rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
seeyousuffer: (Default)

[Canon] Kirei Kotomine | Fate/Zero | Reserved | 2/4

[personal profile] seeyousuffer 2012-09-08 02:28 pm (UTC)(link)
Personality:
"I have no ideals or desires, so why was I chosen to fight in this battle?"

At his current canon point, Kirei is a grave, outwardly calm man who hides deep feelings of depression, emptiness, and despair behind a mask of propriety and piety. He may not be an extrovert or a man likely to be termed "friendly", but he is not at all timid, and he is not unwilling to speak or express his opinion. He can be straightforward to the point of bluntness, for he sees no reason to soften his speech. Now and then, a glimmer of wry humor does almost surface in him, not that anyone realizes it, as it is suppressed along with his emotions. It is, perhaps, a precursor of things to come.

The quiet Kirei is a dangerous man. Having been trained to serve as one of the Church's Executors, or Mage-and-Heretic-Killers, Kirei is skilled in physical as well as magical combat. Relentless and remorseless, he thinks nothing of dispatching those duty dictates he eliminate, but he is much more than mere muscle. He was the top student at his theological college, some might say a prodigy, and he is quite intelligent, more than able to discuss the finer points of theology and philosophy.

Kirei's father is a priest (though the Holy Church of F/Z is loosely based on the Roman Catholic Church, they don't require celibacy of their priests), and all his life, Kirei has tried to be a dutiful son as well as a man of faith, to do what is asked of him as well as what is expected. To an extent, thus far, he has been successful. Both his father and the Church see him as just what he has striven to become, believing in the façade he's created. He rose quickly through the ranks of the Church, but while doing what was expected of him, he hasn't acted in his own interests so much as in others'. He doesn't care about his accomplishments. He feels empty inside, and he is searching for meaning in his life. He still believes in God, but he no longer believes that the love of God will save or transform him, so there is an element of hopelessness and desperation in that belief.

That is why, when he is chosen to serve in the Grail War, Kirei is taken aback. Firstly, because as a man of the Church, he hadn't expected to be asked to serve in a battle between magi, and secondly, because he is informed that the Grail chooses only those with a great need for it. His father believes he is a man of great faith, but as far as he's concerned, he has no desires and no ideals. No one is aware of what Kirei's wish might be, not even Kirei.

His father and Tokiomi Tohsaka assume that he was simply chosen to aid Tokiomi, the candidate the Church approves of. They are very wrong. For as long as he can remember, Kirei has been plagued by his own nature. He has never pursued one course for long, no matter how he excels. He transferred from department to department within the Church, never remaining long enough to attain top rank, although he easily could have. He is a man who is seeking something. His emptiness, or lack, is a lack of normal, desirable feelings, but it is not true nothingness. It may be a void, but it is one that desires to be filled.

"Pleasure? You’d ask me to commit something so sinful and corrupt? Pleasure is another thing that I lack. I seek for it but cannot find it."

Kirei holds within him an awful secret.

He cannot find satisfaction or true self-actualization, because every time an inkling of self-realization comes to him, he pulls away from it, labels it a sin. The things he is capable of feeling, which bring him pleasure, are strange and unpleasant. Throughout his life, he has tried to hide from himself, to teach himself to feel normal emotions instead.

Desperately, he has prayed for God to save him, thrown himself into his work. He tortures himself, allowing himself to suffer pain and perform any penance, in an attempt to purify himself, but in vain. His austere and masochistic way of life strengthens him and causes other to admire his piety, but does not change him in the way he would like. He strikes some as passionately devoted, but as his manner is so cold, some question this. Tokiomi, for instance, initially thinks he has a nihilistic air rather than a passionate one. Yet Kirei's actions are so convincing that Tokiomi amends that thought, coming to mistakenly believe Kirei is loyal. When he later dies at Kirei's hand, he is unable to comprehend what has happened. Kirei's father, at one point, says that Kirei would throw himself in a fire if the Church ordered him to. This is true, but not for the reason his father believes. He would throw himself into the fire not because of his ideals, but because of his inability to have them.

In his quest to save himself, Kirei even marries and tries to start a family. He believes that being a husband and father might help him to feel normally, to connect to others. This attempt goes horribly wrong. His wife is eventually driven to suicide in an attempt to make him feel something. He abandons his daughter completely, leaving her with his wife's relatives. Although he weeps over his wife's death, he is overcome, and appalled, by the fact that he simultaneously wishes he had been the one to kill her. For Kirei does have a wish, a great desire, unrecognized by himself because he has spent his life denying it: he takes pleasure in the suffering of others. Others' pain is his bliss. This is the buried wish that the Grail chose him for. He is stated to have been born with that desire, but due to his upbringing and his wish to serve and be saved by God, he has managed to avoid his nature and his fate for more than 20 years.

His wish, though not quite an emotion, does surface, as not a desire, but an echo of one, or a desire for desire. It gives him a grim yet perverse curiosity, for he both denies and is drawn toward his inner self. Kirei is capable of feeling a strange fascination for certain people. They are people who he believes, on some level, can teach him something about himself. Notably, during the Grail War, he becomes interested in Kiritsugu Emiya and Kariya Matou, believing the former to be a man like him, and interested in the latter because of the sheer intensity of his suffering, which he finds fascinating.
seeyousuffer: (35)

[Canon] Kirei Kotomine | Fate/Zero | Reserved | 3/4

[personal profile] seeyousuffer 2012-09-08 02:30 pm (UTC)(link)
Personality, cont:

"If I seek the Holy Grail for my own desire, that will mean that I have betrayed my own teacher and mentor."

It's impossible to examine Kirei's present character without considering his future. Even if there are certain choices he has not made yet, certain things he has not done, the fact is that the potential to do them resides within him, and it is this potential that is an immensely important aspect of his character, because it defines him. All his actions revolve around his simultaneous awareness and rejection of his true self and the potential that resides within him.

Is it possible that Kirei could have escaped his self-realization and managed to repress his desires for the remainder of his life? It might have been. He has managed to do so for this long, well into his twenties. It would have been difficult, but not impossible. He does not have that chance, as the Grail War creates the perfect environment in which his delight in suffering can bloom and flourish. It is a bloody, violent battle between magi, in which many participants will certainly die. It is impossible for him to avoid encountering extreme suffering of various kinds. He is further encouraged in his desire by the Servant of his own tutor: Archer, aka. Gilgamesh. He may be an intelligent, strong-willed man, but he is not immune to manipulation, especially that which encourages to take the path of least resistance, which leads him toward pleasure.

If not for the Grail War and the urging of Gilgamesh, he may have managed to continue to resist. This is a very particular and unusual series of events, and even within them, Kirei refuses the darker truth of his nature again and again before finally relenting.

When he does allow himself to behave according to his nature at last, he will accept that his "bliss" lies only in others' suffering. He'll be able to enjoy himself, in his own way. He will aim to create pain for others and suffering on a grand scale. He will delight in betrayal, chaos, and misery. He will betray his teacher and try to attain the Grail, and it will show him what it is he truly longs for. Yet at the same time, he will not be content to simply become and remain this person who delights in evil. Aware of his own monstrosity, he will still remember his desire to be like others. He'll envy them, as he wonders why he cannot be like them, even as he plots their destruction.

In the next Grail War, he will not seek the Grail for himself, but he will try to make sure that another uses it. The Grail is tainted, and he decides he wants to see it come into being because he believes it is like himself. He thinks its creation can tell him something about himself, just as, in the course of his first Grail War, he will seek Kiritsugu Emiya for the same answer, before realizing, with disgust, that Kiritsugu does not hold the answers he desires but is an idealist with what Kirei sees as a simplistic, impossible wish.

"Conflict is humanity's primal instinct. Eliminating it would mean eliminating humanity itself."

Unlike his counterpart/foil Kiritsugu Emiya, he does not believe that peace or the "salvation" of humanity is possible. He is a man with a negative view of humanity, untouched by idealism because of the simple fact that he has no ideals.

Kirei is a man who was born what most would consider a monster. He's never found any pleasure except in seeing others suffer, in causing that suffering. He is aware of that fact on some level even when he is denying it, yet he fights against it. He is a man of conflict, of action. He struggles against his fate, and even when he no longer denies it, he struggles to understand it.

Kirei is an asker of questions, a seeker of answers. This is not necessarily a bad thing to be, but in his case, the answers and the means to find them are dangerous, if not fatal, to others.
seeyousuffer: (Default)

[Canon] Kirei Kotomine | Fate/Zero | Reserved | 4/4

[personal profile] seeyousuffer 2012-09-08 02:42 pm (UTC)(link)
First Person:
Good evening. [His manner is sober, but irreproachable, as he takes his leave. He's not a highly social man, but it's politic to have allies, or at least associates, and so he does have them here.

Walking home, it's not long before Kirei becomes aware of the fact that he is being followed. With his heightened awareness, the signs are unmistakable. He doesn't know who it might be, pacing slowly behind him, taking care to soften their footsteps, to maintain a certain distance. He does know that they have underestimated him. He waits. He allows himself to be trailed. The sun is setting, night drawing near. Little by little, the stranger draws closer. It could be that they're only curious, but it could be something more. Whichever is true, his uncertainty doesn't affect his reaction. He chooses his moment with skill and care, like any well-trained assassin, and once the moment arrives, he acts decisively.

Without warning, blades appear between his fingers, long and sharp: his Black Keys. He strikes out. He's fast, and the man behind him doesn't have time to react before Kirei bears down on him, knocking him flat. Fortunately for him, Kirei saw no need to begin with a killing blow.

His expression doesn't change. There's a blankness in his dark eyes. It's at times like this that Kirei's manner, so placid, so quiet, becomes alarming, contrasting his deadly speed and force. He pauses, the tips of his blades a mere fraction of an inch from the throat of his former follower, now his captive, as he holds the man's gaze.
]

It would be best if you tell me who you are.

Bonus: test drive thread

Third Person:

The cathedral was one of the first things he saw in the city. He caught a glimpse of its spire rising into the sky, shortly after disembarking at the station. Tall and stark, it stood alone, like Kirei himself. He studied the posters with his usual cool, disaffected air, but inwardly, he was troubled. The Grail War had already begun, and he was a part of it. The Church had asked him to assist Tokiomi in the battle. If he were removed from it, he would be failing in his duty to the Church, and thus, to God. What would happen, if he were absent? They had planned a detailed strategy.

The fact that he had been taken away at such a crucial time had aroused his suspicions at once. He was a suspicious man. By now, everyone should have believed he was out of the War. Could this abduction be the work of one of their rivals? No, it bore none of their hallmarks, and he could sense no other Servants, no Masters, just as he couldn't sense or summon his own Assassin. This felt like something--quite different. He felt cut off, isolated. It was not an unfamiliar feeling. He had felt that way for much of his life.

Kirei studied the posters, looking for answers. The information printed there was simple and straightforward, yet the answers he found were relatively few, and many questions remained to puzzle him once he had finished reading. There wasn't enough at the station to hold his attention for long, and he kept glancing toward what he could see of the cathedral. A place of God. In this alien city, it was familiar, as the Church always was, no matter what city he found himself in.

Once he was done with the posters, he turned his attention to the unfamiliar watch in his possession. He flipped it over in his hands, studying each side before opening and closing it. He heard a snippet of voice, then opened the watch again. He listened, heard more. As with the posters, he took in everything, yet wasn't satisfied. After a brief study, he determined the device was a communicator, then pocketed it, unused for now. He did not wish to speak to man. He wished to speak to God. God was everywhere in spirit, but Kirei knew where he wanted his body to go. He turned away from the station and made his solitary way into the city proper, striding toward the cathedral.
seeyousuffer: (55)

[personal profile] seeyousuffer 2012-09-10 06:45 pm (UTC)(link)
Done! Just to let you know, I can't access the contacts page for some reason, so I haven't added my information there.

[personal profile] coddlebrand 2012-09-15 04:44 am (UTC)(link)
heardramonasing: (Default)

[Canon] Tifa Lockhart || Final Fantasy 7 || No Reserve || 1 of 1

[personal profile] heardramonasing 2012-09-15 11:40 pm (UTC)(link)
PLAYER
Name:Dan
Personal Journal:N/A
E-mail:Strawhatgamer@gmail.com
AIM/MSN/etc:LuffyDan

CHARACTER
Name: Tifa Lockhart
Canon: Final Fantasy 7
Timeline: Inbetween the game and the Advent Children film.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

While deceptively strong, Tifa usually acts with empahty and is quite an emotionally shy character in her series. While being able to identify and responding to the feelings of others close to her, Tifa does not express her personal feelings very often, and in the rare cases where she does, she does it rather poorly. During a moment she shares with her love interest Cloud Strife in a gondola ride, Tifa is unable to properly tell Cloud her true feelings while offering euphemisms and vague feelings. It is this inability that keeps her from also helping Cloud to make sense of his past, being unable to bare the responsibility of what transpired when their hometown was destroyed many years ago.

Tifa is a very modern woman. She isn't one to be clingy or "soft" by definition. She isn't one to hold on to feelings, and she serves as an emotional backbone to many of the people around her. During the many accounts in the game where the cast is faced with a difficult problem, Tifa is the first character to stand up and push against the challenge that face them. Often, she is even jumping into the fray before Cloud or their ally Barret. When faced with trying to uncover more about the corrupt government of their city, Tifa willingly puts herself in the line of danger in order to help her friends by infiltrating a brothel. She is fearless when it comes to anything physical, fighting for those she loves by sacrificing her own safety, even when the odds are against her.

Tifa is also a diligent and hard working woman. She spends her time caring for everyone but herself, as already stated. On the inside, she keeps the feelings of uneasiness towards the man she loves locked up, while on the outside she plays an independent and quiet persona. She has a motherly streak and tends to give sanctuary to those who need it, often becoming a shoulder to lean on. She is able to find similar spirits in her friends, being some one whom many can relate back and forth with. She has known great pain but is able to live her life and move forward, something which many of her friends are unable to do. She is a voice of reason, and does also spend a deal of time breaking up quarrels between members of her faction. For the few times that Barret and Cloud have an altercation, Tifa has been able to step in without a second thought and cease their stubborn arguing with intelligent and fair solutions.

But for as sensible as Tifa can be, she is driven by large sense of revenge, which is what initially puts her in with the terrorist group known as AVALANCHE. Only with the addition of Cloud in their party does this sense of revenge grow to its full strength as it is played out in game. For the destruction of her home town, Tifa harbors an ever burning hatred for the ShinRa corporation and all those associated with them. For as forgiving as Tifa can be, she is unable to put her past behind her. It is this revenge that pushes her to travel with Cloud, as they journey across the world in hopes of putting an end to ShinRa's tyranny, and also the wrong doings of their past encounter with Sephiroth.


First Person:

[Her eyes began to open slowly. Her eyes tried to focus as the usual blur of a long rest clouded her sight. Bringing her hands to rub the slumber from her eyes, she adjusted and finally looked about the train car she was seated in. Though it seemed nostalgic of the train she rode in Midgar, it was in fact, a train she had never rode before. Her thoughts couldn't quite process how she arrived here, or for that matter why she was alone. Her heart and brain were now feeling the weight of uneasiness, and try as she might to lift the weight from her thoughts, she could not.

The speed of the train was now coming down to a stand still. The minute the car had ceased, the young girl was on her feet and running towards the doors of the vehicle. She didn't care for the consequences, she would rather jump into the thick of things if it meant trying to find some answers. As she passed the double doors, she saw the spread of the city before her, caught with her mouth agape and her face now painted with a look of pure shock.

This was not Midgar. She wasn't even sure if it was on Terra anymore. She was a stranger in a strange land, and for as many times as she looked back and forth, there were no familiar faces. The only thing she could do at a time like this was to put her hands on her hips, lower her head, and wonder if perhaps she was stuck inside another stream.]

".. What have you gotten yourself into this time, Tifa?"

Third Person:

[Having just now noticed the time on her pocket watch, Tifa made her way out from behind the bar to the front door of the Neo Seventh Heaven. Clearing her throat, she turned over the sign posted on the front door, and clicked the switch for the humming neon lights above the bar. Raising her voice, like that of a farmer crying out to a pig in the distance, Tifa began her usual routine for "Closing Time".]

"ALL RIGHT, FELLAS! I THANK YOU FOR YOUR BUSINESS BUT IT'S TIME TO SHUFFLE OUT FOR THE NIGHT! YOU DON'T HAVE TO GO HOME AND YOU CAN'T STAY HERE!"

[As she held the door open, Tifa checked on her usual customers to make sure they were in good shape to make the walk home, bidding them a good night and in some cases a "good luck". Once the saloon was clear, Tifa turned the lock on the door and turned back to the left over chores for her to do.

Once behind the bar, Tifa poured herself a shot glass. It wasn't her usual drink, because tonight wasn't any normal night. Even with being away from home, the calendar held the same dates. It had been six years to the day that her home town had been destroyed in the fire, and her usual drinking partner was not in attendance. Holding the glass up to the vacant audience in the bar, she made her toast aloud with a look of emptiness on her face.]

"To the finest member of SOLDIER I've ever known.. And to the man who holds my.. Well.. Here's to you.."

[With the lift of her glass and the jerk of her head, Tifa downed the shot in one go. Wiping the left over booze on her forearm, she set the bottle down and let out a gasping sigh.]

"Guess this bar isn't gonna' clean itself, huh?"
Edited 2012-09-15 23:40 (UTC)
ugottadealwithit: (Default)

[CANON] Korra || Avatar: The Legend of Korra || No Reserve || 1 of 1

[personal profile] ugottadealwithit 2012-09-15 11:57 pm (UTC)(link)
PLAYER
Name:Dan
Personal Journal:N/A
E-mail:Strawhatgamer@gmail.com
AIM/MSN/etc:LuffyDan

CHARACTER
Name: Korra
Canon: The Legend of Korra
Timeline: Post Episode 8.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Korra is, at times, a bit of a meathead. And by bit, I mean, a lot. She prefers solve her problems by punching them, and she gets flustered and frustrated when a head-on approach doesn't work out for her. Any case that calls for Korra to actually plot and sit and think things out usually ends with her blowing up if she doesn't get a solution instantly. Patience is certainly not one of her best qualities.

As a child, she spent a great deal of her founding years training to master the four elements of water, earth, fire, and air, in order to be properly prepared for her to take hold of her role as the Avatar. Korra has achieved leaps and bounds of progress in every type of core bending, and is a skilled and fierce fighter, but when it ccomes to the spiritual practice of Avatar training, she fails as if she were being paid by the hour. When it finally came time for her to study air bending, Tenzin (the former Avatar's son and renowned Master of air bending), it was like running head first into a wall for Korra. For what may have been the first time in her life, things were not proceeding easily to Korra. For someone who can learn quickly and excel at whatever she puts her mind to, Korra is living day to day with constant frustrations. It can't also help the fact that she is also surrounded by other air benders, whom hold a better grasp of the art than she can, especially since a lot of them are also children.

She has also, up until recently, been unable to communicate with her previous lives. At her age, most Avatars had either already mastered all four elements, been able to communicate into the spiritual side of their being, or both. It is a great pain for Korra to not have a hold on these things, knowing that her previous life, in the form of Avatar Aang, that a boy much younger than her had saved the world from the Fire Nation. In Korra's worries, it seems as though she feels inadequate, having nothing to show for her being the Avatar at seventeen years of age, especially when the city continues to look to her for an answer. When Tarlock began instituting a curfew and rounding up non-bending citizens, Korra could not do anything more than watch in vain as her friends (benders and non-bending alike) were arrested for trying to aide innocent people. Knowing that she holds great power, and yet, being unable to do anything, it can do a heap of damage to some one's ego. As for Korra, it certainly struck a blow.

Having moved from her isolated village to the busy life of Republic City, Korra's personality has grown in a very short time. She had grown up some what sheltered, believing that the city was a pristine paradise of class and approach. Sadly, her ideals were nothing more than a dream. The city wasn't filled with style or prestige. Instead, thugs and gangs roam the streets and bully non-bending citizens with the practice she had been raised with, homeless people lived in bushes in the park, and she quickly learned that not everyone had a team of teachers and advisers to seek when life became tough, or for that matter, a family. In the case of her team mates Bo-Lin and Mako, Korra learned that in some cases people have to sink low in order to survive, discovering that her new friends used to run with a local gang. The world Korra knew was no longer black and white, but clouded and unfair. This was the sound of a gun going off in Korra's head, causing her to finally see the city for what it really was. This, and many other discoveries became the driving force for Korra to begin training harder, in order to fulfill her duties as Avatar and to restore balance to the city she dreamed of. There are parts of Korra that are still sheltered, and she can still be a little gruff. She some times does the wrong things in her attempts to help, but her heart is in the right place. She means well, she is compassionate, and she strives to help those who need her as not only a friend, but as the Avatar.

Fear is very new, and surely very real for Korra. Living under the careful and protective watch of the White Lotus, Korra never needed to fear anything about her way of life. In Republic City, an activist named Amon began a series of attacks against benders in the city. Calling his group the Equalists, Amon possesses the frightful ability of robbing benders of their powers. Fear has become a very difficult emotion for Korra to cope with, and when she first confronted it, she at once pushed it away, not wanting to appear weak in the eyes of the people she has sworn to serve. Despite some reoccurring issues, Korra discovered that having fear is no where near the same things as being weak. Through opening up to Tenzin, Korra was able to discover that it is okay to be afraid, for as long as we have support, we can face any fear that comes our way. Though she still fears Amon, she still prefers to retreat when face to face with him, rather than try to fight him head on.

Korra is naturally very friendly, and she is able to make new friends with ease. On the flip side, she can make judgements rather quick. She isn't too stubborn to change her opinions of people once they've proven that they're different than she first presumed them to be. Once someone has earned her trust, there isn't much she won't do for them. If you're on Korra's bad-side though, pray night and day that you'll live to see next week. She is one to hold deep grudges, and never for anything petty or cheap. She does not back down easily in a fight, whether verbal or with fists. If some one has ever crossed her, and more importantly those that she cares for, Korra will not hesitate to make it known that you've wronged her. This usually comes in the form of a vicious beat down, a la her fight with Counsel-man Tarlock. When Korra's friends were wrongfully imprisoned, Korra had to struggle to not raise her hands against Tarlock, who held the decision to let them free or remain jailed. Discovering that Tarlock had no intention of releasing them, but only held on to them in order to use Korra, she delivered a swift and just assault against him. Unfortunately, Korra (infamous for leaping before thinking) was caught by surprise as she soon discovered Tarlock's secret bending art: blood bending.

First Person:

[It had taken a great deal of effort to accomplish, but finally Korra had secure herself a place she could call home. Though she may lack a sense of style and refinery, at least her housing would be "cozy".

With a sign of accomplishment, Korra fell backwards onto her newly built bed. Though she had been able to lift the weight of it to the top floor of her building, she couldn't curse how wonderful it felt to finally lie down.

Sinking into the mattress, she looked to her ceiling with a dazed and tired pair of eyes. She began to close her eyes slowly, mumbling as she began her descent into sleep.]

"Mmrmm.. Sleep.. Rules.."

Third Person:

[She couldn't believe it! Korra was beside herself in rage! She was usually quick to anger, but this was at least some thing valid! Her lips were in danger of being stuck in a curl as her eyebrows twitched with fury. Snatching up her communicator, Korra flipped on the device. She started screaming so suddenly that the first part of her voice was cut off.]

"-OU HAVE ANY IDEA WHAT TIME IT IS?! IF YOU MAKE US LATE FOR THE BIG GAME, SO HELP ME I WILL MAKE SURE THAT YOU EAT ALL OF YOUR MEALS THROUGH A STRAW! This is it! This is our big chance! Do you really wanna' blow it for us because you can't peel yourself away from your.. your.. YOUR GIRLFRIEND?!"

[She stares into the device with an intent that suggests castration. Since not being able to compete in professional bending, Korra had held a great deal of importance in playing soccer with the other denizens of the city. The fact that she was quite good at it didn't help much in making her calm down, but now that her victory over the other teams was in jeopardy, she felt her anger was appropriate.]

"Seriously! If you wanna' be on this team, be here like.. like.. TEN MINUTES AGO! Uggh~!"

[With a heavy sigh, she rubbed her temples as she set the device down on the table in front of her.]

"Look.. I'm.. I'm sorry! This is just really important to me, okay? I really wanna' play and this isn't helping at all so just get her quick, please?!"
snjoland: (Default)

[CANON] Iceland || Hetalia Axis Powers || no reserve || 1 of 1

[personal profile] snjoland 2012-09-16 06:17 am (UTC)(link)
PLAYER
Name: Em
Personal Journal: [personal profile] dagora
E-mail: expectedsmile@aol.com
AIM/MSN/etc: expectedsmile [aim]

CHARACTER
Name: Iceland
Canon: Hetalia Axis Powers
Timeline: modern day
If playing another character from the same canon, how will you deal with this?: n/a

Personality:
Iceland has been described as having a mysterious aura about him and always maintaining a good silence. His expression usually is that of worried or frustrated, brows almost always furrowed. Otherwise, the boy otherwise keeps a neutral expression. Iceland has something against smiling and refuses to do so though Norway has tricked him to do it at least once before.

He strives to uphold an adult image of himself and considers himself to be the most mature and sane member of the Nordic group. He does his best to be a patient person. As he is surrounded with neighbours that are not always on their best behaviour or doing things to his distaste, Iceland feels the need to emerge as a respectable individual. When faced with verbal confrontation, he is more than likely to rebut in a rather weak fashion with a lack of wit before doing his best to walk away from it. He is only a pushover and only results in the other party winning as he simply does not want to be bothered if he cannot actually get away. Feelings are more than likely going to be expressed through gestures more so than words. Despite it not being the best way for him to communicate and get the word across in the way he would want, it is somehow more fulfilling.

Iceland does not like to be straightforward and he seems to keep his interests private even though the other Nordics may have an idea of him as Finland says that Denmark and Iceland are rather friendly with one another. However, he has gotten used to sitting out on an island by himself and he has taken interest in things going out around his own home as well as the Nordic group. He tends to be an onlooker during events and will not mind himself being surrounded by something he is not too familiar even if excitement is never expressed. What tends to trouble him happens to be being teased by people he is familiar with and yet he tends to stay with them, either way. Something he does actually like, however, is his own success with the tourism business and earning their money.

Despite working towards his own achievements, he does have issues with his own person. It has been expressed that he has a dislike of undressing himself, particularly in front of people, more than likely due to his thin shape. While such a minor thing, a big fuss is made and then he ends up dressing himself rather plainly. There is also a problem he has with speaking in his language, Icelandic, preferring to speak in English as to be understood by others. He even goes as far to try to hide his accent in means to make his speech even more clear. It has been mentioned to having a cold due to the current economic problems of his country. However, he has shown no sign of illness as possibly tries to draw such attention to himself especially with Russia having assisted him with getting better.

First Person:
[He is not stupid enough to think it is a dream but he cannot explain to himself what is going on. Being the only passenger on the train is also an obvious thing and that does not ease the nerves. He tries not to get himself worked up over the matter even though answers are welcomed. Things had to come to an end, this ride included.]

Hn...
[His timing is good. The train is slowly coming to a stop and he takes that time to stand. Sitting around is not going to give him any answers, obviously. Because sitting only has him wondering why. He has been trying to not let it get to him and yet he is failing. Gritting his teeth, he hurries down the aisle. It is not the lack of people that is so troublesome; it is the matter of how he is on this train. Why is he on this train?No one he knows is clever or crude enough to pull such a prank.

It is with getting off the train does he see a sign. It does answer a question to where he is and yet only causes more confusion. He knows of no Ruby City. It does not look like any of his own towns. He rubs at his forehead, trying to keep himself together. Maybe this is a joke. Yes, this certainly looks like he can be somewhere more in the east. He needs someone to get angry at. For now, he stands and tries to think. His hands ball up into fists at his sides and that is when he realises something.

He is quick about sticking a gloved hand into his pocket and pulling out something. Out of confusion, he blinks. It is safe to say that the watch he has pulled out is not actually his.]

Third Person:
It was stupid of him to go along with such an idea. Dressing up for Halloween, ha! His group ended up losing the costume contest. What sort of idea was pirates, anyway? Iceland pulled his bandana off his head and grit his teeth. Not only was the Nordic costume pirate theme stupid, Iceland had the worst costume out of the lot. He could not even be considered a proper pirate, wearing such a thin vest and not even getting a nice hat like the others in his group.

'I didn't want to be a part of this in the first place,' he reminded himself, bitterly.

Not only had they lost, Iceland looked like a fool while doing it. Iceland was a mere deck hand. What was the point in being angry, anyway? He managed to get away from them and he got a jacket on in means to hide his poorly made costume. It was what he wanted to begin with. No, he wanted to stay home. Or, at least...not get the shitty end of the deal. But that was what happened when his attempts to ignore the other Nordics failed. Iceland only had himself to blame. It merely caused him to sulk.

The bandana was pushed into his jacket's pocket before he turned to his cup of coffee. He allowed it to sit for a good minute and he had no intention on staying forever. Maybe it was not a bad idea, though, if no one could find him. He brought his coffee up to his lips, taking a sip. It was the best feeling he experienced in the last few hours, really. His coffee was black, the way he liked it, and the cafe was quiet enough for him to think. Iceland was trying to focus his mind on home and work. Those were much more beneficial things.
sherly_deductive: (Default)

[CANON] Sherlock Holmes || BBC Sherlock || Reserved || 1 of 1]

[personal profile] sherly_deductive 2012-09-16 06:38 am (UTC)(link)
heardramonasing: (Default)

Re: [REVISION REQUESTED]

[personal profile] heardramonasing 2012-09-17 04:06 am (UTC)(link)
First Person:

[The device comes to life in a fizzle of static and white light. Having become accustomed to such devices before, she finds the watch easier to operate than the phones back home. Currently uncertain of who might be on the other end, she speaks slow and with caution in her tone.] "To any one listening, can some one please tell me what this place is called? Where it is exactly?"

[Her head turns from side to side, taking in the surroundings with a sorrow filled sigh which escapes between her pursed lips. The device captures her puzzled look, recording her as she raises her eyebrows with worry.]

"It looks too much like home, but it can't be, can it? This isn't any section of the city I've ever seen before, if that's the case."

[She sits down on a nearby bench, tossing her hair over her left shoulder as she makes herself comfortable.] "Looks like I'm gonna' be here a while, huh?"



Third Person

She wasn't sure what to make of the new situation. Living with a Turk? This kind of thing was unheard of! Tifa had held in her lifetime some rather personal grudges. Some she had been able to forgive, and some she had not. This fell into the later category. Though she was thankful for the offer, she wasn't completely sure how she would respond to the invitation. She deliberated over hours, imagining how their fights would play out in her head like scenes in a movie.

There was no question that she needed a roof over her head, and there were little to no other options for her at this point. This was a pickle, to say the least. Would she swallow her pride, turn her back on principles she had been holding on to for so many years? Or would she at least have the decency to politely withdraw and leave it at that?

Rubbing her tired legs as she sat down in a dusty, old chair, Tifa's thoughts became audible as she hummed and groaned over the dreadful circumstances. "At least I've got bar space", she thought aloud, "But how would I do sleeping in there every night?"

She turned her head to look upon the pocket watch she had set on the table beside her. With a dry throat and a sense of apprehension filling her from head to toe, she reached for the communicator and promptly tucked it away into the pockets of her skirt.
ugottadealwithit: (Default)

Re: [REVISION REQUESTED]

[personal profile] ugottadealwithit 2012-09-17 04:16 am (UTC)(link)
First Person:

[She can't believe it! It figures that some thing like this is happening! Korra is usually quick to anger without provocation, but this is at least some thing valid! Her lips are in danger of being stuck in a curl as her eyebrows twitch with fury as the camera on her watch records her.]

"DO YOU HAVE ANY IDEA WHAT TIME IT IS?! IF YOU MAKE US LATE FOR THE BIG GAME, SO HELP ME I WILL MAKE SURE THAT YOU EAT ALL OF YOUR MEALS THROUGH A STRAW! This is it! This is our big chance! Do you really wanna' blow it for us because you can't peel yourself away from your.. your.. YOUR GIRLFRIEND?!"

Seriously! If you wanna' be on this team, be here like.. like.. TEN MINUTES AGO! Uggh~!"

[She pushes out a heavy sigh, rubbing her temples just after setting the device down on the table in front of her.]

"Look.. I'm.. I'm sorry! This is just really important to me, okay? I really wanna' play and this isn't helping at all so just get her quick, please?!"


Third Person:

[It had taken a great deal of effort to accomplish, but finally Korra had secured herself a place that she could call home. Though she may lack a sense of style and refinery, at least her housing would be "cozy" by her own standards.

Korra fell backwards onto her newly built bed, landing with a deep and pillow cushioned "THUD". She had been able to lift the weight of her new bed to the top floor of her building, and for as much of a struggle as it had been for her (even with bending at her aide) she couldn't curse her furniture now that she knew how wonderful it felt to finally lie down in it.

Sinking into the mattress, she looked to her ceiling with a dazed and tired pair of eyes. No longer able to fight her exhaustion, Korra began to close her eyelids, mumbling as she began her descent into sleep.]

"Mmrmm.. This bed.. Rules.."

[CANON] RAPUNZEL || Tangled || no reserve || 1 of 2

[personal profile] alifeenchanted 2012-09-29 02:39 am (UTC)(link)
PLAYER
Name: Kabby
Personal Journal: [personal profile] alifeenchanted
E-mail: kahybee[at]gmail[dot]com
AIM/MSN/etc: kabbbs

CHARACTER
Name: Rapunzel
Canon: Tangled
Timeline: After breaking up the fight between Maximus and Flynn and getting them to call a truce.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: At exactly 18 years old, Rapunzel is primarily three things: Curious, talented, and sweet. The curiosity comes from her sheltered life, and she longs to know more about what other people's lives are like. In fact, her curiosity is one of her main driving forces. Due to it, she develops the bravery to look at the world as more than just a scary place. She loves to learn about a number of subjects, and approached the world wide-eyed and ready to be taught… Which leaves her perhaps a bit too impressionable.

She has a number of skills she developed early in life, to cope with being bored, and while none of them are particularly helpful in a big-picture sense, (she's mostly artistically gifted), it passes the time. As an artist, she's truly exceptional. Painting is her true passion, whereas her other hobbies are more ways of passing the time. So while her artistic gifts are grand, she is not an expert in her other areas of interest, even the other artsy ones. Still, she's not doing these things to be the best - She's doing them to have fun.

She's also quite... Well, really, good, to the point of being somewhat naive and trusting those she shouldn't. She has a positive nature, is incredibly obedient, (most of the time), and in general is just a well-intentioned soul who brings out the best in others. She's non-judgemental and very open to new ideas about other people and accepting their flaws. A large part of this is the fact that she's had so few people in her life that she really isn't about to discriminate when it comes to who she gets to know.

Rapunzel can be a bit of a scaredy-cat, but it's not without good reason. While, as mentioned above, she has the ability to bring out the best in people, she was always taught that there was no best in most people. Though she is very trusting of people, her initial reaction is still always suspicion and fear when meeting someone new.

Additionally, she is perfectly capable of being tricky and manipulative when a goal is important to her. On that note, the girl is incredibly determined when she has a dream to reach. She just doesn't give up, even if she has to do some wrong - so long as it's not truly cruel - to get where she wants to be. She works hard, faces her fears, and thinks and acts her way around obstacles when she's on a mission.

But how does Rapunzel see herself? Well, that's a little complicated. She will wake up in the morning feeling pretty good about who she is, but it doesn't take much from Gothel to make her see herself as weak and helpless. However, she is very quick to overcome that when she does something right.

[CANON] RAPUNZEL || Tangled || no reserve || 2 of 2

[personal profile] alifeenchanted 2012-09-29 02:39 am (UTC)(link)
First Person:
[Rapunzel has no idea how she went from causing peace between a man and a horse to getting off some strange… Thing, for lack of better word. She has no idea, and she’s a bit frightened about that. She steps off with a mass of other people. Some of them looking perfectly human; others do not.]

Does anyone--

[But before she finishes, she realizes everyone else looks just as confused as she feels. So Rapunzel quiets herself, not wanting to worry anyone further. And eventually, she finds a poster. Reading it over gives her a small bit of relief, and slowly, her mind starts the change over from worried mode to adventurous mode.]

Third Person:
It was, perhaps, ironic that she ended up spending so much of her time in the city up in the towers. Rapunzel didn’t think about that, though. All she cared about was the view; the beautiful view of a world even grander, in some ways, than the one she’d barely gotten to explore back home.

It really wasn’t fair at all. She’d been taken from her home just before reaching the kingdom; the lanterns. She still longed to see the things she had missed, if she was to be honest with herself. Not to mention the fact that the idea of never seeing Mother or Pascal again terrified her. She’d even miss Flynn… Or Eugene, rather.

But she didn’t loathe her time in the city, by any means. It was a new adventure. It wasn’t what she’d been hoping for, no, but it was exciting nonetheless. There were so many interesting people to meet, and so many unique, new sights to see. She wasn’t going to let time go by as she moped; she was going to explore.
disciplewhomsignlessloves: (Default)

[Fandom OC] The Disciple || Homestuck || no reserve || 1/2

[personal profile] disciplewhomsignlessloves 2012-09-30 01:38 am (UTC)(link)
PLAYER
Name: Terra
Personal Journal: [personal profile] terraminuit
E-mail: cjanderson88@gmail.com
AIM/MSN/etc: AIM: terra2point0


CHARACTER
Character Name: The Disciple
Canon: Homestuck
Timeline: Just before her 'execution'
If playing another character from the same canon, how will you deal with this?:N/A

Personality:
Disciple is Nepeta's Ancestor and as such is similar to her in many ways. She is loyal to a fault, lively and happy, and is a competent huntress. Unlike her descendant, she refuses to use violence against her fellow trolls. It's noteworthy that even though the e%cutioner killed the Signless and the Disciple is griefstricken, she does not attempt to hurt him or attack her. Her love for the Signless and her utter grief at his death do not overshadow the teachings he instilled in her and she refuses to attack.

Before his capture, she was a bright and lively individual. She was unafraid of what lay ahead as she traveled, even after the attack by woofbeasts. Her favorite activity was always reaching the next hill or the next town. Every day was a new adventure and it was all the better for having her lover at her side. Even when they were in trouble from highbloods at various times before their capture, the Disciple bounced back quickest of all. Her ability to look on the bright side and take a lighter tone was invaluable in a group of somewhat serious individuals. In fact it could be, on occasion, somewhat grating because she insisted on taking the 'look on the bright side' thing a bit too far. Which is to say, Disciple almost entirely lacked the ability to read the atmosphere. She says the wrong thing at the wrong time quite often and is quick to assume.

She enjoyed writing almost obsessively, taking it upon herself to write down all of his sermons and often carried around her book of his teachings. She recorded nearly everything in fact, from the towns they visited to conversations their group had. She can be extremely talkative but is equally able to be a great listener. Catch her interest and she will sit there listening to you go on and on. She was very adept at making fires, skinning and preparing animals, and finding new plants for them to eat. She loves to be useful, going out of her way to figure out tiny ways she can help her friends or random trolls.

She could be a little defensive at times and was quick to uphold her honor and those of the rest of her little group of friends. Before becoming his Disciple, she got into a few fights but that occasional temper or pride has calmed down. She was a bit sheepish about her habit of slipping into catpuns, since she considered them to be somewhat childish and she tried to curb them whenever she can.

History:
Very little is known about the Disciple in canon so I had to fill in many blanks. What is known is that she was the most faithful disciple of Signless and they were lovers of some sort. I filled in some blanks of her back ground with ideas from Mater Dolorosa. The following background is mostly filled in with ideas from that fanfiction. If that's unacceptable, please let me know.

Like all trolls at this time on Alternia, Bastet was found in the caverns by her lusus, brought to the surface and raised and protected until she was near maturity. Unlike most, she was brought to the caverns by a meteor and in another lifetime she played and lost a game that destroyed her world. This new life was her chance to prepare this world anew for a new set of children who would play the same game.

Bastet took after her feline lusus in many ways, taking up claws to hunt and defend herself and learning the ways to survive in the jungle. When her lusus was killed some time in her eighth sweep, she was saddened but felt herself quite able to take care of herself.

Unfortunately, Alternia is not a safe place to roam alone and she was nearly killed by a pack of howlbeasts. It was then that a woman and a boy her age leapt in and saved her. She was both enchanted and grateful and clung to them for a few days. When they inevitably moved on, she followed from a distance. It was a combination of loneliness and attraction that led her on this path, following them for a lack of a better option. She witnessed the boy speaking several times and his words touched her. The world without violence that he spoke of...it was mesmerizing.

She has to get closer to them. She wants to follow them, to hear the words from his lips, to go wherever they will take her. It does not matter so long as it is with them. She follows, asks to join them and is thrilled to be invited. The words he speaks are now written, carefully in her book. She is his ever faithful scribe and with them, she journeys to spread his word to the people of Alternia. As he gained the name 'Signless' she gains her own, 'Disciple' and she takes to it with eagerness, almost entirely abandoning her old name. She finds it a far more fitting name for herself and will give it as her own if asked

Disciple provides them with new ways to survive and new methods of patience and things of that sort, and becomes invaluable in her own time. Her new thoughts and her traditional upbringing give the Signless a new perspective on their society and her open mind and heart allow them to become close. It's later, after many perigrees that he and she fall for each other in a way that trolls have no word for.
They travel on, over waters in their ship, even after it becomes obvious that the highbloods are learning what is going on under the surface of their planet. The Signless and his words have spread over the planet and he is greeted with recognition from those he has never met. The undercurrent of rebellion forces them to be fast on their feet and quick with their weapons. They don't kill other trolls. It isn't their way, but they won't allow themselves to be caught or scared into hiding. They run and speak until the very last day before the highbloods catch them.

Disciple watches them force her lover into irons so hot they burn and bleed and watches his mutant red blood displayed for the world to see and they are all bound as well.

She, his most faithful, cannot save him, but she steals what is left on his body, a pair of leggings, the only thing left. She awaits her execution with glaring eyes.

disciplewhomsignlessloves: (Default)

[Fandom OC] The Disciple || Homestuck || no reserve || 2/2

[personal profile] disciplewhomsignlessloves 2012-09-30 01:39 am (UTC)(link)

Strengths/Weaknesses: Disciple is a skilled huntress and tracker with a gift for listening and putting down words to paper. She is an optimist--and even with death staring her in the face she still is. She beleives that people can change and good can come from those you least expect.
Her pacifist outlook clashes with her temper and she has been known to get into arguments, especially with those who disgree with Signless' message. She also tends to overlook her friend's faults which is the other half of the optimism coin. By trying to see the best she ignores the worst.
Abilities: Disciple is a skilled hunter and writer.

Relationships to Canon Characters: She is the matesprit of Signless, companion to Dolorosa and Psiionic, and ancestor of Nepeta Leijon.

First Person:

If this is the afterlife, it's one I've never heard of. [There is video but it's dark. She's speaking aloud to herself, a habit she has from being alone sweeps ago.] All these strange hives and the many-wheeled device that brought me here. Unless this is some other planet. Though she was going to kill me so why would she send me somewhere else...

...Oh what is this? Oh oh is it food? [There's sounds of pawing through something and then a resigned noise] Well then, I'll look somewhere else. Hey, at least it looks like it can't be the afterlife. I'm furly sure you won't get hungry when you're dead.

Third Person:

Her eyes blinked open then narrowed. There was light, but just barely. Like the hour before twilight when it poured and the sun was hidden enough to stand in the warm water. The times when it was almost safe to go outside but not quite. There's a glimpse of flat wide plains. She's dreaming, of rolling along them and her eyes shut again. She remember crouching and waiting for death to come. Or was that a dream too?

Disciple wakes again and this time her body aches with staying in one spot. The movements to stretch out her limbs are automatic and as she does them, she scans her surroundings. There's a sudden dangerous moment of panic. She had been facing death. She was somewhere she didn't recognize.

And the sensation of movement she hadn't been paying attention to stopped. Whatever had been moving her had come to a halt and she felt this urge to move. She had never been one to deny her instincts and her scramble from the train was with less than her usual grace. Her claws at ready and her heart pounding, she was ready for a fight.

But there was nothing. Hives taller than ten of her and empty abandoned places. Her body relaxed. Was she dead? Had she come to her afterlife? She took slow steps into this place, not noticing the pocket watch tucked in her pocket.