rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
pectoral: (Default)

[personal profile] pectoral 2013-08-18 08:50 pm (UTC)(link)
I think I've got it right now. So sorry for the trouble!
agreatandnoblethief: (I am the great thief!)

Re: [ACCEPTED]

[personal profile] agreatandnoblethief 2013-08-18 09:29 pm (UTC)(link)
Thank you so much!
nonesodangerous: (i will follow you into the dark)

[CANON] TIERIA ERDE || Mobile Suit Gundam 00 || expired reserve

[personal profile] nonesodangerous 2013-08-18 10:55 pm (UTC)(link)
PLAYER
Name: Shiro
Age: 24
Personal Journal: [personal profile] virtue
E-mail: ineffable_apples[at]hotmail[dot]com
AIM: nonesodangerous
Plurk: [plurk.com profile] planetarian
Tumblr: [tumblr.com profile] walpurgisdawn

CHARACTER
Name: Tieria Erde
Canon: Mobile Suit Gundam 00
Age: Real: ??? Apparent: 18-25
Timeline: Directly after season 1.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Cold, self-righteous, paranoid - you could choose any number of unfortunate adjectives to describe Tieria. His connection with Veda, the supercomputer that governs the world and his position as one of Celestial Being's Gundam Meisters has given him a gargantuan sense of pride in both himself and his abilities. Despite his responsibility for maintaining the safety of the mission by constantly analysing both the crew around him and his fellow Meisters, he has poor skills in connecting with other people.

However, as events progressed throughout Season 1, his ego definitely took some knocks. From nearly losing several battles to having his connection severed with Veda, Tieria soon found out the hard way that he was programmed for humility. Having found the need to re-evaluate his life and purpose, he turned to the people around him for support - and they gave it to him. His faith both in humanity and in his comrades grew. In particular, the bond between him and his fellow Meisters became stronger, and above all, it was Lockon Stratos that he placed his newfound faith in.

This was a mistake.

As the fight with the United Nations drew to a climax and Celestial Being found it harder and harder to hold their own against them, a critical blow was dealt. Lockon was killed after going into battle injured despite Tieria's protests, and it devastated Tieria and his comrades. Going into the last battle with only the thought of avenging Lockon's death to spur him on, he fought recklessly and eventually his Gundam was destroyed. As he lay drifting in space, he accepted his death calmly, and blacked out.

In canon, he's rather disappointed to wake up and find he's not dead, as he'd been hoping to see Lockon again. The chances are, he's not going to be too impressed with Ruby City either, unless he can find Lockon, of course. His demeanour as of his arrival will probably be both gloomy and confused, because this definitely wasn't what he was expecting from the afterlife. He'll be aloof and distrusting - but he will eventually warm up to the others that have found themselves here, and hopefully find a new purpose in life.

Generally speaking, Tieria dislikes anyone who doesn't listen to him or take him seriously, and you'll have a hard time earning his respect. However, if this miraculous feat is somehow accomplished, he will follow you to the ends of the earth. This is not something to be sniffed at, as even though his skill with computers will be largely wasted at Ruby City, he is still a Gundam Meister. This means that he is an elite paramilitary-trained pilot, fighter and field operative, and while he lacks the inspired finesse of Sumeragi Li Noriega, he can still perform as a capable tactician and commander.

Background: A wiki link for convenience.

Abilities: Most of his abilities will be irrelevant in Ruby City, as they primarily concern his nature as an Innovade - that is, a genetically engineered humanoid that was created to advance humanity's colonisation of space. He will not have access to Veda or to his Gundam, so his use of Quantum Brainwaves will be limited. However, if there are any other beings in Ruby City of a robotic or psychic nature, he may be capable of some sort of mental communication with them. (This can be ascertained in permissions posts.) As mentioned above, he is a competent tactician, and excels at performing in small-group teamwork.

His body is slightly more hardy than the average human's, and he can take damage that could be considered fatal to a normal person (such as a shot to the chest) as long as he doesn't bleed out - his actual existence resides in the nanomachines within his bloodstream.

First Person: [As the feed clicks on, there's mild surprise apparent on Tieria's face - he hadn't expected this device to be of any real use. After all, it didn't seem to have any sort of computerised technology in it, and what would it be able to do without that? A lot more than it should, it seems.] I need access to a database of information about this place, and I need it now. Directions to a library or any other public terminal point will be required.

[There's a long sigh, and Tieria is seen pinching the bridge of his nose.] In the extremely unlikely event that no such database is available, I'm going to need a volunteer with a free afternoon, an infinite supply of patience, and a lot of answers.

And then some glasses. And a change of clothes, I suppose, and...

No, just answers first, please.

Third Person: Tieria couldn't say that he had any concrete ideas about the afterlife. He didn't subscribe to any particular religion, but had been fairly confident in some sort of nebulous idea of there being something after death.

And this... this was something, all right. It just wasn't really the something he was expecting. Ruby City wasn't exactly a horrible place, but he thought there might be more evidently heavenly qualities. Soft, bright lights, flowers, even some sort of feasting hall would have been expected.

Sitting outside a train station in the pouring rain, hunched over in the sticky, uncomfortable flight suit he'd died in - that wasn't. There didn't even seem to be any sort of wi-fi to speak of - nothing registered on his peripheral technological senses at all, actually. It wasn't like he had any right to complain, though. He found himself thinking that he didn't actually care about any of it, about how it looked, or how he looked, or whether there was even anything to eat...

None of it mattered. Not if he came here for a reason.

Where are you, Lockon? he thought. And with that, he stood up and took in his surroundings, pulling off his helmet for a better look without rain streaking the visor. His hair, already damp with sweat started to slick to his face in the downpour. He pushed it out of his eyes, tucked his helmet under his arm, and started walking away from the station. Towards whatever sort of life he was going to find in Ruby City.
f_steak: (Trio - TASTES LIKE CRAP!)

[Canon] Chie Satonaka | Persona 4 | Reserved

[personal profile] f_steak 2013-08-19 04:43 am (UTC)(link)
waywardbird: (001)

{canon} Jason Todd | DC Comics | Not Reserved

[personal profile] waywardbird 2013-08-23 04:12 am (UTC)(link)
libriomancy: (Default)

Dathanyu | Original Character

[personal profile] libriomancy 2013-08-24 06:34 am (UTC)(link)
lifewithoutrest: (ooc: legs; director's chair)

[CANON] Helen Magnus || Sanctuary || No Reserve || 1 of 3

[personal profile] lifewithoutrest 2013-08-24 06:43 am (UTC)(link)
PLAYER
Name: Ashley
Age: 22
Personal Journal: [personal profile] ashesandwine
E-mail: sentientmist at gmail dot com
AIM/MSN/etc: formallyintroduced

CHARACTER
Name: Helen Magnus
Canon: Sanctuary
Age: 275 (real) | 40s (apparent)
Timeline: Post Series
If playing another character from the same canon, how will you deal with this?: N/A
lifewithoutrest: (ooc:  coffee)

[CANON] Helen Magnus || Sanctuary || No Reserve || 2 of 3

[personal profile] lifewithoutrest 2013-08-24 06:45 am (UTC)(link)
Personality:
While her longevity has been a blessing in her work, it has often been a curse in other ways. Imagine knowing you will outlive virtually everyone you love. This is a reality Helen lives with every day. She is painfully aware that she will likely lose anyone she gets close to, either through her work or to age. Perhaps some of her most significant losses were those of James Watson, her partner and colleague of more than a century, and her daughter, Ashley. Over time, this awareness has come to have a significant impact on the decisions she makes and the relationships she has.

Though she sometimes appears soft, there is no question Helen is strong, capable, and passionate about her work. We see exactly how far she is willing to go in order to protect her work when we learn about The Five hunting down Adam Worth. It is also seen in the countless times she has risked her life for the Sanctuary. However, upon first meeting her, she can often seem distant. In truth, she is quite the opposite.

Helen is a very guarded individual, as much out of necessity as anything else. The unknown length of her life, and the uncertainty of her work has left her reluctant to open up to another person. Those she allows behind her walls are few, and she selects them carefully. It means a great deal if she is willing to open her heart to you, or even simply be herself in your company.

This is not to say she is shy about intimacy. She is comfortable with herself and her body, and she is surprisingly fond of physical contact, knowing that a simple touch can often mean more than words. This is most obvious when she is with those closest to her, especially with her daughter. Her body language is more apt to voice her thoughts than she is, and if one truly hopes to gain insight into her emotions, they need only learn to pay attention to her eyes.

Helen is confident, occasionally to a fault, but she also tends to take others’ burdens as her own. She harbors a tremendous amount of guilt, often blaming herself for circumstances beyond her control. While she makes it a practice not to hold regrets, her mistakes and failures are rarely far from the surface, influencing her methods and actions.

Though Helen has lived too long and seen too much to follow any specific religion, she has a great deal of faith. She is very spiritual, in her own way. She does believe there is something greater than herself, and at times, she draws strength and comfort from that belief. Still, what truly keeps her waking up in the morning is her work. She has devoted nearly her entire life to ensuring abnormals are given protection and common courtesy, while also working to protect humans from those abnormals too dangerous to be allowed freedom.

One of Helen’s more interesting qualities is her sense of humor. It is very dry and occasionally almost unsophisticated. This is usually only seen when she is in the company of those she considers close friends.

Underneath it all, Helen is caring and compassionate in everything she does, giving to others more than she would ever consider taking for herself. She is a very unique individual who has lived through things most could not imagine, but she takes it mostly in stride. Her work is never finished, and she will not rest until it is.

Background: @ Wikipedia

Abilities:
Because Helen has lived for more than a century, she has an impressive body of knowledge and a great deal of experience. This has also given her a longer view of things, allowing her to understand the world in a different manner than most. We understand that history repeats itself because we have read the textbooks. She knows because she's watched it happen. Living so long has also given her decades to study a variety of topics, as well as practice a number of different hobbies

-- Longevity: During an experiment in which she was injected with a serum derived from vampire blood, she was graced with extreme longevity. She still ages, but incredibly slowly. This is why she appears to be in her mid-forties, though she is well over 100 years old. I will point out that while often viewed similarly, this is not the same as immortality. Helen can be injured or killed just like any other human. At most, the blood may have provided her with an added resistance to illness and somewhat improved healing, though this has never been made entirely clear within the series.
-- Education: Unsurprisingly, given her advanced age, Helen has had more opportunity than most to further her education. And she has definitely made use of it. As a result, she has several doctorates, including medicine, xenobiology, cryptozoology, and teratology. While her primary focus appears to be medicine, her work requires the active practice of each of these degrees. Due to the nature of her work, studying abnormals, she has a vast knowledge of a variety of physiologies.
-- Language: Having had decades to learn, and having lived or visited many different regions, Helen also has an extensive knowledge of several different languages. Among those which she can read, write, or speak (or a combination of the three) are Italian, Zulu, Cambodian, Norwegian, French, German, sign language (American and British), Morse code, Japanese, Greek, Spanish, and of course, English.
-- Combat: She has a familiarity with a variety of different weapons, including those invented by people within her network. However, she is most commonly seen with her handgun. She is also highly skilled in hand-to-hand combat.
-- Other: While most of this is based on headcanon or interviews, I tend to believe Helen is both artistically and musically inclined but has had little time to practice in recent years. I also suspect she has a hidden talent for cooking, though she rarely puts it to use.

This list is probably not nearly all-inclusive. She has over a century's worth of learning and experience to draw on, and sadly, I'm not nearly as talented as she is.
lifewithoutrest: (ooc:  whimsy)

[CANON] Helen Magnus || Sanctuary || No Reserve || 3of 3

[personal profile] lifewithoutrest 2013-08-24 06:46 am (UTC)(link)
First Person:
[The gentle rocking of the passenger car slowly draws Helen awake, blinking slowly at the unfamiliar surroundings. She doesn’t remember boarding a train. How had she gotten here?

Then, little by little, it starts coming back to her, more than a year’s worth of memories filtering back into her mind. It seems the city hasn’t quite grown tired of her, after all. At least, they’ve foregone the catacombs this time, allowing her to arrive in a more traditional manner.

When the train finally pulls into the station, she doesn’t hesitate to step onto the platform, taking in the sights around her. Everything seems just as she remembers it, and she can’t help but feel like she’s coming home.

Searching her pockets for the newly comforting weight of the pocket watch, she sends out a simple broadcast, hoping at least a few familiar faces are still about.
]

It would seem I simply can’t stay away. I expect I have some catching up to do.

Third Person:
(For context, this takes place shortly after Helen lost her daughter.)

Helen ran her hand lovingly over the banister as she slowly ascended the staircase. Too often in recent years, she used the elevator to navigate between floors, but not tonight. Tonight she wanted to feel the smoothly polished wood beneath her fingers, reacquaint herself with every blemish, every imperfection in its surface.
 
Most of the marks were old, familiar, but some of them were newer, foreign. Those marks received the most attention. She studied each carefully, learning their shape, their texture, committing every single one to memory. Each mark was silently filed away, added to her Sanctuary’s identity.
 
Reaching the landing, she caressed the banister a final time before moving down the hall, fingertips lightly trailing across the wall as she walked, relishing the tactile sensation. Her heels sank into the carpet, leaving temporary indentions in her wake that vanished moments later, disguising her path.
 
Her step faltered, palm pressing flat against the wall as she reached the heavy oak door once belonging to her daughter. She hesitated before reaching out, gently twisting the brass knob, allowing the door to swing open of its own accord. For a moment, she stood frozen in place, peering into the darkness as though afraid of what lurked in the shadows.
 
With a shaky breath, Helen took a step forward, then another, and another, until she was standing next to the neatly made bed. Sitting on its edge, she smoothed her hand across the comforter, the texture familiar from so many nights spent holding Ashley after her nightmares.
 
Slipping off her shoes, she pulled her feet onto the bed, stretching out on top of the covers. Clutching the pillow tightly to her chest, she breathed in her daughter’s familiar scent, her tears already beginning to fall.
masked_stag: (Default)

{ [CANON] James Potter || Harry Potter || no reserve || 1 of 1 }

[personal profile] masked_stag 2013-08-25 12:18 am (UTC)(link)
nauticalnightmare: (i'll forget about our life)

[Canon] Eridan Ampora | Homestuck | Reserved

[personal profile] nauticalnightmare 2013-08-25 06:44 pm (UTC)(link)
cerebrallydetached: (Default)

Jefferson | Once Upon a Time | Not Reserved

[personal profile] cerebrallydetached 2013-08-25 07:39 pm (UTC)(link)
PLAYER
Name: Abby
Age: 22
Personal Journal: [personal profile] xherrdoktor
E-mail: senpainoticesyou [at] gmail
AIM/MSN/etc: xherrdoktor

CHARACTER
Name: Jefferson
Canon: Once Upon a Time
Age: 29
Timeline: post Hat Trick
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Jefferson is much more than a tea-drugging, gun-toting kidnapping madman.

Like many who live in Storybrooke, he has a fairytale land counterpart. Essentially, he has three. In chronological order, there is dapper and self-serving 19-year-old Jefferson, who was in cahoots with Rumplestiltskin and involved with manipulating Regina, single parent Jefferson, and Jefferson trapped in Wonderland. These parts all influence how he is when we see him in Storybrooke.

When Jefferson was a portal jumper, he is young and cares for no one but himself. He dresses flashy and even his body language is elaborate. He has no concept of personal space, and even upon meeting Regina for the first time, he has no issue with positioning himself far too close. While he isn’t a bad guy, he knowingly works for the scariest mofo Fairytale Land has to offer. Unlike many people Rumple works with, Jefferson apparently doesn’t have a fixed price for their dealings. It boils down to ‘take however much gold you think your time was worth’, and in turn, Jefferson was able to mass some kind of fortune.

He has extremely lax morals; not only does he not have a problem with aligning himself with notorious bad folks, but he doesn’t mind being an active participant in devious things as long as he gets what he wants out of it. Thus he’s partially responsible for Regina getting toward the path of becoming the evil queen.

As a parent, we see an entirely different side to Jefferson. A lot has happened since his portal hopping days, and he’s not only learned a lot but he’s lost a lot as well. He lives in poverty and puts all his time and energy in being a good father for his daughter, Grace. It’s safe to assume she’s the only thing he’s ever cared about with the exception of himself. She makes him selfless, and he would do anything for her.

That includes going against his better judgement. Jefferson has always been weak, and if someone knows what buttons to press, he’s easy to manipulate. Of course, there’s no better person to do the manipulating than Regina. There’s a shared history implied, that we don’t get to see, but it’s safe to assume that he worked with her some until he had Grace. It’s thanks to his foolishness in trusting her just a little that gets him trapped in Wonderland. Then again, it’s easy to say it’s not trust so much as a combination of reluctance and the drive to be able to provide for his daughter and give Grace anything she’d ever want, which Regina promised.

The “Mad Hatter” aspect comes into play while he’s in Wonderland. A combination of mercury and being forced to repeatedly make a hat to get him back home- which he knew to begin with wouldn’t work- was enough to drive him mad. All he wanted was to get back home to his daughter, and that was his only driving force. Without her, he lost everything that ever mattered. It’s also Wonderland where he gets the scar around his neck, from being decapitated by the Queen during his questioning.

In Storybrooke, the Jefferson we see is different from all the others. Like everyone else, he is cursed, but his curse is to remember his real life. He has a double consciousness, so to speak, for twenty-eight years, while the rest of Storybrooke is functioning like the folks from Groundhog’s Day without any recollection of who they are.

He’s there because Regina wants him to be, and he remembers for the same reason. He’s given a huge home, filled with everything he ever wanted to provide for Grace. Every day, he’s had to watch his daughter be raised by another family, by another man. There’s a great deal of possessiveness there, and he can’t stand the thought of being replaced.

By the time Emma arrives in town, he’s bitter, lonely, and absolutely desperate, firmly believing if he can just get a hat to work, he can take his daughter to their real home and she’ll remember him. It’s desperation that leads him to kidnap Mary Margaret and Emma. (And yes, he genuinely was trying to save MM as well, in a roundabout way. He at least prevented her from getting herself hurt or killed, and as a bonus he got Emma where he wanted her.)

He’s still good at making the best decisions ever, and his desperation only fuels that. Hence why he felt like he had no choice but to drug and kidnap to get Emma to help. He’s still as sassy and sarcastic as he was when he was younger, and operates in grey areas even if he is a bit unhinged at times.

He doesn’t have it in him to actually kill anyone, but he isn’t above manipulating things in his favour to get someone else to do the dirty work for him.

Background: here

Abilities: ten times world sass champion He has the ability to travel to other worlds when he has his hat. Also talented at making hats, sewing, and other crafty things.

First Person: from entranceway

Third Person: and from a psl