rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
arcadianmyrmidon: (Default)

[CANON] Juniper Woods | Ace Attorney | Not Reserved

[personal profile] arcadianmyrmidon 2014-09-02 06:40 pm (UTC)(link)
PLAYER
Name: Arc
Age: 27
Personal Journal: [personal profile] arcadianmyrmidon
E-mail: PM journal instead please
AIM/MSN/etc: AIM: Thewarriorxero | Plurk: magmortar

CHARACTER
Name: Juniper Woods
Canon: Phoenix Wright: Ace Attorney
Age: 18
Timeline: Post-Dual Destinies

Personality:

Juniper Woods is a very kind girl, and one of the easiest sorts to make friends with. She will always try to greet people with a smile or a hello, if not both. Though she can be a bit of a recluse, especially when it comes to meeting new people, she will do her best to accomodate other people over herself. She values friendship more than anything else in the world, and when she makes friends with someone, she tries her best to keep those friends. She even went as far as wear a friendship bracelet that her friend Robin Newman made for the two of them and their other best friend, Hugh O'Conner. Because of how much she values friendship, she will do whatever she can to keep her friends out of trouble and even from getting into trouble if she can help it, though sometimes her morality will shine through more and she will do what is morally right, though she tends to avoid what is morally wrong because if one of her friends does something that's terrible, she will want to not believe that it could possibly be true.

When it comes to her friends, Juniper tries to do as much for them as she can. As has been shown in canon multiple times, Juniper brings fruits and vegetables that she grows in her garden to give to her friends to show her support for them. She's given her best friend Athena an orange and her other good friend Apollo a lotus root, and gives them knowledge based around them. She also is a major worrywart about her friends when they're in danger, which she has shown for Apollo countless times when he helped save her from getting hurt by shielding her body when debris was falling during an explosion.

The good thing about her kindness is that when others around her are smiling and laughing, it causes her to generally do the same and feel more upbeat and optimistic about things. However there is a major downside to her kindness she tries to show. She's quite naive and can easily be manipulated by those who feign kindness and use her for their own means. She is easily trusting of others which lends more vulnerability to being lied to. She also gets nervous and frightened very easily and can do so when the situation is tense or nerve-wracking for her, or if others around her are also nervous, worried or frightened. Though sometimes she will try to perk others up, it's often difficult for her to be the light at the end of the tunnel. She also emotionally crumples easily under the weight of cruel stares or people just plain being mean to her.

Sometimes, she can put on a brave face and do what is necessary to get things done. Being Student Council President at Themis Legal Academy, Juniper thought it necessary to put aside her usual fright and nervousness with a serious look that would set an example of what all students should be. She can readily accept responsibility and follow directions to near perfection, as long as they are well within the bounds of her physical capabilities. This even caused her to not call her best friend Athena by her nickname 'Thena', in order to keep up the example she was trying to set for the other Academy students.

Juniper is a very outdoorsy person, and enjoys playing in the forest, especially given her home is centered in a forest on top of a mountain. She loves gardening and exploring in the wilderness, and watching the wildlife in the forest or even parks. Though you won't see her picking flowers or messing with nature, as she adores what naturally can grow within the earth's soil.

She is physically frail and has a weak constitution, in that she's unable to stay long in areas with unclean air, and gets her fair share of sicknesses from this. It also spreads to her nervousness and easily being frightened, to where when this is the case she will begin coughing and sometimes get into coughing fits. She always wears sunflowers on her so that she has something to breathe into to calm herself down in case nobody's around to cheer her up. Her coughing, unfortunately, makes it very difficult to get much in the way of speaking out of her, so she doesn't tend to do well in exceedingly tense situations or anywhere where she feels frightened or traumatized, which due to canon exist in a few places.

If there's one thing she's determined to find above all others, however, it is the truth. Juniper, believing that the truth always should come before 'the end justifies the means', is adamant about doing what she can. Because of this, she dislikes it when people lie or deceive others for their own personal gains. She can at least understand when people do so to cover for others since she can't really speak for herself on the matter. In a world where many new law students are trying to justify their trial wins by forging evidence, Juniper is seeking to help dispel this and show that the truth is more important.

Juniper's motivations center around her friends and the truth, though when it comes to a decision between the two she will tend to choose friends, though this has been shown to be questioned as she told on one of her best friends for presumably paying money for good grades, which she deemed much more important than keeping ties with him, though she felt extremely bad for it and refused to admit it later.

Overall, Juniper is someone that's fueled by friendship and will do what she can to help her friends when necessary, though she won't go too terribly far if things are getting well out of hand. She might rely on her friends to keep herself going sometimes, but she can put on a brave face when necessary and stick it through to the end.


Background: Not a whole lot is known about Juniper's past, except that she went to elementary school with Athena Cykes, who she became good friends with because they were both out of school so much. Because of this, Juniper ended up visiting Athena at her home which was located at GYAXA, in the fourth floor Robotics Laboratory. Seven years before the current time, Athena quit coming to school entirely and Juniper visited the Space Museum inside GYAXA often to try and look for her, but she never saw her face to face again for seven long years. They exchanged letters back and forth as Athena had moved to Europe. At that time, the 'Dark Age of the Law' had begun to take shape, and a few years later, Juniper decided she would try to make a difference by becoming a Judge. So at the age of 15, she joined the Themis Legal Academy and began studying in the judge course.

During her third (and presumably final) year in the judge course, at the age of 18, Juniper learned of students going down the dark road and forging evidence and the like. Her mentor and Professor of the Judge Course, Constance Courte, recruited her to tell her when people were going down the dark road so that she could help them. This led to people finding out about it and passing around rumors that there was a 'snitch' among their ranks. She ended up even snitching on one of her best friends, Hugh O'Conner, who was in the lawyer course, for bribing for good grades. She then found Hugh later that night stumbling across the hall from the Art Room with one of his hands dripping with blood, and she refused to tell anyone about it.

Juniper was one of the judges who submitted a mock trial script to be used during the school festival. Hers won out, ultimately, and she was to play the defendant in said mock trial. During the trial, however, it was found that Professor Courte had been murdered and was found on the stage outside the school. As the murder looked like it happened exactly as in Juniper's script (nobody but Juniper and Courte knew the contents of it), she was arrested for the murder. That same day she had met Athena again for the first time in seven years, and Athena took on her defense. That day she also met Phoenix Wright and Apollo Justice, who were also lawyers seeking the truth. Juniper hid a lot of the facts from Athena in fear that Hugh really was the one that murdered Courte (as the only people out and about during the mock trial's seating were Hugh, Juniper and their other best friend, Robin) but on the second day she accepted Professor Means, the other professor that taught the lawyer course, as her defense. Athena, not wanting someone else defending her best friend with 'the end justifies the means' as their motto, worked to find out what was wrong and got the truth out of Junie by proving she was lying to her. Juniper confessed what she knew about Hugh and thanks to this info, Athena was able to get her a not guilty verdict and Professor Means was found to be the actual murderer, having murdered Professor Courte the night before the mock trial and hiding her wrapped up as a statue. It was at the conclusion of this trial that it was found that Juniper had a crush on Apollo.

A couple of months after that, Juniper came to the courthouse to cheer Apollo on and lend her support while he was taking on a case that dealt with the murder of his best friend, Clay Terran. She had brought with her a stuffed animal named Bum Rap Rhiny, who was part of a campaign to eliminate false charges and forged evidence. A bomb was brought in inside a stuffed animal named Phony Phanty, who was the other part of the aforementioned campaign. Unfortunately, somehow it got reactivated and though Juniper tried to flee the courtroom with everyone else, she tripped and fell. Apollo came to her rescue and used his body as a shield, saving her from harm but causing him to get severely wounded. Juniper was then arrested for the courtroom bombing and the murder of Detective Candice Arme, who was found dead in the blown up courtroom. Athena ended up having to go solo defending her until Phoenix Wright came to her rescue, and together they found out the truth about Apollo rescuing Juniper. During the trial Juniper was given special permission to wait in the lobby, where Apollo told her he was going to look for some evidence to clear her name. She had to go back to the courtroom so she left him to his search. Unfortunately after the trial they went to visit Apollo in the destructed courtroom and found his unconscious body with a bloody rock near him. Juniper blamed herself for letting this happen to him and was even more shaken up the second day of court. Phoenix and Athena fought hard and got her a not guilty verdict, however, and she was acquitted of her charges. She then learned later about Apollo taking a leave of absence and still partially blamed herself for all of it.

A few days later, she was visiting the Space Center after Athena got arrested for the murder of Clay Terran (after the previous accused, Solomon Starbuck, was found innocent) and found Phoenix Wright and his adopted daughter Trucy, who questioned her about Athena's past. She told them about Athena living there as a child and everything she knew about her, and said she would be rooting for them.

Afterwards she left the Space Museum and when the trial started for the case, despite her trauma of the courtroom bombing, she sat in the gallery and watched the trial unfold, lending her support to Athena (and Apollo when he showed up later). At the end of it, she was seen speaking to someone about growing peppers in her garden.

A short time afterwards, Juniper found herself in the strange Ruby City, and a few of her friends came along with her. They took one of the houses in the residential area and lived there for many months, until most of them disappeared. Juniper disappeared shortly afterward.

It has been a month since Juniper's visit to Ruby City, and it's like a distant memory to her.

Abilities: The only thing Juniper is accomplished at is gardening. She is currently still finishing up learning how to be a judge at trials.

First Person: Here!

Third Person: Here!
Edited 2014-09-02 18:41 (UTC)
magaleta: ((7.) "plant my hooves my hooks")

{ [CANON OC] Margaretha Sorin || Ragnarök Online || reserve || 1 of 1 }

[personal profile] magaleta 2014-09-07 01:07 am (UTC)(link)
hierophantes: (i am the knife in a gunfight)

REVISIONS also cw: suicide just to be safe

[personal profile] hierophantes 2014-09-08 12:38 am (UTC)(link)
No problem!

Kirei's primary conflict comes from a largely black and white view of good and evil, in line with what he would call an ordinary person's morality. For example, acts of charity and kindness being 'good' vs. acts of cruelty and sadism being 'evil'. He recognizes the difference and tries to be a good person because he finds that to be in line with what the world views as acceptable rather than any desire of his own. As far as he's aware at this point in time, Kirei thinks he has no desire of his own, and his disinterest in life and the world around him comes in part from that lack of attachment to anything or anyone around him. All he can do is go through the motions of being a just and moral person though he gains nothing from doing so; in other words, he's less of his own person and more like something self-programmed to do what the world and others expect of him.

And on the subject of others, there are mainly two in Kirei's life up to his current canon point that should be elaborated on: his father Risei Kotomine and his wife Claudia Ortensia. Risei, being a kind and loving father, took pride in the fact that from an early age, his son lived up to all expectations. In reality, Kirei's questioning of his own nature started with a simple realization he had one morning: he did not love his father. There was no reason for that to be true, and in fact he didn't hate Risei either. But the fact remained that he felt nothing for either his father or that which Risei Kotomine regarded as beautiful. Furthermore, the two lived with Risei having no idea of his son's dilemma; Kirei was so thorough in going through the motions of being a good and moral person that his father never once had reason to think he was anything else. To phrase it another way, it would be a safe assumption to make that Kirei was never truly understood by even his own father.

In his attempts to find some source of real happiness, Kirei concluded that any normal individual would be happy to love someone and have a simple family life. So his final attempt--termed by Kirei himself as an 'experiment'--was in marrying a woman named Claudia. A member of his father's congregation, she was a terminally ill woman with only a handful of years left to live at most. He made an honest attempt to care about her for two years, hoping that would be what finally triggered some sense of mundane happiness. Although he made such an attempt and was in turn earnestly loved by Claudia herself, Kirei found he experience neither joy nor anything resembling love. His only interest came in Claudia's suffering and their daughter Caren's despair at her ailing mother's state.

Finally, Kirei determined that the existence of someone like himself--who felt no joy and failed to recognize what others regarded as beautiful--was clearly just a mistake, and resolved to simply end it. As she had been part of his final experiment, Kirei determined it only fair to inform Claudia of his results. Approaching his wife on her deathbed, Kirei calmly informed her that despite all his efforts, he was incapable of loving her. In her final effort to prove to Kirei that he could love someone and that his life was therefore worth living, Claudia chose to disagree with him before killing herself.

Unfortunately, in that moment Kirei Kotomine found his only thought was 'How terrible. If she was going to die, I wanted to kill her myself.'

For reasons he could not comprehend--not knowing if it would be for his own pleasure or to end her suffering--the only grief he felt was that of losing an opportunity. Though he saw Claudia's death as meaningless, Kirei didn't want it to have been worthless; as a result he both continued to live and (for a time) ceased pursuing answers to his existence.
wildmare: (Default)

[CANON] Franziska von Karma || Ace Attorney || Reserved (1/4)

[personal profile] wildmare 2014-09-14 03:41 am (UTC)(link)
PLAYER
Name: Allison
Age: 21
Personal Journal: N/A
E-mail: irlythmostxtreme[at]aol[dot]com
AIM/MSN/etc: irlythmostxtreme (AIM)
Edited 2014-09-14 03:45 (UTC)
wildmare: (Default)

[CANON] Franziska von Karma || Ace Attorney || Reserved (2/4)

[personal profile] wildmare 2014-09-14 03:47 am (UTC)(link)
CHARACTER
Name: Franziska von Karma
Canon: Ace Attorney
Age: 19
Timeline: After the end of Ace Attorney Investigations
If playing another character from the same canon, how will you deal with this?: N/A
wildmare: (Default)

[CANON] Franziska von Karma || Ace Attorney || Reserved (3/4)

[personal profile] wildmare 2014-09-14 03:47 am (UTC)(link)
Personality: Franziska is introduced as formidable, in every sense of the word. She is the daughter of and successor to Manfred von Karma, a legendary—and tremendously crooked—prosecutor who went forty years without ever losing a trial (until the case that resulted in his conviction for murder and subsequent execution). She is a prodigy, having become a prosecutor herself at thirteen and remaining undefeated ever since. As an attorney, she is cold, ruthless, and amoral. She sees the courtroom as a battleground, and as far as she’s concerned, a trial’s sole purpose is her own victory. Much like her father, she is willing to take nearly any means to ensure a guilty verdict, and the tactics she uses can range from being questionable to downright illegal. In game, she has both concealed vital evidence and manipulated witness testimonies—as well as her witnesses themselves—to avoid the disclosure of any information that might harm her case.

Franziska is far beyond insufferable. She is arrogant to the extreme, and flaunts this shamelessly. Nearly everything she says highlights her egotism, and she constantly gives the impression that she believes herself to be incapable of error. However, it would be more accurate to say that the way she presents herself reflects only what she wants to be true. Not only does she hold herself to impossibly high standards; she also—and perhaps as a direct result—has plenty of her own insecurities.

This is rooted in both her family’s values and her father’s reputation as a prosecutor. The von Karma family—and in particular, Manfred—apparently places great emphasis and value on perfection, and Franziska was raised to believe that she had to be “perfect in every way” (which, incidentally, is the von Karma family creed). As Manfred’s daughter, she felt as though she was expected to do far more than just succeed to be acceptable. She needed to live up to the name he’d made. She had to match his capabilities and flawlessly continue his legacy; anything less would be a disgrace. Regardless of how unrealistic of a belief it might be, she sees failure as being unacceptable. As she put it, she had to be a genius, even if she didn’t believe she was. And on some level, she doesn’t. Franziska isn’t her father, and her skills aren’t at his level. Willing to accept it or not (and she is not), she does know it. She will go out of her way to avoid letting this show—or really, even to recognize it herself—until she is confronted with no other possible choice. Under normal circumstances, anything that even remotely resembles validation of her self-doubts will make her petulant and vicious; she is competitive to the point of absurdity, and holds very long grudges.

The relationships she has with other characters and her motivations throughout Justice for All demonstrate these things. When she was growing up, she learned to see her “adopted brother” (who Manfred was also training to be a prosecutor), Miles Edgeworth, as someone to compete against. She loathed the fact that he always seemed to be several steps ahead of her (even though this was probably a given, considering the seven year age gap), and developed a fierce sense of rivalry towards him—which was later accompanied by resentment, after he “left her behind” when he became a successful prosecutor before she did. Years later—even after she’s become an accomplished prosecutor in her own right—she still sees him as a competitor, and hasn’t let go of the impulse to prove that she’s more “worthy” of the von Karma name than he is. After Phoenix Wright managed to defeat Edgeworth in court, she took it upon herself to face him (and beat him, of course); then, by winning against someone Edgeworth couldn’t, she’d have surpassed him.

However, that didn’t go as planned. She lost to Wright—not just once, but twice, although she claimed the first time “didn’t count”—and broke the perfect winning streak that she’d held for five years. Predictably, she takes this terribly; while she can at first come off as being quite composed, it doesn’t take much to shatter this. Franziska reacts to personal failure with uncontrollable anger. When things don’t turn out the way she intended for them to, she throws enormous fits; when Wright wins over her in court for the first time, she responds by whipping him unconscious (which, for that matter, she later does to a witness whose testimony cost her a victory). After Wright wins once, she can’t let him get away with it. Not only does she need to beat him to prove herself over Edgeworth, but she now has to redeem herself as well. This drive to defeat Wright is what holds her together until the end of the game—at which point, in her outrage, she (very temporarily) decides that she’s going to quit practicing law altogether. She hadn’t been able to be the prosecutor that her father was, and therefore, had failed to meet her own standards. It’s only after she feels as though she has nothing left and has made up her mind to “quit” that she breaks down and admits to Edgeworth her motivation for doing what she’s been trying to do.

She eventually does move past her fixation on living up to her father’s name; when she shows up again a year later, it’s apparent that she’s become more concerned with creating her own. And although she still sees Wright as a rival, she is considerably less hostile towards him. Despite the change in her goals and general demeanor, however, Franziska is still very much the same. She’s as absurdly competitive as ever, and still obsessed with maintaining her “perfect win record.” Though she was in the country because she’d agreed to help with a case, all she saw it as was another opportunity to defeat Wright (and/or Edgeworth) in court. And instead of in any way accepting her past losses to Wright, she has apparently resolved to just pretend they never happened.

When it comes down to the things she’s most passionate about, Franziska is hardly driven by any sort of logic or sensibility. Her motivations stem from insecurities that she is all but unwilling to acknowledge, and her efforts to preserve her “perfect win record” ultimately take the back seat to her desire to feed her ego. She would insist otherwise, of course—more often than not, she refuses recognize her own imperfections. She doesn’t want them to exist; therefore, they don’t. She doesn’t want to be anything less than flawless; therefore, she isn’t. Frankly, if she doesn’t like the truth, she will often just opt to deny it. Likewise, she tends to resist admitting that she’s wrong. She is one to stick by her arguments long after they have been shown to be invalid—because by changing her mind, she’d have acknowledged that she failed. She’ll hold off on that for as long as she possibly can.

She strives to be indomitable and to stand above the world, and along with this comes an all-consuming need to be in control of any situation that she finds herself in. This, when combined with her constant craving for respect and admiration, can make her incredibly difficult to put up with. When dealing with others, she will take great effort to ensure that she has the upper hand at all times. She makes effort to intimidate the people she’s around, and for that matter, is often successful at it. Her cold and generally inhospitable demeanor certainly contributes to this, as does her rather unfortunate penchant for violence. She always carries a whip, which she will gladly use on nearly anyone in her presence—and to make matters worse, she has a very short temper. However, reasons that she will use it are not limited to anger or frustration; she takes no issue with striking people simply because she feels like it.

In addition to this, she has an aggravating habit of condescending towards everyone around her. Her eagerness to pick out flaws in others’ statements and actions extends far beyond the courtroom; she is quick to insult, and doesn’t need much provocation to do so. She is both patronizing and inconsiderate even when there is no spite or malice behind it. And despite her often-unbearable attitude, she isn’t always malicious. She has been shown on several occasions to express sympathy or concern on characters’ behalves, and to some extent, does seem to care about the well-being of others. Self-centered as she might be, she can be surprisingly willing to help people when there’s nothing for her to gain from it. Having her on your side, however, will more than likely not make her company any less irritating. As far as she’s concerned, friendliness does not necessarily include an attitude adjustment.

It should also be noted that Franziska does, in fact, knows how to present herself in a way that’s not off-putting; she has been shown to be very much capable of getting on people’s good sides if she feels that it’s necessary. The only constant requirement is that she keep the upper hand over anyone she must associate with, whether it be in court or simply in conversation. Franziska does not plan for losses. Reality isn’t what she’d like it to be, though, and losses still happen—and when they do, she is effectively unable to respond sensibly. When it comes to that point, and she has nothing left to say, she’ll just lose her cool.

Afterwards, of course, she’ll most likely ignore that it ever happened.
wildmare: (Default)

[CANON] Franziska von Karma || Ace Attorney || Reserved (4/4)

[personal profile] wildmare 2014-09-14 03:48 am (UTC)(link)
Background: Wiki page

Abilities: Franziska is incredibly driven. She has a strong work ethic, and is certainly something of a perfectionist; she pursues her goals relentlessly, and will not back down until she has met them to her satisfaction. When she’s at her best, she is absolutely thorough in her work; she will not accept anything less from herself. Furthermore, she is rather intelligent, and is certainly successful at her job.

Aside from that... she can use a whip?

First Person: [Franziska carefully examines the watch-shaped device she’d found in her possession after having gotten off the train. The poster on the wall claims it can be used for communication, but she feels as though she should be disinclined to believe that.

…Even if the statement seems sensible enough on its own. The buttons on the sides of the watch look like they should belong to something functional, and it has a screen that’s reminiscent of some sort of miniature computer.]


…How ridiculous.

[Her tone is filled with disdain. She isn’t sure what sort of fool would attempt to disguise a communication device as a pocket-watch, but she supposes there’s no point in trying to question it. It isn’t as though any of this situation has made sense so far—she’s figures she’s giving it more benefit of the doubt than it deserves.

…She should never have gotten off that train. This shabby, worn-down excuse for a train station is definitely not somewhere that she wants to be.

As far as she’s concerned, this “Ruby City” must be some sort of elaborate joke.]


Third Person:It was a rather disconcerting to wake up and find that there was nobody else onboard the train.

Though on second thought, the vast field outside the window looked so deserted that Franziska couldn’t imagine why she’d have had much company on a train through it. She also couldn’t imagine why she’d have been taking a train through this sort of barren wasteland, and the first thing that came to mind was that she’d somehow slept through her stop.

She took it back almost immediately, because frankly, it wasn’t like her at all to carelessly fall asleep and miss her stop. Not only that—it was only another moment before she realized that she didn’t remember when she’d boarded this train in the first place.

Had she boarded this train at all?

……

Well, that was certainly an unsettling thought, not to mention a ridiculous one. Why would she have been on a train if she hadn’t made the travel arrangements herself, gone to a station, and consciously boarded it?!

She’d have remembered; she was certain of it. Therefore, someone else had to have been at fault here. She was sure she’d find out soon enough who it was. And whenever she managed to pinpoint the guilty party…

…They would regret every single bit of this before they would have time to even attempt to try and justify this pathetic error of theirs.

When the train finally stopped, she gathered her whip and promptly stood to disembark. Although she didn’t recognize this station, she was absolutely positive that she needed to get off here. She had no patience to remain onboard and wait until the train reached someplace she could identify. This mess had to be dealt with and sorted out immediately.
Edited 2014-09-14 03:57 (UTC)
dead_eyed_wolf: sneer (Default)

{ [CANON] Mukuro Ikusaba || Dangan Ronpa || reserve || 1 of 1 }

[personal profile] dead_eyed_wolf 2014-09-16 05:36 pm (UTC)(link)
fantasykiller: (Talk to the hand!)

[CANON] Kamijou Touma | To Aru Majutsu no Index | Not Reserved

[personal profile] fantasykiller 2014-09-16 08:24 pm (UTC)(link)
ceded: (pic#7499484)

[CANON] Xion | Kingdom Hearts | Reserved

[personal profile] ceded 2014-09-20 06:10 pm (UTC)(link)

CANON Hanna is Not A Boy's Name//Veser Amaker Hatch//Not Reserved

[personal profile] sealclubbingisnotcool 2014-09-21 04:56 am (UTC)(link)
Sloppy Seconds was never so great
Edited 2014-09-21 04:57 (UTC)
chestboard: (FD- He gives you just a taste)

Battler Ushiromiya | Umineko | Reserved

[personal profile] chestboard 2014-09-21 11:03 pm (UTC)(link)

[canon] Vergil | Devil May Cry | no reserve (reapp)

[personal profile] bloodright 2014-09-24 07:07 am (UTC)(link)
PLAYER
Name: Kelsey
Age: 22
Personal Journal: turtleen
E-mail: kelseycunningham[at]hotmail[dot]com
AIM/MSN/etc: mortalstampede@aim

CHARACTER
Name: Vergil
Canon: Devil May Cry
Age: 25-ish
Timeline: Post-DMC1
If playing another character from the same canon, how will you deal with this?: N/A

Re: [canon] Vergil | Devil May Cry | no reserve (reapp)

[personal profile] bloodright 2014-09-24 07:07 am (UTC)(link)
Personality: Vergil is very calm and composed, generally showing little emotion aside from his determination. Even if he were truly shocked or afraid, he would make a great effort not to show it. He's very much the opposite of his brother, he doesn't speak unnecessarily, and thinks things through much more than Dante. 'Calculating' is definitely a good word to encompass him. Vergil has quite the high-and-mighty attitude, brushing off any who do not seem worth his time. He brushes off Arkham, who he is supposedly in a sort of partnership with, constantly speaking down to him. He's so hostile, in fact, that in the manga, after first telling him off twice, Vergil kills the librarian who appears along with Arkham. Nevertheless, he does make a few quips, though only after Dante's prompting. Alternatively, to show how much better he is, and how lowly and stupid others are, he definitely wouldn't be above sarcastic remarks.

Vergil has high ambitions and is ruthless in attaining them, entirely willing to sacrifice his own twin for his goals, as well as intending to use Arkham only so long as he's useful and to later kill him. He feels to not seek greater strength is a sign of weakness, and weakness is like a disease, something shameful and disgusting. Several times he openly looks down on Dante for not embracing his demon half and casting aside the human part, nor pursuing further power as he does. Despite his merciless nature, he believes in a sort of warrior's code. Vergil sees attacking an opponent from behind, using guns, or otherwise 'fighting dirty' as unacceptable behaviour. It's unsightly. Everything is built up on pride with him. From combat to appearance, if he can't somehow use it as a tool for condescension, it's no good. He can talk down to people like Dante for looking like a slob while he's prim and proper, his hair and clothes all just-so. He can talk down to people like Dante for using guns, an unpolished fighting style or lack of booksmarts because he would never use a gun, it's barbaric, not something a true warrior would resort to, likewise a true warrior should have complete mastery over his weapons and his own strength, but it shouldn't be just that, physical strength must be coupled with intellectual strength. You can't be perfect in only one area, it's all or nothing.

There are several reasons Vergil is obsessed with strength. One is pure selfishness. He wants his own greatness. Another, the shame of living in his father's shadow. It's a constant for both brothers to be compared to their father, for Vergil this means two things, he's seen as a traitor, and only half as powerful as his father, if even that. He wants to break out of both these misconceptions, prove he can be a great leader among demons, and surpass his father's legend. The next reason is out of guilt for his mother's death. Even though he was only eight years old at the time, he feels gulty for being unable to save her and thinks he should have been able to do so. Along with this, he's ashamed to have ever been weak. He was eight, anyone would be, there's no way a child could have stood up to a horde of demons, but still, his mother was attacked, and he was attacked. They made a fool of him, but he doesn't ever have to be degraded again if he can become more powerful than any other. At one point, he tells Dante, "might controls everything, and without strength you cannot protect anything, let alone yourself".

He does not, in fact, hold great hatred for his brother. Vergil is baffled by Dante's chosen path, they are very different people despite being twins and close during childhood, and it seems their encounters almost always end in a battle due to their vastly differing opinions and personalities. However, at the same time, despite their hostility, if their goals are ever not contrasting, it's even possible for them to work together. Of course, this can change in a splitsecond, but, both brothers care more for eachother than they show. Vergil at times tries to pass this off as disdain, such as when he tells Dante to hurry back to the human world before the gate closes and traps him in Hell. He tries to make it sound like he thinks Dante wouldn't be able to handle it, but really it's his own pride in not accepting help after losing a fight and concern for his brother's safety. There are multiple times Vergil very well could have killed his twin, and even acts as if he had intended to, but leaves him alive, and only wounded enough to incapacitate him for a few moments to get away.
Though he would deny it, he has some sentimentality. But that's something only humans feel, certainly not demons, it's a sign of weakness. So he'll try his best to cover it up, and to cast it aside. In fact, every bit of his humanity is something he wishes to be rid of, and makes great efforts to act as if he lacks. And while it does seem as if he has entirely forsaken and rid himself of it, that isn't true. It's only seen in small doses which would otherwise appear to be simple mistakes or even condescension, but it's definitely there. In addition, as Nelo Angelo he seems to feel great pain whenever he spots Dante's amulet and is reminded of who he is. This is probably largely due to anger over being controlled, but it's undeniable that another important factor is remembering how things used to be, and not wishing to fight his brother.

Background: Here and here

Abilities: As Vergil is half-demon, he has superhuman strength, speed and regenerative powers. He is also able to transform into his demon form. Vergil generally fights with his sword, Yamato, in addition, in DMC3 he uses summoned swords and a pair of gauntlets and greaves along with his father's sword. As Nelo Angelo, his default weapon is a zweihander, while he is also shown to use gauntlets and greaves that seem to be Beowulf, summoned swords and blasts of energy from his fists (SO COOL AND SHOUNEN!!!1!).

Yamato
A devil arm once used by his father and gifted to him on his eighth birthday. Used in conjunction with its sheath, in more ways than one. He uses both to attack in the Iaido style, but more importantly, he is able to 'slice the air' with the sword, sending the impact to his opponent. It often seems attacks from Yamato are delayed, more often than not showing the injury taking place after the sword is sheathed. This is actually proof of his incredible speed, Vergil does all this before it can be fully realised by the human eye.

Beowulf
A pair of gauntlets and greaves. They come with 'spikes', or 'claws' on the ends, to pack a more forceful punch (or kick, as the case may be) and is light-based. It's the soul of a demon he defeated, contained within the weapon, though it has no life in itself. This really only means it is embued with the power of the demon.

Devil Trigger
His true demon form. This increases all attributes, though it's something which takes greater concentration and use of demonic energy(basically MP). His Devil Trigger is somewhat different depending on the chosen weapon, but it's really just an extreme power up in any case. For a half-demon, it's too difficult to hold for a long period of time. It releases their full demonic potential, though at the cost of exertion. On the other hand, it does restore health, so the loss of energy can be very much worth it. It also basically makes him move at the speed of sound. Okay not that fast, but it's like someone hit fastforward.
Nelo Angelo is a corrupted and permanent Devil Trigger under Mundus' control. It can be assumed to have left him when he died, and was discarded by Mundus.

Force Edge
This sword, man. It's basically all of Sparda's demon power put into a sword, so suffice to say, it's pretty strong. All the badguys want it. It also happened to be part of the seal to the demon world. In DMC3 at least, in DMC4 it was Yamato, but Capcom+DMC+timelines=clusterfuck of contradictions, so sometimes we just pretend things didn't happen. When using the Force Edge, Vergil still uses Yamato as well, it replaces the sheath to fight with TWO DAMN SWORDS.

Summoned Swords
Personally I think they look like the Force Edge, but DMC4 has them associated with the Yamato in that they're able to be summoned when Yamato is in use. And then there's DMC1 where Nelo Angelo uses them while having access to neither. So I guess they're just a thing Vergil can do somehow. Either way, they're phantom swords which can be shot at enemies or circle around Vergil to be used as a sort of barrier. Like Devil Trigger, using them as a barrier takes up demonic energy/MP.

Zweihander
Seems to act like Dante's Rebellion for the most part. Big ol' two-hander. Not a lot to say here.

In addition, as he is a demon, if only half, his strength, speed and natural healing powers are incredible. Even while Dante is considered to be incredibly talented and powerful, Vergil is generally considered to be the better swordsman and more trained of the two. He beats Dante two out of three times, after all. He is noted to have particular skill in appearing to teleport from his great speed. Though never shown with Vergil himself, Dante is time and time again run through with his own sword (like, it's a running joke, it happens 24/7 and he just pulls himself right off it), or shot between the eyes (digs it on out of there and keeps having a conversation), as they're twins, it isn't any stretch at all to assume Vergil is just the same.

As far as what he would have on him coming in, just the zweihander and Beowulf for physical weapons, along with his abilities, of course.

First Person: Here

Third Person: Vergil wandered the streets of Ruby City after stepping off the train. He was still dazed, having spent years under Mundus' control. For him this included a distinct lack of a blue coat. Normally the weather would have affected him very little, but in his weakened state he felt the chill. And the sword at his side one rather unfamiliar. He vaguely remembered wielding such a sword when the corruption controlled him, but had no recollection of it otherwise. It wasn't his sword, not Yamato, and he had to find it.

Being free of his forced obedience was practically a miracle, even if it came at the cost of losing a fight to Dante. But he thought he died then. How, then, is it he found himself stepping off the train to an unknown city? He noted the lack of demons. He could feel some presence, but nothing like that of his own world. Merely a few inhabitants, as opposed to cities with a near-infestation. Then again, his senses may have dulled.

He cursed under his breath. He was a great demon, how could he become so pathetic? A warrior such as himself should answer to no one, and yet, he did, and now he was without his most precious posessions, and lacking in strength. He hated it. With that anger boiling in him, a nearby streetlight soon met with his blade and fell into the street behind him. He had to find the Yamato. His amulet. ...Maybe a coat.

Spotting the clocktower, he knew immediately it would be the best place to stay a while and observe. A good place to find the other demons without being found himself.