rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
fingerprint: (008)

[OC] Hyperion Crius | original - The Code

[personal profile] fingerprint 2013-03-25 01:26 am (UTC)(link)
PLAYER
Name: Noodles
Personal Journal: [personal profile] cupnoodles
E-mail: shootthamoon at gmail dot com
AIM/MSN/etc: n/a


CHARACTER
Name: Hyperion Crius.
Age: 27 years old.
Appearance: Standing at 1.85m (6'0") tall, Hyperion has a relatively broad but not overpowering stature, long legged, carrying himself slowly but swiftly. Dark eyes and light hair, Hyperion gives his appearance only the attention it ultimately needs, often seen unshaven with messy hair. Hooded jackets and jeans are a constant, gloves and cigarettes kept in his pockets, all comfortable but slim in order to leave as little trace behind. His speech is paced, unconcerned and approachable, often using his hands to entertain himself idly.

Chosen PB:


Played by Ryan Gosling as seen in Blue Valentine.


Personality: Tall, lean but muscled, Hyperion's presence can be imposing or welcoming, depending on the mood. There are some changes from the man he used to be, humble, kept to himself and easy to get along with, and not always the brightest crayon in the box. With a hint of a smirk in his lips and heavy thoughts behind his eyes, Hyperion generally presents himself as a calm, collected but friendly man, polite enough to keep a conversation going with a hint of humor. His opinion and help is easily offered, but his true intentions are often concealed. He is a man that believes nothing is entirely lost, nothing is set in stone and he lives his life according to such.

The relationship with his family - namely his siblings - plays a very important, if currently secondary, role in his life. Apollo was the brother he considered an equal, even felt protective towards, despite his position as the leader in the group of superheroes battling against Helios. The latter was once someone Hyperion looked up to, being the oldest and the most collected of the triplets, the most likely to succeed in whichever endeavor he decided to pursuit. To the most part that turned out to be true, but unfortunately in all the wrong ways. Hyperion now lives his life trying the most to avoid those aspects of his life, to be his own person, away from his past and from the reputation that sometimes still follows him around. He thrives in being inconspicuous, wants no more than to be the person you know but don't necessarily remember. Whatever he once had with or against his brothers is now behind him, a past that still sort of haunts him when he allows it - or least expects it - to. His past is a story he doesn't share with ease.

Keeping his hands to himself and his eyes distant, Hyperion prefers to be conversing with one person at a time, to know about them, be it their hopes and dreams or weakest points. He doesn't necessarily struggle in group situations, simply finds himself naturally avoiding them in order to have an easier time keeping his secrets to himself. He reacts with supposed indifference to antagonism, though it'd be incorrect to say he can't be upset, and tries to maintain himself neutral in conflict. Neutrality would be the word that best describes Hyperion, in fact - he lives to serve his interests above all else, strives to keep himself safe and trusts that no one else can do that job for him. Even in his days as a superhero he kept to himself during missions, for the most part, and was a quiet, if approachable contribution to the team. The less involved he has to be, the better.

World Information: Simply put, Hyperion hails from a universe very much like our own, but populated by superheroes and villains with their respective, secret alter-egos, in the same vein of the Marvel and DC universes. Super powers are discovered by accident, for the most part, and both prejudice and privilege is reserved to those who make use of them.

History: Youngest of the Crius triplets, Hyperion was born into a humble household, his parents struggling physically and financially to keep up with their recently grown family. The boys were raised to the best of their capabilities, and all three were rather fond of each other, despite rapidly differing personalities. Helios, the first-born, was the most outgoing of the three, the one who could gather a crowd and keep it entertained with the most ease; Apollo would become a bit of a hermit, more interested in gathering knowledge and finding new flavors to eat than socializing; finally, Hyperion was neither here nor there, easy-going and simply happy to follow the crowd and contribute with his own opinion whenever he felt prompted.

Growing up in their world's circumstances proved to give them considerably unremarkable lives, up to a point. Then each in his own time discovered he had an unique ability, and things obviously began to change within the household. Helios was gifted with the ability to control technology; Apollo was an extraordinary finder and keeper of knowledge, and Hyperion could maneuver around the laws of present time.

They were still given a proper education, encouraged to have normal lives, but Helios turned out to be the most dissatisfied with these arrangements. He took it upon himself to lead a strike out and bend the rules, ultimately breaking the law. This caused him to become an outsider, namely with his family and brothers, and his psyche quickly started to give way to something more sinister. By the time Helios disappeared he'd already become a supervillain.

The family was heartbroken - most of all Apollo. If he'd ever had ambitions in his life before, he gradually became obsessed with the loss of his brother and the idea that he could - had to - be brought back. One year after his disappearance Apollo had gathered a group of superheroes not-so-secretly hoping to go after Helios and thwart his ongoing plans. Hyperion was asked to join, believing there either had to be some other way to to bring Helios back - not just to their home, but to the same person he used to be - or none at all. Reluctantly he agreed, and a superhero persona was invented to aid him in the process.

Hyperion's career as a superhero was, unfortunately, not very brilliant. He had a helpful skill and the necessary strength, though his low resources and dependence on Apollo to manage their strategies slowed him down. The operation they organized together had the one and only intent of bringing back Helios, blindly hopeful that they'd succeed if they kept at it long enough. That's what Hyperion believed, anyway. There had to be a solution - they simply hadn't found it yet.

Hyperion followed a trail of destruction and blood left behind by Helios, enslaved by technology, and bent on enslaving humanity to serve it in kind. The more he looked the less he liked what he found, until the ensuing heartbreak of cynicism posed as reasons strong enough to make him give up. A long, long time and many, many struggles later, Hyperion finally confronted Helios.

Their encounters proved to be fruitless - Helios saw no match in Hyperion, but he had no interest in confronting him either. The winner between them would be quickly decided, after all. The more Helios fled from Hyperion's reach, the more desperate he became - until they finally fought.

The struggle was violent, too soon to end without blood. Hyperion came out of it alive, but in no way triumphant, having lost one of his fingers on top of everything else. This was when Hyperion gave up completely and left Apollo's group to become a civilian. Homeless and aimless, Hyperion decided to put his skills to use in order to survive on his own with enough money on the side, taking small jobs in robbing jewelry. Twenty-seven years old, Hyperion now belongs to neither side of the law and seems to be running from both, trying at the same time to escape his brothers' reputations and the same one he has now left behind.

Strengths/Weaknesses: Hyperion is quite skilled with his power and has long ago arranged the means to use it to his advantage to make a living, though he doesn't necessarily make the most intelligent or helpful use of his powers. He is very self-serving, which can be an advantage or a detriment, depending.

With slight physical enhancements, Hyperion is still very vulnerable to wounds and disease. Maneuvering in the areas of affected time is, for the most part, his best attack and defense.

Abilities: Hyperion has the ability to slow down time in limited areas through touch. This effect would make it seem as through his environment and the people in it are completely frozen still while he maneuvers freely and undetected.

First Person: [The camera shifts like the settings are still being tampered with, its user still clearly giving the framing a proper composition of his face and shoulders.]

Nice day we're having today. [He waves, briefly, two fingers barely shaping a salute over his temple. (A finger is missing from that hand, tucked next to the pinkie, to those playing close attention. He doesn't seem to mind it whether you do or not.)] Don't mean to bother any of you fine people, but this place doesn't exactly come with a pamphlet. I feel like I've been shipped to a theme park in Florida - [one disarming palm, coming up,] No offense. Or something. [Followed by a frown. Was that really insulting? More importantly, does he care?

Nope. Moving on.]
Anyway, it's not like I don't plan on doing some exploring of my own, but some pointers would be pretty damn great. Places to see, things to do, which food to eat. [Tilting his head with arched brows,] Which food to avoid. That kinda stuff. Just as I try to get acquainted and all.

Many thanks. And a good day to you, whoever you are.

Third Person: He flipped the amulet between his fingers, breathing through his lips with neither exhaustion nor exasperation. Pure boredom ran through his lungs and mind, head reclined on the seat of the train, droplets of rain calling for his attention with small, insignificant thuds against the window. His attention was won successfully, if briefly, lids blinking lazily at the landscape soaring past him, green shapes cast against the dull sky, and he waited. What he was waiting for was shapeless, unnamed, something he'd only know when it came to be, much like the amulet in his hand.

It didn't belong to him. It didn't belong to anyone he'd met, and would probably remain a valuable object taken from someone he never would. It was just one of those things he'd stumble into, be it on the busy streets, be it inside an empty home. Hyperion was sure some kind of meaning was to be considered in the shape of the inscription, an ornament meant to be more feminine than exactly significant. Most likely it had been a gift from someone with good taste but poor imagination.

He didn't consider it stolen. To steal you had to have an intent, an idea of what you'd do with the thing - keep it and make it your own, sell it and make a small fortune, dump it to find something better, whatever. Things like this were something that remained in a sort of limbo, however; it was neither his nor the world's to have, it was just a shape swinging around his fingers, back and forth, swaying in its own rhythm.

The train came to stop, and the sky outside ceased its cry for attention. Something else entirely had it now, something lost between buildings and roads displayed outside the carriage, waiting to be explored, by him and no one else, or so his instinct had suddenly decided. The pull to get on his feet and leave was sudden but subtle, discreetly leading him on until the train was long gone and his chance to give the amulet back to the world had left with it.