rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
renaissancerevenge: Ezio walking through the dispersed crowd of nobles in the streets [Florence] (Pondering/Wondering/Distant)

Re: REVISION REQUESTED

[personal profile] renaissancerevenge 2012-02-05 06:07 am (UTC)(link)
May I ask how revisions are handled? As in, will I have to wait until next Saturday for it to be reviewed or will I have a few days to adjust the personality section? At this particular time, I can't do anything until tomorrow evening (Eastern time), but I'd like to know if I have a deadline or something.
renaissancerevenge: Ezio gesturing at something in the room (Gesturing/Ma che cazzo?)

Re: REVISION REQUESTED

[personal profile] renaissancerevenge 2012-02-05 06:20 am (UTC)(link)
Alrighty then. Do I just make a comment here linking to the application that has the revised part noticeable (IE: Revision: Leonardo is molto bene and yadada yadadadadada)?

I just want to make sure I get this right. XD
renaissancerevenge: Ezio throwing his hands up in defense (Whoa I didn't touch you anywhere)

Re: REVISION REQUESTED

[personal profile] renaissancerevenge 2012-02-05 06:27 am (UTC)(link)
I can paste it here, that would probably be easier for both me and The Justice Mod Team. [shot]

But yeah, I'll jump on that either Sunday evening or during the day Monday (not like I got much else to do when I'm not tagging anyways... XD)
concubine_made_assassin: (Default)

Revisions

[personal profile] concubine_made_assassin 2012-02-05 06:59 am (UTC)(link)
Personality additions:

Additionally, Shao Jun is far from naive as to the nature of the world. This is expected given her age (21) but then, she hasn't been naive in a very long time. Born a concubine, she was the favorite of the previous emperor of China. Shame or being shy are foreign to her, as is being gawked at. After so many years, it became the norm for her. So, after about five years of freedom, it still doesn't always occur to her that this is typically found offensive by women of all ages and social statuses. Normally after living like that for so long, a woman (or even a man, let's not judge) would be wary of letting anyone touch them or even be near them. Some people would completely close themselves off but Shao Jun seems to be completely at ease in that sense, allowing people to touch her and get near her or even protect her.

Those five years though have helped Shao Jun developed into an incredibly independent young woman, one who harbors a disturbed past. Often times, it pains her to recall the events that occurred in her life, to recall the failed rescue of the remaining concubines after Zhengde's death, but they built her up to who she was.

She also tends to be very friendly. Or perhaps, she's a people person and people just naturally like her. All that can be told for sure is that she caught the attention of young Flavia Auditore who was notorious for sticking close to her father, Ezio. It's also entirely possible that she's used to being around children, since concubines did have children themselves, evidenced by the fact that Shao Jun was born into it so he mother was likely one herself. This could, in part, attribute to how open she tends to be to new experiences, cultural and otherwise.

As an assassin, death is something she's quite used to. In the beginning, until she grew used to the assassinations, it would have been quite simple to think about had been done to her and place her targets face there, helping her understand that she didn't this not for herself but for the people. This also makes her quite selfless, as the life of the assassin is meant to be. Perhaps some of her reasoning is still slightly selfish but, in time, she will grow out of that especially thanks to the lessons Ezio imparted her with.

Third person sample revision: (Italics for the additions)

Shadows.

This city had a lot of shadows. Night and day, there were shadows and Shao Jun’s eyes made sure to stare deep enough to know whether there was a threat there or not. At times, she wished that she had Eagle Vision, like Master Ezio. She managed just as well without it though, as she’d proven by surviving all the way to Firenze and against the Imperial Soldiers sent after her mentor and herself. And now she survived in this city. A city with no Templars or Imperials that wanted to hunt down anyone that would oppose Jiajing’s throne.

Her skills could get very rusty quick here though. She’d been warned against entering the forest but what could a little bit of training in there hurt? She was a well-trained assassin. A few beasts couldn’t be too much of a challenge, could they? Perhaps she would ask someone to join her though. They’d made it seem much worse than it seemed but they had been here longer than she had been. Yes, she’d definitely ask someone to accompany her, but only to interfere if she could not handle it. That was the point of training after all.

The assassin fished her watch from her pocket and looked it over. By now, she understood the function of it. It was a strange little device, all the same and often startled her when it started playing someone's video. It took a few attempts but finally she triggered a video of her own. She kept half of her face obscured by her hood as she started to speak though.

"For many of you, this many be the first time we are speaking. My name is Shao Jun." Her accent is very heavy as she spoke but she was doing her best. "This city is very stifling and I find it difficult to practice the skills I have trained so hard over the past several years. I was warned away from the forest but I need to practice. I would like someone to join me."

Or someone could offer to train with her. She'd have to strip herself of most of her equipment in order to do that though, unless someone wanted the added risk. Jun didn't want to place anyone at risk so unless she was directly asked, she would definitely be removing her extra weapons.

"If you would like to join me, I will wait near the obelisk in the center of the city."
renaissancerevenge: Ezio preforming a Leap of Faith from some high point (Leap of Faith/Plunging)

Ezio Auditore - Personality Revision Insert

[personal profile] renaissancerevenge 2012-02-06 03:46 am (UTC)(link)
With the death of his father and brothers and betrayal of his family four years behind him, Ezio can be rather slow to trust unless proven otherwise. This can be seen as he is willing to accept Paola’s trust after she kept his mother and sister safe, but he is more wary of Rosa and Antonio in Venezia/Venice. Who could blame him though? Ezio was wanted dead by the Templars, and knew they would take underhanded means to get rid of him and with so few people he knew wouldn’t sell him out to the Templars, being quick trust was too risky for him.

He is also still impulsive at times, ready to take action quickly rather than think things through. To Ezio, there is a lot at stake – which would be true, there is the fate of humanity – and he thinks one should waste no time in finding whatever Rodrigo and Borgia were trying to hide (which he would find out later from the collected Codex Pages translated by Leonardo is the Piece of Eden/The Apple). Most of the time he can be talked into thinking things through, into slowing down and taking a look at a bigger picture than just becoming a man of action and going gung-ho into the cities.

Despite the number of years behind him since the execution of his family, Ezio can still be considered a little bit of a flirter. It’s not as prominent as it was when he was a teenager, before his life was turned upside down, but he can be seen giving winks or making suggestive innuendos to attractive women he interacts with. While his heart still longs for Cristina, but the assassin knows she is out of reach for him and he is not seen really flirting to take someone courting as he is just to do it. It’s almost like a game to Ezio, to see if he still has some of his old charm that he often used in Firenze/Florence.

To add to the flirty nature of the somewhat has-been playboy, Ezio can be a little bit cocky when dealing with an opponent. He doesn’t find it beneath him to taunt others, considering it to be part of the game, part of the fight, and most of it in good fun – at least for him.
willnotcomply: (Default)

[CANON] Seven of Nine || Star Trek: Voyager || no reserve || 1

[personal profile] willnotcomply 2012-02-11 02:10 am (UTC)(link)
PLAYER
Name: Yinza
Personal Journal: [personal profile] yinza
E-mail: yinza@yinza.com
AIM/MSN/etc: yinxa [AIM]

CHARACTER
Name: Seven of Nine / Annika Hansen
Canon: Star Trek: Voyager
Timeline: after Season 6, Episode 2

Personality: "Superior" would be the best way to describe Seven's personality. She tends to comport herself as though she is above the people around her--both more intelligent and more efficient--and the attitude is not exactly unwarranted. As a former Borg drone, she retains a vast quantity of the information assimilated by the Borg, and probably knows more factual data than any other human being. Furthermore, her eighteen years as part of the Collective allowed her not only to witness Borg superiority over countless other species, but to participate in it. Although she is no longer part of the Collective, that Borg strength is part of her heritage.

Seven is very assertive. Even as a Borg drone, she displayed an unusual tenacity and strong will. She was the only drone to survive when Voyager depressurized the cargo bay where she was working. Afterwards, even when she temporarily lost contact with the Collective, she did not falter in her mission but forced the Voyager crew into completing the weapon against Species 8472. And even having become a part of the crew and having learned to work with them, she continues to disobey direct orders if she disagrees with them. She has a distinct defiant streak, and once when the ship was taken over by aliens, she refused to sing for them at the risk of her life (which Tuvok noted was illogical). She is not an optimist or someone who sees the best in people. Instead, she tends to suspect others of ulterior motives, and is frequently the first to voice doubts about interacting with alien species.

Emotionally she comes across as cold. In many instances she is almost Vulcan-like in her use of logic and her matter-of-fact delivery. Her time with the Borg has made her appreciative of order, precision, and efficiency. She cannot abide being idle. Although she has an analytical mind and is very skilled at applying her knowledge, she is not very creative or spontaneous. She dislikes small talk, has difficulty seeing the point of artistic endeavors, and prefers the direct approach. She will not hesitate to speak her mind, even if what she intends as constructive criticism or even just a statement of fact is often taken as an insult. She does have a sense of humor, though it is very dry and not always recognized by the crew. Jokes about assimilation tend not to go over well with anyone.
willnotcomply: (Default)

[CANON] Seven of Nine || Star Trek: Voyager || no reserve || 2

[personal profile] willnotcomply 2012-02-11 02:11 am (UTC)(link)
Despite all her Borg indoctrination, Seven is still very much human and experiences human emotions. Lacking a normal upbringing, though, she did not learn to understand and cope with them, and did not really experience them until being freed from the Collective. Afterwards, the first emotions to reassert themselves were fear and loneliness. Over time she began to experience other emotions--anger over violations of her rights as an individual, guilt over helping to destroy other civilizations through assimilation, and even some compassion for strangers. She still tends to retain a certain detachment from situations, and close off from her feelings by focusing on duties. When she is emotionally involved she can react in a juvenile manner. When the Doctor considers leaving the ship later on, she essentially gives him the silent treatment, and when reprimanded by Janeway she frequently reacts like a teenager feeling she's being wrongfully punished.

Her social development is equally stunted. Although being alone is something that unsettles her, she has difficulty relating to other people. She very quickly adopted Captain Janeway as her mentor and role model for being an individual, but only began trying to fraternize with the crew at the encouragement of the Doctor. Despite his efforts, she still finds most of the crew hard to relate to. In fact she experiences a certain amount of social anxiety and frequently uses her work as an excuse to avoid social gatherings. Her understanding of human behavior is one of the few things she sees as inferior to her crewmates', and she will readily seek explanations when confused. Although she is truly friends with only a few of the crew, she does consider Voyager her family, or her Collective, and they are important enough to her that she will willingly sacrifice her own well-being for their survival. She has done this on several occasions, including taking power from life support when the entire crew was in stasis to keep them alive, and turning herself over to the Borg Queen in exchange for Voyager's safety. Part of this self-sacrifice comes from a desire to atone for her actions as a drone, but she is also fiercely loyal to the Voyager crew.

First Person:
[There's no fumbling with this one. The feed turns on to reveal a striking blonde woman with some sort of metal device above her left eye. Her face is nearly expressionless, but there's a hint of anger in her eyes and in the set of her jaw, though not directed at her audience. When she speaks, her voice is hard and precise, almost military. Her Starfleet combadge is just visible above the lower edge of the video.]

This is Seven of Nine of the starship Voyager. I require information as to my location and the means by which I was brought here.

[One corner of her mouth quirks up slightly in a wry challenge as she adds:]

As you are no doubt familiar with "newcomers," I anticipate an efficient explanation.

Third Person:
The first thing Seven did upon realizing she was no longer on the ship was activate her combadge.

"Seven of Nine to Voyager. Voyager, respond."

Moments passed and there was no response. As she looked past the train platform and on into the apparently deserted city, she felt a stab of unease. She had been separated from Voyager before, but each time she had entered the situation knowing something of her captors or the circumstances of her separation. Now, she could not even remember leaving the ship. Was it possible that this was a simulation, or that someone had tapped into her cortical processor to disorient her? Real or not, she did not like the one fact she understood perfectly: that someone had undermined her defenses and left her stranded alone in this place.

Whatever her situation, her more than two years on Voyager had finally taught her that Captain Janeway would never abandon a member of her crew. Undoubtedly she had already begun a search. There was no cause for any anxiety, and moreover the feeling was pointless.

Suppressing it, Seven stepped down from the platform to begin exploring the area. Faith in the Captain or no, she had no intention of waiting idly for rescue. Her first task was to assess her situation. Then she could search out a way to make contact with the ship. She might even find a way to get back to Voyager on her own.

[CANON] JILL VALENTINE || Resident Evil || Reserve || 1/2

[personal profile] masterofsillypuzzles 2012-02-14 10:54 pm (UTC)(link)
PLAYER
Name: Pie
Personal Journal: [personal profile] tentacular
E-mail: tentacular@hotmail.co.uk
AIM/MSN/etc: dmnthepatriots (AIM)

CHARACTER
Name: Jill Valentine
Canon: Resident Evil 3
Timeline: Upon entering the clock tower, midway through the game. This is a couple of hours before the rescue helicopter was shot down by Nemesis and prior to infection with the T-Virus.
If playing another character from the same canon, how will you deal with this?: N/A

[CANON] JILL VALENTINE || Resident Evil || Reserve || 2/2

[personal profile] masterofsillypuzzles 2012-02-14 10:54 pm (UTC)(link)
Personality:
All in all, Jill Valentine was intended to be the model of a strong woman than both genders could admire, for both her looks and her competence. While she may be shown as a weaker person physically, her wits and skill with weaponry of all kinds overshadows her physical failings and she is not without strength. Occasionally she may even get into a combat high where she reflexively kills anything that pursues without hesitation.

A confident woman, Jill is never afraid to make her thoughts known. Although she doesn’t see through either Wesker’s betrayal or the threat of Nicholai until the very end, she is generally good at judging the situation. She simply has less skills in judging people, and is initially something of an idealist in regards to their nature. That soon fades however at the recognition of Umbrella's actions and the betrayal of her own captain.

She is often ruled by her more brave emotions and needs to be brought back to ground. One of the few emotions that she does not act on impetuously, however, is fear. Even when terrified she keeps herself in check and keeps going on. Nor does she dwell in despair and misery, save for the one time when she is infected by the T Virus. Even she has her limits.

She’s quite the realist when it comes to situations and is perfectly capable of keeping herself going. She is quite an indomitable person. Nothing short of death or unconsciousness will keep her down. Even when injured, she’ll continue on to the end. Even after her escape from Raccoon City, Jill makes it her mission to take Umbrella down and even after it is destroyed she continues working against bio-terrorism outbreaks involving bio-organic weapons. She is very loyal to her cause and doesn’t want anyone else to profit from such a terrible act.

As a skilled armswoman, she shows herself to have experience in all kinds of weaponry, as befitting her training. When there is a weapon in her hands, then alone is there complete calm and focus. However, Jill is a risk-taker to the core; if there is a chance of stopping an enemy which might backfire, she will take it. Even knowing the risk, she remained in Raccoon City until there was no hope for it before deciding to escape and despite the danger of the monsters outside of Arklay Mansion, she attempts to go back out for Chris until checked by Wesker. Quick to think, she’s fast at coming up with ideas that may seem insane to others but which work out entirely practical.

However she can be rather impractical; as shown in her style of dress in Resident Evil 3, which allows for great movement but little protection. In everything she does, Jill shows perfect faith. Despite this she can be rather clumsy, falling on her backside at several opportunities throughout the games she’s in and at least once activating traps that she needed to be rescued from. Although a little suspicious – particularly of Umbrella personnel – she tends to be a very friendly and relaxed person, getting along well with women and men alike. She can be foul mouthed when she’s stressed, but it’s rarely strong language. She can also be known to wisecrack at her enemies, an apparent stress-relieving action.

A dedicated pianist, Jill is ambidextrous and utilizes both her hands equally. She rarely gives up and even when exposed to the danger in the Arklay Mansion, after a few pratfalls and one panicked run, she throws herself at the enemies and traps within. As mentioned before, she fell into only one trap and proceeded to explore, re-explore and figure out every single other trap there.

Jill doesn’t really have a “tact” gene in her; while she tries sometimes, she tends to be quite clear with the way she thinks and feels. She has a very simplistic view of death; while she can be a little hesitant telling strangers – like Carlos – that people they know are dead, she tends to be quite blunt about it. While people she knows might involve a sad tone, she doesn’t allow herself to dwell on it.

Despite her young age, Jill Valentine is a very accomplished young woman. As an ex-member of Delta Force and a recent leaver of the Raccoon City Special Tactics and Rescue Service, she has had police and military training – albeit not all of the savory type. Her status as the “master of unlocking” shows – and in the novels, non-canon as they are, it has been confirmed – that she is not as concerned with legality as her positions would indicate. Indeed, many times during the second and third game it’s implied that Jill and Chris went below legal means to get information.

However when a reprieve comes she is understandably overjoyed to the point of relaxing her guard. At the end of the first game she forgets herself and rests her head on Chris’ shoulder; midway through the third game she loses all decorum while flagging the rescue helicopter down and is quite horrified when it explodes. She’s shown to be quite cheerful when not in life or death situations and is quite mentally resilient to trauma.Despite the situation she attempts to protect the civilians she sees, yet carries on when she fails.

First Person: [A watch was not hard to notice in her sidepack. Had someone slipped it in, surely she would have noticed. Yet there it was, a firm and strong weight against her hip, and she fussed over it for a few moments before managing to record. Interesting. Some type of radio, then?]

This is Jill Valentine, of the Raccoon City Special Tactics and Rescue Service. Requesting immediate intel. Please respond.

[A brief pause, then she pressed the button to broadcast again.]

Requesting directions to the nearest medical facility. There is a possibility of infection. Over.

[A sigh, not noticing she hasn't stopped it.]

Am I... dreaming? I'm really out?

Third Person:
From one prison to another.

At least this one didn't have zombies - for the moment. The medical check had revealed nothing abnormal; no trace of the T-Virus or any other type of virus for that matter. But that didn't mean there was no risk of it reaching here. Perhaps her 'last escape' was not her last after all. Or could this be part of the same prison? A fever dream, or hallucination. The dream of a zombie.

She shook her head, drawing in a slow sigh before laughing a little as she sat back in the chair. The sun was shining down upon her. It warmed her skin and lifted her mood. All in all, she could have picked a worse place to be imprisoned in. If this was a dream, it could last, for now. But not forever. Sooner or later she had to get back. Umbrella was still out there and they couldn't allow another disaster like Raccoon City.

There was no way she could leave it all to Chris.

Her fingers toyed with the chain that she had attached to the watch in order to carry it easier. So this tool was her only connection to people here. Perhaps they could be useful. Perhaps not. Still, it was unlikely that she would be able to escape on her own.

Perhaps this would be her last escape.

An escape back to reality, with all its pains and joys.
onethirdhuman: From Hollow Art -- Delfine Bafort (Default)

Haru Fairchild || Original Character || No Reserve

[personal profile] onethirdhuman 2012-02-17 04:26 pm (UTC)(link)
gottapeeagainstthewind: (I'ma yosuke!)

Yosuke Hanamura | Persona 4 | Reserves

[personal profile] gottapeeagainstthewind 2012-02-18 09:34 am (UTC)(link)
quiet_mischief: (Default)

[CANON] Prince Loki Odinson | Thor: Tales of Asgard | No Reserve | 1 of 2

[personal profile] quiet_mischief 2012-02-22 04:40 am (UTC)(link)
PLAYER
Name: Elaine/EB
Personal Journal: info_sponge
E-mail: reno_and_rude@hotmail.com
AIM/MSN/etc: ruffledpeacock

CHARACTER
Name: Prince Loki Odinson
Canon: Thor: Tales of Asgard
Timeline: Having just set sail again for Jotunheim after the bar fight.
If playing another character from the same canon, how will you deal with this?:N/A

Personality:
The loyalty that Loki shows for his family and friends has not been misplaced yet, he cares so much for his older brother that he willingly follows him and their friends, the Warriors Three – Frandal, Hogun and Volstagg - not only into the forbidden realm of Jotunheim but to the Valkyrie’s training camp, a place where no male is allowed to set foot, all because he loves and wishes to protect Thor during their dangerous quest, even at the risk of his own life.

Though as time and Myth will tell, he can be ruled by anger, hatred and the thirst for revenge as he strikes down without remorse a once trusted advisor who had not only betrayed The House of Odin but wished to lay waste to all of Asgard as well.

Loki is highly intelligent and unlike his brother has a thirst for knowledge, though he is skilled in hand-to-hand combat and with throwing knives, as he can usually be found studying alone in his rooms or receiving lessons in sorcery with Amora, his teenage crush, if he is not watching his brother train in the battle arena with the palace guards. Though sometimes his knowledge of magic and cockiness can unwittingly get himself and others in trouble but also out of it as well, though the owner of the bar he set on fire to aid in their escape might not be pleased with him for some time.

Often Loki feels shunned by the other Asgardians, sure they have to at least pretend to like him as after all he is a son of Odin Allfather but there are times that he catches a glimpse of distrust or even hatred slip through their masks as he walks by alone. He isn’t sure if it has something to do with his unusual coloring – raven black hair and green eyes were not normal in Asgard – or if it was because he was so magically powerful, either way their hidden disgust fed his need to excel and prove him worthy for his title as the second Prince of Asgard, so for that he was grateful.
quiet_mischief: (I dispare of you brother)

[CANON] Prince Loki Odinson | Thor: Tales of Asgard | No Reserve | 2 of 2

[personal profile] quiet_mischief 2012-02-22 04:41 am (UTC)(link)
First Person:
[Was this some strange joke? Did someone really think they could just take a son of Odin? He looked around the strange oblong shaped box he was now sitting in that had seemed to have stopped moving, noting that it looked like a carriage but not one pulled by horses and that he was alone.]


Thor? Brother, where are you?

[Loki was starting to panic, internally as if he found his brother he didn’t want him to think that he was a coward. Another glance around the train car revealed an even stranger golden, spherical object that had been placed beside him. The raven haired prince jumped slightly when the lid flipped open to show some sort of monitoring or recording spell but nothing he had heard of before.]

Well done brother, you’ve stranded us on Midgar. [The device caught before he snapped the watch shut.]

Third Person:
Where was he? What had happened and more importantly, where was Thor? Fear gripped at Loki as he found himself alone in some strange looking cell. Could he really call it a cell as it looked more like a carriage he had read about in some of the books about Midgar but that wasn’t important right now, finding his brother was.

“Thor? Brother, where are you?” He called out, trying to keep the panic from his voice so that he didn’t seem like the cowardly little brother that he actually felt at being trapped somewhere he didn’t know.

After another search of the structure to find some clue as to where the young prince was, who had taken him and how he could escape, he came across a weird looking, golden, spherical object in the space that he had been sitting. Allowing curiosity to take over for a few minutes, hoping that this was the clue he was looking for, Loki started to examine it only to startle himself when it opened, he was doing very well at looking like a fool. Inside there seemed to be some sort of monitoring or recording spell, none like any he had seen before but would enjoy studying once he was safely back home, though he now had a horrible feeling that he knew exactly where he was.

“Well done brother, you’ve stranded us on Midgar.” The device recorded before Loki snapped the lid shut, his tone was one of annoyance, despair and slight anger as if he knew something like this would happen.
dutyxbound: (兑现 // Consolidate)

{ [CANON] Tseng || Final Fantasy VII || Reserve || 1 of X }

[personal profile] dutyxbound 2012-02-24 02:18 am (UTC)(link)
PLAYER
Name: Kurios/Kuu
Personal Journal: N/A
E-mail: mirthfulxsuppression@yahoo.com
AIM: skyxhigh_dream

CHARACTER
Name: Tseng
Canon: Final Fantasy VII: Advent Children Complete
Timeline: Post Advent Children Complete, pre Dirge of Cerberus

Personality:
  Tseng is, outwardly, a simple man. When he is given orders, he carries them out infallibly, setting aside emotions and personal gain for the sake of the company. He adheres to protocol and sees that all missions and paperwork are thoroughly completed and properly recorded and filed away for archival purposes. He keeps his Turks in line and suffers the consequences for his men when they fail to meet up to the company's standards as well as oversees both the protection of the board of directors and the company via control of information.

  Operating with a graceful efficiency, he completes each objective almost to the point of overachieving. Nothing is ever halfway with him. Over the years, he's honed his ability to see the bigger picture, break it down, and analyze the details of all the individual pieces that make up the whole. That isn't to say Tseng is a chess master. No, he still fails to plan for a number of possibilities and misses things (as it was a captive Rufus who’d successfully located Veld after Tseng spent weeks searching in the end). But he does operate very well under stress. Even if the situation might be dire, he remains calm and makes the time to alter his plan of action – and, thanks to that same composure, others don’t always pick up on it.

  However, should one pay close attention, there is far more to this Wutainese man than what his job description might suggest – impressive though that may already be standing alone.

  To begin, Tseng is the epitome of everything Wutai stands for. He was raised to have respect for his elders and superiors. This serves him well considering his job is to follow orders rather than question them. He maintains a fell grace, and though his face is usually a blank slate, there is always a welcoming and hospitable confidence somehow present on it. And if not hospitality, then he is the visage of responsibility, ever keenly aware of his surroundings and objectives. He is amiable and polite, always a pleasure to have around. Even though he is never the life of any event, he holds fast to Wutai traditions when outside of the work place – if invited to a dinner, he never eats first until everyone is seated and ready; he brings small gifts when invited to homes such as fireworks for Reno, a new pair of shades for Rude, or books or fruits for Elena; and he assists with clean-up when allowed. Of course, that isn't to say Tseng is a robot whose only setting is 'polite.' There have been a few times when, in the midst of friendly company, he has shown that he has a humorous side – a humorous side comprised of a rather clever and quick wit.

  Tseng upholds what small fraction of the traditions he knows; not as a means to force his culture into the company nor cling desperately to a past he shed himself of but because the politesse has already become part of who he is a long time ago. When asked, he may discuss the traditions, holidays, cuisine, and language of his people, but he's never been seen or heard of indulging in any aspect of them aside from meals. Despite Wutainese being his first language, he very rarely speaks it unless it's needed for official business – in fact, the reason his English is so proper stems both from his personality and the fact that it is his second language.

  But there is still a very human element to Tseng. While he upholds his duties, he is a man who values the life of others over his mission objectives, and the rest of the Turks often see that very dedication and compassion hidden underneath the outer, tempered layers of his heart. He does his best to look out for Reno, Rude, Elena, and the President without holding their hands – and, like Veld, he knows when to bear the burden without a single hint of complaint for his co-workers. Nonetheless, he recognizes when he has to get down to business and make use of his authority as Commander of the Turks. Rare is the day anyone other than Reno give him any kind of lip. That said, Tseng would never ask his Turks to do something that he would not do himself. And, chances are, he already has.

  Those are the traits that the other Turks have come to respect in Tseng, the traits that helped him earn his position as the Commander. They realize his prowess on the field and in the office, but that alone can't measure Tseng's worth as an employee and weight as a leader. It's his ability to balance the human element with his duties as a Turk which has made the real difference.

  And it's also those duties of a Turk that have tempered him. He has learned that his emotions and opinions bear no weight in his job; therefore, he rarely speaks out against the powers that be unless asked – and, even then, he's still not very dogmatic or forward about it. Even to his own Turks, he is strictly professional, so, as far as everyone else is concerned, he's pretty much the equivalent of a brick wall. An approachable, polite, honest, and welcoming brick wall, but a brick wall nonetheless. The others understand that these things are considered personal, and are not to be talked about or expressed very much. However, they have also come to understand that Tseng's silent confidence and actions speak far louder than any mere words could.

  Tseng typically worked from HQ before Meteorfall, serving as the central hub for all the information his Turks called in. He’d process and update the plan of operation so as to ensure the objective was completed, but there were times he was still sent on the field to work alone, with other Turks, or even in collaboration with the SOLDIER sector. In such times, Tseng has been seen operating with the same confident focus as though he were in the office as well as reflecting the patience of a saint when need be.

  On the field, his actions are swift and calm. And, while he's capable of compassion, as with all other Turks, you better pray he doesn't have orders to eradicate you for whatever reason. His method is often painless and quick, but there's rarely an ounce of regret or hesitation in his face or actions. Likewise, he will also willingly risk or forfeit his own life to complete an objective (if need be). His loyalty is unwavering and, despite the consideration and respect he holds for his Turks and those he works closely with, his soul bears no burdens for the lives he extinguishes. They are not forgotten, but he doesn't mourn over them under most circumstances.

dutyxbound: (兑现 // Loyalty)

{ [CANON] Tseng || Final Fantasy VII || Reserve || 2 of 2 }

[personal profile] dutyxbound 2012-02-24 02:20 am (UTC)(link)
First Person: 
   [ Appearing on screen, Tseng was already busy at work, catching up on the plethora of information that need be caught up on due to his absence in this new world. He appeared rather engrossed in the task, reading over the pages within the unmarked manila folder quickly while taking his own notes on the side.  In particular, there were quick, long sweeps of the pen in hand, and he moved about almost disjointedly on the paper. Rest assured, though, that where Tseng was involved, there was always a very sound method. If Elena saw the feed, she may either presently notice, or later find out, that he was making a flow chart, a time-line of events for himself based off of the information he was able to find.

  After a few minutes, when he did finally look up to reach for his cup of tea, he noticed the communicator was on and recording. He wasted no time in calmly addressing the public without the slightest hint of surprise or annoyance on his features or in his voice. In fact, Tseng used this unpleasant surprise as an opportunity to learn more about the city around him. ]


  Would anyone know where I may find quality tea?


Third Person: 
  Showdown.

  Tseng had endured worse odds before: being pinned under steel beams in a self-destructing submarine, facing down death in a sewer, evacuating Midgar while it crumbled, and being tortured by three Remnants of Sephiroth. What was a pack of Wargs against two guns and Materia when compared to those impossible circumstances?

  He stood still, eyes flickering between the three hell hounds as they paced. They knew this human wasn't fast enough to out run them, even if there was anywhere to go that he could hide. And though humans normally carried weapons, they saw none, and an un-armed human was far from strong enough to take out one, let alone three.

  But what they didn't know was that Tseng had his weapons holstered, hidden inside his jacket for occasions as these. Occasions wherein he took it upon himself to go out on the field and assist his Turks in dangerous field missions. He and Elena were to assist in the protection of a band of engineers and construction workers, securing the land and keeping wild beasts at bay while they extended the city limits, building new establishments to try and expand, to create more safe havens and outposts for men to keep watch on the affairs of their captors.

  This sector was assumed to be safe and cleared, it had been a number of months since they began to expand, and there were no reports of missing workers or attacks for two weeks now. But these three Wargs in front of him were trying to prove him wrong, for one of them broke rank to lunge at him, fangs bared.

  Tseng whipped out one of his guns, unlocking, cocking, and firing three rounds at its head. The Warg dug its claws into the ground, whipping off at a harsh angle to turn and dart to one side. The first bullet missed, the second pierced a shoulder and wrought a painful snarl from it, and the third grazed its temple. Bone was broken, but only to skim along the surface. It didn't pierce the skull or brain. That Warg was at least put down for a few seconds, a precious few seconds he would absolutely need, for the other two had immediately come at him--and where the first came at him head on, the other two attacked his flanks.

  That, he had been expecting, but he did not expect the other two to swerve and criss-cross, switching sides. He'd pulled out his second gun just as quickly, and aimed for either one, but no shot landed. His face tightened and he moved, quickly, taking off at an angle to go between the incapacitated Warg and one that was beginning to circle around and come at him at the front.

  He kept his calm though the beasts were closing in. He could feel the current of air as one reached out and swiped for the tail of his coat, and the other one, running parallel to him now instead of trying to get ahead of him, was closing the gap like any predator would before the pounce. And then it lunged at him, flying through the air. Tseng's heart was racing, beating like a runaway train, but his eyes only narrowed with focus. His mind was running through any number of thoughts just as quickly as his heart was pounding in his chest, but he would never let fear take over. Not even when the Remnants tortured him, did he dare let them see fear. No, to be afraid was to lose control of the situation, and to lose control was death. So as that Warg launched through the air at him, he tucked and rolled, holding both guns over his head.

  Four rounds were fired into that creature's gut, he counted, always keeping track of the ammunition he had left to him, but he hadn't long to focus on that right now. He was more concerned with the other Warg that remained behind him. It had leaned to bear to Tseng's opposite side, used to the normal reactions of other wild animals to turn and go in the opposite direction. But when Tseng ducked and hit the ground, it slid in, claws again reaching for him. More rounds were fired at the third Warg, he was prepared for that one to come in and seal the deal just in case, but even predicting the instinctual behavior of wild animals, his reactions were still too slow. He was only human, after all.

  It had already sank its claws into his leg, and it was trying to claw its way up to his torso by the time the first bullets pierced its shoulder. Both let out cries of pain, but both persisted in their goals, Tseng gritting his teeth as adrenaline kicked in and dulled the pain. It kept coming, teeth gnashing and spittle going everywhere between wild and nearly rabid barks and snarls. It tried to duck and weave, but it was nearly at point blank range, and it had been lucky to miss the first two bullets. The third one landed right between the eyes, killing it instantly.

  The wind was knocked out of him when it dropped dead on top of him, and it was tempting to lie there for a second and recover, but the adrenaline would wear off soon, and these gashes would quickly bring him down at the rate they were bleeding. So he gathered himself up, shoved the hound off, and moved to sit under some brush to avoid the inevitable scavengers while tending to himself.

  The other two would die soon from blood loss if they weren't dead already--the head bleeds quickly and that many shots to the gut was lethal without immediate care. Even so, Tseng was still aware of the sounds around him while making use of his Cure Materia. And once his wounds were tended to well enough, he had to call Elena and the other members of the team. Others were moving in to take up the territory left behind from their previous sweeps, and he'd gotten lucky.