rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
goldeneyeball: (u wish ur grlfrined wuz hot like me)

[personal profile] goldeneyeball 2013-05-26 11:16 am (UTC)(link)
Thank you! I will do my very best!
tookthename: (Default)

Revised personality

[personal profile] tookthename 2013-05-31 01:48 am (UTC)(link)
Personality

Carol is an incredibly strong individual, both physically and mentally. Growing up she had to fight to be recognized as equal to her brothers by her father, and that determination carried over into her adult life. When her father decided to send her brother to college instead of her (even though her performance in school was better) she bided her time until she turned 18 and was able to join the Air Force to help her pay her way through school. Carol’s natural intelligence and insane levels of determination meant she not only excelled at school and also swiftly rose through the ranks of the military. Her talents were such that she caught the eye of the CIA who recruited her. It was in both the Air Force and the CIA that she received the training that made her such a formidable super. She has been able to hold her own against even the Black Widow (long before she had obtained any superhuman powers), and even held off a Skrull invasion from taking Manhattan all by herself (after obtaining super powers).

Carol has many jobs over the years: NASA’s youngest head of security, leader of at least one group of Avengers, writer, head editor for a woman’s magazine, ace pilot for the X-men, spy, and many more jobs through her youth. She excelled at all of them. During her time at NASA she ended up in the middle of a conflict between two Kree warriors who were fighting over a weaponized wishing machine. When the machine exploded it turned Carol’s wishes to be helpful and her strong will into power, giving her the powers of the Kree who was protecting her.

The circumstances with which she was brought to the spotlight showcase some of her personality. For a while after she was introduced she stayed a background character. Then in the late 1970s Marvel decided they needed a strong female super hero to represent the “modern woman”. The writers thought Carol was perfect for the role and wrote the storyline where she received her powers. In her different runs she is always portrayed as very independent, very rarely having a love interest.

Carol's compassion and strong sense of justice mean that while she is a powerful combatant, she is also merciful. This is never more aptly demonstrated than when she faces off against Mystique, the woman who killed her boyfriend, turned Rogue against her, and targeted her when she was weakened. Though she does enjoy punching things she is not needlessly violent. Later on another Carol from an alternate universe (who was using the codename Warbird) made her way to the main continuity's earth (Earth-616) Warbird was incredibly hostile, something Carol found disdainful.

Her past is not without its due level of comic-grade trouble, each taking its toll on her. First was the brutal murder of her boyfriend. Then shortly after that a series of strange events lands her trapped in Limbo. Using her ingenuity and intellect she manages to Macgyver her way back to Earth using what little technology was left behind by the man that had lured her there. Shortly after she made it back to Earth Carol lost not only her powers but also many of her memories in a fight with the mutant Rouge. Her memories were restored by Professor X, but her powers could not be, nor the emotional attachments to her memories. During her time as the X-Men’s pilot she was captured by and alien race and experimented on. She was saved by the X-Men, but some of the experiments had taken effect. She attained the power to channel the energy of a white hole, giving her near god-like power level. She regained all of her previously lost abilities, as well as some new powers (namely energy absorption and projection, minor molecular control). This did not last forever though as eventually the white hole closed, leaving her with her with all her powers, but severely decreased power level.

All of this came crashing onto Carol all at once when her Binary powers left her. With her restored powers came all of the emotions Professor X had been unable to give her. Her independence back-fired on her. Instead of seeking help she turned to alcohol to numb the pain she was feeling and quickly spiraled into alcoholism. After going on several missions intoxicated and making many mistakes while under the influence the Avengers had no choice but to kick her out. This prompted Carol to do some serious soul searching. Finally swallowing her pride she got the help she needed and was able to get cleaned up. After a while off the team she was offered her old spot back. She eventually left the Avengers again to go work with SHIELD and the Department of Defense, showing her willingness to go where she was needed rather than where was most comfortable. During her time at SHIELD and the DoD her lengthy resume, history in handling supervillains, and general no-nonsense attitude landed her the job of one of the Thunderbolts’ parole officer.

She did join the pro-registration side of Marvel’s Civil War out of loyalty to the American government and her good friend Tony Stark (who was heading the pro-registration movement). Her loyalty was tested when her friend was found to be a spy from the Anti-Registration movement. Carol stayed true to her personal convictions and attempted to bring her in (even though she was unsuccessful).

After the Skrull invasion she was given the choice to either join a new group of corrupt Avengers (comprised of mostly supervillians disguised as heros) under Norman Osborn’s replacement for SHIELD or become a fugitive. She refused to compromise her own moral standing to join and went into hiding with the other Avengers. Osborn replaced her when events lead most to believe she died, but Carol defeated the imposter rather easily reclaiming her title from someone who most perceived to be her equal. This went to show many that Carol’s powers are still evolving, and that she grows stronger as time goes on.
After the Phoenix was dealt with Carol got back to a semi-normal life of superheroing. After one particular battle Captain America urged her to take on the Captain Marvel name. She was hesitant at first, not wanting to replace or disrespect the memory of Mar-Vell. After reassurance from Captain America she decided to take the name.

The most recent series Carol stars in, Captain Marvel, we get to see a lot more of Carol when she’s not in super-hero mode. We see her at home with her cat, Chewie (named after Chewbacca), we see her living in her own apartment, being friends with the neighbor lady and her small girl. We see her sitting with an old lady in the park who keeps calling her Captain America (she remembers eventually). The Captain Marvel series lets us see another side to Carol that isn’t looked at when you spend issues upon issues of nothing but her in battle. We also see that her independence and determination has not died down over the years when her doctor diagnoses her with a dangerous brain lesion and orders her not to fly. She, once more, does not ask for help, but luckily her fellow Avengers know when best to step in. She reluctantly uses the flying motorcycle thing Captain America brings her, but declines his offer for anymore help. When her loved ones are threatened by an old foe she does put her pride aside and calls in help keeping them safe.

Carol Danvers is a head-strong, intelligent, independent woman who don’t need no man who has, and will continue to push through all of the challenges that are thrown her way. Time and time again she proved herself in every aspect, not only as a super hero, but also as one of the best people you could ever meet.
arttoenchant: (trippingly on the tongue)

[Canon] Caster of Red | Fate/Apocrypha | No reserve

[personal profile] arttoenchant 2013-05-31 10:39 pm (UTC)(link)
PLAYER
Name: Kelsey
Age: 20
Personal Journal: turtleen
E-mail: kelseycunningham[at]hotmail[dot]com
AIM/MSN/etc: mortalstampede [aim] turtleen [plurk]

CHARACTER
Name: Caster of Red, William Shakespeare
Canon: Fate/Apocrypha
Age: Looks about 35, died at 52, technically 449
Timeline: After tipping off Berserker
arttoenchant: (o it offends me to the soul to hear)

[personal profile] arttoenchant 2013-05-31 10:40 pm (UTC)(link)
Personality: Caster's personality seems to correspond quite well with accounts of Shakespeare's personality historically. A flippant attitude, prideful, quite often mocking, yet quiet and extremely private. He knows how to rub superiors or influental people the right way to gain favour, and has a tendency to gravitate towards such people. In fact, in Fate, he is said to have little interest in anyone who would be deemed a 'supporting character', ignoring them almost entirely, and focusing all his attention on 'protagonists'. He'll do anything to study interesting people, and will even intervene for better or for worse, to experience new trains of thought, mental states and actions in them. He puts his writing and potential for it above all else and doesn't seem to take the war seriously at all, to the point of being almost entirely detached, as if he was watching a play, rather than being one of the actors. He gives away a secret location to Berserker, knowing he'll go there without thinking twice about it, and instigate a battle. This is going against his Master's orders and being something of a detriment to his own faction, all for the sake of witnessing the story that will unfold. He's quite weak as a Servant and has no interest in taking part in battle anyway, so, he looks only to keep himself from danger, and he'll only do the bare minimum he must to keep his Master safe as well. Though even that is really only to keep himself alive, as without a Master, he won't last long.

Generally Caster's quite amicable, though much of the time it's mocking, he's sarcastic and isn't terribly serious. He also seems to think it's great fun to act overly dramatic. Coupled with his pride and self-indulgence in referencing his own works, he definitely comes across as eccentric to others. But he was a stage actor in life, and stage actors are generally known for being eccentric, so it's only fitting, right? He insists the other Servants in his faction read his works and is incredibly offended when many only know he's an important writer, but aren't directly familiar with his work. So much so that he goes out to buy a copy of the complete works of Shakespeare to shove at Shirou and Assassin, begging his Master and comrade to read it. He also takes interest in modern writing, be it in books, film, games, or, of course, theatre and poetry. He has a particular fascination with the concept of tropes and the like. His favourite genre is the revenge tragedy, as seen in many of his own works such as Hamlet and better still, Titus Andronicus. Despite his unwillingness to fight himself, there is no better entertainment than a bloodbath.
When giving a dramatic display, he switches to 'the queen's english' - or rather archaic speech in Japanese, though normally he uses plain or polite speech. Spoken aloud, this would also mean switching accent, what we know as an American accent for normal speech, and switching to a British accent for dramatic displays.

He is, however, such a private person that there are very few accounts of his life outside the theatre and legal documentation. He fears slander and dislikes having his own life put on display. If he were asked about himself, he would almost certainly tell each person something different, if he didn't dodge the question entirely. He'll only show himself to people he's close with and can trust, the rest of the world gets the writer, actor and Servant, consisting of his personality and skills, but no insight.

Being looked down upon by contemporaries for lack of education, Shakespeare often sought to outdo them in debates, which he did. He has something of a deepseated hatred for school, particularly classes in Latin, and makes no secret of it, often writing of pupils who are far superior to tutors. When it does come down to writing another language, he makes a joke of it, most notably using innuendo and making plays on the similarity between sexual words in one language, and completely innocent ones in the other. Just because he can. Similarly, he has been looked down upon for being a player, despite accumulating more wealth in his lifetime than much of the nobility. A particularly sore spot is of an affair in which he felt the other could never see them as equals. Despite being a great romantic writer, he was not happy in his marriage and went out of his way to keep his wife from him in both life and death. From his writing, it seems he genuinely yearned for a happy marriage and one single great love, but none could satisfy his desire for someone he could admire fully. He idealised the youth of the sonnets, but could not ultimately have him and was wronged, the dark lady gave excitement and could be his potentially, but he could not admire the rest of her. And his wife, content to be a mother and housewife, certainly something he couldn't admire or respect. He feared no one person could offer fulfillment for him, although he wrote of characters who could be his ideal. In that way he lives vicariously through his writing in some cases, and pours his own experiences into others.
arttoenchant: (a temperance that may give it smoothness)

[personal profile] arttoenchant 2013-05-31 10:40 pm (UTC)(link)
Background: Character wiki, canon wiki, actual Shakespeare wiki

Strengths/Weaknesses:
Strengths
-Intelligence, cleverness, words, writing
-mental strength
-deception, acting
-cheerful, optimist

Weaknesses
-Languages
-fighting, physical strength
-one-track-mind for creating an interesting story, reckless for the sake of it
-love and romance~~~

Abilities: He can make gloves real good!! Which likely extends to general leatherworking and such. Also a great actor. And I guess he's like the greatest writer of the english language ever or something? His favourite sport is fencing and he's actually really good at it too!

As far as abilities as a Servant go, he's not very strong at all...his main ability is self preservation, which basically means if something goes down and he's in danger, he can get the fuck out of there. His other basic ability is enchant, which allows him to reinforce things like weapons to strengthen his Master or other allies so he doesn't have to fight and can instead watch.
As for his Noble Phantasms, there are two:

The Globe - this basically allows him to be the single greatest actor ever. He assumes the role of anyone he wishes, and would fool even their own mother without any trouble. He's absolutely indistinguishable from the real thing. He uses this for stirring up trouble and not actually fighting...

First Folio - and this is his only fighting ability, one for an instant win....so long as the party he uses it against is weaker than him. If they are, it's an instant KO, if not, it does absolutely nothing.

First Person: Test drive meme

Third Person: Caster stood among the shelves marked 'literature', having found a shop claiming to hold the greatest collection in the city. The worker had said the books were ordered alphabetically by the author's family name, but it seemed to jump straight from Sedgwick to Shaw. Truthfully he was getting tired of seeing Shaw everywhere. The Royal Shakespeare Company was performing The Doctor's Dilemma, a look inside Shaw's The Dark Lady of the Sonnets showed a preface speaking of some concept of 'bardolotry'. So, was the man a fan, or wasn't he?

He sighed. Really, how could it be that in London, players calling themselves The Royal Shakespeare Company could perform something written by a man opposed to him - how could a book shop boasting of such a great collection ignore him entirely? He, Shakespeare, the greatest writer of the English language, cast out of his own city! It was all too much, he felt light-headed - or perhaps that was due to all the layers he wore inside a heated store...

But then, he saw it. As if a gift from God, but no, it had been there all along, they really did love him still, he was only looking in the wrong section! He had underestimated himself, expecting to find his works listed merely under 'literature'! A few feet away, a sign hung from the ceiling, 'Shakespeare', it said. Of course his great accomplishments should have their own set of shelves entirely! Stick it, Shaw. You too, Jonson...especially Jonson.

He hurried to the shelves, debating which volume of the complete works to purchase before he settled on the most elaborate cover. The price was the highest, but surely Kotomine wouldn't mind once he started reading it. Should he buy a few extra copies for his fellow Servants to share among themselves as well? His Master would become much too absorbed to allow the rest a turn at reading, so perhaps a few individual copies of plays. What would each most enjoy...Titus Andronicus for Berserker, naturally. Macbeth for Assassin. Possibly Pericles for Rider...or would he prefer a history? Inevitably Caster would spend the rest of the day making the decision of what to gift his comrades. What would they each enjoy the most, and therefore be most impressed with him?
pfauenrad: (Default)

[CANON] Klavier Gavin || Ace Attorney || No Reserve

[personal profile] pfauenrad 2013-06-01 10:20 pm (UTC)(link)
PLAYER
Name: Raile
Age: 24
Personal Journal: [personal profile] railerat
E-mail: literatehyaena [at] yahoo [dot] com
AIM/MSN/etc: Railerat on Plurk and AIM

CHARACTER
Name: Klavier Gavin
Canon: Gyakuten Saiban/Ace Attorney
Age: 24
Timeline: Taken after case 4-3 (Turnabout Serenade)
If playing another character from the same canon, how will you deal with this?: Klavier and Godot are a near miss. Godot stopped practicing law a mere two months before Klavier began. They know a couple of the same people, but their personalities and interests allow for very wide berth, and frankly I have absolutely zero desire to see them interact. Less than zero, actually--the two have pretty incompatible personalities, and even if they know the same people, neither one would be interested in the other. So basically I'd be playing a game of keep away, but it'd be the least contested game of it in the world.

Personality: Klavier is friendly, charismatic, confident, and... well, a perfectionist. He demands that everything be done right, from his music to his law--both a prodigious prosecutor and international rock star, he somehow (and with great talent) manages to juggle two careers that, for most people, would be exhaustingly full-time professions. He transitions between them seamlessly--so seamlessly, in fact, that you'd never know he was living such a double life. His band, the Gavinners (for which he is both the vocalist and lead guitar) has a bold legal theme, comprised entirely of members of law enforcement and performing music with a decidedly... well, legal bent. In court, however, Klavier is no less prone to flippancy, rock, or playfully antagonistic banter, which he mingles freely with his usual combination of German and legal terminology. He has even been known to shamelessly air guitar when he's on a particularly good streak. However, he handles proceedings with a decidedly focused eye, aimed at discovering one and only one thing: the truth. A diva he may be--and oh, what a diva he is--but he's also dead serious, with an eye for detail and a determination to get things right the first time--or else keep trying until he does. He tolerates no mistakes, allows no mishandled evidence, no overlooked facts, no missed cues--and God help you if you get it wrong, because there is one thing about Klavier that just about everyone finds intolerable... his temper.

Very much entrenched in Klavier's personality, you see, is a deep, very arrogant, very aggravating tendency to bitch. There's no better way to put it. It goes back to his perfectionism; once piqued, Klavier can really tear into something--or someone, and given the right trigger, will do so with a vengeance. It doesn't have to be a big slight; if he's involved in it and something is even a hair out of place, he'll go off, and woe betide the first person--or second or third or fifth or eighth person--to cross his path until it's resolved. He'll pursue the offence mercilessly, dissecting every detail and seizing every opportunity he can get his hands on until he has determined the source of his immediate ire--and if it's you, watch out: Klavier can be coldly and shockingly unforgiving, and he can get a pretty big chip on his shoulder over this kind of thing--especially if it involves music--and in severe cases it can take some time for him to actually calm down. If it's wrong, he'll complain, (and he does complain, often), but if it's really wrong--and this more by his standards than yours--he'll throw a tantrum; no tears, just tirades, and this--combined with his apparent self-absorption and occasional vanity--contributes heavily to his 'diva' reputation.

Klavier is a man of contradictions, a strange combination of sophistication and streetwise, of familiarity and formality--of prissiness and practicality--he's equal parts professional and playboy, albeit superficially so in the latter; Klavier is far too busy and preoccupied with his occupations for dating or a life of excess, but for the sake of his famous image, he tends to leave the impression that he does in fact follow the 'rock star' lifestyle. He is extraordinarily European, in large part because he is, in fact, German, and this factors heavily into his personality. He's very proud, and his mental strength and fortitude are not to be underestimated--he didn't get where he was by luck alone, and growing up with Kristoph--his elder brother, famous defence attorney and orchestrator of Phoenix Wright's downfall--can be a trial by fire, one from which he managed to emerge (not quite) unscathed.

Around women, he comes off as charming and suave, almost flirtatious, laying on the charm with a very friendly and open but never overbearing approach. He's very pretty--not good-looking, not handsome, but pretty--and his personality complements this, diva tantrums aside. He tends to be a bit more irritating to the men, what with his subtle jabs and backhanded compliments; he's more playful than malicious, but his griefing (good-natured or not) can accumulate, and if you're thin skinned, he can be downright infuriating. He loves to tease people, though, and his ego--combined with his apparent refusal to take things seriously and his ability to get under others' skin--can make him a little bit frustrating to work with, especially when you realise that he can still work while driving you to distraction.

Nevertheless, he is a professional to the core, to the point that his public face appears to be all he has--and what a charming, skillful public face it is, at least when he's not complaining or chewing someone out. Klavier is an expert--frighteningly so--at putting his feelings aside or locking them away, putting all personal sentiments and opinions aside to get the job done. You'd never know he was anything but absolutely comfortable. The problem is that under all that natural charm, there's another, very secret, very guarded, very different person inside. He does have his (deeply buried) insecurities, to put it lightly--the signs are subtle, but they're there. He keeps the atmosphere light and a smile on his face, but despite his strong and convincing front, too many streaks of absolute failure can start a budding revelation of his issues; he'll cover it as best he can, but it makes him a bit fractured, and he'll start making more and more mistakes and lapses of judgement.
pfauenrad: (Fanart: ..................... (Kristoph))

Re: [CANON] Klavier Gavin || Ace Attorney || No Reserve

[personal profile] pfauenrad 2013-06-01 10:21 pm (UTC)(link)
Background: Character Wiki | The Gavinners

Strengths/Weaknesses: Klavier's passions are music and law, and he excels at both of them--he has a natural ear and a natural affinity for sound and rhythm, and an attention to detail that would rival anyone but his own brother's, and he has an endless, determined drive to succeed. His perfectionist nature and sharp wit serve him well, and he's a smart man--he's fast on his feet and, barring something related to his brother, impossible to keep down for very long. He's very adaptable, and--diva tantrums aside--if there's one thing Klavier is, it's determined. He's much more serious than he lets on. He keeps his public face on at all times, always conscious of how other people are going to perceive him. His image is very important to him, but results are even more so--just watch out for those perfectionist tantrums.

He's a very tough person--resilient, willful, and incredibly stubborn; don't think he'll hesitate to defend himself if he finds it comes down to it.

Himself, or anyone else who needs it.

For a man with such a huge blind spot, he can become awfully dedicated to the truth.

As far as weaknesses go, there's one big one: Klavier is absolutely wrapped about his older brother, Kristoph's, manipulative finger, and it does terrible, terrible things to his self-esteem--not to mention his mental security and emotional stability. While he's certainly full of ego in the public sphere and definitely very proud and confident on his own, once you put Klavier in the general vicinity of his brother, he begins to crumble, and becomes much, much smaller and a lot less... well, anything but his brother's willing puppet. He often bends to his brother's will without so much as a word of protest, sometimes without even reailsing he's doing it; he loves his brother, and believes (or wants to believe) that Kristoph feels the same, and will defend his elder sibling to the point of intractible stubbornness in nearly all situations. He can give Kristoph grief or complain about this or that characteristic if he wants to, but if anyone else tries, he shuts them down or argues in his brother's favour instantly. This specially one-sided relationship has developed to the point that there are great, giant cracks in his self-esteem, his worth very heavily influenced by his brother's incidental approval...or worse, disapproval. This isn't to say Klavier isn't independent--he is, and don't let anyone tell you otherwise. Especially when he's away from Kristoph. And he definitely has the power to say no--he's defied his brother on more than one occasion, staunchly braving the wrath of his elder sibling in favour of an ideal of belief--and more often than not, this ideal is the truth.* But when it comes to family matters, Klavier is absolutely under his brother's thumb. He trusts Kristoph absolutely. And therein lies his downfall.

*In the last trial of his game (in the future, as far as my Klavier is concerned), he goes so far as to try his brother for murder... and convict him, with the help of Kristoph's own callousness and the newly-instated jury system. In the process, Kristoph's obsessive control and near-psychopathic tyranny come out into the open, forcing Klavier to confront exactly what sort of man he's trusted and believed in his entire life. So it's clear that Klavier is not quite the spineless puppet Kristoph would like him to be. It just takes extreme duress to change that.

Abilities: I mostly covered this in strengths--he's not supernatural, so unfortunately there's nothing truly special here.

First Person: Here, from Route 29

Third Person: Leaving the town of Cherrygrove had been an uneventful affair--after two days' rest at the so-called Pokécentre, he was fully recovered and actually fairly restless, not to mention anxious to get someplace with a slightly larger venue.

Or just a decent population.

The first few days were relatively uneventful; there were attacks, yes--constantly, even, much to his irritation (the rattata that tried to walk off with his keys on the first night did not endear him to the local wildlife)--but he was getting used to it, in a perverse sort of way, and though they were certainly pitched and decidedly violent, none of the battles his grimer defended him in were anywhere near as horrifying or appalling as that first one he'd foolishly jumped into.

By Tuesday evening, however, he'd settled into a rhythm, and he walked at a steady pace while night fell, nursing a new tune that was birthing in the back of his mind, a heavy, hard rock and near-metal sort of thing with more guitar than vocals but plenty of keyboard. It had no name yet, but he was still in the early stages of it when it hit him.

Literally.

The impact was instantaneous--it came from nowhere, slamming into the side of his head with all the force and velocity that a 15 lb zubat can muster. He was literally knocked sideways, leathery wings beating in his face, the sharp fangs of the trapped Pokémon millimetres from his eye as it flailed desperately, the screeching audible even over his shouted curses while it struggled, Klavier battering at it in an attempt to get it off. His efforts only served to get it tangled worse, however, its long wings and round head wrapped painfully in his hair, actually ripping some of it from the roots.

It was effectively chance that he remembered--several minutes of strife and pain passed befoere he grabbed a Pokéball, fuelled by a flash of desperation and actual anger to make one last-ditch attempt to save his scalp from the monster currently shredding it.

Fortunately, it worked. Exhausted from its own panic, the bright red light of the Pokéball swallowed the zubat up, and while the ball rattled a few times in a frantic manner, it suddenly went still, the seal capturing it inside while Klavier sat in the dirt, his face marred by long red scratches that bled slightly, trickling down his cheeks and forehead.

That.

War Bockmist.
sanguineheels: (sing me the song of your people)

{ [CANON] Lenalee Lee || D.Gray-Man || no reserve || 1 of 1 }

[personal profile] sanguineheels 2013-06-02 12:25 am (UTC)(link)
firesealed: (smirk: mcsmirkface)

[canon] Sol Badguy | Guilty Gear | Reserve | 1 of 3

[personal profile] firesealed 2013-06-02 02:49 am (UTC)(link)
PLAYER
Name: Snow
Age: 23
Personal Journal: [personal profile] snow
E-mail: iceflavore at gmail dot com
AIM: cshinsei

CHARACTER
Name: Sol Badguy
Canon: Guilty Gear
Age: 190 / Looks 25-30ish
Timeline: End of Guilty Gear XX Accent Core Plus
If playing another character from the same canon, how will you deal with this?: N/A
justavideogame: (Lemme see the color of your credits)

[Canon] Zacharie | OFF | Reserved

[personal profile] justavideogame 2013-06-02 02:50 am (UTC)(link)
firesealed: (neutral: ew talking)

[canon] Sol Badguy | Guilty Gear | Reserve | 2 of 3

[personal profile] firesealed 2013-06-02 02:50 am (UTC)(link)
Personality: Sol is a man of relatively few words. He's been alive for almost two hundred years, and in that time he's found no advantage to be had in "trying his best". All he's found that to be is a waste of time and energy. His lack of desire to expend effort in speaking is reflected in everything he does. While he'll fight when necessary, or when motivated by the things he does feel strongly about, he'll do it efficiently. Better, he thinks, to have a few well-placed strikes than to keep trying and hope that something does what he needs it to.

Before he became a Gear and changed his name to Sol Badguy, Sol was a human scientist named Frederick. He was one of the lead scientists on the Gear Project along with That Man and Aria, hardworking and on the edge of a breakthrough. When that breakthrough came, Frederick was chosen to be the prototype Gear. His body was genetically and magically modified to make him other than human.

At that point in time Sol split from That Man and focused his attention on staying as human as he could. He made a suppressor to keep from transforming fully into a Gear, thinking that he needed his humanity to serve the cause he wished. He also created a type of weapon, called the OutRage, to enable humanity to fight the other Gears which That Man created. His reasons for doing so were two-fold: his guilt at having been a part of the Gear project and his anger at That Man for using him. Those two emotions continued to drive him throughout the next hundred and fifty years, first as an independent agent, then as a soldier in the Sacred Order of Holy Knights, then as an independent bounty hunter again. Sol has also been influenced less significantly by many other people in his life.

The first of these is Kliff Undersn. It was for Kliff that Sol joined the Sacred Order, since Kliff was willing to accept him as a fighter there despite Sol's unorthodox methods and inability to fit into a regular military structure. Kliff had a pragmatic view towards the war and humanity's need to win it, so while he undoubtedly suspected Sol of not being an ordinary human he didn't challenge Sol on it. As long as that remained the case, Sol could follow the bare minimum of orders.

Where Sol clashed most with the ideals of the Sacred Order of Holy Knights is clear with his interactions with Ky Kiske, Kliff's fifteen-year-old protégé and then successor. Where Kliff had been willing to let Sol go off on his own to fight Gears, Ky was much less comfortable. Sol, despite not wasting words, also isn't polite about the ones he does choose to use. He would much rather tell someone to fuck off than think up a way to say it politely. If the first method will still result in them leaving him alone then he doesn't care if his way of demanding it makes them pissy. This general attitude was amplified in Sol's dealings with Ky. When Ky attempted to punish Sol's insubordination and force him to better toe the line, Sol decided that enough was enough and left the Sacred Order, taking with him one of the elements of the OutRage. Ky chased after him for the theft, but Kliff stepped in to give the element to Sol as a gift. Neither Ky nor Kliff were aware that Sol was the original creator of the OutRage, and to Sol the fact that he decided he needed it, that the UN was keeping it in storage instead of using it in battle, and that Ky had pissed him off were the main reasons he took it.

The last important relationship is Sol's relationship with Dizzy. While he hasn't had extensive contact with her, he knows that she's a Gear. Sol has made it a personal mission to destroy what Gears there are -- that aren't him -- in part to protect humanity and in larger part to try to destroy That Man's vision from coming true. Sol spares Dizzy, however, because she has an innocence to her that he doesn't want to be the one to end, and because he recognizes that it isn't the fault of those who are Gears, but what they do with them. He also sees a potential in her to be something other than just a Gear, and that would serve as well for interfering with That Man's plan. Sol's choice to spare Dizzy despite the fact that she could become a threat on the level of Justice -- who humanity fought for the last hundred years against -- shows he can be motivated by emotion rather than logic, even if he wouldn't go admitting that to anyone.

Sol is prone to nostalgia in the area of music, although he would phrase it instead as the idea that music in the last hundred and fifty years certainly hasn't been any better. His main hobby is listening to Queen and he carved the words 'Rock You' into his headband as a reference to the song "We Will Rock You". He can play the guitar and chose the name Badguy for himself at least in part as a deliberate reference to Freddie Mercury.

On the side that he doesn't talk about, he doesn't see any point to doing so, Sol is quite a good cook and has before been a very good scientist. He has a natural desire to take things apart and figure out how they work, although he has for the most part suppressed that desire in the wake of the Gear Project and with the UN outlawing many types of technology. He still has much greater scientific knowledge and inkling than most people born during the Crusades, but he doesn't do much more than is necessary for his own use.

In summary, Sol is rude, abrupt, and focused by his guilt and anger. His length of life and what he has seen during it have made him jaded, but his desire to make things at least better, since he can't make them right, as well as a dislike of giving up keeps him fighting. Far from what his name implies, Sol is not a bad guy, he simply doesn't always follow the rules or make nice with people for the sake of sugarcoating how things are.
firesealed: (Default)

[canon] Sol Badguy | Guilty Gear | Reserve | 3 of 3

[personal profile] firesealed 2013-06-02 02:51 am (UTC)(link)
Background: Sol | World

Strengths: Strengths: Intelligence, efficiency, basically a tank physically speaking.
Weaknesses: Lazy, disrespectful (sometimes including being a jackass), doesn't want to care about anyone, used to being way stronger than everyone else and having to exercise control. Doesn't like to work within the system or explain himself to anyone.

Abilities: As a Gear, Sol in his game is quite powerful without ever unleashing his full power. In the game he wears a band over his forehead to both cover the brand on his forehead and to suppress his more extreme powers and keep his humanity intact. Sol's magic abilities are flame-based, and the Gear form that he never ever wants to resort to is dragon-based. He fights with Fuuenken (Fireseal), a thing that doesn't fully bother to be a sword (may or may not have a sharp edge) but does greatly amplify his fire magic. In addition to that, Sol's been a geneticist and engineer, and is genius-level even if he's not in the habit of showing it any longer. He's also been shown to have some very fast healing/regenerative powers.

First Person:
[Sol didn't specifically introduce himself when he arrived, and he hasn't turned on his communicator to do so now. There's no point. These people aren't his friends, and he doesn't feel any need to make friends with them.

This whole place is a goddamn waste of time, as far as Sol is concerned. At least there doesn't seem to be anything expected of him that he's picked up on yet.

Words slur together, not so much any particular accent as Sol just not caring enough to enunciate clearly, pushing words where they'll be less effort to talk, instead.]


Anyone know where I can get'a record player?

[No? Pretty much expected. He shakes his wrist at his face, completely uncaring -- but not unaware -- of how that makes the video feed shift.]

Or at least how t'put music on this?

[It should certainly be possible engineering-wise, so if no one's done it he'll try to figure it out himself. I would just be easier to use someone else's work if they've already done it. Or if he can get them to.]

Third Person:
Sol didn't like to be tied to anything, and he liked even less this new little gadget that had appeared on his wrist and didn't seem to react as expected to being roughly slammed into a wall. Theory was if he could use it to communicate it could probably at minimum be used to track him, and possibly even listen in on his conversations. None of that was something Sol wanted to put up with, and not being able to constantly communicate with the people here would be an advantage to ditching the piece. He wasn't much for communication as a general rule anyway.

But so far he'd tried stomping on the thing, tried melting the face off, then finally gone in with a good heated whack with Fireseal, and he hadn't so much as deformed the face. Fucking ridiculous, was what it was, the kind of thing the IPF would have gathered up and locked in some vault buried underground. And that was where things got really freaky, because Sol definitely wasn't a part of the International Police Force, but he could usually think a little clearer than any of the actual members, and his attempts to leave the watch piece behind simply didn't work.

None of that inclined him towards the piece, or using it the way it was apparently intended to be used. (It did make him wonder about the material and how hard it was to machine, what process they'd had to use to get it into the shape it was in now -- all things that didn't matter and that he wouldn't pursue, but he would waste a full minute, two at most, pondering.)

It wasn't until after he'd tried to outright destroy it that he tried to open it up, going in there first with a screwdriver and then with a hammer and chisel to try to force the thing apart. At that point, it wasn't really a surprise that it didn't work, and while Sol wasn't going to give up on it -- having his own personal tracking device wasn't on the same level as dragging him to a lab and experimenting on him to make him what he was now, but it was still unpleasant -- he wasn't going to pour additional effort on the matter. It would only be wasted energy.
Edited 2013-06-02 03:31 (UTC)
eyestothesky: (Default)

[CANON] The Spine Walter || Steam Powered Giraffe || Non-reserved || 1 of 3

[personal profile] eyestothesky 2013-06-03 11:33 am (UTC)(link)
PLAYER
Name: Kiwi
Age: 26
Personal Journal: [personal profile] atomic_kiwi
E-mail: dedreamweavers@gmail.com
AIM/MSN/etc: AIM: kawaiikitsuwa Plurk: Atomic_Kiwi

CHARACTER
Name: The Spine Walter
Canon: Steam Powered Giraffe
Age: 117
Timeline: A few days beyond the band's Four Points by Sheraton show.

Personality: Like the other members of the band, The Spine is an outgoing robot, always willing to talk with others, quick to smile and make jokes. However he tries to be the mature one, trying to rein in Rabbit and The Jon's antics as much as he's able. This isn't to say he doesn't have a sense of fun, and in fact when he allows himself to relax from the 'mature example' mode, he's just as ready for antics as the others. His attempts to be the boss often make him appear to be a stick in the mud, however he puts up with the ribbing, knowing that they have to be careful, walking a fine line between being considered 'charming, entertaining', and 'mechanical menaces'. It makes him work extra hard to appear normal and charming, hoping to balance out the sometimes unsettling hyperactivity of the others.

He have a playful side, though he comes across as more level-headed than the others, even if he often participates in their games, usually pretending at disapproval or being 'forced into it', though it's doubtful that anyone believes that particular charade, as he always winds up enthusiastically participating in the fun, often forgetting to pretend to grumble over his situation as he gets sucked up into what they're doing. At first glance though, he’s the ‘stick in the mud’ of the trio, and despite Rabbit’s constant teasing is content with this arrangement, as he sees it that someone has to keep a practical outlook on things. It also comes across sometimes that he has no sense of humor, on the occasions that he completely misses the joke, or takes his brother’s banter too literally, not realizing until he gets a strange reaction.

Despite his put together appearance and attitude, The Spine has his share of issues. Years of observing humans has left him with a distinct sense of separation and alienation that he desperately tries to erase through being as human as he possibly can. This was only exacerbated by the upgrades the government gave him, the observations and criticisms of every point about him as 'unnatural' and 'inhuman' while they were working making his want to fit in a near obsession. Despite what they claim, he is more human than they think, the feelings he has having long ago moved past the simple pre-programmed personality he was built with, especially when it comes to his fellow automatons. However the self-doubt they left him with hinder his realization of the emotions he does have, stunting their effects, especially those he doesn't experience as often, leaving him believing he still can't feel, though this is something he doesn't share with anyone.

Despite his somewhat stunted emotional responses, he holds a deep affection for The Jon and Rabbit, leading him to take on his 'big brother' role to try and care for them. And even if technically Rabbit was the older brother, The Spine was constantly usurping the responsibilities, and would protect them as such no matter what anyone thought about it. He has a distinct soft spot for the copper automaton, and thus indulges the excitable robot's antics with a remarkable patience, even allowing himself to be made the fool of on occasion, making it plain that the theft of Rabbit's power core in 1950 scared him more than he let on.

The Spine has quite a few fears hidden under his in-control persona, from a very basic claustrophobia from being shipped to and fro during wartime in crates, to a more abstract fear of becoming outdated. Of being replaced. Of being set aside by the robots he called his brothers in favor of another. There was also his fear of failure. Of not being good enough, especially if that meant that his brothers or one of the humans they worked with were harmed in some manner because of it. Of malfunctioning and hurting someone in the throes of it.

Of being seen as thing by anyone around him, something to serve a purpose and be cast aside, nothing more nothing less. This particular fear drives quite a bit of his work to fit in and behave in a more socially acceptable, ‘human’ manner, thinking that if he can play the part well enough he’ll be accepted, though ironically those that matter most already do.

As his upgrades from the government were not strictly ‘agreed to’ (Insofar as they told him they were powering him down for routine maintenance and he woke in a completely re-outfitted chassis,) he has a lingering fear that Peter I would be disappointed in him over it, not to mention the fear this kindled about the possibility of something like this happening again, of the possibility of waking up no longer as himself the next time, driving him to be very hands on with his own maintenance, and refusing to be shut down unless absolutely necessary, even with a trusted mechanic.

As calm as he is, it's hard to get him angry, though this is partly because he keeps such a tight lid on his temper, partly out of keeping up appearances, and largely out of a fear that he might say something hurtful to the others, or lash out and harm either them or humans, who he sees as terrifyingly fragile, especially after serving in multiple wars. The one thing that will definitely see his temper flare is someone harming either robot he sees as under his care, especially Rabbit, who despite being the elder robot, The Spine sees as a little brother to be fussed over, especially with how he malfunctions.

Despite all of this, The Spine remains optimistic about the world in general, viewing it through a lens of fascination that comes from watching the world change around them. He even remains hopeful about humanity, seeing the music the band performs as bringing a little joy into lives that sometimes seem bleak, and so throwing his all into each performance, delighting in the excitement he sees in the audience as they react to the music
Edited 2013-06-03 11:34 (UTC)
eyestothesky: (Default)

[CANON] The Spine Walter || Steam Powered Giraffe || Non-reserved || 2 of 3

[personal profile] eyestothesky 2013-06-03 11:35 am (UTC)(link)
Background:
Official Backstory
Official Timeline
Official Bio

The Spine was the second musical automaton to be created by the inventor Peter Walter I in his quest to win the heart of a fellow scientist, Delilah Moreau. Sadly, it wasn't to be, the young woman succumbing to illness before the musical trio was completed. The titanium bot could only watch as the man who he knew as his father descended into a frenzied depression, throwing his efforts into the creation of the third bot. But once the three were complete, he didn't stop there, continuing to build many varied robots, even as there were rumblings of trouble in Africa.

It was with a heavy heart that he outfitted his automaton boys with weaponry, sending them into battle to rescue the Rock Candy Mines from the copper elephants. It was a three day battle, radically changing the way The Spine saw the world, seeing firsthand the horrifying effects of war, especially when forced to deal with the men controlling the copper elephants... or what was left of them anyways.

The experience left both he and his brothers so traumatized that it was many years before they were seen again, remodeled once again for their original purpose of song and entertainment, and it seemed that things would improve. However once again, they were pulled into another war, though this time working with search and rescue crews during the first world war. It was a relief that they weren't expected to fight against humans, but even still, seeing the way the opposing armies tore into each other, their fragility in comparison to the automatons startled and frightened The Spine, making him more protective of his family, especially the human members.

Sadly enough it was a short lived peace despite The Spine's wishes, and once again the trio were pulled in to fight with the Allies, occasionally together, but usually in separate divisions, during which The Spine spent some time with the Navy, though this did nothing to help his dislike of closed spaces. One of the times they were brought together to help with a bombing raid, The Spine and his brothers disobeyed orders to instead rescue Allied forces nearby, as to them? It was more important to save the soldiers they'd been sent into battle with. Looking forward to peace when finally sent home, they instead discovered that their father had died three years before they'd been sent home, and the government hadn't seen fit to tell them.

The Spine and his brothers were just tools to them after all.

The robots have another five years of relative quiet, before the Beciles once again intrude into their lives, Thaddeus's descendants assault Rabbit, stealing his core. The family is treated to a taste of what happens when Blue Matter is mishandled when they attempt to retrieve the core. They get there as Ignatius and Norman switch it on, and the ensuing explosion rips through time and space, killing two men, mutating another and injuring the two remaining men. Even when the core is retrieved, and the copper bot is repaired he carries a deep guilt about this event. While he'd always tried to be the big brother, it was here that The Spine had to really step into the role to help console his distraught brother, help the younger understand where their missing family was.

It was at that point that his insistence on being the 'stoic' brother, the one they could always rely on truly was made, a desperate attempt to offer some semblance of comfort and stability in a world that seemed to whip by them and spin the family about with each new tragedy. The role was almost upset when The Spine was commissioned by the government to come in for some routine tests and comparisons. When he'd been powered down, without his knowledge or the family's consent, he was given a total overhaul into a new chassis that made him stronger, more streamlined and 'human' in an attempt to use him as a special ops spy, thus not risking the lives of their more important human agents. However despite their constant tinkering and training, The Spine couldn't quite pass well enough to satisfy their requirements and was sent home, right into a severe family squabble.

He and Rabbit fought bitterly over the new chassis, the copper bot insisting it was a betrayal of their dead creator, that The Spine was just trying to be something he wasn't. It was something that drove a wedge between the two for years, stubbornness on both sides fueling the disagreement further, and it might have continued on for years more if not for the death of yet another human member of their family. It put ice on the argument, and while the two might never have resolved the issue, both were quite willing to push it aside in favor of pulling the family back together again, as well as helping the young Peter Walter V settle into the family home.

Despite protests from the Walter family, the government once again pulls the automatons into war, this time to support ground troops in Vietnam. Sadly, the entire thing turns disastrous, in the midst of battle the three are taken down, and by the time any other support comes to the area, the bots were gone. The three bots were dragged to a facility deep in enemy territory, where as scientific curiosities they were studied, and brought online so that the Vietnamese could try to extract information from them, in tactics that wound up amounting to torture. Once the scientists had gotten what they needed, the bots were forced offline again, and wouldn't be found until eight years after they went missing, when retreating american troops came across the storage facility they were being kept at, and the government arranged for them to be sent home, where they were repaired and brought back online.

In light of such a horrible experience, The Spine asked the Walter Mechanic, Michael Reed Sr to put a lock on the programming he needed to use his weaponry, and he as well as his brothers took a vow of peace, determined never to participate in war again.

Luckily it seemed the government was content to leave the trio be, and they resumed their performing in relative peace. Over the years, the Steam Man Band was forgotten, and after a few false starts, and a misadvised attempt at being a boy band, The Spine and his brothers started to perform in a park near their home under the name 'Steam Powered Giraffe'. It was this that started to garner them attention again, and they started releasing albums, going on to do proper shows as their popularity was increasing.

It was only the year before that The Jon left them to go back to Kazooland to adventure, and check on Biscuit Town, where he was a mayor. The bot Hatchworth was upgraded to be able to take his place in the band, a change that The Spine is still uncertain about. He loves the youngest brother that now performs with him, and enjoys having someone about that appreciates his humor and intelligence, but he still deeply misses the brassy bot that always smiled and enjoyed hula-hooping, and when things are quiet, plans to organize a trip to Kazooland to see how he's doing.

And while he claims to not know anything about it, he remembers quite well the malfunction the three bots had just recently suffered on stage, the flashbacks to the terrifying Three Day War at the beginning of their lives, and is honestly worried, as he seems to be having more of those little flashbacks lately.
Edited 2013-06-03 11:40 (UTC)
eyestothesky: (Default)

[CANON] The Spine Walter || Steam Powered Giraffe || Non-reserved || 3 of 3

[personal profile] eyestothesky 2013-06-03 11:41 am (UTC)(link)
Strengths/Weaknesses: While he was created as a musical automaton, The Spine is very strong, the combination of his titanium alloy spine and his large frame allowing him to lift very heavy loads many times his own weight, though such exertion will run him down more quickly, at which point he will have to refill his boiler or risk malfunctioning or shutting down. His senses are much sharper than a humans, able to easily see in the dark, able to hear things at a near-alarming distance as far as others can be concerned. It's been mentioned that he remembers picking up military tanks and throwing them without too much difficulty, and as he's fought in both world wars as well as Vietnam, that means his lifting capabilities are at least 30 tons (Tanks common in WWI were around 6 tons, WWII were 30, 'Nam at least 50 tons, though I imagine that lifting a M-48 Patton would take much more effort and strain on his frame to the point that lifting it would more than likely cause physical damage to him, more than likely part of the reason the robots have not been pulled into any more current wars.)

While his robotic body is very strong and capable, The Spine is susceptible to extreme temperatures, heat causing brownouts and blackouts of systems, while cold freezes the fluids in his lines, the water in his boiler as well as extinguishing the flame there if cold enough. While he is more water-resistant than his brothers due to his upgrades, this extends more towards rain, or briefly being submerged so long as the water doesn't reach past his waist. Otherwise there is a very real chance of electrocution, as well as his boiler’s fire going out. If he’s overheating, sudden cold could cause cracking of plating or his ‘skeleton’, so he does his best to dress for the elements.

His chassis can take quite a beating, being made of a titanium skeleton and plating, though slim weapons can get into the gaps with skillful application, causing damage to more delicate internals. His spine is much less sturdy, the plating being thinner, with more delicate parts, so he does his best not to be caught out in the open without his full chassis.

Abilities: The Spine, being a musical automaton is skilled with singing, as well as a multitude of musical instruments. This also allows him to pick up new instruments remarkably quickly, and the same dexterity that allows him to manipulate stringed instruments leaves him well-equipped towards learning other skills that require a steady delicate hand, such as mechanical repairs for his siblings and himself, as well as mainframe maintanance, as his room in the Walter Manor is the Hall where the servers for the Walter Wifi are stored, as well as the main hub for the various systems needed for life in the strange home, among them the security systems.

While he doesn't have conscious access to these at this point, due to restrictive programming he requested Peter implement, he still carries the weaponry his frame was upgraded with for the war, including his blue matter ray projector arrays which for lack of a better term fire ‘lasers’, and a Tesla coil high voltage discharger, allowing him to shoot short bursts of electricity, either in a single direction or as a radius effect.

If he were able to access his weaponry, it would still be a rather dangerous thing for him; the ray projector drawing power straight from his core, meaning he had to use it sparingly; and the discharger holds a risk of system blackouts, as each use degrades the safety measures built into place to protect him, after which the charge begins to damage his systems, which would shut him down after extensive continued discharge.

While his core rests in his frame, The Spine’s namesake is broader and segmented like a snake’s body, allowing him to exit his body, allowing him access to smaller areas in need of repair, or to hide and spy more effectively. His spine is equipped with a battery that’s charged when he docks in his chassis, and when fully charged allows him to be out of it for four days without damage. After this he falls into a ‘ power-save mode’ like a coma, the only activity a small distress ping on nearby wireless signals. He can survive like this another three days before the battery fails, and he’s off-lined, effectively dead; at any point before this placing him back into his chassis stops the process. At night, he prefers to leave his chassis to power down when possible, as it extends the life of the parts when they aren't being used day and night; part of the reason he’s in so much better shape than either of his brothers.

In more mundane abilities, The Spine still retains much of the medical training he and his brothers had received while doing search and rescue, not enough to do anything complicated, but he can provide basic first aid, as well as some emergency field dressing for injuries. And due to wanting to use him as a special operative in place of the more vulnerable humans, The Spine was taught a variety of languages, though he only retains fluent skills in a few, such as french, chinese, and russian, though there are numerous other languages where he's conversational, or where he can understand the written language.

First Person:
Just push this button here and… how do I even…?
[The voice on the line is smooth and deep, putting one in mind of old television announcers, though this is marred by a brief crackle of static as he lets out a startled breath of steam noticing that the phone is indeed working.]


Oookay guys. Thanks for telling me it was hide and seek time.

Again…

For the fifth time today.
[A beat longer, the only sound on his end the click of gears and a faint hiss of hydraulics as he shifts his stance, the silence almost awkward.]

You do realize we’ve got a show in fifteen minutes, right? I mean this is kinda cutting it close even for you The Jon.
...Rabbit? The Jon? [A moment’s silence longer before there’s the beeping of another button being pressed, the voice dropping to a grouchy mutter.]

Is this thing even working? Give me a rotary phone any day…


Third Person:

“Mew?”

The Spine stopped dead in his tracks when he heard that little sound, just barely audible over the usual hum of machinery in the Hall of Wires, green optics brightening in confusion as he looked over his shoulder. He almost wanted to say it was QWERTY, being his usual silly self, but the system seemed to be in recharge mode, for once still and silent. He almost chalked it up to imagination, but he heard it again, a thin plaintive mewl, and this time he saw something incredibly tiny shift over by the grates. Letting out a small sound of surprise, the tall automaton moved closer, optics widening as he saw a small tortie-marked kitten, struggling to free it’s front paw from a gap in the grating. When his shadow fell over it, the kitten puffed up, straggly tail bottle-brushed as it hissed in warning.

“…Hey there… it’s okay…” He murmured in that soothing baritone as he knelt, studying the trapped paw. It seemed that the kitten had just twisted itself around when that leg had slipped through, and if he were to adjust it, he could free it easily. “Not gonna hurt a cute little thing like you.”

Carefully, he reached out with one hand, not reacting at all when the kitten swiped at him with a free paw, tiny needle-point claws scratching harmlessly over the silver finish. He had to be so careful, this was a delicate little thing, more so than any human child who’d ever asked him for a hug, with even a wrong twitch he could harm it beyond repair. Spreading his fingers slightly, he scooped them under the rounded belly and lifted the little kitten, in the same movement turning it slowly, so the sides of it’s trapped paw were no longer pinned in the narrow slat of the grating. When it felt it’s paw freed, the young kitten snatched it back up, and started frantically grooming the limb as if to make sure it was okay. The Spine just sat back, the little warm furry bundle carefully cupped in his hand, watching with no small amount of curiosity. He could feel the warmth of it’s body, his hands designed with a great deal more sensitivity than the rest of him, the small tremors of it’s heartbeat a rapid flutter against his palm.

“There, see? All better.” He informed the kitten, lifting his free hand, using two fingers to gingerly stroke it’s back, ready to snatch his fingers away the instant he heard any sound of discomfort or pain. He was so scared to hurt the little kitten by accident… but he wanted so badly to hold and pet it. He just had to be careful, mindful. The kitten didn’t seem to mind, back pressing into the smooth fingertips, a small almost tinny purr emitting from the warm body that was now starting to settle against the cool metal of his palm, the kitten closing it’s eyes to thin blue slits as it started to relax under the attention.

The Spine didn’t move other than to stroke the kitten further, as if afraid to disturb it’s rest, and a small warm smile crossed his lips as he wondered if Mr. Reed would know what to feed it.
missleadingquestions: Ryslig Mermaid AU (Default)

[CANON] Maya Fey || Reserve || 1 of 4

[personal profile] missleadingquestions 2013-06-05 05:35 am (UTC)(link)
PLAYER
Name: Luc/Lucario
Age: 20
Personal Journal: [personal profile] je_ri_cho
E-mail: puppyfacemccall@gmail.com
AIM: colibriprince | PLURK: [plurk.com profile] gueyprince

CHARACTER
Name: Maya Fey
Canon: Ace Attorney
Age: 18
Timeline: chronologically following the case “Reunion, and Turnabout”