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Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
brokethecycle: mambo (Little Ghost | The White Stripes)

Canon | Norman Babcock | ParaNorman | Reserved

[personal profile] brokethecycle 2012-10-29 10:59 pm (UTC)(link)
PLAYER
Name: James
Personal Journal: thegogglesdonothing
E-mail: wudaistarwind at gmail dot com
AIM/MSN/etc: Jamadadayo

CHARACTER
Name: Norman Babcock
Canon: ParaNorman
Timeline: Post-Movie
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Norman likes being under the radar. He doesn't like sticking out and being noticed, because that usually means negative attention on him. His entire modus operandi is to make it through with as little confrontation or social interaction as possible. The unfortunate truth of it all is that, in his town, blending in is impossible. It's sort of an inescapable reality to a kid born with the gift of speaking to the dead. Ghosts, zombies, you name it. Norman is the ambassador between the physical and spiritual plane. The bad news is that it doesn't make you all that popular in school. Or at home. Or anywhere, really. Alienated by most of his town? Yep. Treated as a troubled child by his family? Check. Fiercely bullied at school? You bet.

However, in spite of that, Norman never treats himself like a victim. He doesn't cry about the way things are. Sure, he laments that he never asked to be born the way he was but does he try to deny his gifts? Hell no. He knows that he isn't normal and he has no intentions of trying to pretend otherwise. Even if all he wants, is to duck his head and get through it the best he can, he doesn't try to change himself to suit others. Unfortunately this attitude has led Norman to becoming a loner. Until recently, he saw no real need to make friends, feeling that once they get to know him, they'd just think he was a freak anyway. As such he's come to be very comfortable on his own, and prefers to just rely on himself.

Of course its a little different when he talks to ghosts. Where Norman shuts himself off to the living, to the dead he's perfectly cheerful and friendly. Going so far as to help his town ghosts with any little task they might ask of him. He knows this doesn't make his case better for the living, but the bottom line is that he doesn't care. Time and again, Norman's learned to value the company of the dead over the living.

But despite what seems like hostility and distrust, he does cares about other people and he has a strong moral sense of right and wrong. Even people he doesn't even like all that much, he'd never purposely harm, and even go so far to help in a dire situation. Given the opportunity to really show his stuff, Norman can also be very brave and determined, willing to risk his life for what has to be done. His sense of duty is also very strong and once he sets out to do something, he takes it very seriously. Really underneath that anti-social facade he puts up, Norman is just a lonely kid who's had to put up with a lot of pain simply for just being who he is. It speaks a lot, too for the sort of emotional strength that he has for someone so young.

The good news is, that after the events of the film, not only has Norman decided to open up, but the entirety of his town has realized that he wasn't faking for attention all this time, and basically saved their asses from a fiery doom by witch curse. While this means he's still pretty introverted, he's less distrusting and hostile to others and willing to talk and even make friends. During his confrontation with Aggie, Norman had to make peace with the part of him that bottled up all his anger and bitterness, realizing that if he held onto it like she had, then he'd eventually lose himself to his hate. By doing so, he'd become nothing better than the one's who've hurt him in the past. It's a hell of a revelation to have at eleven-years-old.

Of course, don't confuse Norman being nice and friendly with him being a push-over. He definitely still has a temper, and he will certainly call you out on being an idiot if he needs to. He's blunt and honest, and doesn't really sugarcoat things if its important. Otherwise, he's a sweet kid whose spent far too long being lonely and isolated.
Edited 2012-10-29 23:02 (UTC)
brokethecycle: itsyamtastic @ tumblr (pic#5027714)

[personal profile] brokethecycle 2012-10-29 11:02 pm (UTC)(link)
First Person: [ Norman was pretty used to strange things. Honestly, there were far too many things that didn't faze him these days, but sure enough, he didn't know what to make of the situation. It seems that every time you tell yourself you've seen it all, life will just toss you a curve ball and all you can do is gracefully accept the concussion.]

[Grudgingly, Norman realized he needed to make some kind of contact with whoever else might be here, which has led him to making this post in the first place. At least he was pretty sure there would be others around from what the ghosts were whispering.]

[His voice is hesitant at first, and clearly belonging to that of a child. However there's a seriousness to it that probably seems weird for someone who's eleven.]


Um- Hello? Is there anyone else out there?

Would ...anyone know how to get back to Blithe Hollow? The train station wasn't really all that helpful and I'm pretty sure my parents are going to worry if I don't show up for dinner.

[Pause.]

Neil? ...Courtney?

[A small sigh. The next bit is barely audible.]

Should have known this was a dumb idea.

Third Person:

Norman spent the better part of the train ride trying to wake up from whatever bizarro dream he'd landed himself into. That may not have been a particularly unusual reaction, but the difference with him was that when he had bizarro dreams- they were a little more interactive. He'd gotten lucid visions of the past before. The problem was usually he was able to recall what he was doing before they happened.

He should have been able to feel the world slipping away from him, burning at the edges like old parchment.

That wasn't really what was happening, was it? No, this seemed to be something entirely different. He realized, too, that with his visions there was usually a driving purpose, some role that he was supposed to act out. Usually they were told in the eyes of the person the vision was supposed to be about. Aside from the compulsory push out the door of the train, there was very little direction for what he was supposed to be doing.

After nearly an hour of wandering around he satisfied himself with the knowledge that he wasn't having a vision- he was actually, physically, in this strange place.

Unsurprisingly it did very little to help the situation at hand.

It was with some relief that he uncovered a ghostly population in the city. Though, they seemed to be a little cryptic, if just plain unhelpful. They were friendly enough, and at least told him he wasn't alone in the city. They gave him a warning about the other, less friendly inhabitants, as well, and Norman took it to heart. The last thing he wanted trouble from was a poltergeist or a monster.

Of course that left him with the arduous task of making contact with the city. He was never really a big fan of talking to other people, and even after the events of the witch's curse, he still rather liked being solitary. At least in Blithe Hollow he knew people, this was an entirely foreign situation.

...Rethinking that, Norman wondered if that would be a bad thing. If he didn't know anyone, then no one knew him either.