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Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧

Akira Inugami | Wolf Guy | Not Reserved

[personal profile] alwaysgrumpy 2013-06-16 04:19 am (UTC)(link)
PLAYER
Name: Mike
Age: 31
Personal Journal: N/A
E-mail: all.hail.dc@gmail.com
AIM/MSN/etc: Plurk

CHARACTER
Name: Akira Inugami
Canon: Wolf Guy
Age: 15-16
Timeline: After the ending, when Akira wakes up in the Phoenix Organ facility.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Akira has the same tumultuous personal problems that happen to any teenager coming into his own. You just have to add on the fact that he's also a werewolf. It's hard enough to be a teenager and feel like you're all alone in the world, but Akira is literally one of the only remaining werewolves on the planet. He really IS all alone. That crushing loneliness and desperation consumes a pretty large part of Akira's entire psychological landscape. He ruminates quite frequently on the fact that he's pretty much the last of his kind, and if more are out there he has no way of finding or connecting with them.

Akira's early life was spent hanging around his mother for most of the day. Since they were two anomalies that any government would love to get their hands on, Akira's human father used his family's connections to always keep them hidden away. No matter where they went, he made sure that they were kept from the public, always staying in wild locales to keep them close to nature. Akira and his mother forged a very strong bond as a result of this, as most of their company during the daily schedule was with one another, while Akira's father was out working. As a result of her presence in his life, all of Akira's memories of her are light and airy. She has an almost holy significance in his mind, whenever he thinks back on her. These feelings affect his present day as well, considering his natural affinity for "motherly" types of women.

Akira has a negative view on life in general, but even more so where humanity is concerned. He starts the story with the opinion that most humans are terrible people to the core, barely covered by a veneer of civility. Self-serving, greedy, violent, and obsessed with maintaining their own status. A plague of vermin that's done nothing but dirty their own nest. To be fair, most of his interactions with them have certain reinforced this opinion. Humans took Akira's mother and killed his father, then shot him full of holes and left him to die. He was just six at the time. Even after his rescue, he still grew up with a distinctly unnatural aura about him, and that tended to put people off when he re-entered society. Every time he went to a new school, it was only a matter of time before he was getting harassed and attacked by the local toughs. Something about him triggered old, forgotten human instincts, which marked him as distinctly "other". People were put off by him, but they didn't know why they were put off. They only knew that he didn't belong with them. This pattern only escalated as Akira matured, and the older his foes got, the more brutal and creative they became. It's a wonder that he even grew up as well-adjusted as he is.

Since Akira eventually decided that the world was going to be against him no matter what, at some point he just stopped even trying to make peace with it. If the world hated him, he was going to hate the world right back. If he couldn't avoid trouble, then he might as well invite it in. Akira became foul-mouthed, trollish, and is generally unpleasant when forced to deal with people that he doesn't like. It's all a defense mechanism, a way of protecting his inner self from harm. All of his human interactions ended badly, so why would he even give people a chance to work their way past his defenses? It basically became a self-fulfilling prophecy. Mock them before they can mock you. It led to him becoming quite adept at verbal sparring, using his more subtle abilities to pick up on people's weaknesses and use those against them. If things ever got physical, Akira never even gave them the satisfaction of a fight. He would just let them wail on him until they were tired, only to get back up completely unharmed. Proving his superiority without even raising a fist.

Another reason he pushes others away is to protect them. See, Akira was told his entire life that he's cursed. That he was born under a malicious star and that he could only bring pain and suffering to those around him. Look at the evidence. His mother and father were taken as a boy. He was shot near to death and left to fend for himself in the wild. The medium who said he was cursed died when a plane crashed into her home shortly after Akira's visit. Humans have attacked him for most of his life. His enemies target any people close him, just to get at Akira. With a life like that, who wouldn't believe they were cursed? The farther Akira pushes others away from him, the safer they are. At least in his opinion.

That's the core of Akira, right there. The part that shines the most, after all the pride, self-loathing, distrust, and negativity is stripped away. For all his negative traits, the fact of that matter is that Akira doesn't want to hurt innocent people. He dislikes most humans, but he doesn't want to harm them, and as he develops in the manga he recognizes that more and more of them are worth protecting. Akira doesn't want innocent people to get caught up in his tumultuous fate, or maimed by someone who just doesn't like Akira, but can't get at him any other way. Despite how much he claims he "doesn't like to get involved" with people, he's the first to jump into the fray when terrible shit goes down. He was able to just leave when Haguro's lackey shot up the school assembly, but instead he jumped into the flames head-first, saving students and brutally killing the assailant. He gave his blood to Chiba, despite the two barely knowing one another. He went through absolute Hell to save his teacher, Akiko Aoshika, from a terrible fate, nearly losing his own life in the process. For all his talk to the contrary, Akira has a good, loving heart.

Background:
http://tvtropes.org/pmwiki/pmwiki.php/Characters/WolfGuyWolfenCrest (Akira Inugami section)
http://en.wikipedia.org/wiki/Wolf_Guy

Strengths/Weaknesses: Physicality aside, Akira is a scholastic achiever. Despite the fact the barely pays attention at school and constantly gets in trouble, he has perfect grades. He's very studious when he wants to be, and has a special interest in mythology. It's pragmatic. What better way to research his people's origins, than by checking the folklore of other nations?

Akira's big mouth can be a problem for him, though. When faced with someone who really gets his goat, no matter how dangerous they are, he has a lot of trouble keeping his gob shut. He tends to offend others without regard for the possible consequences, and that's bitten him in the ass on more than one occasion.

His yearning for having a place to belong is also an easily exploited weakness. As told to his teacher, "stop dispensing hope to that boy like a spider's thread. He'll cling to it, if it's from a woman like you." Though his trust is hard to gain, once you have his loyalty it becomes a potent weakness, and allows him to be manipulated rather easily.

Abilities: Since all of Akira's abilities stem from his status as a werewolf, they vary in strength along with the lunar cycle. For the best example, his powers will be laid out as if the moon is in the fullest phase.

Superior Physical Abilities - Akira can move damned fast. Faster than the human eye can process, when he really puts effort into it. He was able to slip through an entire cadre of reporters who were out to interview him, even when they had their sights right on him. He can leap several stories high, shrug off impacts from vehicles, stabbings, gunshots, burn damage, bludgeonings, and long drops as if they're nothing. He has enough strength to cripple or kill a man with a well-placed blow, or snap a limb with a sharp gesture of his arm. His bones and body tissues are durable enough to take tremendous physical stress without major injury, and lesser melee weapons tend to break on his body after extended use.

Heightened Senses - He was once able to eaves-drop on a conversation inside a hospital room, despite being across the street and on the roof of another building, with the moon in a lesser phase. When he concentrates he can detect heartbeats and breathing, depending on his proximity to his target. Akira was able to figure out who attacked a friend of his just from the scent of the man's sweat on his friend's body. His night and long-distance vision is like-wise greatly enhanced.

High Pain Threshold - Akira shows very little reaction to most kinds of physical trauma when his power is on the upswing. Unfortunately, he becomes more attuned to it as his power wanes.

Transformation - Like any good werewolf, Akira can change form. This is only allowable during the Full Moon and a day or two on either side of it. In his transformed state, all of his physical parameters are raised up a notch, making him a bit more dangerous. He does, however, maintain his rational mind.


First Person:

[The scruffy-haired, golden-eyed young man on screen looks just a wee bit perturbed now.]

Look, I'm gonna' be perfectly honest here. I appreciate you guys fixin' me up and all. I like havin' both arms very much. Really, I do! That's very nice of you all.

Problem is? I wanna' go home. I don't care how. I don't care who I have to talk to or threaten. Hell, I don't even care why you bastards took me here in the first place. This was actually kinda' nice at the beginning, since it gave me time to clear my head and get my body back in order, but now I'm just gettin' pretty fuckin' pissed. As matter of fact, I think I went well past "pissed" the first time I got dropped in the catacombs.

One of you assholes has to be in charge around here. Send me back home, damn it! Send me back to Japan! I'm sick of bein' trapped here, you hear me! Somebody give me some damned answers!


Third Person:

"Akiko!" Akira yelled, bolting upright on his bench. He was breathing hard and sweating like a panicked beast. For a moment he thought that he'd have to fight again, like every other time he'd been woken up by the men in the lab suits. It was a constant cycle where they had him held. Painful awakening, intrusive tests, and gassing back to sleep. He reflexively went to grasp at the stump that was his arm...only to find it was not a stump at all. His arm was there.

"...The fuck?" he said aloud, turning in surprise and seeing his body whole again, "I...how did..."

Had the full moon come? Did its power reach him down here? Did that mean that he could finally escape this place? His mind was so shocked from the revelations of being whole again, that he failed completely to notice that he wasn't even in the facility. Not anywhere near it. He was alone, in his hospital gown, and on a moving train.

"...Alright, if this is some kinda' fucked up dream, I'm gonna' be really mad."

He reached out to a holding pole, flexing his arm and warping the metal. His strength was working. Still a bit wobbly, he got to his feet, standing up tall just as the train stopped. Unfortunately, the sudden stop sent him right down, smashing against the next pole.

"Assholes!" he yelled, hopping to his feet, "At least let me adjust!"

He sniffed the air and attuned his senses as he left the cart. No other people got off the train. Hell, no other people even in the station, if his senses weren't lying to him. How lovely, somebody was treating him like a VIP. They even healed him up. Problem was, he had no idea where the hell the train had dropped him off. This was just another test, for all he knew. He wandered on bare feet, confused.

"Hello?" he called out, "Yo, anyone here? This ain't funny, you know. I'm not exactly in the mood to play games with people, right now. Come out and explain this to me. Who are you? Why am I here? How did I get out of that lab?"

He almost missed the device that fell from his lab-gown, reacting just in time to catch it. The small, metal object was turned over in his hands several times.

"...What's this, some kinda' media-phone? Pretty weirdly-shaped model. Looks like it hooks up to a message board of some kind. Guess it couldn't hurt to figure it out. Maybe one of these yahoos can help me..."
makesmonsters: (coffee keeps me from siccing monsters on)

[CANON] Professor Hojo || Final Fantasy VII || no reserve

[personal profile] makesmonsters 2013-06-16 05:23 am (UTC)(link)
wickedswing: <user name="askthe-batter" site="tumblr.com"> (pic#6269104)

[CANON] The Batter || OFF || No Reserve

[personal profile] wickedswing 2013-06-16 05:41 am (UTC)(link)
PLAYER
Name: Kitten
Age: 24
Personal Journal: ehh…I really don’t have one tbh. I’ll keep putting [personal profile] hollowrussian though.
E-mail: inu_taiyoukai_@hotmail.com
AIM/MSN/etc: SilverCrusnik (AIM), SextaEspadaGrimmjow (Skype), [plurk.com profile] Grimmkitty

CHARACTER
Name: The Batter
Canon: OFF
Age: Unknown. He appears…as an adult? Possibly in his twenties.
Timeline: Right before the final battle. The end is still up to you after all.
If playing another character from the same canon, how will you deal with this?: n/a

Personality: The Batter is a pragmatic individual who insists that he, as well as you—his puppeteer—are on a mission of purification that you must see through to the final end. While his use of language does indicate he holds some level of intelligence, the Batter chooses his words carefully, measuring and dispensing them as if he only has precious few to give. As such, he comes off as blunt, when really he would consider himself focused on his holy duty. It’s with this straightforward nature that he regards almost everything. Despite the fact that he must fight the “burnt” Elsen residents of all the Zones he purifies throughout OFF, he insists that he is only “purifying” them and fulfilling his mission. There is nothing but his duty. And as the game classes him in the status menu…the Batter is a Purifier.

Along with this bluntness he displays is a very serious demeanor. The Batter never once smiles throughout the game—not that he has much to smile about, let’s be real—nor does he show any inclination towards positive emotion even when he’s doing his “job” and purifying the zones. In fact, his sprite shows that he’s got his head tilted back slightly, eyes closed, and depending on interpretation, his brows could be drawn over his eyes in a condescending manner, with the twist of the lips to match. It certainly goes along with the way he regards everyone. The Batter really doesn’t take anyone’s shit lying down, and pretty much does his own thing, even convincing the Elsens in Damien rather forcefully to let him purify the mines.

He doesn’t show much remorse either, not in killing the “misguided” Dedan or the puffed up Japhet. Not Enoch, or even the burnt Elsens. Quite noticeably, he’s taken part in at least two battles where the opponents did not fight back. One was in Zone 3, with the Elsen crying for help and unable to attack otherwise, and against Hugo, which depending on translation, could be considered either his son or his creator. Or both, which is also accepted, and I kind of like that one so I’ll run with it. Oh those crazy French to English translations!

Background: Very little is actually known about the Batter’s history, but what can be inferred is available here

Strengths/Weaknesses:
Strengths:
-He’s good in a fight.
-Especially a fight with a bat.
-He’s loyal to most causes that have to do with the eradication of spirits.
-Can sense spectral or otherwise inhuman beings.
-Is very intelligent.
-Has the ability to alter his form. (this is a bit of headcanon at work. I’ll explain it in abilities more.)

Weaknesses:
-Stubborn and does what he thinks is right.
-He has a bat and he’s not afraid to use it.
-Has the mentality of kill first, ask questions later when it comes to eradicating spirits, occasionally.
-Condescending nature with zero fucks to power his brain-mouth filter.
-He’s somewhat self-serving.
-Blunt and hard to converse with.
-Cannot swim. Thank goodness for Pedalos, right?

Abilities: The Batter is, as a Purifier/Savior, able to use his bat in order to harm spectral creatures, and in turn can also use what are known as “competences” in OFF. Competences are just acquired skills. Since he is a well-rounded individual, the Batter is able to use both attack and healing competences, though he has no status-affecting ones. In RC, these competences will be utilized in much the same way as they are in OFF. That is, he will use his energy devoted to competence use (CP) in order to activate them, and will drain his vitality with each usage.

In addition to his competences, when severely angered or backed into a corner, the Batter has the ability to shift his form. He is not human, so this isn’t completely unexpected. When he allows this and shifts into the “Bad Batter” form, he becomes somewhat larger, with grotesquely elongated hands and clawed fingers, while his head takes on the shape of a crocodilian creature, all sharp teeth and pure white eyes. He retains humanlike ears, and is still wearing his baseball uniform, along with the cap. The form is just…well, pertaining to anything but what he was before. The Bad Batter ((SPOILERS)) is the form of the Batter that the player sees should they choose the alternate ending in which they side with the Judge and elect to stop the Batter from “completing his holy mission” as he so sees it.

The Batter’s form in truth is difficult to discern, as he is imbued with the ability to shift from this monstrous creature to the form that the player sees through 99% of the game. My headcanon is that his uniformed, baseball player self is a visage which he created by imitation. LEADING INTO ANOTHER HEADCANON…the Batter’s imitation is somewhat imperfect, and where he would have eyeblack…he actually has another set of eyes. Yes. The Batter has four eyes. The second set below his primary eyes are usually shut, or else if he has both sets open they’re hidden by the brim of his baseball cap. But when visible, they appear bright and red, and somehow natural to his face. Go figure. Note, this is my headcanon. It’s just how I like it. And also note that in his Bad Batter state, he has only one set of eyes. The second pair of eyes is an error, and one he doesn’t feel the need to correct anymore, because he’s used to the four eyes in his usual body.

First Person: [This isn’t what the Batter is expecting now that he’s dispatched the Queen. What he expected was to dispense the same judgment upon a less frightful foe. This train is not part of his plan. And he’s not sure he likes it. But this is what his puppeteer wants, and he cannot delay it, correct?

Sigh. This is tiresome.

Rising from his seat on the train, he exits slowly. Cleated shoes tap quietly against the floor , and he peers around with a pointed lack of care written on his pale white face. Literally white face. Not just caucausian, but white. His bat is held loosely at his side, and he’s very aware that his add-ons are not currently at his side. How troublesome.

But speaking of add-ons, he does realize that he has an extra bit of weight in his pocket. Reaching his free hand into said pocket, he tugs the watch out, dangling it in front of his face by the chain. It spins idly in front of him, the face of it broadcasting his surroundings and features as it pans rapidly.]


What is this? What is going on? Tell me what Zone I am in. I am not finished.

Third Person: The Batter knew his puppeteer was not the one who should be trusted to sort these puzzles out. He’d been walked back and forth more than a few times already, rereading and reiterating the pieces to a riddle he’d long ago solved just by being observant. But then, if he didn’t let the player figure it out, what would they ever learn in the end?

Trick question, if he thought about it. They weren’t learning anything at all. Not about him, about his life, the Queen, the Guardians, or even the child. Hmm…the child…none of that really did matter to the player. What mattered was that the Batter got to the end of it all. The end of this mad scramble would yield the ultimate prize.

He frowned as he realized that there were specters nearby. No…not just specters. There was an Elsen among them. Oh, he hated fighting the burnt. Not out of any sort of regret, but out of annoyance. They were stronger than the usual ghosts, and pricked the conscience of his “master.”

But they would not run too often. And especially not from battles that mattered. He would not allow it. That much was under his control.
tigress_of_kiev: (Default)

Astharoshe Asran || Trinity Blood || No Reserve

[personal profile] tigress_of_kiev 2013-06-16 06:07 am (UTC)(link)
PLAYER
Name: Mech
Age: 25
Personal Journal: [personal profile] plushiefoodstuff
E-mail: mechafreak@gmail.com
AIM/MSN/etc: AIM: mechtechangel, Plurk: [plurk.com profile] plushietaco

CHARACTER
Name: Astharoshe Asran
Canon: Trinity Blood
Age: Unknown (Appears to be in her 20s or 30s)
Timeline: Just after Abel and Esther leave the Empire after returning with Ion Fortuna
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Upon first meeting, Asthe can come off as an elitist bitch, she is nobility after all. She used to believe that humans were nothing more than savages, but that changed once she met Father Abel Nightroad and worked with him while hunting down a murderer. She still doesn't think too highly of humans, but her opinion has changed greatly.

She doesn't take any kind of crap from anyone and isn't afraid to fight for what she believes in. She has a bit of a short temper and fighting skills and strength to back up her words. She hates being called a Vampire, it is considered an insult in the Empire where she grew up. Her kind may be vampiric in nature, but she will never refer to herself as one. Asthe has a lot of pride, making it hard for her to accept help from others. It usually takes some hard convincing to get her to accept help, but eventually she will cave.

Her loyalty is unmatched. She will do anything for her Empress, even if that means giving up her own life. She will also do anything that she can to help protect her friends. Father Abel Nightroad holds a special place in her heart. He is her Tovarish, a beloved friend to whom she will do anything for, but that doesn't stop her from hitting him if she believes that he deserves it. She isn't without her softer side. Once you get to know her, she's cares a lot for the people around her, even if she expresses it in a rather rough way.

Background: (This history is a mixture of both anime and manga information for Trinity Blood. Asthe is one of the more minor characters of the series and not a lot is known about her)

Astharoshe Asran, known as Asthe, lived a pretty normal life in the New Human Empire. That is, normal enough for Methuselah nobility. Growing up she had a very close relationship with her mother, the Viscountess of Odessa. Four years ago, The Viscountess of Odessa died unexpectedly, causing Asthe so much grief that most of her long red hair turned white. After her mother died, Asthe inherited the title of Viscountess of Odessa and shortly after that, she gained the title Duchess of Kiev.

A year after the death of her mother, Asthe lost one of her friends. Countess Len Yearnoshe was murdered by Endre Kourza who then fled the Empire. Since Endre fled the Empire, someone had to go 'Outside' and find him and make sure that he was either brought back or executed for his crimes. Since she had never been 'Outside' before, Asthe had no idea how to deal with humans. Asthe is partnered with Father Abel Nightroad, a member of the Vatican AX Agency.

Since she grew up in the New Human Empire, Asthe cared little for humans. She believed that they were lesser creatures compared to Methuselah, the vampire-like citizens of the New Human Empire. She and Abel have to travel by night (like vampires, Methuselah burn in sunlight) to follow any leads that they have on Endre. Finally, they locate him and consumed by rage, Asthe attacks, destroying the Rialto Bridge, killing and injuring many innocent bystanders as well as Abel.

Regretting her actions, Asthe does her best to keep control of her emotions the next time they go after Endre. The next time they find him, Asthe is able to keep her rage under control and kill Endre with the help of Abel. Before she leaves to go back to the Empire, she allows Abel to call her Tovarish, which is a very special term for Methuselah. Only very select people can call each other Tovarish.

Three years after her first mission 'Outside', Asthe has gained a lot more political control within the Empire and is given yet another special assignment. She is to keep another Methuselah along with two Vatican messengers alive, even if it costs her her own life. Upon returning to her manor, she finds out who the Vatican messengers are. Able Nightroad and Esther Blanchett are waiting along with Ion Fortuna, the Earl of Memphis (another Methuselah). After making sure they are comfortable, she learns that Ion's grandmother, Mirka was murdered and he was framed for it.

The next day, Asthe and Abel go to the Palace of Stars in order to gather more information. While there, they meet the Duke of Tigris, Suleyman. It is not until later, while visiting Suleyman's manor, that they discover the true plan and are nearly killed.

During their attempt to return to the palace, Asthe and Able are stopped by Death Hunters, puppets created by the Rosenkreuz Orden (A group of powerful terrorists out to create a 'New World Order'), but they fight through them and make it back inside so that she could accuse Suleyman of being a traitor.

Before she can do anything about it, Empress Augusta Vradica appears, surprising everyone since it was believed that she had been assassinated in a bombing at a funeral the night before. While attempting to kill the Empress again, Asthe kills Suleyman. However, things aren't finished yet.

Another Methuselah, Radu Barvon, the Baron of Luxor, had gone to a secret location in order to do something with an unknown computer system, but had been stopped by Abel. It turns out that Radu was not himself, but rather a living corpse being controlled by another member of the Rozenkreuz Orden. Enraged by what had happened, Asthe attacks, but is knocked unconscious by the flames that Radu can control.

Since she was knocked out, Asthe doesn't know how the battle was won, but is glad that her friends and Empress are alive. Shortly after the fight, Asthe cuts her hair because it was burned during the fight with Radu.

Strengths/Weaknesses: One of Asthe's biggest weaknesses is her pride. She has a hard time asking for help, even in a fight that she knows that she'll lose. She's also got a very short temper, and will jump into fights if she feels insulted enough. Even though she's loyal as can be, that loyalty can get her in trouble. She will risk her life to protect those she cares for without a second thought. She also has a bad habit of taking her anger out on Abel Nightroad or anyone around her when she gets mad.

Physically, Asthe can't go out in sunlight unless she's covered by many layers of clothing if she's outside of the Empire. The sun burns her skin and will lead to a very slow and painful death. She also needs blood to survive, but she uses synthetic blood pills created by scientists in the Empire. She can eat normal food.

Also, unlike other mythical vampires, crosses, holy water, and scripture do not work against her. It is believed that Methuselah don't have souls, so holy things don't work against them.

Abilities: Being a Methuselah, Asthe is physically stronger and faster than normal humans. She can easily lift a man and throw him without much thought. She's also a skilled fighter with a staff. She carries the Spear of Gae Bolge, a staff that can create an ionized xenon gas blade to cut through just about anything. She doesn't have any other abilities like some of the other Methuselah.

First Person: [The audio feed starts without the user really knowing what's going on. She's just kind of looking the device over and poking at the buttons.]

This is such an odd device. Its nothing like what we have in the Empire...[There's a slight pause.]

Hello? [She's unsure if she can be heard or not. Its hard to tell with this thing.] I demand to know where I am. This is not the destination I was supposed to arrive at. [There's some mild swearing in another language before she takes a deep breath.]

I do not know how I made it outside of the Empire, but I have. This shouldn't be possible on the train that I was on. It never left the Empire's borders. Is there any way to get a message outside of the city? I must let the Duchess of Moldova know what has happened and find a place to stay while the sun is up. [Travel was always a pain for her outside of the Capital when the sun was up. She really didn't want a slow death. There is some mild swearing for a moment before the speaker continues.]

I have to find a way back into the Empire. There has to be a map of the area somewhere within the city. If I can find one then I can find my way back into the Empire. [She's talking to herself now, making some plans so that she can get out of here as fast as possible as the feed cuts out.]

Third Person: Asthe didn't look a lot like herself as she stood in one of the darker areas of the platform with the hood of her traveling cloak pulled up. This wasn't the destination that she was headed for. The Duchess of Moldova had invited her out to one of her other estates outside of the Empire's capital and this was supposed to be the mid-point of her journey. It was a long trip, but one that was taken a lot easier on a train than any other form of transport. The architecture was nothing like she had seen before. It certainly wasn't like anything else in the Empire.

There was also a strange device in her hand that she had never seen before. Curious, she looked at it. She could hear voices, but how did it work? It wasn't like anything she had seen before in the Empire. Who had given it to her and why? She needed information and a way to get a message back to the Imperial Capital and probably the Vatican as well. Maybe Abel or Esther would be able to help her out of this. She doubted that Ion Fortuna, the Earl of Memphis would be able to help her with this kind of technology. He had hardly been outside of the Empire and certainly didn't have the experience that she did.

She took a deep breath to calm herself, almost unable to control the rage that was starting to build at both herself and some unknown person who might have been able to get her on the wrong train or somehow move her to another train partway through her trip. There was no use in getting angry right now, especially when there was no one around for her to take her anger out on. The last thing that she wanted was to harm a human. The Empire was working hard to try and find peace with the humans on the Outside, she didn't want to do anything that might jeopardize that.
Edited 2013-06-16 06:16 (UTC)

Re: [ACCEPTED]

[personal profile] alwaysgrumpy 2013-06-16 08:41 pm (UTC)(link)
Woo!
raindownthesky: (Default)

[CANON] Oerba Yun Fang || Final Fantasy XIII || No Reserve

[personal profile] raindownthesky 2013-06-17 11:59 pm (UTC)(link)
dynamo_hunter_a: (Default)

[Canon] Alexander Anderson | Hellsing | Reserved

[personal profile] dynamo_hunter_a 2013-06-20 07:06 pm (UTC)(link)
pessimiste: (тωσ α.м.)

[ canon ] grantaire || les miserables || reserved

[personal profile] pessimiste 2013-06-22 04:51 am (UTC)(link)
bitchesgetstitches: (Can't take the kid from the fight)

[CANON] Dr. Franken Stein || Soul Eater || Reserved

[personal profile] bitchesgetstitches 2013-06-23 08:33 am (UTC)(link)
starspangledknockers: (Default)

[CANON AU] United States of America // Hetalia (Nyotalia) // not reserved

[personal profile] starspangledknockers 2013-06-25 02:39 pm (UTC)(link)
PLAYER
Name: Dessi
Age: 23
Personal Journal: [personal profile] loyalists
E-mail: available upon request
AIM/MSN/etc: MayorOfCantown/[plurk.com profile] forges

CHARACTER
Character Name: United States of America (Amelia F. Jones)
Canon: Axis Powers Hetalia
Age: 500-ish/19
Timeline: June 25th 2013
If playing another character from the same canon, how will you deal with this?: N/A
starspangledknockers: (hands up mister ✪)

For real this time.

[personal profile] starspangledknockers 2013-06-25 02:40 pm (UTC)(link)
Personality: Amelia F. Jones is a lot like Alfred F. Jones--they are the same country. However, where the core similarities are clearly prevalent when comparing the Nyotalia strips to Alfred's personality--enthusiasm, self-importance, dramatic flare, an "act first ask questions later" attitude--due to the differences in their lives, the two are very different. Additionally, it would do Amelia an injustice to write a personality based on "what Alfred isn't"-- Amelia is still a personified United States of America; shaped into an actively excited girl and, despite the lack of resources, there are still many things that can be observed if one looks closely enough. They might be two sides of the same coin but she is nonetheless her own unique character and one I believe has quite a lot of potential to say the least.

Gender differences are only one aspect of why Amelia is who she is and getting to the bottom of discovering who she is in the first place. Still, that's a lot of material to work with--for example, not only is she physically and emotionally wired as a person who physically and mentally identifies as a female, she has lived a particular life from the female perspective of American history. In the brief bits of canon she's shown to be forceful, flashy and a bit threatening (luckily Estonia was spared from being hit in the face by her baseball bat). Amelia is a strong young woman who has learned to be decisive and push for her goals with fierce determination. She is loud, intent on being heard, noticed and paid attention to--but keep in mind she's also as strikingly independent as Alfred. That means her well-being isn't necessarily contingent upon being tended to and having her ego fed (although those are fantastic perks regardless of the situation). To survive her history, she had to be strong-willed to say the least; and as a woman she internalizes her thoughts just a little bit more than one might expect. Amelia is very proud of who she is, and intensely proud of her citizens, no matter their gender, political status or ethnicity. It's her pride and care for her citizens that ultimately drives her and pushes her to charge onward and upward (so to speak) no matter what she's facing.

Another aspect of her core personality is that pride. While it does drive her to push forward, it can cause her to stumble as pride would do to anyone else. In Amelia's case, it can cause her to appear as though she only has herself in mind. She's driven to help others and to, well, 'be the heroine', and can be so caught up in doing so that her decisions, feelings and intentions are top priority in her mind. There are subtle and sometimes blatant social cues, feelings, situations and general atmospheres she can and will miss as a result. It isn't that she's lacking in intelligence--quite the opposite--but she's so focused on one thing or another that she can easily miss unspoken feelings or situations and inevitably can and will say the wrong thing; blurting something out when she ought not to, saying something that's actually pretty thoughtless, and so on. Her pride also carries into her paranoia and defensiveness of herself. She's very accustomed to having her ideas not be taken seriously and outright ridiculed. When presented with either she will do one of the following: Ignore such accusations or fight against them; to rebel or just… prove a point because she can. Nonetheless, she does, as mentioned before, internalize things a little bit more than her male counterpart, so she may not always seem quite as oblivious.

There really is more to Amelia than meets the eye. Underneath her excitement, forcefulness and brash behavior, she does in fact observe more than one might expect. She's still a very strong and capable nation, in both body and mind. Coupled with the pride and decades--centuries--of working to keep herself and her people safe and happy, it's natural that she will become suspicious and wary of threats. It should also be noted she has a not-so-secret penchant for conspiracy theories in every field, and like Alfred, a passion for archaeology, technology--and in particular, about anything to do with space travel. All of this combines into an eclectic mixture and an almost overwhelming cocktail of a personality. Wanting to be strong, she will avoid to the best of her ability showing weakness--that is, she will smile and dig in even if the situation is bad (read: absolutely horrible, nightmarish, desperate, even hopeless). "Impossible" is a word she takes as a direct challenge and so she's not only defensive but highly competitive.

Amelia is vibrant, diverse, strong, and a very complicated lady. While she can be almost insufferable, intensely stubborn and highly combative, she is intelligent, organized, extremely creative, and also quite compassionate and giving. The only reason it wasn't difficult to stuff such a fascinating personality and history into this girl is because her heart's big enough to contain this much awesome. Explaining where to put her ego is another matter.

History:

The history of the actual nation of the United States of America can be said to have its origins during the centuries of exploration in the middle of the last millennium. With the Dutch, French, British, Spanish and Portugese alone braving previously unknown seas, trade and colonization began to familiarize Europe with the American continents. European settlements began to appear as early as the 1500's (the oldest city in the United States that has continued on to this day is St. Augustine, Florida--founded in 1565). It is most likely that Amelia was found by the Nyotalia versions of England and France, mirroring Alfred's Hetalia canon history. Continuing on, as trade brought wealth from the New World to the Old and back, Amelia grew alongside the east coast colonies that she represented; a product of the indigenous peoples of North America and the eclectic mix of British, Dutch, French, Spanish and other European, and African colonists. The exchange of ideas forged in a new frontier affected her from an early age and always as she grew, up to the time of the 1700's where the European empires were still very much at odds and trade was beginning to flow from the East in earnest. Cultural values such as independence and equality began to thrive in the New World. Despite the ongoing institution of slavery, many saw the now established American colonies as a second chance--rich or poor, it was believed that resources and work could be found there.

Due to the expenses of travel across the Atlantic and a series of misunderstandings, mismanagements, and restlessness on the part of some of the American colonies, dissent and eventually rebellion sprouted. The idea of a new "free" nation where the people could be represented financially closer to home rather than across the ocean became a popular one. Amelia rebelled from the British Empire and managed to become her own free nation, separate from Britain. Having had close cultural ties with the Isles and of course having been raised by Nyotalia's England, Amelia's feelings regarding England are complicated at best. At any rate, the fledgling nation had to scrape her way into financial and governmental stability. Despite the assistance from Prussia and France, America couldn't exactly repay the war debts, and so she began her independence steeped in the issues she'd fought during the war: Taxes. (Note: Although France bankrupted herself while helping America, America was unable--and somewhat unwilling--to help assist France during the French Revolution of 1789)

Real "American" consolidation, as a country in its own right, really began after the War of 1812--originally sparked as a dispute between America and Canada, who was still under British rule. Distracted by Napoleon Bonaparte's marches across Europe and the growth of her empire, England could divert only so much attention to the conflict. As time went on, immigrants flocked to the United States, and Amelia grew in strength and political standing. As the federal government and state governments were at odds with each other, their frustrations reached boiling point with the culmination of the American Civil War. As Amelia tried to find her identity as a nation, the more industrialized northern states benefitted from the starkly agricultural south. The rights of the state governments clashing with rulings of the federal government came into heavy question, along with the issue of slavery-- free labor upon which most of the southern plantations (that provided the country's staple crops) were economically based. The changes Amelia underwent were painful and at high cost. More of her citizens were killed in that war than in the rest of her wars combined. This war lasted only four years--1861-1865--yet it tore the nation in two and still there are scars; tender cultural topics that are best left untouched even today. With Amelia left broken, she and her people began the Reconstruction Period. (Slavery had been abolished but racism and segregation remained legally prevalent until the 1960's.)

The time after the American Civil War is known as Reconstruction as much of the land had been torn, burned, and scarred by battle; not to mention the economic and political issues, and the devastated population posed problems as well. With the height of the Victorian Era in Britain and involvement on the part of America with Japan, China and the Philippines (let's not forget the Spanish-American War!) Amelia finally began to grasp at the chance to carry change and prosperity across the breadth of the continent. This period is also referred to as the Gilded Age, where the first skyscrapers began to rise, many of the foods we're familiar with today began to be produced en masse, and culture, ideas and scientific progress really flourished. Electricity and indoor plumbing played an extremely large part in all of this, needless to say. During all of this, Amelia fought racism, sexism, and for the chance to be heard. She often hit the pavement as an activist for women's rights and equal rights for every citizen. Prosperity often came before cultural change, but she nonetheless persisted.

America settled into a policy of isolationism and attempted to remain uninvolved in the First World War. Given that she could no longer properly disguise herself, she assisted the Allies with scientific advancements and as a nurse in the field. Chances are however, if she found the opportunity to engage the enemy in a dogfight, she did it. The Great War brought vast change to Europe and it carried over to America as well, leading straight into the 1920's--years of the Prohibition of alcohol, the resulting unprecedented rise in organized crime, and the market crash that devastated the international economy at the end of the decade. Again, change came at the cost of--perhaps in spite of the suffering of the nations and their people. With the world patching itself together, Amelia scraped her way through the Great Depression and the American Dustbowl--sick, hardly able to breathe, but determined to keep going. The American spirit continued to remain resilient even with the start of the Second World War.
The attack on Pearl Harbor in Hawaii acted as a sudden snap. Amelia--the United States of America joined the war effort with the Allied Powers.

The previous decades had been chaotic. Times could be said to be less simple due to industrialization, the advent of mass produced products, electricity, automobiles, and the continuation of cultural strife centered around civil rights. Now, Amelia found herself woefully unprepared for the technologically advanced Axis Powers in Europe and in the Pacific. The American people geared up for war. Practically overnight, the American military and all its industries bolstered itself for the war effort. Amelia poured herself and all her energy into fighting in the name of the freedom. War changed her, her people, and the rest of the world. As a result of the war, the economy boomed and the United States emerged from it as a world superpower with a massive military and burgeoning industry. (The population also boomed--soldiers returning home to their wives or to girls they'd left behind began a decade-long time known as the "Baby Boom.")

The West's fear of Communism by this time wasn't exactly anything new, but a fresh wave of Red Scare began to roll across the United States. The world had entered the Nuclear Age and the Soviet Union sat in the East--the Iron Curtain split Europe. Prussia (East Germany) and Germany (West Germany) who were recovering from the Second War. As emerging superpowers, the Soviet Union and the United States began an arms race that spanned across nearly four decades. It culminated in the first man into space, into satellites orbiting the Earth, and the first man walking on the moon. Tensions were so high that America developed an intensely paranoid complex especially concerning espionage and Russia. Through the 50's-70's, the Korean and Vietnam Wars were "police actions" to "contain" the threat of Communism. Amelia's people were largely uninvolved in the Korean War, but unlike World War II, Vietnam divided the nation and rocked Amelia to her core with even more world-shaking changes.

In the 1960's, the earliest of the Baby Boomer generation were beginning to rebel against mainstream culture. The utilitarian world of the 50's that had grown from a post-war America seemed to be too much for the diverse and ever-changing populace. This decade is most famous for the rise in rock and roll, the height of the Civil Rights movement, and what became known as "counter-culture"--a spirit of rebellion that in itself became a culture, blanketing hundreds of tinier cultural phenomena. People at large finally had a voice with the advent of television and international broadcast radio and pictures. The 70's and 80's dragged the old mindset of the now elderly generations kicking and screaming into a new, brightly lit world of miniaturized computing systems and wireless technology. At last, due to economic decay and inner corruption--and generally because I'm guessing people were fucking sick of the paranoia, atomic scares and tense secrecy--the Soviet Union dissolved and the Berlin Wall fell at the end of the 1980's.

With the modern era, Amelia has enjoyed the status of world superpower. Although the economic downturn due to the long fights over oil (spanning since the 1800's) and political blunders during the Cold War has set the United States into a recession and therefore a cold, Amelia's spirit is as stubborn and determined as ever.
starspangledknockers: (bitches with guns ✪)

[personal profile] starspangledknockers 2013-06-25 02:41 pm (UTC)(link)
Strengths/Weaknesses: America's strengths include her literal and terrifying physical strength and endurance, as well as a variety of skills in sports, most notably marksmanship. She has a fascination with heroes and good guys (and gals!) saving the day, so naturally she reads most comics she can get her hands on. You can also give her a machine and she will learn to operate it in a flash. Weaknesses involve her hidden insecurities, her paranoia, and her obsessive yet sometimes-okay-very-often-it's-fleeting attention span. She has a surprising amount of insecurity about her body image and can be strikingly defensive when certain subjects come up in conversation (sexism, for example).
Abilities: First, there's the usual list when it comes to playing personified nations ("the usual" being that due to them being nations and not quite bound by mortality, there are a few things that are unique to them.) Example: Longevity--in general terms, their age depends on their growth and status as a nationstate; as well as their strength economically, culturally and via their government/military. This America appears to be physically 19 despite having been alive for much longer. There's also rapid healing, and what I like to refer to as "more hit points"; i.e., they're far more durable than your average human--it takes a lot more to take them down when fighting person-to-person. They're practically (so not quite) immortal, they can take a lot of hits, and they heal very quickly. In Amelia's circumstances, she's been gifted with incredible super strength; exactly like her regular-canon male counterpart.

Relationships to Canon Characters: N/A

First Person:

Dear_Mun post 1
Dear_Mun post 2

Third Person: (placed in towerofanimus:)

The jacket still retained its musty worn leather smell, and brought with it memories of other smells, and of sights and sounds and feelings too. That's why she kept it donned, clutched it with tight fingers when no one was looking. Amelia had allowed herself to shake briefly and release what tension she could before having headed out through the creeping paths of the tower. A goal burned in her mind, seared there continuously by the heat of a sense of justice. That sense had always been stoked ceaselessly like mighty bellows that never went out, even if it waxed or waned to extremes. As she went for the viewports, the burn sparked bright and blue through her eyes--to see her world with those eyes as the first step to exposing and toppling the hacks responsible for all of these kidnappings, these torturous rooms and creepy halls. Amelia's nature demanded she do something to challenge the balance a tyrannical few had set for the innocent many.

The young nation stepped up to the viewports, supposedly said to show the dead worlds of those who dared to peer through them. Ever defiant and hiding the nervous warnings in the back of her mind, she brushed a lock of hair from her face and looked through the port.

"There's no going back now," she thought.

At first, there was absolutely nothing; nothing with some kind of substance, an emptiness that Amelia didn't understand.

Beginning immediately with Amelia staring through came a sense of dread. As her eyes adjusted, the dread grew, as did a feeling she couldn't put her finger on--the latter was an old sensation that brought on thoughts of loneliness and fear she had long since grown accustomed to pushing away in order to keep going. The dead world was hard to ignore; more difficult than casting aside the so very human survival instincts that might've kept her from sprinting the breadth of a battlefield amidst cannonballs and flying bullets all screaming through the air, skirts hiked up and flying over the men strewn screaming on the ground. This was different, a bad, awful kind of different, because there really was nothing; nothing to die, because it was already dead.

In her exploring and searching through the port, she had failed to take into account the stale sensation growing in her stomach constricting her chest cavity. She'd done her best to ignore it while she tried to look for any sign of… of anything, but the more she looked the more every dark shadow and every body and every destroyed, burned thing drove home the point she'd begun to realize she so desperately tried to avoid from the start. There was no movement, no light, no breath of air, not even the stars echoed their comforting lantern-like guidance that had always fascinated her. The very coping mechanisms that attempted to shield Amelia were undoing their own work. Her hands began to shake, and the overpowering stench of stale dust and rotting decay filled her nostrils, but she couldn't tear her eyes from the broken world, from her broken world, her own body--its people, its landscape, all dead, a punchline entropy delivered succinctly to the ironic response of utter crushing silence.

Not until her vision blurred over with tears did she realize she had begun to cry. Not until she stumbled back from the viewport did she realize she screamed--was screaming as she looked through. The overwhelming tide had become too much, had broken over her and wrapped her up in not purely abject horror but searing pain. Empty pain. The scream was a terrible sound, a low, loud, resounding wail of those inner bellows being wiped from existence by the inconsolable despair. A sister--a mother in grief, unfiltered mourning even when her knees gave way and she slumped down against the wall.

The feeling was death. Complete death. Annihilation. So hard a blow it was, the weight of over three-hundred million rending a gaping hole of nothing through her, Amelia could not yet have processed what it actually meant. All she could have done and all she did was collapse there and cover her mouth to keep from screaming all over again. It was not unlike being torn in half--

--It was far, far worse. It was the sense of failure, not just understood but truly felt because her failure led directly to her own destruction.

The pang of the mighty death rattle sent America into shock. And so she curled in her jacket right there and did not move except to breathe, shallow and heavy; and the familiar smell of aged leather no longer offered any sense of comfort.
kickassqueen: <user name=lilt> ([m] pound it)

[CANON] Charlie Bradbury | Supernatural | Reserved

[personal profile] kickassqueen 2013-06-26 05:48 pm (UTC)(link)