the bark and unsheathed his mighty blade, Orcrist. The elven blade was still very new as it shined in the dim sunlight. It was nearly sunset as he felt his blood pounding within his ears.

Each step he took closed the gap between him and the huge Orc. It felt like time itself had slowed down. Azog sat atop his Warg, snarling with a sick pleasure. Thorin showed no such emotion. A grim mask spread over the dwarf king's face as he moved into a charge towards his foe. Sword swinging in his clenched palm, he felt the roar of battle stir within his ears as his blood pounded. This was it. He was going to face Azog the Defiler. The Orc sat mocking him and leered evilly at him. Calling his grandfather and father cowards. Thorin would not stand for it as he breached the perimeter of the Orc pack and yelled at the top of his lungs. Behind him, Gandalf, Bilbo and his kin. Would he ever see them again?

It all happened so fast. He saw the Warg's teeth come bared at him as he went to swing his sword at the muscled head. Azog laughed deeply as his Warg bit into Thorin's arm and then wrapped around his torso. Pain seared through every nerve in his body as he felt the Warg's teeth pierce through his armour into his flesh. It felt like knives were digging deep into him. A vice like grip. Thorin went to slice at the Warg but he was thrown into the air and landed with a thump onto a nearby rock. He was bleeding badly. Inside as well as out. He could feel the warm tingle of blood as it seeped into his clothes.

Another Orc loomed over head, his blade ready. The order was given to remove the dwarf's head. His vision blurred as he felt blackness ready to overcome him. This was it. He was about to die. He had failed. Erebor would never be reclaimed now. The dwarf king was about to be beheaded by Azog the Defiler. His breathing shallowed as he felt his beating heart begin to fail. One last look at the hobbit, high up in the tree before everything went black.
untilavalon: Lauren Aquilina - King (Default)

Arthur Pendragon/Saber | Fate/Zero | Reserved

[personal profile] untilavalon 2013-04-12 08:23 pm (UTC)(link)
PLAYER

Name: Luciano
Personal Journal: [personal profile] je_ri_cho
E-mail: puppyfacemccall@gmail.com
AIM/MSN/etc: colibriprince

CHARACTER

Name: Arthur Pendragon, Saber Class
Canon: Fate/Zero
Timeline: Directly after the events of Episode 25
gordianknots: I have riches you could never see (And I will build Jerusalem)

Waver Velvet | Fate/Zero | Reserved

[personal profile] gordianknots 2013-04-12 08:40 pm (UTC)(link)
PLAYER
Name: Meg
Personal Journal: [personal profile] megkips
E-mail: shoelesswanderer[at]gmail[dotcom]
AIM/MSN/etc: Megkips

CHARACTER
Name: Waver Velvet, Lord El-Melloi II
Canon: Fate/zero
Timeline: Post-destruction of the Holy Grail, twenty years after the events of Fate/zero
If playing another character from the same canon, how will you deal with this?: N/A
Personality: At the start of Fate/zero, Waver Velvet is every bratty half pint stereotype condensed into the body of a British magus who wants respect and recognition for his talent, despite his low blood line in terms of actual magic ability. This desire, coupled with public humiliation from one of his professors, drives Waver to enter the the Fourth Holy Grail War, in the hopes that if he wins the Grail, he will be given the respect he thinks that he deserves.

Summoning up Alexander the Great as a familiar (having stolen a summoning artefact from the same professor who humiliated him), Waver matures, going from child to adult in a matter of days, learning whose respect matters in the end as well. This newfound understanding allows Waver to find some sort of both the world of magi that he lives in and where he stands in it. It also allows him to finish his training at Clock Tower, obtain the title of Lord El-Melloi II from the prestigious Archibald family, and go on to become a professor in the very same institution that refused to give him respect in his youth. His tenure at Clock Tower also permits him to mentor and influence a vast number of magi, make alliances, and generally become well known and respected, all through careful maneuvering. It is also during his time as professor that he comes to meet Rin Tohsaka,who he takes apart the Holy Grail with around the year 2016, ending the Grail War cycle for good.

Waver remains dissatisfied with where he is in life, as he has come to learn the fame and respect he wanted in his youth was not really what he wanted at all. The respect that he has earned from his time as a professor - both as a researcher and as an instructor with the ability to see the hidden talents of other magi and train it - holds little meaning to him, as he has not progressed to a point where he is content with his own skills. He is on a constant quest of self improvement, and he is his harshest critic.

Much of Waver’s life has been defined by playing political games in order to ensure his own survival, as magi are notorious for using each other to their own advantage. It has made him into something of a strategist, and Waver definitely has preferences for going about accomplishing his goals. He usually tries to gather as much information possible so that he can predict all possible outcomes before making a move, although he is not above playing people off of each other or manipulating others to get what he wants. For Waver, manipulation and use of knowledge as currency is simply as part of mage culture, brought upon by centuries of build up.

It is no surprise then that thanks to the nature of the culture he grew up in, Waver keeps few allies and even fewer friends. He is happiest and the most at peace with himself in his own company.

Waver vocally supports the questioning of tradition and indeed, has future plans to raise questions about equality within his own community. His accomplishments thus far - surviving the grail war, becoming a lord, and being able to take apart the grail, in addition to his status as a professor and researcher (no matter how unhappy he is about it) - have given him enough power in order to do so, and he is simply now waiting for the opportune moment to do so.

First Person:
[There’s a sudden weight in the inner pocket of Waver’s suit. He knows it because he is in a constant state of awareness in regards to his body - being a mage dictates that it is necessary for the practice of the craft. Be as it definitely wasn’t there moments ago, he does the only logical thing he can think to do, which is to pull it out and give it a good look over. There’s nothing remarkable to the craftsmanship, nothing that makes it an heirloom or even worth pawning off if the place runs on something other than pounds (God help him if they’re using the Euro), but he knows there must be a trick to it.

There is, and he grins when he flicks the right button. A few experimental moments reveal the video, audio and text functions, and Waver does the most logical thing he can think to do at the moment - crowdsource.]

Simply put: my name is Waver Velvet, Lord El-Melloi II. I require information concerning this place, relating to the following question: the best way to acquire food, how currency works here, who is in charge, and if magecraft or other magic related schools of thought are even possible to use here. Any and all information is appreciated, a far more detailed map doubly so. I hereby assume that this communication network allows for delayed responses, but I would appreciate some level of speed in regards to gaining answers.

Thank you.

Third Person:

Waver sighed, glaring unhappily at the mocking row of books labeled 900.990. Where there should be a row of books about the city, or the country that the city resides, there was nothing. Nothingness, meant interesting. Nothingness also meant frustration, and he addressed the emotion was a soft, mutter of, “Fuck.”

He glared unhappily at the 900.991 books that offered him all the information about New Zealand he could ever want. It was time enough to let his mind run over what this all meant. The lack of books concerning the city meant information was being withheld. It also meant that those in charge knew people might come looking for a history, which made the whole witholding of information not only deliberate, but acted as a form of mockery. It was hard to tell which was the greater insult.

But insults could be processed later. With no information about the city’s history, magic, governance, wildlife, infrastructure and so on down the list, Waver could no longer hope to embroil himself within its machinations and manipulate things to his favour. Or, he could, but to do so would rely on inaccurate and patchy memories from the people living in the city itself, creating a risk.

Time to invent a new strategy all together it was then. Although creating a history might be the first step, based on crowd sourcing and physical investigation. Waver wondered, vaguely, if that second part might get him killed.

Didn’t matter. Knowledge was always worth the ultimate risk.
parameters_set: (Default)

[Canon] Aya | Green Lantern: The Animated Series | Reserved

[personal profile] parameters_set 2013-04-13 09:44 pm (UTC)(link)

[CANON] Caliborn and Calliope || Homestuck || Reserve || 1 of 3

[personal profile] uranianumbrage 2013-04-13 10:36 pm (UTC)(link)
PLAYER
Name: Pollux
Personal Journal: N/A
E-mail: miaoumerchant@gmail.com
AIM/MSN/etc: sauntering-vaguely-downwards Skype
thornybeauty: (Default)

Meg Masters ☠ Supernatural ☠ Reserved

[personal profile] thornybeauty 2013-04-14 12:26 am (UTC)(link)
PLAYER
Name: Steph
Personal Journal:
E-mail: Susrien@hotmail.com
AIM/MSN/etc: Susrien @ AIM

CHARACTER
Name: Meg Masters
Canon: Supernatural
Timeline: After Crowley kills her. Season 8, episode 17.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Despite the fact that Meg starts out in the series as an evil demonic force over time she shows that she is much more than some stereotypical demon bad guy. She proves herself as an intelligent cunning force if a bit cowardly at times. Even at the point of her demise she could probably be considered a "good guy" as she died staying loyal to the Winchesters and Castiel. There is a lot of character development throughout the series from when she is introduced despite the fact that Meg is a creature of evil and destruction.

She starts out as a Lucifer Loyalist and opposes the Winchesters, completely evil and hellbent on whatever horrible plans were in store for the brothers. She possesses the body of a college girl named Meg Masters (Which is where she got her name.) and uses the Winchester brothers to lure their dad into a trap. This of course fails and she's banished to hell. The next time the protagonists see her she is still just as evil. More recently she inhabits a new "meat suit" and helped Lucifer deal with the boys as he preformed a ritual that killed many other demons.

Later on when we see her she is working against Crowley no matter what the cost, seeking revenge on him. This is when she is shown to be a bit less evil and more of a person. She stays back and kills the hell hounds allowing Dean, Sam and Castiel to escape and get Crowley and she also stays true to her deal and tortures Crowley when Sam asks her to. It's a sort of "enemy of my enemy is my friend" sort of deal that none of them really seem to enjoy.

In the most recent episodes she seems to be on the same side as Dean and Sam and spends time watching after Castiel. Once again it is an "enemy of my enemy" situation but this time neither her nor Cas seem to go about it begrudgingly, instead they both protect each other quite a few times. Despite this new found loyalty between angel and demon Sam and Dean still dislike the idea and do not trust her at all.

One of the more consistent things about Meg's personality is her playfulness and flirty nature. It has stayed the same - from flirting with Sam to flirting with Dean, and then ultimately with Castiel. Most of the time it is just to gain something, to taunt or to upset whoever it's aimed at. Though she never seems to be against the idea of it going farther than simply flirting. That fact is evident by her having no issue with a full on make-out session with Sam and then having no opposition to Castiel kissing her back after she kissed him to steal his angel blade.

As stated there is also a playfulness to her character that can either go alongside the flirting or be something on its own. She makes pop culture references and movie references simply to be playful or tease. This playfulness seems to get less malicious in the more recent episodes but that doesn't mean she isn't still a demon, a creature of evil. Even if she gets offended that Sam and Dean treat her as a "second class citizen" because she is a demon.

Meg is rather passionate about many things; first she was utterly passionate about following Lucifer and listening to Azazel which then was put behind her want for vengeance on the Winchester brothers. Then after that she was intent on killing Crowley in revenge for helping the Winchesters defeat Lucifer. Ultimately she admits she is a driven person when she informs that she had no intention of messing with Dean or Sam. In all of these instances she shows that she's willing to do just about anything to succeed at whatever she's vying for. She even goes as far as to work with the Winchesters to defeat Crowley.

Demons aren't often loyal to anything other than themselves some do seem to form bonds to other demons like Azazel who claims Meg as his daughter and gets angry when the Winchesters send her back to hell. Unlike most, Meg does seem to show loyalty to both Lucifer and Castiel and the Winchesters in addition. Even when Crowley informs Meg of the brothers' plan to banish all demons back to hell and close the gates in an attempt to get her to join his side she stays loyal and attacks Crowley, not only in revenge but to distract him from the brothers and the angel tablet. This key component to her personality leads to explaining another.

Meg is perhaps one of the most human demons. One might even say she is quite good for a demon. It's said that demons forget what it's like to be human and many forget they were even human at all. Meg however shows quite a few human traits; these traits are shown more so after she meets Castiel and takes care of him than in the beginning when she was introduced and was ruthlessly evil. She is influenced by whatever goal she has set her mind on and who is around it. An example of this would be when Sam expressed how his view of the world changed because of someone and Meg agrees with him implying that Castiel changed how she views the world with her changed behavior. This is more obvious when she states that Castiel is the only angel that would bat for her and seems to be attached to the sentiment behind that.

She is shown to be intelligent, she is one step ahead of the boys quite often. This is one of the things that leads to her sometimes cowardly behavior. Even soulless Sam didn't get the chance to kill her because she left before he could. This intelligence is what makes her so good at manipulating people and allowing her to get what she wants.

First Person: [When Meg's eyes open she can't help but be shocked. She had been stabbed by Crowley - waking up on a train is not what she was expecting. Her eyes traverse the interior of the train carefully before she finally stands up. The demon has to wonder if this is due to something the Winchesters have done, or perhaps Castiel... He's an angel he has angel mojo, right? She really hopes it's the latter because the last thing she wants to do is owe the Winchesters a favor.

It's then that she notices the watch in the pocket of her jacket. Grabbing it, she brings it up to her face for further inspection, turning it over and over as she stares.]


Now what do we have here? How did this get here?

[She flicks the thing open but as she does so one of her fingers slip against a button that did who knows what -- because it certainly was not change the time.]

Shit.

[She inspects it a bit more intensely as she tries to figure out what she's done.]

Wait, is this thing recording me? Whatever anyone says this thing is not an upgrade from a video camera. I've seen a lot of stuff but this takes the cake for stupidest invention...

Third Person:

Meg gazed at the reflection staring back at her from the glass of some shop's window. She refused to do one of those stupid touch her face and give the reflective surface a surprised look. Horror movie rule #1 (And she would know she's done it at least once) the bad guy (or woman) is always standing behind said surprised female getting friendly with the mirror or otherwise reflective surface. The demon looked over her shoulder regardless of what the reflection said, there was no way she was getting ganked again right after coming back from the great beyond.

"Well, this is all fine and dandy but I'm really getting bored of this whole mysterious element of where in the world am I and who brought me back only to stick a pocket watch in my pocket." Speaking of the stupid thing -- fingers dug into her pocket to curl around the somewhat warm metal and remove it so she could glare at the thing with a scowl as if it were the culprit. Only after squeezing it in aggravation did she open it again; her eyes flickered across it like she was reading some unwritten text on it.

"This is getting pretty boring, pretty fast and you have got to admit, it's hard to bore the girl that took care of a drooling angel for way too long. By the way, you're welcome to get your cute feathery butt here any time and tell me what's going on, Castiel. Wow, does this count as praying to angels? Who woulda thunk it. Of all people, me praying to an angel. Or maybe this is just classified as talking at an angel... I feel less clean that way, I want to go with that."

With a huff she turned her attention to the sky before speaking again. "Testing, testing, one, two, is this thing on? Meg to Enterprise, don't beam me up Scotty. Just want to talk. Maybe slice me a piece of angel cake." The last comment brought a grin to her face - it was cute in a dumb way how he managed to misunderstand her flirtations unless she was blunt, like kissing him. He had understood that one despite the fact that it was mostly intended as a way to get his angel sword.

[CANON] Kisame Hoshigaki || Naruto || No Reserve

[personal profile] kiba_wa_gizagiza 2013-04-14 05:33 am (UTC)(link)
PLAYER

Name: Kaena

Personal Journal: N/A

E-mail: demogirl23@gmail.com

AIM/MSN/etc: AIM: ScourgeoftheMist

CHARACTER

Name: Kisame Hoshigaki

Canon: Naruto

Timeline: Just before the fight with Killer Bee.

Personality: Coming from the Mist Village, which is famed for its relentless and vicious ninja, Kisame already would have had a reputation that preceeded him for being one of its strongest. He's also a rogue ninja, and one of the Akatsuki, which only makes his ferocity more known. He definitely doesn't go against this presumption in any way. He quite enjoys fighting and killing, and he likes to maim his opponents. He suggested cutting off Naruto's legs to make him easier to deal with when taking him back to the Akatsuki, at one point. His jutsu tend to take the form of sharks, and he's one of the most powerful members of Akatsuki, and he doesn't hold back. He appreciates having a good opponent, as noted whenever he fights Might Guy.

Despite his bloodthirsty nature, he will repress his urge to fight when told not to, by Itachi, mainly. One of the principals Kisame upholds is loyalty. This may be ironic, seeing as he's a Mist Ninja, but a little background info makes it make perfect sense. During a mission with the "Cypher Corps", a group of ninja carrying codes that Kisame was to protect, the group was ambushed by Leaf Ninja. As Kisame was told to do by his master, he killed his comrades while they were being pursued, knowing that he couldn't protect all of them. When he found out that said master was selling off Mist Village secrets, he slew him, as well. Further, he found out that the Fourth Mizukage was being controlle by Madara Uchiha, who had found Kisame to be faultlessly loyal when carrying out his orders.

Kisame left his village after a time, believing that he lived in a world of lies, and joined the Akatsuki, people who could be honest about how terrible they were, what monsters they could be. Madara promised him a world of truth, and later when he finds out that Madara is actually leading the Akatsuki, he sticks around as his suboordinate, after Itachi's death. When he was weakened to the point of not being able to escape, and bound up by one of Yamato's techniques, an ANBU of the leaf village tried to extract information from him using a jutsu. He woke himself up, broke free from the jutsu, and committed suicide by allowing summoned sharks of his to devour him. Kisame is loyal to a fault.

That being said, he can be pretty cynical about people and doesn't get attached very quickly. However, he did eventually become friends with his partner in Akatsuki, Itachi Uchiha, and tended to follow his orders and requests. He showed signs of being concerned about his health, as shown when he told Itachi that he shouldn't use "those eyes of his" so much, referring to the Sharingan. He's talkative (Itachi points out that he talks a lot), and sociable when he wants to be, but he doesn't warm up to people quickly. He's also been shown to be somewhat insecure over having blue skin. The first example was in an Omake in which Deidara points out that Itachi was a ladykiller, and Kisame sulked in the background. The second was when viewing Kisame's past. The only girl in the Cypher Corps asked if Kisame, who was sitting off to the side by himself, would like to eat with the rest of the team, to which he replied, "You don't have to be nice to me." This suggests that he is used to people avoiding him or being unpleasant to him.

"We're the brains, and he's the brawn," one of the Cypher nin said. But that statement wasn't entirely accurate. Kisame's very perceptive, and sensed danger when none of the Cypher group did. He was even precautious enough to set up a serious of ninja wire and kunai in an alerting system that would warn him when someone was getting close to their location. He can analyze his opponents quickly, at least enough to estimate how dangerous they are and what moves they might pull next, as shown a few times when he fights Guy - granted, he's nowhere near Kakuzu's level when it comes to strategy. But he seems to have a sixth sense for knowing how things will turn out, as shown when he had to kill his team before the Leaf Nin captured them, or hiding himself in Samehada before Killer Bee had a chance to actually kill him.

First Person: [Action - Video]

[Kisame steps off of the train in bewilderment. He is certain that he hadn't boarded one of these things - no, he'd been on his way to Cloud Village to find that Eight-Tailed beast...]

Well...what have we here?

[It doesn't take him long to notice a bumping against his leg, and he pulls the hem of his Akatsuki robe aside to reveal a pocket watch hooked onto his tool belt. The second thing he notices are posters, placed on the walls of the place. He reads over one of them and snorts.]

Really, now...everyone's full of it, sure, but this place has to take the cake.

[Still, he can't really explain where he is. He opens up the watch, only to observe that it isn't very reminiscient of a watch on the inside - that there are letter and buttons and a screen. So it was some kind of discreet communicator. Experimentally, he pushes one of the buttons, and when a red light comes on, and the screen reflects his face, he speaks. He gives a sharp-toothed smirk, too, because you can't expect anyone who might be here to be friendly (or terrified) if you're not smiling, right? He's not exactly happy right now.]

So...who do I have to rough-up to get some real answers around here?



Third Person: Really, now, who was he kidding? He knew from the beginning of this mission that these idiots from the Cypher division were going to die. He hadn't spoken to them much, other than the briefing of his part of the mission, to reiterate that his job was to guard the information they held. Not them, but what they carried with them. From his point of view, he didn't need to make it any clearer that he believed their weak carcasses were entirely expendable. If it came down to it, he would carry out his master's orders and kill them all.

But she'd offered him a spot among them, the Cypher Ninja, despite the reluctance of the rest of them. She had been forward, asking him out to dinner. He hadn't accepted or denied her offer, which was strange for him. But...she was kind, and it caught him off-guard. Or had she been teasing him? It hadn't exactly filled him with hope, but he wasn't feeling so cynical that he wouldn't take her up on that offer if they all got back to the village alive. Maybe.

Either way, in the end, it came down to that. The first three were only injured, but Kisame couldn't save them. He couldn't protect all of them, with the lack of organization and the number of Leaf Ninja following them. The remaining Mist Nin came to a halt in front of a wide and deep crevice in the ground, a straight drop down from a cliff edge. This was it, he thought. There was no more running from all of them. If captured, the Leaf Nin would get those codes from these brainiacs. They wouldn't be able to handle the head of Torture and Interrogations there. Even she couldn't. Especially not her.

Kisame turned to them and drew his katana. He said to his master that he would do it, if it came down to it. The men went first before his blade sliced open a deep gash in her shoulder. When she fell and asked him why, he told her the truth. And of all the things she could have said, or could have done before he ended her life, she smiled.
theloyal: (pic#5993487)

John Watson ▫ BBC's Sherlock ▫ Reserved

[personal profile] theloyal 2013-04-14 06:47 am (UTC)(link)
PLAYER
Name: syd
Personal Journal: [personal profile] waffled
E-mail: clintsenei@gmail.com
AIM/MSN/etc: aim: cutoutlions

CHARACTER
Name: John Watson
Canon: BBC's Sherlock
Timeline: post-Reichenbach (two-three months later)
If playing another character from the same canon, how will you deal with this?: OKAY SO. This isn't actually an issue in a sense; as I play Sherlock Holmes from Elementary. But he is still a Sherlock and John will acknowledge his presence since his Sherlock interacts with that one. But there will be no playercest, I assure you, just offhand comments from either my John or my elementary!Sherlock. At the most.

Personality: Doctor John H. Watson, former Captian of the Fifth Northumberland Fusiliers is a man of honour, moral integrity, with courage and a big heart. He is a good man, John Watson and he tries to live his life helping people and just surviving.

We don't know much about his earlier years, before or during the war in Afghanistan, where he was stationed as an army doctor. (Other than the fact that he was quite the ladies man; John 'Three Continents' Watson, wink wink.) But we can tell that he still holds himself to his military training, often standing in a soldier's stance; hands clasped behind his back and in good posture, and being quite loyal to his country. Being injured (shot in the shoulder) sent him home a hero, but left him with severe psychological trauma. Not only has John suffered through PTSD not only from being in the war, but from being shot, it left him with trust issues and a psychosomatic limp in his leg and an intermittent tremor in his left (dominant) hand. Which happens to be so bad he had to use a cane to get around properly. John also suffered from intense nightmares that would often leave him waking short of breath and in tears.

After meeting Sherlock, however, and being introduced to the consulting detective's dangerous lifestyle, he loses the limp and starts to feel alive again. We see him laugh, we see him crack jokes, smile- we even see him run without his cane. Sherlock was John's saving grace, and as Mycroft put it; John is not haunted by the war, he misses it. John likes the danger, he likes helping people and he enjoys having a purpose again. Sherlock gave him excitement and a life, he also gave him a chance to help people. John was living off of a less than generous soldier's pension after he was sent home, and after getting his life back together he took a job at a clinic so he can further be of use.

John is a generally friendly man, he's polite and he will greet you with a smile. He is reserved in a sense that he doesn't open up to many, not even his psychiatrist, but he is very caring and often frets over the health of those he does consider close; like Sherlock (and his less than stellar habits of rarely eating and little sleep, not to mention his addictions) and Mrs. Hudson (the kindly elderly landlord they're renting from.) One might say that John has a mother hen complex, and that might be true; often he finds himself gently teaching Sherlock the rights and wrongs of social behaviours. Like not smiling at a crime scene, or telling him it's not good to spout insensitive observations when less understanding people are in the area. Much like Sherlock helps John by getting him back into action, giving him the excitement he so sorely craves; John helps Sherlock by helping him be more human, to learn when to keep his mouth closed and just what to not say in certain situations.

His bravery must be mentioned as well, and his calm. Upon meeting Mycroft for the first time, a situation that would and should terrify any man or woman, John appears calm and annoyed. He doesn't let Mycroft intimidate him- John doesn't let anyone intimidate him, and that's a commendable thing. His hand tremor is supposed to be linked to stress, but after the first day of meeting Sherlock properly and being whisked away to a crime scene and then being kidnapped by this mysterious man, his hand does not shake, not even a little. Later on we also see him facing a life or death situation; not for him, but for the man he barely knows, the man who introduced him to all this danger again. He shoots the man threatening Sherlock without second guessing it, and was later described as a crack shot. This is not the last or only time we see John excelling under pressure, which is to be expected of a man who has gone to war.

John is also dependable and always tries to be there for those he cares about. This is why his romantic relationships tend to suffer; as an ex once put it, how can she compete with Sherlock Holmes? Without really realizing it, John has put Sherlock on a pedestal and whenever Sherlock calls? He's there. Now, John may have a temper and Sherlock is very good at hitting all those buttons, all the wrong things that makes John tick. He never once leaves him, not for good. He may need a bit of a breather, like a walk or even spending the night elsewhere if Sherlock's temper tantrums are too much to take.

But John always comes back, without question. He always comes back.

John is a tough man to break, but Sherlock's fall may have done it. Throughout the series we see him try to appeal to Sherlock's human side, often getting frustrated by the less than stellar results. So when he calls the man a machine and it's the last face to face interaction he gets? It still haunts him. But he is still unimaginably loyal. When Sherlock was being defaced, even when the man himself tried to tell him he was a fraud, John never doubted him, still hasn't doubted him. At the cemetery we see John emotional, truly emotional for one of the first times. We see him break down, briefly, and plead to the headstone- for that one last miracle, for Sherlock to be alive. He claims Sherlock is the most human, human being he has ever met, and that no one could ever convince him that he told him a lie.

That's the kind of man John is. He is kind, he is brave, dependable and reliable and he is, without a doubt the most loyal man you could ever want on your side.

First Person: [Good afternoon, Ruby City! You are greeted by the sky for a brief moment, as the gentleman handling the watch was fumbling with it for a moment or two. This technology did not agree with him, he much preferred his mobile, but since that won't be happening he needed to deal with this. There is a glimpse of sandy blond hair, then of a lovely vacant house, before finally focusing on the man holding the device. John manages a brief and forced smile before he wets his lips absently, clearing his throat.]

Right- ah. I will assume this is... broadcasting? If not then I'll look quite mad, a bloke talking to his watch. But I suppose this is one of the tamer things I've done, all things considering. [Right, he's rambling. Shaking his head he looks over the screen before continuing.]

So when I came here I was told I could take any vacant flat or home of my choosing. Sounds a bit fishy, that. Took a bit of a walk to scout out the... ah, real estate as it were? And I found this... seemingly vacant home.

[Give him a moment, he's turning the watch around so he can focus on the empty looking property. It's brief and John is still squinting at it when he turns the feed back on himself again.]

I can't really just go in there and claim it as my own, can I? That doesn't make any sense. Someone must be trying to pull my leg.

[A thoughtful pause.]

...Right?

Third Person: Someone once told him that time had the ability to heal all wounds, great or small, and as long as he held his head high with a stiff upper lip he would be fine. Of course that was a load of bollocks, John never quite took to that line of thinking, as a doctor he couldn't afford to. Physically he was doing better, although with the stress of losing his best friend and the change of the weather, he found that his shoulder and leg would start to hurt more often than he would like. He had taken to carrying his cane around again, if it happened to be particularly chilly out his leg would grow stiff and he would have some trouble getting around. Emotionally he hadn't been faring very well, he stopped making regular visits to his psychiatrist (much to her annoyance) and he just spent the rest of his days in some sort of calm and despondent routine.

John would wake up at precisely six a.m. every morning, whether he had work or not- no, not work, he had been on leave since Sherlock fell, having grown lethargic and unresponsive when it came to his clients. He would prepare himself a nice, warm cuppa along with toast and an apple; only to drink half and ignore the food. He would shower, stare at his blog, maybe watch some telly if he felt like he had the energy to move. If he did eat in the morning he might take a walk but that was also hard. The city was a battlefield, Sherlock's battlefield, and without him he couldn't exactly face the day to day war. Slipping back into this depression had taken it's toll on him, and he knew deep down that it was pathetic, that he had to get over this.

It wasn't so easy, however. The nightmares came back, the sounds of war haunting him every time he closed his eyes. A new war. A war waged between two geniuses and the mess that lay between them from their careless actions.

"Goodbye, John."

He could still hear him, and he'd wake up in a cold sweat screaming his name. Only to realize where he was, curl up on his small and cold bed and sob himself back to sleep. He felt lost and alone, and he knew he had to get out of this funk. It was an irrational decision, to step out of his new flat, smaller flat, taking a train to the cemetery where his best friend lay six feet under the ground. Underneath the polished headstone bearing his name, where he planned to spend a few hours talking to the stone, hoping in some way that Sherlock could hear him, and... in his naive way, hoping he'd come back.

But when John stepped off the train, he is not greeted by the gloom of London's sky, no. He found himself stepping onto a train station to a place he's never been before. He heard his cane fall to the ground next to him as he stared wide eyed at the welcoming signs and the fliers; WELCOME TO RUBY CITY. Mouth agape he turned to scurry back onto the train before it left, but much to his surprise... it was gone.

Leaving him stranded. And yet, in the back of his mind, he hoped beyond hope that maybe... just maybe Sherlock would be here to greet him.
Edited 2013-04-14 06:51 (UTC)
sulfuric_tradesman: (8D)

[CANON] Crowley || Supernatural || Reserved || 1 of 3]

[personal profile] sulfuric_tradesman 2013-04-17 07:05 am (UTC)(link)
PLAYER
Name: Papi
Personal Journal: n/a
E-mail: ffirefflies@aol.com
AIM/MSN/etc: ffirefflies@aol.com (aim)
adios_comma_asshole: (Default)

[Canon] Shinjiro Aragaki || Persona 3 || Reserve

[personal profile] adios_comma_asshole 2013-04-18 04:22 pm (UTC)(link)
PLAYER
Name: matt / mattnificent
Personal Journal: matt-doyle
E-mail: c (dot) matthew (dot) smit (at) gmail
AIM/MSN/etc: japhethtrisko on AIM, mattnificent on Plurk

CHARACTER
Name: Shinjiro Aragaki
Canon: Persona 3
Timeline: After the October Full Moon mission.

Personality: Shinjiro grew up in an orphanage, and that has always made him wary of affection. Jaded from the beginning, while he was still quite young a fire burned down the orphanage, killing his best friend's little sister and cementing in his mind the basic unfairness of the world. From then on out, it was he and his best friend against the world, an adversarial mindset that never faded, and that wouldn't expand to include anyone else until middle school. Only Akihiko -- more his brother than his friend -- got to see Shinjiro's secret, cheerful side, the side that still cared, that loved pets and cooking shows and the trappings of domestic life and family. To everyone else, he was terse, foul-mouthed, confrontational -- ready for rejection and disappointment.

When, along with Mitsuru Kirijo, they doscovered the ability to use their Personas, some of that changed. Mitsuru was brough into that little circle of people who really meant something. Shinjiro had a purpose, a family... and now he had a way to lash out more safely. Fighting Shadows was an outlet for years of bottled-up anger and resentment, and he became aggressive, driven... until the day when one of his attacks mid-battle struck a nearby civilian woman and killed her, leaving her son orphaned.

Regardless of endless arguments over whether or not he was responsible, or how responsible he was, Shinjiro was devastated. He stopped fighting Shadows, stopped attending school, headed back out onto the streets. He took drugs to suppress his Persona, although he knew that using those drugs would also damage his health severely -- and maybe kill him. Full of self loathing and despair at having destroyed a family and orphaned a child, Shinjiro accepted cold and hunger and scorn and his probable, eventual death as just punishment, and did nothing to avoid them.

He did, however, have some responsibilities keeping him going. He had to make sure that kid was all right. And he knew what his death would do to Akihiko. Those things, if nothing else, kept him alive for the next few years.

When, eventually, he rejoined the team and began fighting Shadows again, it wasn't because he'd overcome his self-hate. Instead, it was because those nurturing instincts were too strong. Akihiko had been injured badly not too long ago. Someone knew, someone he didn't know or trust, was leading the team into danger. And a driven young boy had jojned the team -- Ken. Shinjiro had killed ken's mother, and now the kid was risking everything to figth alongside them? It wasn't right. Ken had to be kept safe -- nevermind that Ken knew who he was and hated him (and was in fact plotting to kill him). If he could protect him, he had to do it.

Fighting alongside Akihiko, getting to know the Protagonist, living with friends again, people who were slowly knitting into something like a family -- very slowly, and because of the protagonist's attention especially, that began to heal something in Shinjiro. He was still gruff, avoidant, angry -- but he had people to take care of. To cook for. He had a dog to feed. The nurturing side of him became more visible to others...

Those three impulses are the core of Shinjiro's personality. First, to protect and nurture the people that matter to him -- and to some extent, *everyone* matters, because no-one should have their lives damaged the way his life has been. Second, to duck hurt and rejection by putting up a front of callousness, finding reasons to be distant and alone so he doesn't have to risk becoming distant and alone because of others. Third, to do some damage. When it comes to the things in the world he perceives as threats, Shinjiro has an endless store of bottled-up fury and frustration to unleash. He knows it for what it is, and he's careful about letting it out -- now more than ever -- but that pressure is still there, fueling everything.

First Person:
[The initial camera view is spinning dizzily -- the watch is being turned at the end of its chain, and so only brief flashes of a dark, maroon-purple coat are visible, and a hoarse, gravelly voice talking, sounding almost amused.]

A watch, huh? Thought I already had one. This supposed to be a retirement gift or something?

[The spinning stops abruptly and a disreputable, greasy-haired figure is scowling into the camera.]

Look. You can't fool me about what this place is. No need to sugar-coat it. There's only one thing that matters. I got off that train alone, didn't I? Nobody else coming from my direction yet. At least, there sure as Hell better not be, or they;re gonna answer for it.

[As a hand reaches to switch the camera off, he finishes the thought in an audible mutter, half cantankerous, half proud.]

I didn't die for nothin', at least.

Third Person: Shinjiro would almost rather die than admit it, but he liked people-watching. The weather was too warm for the coat he was wearing, and the wall he was leaning against wasn't exactly comfortable, but that was the kind of shit that was easy to ignore. Especially when he had a crowd to watch. This time of day, downtown was busy, filled with all kinds of unlikely, mismatched groups of people, little groups that hung together was they moved in a way that clearly said 'family.' It was kinda fun to see what he could figure out about them, and make up stories based on that.

For example -- three kids over there, a little younger than him. Two boys, one with silvery hair and one with dark blue, both wearing the same black uniform jacket. One girl in green, bouncing around them, full of energy. They'd caught his eye at first because the two guys looked almost familiar. For a moment he'd thought they might even be -- well, forget that. The silver-haired boy moved with a relaxed sort of confidence, and the girl in green almost seemed like she was orbiting him, the way she moved. He was the center of that little group. He bet anything the narrow-shouldered, fussy-looking blue-haired kid called him sempai, and looked up to him, but wouldn't like to admit it. The blue-haired kid was sharp, too -- looking around them constantly,. not exactly nervous but paying attention. He'd seen Shinji lurking by the alleyway, looked a little disgusted, and moved on -- noticed him watching, but didn't mention it to sempai. Didn't want to waste his time. They were all a little tense, a little driven, doing something important to 'em. Headed to cram school to study for an exam? Nah, probably not. Worried about making rent was more likely, since they weren't stopping anywhere to shop but were scanning the area. Lookin' for jobs, then.

As they passed close by, he froze. Everything in his body went tense and cold all at once.
The silver-haired kid had just said something about Shadows. Gotta be a coincidence, but...

"Hey!" he called, voice hoarse and angry as he stepped out of the alley. "Hey, you! Wait up!"
maybefox: (I simply had to meddle)

[Canon] The Medicine Seller | Mononoke | Not reserved

[personal profile] maybefox 2013-04-18 06:33 pm (UTC)(link)
PLAYER
Name: Squid
Personal Journal: hailthenarc
E-mail: notthatwitty@yahoo.com
AIM/MSN/etc: AIM: Squiddlypeon

CHARACTER
Name: The Medicine Seller
Canon: Mononoke
Timeline: At the end of the Bakeneko arc
hasthepotential: (Default)

Minako Arisato (Female Protag) | Persona 3 Portable | Reserved

[personal profile] hasthepotential 2013-04-18 08:35 pm (UTC)(link)
PLAYER
Name: Mippa
Personal Journal: [personal profile] mippa
E-mail: mippachan@gmail.com
AIM/MSN/etc: mippachan

CHARACTER
Name: Minako Arisato
Canon: Persona 3 Portable
Timeline: 9/18-9/20 : During the storm and cold event.
If playing another character from the same canon, how will you deal with this?: N/A
castsbackwards: (Default)

[canon] Zatanna Zatara | Young Justice | reserved

[personal profile] castsbackwards 2013-04-19 04:40 am (UTC)(link)
puckoff: (ѕσ cσllєcт уσυя cσυяαgє)

[canon] Matthew Williams / Canada || Axis Powers Hetalia || reserved || 1 of 2

[personal profile] puckoff 2013-04-19 05:48 am (UTC)(link)
PLAYER
Name: Arden
Personal Journal: [personal profile] uponastar
E-mail: ardinimartini@hotmail.com
AIM/MSN/etc: ardendillo @ Skype | [plurk.com profile] ardendillo

CHARACTER
Name: Matthew Williams / Canada
Canon: Axis Powers Hetalia
Timeline: Present day

Personality: Often written off as the "boring" twin of America, Canada (or Matthew Williams) is much more of a complicated person than many care to take note of. First and foremost is what people do know about his personality from a first impression, which is different by far from what anyone could glean from America. He's a bit shy, very quiet, and not at all in the intimidating way that countries like Germany are. Generally he lacks the ability to command attention the way America, England, and other world powers are able to. Canada tends to fade into the background (literally, if taken from the comic and anime). He definitely thinks before speaking and listens well, unless he's particularly flustered, which isn't all that often. Matthew is very good at keeping a level head and thinking through things rationally for the most part. More on that a bit later.

Both a positive and a negative thing, Canada is very much a product of his family and his history. Nearly everything in his life is a comparison to someone else, as is what usually happens when you have a "brother" who outshines you at almost everything. Canada and America have had and continue to have a fantastic relationship, there is no doubt about that. But, like any sibling knows, it's never perfect. America left England in the Revolutionary War and Canada was the one who stayed loyal to the crown. This, in itself, highlights some of the main differences between the brothers. In Matthew's colonial years, despite Alfred's persuasions, and even a couple of invasions, the northern colony stayed loyal to Arthur until 1867. Even still, there was no revolution or rebellion, because Matthew isn't that kind of a country. Matthew is exceedingly steadfast, and will go to great lengths to avoid confrontation. He hates to fight unnecessarily more than anything. This does not mean, however, that he will not do it when called upon. Matthew and his military fight tenaciously when that call is made. Many overlook Matthew's contributions in favor of Alfred's, but in fact Canada's men and women have fought just as hard and long in several of the major wars and conflicts in contemporary history as the American soldiers.

Originally colonized by France and established the Colony of New France, the main French influences can still be seen in the province of Quebec and Canada's official bilingualism. Matthew speaks both languages fluently, and still refers to Francis as his "Papa" to this day. When France lost Canada in the French and Indian War (or Seven Years' War) to England, a lot changed. Naturally, Canada was upset by the loss of his Papa, but gained a brother in the process. From the beginning Alfred didn't pay much more attention to Matthew than was necessary, but what really came out of this was a feeling of flexibility that Matthew still carries to this day. Francis leaving him in England's possession marked the beginning of a long series of changes and got him very used to playing "second" to everyone. (Even his "pet" polar bear, Kumajiro, doesn't remember his name; Matthew, in a great stroke of maturity, replies in kind by pretending to forget his.) Matthew became used to masking his emotions as a cover to hide his continual disappointment and how hurt he became when things like this happened. He smiled and tried his best to be kind to England and his new brother. Meanwhile, Alfred blossomed and grew exponentially, Matthew remained modest and continued with what he had. There simply wasn't room on one continent for two egotistical Americas, so Canada became the quiet, long-suffering colony of England and settled with that. Due to England's other concerns keeping attention away from the quiet colony, Canada actually developed his own form of reserved independence. He's quite good, with some thought, at making decisions and coming up with logical and peaceful solutions to problems. Matthew is much smarter than he ever gets credit for, again from years of observing the world around him while being under Arthur's protection.

This is not to say that this reputation and history of being in America's shadow victimizes Canada at all; on the contrary it is one of his biggest flaws. Matthew is quick to get complacent and never manages to complain when something is wrong. He makes himself invisible as often as others do it for him. Rather than voicing complaints, Matthew has the nasty habit of making passive-aggressive remarks instead. Raised largely by Arthur and all of his bitter snark, much of that rubbed off onto Matthew in its own way. Never one to openly be aggressive or straightforward, Matthew is much more comfortable to mutter under his breath. It's rare to get Matthew to a point where he's very nasty or a downright asshole about it, but he has been pushed there before. He knows the spots to hit and has made Alfred cry at least once from going off on him. Matthew may be forgiving and let things blow over for the sake of peace, but he'll throw in a comment off-hand when it's least expected. He almost always forgives; he rarely forgets. The War of 1812 is an example of a topic Canada does not enjoy broaching upon for that reason. Another good example of something that will get Matthew's blood boiling is hockey. There is just no room for niceties and meekness in an ice rink where people lose teeth and slam into glass walls. Matt very much enjoys a game now and then and gets noticeably more agitated during hockey season in the NHL.

In a nutshell, Canada is diplomatic, passive-aggressive, and cautious. While it may seem like he's a bit lackluster and is often "forgotten," he has a lot more to him than what many stereotypes let on. He plays peacemaker a lot; he struggles with how to define himself against a global power like America; but, more than he anything strives for comfort and happiness. A true melting pot of cultures, even more so than America arguably, Canada prides himself most on being a source of balance and harmony. Within his own borders Canada has a nation of, generally, polite and happy citizens, and this is reflected in his generally good relations with other nations as well. He doesn't feel the need to define himself with a bang and shows of great power like America does, but prefers to keep his own values he's established, even through the constant and frustrating risk of being overwhelmed by America.
cloaklikeblood: (Default)

[Canon] Ruby Lucas || Once Upon a Time || Reserved || 1 of 3

[personal profile] cloaklikeblood 2013-04-19 08:42 am (UTC)(link)
PLAYER
Name: Tate
Personal Journal: wolfanddoctor
E-mail: wolfredruby@yahoo.com
AIM/MSN/etc: AIM: invisibleangst

CHARACTER
Name: Ruby Lucas/Red Riding Hood
Canon: Once Upon a Time
Timeline: Right after the end of "In the Name of the Brother."
If playing another character from the same canon, how will you deal with this?: N/A

[CANON] Adam Milligan || Supernatural || Reserve Expired || 1 of 3

[personal profile] didntgetthatmemo 2013-04-19 07:56 pm (UTC)(link)
PLAYER
Name: Christine
Personal Journal: [personal profile] lukoi
E-mail: myyahelle@gmail.com
AIM/MSN/etc: aim: circusofthedamned | plurk: [plurk.com profile] hufflepuffed

CHARACTER
Name: Adam Milligan
Canon: Supernatural
Timeline: After the events of 5x22 (“Swan Song”)
If playing another character from the same canon, how will you deal with this?: N/A
embodimentofspirit: (Default)

[CANON] Ib || Ib || Reserve Expired

[personal profile] embodimentofspirit 2013-04-21 08:26 am (UTC)(link)
hattergonnahat: (clearly you're the crazy one here)

{ [CANON]JEFFERSON || Once Upon A Time || reserve || 1 of 1 }

[personal profile] hattergonnahat 2013-04-25 04:14 pm (UTC)(link)
PLAYER
Name: Tempest
Personal Journal: n/a
E-mail: razor_thin_wire@yahoo.com
AIM/MSN/etc: tempestofthepast (AIM)

CHARACTER
Name: Jefferson
Canon: Once Upon A Time
Timeline: Post "Lady of the Lake"
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Jefferson's personality shifts dramatically over the course of the series, giving us a fuller image of who he is as a whole.

In flashbacks to his youth, he's shown to be confident and smooth-talking, with highly animated expressions and a restless energy. It's clear he enjoys what he does as well as the freedom afforded to him by having a hat that can transport him anywhere he wants. This is a Jefferson that is very devil-may-care, more daring than sense, likely out of lack of anything or anyone to come back to and therefore very little to lose. He's on the move too often to be tied down to any one place, and with his odd jobs procuring a good amount of gold he can live comfortably wherever he chooses. He's obviously used to being on the move, as he claims he's made many enemies in his travels. One expects he never willingly stays someplace for long. He's got a definite sense of style, his attire rather dramatic and sleek with a touch of dandy to it. Though he consorts with more nefarious sorts he's more a flight-than-fight individual, and not malicious unless the job calls for it. Being ruthless and self-serving at the cost of someone's else's feelings doesn't appear to trouble him at all, however. Indeed, conning Regina only to dash her hopes seems to bring him amusement ("You should have seen her tears!") though this is probably a lack of empathy more than active malice. He also shows an overt level of flirtatiousness and a disregard for personal boundaries, given by how close he stands to people or how easily he touches even a complete stranger, and it's hard to tell if this is for shock value, him being cheeky on principle, or just not understanding the concept of 'personal space'.

The Jefferson we see as a single parent is much more subtle creature, as well as utterly devoted to his daughter Grace and her well-being. Having loved and lost has taken its toll on him, and becoming a parent has seriously reshuffled his priorities. He's considerably poorer and in shabbier shape, the obviously colorful clothing he still favors very worn and faded from hard living. He's shown to be resourceful in his poverty, selling mushrooms from the forest for coin and crafting toys for his daughter when he can't afford the real thing, though it obviously pains him not to provide for her in the way he thinks he should. He also seems to have sacrificed his world-jumping habits, claiming that doing so cost them Grace's mother and he doesn't want her to lose her father as well. He's matured quite a bit in his willingness to settle down somewhere for the long haul and care for someone else's needs above his own, though he is still obviously very impulsive and emotional, as seen in the way he offers a vendor at market every copper in his pocket to get Grace a white rabbit toy. He still has no concept of personal space, or else has grown beyond caring, readily getting into Regina's space even when preparing to send her packing. Regina claims that hard living has strengthened his resolve, but it seems a part of him still falls under the sway of others if it means he gets what he wants: in this case, the means to care for his daughter.

The Jefferson that is then seen in Storybrooke is a very broken individual, with only small pieces of his former personas still clinging. What he loves most has been taken from him, and he has spent a good deal of time in captivity, being forced over and over again to try and make a hat that will work when he knows the task is pointless. His determination to see his daughter again trumps all else. The repetition of his task, his imprisonment, and his status in the town as a recluse and one of the only people to realize that they're time-locked has resulted in him becoming unhinged over the course of nearly three decades, watching the same day recycle itself again and again, and watching his daughter in the capable hands of a family that, in truth, might have the better resources to care for her. He readily voices bitterness, particularly towards her new father, implying a great deal of possessiveness. This Jefferson is above all other things desperate. He retains some of that twitchy energy from his youth, but is better at channeling it, and skilled at putting up a friendly face even when his intentions are anything but. He is bitter, angry, and violent when he feels he has cause, and he is more willing to fight now with his daughter on the line. There are still lines he will not cross, and he is told repeatedly by the woman who betrayed him that as much as he may want to kill, he does not have the capacity to kill in him. He does, however, trigger a set of events that give another character motivation to kill her instead, so it may be less nobility than a lack of stomach for doing it himself. He certainly doesn't have any qualms about threatening violence, holding Emma at gunpoint in order to earn her cooperation, as well as physically grappling with her later when she and Mary-Margaret try to escape his house. He's also developed definite self-loathing for the poor decisions he's made, blaming himself in part for his inability to return to his daughter's side, a fear he projects onto her when the curse is broken and he has the opportunity to go to her at long last. He falters, voicing the fear that she'll hate him for leaving her. It is a fear that turns out to be wholly unfounded as the two tearfully reunite.

First Person: [ This is all too familiar, stuck in a strange world with no way out. God knows he's tested the boundaries enough in the past hour. Finally desperation has him reaching out, dialing into the network until it appears the video has gone live. Weariness lines his face, shadows his eyes, his mouth set in a thin, grave line. ]

Does anyone know what they want with us here? How long are we to be kept here?

[ There's an urgency to his voice, as level as he tries to keep it. He's not doing very well at hiding his anxiety...but then after almost three decades, there are bound to be cracks in the facade. ]

I have to get home. Now. My daughter, she's waiting for me...

[ He almost stops there, biting the inside of his lip and glancing upwards. After a moment to compose himself he goes on, almost more to himself than the network. ]

I'm not leaving her again.

[ The feed promptly goes dead. ]

Third Person: The days passed as they ever had. Day in, day out, always the same. Jefferson dined alone, drank alone. He sat in the hat room staring at his creations, searching for their faults, sometimes for hours. When he needed mindless distraction he turned to the piano, the manic melody that sprawled across the keys somewhat cathartic. Later that day he broke a mirror in the bathroom in a sudden blind rush of frustration. He made the mistake of doing it with a bare fist. The mess gave him something to do for the next few hours, at least.

Now he'd taken to watching the town from his window once again. It was how he kept up with everything despite never being seen in town, observing who talked to whom, and where, and when. He turned his gaze to his daughter, chatting happily with her new family at the dinner table. How well cared for she looked, happy, and oblivious to his existence entirely. Reach out to her, Emma had said, but he wasn't that cruel. Learning you had been eleven years old for twenty-eight years...how could a person even begin to cope? How could he take that smile of hers away?

Jaw working tightly, he focused his gaze elsewhere in the town. He'd seen Emma walking the street with August, and whatever conversation they'd been having, it wasn't a happy one. He couldn't know for certain what was being said, but given that night at Granny's and August's quest to make Emma believe? He was reasonably sure he could guess. Drawing away from the telescope he set his sights nearer, watching the birds in the forest outside.

He could go down into town, but what would be the point? No one knew him, no one that knew him wanted him, and you could feel every bit as alone in a crowd as you could on your own. Maybe he'd go back to the piano tonight, grab a drink from the cabinet, and play until he couldn't feel his fingers.
Edited 2013-04-25 17:49 (UTC)

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