Ruby City Mods (
rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS
✗ Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
✗ IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.
✗ Canon Application
✗ Canon OC Application
✗ OC Application
A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.
In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.
[CANON] Katherine || The Guardians || Reserve || 1/2
Name: Lucario
Personal Journal:
E-mail: puppyfacemccall@gmail.com
AIM/MSN/etc: SKYPE: kinsey-allen; PLURK: gueyprince
CHARACTER
Name: Katherine
Canon: Guardians of Childhood
Timeline: End of book 2; E. Aster Bunnymund and the Warrior Eggs...
Personality:
Of all the children in Santoff Claussen, there is one whose force of imagination is unmatched. Her name is Katherine, and she is a foundling-- an orphan that was found, that is.
There was something special about her from the start. When her parents died in the cold forces surrounding the forest-fortressed village of Santoff Claussen, the trees passed the grey-eyed Katherine between their branches and the squirrels banded together to carry her and eventually the reindeer themselves carried her tiny toddler frame straight to Big Root, where Ombric, the old wizard, took care of her.
Perhaps she was born with it or perhaps she was simply the most attentive student of Ombric’s, but Katherine became one of the strongest little believers in the village. You see, magic is quite real-- and the fundamental spell, the spell that can bring anything into being, is “I believe.” But in order for such a spell to work in its strongest ways, the spellcaster must have a strong imagination, and Katherine’s is rivalled only by that of her dearest friend, Nicholas St. North.
Katherine is quite the mature girl for someone who appears to be anywhere from 11-15-- (Younger than William-the-absolute-oldest but older than William-the-second-oldest). She is the first among the children to suggest that, when they are tailed by the Nightmare King’s evil Nightmare Knights and Fearlings, they stay together as not to let the dark shadows catch them one by one. She is the one to see that when their bear attacks the children of Big Root it isn’t the bear at all; it is Pitch Black, possessing their bear to attempt to kill their wizard. Katherine is the one to take to Nicholas St. North, their hero against the bear and the King of Bandits, and befriend him so quickly that their friendship changes his very heart (after Ombric himself said that no magic was strong enough to turn a human heart at all.) And when Old William, the father of the Williams of the village, held up the fallen Ombric’s staff, it is Katherine who knows what will save Ombric and all of Santoff Claussen. She recites and leads them in the very first spell; “I believe, I believe, I believe.”
Raised by Ombric himself, it isn’t surprising that Katherine takes to not only magic, but bravery. She is still very much a child; when North and Ombric plan to leave Santoff Claussen to find a legendary tool to fight the Nightmare King and don’t include Katherine in their journey, she throws quite the little tantrum by ignoring North to the point he storms off on a tantrum of his own. But when North’s compass and the owls of Big Root alert Katherine to the danger her dear friend is in, Katherine does not hesitate to take up a dagger and coat and mount one of Santoff Claussen’s reindeer on a journey to save him. When she does locate him, North is in desperate danger-- and it’s Katherine’s strength of belief, not North’s own brawn (fearsome as it may be) that saves them... along with a little help from a friend named Nightlight.
Even with the danger she’s been through, Katherine stays quite strong at North’s side. She may be young, but she’s tough and resilient-- a foundling who seems to pick up foundlings of her own. To North, the lost one who was Never Found, she is perplexing, a child with a heart of gold who doesn’t fear him and whose anger with him can hurt him more than a bullet. To Ombric she is a sponge, taking in all she is taught almost as quickly as North does. She is a leader among the children of Santoff Claussen and certainly strong-hearted-- and as shown by her little tiffs with North, sometimes very opinionated.
What may be her biggest struggle in Ruby City is her strong voice; if she knows a truth, Katherine will not be quiet about it. Small as she may be, her words have stopped even Pitch. She is also trusting, which may not be to her advantage, though she appears to be a good judge of character.
Katherine’s greatest strength is, as mentioned before, her imagination. It’s not all in one’s head, however; Katherine can literally bring stories to life. She is an excellent artist armed with charcoal and can make her stories and words move across paper simply by believing in them and giving them the power to move and relay messages so far as sound and interaction. Katherine is one of the greatest storytellers-- and no wonder, when she is destined to become Mother Goose.
[CANON] Katherine || The Guardians || Reserve || 2/2
[It’s a little while before Katherine picks up and fiddles with the pocket watch she’s been given. With all it can do, it fails to impress her too much; why on earth does it look so strange to operate? And why do these functions appear to be all it can do? Surely North or Ombric would have created one much, much more efficient.
Nevertheless, she sighs and very, very carefully begins to relay a message once she has prodded the right settings to set a video.]
Is this working? I hope so, I’m trying to get it to record my message...
[Assuming it’s working, she huffs a sigh and continues.]
My name is Ka...
[She pauses, unsure. If this is the work of Pitch...]
Kat. I’m looking for a man named Nicholas St. North-- he’s tall and very grand, and he should have been with me-- but he isn’t.
Third Person:
It should be noted that Katherine, in her young life, has never so much as even imagined such a vehicle as a train. Perhaps there were some back where she was from, but they had never crossed her mind; not such a train as this one, anyway. She and her friends had imagined many things; North had made into being a small flying ship powered by his djinni, Petter had invented himself a small catapult, and Sasscha had made gloves and boots that propelled her like a squirrel.
It should have been no surprise, then, that she would be at least a little alarmed when she awoke on the rattling train. The design was such as she had never seen, and she had just been with North-- where was he now? And, more pertinently, where in the world was she? Katherine had no idea where this strange vehicle was headed, but knew better than to let herself get too out of sorts. She was never going to get much of anywhere if she didn’t keep herself together. Scanning everything with her grey eyes and pushing her dark hair into the hood of her bright yellow coat, Katherine sets herself upright in her seat and makes sure to note everything she could in her head. She would have to tell North about the strange place she had found herself in, and exactly how she was going to get herself out and back to helping him and Bunnymund defend everyone from the Nightmare King.
Upon the train’s arrival at the station she leaves the train, slow and inquisitive, looking for so much as a sign. But as she finds her way off the strange vehicle, she finds absolutely nothing familiar. These buildings are nothing like the temples of the Lunar Lamas or the shores of Easter Island or the crisp-aired Santoff Claussen. And though Katherine is very, very brave, for such a small girl, she is also very, very afraid.
Swallowing and peering about, she inquires, “Is anyone here?”
After a few steps, she speaks again. “Can anyone tell me where I am?”
REVISION REQUESTED
At this time we are requesting a revision before we consider your application for acceptance. While your application is good, we would like your third person sample to be written in the past tense. If you have any questions, do not hesitate to contact the mod team or respond here.
Re: REVISION REQUESTED
Third Person:
It should be noted that Katherine, in her young life, had never so much as even imagined such a vehicle as a train. Perhaps there were some back where she was from, but they had never crossed her mind; not such a train as this one, anyway. She and her friends had imagined many things; North had made into being a small flying ship powered by his djinni, Petter had invented himself a small catapult, and Sasscha had made gloves and boots that propelled her like a squirrel.
It should have been no surprise, then, that she would be at least a little alarmed when she awoke on the rattling train. The design was such as she had never seen, and she had just been with North-- where was he now? And, more pertinently, where in the world was she? Katherine had no idea where this strange vehicle was headed, but knew better than to let herself get too out of sorts. She was never going to get much of anywhere if she didn’t keep herself together. After scanning everything with her grey eyes and pushing her dark hair into the hood of her bright yellow coat, Katherine set herself upright in her seat and made very sure to note everything she could in her head. She would have to tell North about the strange place she had found herself in, and exactly how she was going to get herself out and back to helping him and Bunnymund defend everyone from the Nightmare King.
Upon the train’s arrival at the station she exited, slow and inquisitive, looking for so much as a sign. But as she found her way off the strange vehicle, she could not see anything familiar at all. The buildings were nothing like the temples of the Lunar Lamas or the shores of Easter Island or the crisp-aired Santoff Claussen. And though Katherine was very, very brave, for such a small girl, she was also very, very afraid.
Swallowing and peering about, she inquires, “Is anyone here?”
After a few steps, she spoke once more. “Can anyone tell me where I am?”
ACCEPTED
After you have done this, post to the Contacts page, Tag Request page, the Taken Characters page and, if you know where your character will be living, the Residences page! Familiarise yourself with the Rules and FAQ and introduce yourself at
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