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Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧

[CANON] JILL VALENTINE || Resident Evil || Reserve || 1/2

[personal profile] masterofsillypuzzles 2012-02-14 10:54 pm (UTC)(link)
PLAYER
Name: Pie
Personal Journal: [personal profile] tentacular
E-mail: tentacular@hotmail.co.uk
AIM/MSN/etc: dmnthepatriots (AIM)

CHARACTER
Name: Jill Valentine
Canon: Resident Evil 3
Timeline: Upon entering the clock tower, midway through the game. This is a couple of hours before the rescue helicopter was shot down by Nemesis and prior to infection with the T-Virus.
If playing another character from the same canon, how will you deal with this?: N/A

[CANON] JILL VALENTINE || Resident Evil || Reserve || 2/2

[personal profile] masterofsillypuzzles 2012-02-14 10:54 pm (UTC)(link)
Personality:
All in all, Jill Valentine was intended to be the model of a strong woman than both genders could admire, for both her looks and her competence. While she may be shown as a weaker person physically, her wits and skill with weaponry of all kinds overshadows her physical failings and she is not without strength. Occasionally she may even get into a combat high where she reflexively kills anything that pursues without hesitation.

A confident woman, Jill is never afraid to make her thoughts known. Although she doesn’t see through either Wesker’s betrayal or the threat of Nicholai until the very end, she is generally good at judging the situation. She simply has less skills in judging people, and is initially something of an idealist in regards to their nature. That soon fades however at the recognition of Umbrella's actions and the betrayal of her own captain.

She is often ruled by her more brave emotions and needs to be brought back to ground. One of the few emotions that she does not act on impetuously, however, is fear. Even when terrified she keeps herself in check and keeps going on. Nor does she dwell in despair and misery, save for the one time when she is infected by the T Virus. Even she has her limits.

She’s quite the realist when it comes to situations and is perfectly capable of keeping herself going. She is quite an indomitable person. Nothing short of death or unconsciousness will keep her down. Even when injured, she’ll continue on to the end. Even after her escape from Raccoon City, Jill makes it her mission to take Umbrella down and even after it is destroyed she continues working against bio-terrorism outbreaks involving bio-organic weapons. She is very loyal to her cause and doesn’t want anyone else to profit from such a terrible act.

As a skilled armswoman, she shows herself to have experience in all kinds of weaponry, as befitting her training. When there is a weapon in her hands, then alone is there complete calm and focus. However, Jill is a risk-taker to the core; if there is a chance of stopping an enemy which might backfire, she will take it. Even knowing the risk, she remained in Raccoon City until there was no hope for it before deciding to escape and despite the danger of the monsters outside of Arklay Mansion, she attempts to go back out for Chris until checked by Wesker. Quick to think, she’s fast at coming up with ideas that may seem insane to others but which work out entirely practical.

However she can be rather impractical; as shown in her style of dress in Resident Evil 3, which allows for great movement but little protection. In everything she does, Jill shows perfect faith. Despite this she can be rather clumsy, falling on her backside at several opportunities throughout the games she’s in and at least once activating traps that she needed to be rescued from. Although a little suspicious – particularly of Umbrella personnel – she tends to be a very friendly and relaxed person, getting along well with women and men alike. She can be foul mouthed when she’s stressed, but it’s rarely strong language. She can also be known to wisecrack at her enemies, an apparent stress-relieving action.

A dedicated pianist, Jill is ambidextrous and utilizes both her hands equally. She rarely gives up and even when exposed to the danger in the Arklay Mansion, after a few pratfalls and one panicked run, she throws herself at the enemies and traps within. As mentioned before, she fell into only one trap and proceeded to explore, re-explore and figure out every single other trap there.

Jill doesn’t really have a “tact” gene in her; while she tries sometimes, she tends to be quite clear with the way she thinks and feels. She has a very simplistic view of death; while she can be a little hesitant telling strangers – like Carlos – that people they know are dead, she tends to be quite blunt about it. While people she knows might involve a sad tone, she doesn’t allow herself to dwell on it.

Despite her young age, Jill Valentine is a very accomplished young woman. As an ex-member of Delta Force and a recent leaver of the Raccoon City Special Tactics and Rescue Service, she has had police and military training – albeit not all of the savory type. Her status as the “master of unlocking” shows – and in the novels, non-canon as they are, it has been confirmed – that she is not as concerned with legality as her positions would indicate. Indeed, many times during the second and third game it’s implied that Jill and Chris went below legal means to get information.

However when a reprieve comes she is understandably overjoyed to the point of relaxing her guard. At the end of the first game she forgets herself and rests her head on Chris’ shoulder; midway through the third game she loses all decorum while flagging the rescue helicopter down and is quite horrified when it explodes. She’s shown to be quite cheerful when not in life or death situations and is quite mentally resilient to trauma.Despite the situation she attempts to protect the civilians she sees, yet carries on when she fails.

First Person: [A watch was not hard to notice in her sidepack. Had someone slipped it in, surely she would have noticed. Yet there it was, a firm and strong weight against her hip, and she fussed over it for a few moments before managing to record. Interesting. Some type of radio, then?]

This is Jill Valentine, of the Raccoon City Special Tactics and Rescue Service. Requesting immediate intel. Please respond.

[A brief pause, then she pressed the button to broadcast again.]

Requesting directions to the nearest medical facility. There is a possibility of infection. Over.

[A sigh, not noticing she hasn't stopped it.]

Am I... dreaming? I'm really out?

Third Person:
From one prison to another.

At least this one didn't have zombies - for the moment. The medical check had revealed nothing abnormal; no trace of the T-Virus or any other type of virus for that matter. But that didn't mean there was no risk of it reaching here. Perhaps her 'last escape' was not her last after all. Or could this be part of the same prison? A fever dream, or hallucination. The dream of a zombie.

She shook her head, drawing in a slow sigh before laughing a little as she sat back in the chair. The sun was shining down upon her. It warmed her skin and lifted her mood. All in all, she could have picked a worse place to be imprisoned in. If this was a dream, it could last, for now. But not forever. Sooner or later she had to get back. Umbrella was still out there and they couldn't allow another disaster like Raccoon City.

There was no way she could leave it all to Chris.

Her fingers toyed with the chain that she had attached to the watch in order to carry it easier. So this tool was her only connection to people here. Perhaps they could be useful. Perhaps not. Still, it was unlikely that she would be able to escape on her own.

Perhaps this would be her last escape.

An escape back to reality, with all its pains and joys.