The technology in Ruby City is an odd amalgam. The lighting and heating seems quite modern, but there is no sign of any television/video/computer technology outside the handheld communicators. Additionally, though the streets are paved or lined with cobblestone, there is also no sign of vehicles to travel these streets.
We've noticed recently that there seems to be some confusion over exactly what technology is present and readily available in Ruby City, and how it works. We can only apologise as this is our own oversight, and this post has been written up in an effort to clear any issues up. Feel free to comment if there's anything that still seems unclear, or if there's anything we haven't covered.
The pocketwatches received by each resident on arrival are communication devices and are capable of the following:
- Text (including various colours)
- Private communication
- Taking/Sending images
- Recording video/audio
- Providing an anon function
The watches are not
- Transfering data from devices not connected to the network (ie phones, music players, laptops)
- Playing music (unless recorded onto the watch itself)
- Providing games
- Any kind of internal self-aware VI function
- Allowing the user to pretend to be someone else
- Automatic archiving (though conversations can be manually saved)
Additionally, the communicators do not function more than ten feet
inside the catacomb entrances, with the exception of the cavern containing the underground lake.
The plumbing and heating in the city is fairly modern, with flushing toilets and running water fed from a water tower situated towards the city outskirts. Waste feeds down into a sewer system under the city which is explorable, but... why would you want to? Individual boilers are attached to each house and also work via gas - don't let your pilot light go out! The lighting is also fairly modern in appearance, but on close inspection no wires or power generators are able to be found. Fireplaces are wood-burning (or coal, if you can get it).
Kitchen appliances are fairly basic. The stoves run on gas, with canisters available in the general store to be changed when it runs out. There are no electric kettles, microwaves or electric coffee-makers. Refrigerators are very early models with each unit set on top of an ice box for freezing purposes. Of course, in the winter, you can always store things outside.
There are no electrical outlets, so we're afraid to say that if your character brings a laptop/phone/ipod shuffle in with them, it will work until the battery dies and then there is no way to recharge it. Exceptions to this would be if said technology runs using magic, can be modified to run using magic (granted that there is someone around who can do this), or if some bright spark manages to cobble together a generator and you don't mind risking frying your equipment.
Though the apartment blocks are four or five floors in height, there are no elevators. Enjoy the stairs!
The stores do not stock anything that runs on electricity and the food provided is mostly fresh produce and raw materials. Hardware and tools provided will be rudimentary and the only modern convenience that is frequently resupplied is batteries.
Older technologies such as antique analogue radios are available for scavenging purposes - maybe someone can make use of them?