rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
puppetninja: (Default)

[CANON] Bro Strider | Homestuck | No Reserve | 1 of 1

[personal profile] puppetninja 2013-10-20 02:24 am (UTC)(link)
PLAYER
Name: Second
Age: 29
Personal Journal: second
E-mail: hand
AIM/MSN/etc: act

CHARACTER
Name: Bro Strider
Canon: Homestuck
Age: Early 30s
Timeline: directly post death
If playing another character from the same canon, how will you deal with this?: Bro Strider has nothing to do with Jake English. He has no reason to speak to him or care about him.

Personality: Bro Strider is...a little eccentric, to say the least. For example, he's just as apt to spend three hours discussing the fear of death and why bank rates across the world are on the rise as he is to take apart and rebuild everything in the kitchen 'just for kicks'. He makes his living selling puppet porn on the internet. He maintains that you're never too old to enjoy some of life's simpler pleasures; such as how nice a well-cooled blade is in the morning, or the laughter of a cartoon pony on a sunny Saturday afternoon. Or maybe he's just being ironic. To be sure, the impression that he strives to present to the world at large is one of a Very Cool Dude. From his confident grin to his over-the-top anime shades, he seems to have been crafted out of Cool Itself. If there is an essence of Cool, Bro Strider has discovered it and drinks from it daily. At least, he'd like you to think so. Fortunately, if you don't, he doesn't really care; he knows what he's about; that is, most of the time. The rest of the time he's busy figuring out the best way to make it look like he did know what he was about, and he in fact planned all of this from the beginning, and how could you have ever thought otherwise?

He's very, very good at pulling that off.

Underneath that Cool Guy exterior is a dude who is kinder than he should be to a world that's taught him not to trust it. Though he's always encouraged his kid brother to keep the rest of humanity at a distance, Bro tends to maintain a watchful eye on the people around him and is quick to step in if something isn't going the way it should. He's not afraid to speak up when he feels there's something that needs to be said. It's one of the reasons he's quick to take the lead in any given situation, regardless of whether or not he actually knows what he's doing. Fortunately, there's a wily intelligence behind those pointed shades. A quick thinker, Bro is usually pretty good at working his way out of almost any situation that he's gotten himself into. Unfortunately, he's rarely concerned with his own physical well-being when it comes to escaping the circumstances, so while it's almost completely assured that everyone else will come out of things intact, it's also probably pretty positive that he...won't. He's not a martyr by any means; he just knows that he's capable of surviving more than most people can handle. There's a myriad of scars crossing his torso that are a testimony to his 'carelessness' in the past, and he's not afraid to add a few more lessons to his skin.

In a more casual, day-to-day setting, Bro's pretty friendly, at least on the surface. He might never invite you home for dinner, but he'll be more than happy to hang at the local coffee shop for a few hours and play cards while discussing politics, or chat up your favorite books over an intense game of chess. He spends just as much time honing his mind as he does honing his body, and sometimes the best whetstone you can have is someone else's wit.

Having been a loner from a very early age, Bro very rarely has any concept of what is socially acceptable. He doesn't sugar-coat things, because he doesn't know how to. He rarely dances around topics, because the concept of not saying what you mean is asinine. His straightforward approach when it comes to conversation is probably one of the reasons it's so hard for him to convey emotions of any sort. Emotions usually turn into One Big Awkward, and are probably one of the only topics of discussion Bro Strider will be nearly close-lipped on.

The list of people Bro legitimately calls 'friend' can be counted on one hand. Having spent most of his life immersed in ensuring the well-being of someone else means that he never gave himself much time to give a shit about learn how to trust someone. Most people are held at arms-length. It's not that he doesn't know how to make friends, but keeping them is something else entirely. There are few people that he's actually bothered to fight to keep in his life. The rest he leaves to their own devices, figuring that if they want to stick around, they'll learn to keep up. Bro has spent a long time learning how to not make attachments, and that isn't going to change anytime soon.

Background: Bro Strider on the MSPA Wiki.

Abilities: Bro is a fairly typical human, with above-average strength and reflexes, though that's mostly because he's spent a good portion of his life training. The only ability that he's got that isn't inherently due to rigorous training is the ability to 'flash-step' almost ninja-like from one point to another, so fast that he sometimes appears out of sync with reality when fighting.

First Person: Bro Strider at the Box's test drive meme. (Sorry I'm just super proud of this)

Third Person: The wires were a tangled mess and Bro was right in the middle of it, cords draped over his bare shoulders and pooling around his crossed legs on the floor. "Ain't nothin' about this that should be difficult," he grumbled under his breath, frustration bringing out the Texan in him and making his voice twang. With a sigh, he dropped the coppery ends that he'd been holding and began the tedious task of extracting himself from the nightmarish tangle. "I mean, it's not like I'm askin' for much. Just to be able to up the RPMs on the blender."

Tugging at the brim of his hat, he shook his head at the disarray of electronics. The blender in question had its front panel removed, and several of the thicker cords were wired into it. With a scowl, Bro scuffed his foot across the discarded panel. "Honestly. The way they've got it wired right now makes no fuckin' sense." He shook his head. "Ah, well. Fuck it." Another sigh, and he shifted, moving to clean up the mess. Today, 'cleaning up' meant shoving most of the wiring in the linen closet, just under a stack of towels. Keep the kid on his toes, Bro thought almost smugly as he closed the closet.

It had been tempting to whip out the smuppets and set up some sort of nerd bukkake photoshoot (fuck knew it had been a minute since he'd had some original stuff on the site), but it was nearing the time for Dave to be home; and, well, it was one thing to leave smuppets lying around and it was quite another thing to have the kid walk in on filming. Instead, the hand-stitched puppets remained where they'd been for the past few days: huddled together in the attic. He was making a couple new ones, and he was holding off on making a new set for the site, waiting until he'd completed some new 'models' and could make a big thing out of it. It was to one of those projects he returned now, picking up the colorful piece of craftsmanship and letting his fingers wander over its shape before he reached for the needle and thread he'd left sitting on the coffee table when he'd put it aside the first time.

Perched on the futon, he went to work.
killappeal: (Default)

[CANON] Tseng || Final Fantasy VII || No Reserve || 1 of 1

[personal profile] killappeal 2013-10-25 01:59 am (UTC)(link)
beatofthescratch: (pic#6875029)

[Canon OC] Alpha Dave | Homestuck | Reserved 1 of 1

[personal profile] beatofthescratch 2013-10-26 02:35 am (UTC)(link)
cleansliness: (fite me)

{CANON} Levi || Shingeki no Kyojin || Reserved 1 of 1

[personal profile] cleansliness 2013-10-26 10:07 am (UTC)(link)

[Canon] Jonathan Morris | Castlevania: Portrait of Ruin | no reserve

[personal profile] swapswithcharlotte 2013-10-26 10:37 pm (UTC)(link)
arosewiththorns: (We just wanna be right now)

[Canon OC] Alpha Rose | Homestuck | Reserved 1 of 1

[personal profile] arosewiththorns 2013-10-27 01:23 am (UTC)(link)
whitesuited: (devil's smile)

[CANON] Rufus ShinRa || Final Fantasy VII || No Reserve || 1 of 1

[personal profile] whitesuited 2013-10-30 05:14 am (UTC)(link)
letxequalnull: (Default)

[CANON] Xemnas || Kingdom Hearts || reserved || 1 of 2

[personal profile] letxequalnull 2013-10-30 11:51 pm (UTC)(link)
PLAYER
Name: Sceadu
Age: 27
Personal Journal: [personal profile] amphibologies
E-mail: dracogriff (at) gmail.com
AIM/MSN/etc: sceadugesceaft (AIM)

CHARACTER
Name: Xemnas
Canon: Kingdom Hearts
Age: By appearance, somewhere in his thirties. Physically speaking, it’s a bit more complicated. However, as Xemnas specifically he’s existed for about a decade.
Timeline: Post Kingdom Hearts 3D
If playing another character from the same canon, how will you deal with this?: N/A

Personality: We are expecting at least THREE well-written paragraphs minimum, with references to canon examples of your character’s personality where available. Please provide us with insight to your character and their behaviour, their likes, dislikes and fears, as well as your understanding of them. We would also like to see details of your character's strengths and weaknesses, which may include physical, psychological and emotional.

The simplest way to explain Xemnas is to say that he’s quite thoroughly horrible person, even by the rather skewed standards of Organization XIII. While he may have been somewhat nicer (or rather, less immediately horrible) at earlier points in his life, as he is now he is very much the epitome of a Nobody, for all that he may not actually be one anymore (canon is a little ambiguous on whether he actually is one anymore or not). However, the time he spent as a Nobody was a large portion of his history, as he can consciously remember it, and without his heart, he was unable longer truly feel emotion. As a result, he tends to come off as uninterested at best, and cold and merciless at worst, especially when you add the original Xehanort’s general mindset. After all, he certainly doesn’t care what people think of him, and if a few people need to die in order to achieve his goals, then so be it. In a similar vein, he’s not at all inclined to tolerate either betrayal or failure, particularly in those he leads. Part of this is tied to the requirements for his ultimate goal, but even beyond that, he sees no reason why he should be made to suffer traitors and fools alike.

He also tends to hold himself aloof from not only humanity in general, but also those he directly leads. Much of the Organization’s day-to-day business is filtered down to the ranks through either his second-in-command or the Organization’s seventh, who tends to act as something like his secretary and while this has changed somewhat after the dissolution of the Organization at large, he still prefers to let others keep track of the day-to-day trivialities. This leaves him not only far more able to tend to the more mundane details of keeping things running smoothly but also allows him to keep the true nature of his plans secret - he may have claimed to be after Kingdom Hearts in order to return the lost hearts of the Organization (and may still claim it to be the case, if directly confronted about it), but this is and was nothing more than a lie. His true goal lies much nearer to seeking out Kingdom Hearts for personal power and gain, and this isn’t even the only lie he’s told. He has lied to - and kept secrets from - his Organization and most around him on far more than one occasion without so much as a second thought, and even his occasional habit of pretending to still have the emotions he lost so long ago is nothing more than a carefully calculated lie.

As an incarnation of the original Xehanort, he is also surprisingly good at both being prepared for any eventuality as well as adjusting plans on the fly. To him, the method by which he achieves his ultimate goal is significantly less important than the how, he’s been working to the same ends for more than one lifetime. Admittedly, he can’t remember all of details of this particular fact thanks to having the majority of his memories locked away some ten years ago, but he remembers just enough to be surprisingly effective all the same. His natural patience only increases this effectiveness. After all, it’s hard to be truly annoyed without a heart to care. Or even with one, if you simply can’t be bothered enough to be annoyed.

However, despite the fact that he’s quite thoroughly terrible, traces of the man he used be can still be found in him - a man who was intensely curious about all things, and threw himself head-first into the darkness willingly. It’s simply that this glimpses are rare at best and can be a little hard to see that in the person he is these days, besides. His tendency to be overly verbose at the best of times certainly doesn’t help, either.

In addition, despite his many talents, he is not without his share of failings as well. Like many villains of the series, he is often fairly arrogant especially where his plans are concerned, and while he has the ability to at least not make his failings turn into crushing defeats, they are still defeats and he does still occasionally underestimate his foes, although he does at the very least learn from his mistakes. Likewise, his general demeanor is not exactly the sort to win him many friends (not that he wants them anyway, except maybe to put to his uses), and even his best attempts to pretend otherwise are just pretty lies. In short, Xemnas is a thoroughly despicable person covered by a thin and well-practiced veneer of lies, misdirections and half-truths - and he is well aware of the fact.

Background: Xemnas, and Xehanort.
Edited 2013-10-30 23:52 (UTC)
demontaint: (Default)

[CANON] Sam Winchester || Supernatural || Reserved || 1 of 2

[personal profile] demontaint 2013-11-01 03:53 am (UTC)(link)
PLAYER
Name: Cig
Age: 27
Personal Journal: [personal profile] cig
E-mail: kichiri [at] gmail
AIM/MSN/etc: n/a

CHARACTER
Name: Sam Winchester
Canon: Supernatural
Age: 15
Timeline: Pre-series; Specifically, as shown during the flashback in 7x03 after Sam and Amy have parted ways.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:
“Normal” is an ideal Sam Winchester strives to achieve, because his life is anything but. Normal kids aren’t shuffled from school to school every few weeks. Normal kids worry about test scores and acne, not werewolves and vengeful spirits. Normal kids will have a parent soothe them when they’re nine years old and they’re scared of the thing in the closet, but in Sam’s case his father handed him a .45 pistol. Nothing in Sam’s life is even close to normal, which makes him crave it that much more.

Sam’s dysfunctional family life is nothing to sniff at. He has an ex-Marine for a father, though John is only his father in a loose sense of the term. In Sam’s words, John basically treated him and his brother Dean as warriors; meanwhile, Dean is the one that while only being four years older than Sam took over as both brother and father, as John was out on a hunt more often than not. Even as a child, Sam was used to the disappointment of John not being around for important events or holidays, or even just around in general. It wasn’t until Christmas when Sam was eight years old that he learned what exactly his father did for a living, and since that point he hasn’t had a choice in whether or not he joined in on the family business. It’s no wonder he takes issue with his father, what with being uprooted and moved from town to town every few weeks like clockwork and having to fall in line like a good soldier.

Yearning for normalcy has led to Sam acting out against John and, by extension, Dean. In Sam’s heaven, some of his happiest memories have been revealed, and in them his family is never present. Instead he has memories of his first Thanksgiving with another family and of the two weeks where he’d run away and holed up in a cabin by himself. The appeal of it was to break free, to do what he wanted for a change, rather than have to remain chained to the life he was being forced to pursue. Despite all that, Sam does have a sense dedication to his family; at one point a kitsune, one of the creatures his family had been hunting, saved his life by killing her mother and asked him to leave town with her. And while Sam trusted her, and had the perfect opportunity to leave the hunting life behind, he instead chose to return to his father and brother.

Without a stable home, Sam never really learned how to make friends, what with always being moved around. He was always the new kid, the weird kid, the freak, and tended to go into a new environment with a pessimistic attitude. At one point one of his teachers had questions on an essay he’d written, and Sam’s response was that the teacher could go ahead and flunk him, stating that it wouldn’t matter because his family was taking off again as soon as his dad got back. So desperate is he to fit in that he purposefully puts up with others bullying him so he doesn’t stick out like a sore thumb. Being a teenager (with a temper) he does have limits to how much he can put up with, and will rise to the bait if someone continues to taunt him, although he’s much more likely to react if it’s someone else that’s being given trouble.

Sam has always been decently easy to sway using emotions. Unlike many brought up in the hunting world, he tends to see things in shades of gray, rather than simply black and white, good or evil. Empathizing comes naturally to him, and he can go from brandishing a knife to being off his guard in under a minute. Certainly part of that is due to his less-than-stellar people skills. Sam is shy and awkward, and even at 15 years old has to ask his brother how to talk to girls. ...And then completely bombs his opening line, stumbling pathetically while trying to manage a simple “I just wanted to say hi” and looking so horribly dejected that the girl who told him to go away then feels compelled to explain herself.

So social activities aren’t really Sam’s thing. What is his thing, however, is thinking. He’s intelligent and creative, and able to throw himself into research and do whatever it takes to find out what he needs to. If that means downing a triple redeye to get the job done, then so be it. Sam is often delegated to research duty. It’s a role that requires him to find out what John and Dean are hunting and, more importantly, how to kill it. He can spot patterns in attacks, cross-reference different source materials, and pick through and separate the useful information from the unusable. His family’s safety is in his hands, and they may continuously call and pester him for updates, but they trust his skills enough to leave him to the task and trust his judgment when he does come upon an answer. His teenaged bullheadedness certainly comes in handy when it comes to not giving up before he gets his answers, even if it does cause tensions elsewhere in his life.
Edited 2013-11-01 03:54 (UTC)
semanticjellyfish: (Default)

[canon] Cecil Palmer | Welcome to Night Vale | Reserve Limbo

[personal profile] semanticjellyfish 2013-11-02 05:24 pm (UTC)(link)
(deleted comment) (Show 1 comment)
hellsmostwanted: (Default)

{ [CANON] DEAN WINCHESTER || Supernatural || RESERVED || 1 of X }

[personal profile] hellsmostwanted 2013-11-07 06:04 am (UTC)(link)
((Please note to anyone who may read this that there are series spoilers everywhere!))

PLAYER
Name: Katana
Age: Twenty-seven
Personal Journal: [personal profile] katana
E-mail: phantomblues at gmail dot com
AIM/MSN/etc: PMs to journals or emails are preferred

CHARACTER
Name: Dean Winchester
Canon: Supernatural
Age: Late twenties. Dean is 29 from his canon point.
Timeline: Season 3, Episode 9: “Malleus Maleficarum.”

Dean made a deal with a crossroads demon to trade his soul for his brother's life, giving himself one year to live before the ticket's cashed in on his eternity. His brother found out and they have been alternating between hunting baddies and Sam trying to find a way to get Dean out of his deal. Dean doesn't want Sam to save him, as he was told that fudging the demon deal would put Sam back in the ground.

In this episode, the brothers are hunting witches who are killing people around a town. At his canon point, Dean was just stabbing the demon that was the heart of the issue.

If playing another character from the same canon, how will you deal with this?: N/A
flamescout: (Incantation)

Raye Hino / Sailor Mars | Sailor Moon | Reserve Expired

[personal profile] flamescout 2013-11-07 06:25 am (UTC)(link)
notadillop: (Default)

[Canon] Septimus Heap | Septimus Heap series | Not Reserved | 1/1

[personal profile] notadillop 2013-11-08 01:07 pm (UTC)(link)
unconchonable: (Default)

Eridan Ampora ♒ Homestuck ♒ Reserved

[personal profile] unconchonable 2013-11-09 09:53 am (UTC)(link)

Gene Starwind | Outlaw Star | Unreserved

[personal profile] caster_blaster 2013-11-10 02:21 am (UTC)(link)
areyoulovers: (Default)

[CANON] Mileina Vashti | Gundam 00 | No reserve | 1/2

[personal profile] areyoulovers 2013-11-11 05:34 am (UTC)(link)
PLAYER
Name: Suki
Age: 24
Personal Journal: [personal profile] esper
E-mail: dreamoflife02@gmail.com
AIM/MSN/etc: gingerybiscuit @ AIM

CHARACTER
Name: Mileina Vashti
Canon: Gundam 00
Age: 14
Timeline: Just before the beginning of season 2.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Mileina's personality seems to be completely incongruous to her setting. She's a mechanical engineer and tactical operator (read: bridge bunny) for a team that definitely leans to the terrorism side of freedom fighting, she spends her days elbow-deep in sprockets and engine oil, and she was most likely brought up in space, without the benefit of many other children, or playgrounds, or school. You would expect a certain sort of personality to come out of that, and Mileina is the polar opposite. She's bubbly, exuberant, and just a little naïve, greeting anyone that comes her way with good cheer and friendliness.

Mileina's natural happiness level seems to run about twice as high as anyone else's. In a situation where her family or friends are in immediate danger, she gets nervous and worried just like anyone else, although her training necessitates her being able to function somewhat better under pressure. But if everyone's safe and accounted for, she immediately starts looking on the bright side. She might get anxious when the ship's hull is breached and her father is injured, but once he's safe in his healing coma and repairs are started, there's nothing to worry about!

One of her biggest peculiarities is her tendency to constantly assume romance is in the air. Not directed at her-- at fourteen she's a bit young for her age in a lot of ways, and doesn't seem particularly concerned about her own love life-- but between fellow pilots? Pilots and beautiful enemy soldiers who have defected? Robots, probably? Sure! She trusts utterly in her own “maiden's intuition”, even though she's only right about half the time. This could come from the fact that her parents are very obviously in love, making Mileina literally the only person in the show with a happy family life, or it could come from the fact that space kids are a little weird. Probably some of both. It's true that she enjoys a good bit of scandalous drama like any teenage girl, but also, she genuinely values and cares for the rest of the crew, and is always happy to see them happy. And what could make them happier than finding love? Nothing, clearly!

All that being said, Mileina is extremely capable and bright, and takes her job seriously. Like any kid, she sighs and moans over having to do boring busy work-- but on the other hand, when lives are on the line, she's happy to work through the night and sleep in the engineering bay. The ship Ptolemaios II, on which she spends most of her time, runs with an extremely small crew-- aside from the four Gundam pilots, there are only five to seven crew members at any given time. This means that at the age of fourteen Mileina not only relays orders and maintains communications during battles, but helps maintain the ship's systems during downtime, as well as improving and repairing the Gundams-- and those are only the skills shown on-screen. Given the skeleton nature of the crew, and the fact that the ship's entire design lends itself to functioning in emergency situations, it's very possible that she would be able to help out in the medical bay or even perform some basic piloting duties in a pinch. What should be taken away from this is that although at first glance Mileina seems like a silly, cheerful teenage girl-- and is, in fact, a silly, cheerful teenage girl-- she's also incredibly smart and dedicated.

Background: Mileina belongs to the paramilitary group named Celestial Being. Here's a general overview of what they're all about, but basically, what they're all about is ending warfare through attacking anyone who attempts to start a war. This may sound counter-productive and just as terrorist-y as the terrorists they're fighting, but on the other hand, what brings people together more than a common enemy?

Mileina herself is a tactical operator on the ship Ptolemaios II, which essentially serves as a floating base for the Gundams to launch from, as well as command central for their various missions. Her main focuses are relaying orders and communications in battle situations, as well as general engineering and upkeep. Her father, Ian, is chief engineer aboard the Ptolemaios, which may explain why a fourteen year old is allowed in these sorts of situations... but on the other hand, the whole Gundam franchise is pretty notorious for skewing young when it comes to pilots and operators, so maybe no reason is needed.

Not much is explicitly stated about Mileina's history prior to the series, but we know enough to make some educated guesses. Both her parents are Celestial Being members-- her father was a mechanical officer in the European Union's military when he was given the choice to join after seeing some things he shouldn't have, while her mother was recruited at sixteen or so, because of her presumable scientific and engineering prowess. This means that Mileina has been raised in the environment of Celestial Being all her life, most likely on Krung Thep, their secret space colony. Likewise, it can be assumed that she has such an advanced skillset for her age because of her parents teaching her-- it's unlikely that she ever went to any sort of organized school, what with being in a secret organization, and probably learned piecemeal from whatever her parents deemed important. (It begs the question of how much of subjects like spelling and history she was ever taught, despite knowing postgraduate level physics.)
devwocean: (Badass)

{ [CANON] Orphaner Dualscar || Homestuck || reserve || 1 of 3 }

[personal profile] devwocean 2013-11-12 05:01 am (UTC)(link)
PLAYER
Name: Cnd
Age: 35
Personal Journal: [personal profile] jessicasteiner
E-mail: chichirinoda@gmail.com
AIM/MSN/etc: AIM: hellbreakercnd, [plurk.com profile] Chichirinoda

dotard: (Default)

[CANON] Simon Blackquill | Ace Attorney | Reserved

[personal profile] dotard 2013-11-16 12:09 am (UTC)(link)
Simon says accept me ;) OH AND SPOILERS TOO YEAH
Edited (like blackquill I was a rebel and forgot to spoiler-warn) 2013-11-17 06:56 (UTC)
sunshineandpinecones: (Default)

[CANON] Juniper Woods | Ace Attorney | Reserved

[personal profile] sunshineandpinecones 2013-11-16 08:18 am (UTC)(link)
I've got to be strong... for Thena and the others!

Warning: Contains MAJOR SPOILERS for Dual Destinies, Cases 1, 3, 4 and 5.
niqhtwinq: (Default)

[CANON] DICK GRAYSON || DC Comics || no reserve || 1 of 4

[personal profile] niqhtwinq 2013-11-16 10:10 am (UTC)(link)
PLAYER
Name: Brian
Age: 24
Personal Journal: [personal profile] steakmilk
E-mail: dirigiblepirate@gmail.com
AIM/MSN/etc:reliantfighter @ AIM, dzintars @ plurk

CHARACTER
Name: Richard Grayson
Canon: DC Comics
Age: 24
Timeline: Late Nightwing, just after Blüdhaven’s explosion.
no_armistice: (| I check my face)

[Canon] November 11 | Darker than Black | Reserved

[personal profile] no_armistice 2013-11-16 04:33 pm (UTC)(link)
PLAYER
Name: Orlando
Age: 25
Personal Journal: [personal profile] paperback
E-mail: agreylady[at]gmail[dot]com
AIM/MSN/etc: Elspeth Vimes on AIM, ElspethVimes on plurk

CHARACTER
Name: November 11 (aka Jack Simon aka Mr. Smith aka who knows what else)
Canon: Darker than Black
Age: Given the implied timeline of his career, it's likely he's in his late 30s.
Timeline: If it's possible, I'd like to take him from towards the end of episode 22 ("City Under Crackdown, Moist with Tears Part 2" yes the episode titles are that overwritten). After he's confronted Decade and been shot, but before he actually...dies from those gunshots.
(If this isn't feasible, I can pick another canon point.)
If playing another character from the same canon, how will you deal with this?: n/a

Personality:
Conventional wisdom holds that Contractors such as November 11 are purely rational beings, lacking in all emotion, interested only in themselves, and retaining what personalities they might have only out of habit.

This is not entirely accurate.

It's true that Contractors loose most, if not all, of their emotions, frequently becoming extremely logical and self-interested. And November lives up to that, for the most part. He takes pride in being a Contractor. He makes rational decisions. He plans in order to gain the most from situations. He is loyal because it makes sense to exercise a certain amount of loyalty- it makes it easier to gain from the cooperation of those you are loyal to.

But over time Contractors can regain some emotion, some illogical or selfless motivations. Over time people you know well can become friends. November would say that he always acts on his own behalf, but he has grown capable of acting on behalf of those he has become close to. As for who he can become close to, it's mostly people whose intelligence and skills he can respect. His teammates, April and July, aren't as rational or communicative as he likes to be. But he recognizes their ability and reliability, and works closely with them as a formidable unit who may also be "friends." He's also seen to develop something like a friendship with Misaki Kirihara, whose skill and devotion as a professional he can respect and trust.

November himself is extremely intelligent and observant. He seldom enters a situation without a plan, and usually has a backup plan to go with that plan. He prepares for the worst- for example he'll expect people to go back on deals or for someone in another government to leak information. He is quick to put information together to form likely pictures of the whole, he's very good at figuring out what games and roles others are playing. It makes him well-suited to his line of work, even without his abilities as a Contractor.

He is, as one might expect, capable of being extremely ruthless. If someone gets in the way of the mission, he'll kill them. If someone is likely to get in the way of the mission further down the line, he'll kill them. He displays no qualms about this, or about other things such as tying a person up and stuffing them in a suitcase. It's part of getting the job done.

But in many ways he manages to come off as kind. He's quite polite, though he also has a tendency to assume a bit more familiarity than is appropriate. He'll be as helpful to others as the mission allows, and he'll avoid situations in which bystanders could be harmed whenever he can. (In fact, he even shows an instinct to protect coworkers and allies, shielding them from harm on multiple occasions.) In spite of his ability to treat people as objects, it's clear from early on that there may also be lines he'll refuse to cross- and that turns out to be the case. It's a rational thing, he would claim, (after all allowing collateral damage simply makes things more difficult) but the truth is that in a reasoned way he can be altruistic, acting rationally not only in self-interest but for the general interest. He usually gets along well with people, when he's not needling them, and isn't suspected of being a Contractor until he uses his powers. This is all rational to him as well, but it's done with a charming attitude and a nice little smile that can make others well-inclined.

...Of course, he'll also have that smile while killing people. So "kind" really isn't the best word for it.

In addition to slowly developing some deeper emotions, he has maintained a number of personality quirks. He hates smoking, and will tell you why in great detail. He also gets a little annoyed at people who take delight in their vices or who can enjoy their payment (goddammit April do you have to enjoy that beer so much while he's choking on this cigarette). Probably out of an interest in other peoples' reactions, he frequently makes deadpan black humor comments, which are as unappreciated as they are tasteless. He tries telling regular jokes as well, even though he can't pull them off. His voice mail message? Tells you to tell him a joke. He definitely has a tendency to troll people. Does that ringtone reflect a love of salsa music or a desire to see how people react to suddenly having something that loud playing? Maybe it's both. He dresses for the role of top spy, in impeccable suits frequently accompanied by sunglasses. Some of this, of course, might be deliberately enacted quirkiness, but if they're lies they're lies he's completely at home with.

Contractors are sometimes accused of being nothing more than weapons. November 11 may be one, but it's on his own terms.

Background:
His real name is unknown. It could actually be Jack Simon, but that seems unlikely. Anything about his life before ten years ago is unknown, with the exception of the fact that he is British. What is known is that ten years ago when the Gates appeared, he became a Contractor, with the ability to freeze any liquid he comes in contact with. He was either already working for or was subsequently recruited by the Secret Intelligence Service (MI6), and given the code name November 11. He has certainly been working for MI6 for over five years, as he was in the Service before the Heaven's Gate incident, during the time that the woman codenamed February was working with them.

He has worked with fellow Contractor April, who can create rain, and the Doll July for a long enough time that they have become a fairly close team. He travels frequently on missions and assumes many covers, sometimes as a private citizen, sometimes under diplomatic cover. He is known as MI6's top agent. From what we see in canon, it can be presumed that most of his work deals with Contractors who serve foreign powers. Their work tends to be active and short-term.

After a series of unexpected events in the case of the Forfeiter (a Contractor who has lost their powers) Havoc prevented the successful handover of her to the international agency PANDORA, November 11 and his team were assigned to Tokyo to investigate the mysterious "Syndicate" that had messed things up. In the process, they also began to uncover information about the terrorist group Evening Primrose, which was led by February (now preferring the codename she had gotten from the Syndicate, Amber). After some attempts on the lives of the team, it is implied that November began to figure out that many of the members of the Syndicate were actually government officials (hence why he goes missing, unable to be contacted by the S.I.S.). He went to Evening Primrose for more information, and learned of the Syndicate's plot to erase all Contractors from existence. Following that, he confronted his superior at the S.I.S, Decade, managing to kill Decade and his bodyguards but getting seriously shot for his trouble.

Abilities:
As a Contractor, November 11's particular ability is to freeze any liquid he is in contact with (direct or indirect). If you're standing in water, he'll freeze you to the spot. If you're not standing in it, he might form a short spear out of ice and stab you with that. Of course, he's also completely willing to go with freezing all the blood in your body. That's an option too.

There's a catch though- a Contractor always has to make a payment in exchange for using their powers. November's is that he has to smoke. He's not happy about that.

He has skills beyond superpowers, though. He's a top spy for a reason- November is very good at gathering information and piecing it together. He won't discount any information if it's credible, which is probably a major factor in how he put together so much about the Syndicate (he wouldn't exactly have a horrified reaction and refuse the possibility that his boss could be betraying him, after all). He learns fast, prepares, and doesn't make the same mistake twice (sorry Chinese electric Batman, this Brit bought some rubber boots to counter you after that first fight).

First Person:
["Jack" has his usual affable (empty) smile as he turns the watch on. It's a bit dark in his apartment, apparently, but he's well-lit enough. A telescope rests on the window ledge behind him.]

I had thought that seeing the stars again after ten years would be exciting, but the novelty wore off quickly. Perhaps it would be different if I had ever bothered to memorize constellations.

[His smile broadens, as if he thought of something funny, though his voice remains relaxed.] The real stars do stay in place much better than fake ones we had.

[He shifts in his seat, so that he can see the window and the watch at once.] Does anyone know if these are the same stars from Earth, or are they unique? That would say something interesting about where we really are. I'm curious.

Thank you for indulging me. [He reaches over to the watch with a neat gesture, and the feed ends.]

Third Person:
November 11 considered the bottles lined up behind the bar. Uniformly cheap- not a surprise in a dive like this.

Well, that would make it less of a waste if he had to use it, which April at least should appreciate. He smiled slightly.

There was movement, evident in the sound of creaking hinges and shuffling feet. Someone had come into the bar, finally shifting the attention of a few of the patrons away from the new man in the white suit. November examined the newcomer's reflection in the mirror that hung above the bottles with no regard for safety. Mid-forties, dark hair going grey, tall but portly, a nervous disposition. Yes, that would be his contact.

The man sat down on the stool next to November. "Are you George Williams?" He spoke out of the side of his mouth, looking everywhere but at November. Painfully obvious, and certain to stick in the memory of some of the bar patrons. That would have to go in the report later.

"I am," November said easily, leaning back and smiling at the man as he waved for the bartender. "Care for a drink? It's on me."

"Oh, yes, thank you. Uh- whiskey." November watched as the man accepted the glass from the bartender with relief, taking a large gulp.

The man wasn't used to this line of work. November had been warned about that. But this level of discomposure was concerning. Surely any organization would have emphasized the importance of taking more care, would have given him a little basic training. Of course, the man could be under stress from another source as well.

November's eyes flicked briefly down to the glass in his own hand, still full. He was prepared.

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