rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
dynamo_hunter_a: (Default)

Revision I think?

[personal profile] dynamo_hunter_a 2012-12-30 11:02 pm (UTC)(link)
[Johnny slowly comes to from his sleep due to the sudden commotions and bustling of people around him. He doesn't the point of time in which he fell asleep, but when he realizes his surroundings are far from normal, he jolts into a sitting positon. He shakes his head and does his best to recall the situations that brought him to his current point.

What... is this...?

[He stands and fixes his jacket as he mentally begins to gather his wits. On the outside he remains calm as usual, even though mentally he's trying to solve the puzzle like a mouse in a maze.]

Easy, Johnny. You'll figure this out... You always do. Now then... where were you? Of course, in the cabin... Ah! Of course, the girls have made a surprise stop. Now then, let's just go find them.
overdraws: (Default)

Allison Argent - Teen Wolf - Reserved

[personal profile] overdraws 2012-12-31 04:55 am (UTC)(link)
ihaveanappforthat: (Default)

{ [CANON] James "Jim" Moriarty || BBC Sherlock || reserve ||}

[personal profile] ihaveanappforthat 2013-01-02 02:29 am (UTC)(link)
PLAYER
Name: Steph
Personal Journal: Susrien
E-mail: Susrien@hotmail.com
AIM/MSN/etc: Susrien@hotmail.com | Susrien on AIM

CHARACTER
Name: James “Jim” Moriarty
Canon: BBC Sherlock
Timeline: Series 2 Episode 3, Reichenbach Fall After shooting himself in the head.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Jim Moriarty has a personality that most would say is pretty unpredictable, one could even say he is insane or a psychopath. It's probably been said more than once and it probably will not be the last time it's said. He acts a lot on what seems to be whim but for someone as intelligent as himself it is shown that he actually thinks through what he does. He doesn't typically let emotion get in the way of his judgment at all unless of course it is his cursed enemy, boredom (“Psychopaths get bored.”). His boredom leads him to take a few risks along the course of Sherlock. An example of the risks he takes is indeed meeting Sherlock “playing gay” and giving him his number. Andrew Scott (Moriarty's actor) confesses in an interview that James Moriarty is a very lonely unhappy man this would explain his obsession with Sherlock.

He is incredibly playful and sarcastic, often playing with Sherlock to see if he will catch on, any scene from on top of Bart's would be a good example of this. He even went as far as to fake knowing a computer code that could unlock any door and tapped it out in Sherlock's sight to see if he'd mimic it. Another good example would be how he starts up and dancing when he's stealing the crown jewels, simply to put on a show. His playfulness is from his egotism, he knows he's absurdly intelligent and likes to spice things up. He even seems to get visibly upset and pouty when he thinks he's missed something Sherlock saw.

Moriarty's personality is made up of extremes mostly. Jim doesn't just do things, he makes sure when he does something it is known who credit belongs to, unless of course he is trying to hide the fact that he did it, then no one will be able to say otherwise. He created Richard Brook and deleted James Moriarty from existence simply to frame Sherlock. His extremes aren't only with his actions, the facade he puts up is too. If he's “Angry” He's yelling and screaming about burning the heart out of Sherlock. If he's happy, he's dancing about and stealing jewels. If He's bored? He starts killing people, unless Sherlock can save them.

Jim uses people constantly, his behavior could be contributed to that of a psychopath's. He uses people's lives to lead Sherlock around on a goose chase to see how intelligent he is. He uses Sherlock to quell his boredom and he even uses Sherlock's friends to manipulate Sherlock. James Moriarty is cold and calculating, and gets what he wants no matter who he has to manipulate or destroy.

As stated previously, Moriarty is the world's only consulting criminal in Sherlock. What that means is, he helps someone plot a crime and carry it out, for a hefty fee of course, why else would he be able to buy a Westwood suit? This title of course is in rebuttal to Sherlock's own “Consulting Detective.” He is shown to have the power and influence to carry out even the most troubling crimes.

Moriarty is beyond genius level intelligence, it is speculated that he is even more intelligent that Sherlock Holmes himself, being seen to be the only one other than “The Woman” to be steps ahead of Sherlock and John. Unlike Addler, Moriarty doesn't really get “bested” by Sherlock, until he “kills himself” (I say this in parenthesis because we're not too sure what's going to happen and why Andrew (the actor of Moriarty) hasn't signed off from the next season.) to make Sherlock fall. He knows exactly how to manipulate people; he knows what exactly to do to be the perfect actor. If he didn't, he wouldn't have been able to fool so many people into thinking Sherlock was a fraud. If he wasn't brilliant at what he did there'd be no reason for the British Government to keep an eye on him.

He is shown to be spoiled, incredibly so as well. Dressing himself in expensive things and always looking his best to getting upset over Sherlock not being smart enough to outwit him. He has a lot of money and gets what he wants, always. This snobby behavior of course is made obvious with how he holds himself with such pride and dignity. This most likely came from his troubled childhood – which Andrew Scott makes mention in an interview that most of his problems stem from his childhood. It can be taken a step further to say he has issues with his dad as he makes “daddy” jokes a lot which generally have to do with “daddy” being disinterested or unhappy.

First Person:

[He awoke on a train he doesn't remember boarding. This isn't right, is he dead? Is this some sort of trick? Is Sherlock behind this? The way he exits the train is of hesitance as if the boasted Kali's Kitten is about to pounce any moment and dig sharp claws into him. It isn't fear, it's dislike of the unknown but curiosity overwhelms that.

Wide brown eyes flicker into view as Jim's video feed comes on. Curiosity evident on his face as he wiggles the device around. When he speaks there's a heavy Irish accent, voice quiet, soft:]


Oh? A recording device? What for?

[Pristine brows raise as he tilts his head a fraction of an inch.]

A strange train ride and now a strange recording device?

[His accent is of Dublin decent, made more obvious as he speaks. His attention turns from the video feed to something else off screen. Then his dusky amber gaze is staring back at the watch.]

Huh.

Third Person:
It hadn't been long but it had not been a fast trek either, even then at some point the snow began to crunch underfoot of another – alerting Sherlock of Jim's presence. Moriarty paused seeming to have decided he'd gotten close enough. It was an interesting turn of events, as usual it would be some form of amusement, from his favourite little detective.

A disgruntled noise passed the Irish man's lips when he pulled the over sized coat he decided to drown his body in in around himself tighter. “You could've chose somewhere warmer - no offer of Asian cuisine? I know this one place - open until two,” he spoke around a grin that split his face in two only providing to show off his teeth.

James paused again and let a puff of air out around the grin, then a snicker danced out of his mouth. Dark eyes were very obviously trained on Sherlock. He was a shark and his prey had invited him to this spot. “You're not even wearing your hat, I'm disappointed. But how interesting, this.” The sentence had been punctuated with a nod of his head.

The psychopath pulled the hood of his coat up before he shook his head. Disappointment. He was well aware the meeting wouldn't be a waste of his time, but it was always fun to make fun Sherlock and he was making Jim not want to help just by how standoffish he was acting. He kept a sour look on his face as he shrugged. “Daddy has things to do, people to deal with.”

“Dear Jim, I'm too good to say I need your help, but your expertise is required,” his voice had been contorted into something deeper: a mocking gesture. “Another fight with the Iceman? Won't let you know what he knows?” He nodded before another puff of warm air escaped past sharp teeth and soft pink lips. There was a hum as he thought.

“I'm afraid my expertise is required by many – this isn't all that interesting to me. I only stopped by to hear you ask nicely. Really, Sherlock, I'm flattered but why would I help you? The villain doesn't team up with the good guy – no, no no no no. Unless! Unless, are you suggesting we team up? Just for this? Or for more? We could go so far, you know.”
Edited 2013-01-02 03:09 (UTC)
ai: eirika dressed for the winter holding sieglinde in her arms (Default)

[Canon] Caren Ortensia || Fate/hollow ataraxia || Reserved

[personal profile] ai 2013-01-05 07:35 am (UTC)(link)
PLAYER
Name: Kattu
Personal Journal: [personal profile] tohsaka
E-mail: rin@love.com
AIM/MSN/etc: rin {aim}

CHARACTER
Name: Caren Ortensia
Canon: Fate/hollow ataraxia
Timeline: Post-game
If playing another character from the same canon, how will you deal with this?: N/A

Personality: An enigma of a character, Caren's past and intentions throughout the Holy Grail War are generally unknown. Most of the game is spent playing her up as this mysterious figure that just happens to lead to the death of the protagonist every time he runs into her, clearly making her out to be the greatest threat of the Holy Grail War. Therefore, when one sees her, they happen to think of her as this foreboding force of evil. In actuality, Caren is unaffected by the time loop of this false Holy Grail War, and therefore doesn't follow the rules of it. That does make her an absurdity, but one with her limits.

Forgiving and religious, Caren comes off as a typical priestess. As an orphan (her mother committed suicide shortly after she was born and her father cared not for his offspring), she lived with her grandparents for most of her life before returning to Fuyuki City. This means most of her social interaction as a child was that with people twice her age, leaving her to be well-spoken and mature in her youth. Due to such, she might have difficulty forming bonds with those close to her in age, as she's quick to push away most people who want to help her.

In fact, her main character trait is to spend all of her time helping others. With no value placed on her own life, she's quick to assist people no matter the cost. One of the side stories involves the Burial Agency using her to detect demonic presences in the area due to the unique trait of her body. That is to say if there's a person nearby who's been possessed by a demon, Caren's own body will feel that exact pain. This kind of agony she submits herself willingly to, aiding those of the Church without consideration for her own life (although they value her a bit more due to how great of an indicator she is). Although she does take care of her wounds, perhaps an indication that she doesn't want to give up just yet. There's still a great deal of self-loathing deep within - for example, when she harms someone else, she apologizes to God instead of the person, in the hope that He will bestow comfort upon them as her own words are of no worth. With this trait comes the desire to help every single soul she comes across, even if they lash out to hurt her instead. There's never any anger or remorse felt for those who do harm her choosing instead to blame them on demons who force them to commit such sins.

There's a more sinister side to her that she's oblivious to and that's her teasing. If she can figure out a person's deepest secret, she will continue to tease them on it without finding humor or joy in doing so. In fact, she might be considered unaware to just how painful her words are and when it's brought up to her? She will focus instead on digging it deeper until the other party gives up. Calm despite any outrageous retorts, she'll often mention other's emotional vulnerabilities in front of their friends for full effect. Most often at times this teasing is sexual in nature (and generally inappropriate for a priestess).

As the fill in for Kirei Kotomine, she fulfills the role of not only the Fifth Holy Grail War's mediator (a person who everyone can come for details or advice), but the "Master" of both Gilgamesh and Lancer. The bond she shares with both of them is unlike the usual for any Master and Servant. In fact, it's a bit more strained, as she enjoys poking fun at them. Some may even say she drops as low as to torture them, but both men are much too prideful to admit to such. Save for maybe Ko-Gil, but that's because he plays up her cruelties while giving puppy dog eyes as a kiddo. Her relationships really define the kind of person she truly is, especially when it comes to Avenger, but more importantly when it comes to her other Servants. For example, she lacks any true Command Seals and instead they listen to her out of fear. In short, what she appears to be and what she really is are on opposite ends of the spectrum.

First Person:
A pleasant day to all who choose to listen in on this message. [ A soft-spoken girl with pale hair and golden eyes addresses her audience with a solemn gaze. ] I'm not sure how one goes about introducing themselves, but I thought I would mind my manners by doing so.

[ There's a noticeable enough pause to garner the attention of those who might have not clued in until now as she is one with a polite demeanor. Dressed as an individual associated with the church, she's careful with the positioning of her arms as she continues. ]

My name is Caren Ortensia and I am an associate of the Church in Fuyuki City. [ It spills out as a formal title, but with enough hiccup behind it to show that it's possibly a new position. ] If you are familiar with either of those terms, I would prefer to speak with you personally face-to-face. I believe the cathedral to be an appropriate place for a reunion.

[ And in a more dangerous tone: ] Please don't keep me waiting.

Third Person:
Home. A concept that many often spoke of missing, but for Caren Ortensia, home held no special meaning. She had been raised by people who cared for her, but they weren't "mother" or "father", no they were grandparents who kept her at a healthy distance due to her appearance. Who would want a child around that brought painful memories? Caren certainly wouldn't, so she understood why they treated her as they did. Not once would she say she had been mistreated; they took care of her and themselves the best they could and that meant the world to her.

However, it never really cemented itself as a home. No one could live in a house with no strong foundation and every child needs something more than a roof over their head and food on their plate. They need something like love, a concept unfamiliar to her, and something further denied to her when the Church got involved in her life. Fuyuki City could have been home, with Lancer there willing to fetch the paper every morning and Gilgamesh who would tend to the garden. The three of them made an unorthodox family, but not a functional one.

That would be why she justified not missing "home". Because she never had a true home with a true family, so why would she long to return to that country? To that world? One where she had been used (although not against her will, for she would do anything if asked) and had no one around to thank her for it? Only one person had shown her any gratitude and that had been someone who had to leave her in the end. An empty cathedral. An empty church. Both were options presented to the young woman, but neither could bring any solace to her.

Maybe she could be foolish enough to make this place her home. In doing so, wouldn't she be able to help others learn to adjust here? That would be her goal as an associate of the Church; teaching others to cope and endure when even she couldn't understand why they would want to. She'd help others find a home here and maybe in doing so, she could find something to enjoy herself.
psychoticspider8ite: (Default)

[CANON] Vriska Serket || Homestuck || reserve || 1 of 3

[personal profile] psychoticspider8ite 2013-01-05 03:46 pm (UTC)(link)
PLAYER
Name: Jazz
Personal Journal: [personal profile] arrogantginseller
E-mail: shadowxomega@gmail.com
AIM/MSN/etc: shade.the.hedgehog on Skype

CHARACTER
Name: Vriska Serket
Canon: Homestuck
Timeline: The part where she’s been stabbed by Terezi and was in her dream bubble on LOMAT before becoming Tavris-sprite.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:
At a first glance, Vriska appears overconfident and hot-headed. She tends not to take criticism well and will often assume that it’s a jab at her, provoking ill responses. She will quite easily and quite readily be spiteful to people and push them away.
However this aspect of her is more due to her upbringing of having to feed trolls to her lusus in order to not be killed, and as such genuinely believes that she is incapable of anything but hating people and being hated.
She knew that there was always a possibility that she may have to kill her friend, either because of having fed their friend to her lusus, or as a last resort. Because of this, she is reluctant to hold long conversations that involve actual communication instead of just ones that are her bragging about herself. This is more so if she’s on her own communicating with people she’s not familiar with; and even if she were with someone she knew, she would still not say very much in order to refrain from anyone else actually getting to know her.
psychoticspider8ite: (Default)

[CANON] Vriska Serket || Homestuck || reserve || 2 of 3

[personal profile] psychoticspider8ite 2013-01-05 03:47 pm (UTC)(link)
Despite her lack of trust towards strangers, should she develop some sort of friendly bond towards someone, she is more likely to open up to them; such was the case with John where after she ceased trolling him and held proper conversations where she wasn’t constantly saying how great she was and eventually decided to help him.

Vriska does also have some genuine feelings, she isn’t all about kill or be killed and out to get everyone, though she is slightly paranoid that people instantly hate her. Vriska does actually care and does show some form of regret towards her actions, even if it’s not shown in the right way, she does wish to atone for her mistakes.

She still, however, does enjoying being the centre of things and though she is less likely to brag to people she knows, she’s still determined to make a “good” impression on other people and will do what she can to make her seem like the best and will find a way to make a conversation be about her.

First Person:
[Of all the things on her list of shit to do before sunrise, one of them was trek across a desert - or rather "trek across the shitty desert that makes up your shitty land and find some shitty treasure". Vriska still mutters to herself about what a stupid idea it was to write that. Why in fucks name would anyone want to hike through mile after mile after mile of sand, grit and heat.

Vriska plods through, her footprints quickly vanishing as the sand rolls back over it. The waves of heat rising off the ground causing the hoofbeasts in the distance to look distorted.

Even so, there was no mistaking that red cloak on the tiny person. The thought of how she looks so small next to the hoofbeasts causes Vriska to chuckle to herself.

Vriska approaches her slowly, hoping to scare her when she hears her name.
Damn. So close. A sheepish look spreads across Vriska's face.]

Oh, hey Pyrope.
psychoticspider8ite: (Default)

[CANON] Vriska Serket || Homestuck || reserve || 3 of 3

[personal profile] psychoticspider8ite 2013-01-05 03:49 pm (UTC)(link)
Third Person:
Vriska groaned, rubbing her temples as she stood on the platform, her long tangled hair whipped about by the wind. She tried to recall what had happened to put her here. She remembered some sort of large hunkering box, the thing that was puffing off into the distance now. She remembered vast plains and fog, lots of fog.

She removed her glasses, cleaning the lens on the black fabric of her t-shirt, which was emblazoned with a now faded cerulean blue Scorpio symbol, quickly putting them back on less something decide to jump her while she was more or less blind, after all, her bad luck put her here, and though the chance of something mauling her was unlikely, her luck would see that it would happen.

How long had she been standing here now, eight seconds, eight minutes, eight hours? Time just seemed to linger on and panic was slowly brewing within her, though she refused to show it. Shoulders hunched, she felt something weigh down her jacket, and it wasn’t the usual weight of her dice either.

She put her hand to her pocket, taking out some sort of round object. She flipped it around in her hand, prodding and tapping at it until it sprung open, revealing some sort of keypad-like thing and static strangling already barely audible voices. “Jeez this place just gets weirder and weirder” she muttered to herself as she started walking along the platform, placing the device back in her pocket.

Didn’t need help before, don’t need help now. If this was someone’s idea of revenge, she could easily play along.
triskeles: (ιᴛ's ʏᴏᴜ ʏᴏᴜ ʏᴏᴜ ʏᴏᴜ)

{ [CANON] Derek Hale || Teen Wolf || reserve }

[personal profile] triskeles 2013-01-06 04:30 am (UTC)(link)
pranking: jilliejellyjam @ dw (who the fuck is you)

{ [CANON] John Egbert || Homestuck || Reserve || 1/1 }

[personal profile] pranking 2013-01-06 08:59 pm (UTC)(link)
slotgurl: (Bashful/Shift Lift)

[Canon] Tifa Lockhart - Final Fantasy 7 || No Reserve || 1 of 1

[personal profile] slotgurl 2013-01-10 06:14 pm (UTC)(link)
PLAYER
Name:Dan
Personal Journal:n/a
E-mail:strawhatgamer@gmail.com
AIM/MSN/etc:LuffyDan

CHARACTER
Name: Tifa Lockhart
Canon: Final Fantasy 7
Timeline: Inbetween the PSX game and the film Advent Children
If playing another character from the same canon, how will you deal with this?: I will post accordingly, but not to the point where I am "tag stroking", if I am allowed to use such a term and if I were playing another character from the same canon.

Personality: While deceptively strong, Tifa usually acts with empahty and is quite an emotionally shy character in her series. While being able to identify and responding to the feelings of others close to her, Tifa does not express her personal feelings very often, and in the rare cases where she does, she does it rather poorly. During a moment she shares with her love interest Cloud Strife in a gondola ride, Tifa is unable to properly tell Cloud her true feelings while offering euphemisms and vague feelings. It is this inability that keeps her from also helping Cloud to make sense of his past, being unable to bare the responsibility of what transpired when their hometown was destroyed many years ago.

Tifa is a very modern woman. She isn't one to be clingy or "soft" by definition. She isn't one to hold on to feelings, and she serves as an emotional backbone to many of the people around her. During the many accounts in the game where the cast is faced with a difficult problem, Tifa is the first character to stand up and push against the challenge that face them. Often, she is even jumping into the fray before Cloud or their ally Barret. When faced with trying to uncover more about the corrupt government of their city, Tifa willingly puts herself in the line of danger in order to help her friends by infiltrating a brothel. She is fearless when it comes to anything physical, fighting for those she loves by sacrificing her own safety, even when the odds are against her.

Tifa is also a diligent and hard working woman. She spends her time caring for everyone but herself, as already stated. On the inside, she keeps the feelings of uneasiness towards the man she loves locked up, while on the outside she plays an independent and quiet persona. She has a motherly streak and tends to give sanctuary to those who need it, often becoming a shoulder to lean on. She is able to find similar spirits in her friends, being some one whom many can relate back and forth with. She has known great pain but is able to live her life and move forward, something which many of her friends are unable to do. She is a voice of reason, and does also spend a deal of time breaking up quarrels between members of her faction. For the few times that Barret and Cloud have an altercation, Tifa has been able to step in without a second thought and cease their stubborn arguing with intelligent and fair solutions.

But for as sensible as Tifa can be, she is driven by large sense of revenge, which is what initially puts her in with the terrorist group known as AVALANCHE. Only with the addition of Cloud in their party does this sense of revenge grow to its full strength as it is played out in game. For the destruction of her home town, Tifa harbors an ever burning hatred for the ShinRa corporation and all those associated with them. For as forgiving as Tifa can be, she is unable to put her past behind her. It is this revenge that pushes her to travel with Cloud, as they journey across the world in hopes of putting an end to ShinRa's tyranny, and also the wrong doings of their past encounter with Sephiroth.

First Person:
[The device comes to life in a fizzle of static and white light. Having become accustomed to such devices before, she finds the watch easier to operate than the phones back home. Currently uncertain of who might be on the other end, she speaks slow and with caution in her tone.] "To any one listening, can some one please tell me what this place is called? Where it is exactly?"

[Her head turns from side to side, taking in the surroundings with a sorrow filled sigh which escapes between her pursed lips. The device captures her puzzled look, recording her as she raises her eyebrows with worry.]

"It looks too much like home, but it can't be, can it? This isn't any section of the city I've ever seen before, if that's the case."

[She sits down on a nearby bench, tossing her hair over her left shoulder as she makes herself comfortable.] "Looks like I'm gonna' be here a while, huh?"



Third Person:

She wasn't sure what to make of the new situation. Living with a Turk? This kind of thing was unheard of! Tifa had held in her lifetime some rather personal grudges. Some she had been able to forgive, and some she had not. This fell into the later category. Though she was thankful for the offer, she wasn't completely sure how she would respond to the invitation. She deliberated over hours, imagining how their fights would play out in her head like scenes in a movie.

There was no question that she needed a roof over her head, and there were little to no other options for her at this point. This was a pickle, to say the least. Would she swallow her pride, turn her back on principles she had been holding on to for so many years? Or would she at least have the decency to politely withdraw and leave it at that?

Rubbing her tired legs as she sat down in a dusty, old chair, Tifa's thoughts became audible as she hummed and groaned over the dreadful circumstances. "At least I've got bar space", she thought aloud, "But how would I do sleeping in there every night?"

She turned her head to look upon the pocket watch she had set on the table beside her. With a dry throat and a sense of apprehension filling her from head to toe, she reached for the communicator and promptly tucked it away into the pockets of her skirt.
animator: (This town should be afraid;)

[CANON] Anita Blake | Anita Blake: Vampire Hunter | Not Reserved | 1 of 2

[personal profile] animator 2013-01-11 06:59 pm (UTC)(link)
PLAYER
Name: Christine
Personal Journal: [personal profile] myyahelle
E-mail: myyahelle [at] gmail [dot] com
AIM/MSN/etc: aim: dragonspooking | plurk: [plurk.com profile] hufflepuffed

CHARACTER
Name: Anita Blake
Canon: Anita Blake: Vampire Hunter
Timeline: After the events of The Killing Dance (Book Six)
If playing another character from the same canon, how will you deal with this?: N/A!

Personality: Very plainly, Anita is an extremely straightforward woman, sometimes to the point of being impatient. Especially when she’s on a case, she is very information-driven and doesn’t appreciate being jerked around by people who think they can outsmart her. She usually doesn’t care for people who beat around the bush, feeling it doesn’t accomplish much of anything. She goes to great lengths to make herself appear as a hardass when she’s on the job, since her very small stature as well as being a civilian and a woman are all pretty much major foils when it comes to earning professional respect. Thankfully, her deeds are pretty well-known throughout the underground culture in St. Louis, and almost every vampire and lycanthrope knows who she is – they certainly all know of The Executioner, if not “Anita Blake.”

Though she is very direct while on the job (aside from the occasional sarcastic comment for seasoning; she does have a tendency to be flippant), she is actually a fairly laid-back person in her every day life – not that she gets much downtime to begin with. She likes quiet things, like spending an afternoon in her apartment with a book, and loves musicals and traditional theater. She is also very athletic, and works out with her best friend, private detective Veronica Sims, several times a week, running together when the weather is warm and hitting the gym in the winter. Since her work for the police force and work as an executioner require her to be physical so often, she puts a very high premium on physical fitness and making sure she’s always in good shape to chase down or outrun anyone or anything she might have to. Though most people who know her professionally would never guess, she is kind of a huge dork, making a lot of pop culture references or sarcastic comments that often only end up being funny to her, since she is usually making them in the company of centuries-old vampires who wouldn’t know comedy if it walked right up to them and yanked on their overly-frilly cravat.

Anita is also much, much more old-fashioned than most people would expect. She is a very devout Christian, formerly a Catholic until the Vatican decided to excommunicate and condemn all animators. She now classifies herself as an Episcopalian. She never misses church on Sunday mornings if she can help it, and places a lot of stock in her strong faith. At the very least, it has kept her safe on countless occasions, since crosses and other such holy symbols are only effective as a ward against a vampire if the bearer truly believes in the source of its power. Despite being a dedicated Christian, however, her language is still pretty bad sometimes, especially when under stress. She does not drink alcohol and, on the whole, disapproves of it, finding drunkenness unattractive and feeling that hindering your own senses is rather foolish. She is very traditional concerning sex, and is waiting for a committed relationship, if not marriage. Her current boyfriend, Richard, has gotten her pretty close, though they have some hurdles to clear before she’ll be willing to go through with it. She has had sex in the past, when she was in college and engaged, but her fiancé broke the engagement because his family disapproved of her ethnicity. Since then, she has chosen not to give herself freely, feeling that sex is a very serious and personal matter.

She also collects stuffed penguins. They are her favorite animal, and her only vice. Her penguin collection is only rivaled by her collection of coffee mugs with hokey or vaguely-offensive slogans on them, which she primarily gathers just to bring into the office and irritate her boss, Bert. She keeps track of brownie points people earn and lose for various behaviors in her head, unbeknownst to the receivers, and loves coffee more than just about anything else under the sun. She dresses very plainly in jeans, running shoes, and polo shirts or plain tee-shirts, having little interest in fashion and preferring to keep things simple and easy to move in.
animator: (Animator.)

[CANON] Anita Blake | Anita Blake: Vampire Hunter | Not Reserved | 2 of 2

[personal profile] animator 2013-01-11 07:00 pm (UTC)(link)
First Person: [Anita rolls her eyes as the phone rolls to voicemail. It’s not like Dolph not to answer, which probably means he’s neck-deep in the case. She had already been to the crime scene earlier that evening, and wound up taking a number of photos to compare with the pictures from two previous murders. Compare and Contrast, like one of those essays they give you in English class in high school. Except she wasn’t comparing characters now, she was comparing marks left on victims.]

Dolph, it’s me. I’ve been looking at the pictures I took earlier. It looks like the work of a lycanthrope on the surface. They all look pretty roughed up; it would be a lot neater if the culprit had used a knife. These are tears, not cuts. At least the first two are recognizable as people – second one, only barely. They’re getting progressively worse – they’re getting rougher with their toys.

There aren’t any sure signs of anything else supernatural here. They’re torn up like they were hit by animals, but some parts have obviously been eaten, and there are no critters local to the area big enough to do this. I hate to shove the blame on lycanthropes so soon, and there’s nothing concrete yet. I’m going to do a little more investigating. Call me as soon as you get this, let me know what your boys have found.

[She hangs up without saying another word. Dolph never says goodbye. It was starting to rub off.]

Third Person: Always. Always when she had somewhere to be. It was like Bert had a sixth sense about it. Anita has a date tonight? Great, let's schedule a late meeting after work. To top it off, let's make it mandatory. Can't cancel, can't postpone. Just going to have to keep your prior engagements waiting, Ms. Blake.

Thanks, Bert.

She liked to think that she didn't ask for much in the long run. She did her job and did it well; she wasn't too humble to say that she was the best animator on payroll at Animators, Inc. She knew it, Bert knew it, John and Jamison knew it. She didn't consider it being full of herself, all it took was a look at the appointment book, and the fact that Bert was willing to bargain almost anything with her to keep her on staff. But tonight, tonight was non-negotiable. Why?

Because there was a new animator coming on-board.

Wasn't that just keen. Since Larry had taken off his training wheels and stepped up to being a Big Boy Animator, it was time for her to take on another apprentice.

Because that's exactly what she needed. Someone else to look out for. Larry had let go of the apron strings some, though he went with her on routine executioner business now and then, but more than once his sense of stupid nobility nearly got the both of them killed. It took a lot to keep an eye on someone like him. Someone green.

And now she got another. Well. On the upside, she couldn't say she wasn't very fond of Larry. She was. He was like a kid brother at this point, really, and she'd do about anything for him. She really couldn't complain that they were bringing someone else on payroll, either. There were just too many appointments for the staff to handle as-is. They needed more people. They were booked solid every week, and with some of her extra-vocational activities, she wasn't exactly flexible these days.

She supposed her only real gripe was that this meeting meant she would be running late. Late for a date with the Master of the City. Jean-Claude did not like to be kept waiting. Not under any circumstances

... she would call him on her way out the door. Should have been enough.

She heard a quiet buzz from the phone; the night secretary had paged her. "Anita, Mr. Miles Kelley is here for your appointment."

"Thanks. Send him in."

Let the hazing begin.
psychoticspider8ite: (Default)

Re: REVISION REQUESTED

[personal profile] psychoticspider8ite 2013-01-13 01:55 am (UTC)(link)
Vriska, despite not having a strongly emphasised duality theme, does have two very distinct sides to herself.

The most known side to her is the fact that she's an arrogant, manipulative bitch, who's always blaming her problems on everything - usually her "shitty luck" - but herself. Even after everything she's done, paralysing Tavros, killing Aradia, and blinding Terezi, she still finds reason to complain that no one likes her. She does, however, hold herself highly, and when not complaining about how horrible her luck is, will brag about herself, or find ways to turn a conversation in her favour so that she can brag about herself.

Then there's the nicer, softer side to Vriska, who very rarely makes an appearance, unless she's comfortable and trusts the person she's with, which, when it comes to Vriska, is an honour to have, as she is very insecure. She has only trusted one person with her feelings, that being John. She has expressed feeling guilty about killing Tavros, despite that troll society says she is within her rights to kill him. Vriska continues to blame troll society for more of her problems, such as the numerous trolls she's had to kill and feed to her lusus just to stay alive.
Before her showdown with Terezi, she tells John that her real reason for fighting Jack is to protect everyone, rather than for glory, despite the fact that, although she was fulfilling a paradox, she had wanted the glory of not only creating the Bec-prototyped Jack, but also the one to slay him.

I think what people tend to forget about Vriska though, is the fact that she not only struggles to find herself and step out of her ancestor's shadow, but also has many hidden insecurities. Her FLARP character was based off of Marquise Spinneret Mindfang as she looked up to her. Vriska's admiration for her ancestor went so far as to her trying to get in a quadrant with Tavros because of an entry in Mindfang's journal stating how she was in a flushed relationship with the Summoner, who is Tavros' ancestor.

And while she may not outright say it, or even show it very well, she does honestly care about her friends, and she does wish to atone for her mistakes. She blames her problems on other people and on various things such as luck, culture and other such entities, because it's easier then admitting that it's her fault. It's easier than facing facts that she was the one to screw everything up.
This only adds to her insecurities, which make up part of the reason as to why she brags. If she can make herself look good, even at other people's expense, she feels better. During her initial conversations with John, she bragged about her FLARPing exploits as well as stating her name was Mindfang, before later telling him her real name, again due to her admiration towards her ancestor.
artofdreams: (Default)

{ [CANON] Sandy || Rise of the Guardians || Reserved || 1 of 1 }

[personal profile] artofdreams 2013-01-13 02:44 am (UTC)(link)
PLAYER
Name: Mouse
Personal Journal: [personal profile] mouseguin
E-mail: mouseguin@gmail.com
AIM/MSN/etc: AIM: mouseofguin

CHARACTER
Name: Sanderson "Sandy" Mansnoozie
Canon: Rise of the Guardians
Timeline: End of the film
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Sandy is the Guardian of Dreams. Dreams are his core. But before you get to the core, he is many other things first. Creative, peaceful, talkative and fierce. These are the traits that make up the Sandman and they all play a part in how he portrays himself to others.

Creative - Using his dream sand, Sandy can create anything a child could wish more. A unicorn, a dinosaur or a manatee. These are some of the forms we've seen him make because he has such an imagination. His creative side is the most well known as without it he couldn't be the Sandman and protect the children of Earth. But it is still a very important trait to note.

Peaceful - Sandy doesn't enjoy conflict. He does, however, enjoy quiet and sleep. Not just because of his job as Guardian but we seen him sleeping while trying to be introduce to Jack at the North Pole. But being peaceful also means keeping the peace, stopping fights between the other Guardians and making sure everything goes as planned.

Talkative - This trait is quite a misnomer as Sandy never speaks one word. He has no voice so as not to disturb the children he gives dreams to and cares for with every grain of sand in his being. Instead, he talks using images above his head and when he starts, you'll find it hard to make him stop. When excited or extremely curious, those images will appear faster and faster until they cannot be understood. Thus, this trait is very important despite it's misconceptions.

Fierce - This is the trait closest to his core. Something he keep deep inside at all times. Sandy doesn't want to appear vicious in any way but when someone is threatening the children or the other guardians, he will strike back. This is evident in using his dream whips against Pitch in the battle with Jack. When he needs to be, Sandy can be very fierce and will not stand by when those he cares about are in danger.

All in all, Sandy is a very complicated Guardian and his outward appearance doesn't always reflect how he feels inside. But if you ask him, he will be glad to explain himself slower but always with his images. He'll never say a word.

First Person: [Sandy walks off the train and looks around. A question mark appears above his head in yellow dream sand and he reads the posters on the walls. Finding a watch close by, he fiddles with it until it turns on the voice setting. Not much use. So after some more encouragement, it turns onto video.

He smiles into the watch and waves The dream sand above his head moves into other shapes as he asks the questions he has, hoping one or more of the other guardians are here to explain things to him. He also hopes there are children here so he can he seen. A place of adults and he'd be as bad as Jack Frost! Chuckling to himself, he sat down on one of the benches to think about his next actions. But he did create a large dream sand arrow pointing over the train station. Maybe someone would investigate?]

Third Person: This was Pitch's fault. It was always Pitch's fault. Unless you asked Bunny, then it was Jack's fault. But even he couldn't turn his dreams into nightmares and why would he? Jack was a good kid after all. Pitch on the other hand, was black through and through and Sandy knew he'd have to be the one to set him straight. As usual.

He couldn't believe that after all this time, his worst enemy, the worst enemy of all the guardians, was finally back and doing his best to undermine their power. And with his own sand no less. This was not how things should be. Maybe Manny was right, they did need an extra Guardian. Despite objections, he seemed like he could be useful and Sandy was willing to give him the chance.

He climbed into his sand created plane and head off in the direction of the black sand. The nightmares. It was Pitch or him this time. And he was not going down without a fight!
Edited 2013-01-13 02:46 (UTC)