Ruby City Mods (
rubycitymods) wrote2014-06-27 01:50 pm
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The Emporium

It is currently located in the park, next to the forest.
The Emporium stocks objects and curios that moves around the city, presumably when no one is watching. It appears in various different but specific location on the city map (marked by gold stars).
It's difficult to see anything through the windows, but on entering even the least-attuned person would be able to feel the energy buzzing in the air. Everything stocked on the shelves and in the glass display cabinets is strange and foreign... but wait, doesn't that one item look familiar?
Perhaps it's a personal trinket, or that last piece needed to complete a project, but picking it up and carrying it out of the store won't work and if you try, it will dissolve into dust. Maybe it will appear again next time, if you're lucky. There's a price on everything here, written in cursive script on a paper label attached with string in a simple loop. Bring what's requested and place it in the box by the cash register marked 'donations' and the label will disintegrate into embers, leaving you free to take your... purchase.
The Emporium seems simple in function - you walk in, you find something that you recognise or something that belonged to you once upon a time, and you make a trade. In fact, the shop works on an internal system that almost qualifies as self awareness. When you find something in the store, its importance to you and how exactly you know about it has already been evaluated and is reflected in the price ticket found attached to every item.
Though not a definitive guide - as every request is judged on an individual basis - the outlines below should help you to see just how difficult it might be to get what you want.
Easy Requests
- Minor, non magical requests such as food items (canon or non-canon), and objects with little to no particular canon or non-canon significance.
- Items that belonged to the character at any point in their known canon.
- Items that belonged to close friends/family that they could have easily laid hands on at any part in their known canon.
Medium Requests
- Items that the character has seen in their own canon but has never touched or owned themselves.
- Items which will belong to the character at some point in their future.
- Items that the character knows about in their own canon but has never seen for themselves.
- Pets and companion animals.
Difficult Requests
- Items that do exist in the character’s canon, which the character knows about but cannot prove the existence of.
- Items that do exist in the character’s canon which the character is unaware of.
- Anything in the above categories which may have a potential larger impact on the game setting or characters therein.
Prohibited Requests
*note: characters may try to find these kinds of items, but they will simply not appear in the store
- Fourth wall breakers that would give the characters a vast amount of knowledge about their futures/canon universe that they would not ordinarily have.
- Items which would have drastic impact upon an entire cast. These may be considered if full cast approval has been gained.
* * * Character Name:
Desired Object: Name and general description/picture if one is available.
Importance: How important is this object to your character? On a scale of 'I just want this thing' to 'my father gave it to me on his deathbed and every day without it is painful'. If it's a specific part of a project, tell us about it!
Would you like to include other characters in trade possibilities? Opt-in. If you answer 'yes', there is a possibility that the price may require a trade with another resident of the city (for example, the label may read 'three alicorn feathers', with the only alicorn available being Twilight Sparkle). This is an opportunity for CR, but we understand that not everyone would want to go down this route. Responding 'no' will exclude this option, but responding 'yes' will not guarantee the involvement of another resident, rather it will leave the possibility open.
(Note: If you are interested in this option but are worried about being pointed in the direction of a character/player that you don't want to thread with, let us know via PM in conjunction with your request.)
Price examples will range according to the importance of the object and the ability of the character and will include things that they can hunt or find in and around the city, as well as items that they can make or otherwise produce. They may be asked for something that they already own. It may be a certain kind of flower found in the forest, one of their own teeth, an honest written confession, a phial of water from the catacombs lake, or something as simple as a lovingly cooked meal.✧ N A V I G A T I O N ✧
Reposting as requested
Desired Object: Parts and tools en masse
Importance: Individually little, but what she can make with them would be massive.
Would you like to include other characters in trade possibilities? Sure, why not?
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Oh! Schematics were fun! And easy for a genius like her. Forward thinking project. Simple! Mister Foresight Mark I! A helmet to let someone see exactly ten seconds into the future. She unrolled her paper and flopped down on the floor to start working. And she started designing it, tapping into the unique code of the city - as best she can read it...
But... somewhere along the process, the schematic changed. It came when she realized that just seeing the future wasn't enough. Rather than just being a helmet that let someone see, what about a robot that could see forward in time, but one that could process - thinking - what it saw, and act on it! Oh! That was good.
She wished she had a terminal to access the code for the time axis, since that wasn't something she could see as easily, and was different in every world. Without that, she had two choices. A short time, like seconds which was too close for anything but a battle reaction, or a robot that could see and process a time years in the future. She considered, then took the second route, working on the schematics.
What she had at the end was divine - as she was a Goddess, that was literal. The schematics were beautifully rendered, and detailed. Anyone with even a basic understanding of mechanical engineering could follow them and create this robot. It was like the blueprinting and building she and Belldandy did for that engine. If she had gone so far as to make the parts, whoever used them would have found them to be utterly perfect for fit and use. But she only made the schematic.
Which... was just as well. Because she didn't react well when someone pointed out a design flaw, and her design had a pretty major one. The robot could see years into the future, and think and plan to make changes. Except... that the future is fluid and always changing, and the sheer number of calculations the robot has to make for every change - including the ones it itself would make -to that future meant that sitting and thinking about what it saw was all that it ever could do. If built the robot would be a complete success - it could think about the future mathematically, and abstractly. It could decide on actions, see how those actions would change the future... but because there are so many variables, and because time does not pause while it calculates, the future it is seeing is also always moving forward, which means new variables are always being added. The robot would also be a complete failure - because it would sit and compute flawlessly until the end of time...and never stir from where it was built or placed. It would think about the future until time itself ceased, and never once act.
But of course... she didn't see that one flaw, and proud of her design, put it in the donation box, eager to get her hands on the tools and parts needed... to finally build Banpei.
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