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Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
death_itself: (Default)

[CANON] Edward || Anita Blake series || Reserve || 1 of 2 or 3

[personal profile] death_itself 2013-02-23 02:00 am (UTC)(link)
PLAYER
Name: Matt
Personal Journal: matt-doyle
E-mail: c.matthew.smit@gmail.com
AIM/MSN/etc: japhethtrisko on AIM, mattnificent on Plurk

CHARACTER
Name: Edward, alias Ted Forrester.
Canon: Anita Blake, Vampire Hunter.
Timeline: post-Killing Dance.

Personality: Edward is a sociopathic hitman who began hunting monsters because humans simply didn’t provide enough challenge for him. Rational, calculating, he has never been seen to let emotion get in the way of a practical consideration, and intimidates everyone who knows him by the simple expedient of not hiding his brutal lack of sentiment. Vampires have a tendency to give vampire hunters nicknames, and they call Edward “Death.”

To say that Edward is unsentimental is not to say he lacks personality, however. He’s a consummate professional, taking deep satisfaction in his work, and the moment of the kill is the least of it. He’s fond of experimenting with or modifying new hardware for a hunt, rather than relying on tried-and-true methods. This isn’t simply because he wants to avoid being predictable -- while Edward is very good at waiting, he has a low threshold for boredom, and as a perfectionist he’s always revising his methods.

Edward is also, like many sociopaths, a marvelous actor, fully capable of hiding himself, either as someone nondescript (made easier by his slight build), or his alter ego of Ted Forrester, good ol’ boy varmint hunter. His choice of personas, and the twinkle in his eyes when something he does in-character disturbs those who know him, hints at a a sense of humor he rarely reveals. While Edward would never let camaraderie get in the way of practical concerns, there are people who amuse him, or impress him, and he genuinely enjoys working with them.

In the end, however, the most important factor to understanding Edward is that he is just as much a natural predator as the supernatural creatures he hunts. His social instincts are those of a predator -- establish dominance or blend in unnoticed -- and there is nothing more fulfilling to him than the thrill of the hunt, a trait he readily admits he shares with most serial killers. His dream -- the closest thing he has to a romantic fantasy -- is to draw down against his best friend, the only human being he feels understands him, and see once and for all who’s the better killer. He’s fairly certain he would win -- but if he was sure, it wouldn't be interesting. And if he won, while he’d miss her, it isn't friendship or fear of killing someone he cares about that stops him. It’s practical concerns. He won’t kill her while she can still provide him with help he might need in the future. Edward might be psychotic, but he doesn't indulge himself. It’s not professional.
death_itself: (Default)

2 of 2

[personal profile] death_itself 2013-02-23 02:01 am (UTC)(link)



First Person:

[Edward had found the silver pocketwatch on his first inventory, examined it as closely as he could, and then left it strictly alone for the next four days. It was a cute toy, and he was looking forward to it, but it was bad policy to trust someone else’s toys until you knew a little about them.

On day four, he switched it on, tilted his cowboy hat back on his head, and flashed the camera a feel-good grin. It was a little smug, that girn, but genuinely pleased too, and inclusive -- whatever the joke was, you were in on it. It was relaxed, and it had swagger. His voice matches it, an easy Texas drawl.]


I should be neighborly sooner or later, and now’s as good as ever. Name’s Ted, Ted Forrester. I’m looking for a place to stay and a way to kill some time. If you’ve got a lead on either, I’d like to hear it. When it comes to work, I’m good with my hands, and I’m good with tools. I’d like to hear what’s available before I settle. When it comes to rooms... I like my space, but I’m easy to please.

Appreciate the help.

Third Person:

He’d been in the city three days. Three days was the minimum he allowed himself for canvassing a new location. In this case, he wasn’t sure he’d gotten a feel for it yet, so it was too soon to start hunting except as necessary for protection. But he’d talked to the locals, charmed a few of them. Confirmed some suspicions, discarded some theories... and come across one piece of information too interesting to pass up any longer.

It was breaking a rule. But sometimes the rules needed breaking, if you were good enough to be sure you knew better. He was good enough. That wasn’t ego.

No-one on the street had seen him, and the locks on the building had been laughable. Finding the right room would have been a matter of instinct, not methodical search -- but neither was necessary. He’d spent the last evening keeping the place under surveillance. He knew where he was going.

Once he was in the right room, he took off his hat, and just like that he was Edward, not Ted. He set it on a chair, where she’d see it as soon as she came in. Then he moved to the corner, unobtrusive, just out of the natural sight line from the door,leaning back against the wall, shifting until he was comfortable. If she kept to routine, he’d have half an hour’s wait.

It was better not to make this a pissing contest, something where she’d feel the need to prove herself, so after a moment’s thought he un-holstered, setting his 9 mm on the bed.

He didn’t bother to do anything about the hold-out up his sleeve. She’d never noticed it before, and he wouldn’t make himself defenseless for anyone’s comfort.

Besides. There was always a chance that today was the day.
prettylittlenightmare: (Doing the boogie)

[CANON] Pitch Black || Rise of the Guardians || Reserve ||

[personal profile] prettylittlenightmare 2013-02-23 05:13 am (UTC)(link)
PLAYER
Name: Justine
Personal Journal: [personal profile] onetruesikorsky
E-mail: Justine.Dillenbeck@gmail.com
AIM/MSN/etc: SilverRustBucket

CHARACTER
Name: Pitch Black
Canon: Rise of the Guardians
Timeline: Post-Antarctica


Personality: Pitch Black is a creature of simple outward appearance - he is the Nightmare King, or as children more often call him: the Boogeyman. He thrives on spreading fear and belief to children through the use of darkness and shadow and his personal favorite: nightmares. As a spirit in the world of Rise of the Guardians, this is his purpose for existence, and it is thus what drives him the most throughout the movie.

But that is not the only side of the Nightmare King. After all, spreading fear and darkness is his job, but not what rules his every thought. There are other facets of him as well, including a lonely bitterness at being shunned for his need for fear, born from the Guardians' existence in driving back the Dark Ages, because why should he be hated for what he was brought into existence to do? It is a part of who he is, why can't anyone accept that? Shouldn't he be allowed a family just as much as anyone else?

Because of this loneliness and centuries of rejection, Pitch has grown to be incredibly cynical. He's tired and weary of being forced into the shadows of belief for so long, and he'll let you know it, too. And even right to the other Guardians when they ask why he's making a fuss. He even says, "Maybe I want what you have. To be believed in! Maybe I'm tired of hiding under beds!" And when Bunnymund tells him that's exactly where he belongs, Pitch responds with a flat 'Go suck an egg, rabbit'. He's not willing to take any more crap from the Guardians.

But that's not all, either. He can recognize a person's greatest fears with nothing more than a glance - reading them like an open book. How else would he know how to strike fear into so many children if he didn't know the greatest, easiest way to scare them? He knows the fears of all the Guardians as well as anyone else he meets. He'll exploit a person's fears to his benefit, manipulating them to his whims. The one in particular that receives the brunt of this manipulation is Jack Frost. He immediately touches upon the fact that Jack has been ignored for centuries, and when he meets up with him down in Pitch's lair he only cuts deeper, luring him in with the draw for his memories, locked away in the teeth Pitch had stolen. Driving home that he'll never be accepted by the other Guardians, they'll never understand, that Jack only makes a mess wherever he goes. He knows exactly what makes Jack tick, what will make him break, what will make him upset and defensive. He knows, and he plans accordingly. He's not entirely heartless in his manipulation, however. The urge, the longing to have a family or to be cared about is still with him, and his attempts to sway Jack to his side are earnest and sincere. It's the rejection for his earned sincerity that causes trouble and makes those walls slam right back closed again.

Surround him in fear and power and Pitch turns near joyous, dancing about and hopping around with such glee and carefree thought that it's almost like seeing an entirely different spirit. He's manipulative and not above lying to get his way, including tricking Jack into handing over his staff - the object that gives him his powers - in trade for Baby Tooth's return and then not holding up his end of the bargain, instead literally chucking Baby Tooth against a far cliff face then breaking the staff over his knee.

Take away his power and control and he becomes defensive and quick to strike, using all of his tricks of the light and shadows to his advantage. And when even those fail, all that's left is the same fear he aimed to give the Guardians - the fear of not being believed in. Of being invisible. And when that fear strikes, even the Nightmare King will run from the nightmares.

First Person:

Dear_Mun post with Pitch is here

Third Person:

It hadn't gone the way he'd planned.

Jack was supposed to join him, him, not fight, not... force Pitch into such a corner so as to attack him as he had. He'd thought he'd timed himself perfectly, manipulated the winter spirit in just the right way to turn the tide in his favor... to force Jack's teetering alliance with the Guardians on the downslope and push him out of the equation entirely.

They'll never accept you, not really.

It hadn't been a lie - Pitch knew that, but Jack clearly hadn't believed it. The Guardians were so set in their ways, so stubborn and self-righteous, the thought of another Guardian in their ranks was almost laughable. Jack belonged at Pitch's side, for the Guardians had never known suffering, not in the way Pitch had, not in the way Jack understood.

But he'd lost his chance down in the icy fortress of Antarctica, where the stunning culmination of cold and dark would forever remain like a resolute statue. He'd never know what it's like to have a family, but that was alright. ...Why? Because finally, finally Jack Frost was out of the picture, which left Pitch free to dispose of the Guardians once and for all. His plan was nearing fruition, and it was time to make one final trip to cinch closed his victory.

To the North Pole.

Added Notes: Pitch would ordinarily be equipped with his nightmare sand, which can take the shape of just about anything, including his Nightmares, which are literal black horses. There is one in particular named Onyx that I would like him to have with him if that's okay (she can be broken down into just sand too). His power increases and decreases depending on how much fear there is around him, or how many Nightmares can spread to children. I can keep his power limited for the sake of the game - it would make sense considering how few children are in the city - I just wanted to run that by you first in case you had any limits you wanted to place on him! Thanks!
scarygirl: (pic#5717157)

[CANON] Leah of Hel || Marvel-616 || Reserve

[personal profile] scarygirl 2013-02-23 06:13 am (UTC)(link)
PLAYER
Name: Glass
Personal Journal: [personal profile] mariner
E-mail: glasssubway@gmail.com
AIM/MSN/etc: AIM- glasssubway

CHARACTER
Name: Leah of Hel
Canon: Marvel-616
Timeline: The end of Journey Into Mystery 644
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Sacrifice is in a handmaid's nature. Leah of Hel, in both her incarnations, began life as the cut off hand of Hela, goddess of the dead, in a strange sort of extension of her as well as her loyal servant, which leaves her entire fate tied up in Hela's will. Leah is committed to her loyalty to Hela and her duty to death even when she raises objections, and that above all else ends up guiding her actions through the first incarnation of Leah of Hel, because she has no choice to do otherwise.

Stern and stoic, Leah is not much for frivolity. While she might be dutiful and loyal, she's not easily impressed and not afraid to speak her mind and voice her objections and concerns, either to her mistress or her "BFF" the reincarnated Kid!Loki, to whose side she's glued, much to her displeasure. While she assists him as Hela commanded, she's frequently sarcastic and insulting and not afraid to let him know when she thinks he's being an idiot (which is pretty much 99.99% of the time) and refuses to be impressed by anything he does to try and charm her. Or much of anything he has to show her, really, likely in part because it's Loki and likely in part because Leah is simply difficult to rattle or shake or sway. Towards other people she can be polite, if she wants to be (or if forced to be), but when irked nothing stops her from casually throwing people through plate glass windows or lashing out even towards Loki, earning her the nickname "Scary Girl" more than once. She has a pronounced fondness for "bad boys" (but not actual boys, who are bad) and she isn't afraid to her to openly express her appreciation for such and their lack of shirts.

Despite the fact that she's constantly bickering with Loki and would deny that she cares anything about him or even likes him, her protectiveness and her assistance seems at times to go beyond the bounds of her orders to stay with him and help him until he can repay his debt to Hela. She watches him when he sleeps to keep an eye on him, and insists that it's only because she has nothing better to do. She constantly mocks and teases him for almost everything, but manages to support him anyway. Even if she rarely expresses anything like kindness or sympathy for what he has to do, she's not entirely unsympathetic or uncaring about him- but she's the handmaid of Hela, and she has a job to do, and her friendship with him can't compromise her duty. The first Leah goes to her death telling him that, though she appreciates the sentiment, they could never really ever be Best Friends Forever- not exactly the kindest way to say goodbye, even as she's sort of consoling him and telling him not to be sad, that it was always going to happen. Even Leah at her kindest knows how to drive in the knife, and twist it.

The second Leah has her origins in the first, and she's much the same as the first Leah, because up until a point she was the Leah who was Hela's handmaiden. However, in her very first adventure with Loki he wrote a version of Leah into the ancient past, using her care and sympathy for the villain to create an exploitable weak spot, never imagining that by doing so a version of her would be consigned to live in the story he created for her. It's this Leah, the Leah written into the history of The Serpent, who has a future outside of being Hela's handmaiden. But at first it's a future that leaves her bitter and frustrated and actively plotting against Loki for thousands of years, setting up a plan to catch him and ruin everything he's ultimately worked for, a thousand times more vengeful and scary than she ever was as Hela's handmaid…until finally she has him in her clutches.

It's then she really shows the depth of her feelings and bond with Loki, and how much Leah is capable of caring and does care, in the end. When he offers her a chance for them to reunite and take revenge on everyone who's wronged them, offering her a better life than just revenge on him, she returns to his side instantly. When he finally frees her from the being forced into the story he wrote for her and gives her the freedom to choose for herself she openly thanks him for the first time and nearly kisses him when she thinks they're about to die, the first open admission of her true feelings for the first time. The Leah who was written into the story and then written into being able to choose her fate has the opportunity to be more open than the Leah who was simply Hela's handmaid, something she seems to be truly grateful for and makes a point of making a distinction about- she's no longer part of the story but a real person from now on, and it seems to mean quite a lot to her as well as allow her to be slightly warmer and more emotional than her stoic, dutiful other incarnation. And when he betrays her yet again, and refuses to speak with her, she takes this rejection harder than ever and swears to hate him forever, proving that she's just as capable of feeling strongly and being scary and holding onto a grudge as she ever was. Though of course, by the time she grows up and becomes Hela, the very person she originated from, she's become more than capable of pulling Loki's strings right back and handling him.


First Person: [Leah's not the best with technology. Thousands of years she might have spent waiting for the modern age to come around, but Loki didn't introduce her to the internet and this isn't anything like a Stark phone. All she can do is poke at the buttons, trying to figure out what does what with a helpless frustration that clearly shows on her face, narrow-eyed and furious, when the video rises up--]

- what trick is this-

[And then it flicks off again, as she struggles with it some more. It doesn't tell her anything. Not how she got here or where she really is or what she's doing here. But her immediate suspicion, always, after so many years and so much experience- and she does know his character better than her own- ]

- Loki, what have you done now? [With her voice full of irritation, exasperated and on edge with the confusion. She doesn't take well to feeling so very out of sorts all again, not knowing what's going on, really, but she has hser suspicions on who to blame, and she's usually not wrong.] Where the Hel are you?

Third Person: Leah's no stranger to the strange and unusual. Being the handmaiden and the hand of the goddess of death will do that to you, and she spent so much time being so much more than that. A living story, a lie made flesh, and by anybody's standard that would qualify as strange and unusual. But it's not until she's standing on the train station when she realizes that something's gone terribly awry.

She remembers the cave, and Daimon Hellstrom, shirtless as usual, ranting, and Loki's back retreating from her, and the confusion when he'd suddenly disappeared- what had he realized? And now she's who the Hel knows where, and she came her on a train, and where did that come from?

The power rises to her fingers before she can even think about it, whirling to throw green fire after the train and bring it to a halt, intending to demand answers from whoever's running it. And she just sat there, in a dreamlike stupor, and let it take her away from Daimon and Loki and her freedom to choose- no, no, she wasn't having it, she didn't have to stand for it-

But no matter how fast she gives chase, no matter how she blasts and tries to bring it down, it doesn't take her back to where she came from, and it doesn't stop. Frustrated and furious, she stops at the edge of the forest, lost who knows where with nowhere obvious to direct her rage and concern. Summons a portal, and tries to return to her cave, to Asgardia, to Hel, to anywhere she can recognize, and she gets nowhere that helps.

The station. Nobody stops in the middle of nowhere. Whoever brought her here did it for a reason, and the best place to find them and demand answers, with fire and brimstone if necessary, is there. She could choose to keep running, and she feels it clearly, off into the wilderness until she came to somewhere she knew. Loki might do it. He doesn't always have to think everything out, because he always landed on his feet, because she was always there to catch him. But now it's only her, and Leah of Hel knows better than that. With the power and means at her disposal, she doesn't necessarily need to run to get back where she needs to be.

This time the portal takes her where she wants to go. With the faintest of grim smiles, Leah of Hel descends on the city.
Edited 2013-02-23 06:13 (UTC)
the_police_girl: ([Ehehe?])

[CANON] Seras Victoria || Hellsing Ultimate || Reserve || 1 of 1

[personal profile] the_police_girl 2013-02-23 10:37 pm (UTC)(link)
PLAYER
Name: Tey
Personal Journal: [personal profile] kawaiitier
E-mail: striderswag@gmail.com
AIM/MSN/etc: Skype @ tipsyGnostalgic || AIM - sacrificialstrawberry

CHARACTER
Name: Seras Victoria
Canon: Hellsing Utlimate
Timeline: OVA VI. Alucard comes to Seras in her mind to break her from Zorin's spell. When she's broken from the spell, instead of continuing on to wake the Geese from it, she instead wakes up to find herself on the platform in Ruby City. This is rather distressing.

If playing another character from the same canon, how will you deal with this?:

Personality: Seras could easily be described, in one word: “Derpy.” Well, honestly, that’s really for anyone that knows her. On a normal day-to-day basis, she’s somewhat scatterbrained, easily excitable, and –much to her Master’s chagrin— exceedingly empathetic. Even after becoming a vampire, (while it was… somewhat her choice –When one is given the option to continue ‘living’ after being shot in the heart, one would normally take that option, right? Living is pretty cool after all.) she remains clinging to her humanity; refusing to drink blood as she’s supposed to. It is her desperate desire to hold onto what shreds of humanity she has left that has her catching hell from Master Alucard, as well as Sir Integra; she’s often berated for not accepting her new ‘life,’ for what it is and reveling in it. This act in itself –her refusal to drink—is one of the few times you will actually see Seras actively defy authority.

By nature, Seras is a follower. Because of her aspiration to follow in her father’s footsteps, she became a police woman, and as such she takes all (well, most) orders from any figure of authority very seriously. She’s incredibly strong-willed, despite her shy and somewhat skittish nature, and will never back down from a fight once she’s in it. If provoked, she’s more than likely to give you a piece of her mind—or gun-- and She fights for what she believes in, for the people she cares for, and for her country, and if you threaten any of the above… well, it’s entirely certain that you will not live for much longer. She’s not particularly violent, however, (As she absolutely abhors unnecessary violence) she’s just insanely determined to prove her strengths.

On the other hand, in the midst of battle—if emotions get too high (she gets absolutely terrified, or she reaches the point of legitimate rage)—she hits a type of ‘berserker’ mode, in which her normally bright blue eyes bleed into a bright crimson like her Masters, and she attacks whatever her current enemy is, relentlessly. In her Berserker state of mind, she becomes a lot like Alucard: sadistic, vicious, and completely insane. It doesn’t take a lot to snap her out of it, though, as Integra merely called her name and embraced her, and she returned to normal. It’s possible that once she’s deep into it, however, that it may take more to pull her from that darkness.

Despite her past, Seras refuses to let it bring her down, instead allowing it to spurn her forward and live her life as happily and fully as she can. She’s surprisingly chipper for her situation and rather friendly to most people until they pose a legitimate threat. It may take a bit to get her to trust you, but she’s far from stand-offish. Seras could be seen as naïve --and maybe a little dense--, but hidden beneath the flaky exterior, lies her forced maturity and an almost saddening understanding of how the world truly works. Seras is often called a child, but it could not be farther from the truth.


First Person: [Everything is terrible why is she here.

This looks nothing like the inside of the Hellsing mansion. Granted the ACTUAL inside of the Hellsing mansion looked nothing like the Hellsing mansion, last she remembered. In fact it looks one hell of a lot like a train station. The ride here was bit fuzzy; but when it all sunk in, she was standing under an awning at the station at dusk, with no recollection of how she got here in the first place.

Reaching up to situate her earpiece to contact Captain Berna-- wait a second. Where's the earpiece? Or her gun for that matter?

Maybe she has another radio on her somewhere.

Pursing her lips in minor (read: major, panicked) frustration, she begins searching the pockets of her uniform, only to come to find a small pocketwatch. One of which she is entirely certain isn't hers.]


The hell...?

[Still, curiosity hadn't really killed her yet, and how the hell did this thing get in her pocket anyway? Clicking the case open, she takes note of the strange buttons and tentatively pokes at a few, not entirely aware of the feed starting.]

Alright, well, this is really bloody helpful. [S a r c a s m.]

Third Person:

Weirder things had happened, really. Take the last few months of her life, for instance.

But this? This... well. Honestly, it didn't even take the cake. The cake was left in a world beyond her reach now and here Seras was left with a few crumbs and she was too exhausted to even attempt to form the rest of that metaphor. Instead, she would attempt to gauge her surroundings and figure out just what exactly she was supposed to be doing here. That seemed a little easier.

She'd never been very good at metaphors. Being clever wasn't her thing.

The first thing that she noticed in just glancing around was... This wasn't London. It clearly was not in any form or fashion London, England. At least, not her London. Nothing was in flames, no ghouls shuffling hungrily about in the streets, no bloody uniformed Nazis pillaging the homes of the residents, no anguished and terrified screams filling the air. Even if London wasn't currently under seige in her recent memory, this place wouldn't look like it at all. At least, not to her anyway. Even the air itself was disorienting in its unfamiliarity.

Nothing felt right.

At all.

It didn't occur to her for a few minutes-- the poor thing had been so distracted and confused that she'd momentarily forgotten-- that there was something a little important that she was in the middle of back home.

"Shit," she turned abruptly on her heels, remembering the train that had delivered her unto this strange new hell from the old one. If she could get back on it, maybe she could go back home and finish her part in the battle. She couldn't just leave the Geese there! Sure, they were capable, but there were countless enemies upon them and so many of their own soldiers had already fallen. They needed her.

Seras narrowed her eyes curiously, coming to find... That it wasn't there. The train was gone. Nothing but a strange haze, snow glistening around her and falling onto the platform and tracks. She hadn't even heard it leave! Damnit.

I wasn't that out of it... was I?

Shoulders slumping, the girl brought a gloved hand to her face and exhaled a soft, shuddering sigh. "Now what am I s'posed t'do...?"
Edited 2013-02-23 22:40 (UTC)
death_itself: (Default)

OOPS!

[personal profile] death_itself 2013-02-24 02:13 am (UTC)(link)
[Edward finds the silver pocket-watch on his first inventory, examines it as closely as he can.

Then he leaves it strictly alone for the next four days. It's a cute toy, and he's looking forward to it, but it's bad policy to trust someone else’s toys until you know a little about them.

On day four, he switches it on, tilting his cowboy hat back on his head, and flashes the camera a feel-good grin. It's a little smug, that grin, but genuinely pleased too, and inclusive -- whatever the joke is, you're in on it. It's relaxed, and it has swagger. His voice matches it, an easy Texas drawl.]


I should be neighborly sooner or later, and now’s as good as ever. Name’s Ted, Ted Forrester. I’m looking for a place to stay and a way to kill some time. If you’ve got a lead on either, I’d like to hear it. When it comes to work, I’m good with my hands, and I’m good with tools. I’d like to hear what’s available before I settle. When it comes to rooms... I like my space, but I’m easy to please.

Appreciate the help.
death_itself: (Default)

Re: ACCEPTED

[personal profile] death_itself 2013-02-24 02:51 am (UTC)(link)
Thanks!

Quick question: since Edward would keep a low profile for the first couple days in town, is it cool if I handwave and assume he's been here a while when I make my IC intro?
scarygirl: (Default)

REVISION REQUESTED

[personal profile] scarygirl 2013-02-24 03:02 am (UTC)(link)
Whoops, sorry about that! I don't know how that slipped my mind.


Third Person: Leah's no stranger to the strange and unusual. Being the handmaiden and the hand of the goddess of death will do that to you, and she spent so much time being so much more than that. A living story, a lie made flesh, and by anybody's standard that would qualify as strange and unusual. But it's not until she stood at the train station that she realized something had gone terribly awry.

She remembered the cave, and Daimon Hellstrom, shirtless as usual, ranting, and Loki's back retreating from her, and the confusion when he'd suddenly disappeared- what had he realized? And then she's who the Hel knows where, and she came here on a train, and where did that come from?

The power rose to her fingers before she could even think about it, whirling to throw green fire after the train and bring it to a halt, intending to demand answers from whoever's running it. And she just sat there, in a dreamlike stupor, and let it take her away from Daimon and Loki and her freedom to choose- no, no, she wouldn't have it, she didn't have to stand for it-

But no matter how fast she gave chase, no matter how she blasted and tried to bring it down, it didn't take her back to where she came from, and it didn't stop. Frustrated and furious, she stopped at the edge of the forest, lost who knows where with nowhere obvious to direct her rage and concern. Summoned a portal, and tried to return to her cave, to Asgardia, to Hel, to anywhere she can recognize, and she got nowhere that helps.

The station. Nobody stops in the middle of nowhere. Whoever brought her here did it for a reason, and the best place to find them and demand answers, with fire and brimstone if necessary, was there. She could choose to keep running, and she felt it clearly, off into the wilderness until she came to somewhere she knew. Loki might do it. He doesn't always have to think everything out, because he always landed on his feet, because she was always there to catch him. But now there's only her, and Leah of Hel knew better than that. With the power and means at her disposal, she didn't necessarily need to run to get back where she needed to be.

This time the portal took her where she wanted to go. With the faintest of grim smiles, Leah of Hel descended on the city.
claussenchild: (Default)

[CANON] Katherine || The Guardians || Reserve || 1/2

[personal profile] claussenchild 2013-02-28 09:35 pm (UTC)(link)
PLAYER
Name: Lucario
Personal Journal: [personal profile] je_ri_cho
E-mail: puppyfacemccall@gmail.com
AIM/MSN/etc: SKYPE: kinsey-allen; PLURK: gueyprince

CHARACTER
Name: Katherine
Canon: Guardians of Childhood
Timeline: End of book 2; E. Aster Bunnymund and the Warrior Eggs...

Personality:

Of all the children in Santoff Claussen, there is one whose force of imagination is unmatched. Her name is Katherine, and she is a foundling-- an orphan that was found, that is.

There was something special about her from the start. When her parents died in the cold forces surrounding the forest-fortressed village of Santoff Claussen, the trees passed the grey-eyed Katherine between their branches and the squirrels banded together to carry her and eventually the reindeer themselves carried her tiny toddler frame straight to Big Root, where Ombric, the old wizard, took care of her.

Perhaps she was born with it or perhaps she was simply the most attentive student of Ombric’s, but Katherine became one of the strongest little believers in the village. You see, magic is quite real-- and the fundamental spell, the spell that can bring anything into being, is “I believe.” But in order for such a spell to work in its strongest ways, the spellcaster must have a strong imagination, and Katherine’s is rivalled only by that of her dearest friend, Nicholas St. North.

Katherine is quite the mature girl for someone who appears to be anywhere from 11-15-- (Younger than William-the-absolute-oldest but older than William-the-second-oldest). She is the first among the children to suggest that, when they are tailed by the Nightmare King’s evil Nightmare Knights and Fearlings, they stay together as not to let the dark shadows catch them one by one. She is the one to see that when their bear attacks the children of Big Root it isn’t the bear at all; it is Pitch Black, possessing their bear to attempt to kill their wizard. Katherine is the one to take to Nicholas St. North, their hero against the bear and the King of Bandits, and befriend him so quickly that their friendship changes his very heart (after Ombric himself said that no magic was strong enough to turn a human heart at all.) And when Old William, the father of the Williams of the village, held up the fallen Ombric’s staff, it is Katherine who knows what will save Ombric and all of Santoff Claussen. She recites and leads them in the very first spell; “I believe, I believe, I believe.”

Raised by Ombric himself, it isn’t surprising that Katherine takes to not only magic, but bravery. She is still very much a child; when North and Ombric plan to leave Santoff Claussen to find a legendary tool to fight the Nightmare King and don’t include Katherine in their journey, she throws quite the little tantrum by ignoring North to the point he storms off on a tantrum of his own. But when North’s compass and the owls of Big Root alert Katherine to the danger her dear friend is in, Katherine does not hesitate to take up a dagger and coat and mount one of Santoff Claussen’s reindeer on a journey to save him. When she does locate him, North is in desperate danger-- and it’s Katherine’s strength of belief, not North’s own brawn (fearsome as it may be) that saves them... along with a little help from a friend named Nightlight.

Even with the danger she’s been through, Katherine stays quite strong at North’s side. She may be young, but she’s tough and resilient-- a foundling who seems to pick up foundlings of her own. To North, the lost one who was Never Found, she is perplexing, a child with a heart of gold who doesn’t fear him and whose anger with him can hurt him more than a bullet. To Ombric she is a sponge, taking in all she is taught almost as quickly as North does. She is a leader among the children of Santoff Claussen and certainly strong-hearted-- and as shown by her little tiffs with North, sometimes very opinionated.

What may be her biggest struggle in Ruby City is her strong voice; if she knows a truth, Katherine will not be quiet about it. Small as she may be, her words have stopped even Pitch. She is also trusting, which may not be to her advantage, though she appears to be a good judge of character.

Katherine’s greatest strength is, as mentioned before, her imagination. It’s not all in one’s head, however; Katherine can literally bring stories to life. She is an excellent artist armed with charcoal and can make her stories and words move across paper simply by believing in them and giving them the power to move and relay messages so far as sound and interaction. Katherine is one of the greatest storytellers-- and no wonder, when she is destined to become Mother Goose.

claussenchild: (Default)

[CANON] Katherine || The Guardians || Reserve || 2/2

[personal profile] claussenchild 2013-02-28 09:35 pm (UTC)(link)
First Person:

[It’s a little while before Katherine picks up and fiddles with the pocket watch she’s been given. With all it can do, it fails to impress her too much; why on earth does it look so strange to operate? And why do these functions appear to be all it can do? Surely North or Ombric would have created one much, much more efficient.

Nevertheless, she sighs and very, very carefully begins to relay a message once she has prodded the right settings to set a video.]

Is this working? I hope so, I’m trying to get it to record my message...

[Assuming it’s working, she huffs a sigh and continues.]

My name is Ka...

[She pauses, unsure. If this is the work of Pitch...]

Kat. I’m looking for a man named Nicholas St. North-- he’s tall and very grand, and he should have been with me-- but he isn’t.

Third Person:

It should be noted that Katherine, in her young life, has never so much as even imagined such a vehicle as a train. Perhaps there were some back where she was from, but they had never crossed her mind; not such a train as this one, anyway. She and her friends had imagined many things; North had made into being a small flying ship powered by his djinni, Petter had invented himself a small catapult, and Sasscha had made gloves and boots that propelled her like a squirrel.

It should have been no surprise, then, that she would be at least a little alarmed when she awoke on the rattling train. The design was such as she had never seen, and she had just been with North-- where was he now? And, more pertinently, where in the world was she? Katherine had no idea where this strange vehicle was headed, but knew better than to let herself get too out of sorts. She was never going to get much of anywhere if she didn’t keep herself together. Scanning everything with her grey eyes and pushing her dark hair into the hood of her bright yellow coat, Katherine sets herself upright in her seat and makes sure to note everything she could in her head. She would have to tell North about the strange place she had found herself in, and exactly how she was going to get herself out and back to helping him and Bunnymund defend everyone from the Nightmare King.

Upon the train’s arrival at the station she leaves the train, slow and inquisitive, looking for so much as a sign. But as she finds her way off the strange vehicle, she finds absolutely nothing familiar. These buildings are nothing like the temples of the Lunar Lamas or the shores of Easter Island or the crisp-aired Santoff Claussen. And though Katherine is very, very brave, for such a small girl, she is also very, very afraid.

Swallowing and peering about, she inquires, “Is anyone here?”

After a few steps, she speaks again. “Can anyone tell me where I am?”
bowsbeforehoes: (Default)

[CANON] Clint Barton/Hawkeye | Marvel Cinematic Universe | no reserve | 1/2

[personal profile] bowsbeforehoes 2013-03-01 10:10 pm (UTC)(link)
PLAYER
Name: Manda
Personal Journal: [personal profile] ridezeshoopuf
E-mail: glowing_sunset@hotmail.com
AIM/MSN/etc: AIM: PiratedPanda, plurk: [plurk.com profile] earthkingdom

CHARACTER
Name: Clint Barton
Canon: Marvel Cinematic Universe
Timeline: Post Avengers
If playing another character from the same canon, how will you deal with this?: n/a

Personality:

Clint Barton is a man known for his sense of humor. He's extremely sarcastic. He understands that he was born without a filter, and his mouth does get him into trouble if he doesn't choose his words carefully. He tends to make jokes out of bad situations, only because he has complete faith in his own abilities along with those of his teammates. He wouldn't work with them if he didn't. He likes to find humor in life when there isn't any, and it's how it handles things.

He does, however, know when to be serious, especially when the situation calls for it. He has a strong sense of justice about him, and it motivates him to be who he needs to be. As a SHIELD agent, he's one of the best. He's a world-class archer, a master assassin. He believes that in order to get things done, you sometimes have to bend the rules and fight dirty. He's known to complain about his job and how he has to step up and save the say for everyone, but he does it because it's what's right, and what needs to be done. He came to SHIELD with a purpose, and it wasn't for governmental health care. He's known to take risks and chances, and will question authority if it's needed. He also asks a lot of questions.

He's fairly laid back and good-natured. He's able to chill and let life come and go, but able to kick it into gear when necessary. He's a horribly stubborn man, much to the dismay of his teammates and SHIELD. He's critical of himself, especially around those he knows are stronger than them. He knows he's a human in a world of super beings like Thor and Captain America and the Hulk. It just makes him want to be better. His main flaw, however, is his overconfidence in himself and his abilities, and his stubbornness.

He's a very emotional man as well. When his emotions get hot, he can be off his mark. When he falls in love, he falls hard and fast, and would do any number of stupid things to keep the women in his life safe, including treason. He trusts his friends and coworkers with his life, but if someone ever betrays that trust, he can and will hold a grudge for a very long time. Past experiences have made him very wary of being lied to.
bowsbeforehoes: (Default)

[CANON] Clint Barton/Hawkeye | Marvel Cinematic Universe | no reserve | 2/2

[personal profile] bowsbeforehoes 2013-03-01 10:12 pm (UTC)(link)
First Person:

Not my first circus.

[He thinks pocket watches are old-fashioned. Give him something newer any day. Anything with bigger buttons and a user manual that he can sit down and read. He's not that tech-saavy like Natasha is. The experience, however, he's familiar with. His tone offers a jovial nature, but he's hiding a bit of confusion and wariness.]

Olly olly oxen-free, guys. Who got me drunk and put me on a train?


Third Person:

The sun had just risen. The digital clock on his nightstand read 6:37am, his room blissfully silent. Clint Barton was sprawled on his bed, arm clutching one pillow, sheet wrapped and twisted around his near naked form. That was one of the things Natasha had hated when they slept together - he was a bed hog. He liked to sprawl, legs stretched out and arms clutching at everything. He had given himself every right to, considering where he grew up. A full-sized mattress was heaven compared to the hammock he slept on when he was younger.

At 6:38am, his phone rang. Clint groaned in his sleep, like it offended him. But it wasn't his normal ringtone that was reserved for friends or telemarketers. This was an incessant beeping that would just get louder and louder until he paid attention to it. A fitting ringtone that was assigned to the Director of S.H.I.E.L.D., Nick Fury. At first, Clint thought he was imagining it. Fury wouldn't dare call his prized expert marksman on his day off, where he was allowed to sleep in until 10am when he'd crawl out of bed and make some semblance of a normal breakfast and have coffee in an actual mug instead of a paper cup. Fury wouldn't dare call him when he had specifically requested at least two weeks off after his last mission. He even threatened bodily harm to Natasha at that. Granted, that was pointless because Tasha could kick his ass with her eyes closed, but it was the point of the matter.

Nick Fury shouldn't be calling this early in the morning, let alone at all. Mornings were evil, reserved for evil dictators and perky soccer moms. He let go of his pillow, flopping over on his bed to stare at the offending piece of technology. When he saw Fury next, he would stare at him and kill him with his brain. Or put an arrow through that good eye of his. Or put superglue on his desk chair. Something decidedly wicked to get back at him for calling him on his well-deserved day off. He reached for the phone, flicking it open as he sat up.

"This is the first day of the first week of the first vacation I've taken since I signed up to work for you."

Fury's sarcastic tone came through from the other end. "Oh that's right, silly me. You get yourself some rest, I don't think providing extra muscle at a possible alien crash site is something you'd be interested in anyway."

Nick Fury had said some magical words. Clint's eyes widened, a grin sliding across his face. "Where am I going?"

He was up and out of bed, heading towards the shower as Fury responded back to him. "New Mexico."
roofbees: (Default)

sherlock holmes l elementary l reserved [1/?]

[personal profile] roofbees 2013-03-02 03:40 am (UTC)(link)
PLAYER
Name: syd
Personal Journal: [personal profile] waffled
E-mail: everglassed@gmail.com
AIM/MSN/etc: cutoutlions @ aim, vongolas @ plurk

CHARACTER
Name: Sherlock Holmes
Canon: Elementary
Timeline: post S01E13
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Sherlock Holmes - consultant for the Scotland Yard for many successful years. A brilliant man with the uncanny knack for catching all manner of criminal, but even the most brilliant of men are not without their vices; for Sherlock that vice came in the form of several different kinds of narcotics. To start with, he only dabbled in drugs for recreational purposes; they helped sharpen his senses making him an even more effective investigator, but something changed that.

Enter Irene Adler: The Woman -- his woman. She was unlike any woman Sherlock has been with (he is well versed in sex and its many kinks, he claims he feeds his need for intercourse regularly as his body and brain need it) where most women to him are boring and just a means to an end, she was different. They were together for seven months when he claimed he was quite smitten with her and (we are not given specifics to her just yet) when she was brutally murdered. Her murderer being the notorious 'M', someone Holmes has yet to catch, and this fact devastated him.

Drugs were no longer recreational, the trauma of her death and the pressure of M's activity broke him. Sherlock's drug of choice happened to be heroine, and it was his heroine abuse that landed him in a rehab centre in New York. He was forced into rehab by his father, and Sherlock's activity has been quiet for little over a year following Irene's death. After his stint in rehab (having broken out of the facility the day of his release, claiming he did it out of boredom) he was met with his 'sober companion' Joan Watson. She's someone his father had hired to keep an eye on his son while he recovers and integrates himself into the real world once again.

Sherlock was never convinced that he needed an 'addict sitter', but he could not send her away, one more 'strike' against him and he would effectively be kicked out of the property his father's letting him stay in, thus being on the streets and worse for the wear. To say Sherlock has a strained relationship with his father would be an understatement; he has claimed time and time again that his father does not care, nor does he love him. It seems he abandoned Sherlock most of his young and adult life, and only dealt with his son out of familial obligation. It is very clear that there is no love lost there, but he does seem to hold bitterness for the man (which is understandable given what we know.)

His relationship with Joan was rocky to start, Sherlock is very closed off and is not of a mind to share any aspect of his life to her. While he is guarded he does take her along to crime scenes as she needs to be around him constantly. While in New York he decided to resume his work for the police force, it was hardly difficult for him to get in as he had worked with Captain Gregson previously in London when they needed American help for a case. Gregson knowing of Sherlock's brilliance had no problems with having the man as a personal consultant. The more time Sherlock spent with Joan the more he realized that she was different; she was intelligent, had the knack of deduction and could very well be an investigator in her own right.

Joan, of course, tested her boundaries as it was part of her job as a sober companion, needing to tackle an addict's demons to make sure they won't relapse. Sherlock is a tough patient in this respect, he has many demons and he is not willing to part with any of them. He has no desire to get close to anyone ever again, not after what happened with Irene. But she keeps chipping away, and the more he came to rely on her the more he was willing to share. Soon she's the only one who knows the extent of his love for Irene and the lengths he plans to go for revenge.

Sherlock Holmes is not above revenge.

Beneath the quirky behaviour, brilliance and temperament there is a tortured and shattered man. He thinks about Irene and her murder constantly, and he told Joan clearly that when he finds M he will torture him then kill him. He was ready for it; he found the man masquerading as M, tied him up and was ready to exact his revenge. It took its toll on him, of course, because it's no easy feat committing murder. The man he had tied up started to claim that yes, he did do all those other murders, but he was incarcerated during the time of Irene's death. Sherlock did not want to believe him, because he needed this to be the man, he needed to move on and fix this wound that never actually healed. But he checked up on the information and found it correct.

The man he held captive was one Sebastian Moran: an assassin, hired help. The man who had killed Irene and ruined Sherlock's life? Moriarty. Moriarty, a name he had never heard of before, but is now focused on. Sherlock is a lover of puzzles; he likes to exercise his brain in any way he can. Moriarty is a different kind of puzzle, and now he has to work with a convicted murderer to track this enigma down. Whether or not his plan to torture and kill this Moriarty still stands remains to be seen.