rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
hebi_o_toru_kanojo: (Default)

[Canon] Yuki || Ookami Kodomo no Ame to Yuki (Wolf Children) || Reserve || 1 of 1

[personal profile] hebi_o_toru_kanojo 2013-07-08 09:57 pm (UTC)(link)
neverfirstclass: hikaritoyami.dreamwidth.org (Default)

Revised personality, new samples will be posted later

[personal profile] neverfirstclass 2013-07-12 04:50 pm (UTC)(link)
Tifa is the linchpin in Cloud's personality. Growing up, he thought himself better than the other kids, but this was just a lie he told himself to explain why they weren't getting along, and basically just isolated him further. The day Tifa wandered off into the mountains and got hurt, Cloud blamed himself for not being able to protect her. This is why he ran off to try to join SOLDIER. When they returned to Nibelheim and he was still just a military grunt, he hid himself behind his helmet to hide his shame at failing at what he said he'd do.

After the Nibelheim incident, his fragmented personality took those personality traits and magnified them. Of course he's better than everyone else. He's SOLDIER! Not only does he know better than them, but those who let themselves run away with their emotions (like Barret) are just being foolish. While it is up to the player in how he responds, he is often confident or sarcastic as the scene or response applies. He comes off as detached, but he's more subconsciously playing up the way he thinks he's supposed to act.

He lowers his guard around Tifa because she's his childhood friend, but he still avoids talking about the past. He thinks it's because he hasn't fulfilled his promise yet, but it's also because he is subconsciously avoiding the holes in his memories, and particularly those memories that involve her.

What does get Cloud motivated is not initially the want to save the Planet, but the desire to hunt down Sephiroth. He claims it's about revenge, and perhaps that's true, but deep down he knows that chasing Sephiroth will lead him to the truth of what happened. If he's going to restore his memory and make himself whole, he needs to face himself. His desire to be lead to the truth is what makes him so susceptible to Sephiroth's control.

The different versions of himself he keeps seeing reflect those parts of him. The tormented adult in pain, trying to figure out who he is, and the child who keeps giving hints about his memories, are parts of his personality trying to seek and reject his true memories. Ultimately, in the game, it falls to Tifa to walk him through those memories.
ceded: (happy » (ɪ ᴅᴏɴ’ᴛ ᴛʜɪɴᴋ)

Xion | Kindgom Hearts | RESERVED 5 SECONDS AGO | 1/3

[personal profile] ceded 2013-07-13 11:37 pm (UTC)(link)
PLAYER
Name: Emily
Age: 24
Personal Journal: [personal profile] revolutionary
E-mail: lonelydecember @ gmail.com
AIM/MSN/etc: AIM: spark memories

CHARACTER
Name: Xion
Canon: Kingdom Hearts
Age: 358 days / 14
Timeline: Post-death!
If playing another character from the same canon, how will you deal with this?: N/A!
ceded: (fight » ᴀʟʟ ɪᴛ ᴛᴀᴋᴇs)

Xion | Kindgom Hearts | RESERVED 5 SECONDS AGO | 2/3

[personal profile] ceded 2013-07-13 11:50 pm (UTC)(link)

Personality: Xion is a relatively simple girl. She can easily be made happy by little things, like a warm breeze, or a sunset, or the beach, or ice cream. She smiles easily in the right company, but when she laughs, it's a quiet sound, somewhat restrained, like she thinks maybe she shouldn't be doing it. If you gave her a bunch of flowers, she'd probably be amazed they were meant for her, then bury her face in the blooms and breathe deeply and remark that they were beautiful. She is sweet, and kind, and extraordinarily pure of heart. She's the kind of person that believes in her friends and would do anything to spend one more day with them or see them smile. She would also do anything to keep them safe - even if it meant never seeing them again.

Xion is a Replica. At less than a year old, many experiences out there in the world are all new to her, and she approaches a lot of life with a strange mix of wide-eyed wonder and firm practicality. Having quite literally been raised to only really notice the useful aspects of the world around her - impressions left by her reconnaissance training - she's not the mooning romantic you might expect from someone so naive, and will approach many new things with a sort of puzzled pragmatism. (What's this thing? What's the point? I don't understand. Can you use it in a fight?) But if she has a free moment or otherwise feels she has been given permission to relax and goof off a little, she certainly does and will happily wonder aloud about the world and how it works, and ask half a dozen questions and try and get her hands on everything, like a child. She is a child in many ways, after all, despite having the body and cognitive abilities of a fourteen year old girl. She has a child's sense of curiosity and adventure - but also a child's tender fear at a great big scary world.

But Xion does have a practical side, a battle ready side. From the moment she wakes up to the moment she dies she is, first and foremost, a soldier. A weapon. She is used this way and knows she is used this way, and for a long time, she's more or less okay with it. She conducts missions, kills Heartless, and does her duty. She performs efficiently and focuses dutifully on her work. She's even exhilarated by it, at times - by the ability to wield the Keyblade, to be of some use to the people around her. This doesn't always pan out - a handful of times in canon, Xion blacks out, faints while fighting, or loses control of the Keyblade entirely, going days or weeks at a stretch without the ability to summon it to her hand. She's shown to be a match for people like Axel and Xigbar in a fair fight - but she ultimately loses to Axel, and is easily struck down by Riku. She's not the most powerful fighter or the most skilled, and the nature of what she is sometimes holds her back and causes her anguish. But when not troubled by the deeper questions of her existence and the ever watchful eyes of the higher ups in the Organization, Xion is mostly content to do her job and hang out with her friends at the end of the day. It almost, sort of, kind of, maybe approaches what it would be like to be a normal teenager. But not quite. Never quite.

Xion is not a normal teenager. She is a puppet built on programming and memories that are not hers, and awful things happen when her coding breaks or her memories overflow. And when she discovers this truth about herself, it sends her into an existential tail spin that ends with her own death. She questions who and what she is, why she exists, what her past is - and these questions drive her crazy. When she sleeps, all she does is dream. Driven by an intense need to know, she defects from the powerful Organization she knows could end her. Xion has a brash, impulsive streak beneath her quiet exterior that can and does lead her into all sorts of trouble. She can even be hot-headed, leaping to the attack or shrieking in anger when properly provoked. Xion can be quite single-minded, even spending her one vacation day (in an entire year) practicing with her Keyblade. Xion is motivated by a desire to get the job done - and when that is no longer sufficient, she's driven instead by the mystery of her life. When she discovers what she is - when Saix's abuse becomes too much - she becomes, if not depressive, somewhat manic and extremely hard on herself. She calls herself a failure, a puppet, taking on Saix's perception that she is trash. She believes it. After all, when you have solid proof you're not supposed to exist at all, and that your sham of an existence is hurting people you love - it's hard to feel any other way. Self-esteem is an alien notion to a marionette.

Xion is a sad kid. She doesn't fit in, and most everyone she's ever met has hated her, aside from her two best friends. She's a mistake and a monstrosity. But she loves her friends so much - and gives her life to restore that of a boy she's never even met. She's got a good heart beneath all that fear and insecurity, a heart driven by loyalty and love. She's got a temper and a teasing side. (Roxas, that's a stick.) She could be a hero, if somebody would just let her.

Background: Here.

Abilities: Xion has a couple of important abilities to note. The most extraordinary of these is the ability to summon and wield a Keyblade, the trademark weapon of the Kingdom Hearts series. The Keyblade can do a couple of special things: it can (in theory) unlock anything that's lock, or lock anything that's unlocked. Doors, worlds, hearts - you name it, the Keyblade can work on it. Additionally, Keyblades are effective weapons against Heartless, Nobodies, Dream Eaters - basically any enemy, but especially ones that have special properties, like an affinity for darkness or magic or what have you. (The Keyblade is probably least effective against normal people!) The Keyblade is also attached to its wielder, and even if Xion drops her weapon, or someone takes it from her, she can recall it back to her hand - or it will return of its own accord, in a flash of light.

Secondly, Xion can use magic! This means the standard compendium of Kingdom Hearts spells, many of which are drawn from Final Fantasy and all of which can be found here. Xion does indeed possess all these abilities, having trained to earn them for a solid year (almost). (I'm flexible with how healing magic actually works outside of KH; typically I go with whatever players want to do, and the inability to heal the most serious of injuries or anything chronic.) Additionally, Xion has access to an element that she can use in battle: Light. Like Roxas, she has a Light-related limit break. This won't get seen very much, and I probably won't use it much, but in an extreme situation/after being injured enough, Xion could bust out a fancy final attack that looks like this (with a bit of the light pillars from the first 15 seconds of this thrown in. Xion and Roxas have the exact same limit break).

Finally, being a Nobody/Replica/Thing associated with the Organization, Xion has the power to manipulate darkness. What does this mean? Darkness corridors! Put simply, darkness corridors are just portals that KH characters can use to get around. I guess they function a bit like wormholes in that they can cut through space and shorten huge distances. In theory she could use this ability to get around the city, but it would be hampered by the same rules that govern teleportation abilities outside of the city. So no long jaunts for her or anything.

Outside of these more extraordinary things, Xion's a fit young lady who, as a soldier, is battle-hardened and pretty handy with a sword. She'd be absolutely awful at hand-to-hand combat, though, and considering she'd be lucky to weigh a hundred pounds soaking wet, she's not hard at all to knock down. She's capable, but capable doesn't mean skilled.

Oh, one final thing. Xion can turn into this thing. Not at will - that's her final boss form. It's less an ability and more like a defect. It will never be a thing unless events somehow bring it about, but it's worth mentioning as a thing that's technically possible.
ceded: (stubborn » sᴏᴍᴇ ᴅᴀʏs ʏᴏᴜ)

Xion | Kindgom Hearts | RESERVED 5 SECONDS AGO | 3/3 (DONE NOW)

[personal profile] ceded 2013-07-14 12:03 am (UTC)(link)
First Person: Here's a sample!

Third Person: Riding the train was a strange and solemn procession. It was so quiet, yet ... oddly peaceful. Waking up there had, of course, sent Xion into a high panic - why was she anywhere but with Sora - but without anyone to answer her questions, she had to simply wait it out. And the view, at least to start, had been pretty, speeding through rolling fields like nothing she'd ever seen before.

Then the fog had descended, and she'd been left entirely to her thoughts.

Nervous fidgeting got her to realize something was in her pocket. That something, on startled inspection, turned out to be a pocket watch. But why would I have something like this? I've never actually seen one of these before... Xion inspected the silver watch, turning it over and over in her hands. There was an almost indigo sheen to the metal, something that made it seem otherworldly. Why was it here? Who had put it in her pocket? The same person - or people - who had somehow ... brought her back?

Xion's hand curled around the watch, so tightly her fingers began to tremble. Sora... would he go back to sleep without her? Something worse? What about Roxas? And Riku? And Axel.... everyone she cared about was in danger as long as she was here. Not where she was meant to be...

"This train has to be going somewhere," she said to no one. "Maybe when I get there, I'll get some answers."

That was the sort of thing Roxas would say.

So when the train came to a halt, Xion needed no subtle prompting to leave. She hopped off the train and looked around, firming her resolve. This would take some investigation, and she still knew how to do that. All she had to do was pull up her hood, and try not to be seen... and start her search.

This all would have been rather quicker if she'd bothered to open the watch and see that it was more than just a timepiece. But for now, it was simply slipped into her pocket, to be examined more closely later. Xion had a job to do, and she set off at a trot to do it.
Edited 2013-07-14 05:18 (UTC)
wildmare: (Default)

Franziska von Karma | Ace Attorney | Reserved (1/4)

[personal profile] wildmare 2013-07-14 12:58 am (UTC)(link)
PLAYER
Name: Allison
Age: 20
Personal Journal: N/A
E-mail: irlythmostxtreme[at]aol[dot]com
AIM/MSN/etc: irlythmostxtreme (AIM)

CHARACTER
Name: Franziska von Karma
Canon: Ace Attorney
Age: 19
Timeline: After the end of "Bridge to the Turnabout" in Trials and Tribulations
If playing another character from the same canon, how will you deal with this?: N/A
Edited 2013-07-14 01:00 (UTC)
wildmare: (Default)

Franziska von Karma | Ace Attorney | Reserved (2/4)

[personal profile] wildmare 2013-07-14 01:00 am (UTC)(link)
Personality: Franziska is introduced as formidable, in every sense of the word. She is the daughter of and successor to Manfred von Karma, a legendary—and tremendously crooked—prosecutor who went forty years without ever losing a trial (until the case that resulted in his conviction for murder and subsequent execution). She is a prodigy, having become a prosecutor herself at thirteen and remaining undefeated ever since. As an attorney, she is cold, ruthless, and amoral. She sees the courtroom as a battleground, and as far as she’s concerned, a trial’s sole purpose is her own victory. Much like her father, she is willing to take nearly any means to ensure a guilty verdict, and the tactics she uses can range from being questionable to downright illegal. In game, she has both concealed vital evidence and manipulated witness testimonies—as well as her witnesses themselves—to avoid the disclosure of any information that might harm her case.

Franziska is far beyond insufferable. She is arrogant to the extreme, and flaunts this shamelessly. Nearly everything she says highlights her egotism, and she constantly gives the impression that she believes herself to be incapable of error. However, it would be more accurate to say that the way she presents herself reflects only what she wants to be true. Not only does she hold herself to impossibly high standards; she also—and perhaps as a direct result—has plenty of her own insecurities.

This is rooted in both her family’s values and her father’s reputation as a prosecutor. The von Karma family—and in particular, Manfred—apparently places great emphasis and value on perfection, and Franziska was raised to believe that she had to be “perfect in every way” (which, incidentally, is the von Karma family creed). As Manfred’s daughter, she felt as though she was expected to do far more than just succeed to be acceptable. She needed to live up to the name he’d made. She had to match his capabilities and flawlessly continue his legacy; anything less would be a disgrace. Regardless of how unrealistic of a belief it might be, she sees failure as being unacceptable. As she put it, she had to be a genius, even if she didn’t believe she was. And on some level, she doesn’t. Franziska isn’t her father, and her skills aren’t at his level. Willing to accept it or not (and she is not), she does know it. She will go out of her way to avoid letting this show—or really, even to recognize it herself—until she is confronted with no other possible choice. Under normal circumstances, anything that even remotely resembles validation of her self-doubts will make her petulant and vicious; she is competitive to the point of absurdity, and holds very long grudges.

The relationships she has with other characters and her motivations throughout Justice for All demonstrate these things. When she was growing up, she learned to see her “adopted brother” (who Manfred was also training to be a prosecutor), Miles Edgeworth, as someone to compete against. She loathed the fact that he always seemed to be several steps ahead of her (even though this was probably a given, considering the seven year age gap), and developed a fierce sense of rivalry towards him—which was later accompanied by resentment, after he “left her behind” when he became a successful prosecutor before she did. Years later—even after she’s become an accomplished prosecutor in her own right—she still sees him as a competitor, and hasn’t let go of the impulse to prove that she’s more “worthy” of the von Karma name than he is. After Phoenix Wright managed to defeat Edgeworth in court, she took it upon herself to face him (and beat him, of course); then, by winning against someone Edgeworth couldn’t, she’d have surpassed him.

However, that didn’t go as planned. She lost to Wright—not just once, but twice, although she claimed the first time “didn’t count”—and broke the perfect winning streak that she’d held for five years. Predictably, she takes this terribly; while she can at first come off as being quite composed, it doesn’t take much to shatter this. Franziska reacts to personal failure with uncontrollable anger. When things don’t turn out the way she intended for them to, she throws enormous fits; when Wright wins over her in court for the first time, she responds by whipping him unconscious (which, for that matter, she later does to a witness whose testimony cost her a victory). After Wright wins once, she can’t let him get away with it. Not only does she need to beat him to prove herself over Edgeworth, but she now has to redeem herself as well. This drive to defeat Wright is what holds her together until the end of the game—at which point, in her outrage, she (very temporarily) decides that she’s going to quit practicing law altogether. She hadn’t been able to be the prosecutor that her father was, and therefore, had failed to meet her own standards. It’s only after she feels as though she has nothing left and has made up her mind to “quit” that she breaks down and admits to Edgeworth her motivation for doing what she’s been trying to do.

She eventually does move past her fixation on living up to her father’s name; when she shows up again a year later, it’s apparent that she’s become more concerned with creating her own. And although she still sees Wright as a rival, she is considerably less hostile towards him. Despite the change in her goals and general demeanor, however, Franziska is still very much the same. She’s as absurdly competitive as ever, and still obsessed with maintaining her “perfect win record.” Though she was in the country because she’d agreed to help with a case, all she saw it as was another opportunity to defeat Wright (and/or Edgeworth) in court. And instead of in any way accepting her past losses to Wright, she has apparently resolved to just pretend they never happened.

When it comes down to the things she’s most passionate about, Franziska is hardly driven by any sort of logic or sensibility. Her motivations stem from insecurities that she is all but unwilling to acknowledge, and her efforts to preserve her “perfect win record” ultimately take the back seat to her desire to feed her ego. She would insist otherwise, of course—more often than not, she refuses recognize her own imperfections. She doesn’t want them to exist; therefore, they don’t. She doesn’t want to be anything less than flawless; therefore, she isn’t. Frankly, if she doesn’t like the truth, she will often just opt to deny it. Likewise, she tends to resist admitting that she’s wrong. She is one to stick by her arguments long after they have been shown to be invalid—because by changing her mind, she’d have acknowledged that she failed. She’ll hold off on that for as long as she possibly can.

She strives to be indomitable and to stand above the world, and along with this comes an all-consuming need to be in control of any situation that she finds herself in. This, when combined with her constant craving for respect and admiration, can make her incredibly difficult to put up with. When dealing with others, she will take great effort to ensure that she has the upper hand at all times. She makes effort to intimidate the people she’s around, and for that matter, is often successful at it. Her cold and generally inhospitable demeanor certainly contributes to this, as does her rather unfortunate penchant for violence. She always carries a whip, which she will gladly use on nearly anyone in her presence—and to make matters worse, she has a very short temper. However, reasons that she will use it are not limited to anger or frustration; she takes no issue with striking people simply because she feels like it.

In addition to this, she has an aggravating habit of condescending towards everyone around her. Her eagerness to pick out flaws in others’ statements and actions extends far beyond the courtroom; she is quick to insult, and doesn’t need much provocation to do so. She is both patronizing and inconsiderate even when there is no spite or malice behind it. And despite her often-unbearable attitude, she isn’t always malicious. She has been shown on several occasions to express sympathy or concern on characters’ behalves, and to some extent, does seem to care about the well-being of others. Self-centered as she might be, she can be surprisingly willing to help people when there’s nothing for her to gain from it. Having her on your side, however, will more than likely not make her company any less irritating. As far as she’s concerned, friendliness does not necessarily include an attitude adjustment.

It should also be noted that Franziska does, in fact, knows how to present herself in a way that’s not off-putting; she has been shown to be very much capable of getting on people’s good sides if she feels that it’s necessary. The only constant requirement is that she keep the upper hand over anyone she must associate with, whether it be in court or simply in conversation. Franziska does not plan for losses. Reality isn’t what she’d like it to be, though, and losses still happen—and when they do, she is effectively unable to respond sensibly. When it comes to that point, and she has nothing left to say, she’ll just lose her cool.

Afterwards, of course, she’ll most likely ignore that it ever happened.
wildmare: (Default)

Franziska von Karma | Ace Attorney | Reserved (3/4)

[personal profile] wildmare 2013-07-14 01:01 am (UTC)(link)
Background: Wiki page

Strengths/Weaknesses: Franziska is incredibly driven. She has a strong work ethic, and is certainly something of a perfectionist; she pursues her goals relentlessly, and will not back down until she has met them to her satisfaction. When she’s at her best, she is absolutely thorough in her work; she will not accept anything less from herself. Furthermore, she is quite intelligent, and is certainly successful at her job. Even in the world of Ace Attorney, becoming a prosecutor at the age of thirteen is quite an accomplishment. In short, she is stubborn, determined, and very capable.

There can, however, be too much of a good thing. The single-mindedness that accompanies Franziska’s drive to succeed knows no boundaries or stopping point, and tends to backfire in situations that hold any sort of personal value to her. When her competitive side is triggered to its maximum, her sense of judgment falls to pieces; she has remarkably little self-restraint. Because she is perpetually motivated by the desire to prove her worth, she often likes to compete simply for the sake of competing. Whether or not it’s actually practical, on the other hand, is even less than an afterthought. Thus, her decisions don’t always follow reason, and she often seems to lack quite a bit of common sense. When she sets a goal, she can become so preoccupied with her desired end point that she fails to think through the logistics of how to reach it.

Franziska has a habit of seeing things very selectively. Considering that this often means “refusing to acknowledge any of her own shortcomings,” she can be overconfident to a fault. As a result, her ability to assess risks can be quite limited. In her haste to defeat Wright, for example, she takes on cases that she logically should have known not to (her entire argument in one case depended on proving to the court that the defendant magically flew away from the crime scene). But how could she—Franziska von Karma, the Prodigy—possibly lose?

When she does, she never sees it coming.

Abilities: No magical abilities. Aside from what I mentioned for Strengths… she can use a whip?
wildmare: (Default)

Franziska von Karma | Ace Attorney | Reserved (4/4)

[personal profile] wildmare 2013-07-14 01:03 am (UTC)(link)
First Person: [Franziska carefully examines the watch-shaped device she’d found in her possession after having gotten off the train. The poster on the wall claims it can be used for communication, but she feels as though she should be disinclined to believe that.

…Even if the statement seems sensible enough on its own. The buttons on the sides of the watch look like they should belong to something functional, and it has a screen that’s reminiscent of some sort of miniature computer.]


…How ridiculous.

[Her tone is filled with disdain. She isn’t sure what sort of fool would attempt to disguise a communication device as a pocket-watch, but she supposes there’s no point in trying to question it. It isn’t as though any of this situation has made sense so far—she’s figures she’s giving it more benefit of the doubt than it deserves.

…She should never have gotten off that train. This shabby, worn-down excuse for a train station is definitely not somewhere that she wants to be.

As far as she’s concerned, this “Ruby City” must be some sort of elaborate joke.]


Third Person: It was rather disconcerting to wake up and find that there was nobody else onboard the train.

Though on second thought, the vast field outside the window looked so deserted that Franziska couldn’t imagine why she’d have had much company on a train through it. She also couldn’t imagine why she’d have been taking a train through this sort of barren wasteland, and the first thing that came to mind was that she’d somehow slept through her stop.

She took it back almost immediately, because frankly, it wasn’t like her at all to carelessly fall asleep and miss her stop. Not only that—it was only another moment before she realized that she didn’t remember when she’d boarded this train in the first place.

Had she boarded this train at all?

……

Well, that was certainly an unsettling thought, not to mention a ridiculous one. Why would she have been on a train if she hadn’t made the travel arrangements herself, gone to a station, and consciously boarded it?!

She’d have remembered; she was certain of it. Therefore, someone else had to have been at fault here. She was sure she’d find out soon enough who it was. And whenever she managed to pinpoint the guilty party…

…They would regret every single bit of this before they would have time to even attempt to try and justify this pathetic error of theirs.

When the train finally stopped, she gathered her whip and promptly stood to disembark. Although she didn’t recognize this station, she was absolutely positive that she needed to get off here. She had no patience to remain onboard and wait until the train reached someplace she could identify. This mess had to be dealt with and sorted out immediately.
Edited 2013-07-14 04:12 (UTC)
mynameiswhat: (Default)

[CANON] {...}/Zombie || Hanna Is Not A Boys Name || Not Reserved

[personal profile] mynameiswhat 2013-07-14 03:57 am (UTC)(link)
sugarsweet: (pixellated)

[CANON] Sucre(Sugar) | OFF | Kinda Reserved?

[personal profile] sugarsweet 2013-07-14 05:55 am (UTC)(link)
neverfirstclass: hikaritoyami.dreamwidth.org (Default)

Revised Samples

[personal profile] neverfirstclass 2013-07-15 02:19 pm (UTC)(link)
First Person:

[Cloud gave a nod of thanks to Tifa as she passed him the drink. It was good to see her again, even if the stern look on his face didn’t show it. He could still feel her warmth from when she hugged him when he walked in.

He picks up the glass and swishes it in his hand, watching the whiskey run through the ice cubes. That look on her face when he mentioned Corneo had him concerned. Did something happen in there? Was he too late? If his being pulled to this place kept him from keeping his promise to her, there was going to be hell to pay both here AND back home.

He downs the glass quick, forcing himself to keep a straight face as he swallows the harsh liquor.]

Tifa, what is this place? And why are people saying Sephiroth is here too?


Third Person:

Cloud walked down the street towards the Black Stallion Saloon. He was finally out of that dress, and the guy who had given him these new clothes told him that Tifa could be found here. As he adjusted the suspenders on the SOLDIER uniform, he mulled over the situation he was in. This town was a strange one; it clearly wasn’t Midgar, but it didn’t look like any he’d been to before. It was too well developed for a town out in the boonies. There didn’t seem to be a Mako reactor nearby, so there had to be SOMETHING here to justify it. This didn’t seem like a ShinRa plot, but if they weren’t in charge here, who could possibly have the power or money to set this up?

And then there was that other SOLDIER he met. Zack? Cloud didn’t remember meeting anyone like him back in his own SOLDIER days. Maybe it was before his time? After? And why did he seem so familiar? And what was this talk about Sephiroth being in town? He died in the Mako Reactor during the Nibelheim incident when-

{Are you sure that’s what happened?}

Anyone watching would have seen Cloud stumble and lean heavily against the wall of the building he was walking past, clutching his head. For Cloud, this pain was there and gone in a flash, forgotten even faster and taking that last thread of questions with it. He looked up at the signboard of the building he was leaning against.

The Black Stallion.

Tifa’s here. She helped get him on his feet when he came back to Midgard and got him some merc jobs. She’d be able to help him here too. He walked to the door and stepped inside.

zandyne: (Straightforward.)

[CANON] Gale || Digital Devil Saga || Not Reserved

[personal profile] zandyne 2013-07-15 11:58 pm (UTC)(link)
PLAYER
Name: Christine
Age: 27
Personal Journal: [personal profile] lukoi
E-mail: myyahelle [at] gmail
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CHARACTER
Name: Gale
Canon: Digital Devil Saga
Age: Appears to be in his early twenties, though he’s only a handful of months old at best.
Timeline: Post-Digital Devil Saga, after being thrown off the Karma Tower while the Junkyard begins to disintegrate but before the events of DDS2.
If playing another character from the same canon, how will you deal with this?: N/A
zandyne: (Your plan of action is illogical.)

[CANON] Gale || Digital Devil Saga || Not Reserved

[personal profile] zandyne 2013-07-15 11:58 pm (UTC)(link)
Personality: Calm, collected, and soft-spoken, Gale is a man who prefers to take his time and analyze any given situation before engaging, whether it be diplomatic, combat-related, or merely social. He does not like to act on impulse, feeling that handling things reactively is not only shortsighted, but also sloppy. He relies solely on logic, rather than emotion. Early on, emotion or attachment of any kind is perplexing to him, though this eventually passes. His level of calm is often infuriating to those around him, particularly once his comrades in the Embryon awaken to their emotions, and he is told several times that he should speak up more. Heat, in particular, seems to judge Gale for not getting passionate about things, especially whenever Sera’s safety is called into question.

Just because he is rarely the first to voice his opinion does not, however, mean that Gale is content to be passive. He is both decisive and objective, and for the bulk of the first game, does not allow the potential consequences of his actions or decisions as a tactician to give him pause. When planning to forge an Alliance with the Maribel against the Solids, he openly tells the rest of his teammates that the intent is to betray their “allies” once the Solids are defeated and to claim the remaining members of both gangs, as well as their territories, for themselves. Even when Argilla expresses that this doesn’t seem right to her, Gale does not register what about it, exactly, could possibly be wrong. All he sees are the components of a successful operation, and at the time, remains blind to any moral qualms other people may have concerning it. This changes once he finally awakens to his emotions, but even then, he remains objective and analytical – though morals do start to enter into things. Though he may be regarded as cold, Gale is not by any means a malicious person.

Once he has awakened to his emotions, Gale is significantly less robotic than he is considered to be early on, though he remains thoughtful, logical, and fairly quiet. He comes to put a high premium on honor, as well as being true to his word. He no longer considers attacking a weaker enemy while they’re unprepared as being a legitimate battle tactic, and instead prefers for any conflict to be as fair as possible, a test of skill and strength rather than an exercise in bullying. He also prizes loyalty, and feels strong ties to his fellow tribe members. He comes to despise betrayal, and no longer finds it excusable, but considers it a truly dire offense and completely reprehensible. Though he is largely slow to anger, once he is provoked or driven beyond frustration and finds himself truly angry, Gale turns an entirely different shade of calm, wielding logic as a weapon and, if things turn physical, quickly analyzing the situation and calculating the predicted outcome before attacking with acute precision. He is definitely not someone you want to make a particularly personal enemy of.

Like the other members of the Embryon, Gale’s knowledge of the world beyond the Junkyard is extremely limited, though he often surprises himself with what he is able to recognize, such as trains or ships when neither have ever been used by any of the tribes aiming to reach Nirvana. Likewise, he is able to recognize a ship as something that is used to sail across the ocean, despite the fact that there has never been an ocean in the Junkyard itself. It has never done anything but rain, there have never been children or pets in the Junkyard, but these are things he finds himself recognizing all the same. He is curious about all that he is not intimately familiar with, quietly eager to learn more about the world beyond the tribal territories of the Junkyard and will freely and openly question people about their lives and motivations if he deems the information he might receive to be interesting or useful.

One hot-button topic that always comes up over the course of the game is how the various characters feel about the fact that their new Atma forms require them to eat their fallen enemies to sustain themselves, as regular food and rations no longer offer any nourishment now that they have become demons. Each character has a different view on it, but Gale is easily the most practical. He has no qualms with it before he awakens to his emotions, but even once he’s awakened and gained a sense of honor, he respects that devouring those they defeat is a necessity for survival. If nothing else, he is willing to do what it takes to survive, and remind the other members of the Embryon that they must do so, as well. Argilla tends to shy away from what needs to be done, unable to bring herself to devour her enemies at first, while Heat relishes in the violent turn their lives have taken, but Gale remains stoic and focuses solely on what is necessary, though he comes to see the action they must take as regrettable after his awakening.

Background: “If one’s sacrifice is built on the sacrifices of others, then those who survive must prove their lives were built on the sacrifices of others.”
zandyne: (I do not comprehend.)

[CANON] Gale || Digital Devil Saga || Not Reserved

[personal profile] zandyne 2013-07-15 11:59 pm (UTC)(link)
Abilities: Gale is a gifted tactician, and is able to predict and analyze enemy actions with ease. He is the Embryon’s dedicated strategist, and is able to retain a wealth of information thanks to his sharp memory. He is also rather handy with an assault rifle, and has displayed very quick reflexes on a number of occasions, being skilled at hand-to-hand combat and often making use of the switchblade knife hidden in the sole of his boot.

Most notably, Gale has the ability to take on a demon form, a power known as Atma. The Twister brand on his left calf grants him this power, allowing him to become Vayu, a form in which he is significantly more powerful than he would be otherwise. His strength, stamina and reflexes are all increased. He also has the ability to go into what is known as Berserker Mode, in which he is partially transformed and incredibly strong but unable to use spells or other techniques. The trade-off of this power is that though it makes the bearer a formidable foe, they are forced to eat the flesh of their fallen enemies (whether it be monster, demon or human) in order to survive as well as gain strength. Normal food will no longer serve as proper nourishment.

While in demon form, Gale has access to the following techniques, learned through equipped mantras purchased and downloaded from his world’s Karma Temple:

- Zandyne; Heavy force/wind damage to one target.
- Mazandyne; Heavy force/wind damage to all targets.
- Force Amp, Significantly increases force/wind damage dealt. Passive.
- Force Drain; Erects a shield that drains force/wind damage. Party.
- Last Word; Mega almighty damage to one target.
- Mind Charge; Drastically increases the damage of next spell cast.
- Mudoon; High chance of instant death to one target.
- Diarahan; Recovers all HP for one ally.
- Samarecarm; Revives one fallen/unconscious ally with all HP.
- Consume; Heavy damage to one target, weakens enemy to be devoured. Hunt skill.
- Ingest Mana; Partially restores MP each time an enemy is devoured. Passive.
- Mind Scream; Moderate physical/non-elemental damage to all enemies with a chance to stun.

First Person:
[a: action]

[The train station and everything about it was unfamiliar to him. For a moment, he found himself forced to consider exactly how he knew what a train was, but like so many other things that rang distant and hollow, he could not explain it. He simply knew, though he had never seen one that he could recall.

How strange. It was a feeling that had come to haunt him as of late, ever since the black-haired girl had been found at the border of Muladhara, coordinates 2314 5873. That was when things had begun to change. He had seen his teammates -- no, comrades, they had come to call each other now -- begin to change after that point. Their mannerisms. They way they spoke.

He had not changed. As far as he could tell, he had remained the same.

One of the posters at the station caught his attention, and as he read it over, he bowed his head and closed his eyes, ghosting his fingers over the bridge of his nose as though pushing up a pair of invisible spectacles.]


This place... it cannot be Nirvana. It is not what we were promised.

[Those who emerged from the Junkyard victorious were promised paradise. This place did not fit the parameters he'd had in mind.]

[b: video]

[It doesn’t take Gale long to figure out how to use the watch he’s found on his person, at least. It’s far simpler than the communicators and tag rings he’s used to. His expression is perfectly blank as he faces the camera, emotionless, his eyes a piercing green and fixed intently on the feed itself.]

This territory is unfamiliar to me. It is neither Nirvana nor any of the tribal holdings I have had occasion to visit. If anyone is able, please provide the our current coordinates. There are signs denoting this place as “Ruby City”… a strange name.

Memory dictates that rubies are stones. Perhaps this place uses them as currency.

[He frowns minutely, briefly touching his forefingers to the bridge of his nose.]

… tell me. How often do people here see the sun?

Third Person:
“Here you go, brudda.”

Gale watched wordlessly as Cielo approached the assembled members of the Embyron with Sera in his arms, the girl herself unconscious, even as Cielo passed her into the arms of their leader. The strategist tilted his head as he watched the scene unfold, considering the implications of it. Their behavior had changed. All of them. They had come to this place to reclaim Sera from her captors; their objective had been met. Why, then, was everyone standing around, looking as though there were on the verge of – tears, he thought. That was what Argilla had called them. Sera had been collected. Why were they not immediately returning to base?

He turned his head as Argilla rejoined the group, looking displeased.

“Well, it looks like Bat got away.”

Bat. Bat was clearly a skilled combatant, with an eye for opportunity. They hadn’t seen the last of him. His alliance with the Solids hadn’t suited him; Gale suspected he would next turn to the Brutes. From what he knew of Lupa, the Wolves would not be likely to accept a known traitor into their ranks.

“We will meet him again,” Gale said plainly, shifting his weight from one foot to the other. “He is strong. He would make a better ally than Cielo.”

“Oh, come on! I totally saved Sera back dere!”

“Are you joking? Bat makes me sick!”


He tilted his head a second time, perplexed. The word sounded familiar, but he could not place its meaning, for all his wordless searching. He frowned, if only the slightest bit, turning his attention back to Argilla.

“What is ‘joking’?”

“As far as I know, it means you aren’t serious.”

He reached upwards with one hand, lightly touching the tips of his index and middle fingers to the bridge of his nose as he allowed his eyelids to lower. So many strange and nonsensical words. “I do not comprehend,” he said simply, his voice flat and even. It wasn’t the first nonsense word he had heard that day, and he doubted it would be the last. Strange words and stranger behavior… everyone was changing, except for him, all since Sera’s arrival.

He narrowed his eyes sharply as she stirred in Serph’s arms.

She was useful. An asset. But he did not trust her.
unitesearthandsky: (Default)

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[personal profile] unitesearthandsky 2013-07-19 04:50 pm (UTC)(link)
PLAYER
Name:Dan
Age:28
Personal Journal:n/a
E-mail:strawhatgamer@gmail.com
AIM/MSN/etc:LuffyDan

CHARACTER
Name: Link
Canon: The Legend of Zelda: Skyward Sword
Age: 16-17
Timeline: Right after Ghirahim's attack on the Gate of Time at the Lanayru Mining Facility.
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Though a silent protagonist in the game, there is much to Link's personality that is learned through the interactions with fellow Skyloftians and characters awaiting in the world below. Not one for routine, Link is a bit of a layabout, as he is introduced at the beginning of the game as a constant over-sleeper. From Zelda's complaints, he is often late to appointments or tests, showing that he has a lack of concern to important matters. He's quite lazy, but has a knack for being quick to learn and skills seem to come naturally to him. This greats a great rivalry or dislike of him from his other classmates, who constantly bully or tease him. His relationship with Zelda is very close, and this also causes a bit of a rift with the other Knights in training (since every one wants the affection of the young girl). He is a kind hearted student, polite and courteous to all his instructors and his fellow knights, even the bossy and aggressive Groose. Even after Groose attempts a stunt in trying to knock him out of the Knight Academy's final test, which could have resulted in killing him. Link jumps to the aide of his hometown bully when the two of them become stranded in the world below Hyrule, showing that regardless of how he is treated he is quick to forgive. In fact, they even become a solid team, show casing Link's ability to ally with just about anyone if the need should arise.

His heart lacks darkness or evil, as is proof of his ability to stand on the sacred grounds of the numerous temples created by the Goddess Hylia. Evil cannot stand in these places of purity, yet Link can walk among them freely (as long as he gets through the treacherous dungeon before it, of course). Even with purity and courage on his side, Link begins the story of this game as a reluctant hero. The countless times he is confronted by the right hand of Demise, Ghirahim, Link is impetuous and quick to leap before thinking (and it costs him dearly during the confrontation at the Gate of Time). Due to self-doubt and partial insecurity from losing Zelda in an unexpected storm, Link carries a wealth of blame toward himself which does cause a great deal of conflict with him being able to seek and pursue after his childhood friend.

The chosen Hero of the Goddess is also a clumsy graduat, but he becomes a courageous and reliable hero. Through the many hardships and challenging trials, Link becomes a true savior after courageously facing down the Demon Lord Demise with little more than a hope and a prayer. He is seldom one to become angry or aggitated, and only seems to become so when Zelda is in danger. He isn't usually cool or calm when danger arises, but as is proven by the many battles he has had, he will do what it takes when the time is right.

As commented by his sword instructor, Link is a gifted swordsman with adaptabiility and skill, making him a knight of quick wit and ingenuity. Blessed with an intelligent mind for solving problems and puzzles (even if the puzzle solving is based upon the player playing the game), he is able to come across any trial or situation and walk away from it with only minor scratches and bruises. It is odd, though, that not even once during the course of the game do we see Link cry or distraught. After Zelda seals herself into an unbreakable seal, Link spends only a short time in wallowing over his loss before finding the resolve to move forward with his own strength. It shows a great deal of conviction and understanding, showing the player that even in the darkest of times that we must move forward for the greater good.
unitesearthandsky: (Default)

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[personal profile] unitesearthandsky 2013-07-19 05:05 pm (UTC)(link)
Background: Link is a resident of the floating island called Skyloft. Born and raised in the clouds, and like most other residents, Link gets around by riding the back of a giant bird called a 'Loftwing'. Traditionally, these birds select their owner during a ceremony. Link's Loftwing, colored red, is a variety of Loftwing thought to be extinct. During the ceremony, the bird landed before Link and immediately a deep bond between Loftwing and boy was made.

Link is a Knight in training at the Skyloft Knight's Academy. His days are spent studying the skies and the code of ethics established from the Knights of old. He is a gifted hand at the sword, and is known for being a quick learner. Nothing is known of his parents, or other relatives for that matter. It is revealed later in the story that Link comes from a line of knights who once resided in Hyrule, more specifically a single knight (also named Link) who rose above the countless troops of evil to protect the land of Hyrule and the Goddess Hylia. Giving his life to fight, the Knight Link was blessed by the Goddess Hylia to be reincarnated at a time when his courage and strength would be needed once more, and so the Link in Skyloft was born.

Being the childhood friend of Zelda has brought him a lot of teasing and bullying while growing up, and being very quick skilled has not helped either. Link has been a long standing rival with the vain and boisterous Groose, a fellow knight at the academy, and it causes a great deal of fights and scuffles for the both of them.

Abilities: Link is a brilliant swordsman, but is also a very talented archer. His aim is like that of a hawk, as his accuracy seldom misses (since the game allows you to pinpoint targets, I'm headcannoning it as such so please forgive me XD). He's quite atheletic and dexterous, able to tumble and crawl and scale every nook and crany of a dungeon, island, what have you. He's also a brilliant mind at riddles and puzzle solving, facing challenges which require quick thinking or a sharp wit with ease. He's able to mount and ride a giant bird, so he has some skill at taming wild animals, as well as caring for them and being able to commincate with them. He also has a knack for being able to approach and speak with anyone, a great social skill to have in a world that has been broken and spread apart. He is able to fall great distances and suffer minor damage, and with the proper equipment at his disposal he is able to withstand extreme temperatures of heat as well as being able to swim underwater for inhuman amounts of time without air. Having been the Chosen Hero of the Goddess, he is able to commuicate with Other-Worldly and God-like beings that normal humans or Skyloftians cannot see. He is imbued with a level of courage that most people cannot muster, and it allows him to face the most horrific or dangerous of situations with little hesitation.