rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
cagedmorningstar: (Isn't this peculiar)

{ [CANON]Lucifer || Supernatural || reserve ||1 of 1 }

[personal profile] cagedmorningstar 2013-02-11 12:30 am (UTC)(link)
Sympathy For The Devil
Edited 2013-02-11 02:57 (UTC)
bifroster: (don't stop telling me now)

JANE FOSTER | MCU | 1/3

[personal profile] bifroster 2013-02-12 03:06 am (UTC)(link)
PLAYER
Name: Lupin
Personal Journal: [personal profile] ketsudan
E-mail: lupindrake@gmail.com
AIM/MSN/etc: menosmente (aim)

CHARACTER
Name: Jane Foster
Canon: Marvel Cinematic Universe
Timeline: A few months after Thor (2011 movie) ended.
If playing another character from the same canon, how will you deal with this?: NA; first character in this game
a_decade_of_rot: <user name="pastelake" site="livejournal.com"> (Locked in a room you begin)

{...} | Hanna is Not a Boy's Name | reserved

[personal profile] a_decade_of_rot 2013-02-13 03:05 am (UTC)(link)
PLAYER
Name: Lynny
Personal Journal: [personal profile] forever_an_otter
E-mail: frickninja@yahoo@com
AIM/MSN/etc: AIM: lynuckofthenorth, plurk: frickninja

CHARACTER

Character Name: {…} [Zombie, Ringo, Gallahad, Imhotep, whatever you feel like calling him]
Canon: Hanna is Not a Boy’s Name
Timeline: Chapter 3, just as Tibenoch’s house locks up but before Tibenoch whips out his pistol from his pants.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: First off, there are a few very important things to know about {…}. First, he’s dead and has been for about a decade. It’s very noticeable and yes, he’s aware he’s green. Second, he has no memory of who he was before he joined the ranks of the living-impaired, not even his name (he thinks it might have started with a D or an S. Maybe. He’s really not picky about what he’s called.). These are things he’s okay with. He’s had a lot of time to think over the past ten years of zombiehood and he decided a long time ago that he had no strong desire to be alive again. Also no, he has no desire to eat brains whatsoever.

He’s certain he’s become a different someone since being dead than he was when he was alive. He feels no real connection to his previous life and that makes him feel a little guilty. He feels like there was a promise he made to someone, a promise to not just up and walk away one day without a word that he’s made to Hanna, that he undoubtedly broke when he was killed.

{…} isn’t much of a conversationalist. He’ll speak up when he has something to say or when he’s spoken to but for the most part he keeps his dialogue internal and let’s Hanna do most of the talking. When he does decide to speak up the things he says are usually of a snarky and deadpan nature. Showing emotion isn’t really his kind of thing either. He certainly feels them, especially when showing remorse or concern for others, but his tone of voice and lack of expression change can easily lead someone to this he’s being facetious. Hell, his smiles are so infrequent his friend and partner Hanna even keeps a tally of how many times he does it. He’s made a mental note to work on that.

On the whole, {…} is a laid back guy. He’ll let other people handle the whole social interaction thing, doesn’t flinch when he’s getting limbs sewn back on but if things seem to be going south he’ll step in to keep things civil. He’s cool with being the sidekick to Hanna’s leader.

Speaking of Hanna, he is easily the person {…} feels closest to. When he finally decided to do something with his afterlife he sought out the Hanna with the young paranormal investigator’s business card in hand despite not remembering where he got it. Since joining up with him as his partner, {…} has become very protective of Hanna. This is not surprising when you realize exactly how much danger Hanna puts himself in when working a case and how little sense of self-preservation he has. The guy needs someone to keep an eye on him and carry him to his back alley doctor friend from time to time. When trouble starts {…} will always spring to Hanna’s aid first before taking the time to think. In a one-shot Christmas comic not directly connected to the running story-line, he makes a comment about how humans are social creatures and benefit from each other’s company. Since befriending Hanna he’s realized how human he still in in that respect.

But most importantly he trusts Hanna unquestioningly and would do just about anything to keep him safe

First Person: Test drive meme thread

Third Person: The zombie had had an aversion to anything wet for as long as he could remember. He supposed it was only natural, what with the threat of rot and all. Even after ten years he was still remarkably intact and he preferred to keep it that way.

That was why he felt the captors had made an unfortunate choice to bring him to the city in the middle of February. He didn't mind the snow in itself. It was nice to look at and the cold certainly didn’t bother him. It was just that threat of wet and decomposition that made him cautious to venture outside too often.

But he couldn't stay inside the rest of the winter if he was even here that long. Well, technically he could, it wasn't as if he needed to go out and get supplies for himself. But he’d become accustomed to spending his nights wandering and he wasn't going to deny he was more social than his stoic nature would let on. Even the odd looks he'd no doubt get would be better that solitude. The damp was just a threat he’d have to accept.

If he'd still needed to breathe he would have inhaled deeply as he pulled on his gloves and left his residence to face winter. Oh the things he would do to keep his mind occupied.
Edited 2013-02-13 03:07 (UTC)
imafreaknow: (Default)

[CANON] Sam Winchester || Supernatural || Reserved || 1 of 2

[personal profile] imafreaknow 2013-02-14 07:20 am (UTC)(link)
PLAYER
Name: Sam
Personal Journal: [personal profile] samame
E-mail: dying.to.forget.you@gmail.com
AIM/MSN/etc: AIM - free evil pie

CHARACTER
Name: Sam Winchester
Canon: Supernatural
Timeline: After 4x07 It's the Great Pumpkin, Sam Winchester
If playing another character from the same canon, how will you deal with this?: N/A

Personality:
Sam is a warm-hearted hunter who tends to empathize and show compassion towards the people he meets and helps. He often takes the lead in questioning victims and often tries to offer them some kind of comfort or kind word after a traumatic event. He tends to choose his words carefully and pick his battles, though he has been known to exhibit the trademark Winchester stubbornness when fighting or holding a grudge.

Sam tends to be more open-minded when it comes to accepting people and things than his brother, leading him to come to the conclusion that the world is more gray than strictly black and white. Even though Sam often demonstrates more sensitivity than Dean, he is not afraid of confrontation and can be aggressive if he feels like he should push an issue, voice his opinion or is convinced that he is doing the right thing. In extreme cases, he believes that the means justifies the end, and will work relentlessly to justify something to himself and others if it means that it helps or saves others.

He can come across as more than a little self righteous and sometimes entitled. Especially when he believes that he possesses skills and knowledge that can get the job done better. When he is angry he tends to tense up and lash out with words aimed to show strong reason, or when that fails, stronger emotions. He has no problem going off and solving a problem on his own if he can't get the backing of others. The takes a strong responsibility for those around him and tends to take things too seriously rather than too lightly. He is also the first to blame himself when things go wrong.

For the most part, Sam believes that there is good in himself and in the world at large. This makes him more willing to give people a chance, though he is anything but naive. For the most part, he tries to hope for the best and be prepared for the worst, which is a very different approach than his brother usually takes to things.

He values his independence and the ability to think on his own, but is also afraid of losing the acceptance and love of his brother, which he desperately needs. The last three years have stripped away the possibility of a normal life outside of hunting and the death of his brother only strengthened his dedication to fighting and beating demons any way he can.
trashkind: (☣ i can run using every)

[ CANON ] Kariya Matou || Fate/zero || reserved || 1 of 3

[personal profile] trashkind 2013-02-16 01:46 am (UTC)(link)
PLAYER
Name: Fel
Personal Journal: [personal profile] tinfoiltennis
E-mail: fantasygirl@blueyonder.co.uk
AIM/MSN/etc: aim: hangswithtraps | plurk: Tenfel

CHARACTER
Name: Kariya Matou
Canon: Fate/zero
Timeline: Pre-canon, just before he arrives at the park to meet Aoi and her daughters during the “One Year Ago” section of the Prologue.
If playing another character from the same canon, how will you deal with this?: N/A
stableboy: (Default)

[Canon] Daniel | Once Upon a Time | No Reserve | 1 of 2

[personal profile] stableboy 2013-02-17 04:40 am (UTC)(link)
PLAYER
Name: Forest
Personal Journal: [community profile] half_full
E-mail: hawkintheforest@gmail.com
AIM/MSN/etc: hawkintheforest@gmail.com (AIM) + [plurk.com profile] half-full

CHARACTER
Name: Daniel
Canon: Once Upon a Time
Timeline: The Stable Boy
If playing another character from the same canon, how will you deal with this?: -

vdova: (Default)

[Canon] Natasha Romanoff | Marvel Cinematic Universe | Reserved | 1of 2

[personal profile] vdova 2013-02-17 07:26 am (UTC)(link)
PLAYER
Name: Lins
Personal Journal: [personal profile] melonpan
E-mail: motomiya@gmail.com
AIM/MSN/etc: AIM: motomiya

CHARACTER
Name: Natasha Romanoff, codename Black Widow
Canon: Marvel Cinematic Universe
Timeline: Post Avengers film.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Natasha Romanoff is a mystery wrapped in an enigma wrapped in a puzzle wrapped in a sexy size four. She hates this description. Not because she feels in any way that it is an inaccurate depiction of her; she knows quite well that it is, in fact, quite accurate. But because it doesn't describe all of her. True, there are very few people she'll let in to see that. Her job requires her to constantly be on the move, one step ahead of everyone else, planning and pretending. As a shadow for SHIELD, shes required to be someone she's not on a regular basis, and as a result, most of the people she comes across only get to see what she puts out, which is that mysterious aura of 'who is this woman?'.

Natasha laughs. She loves, she gets angry, she gets upset and sad. She just doesn't show it, most of the time. She can't. Her job is her life, and her job is deep undercover, stalking the people Nick Fury tells her to, from genius billionaire playboy philanthropists in Malibu to giant green monsters hiding all the way out in south-east Asia. Her life depends on not being found out, and so she's gotten very good at hiding Natasha Romanoff under the various veneers she's grown accustomed to using over the years. As a result, she tends to compartmentalize her emotions. It's easy for her to box up how she feels about something and ignore it for the sake of her sanity or the mission, and while she can feel things, she prefers, most of the time, to not. It tends to get in the way of things.

This isn't to say that she doesn't care about people at all. She has several people she considers friends and allies, and even a handful of them are people she cares very deeply about. But she doesn't bring them close, though she has the capability to do so. Letting people in makes them a liability, someone who can get hurt to get to her, and she cannot allow that. She does what she does precisely so people don't get hurt, and the knowledge that someone she cared for was harmed or killed simply because they know her? That is something she cannot deal with. She does have friends, though, and is willing to make them, as long as they stay at arm's length and don't try to get past her walls. The second they do, she cuts them off. It's safer that way, for them and herself.

She's spent a lot of her life hiding who she is. She knows, though, and that is the important thing to her. She has her sarcastic witty side, and she can be quite stubborn when pressed to do something that she doesn't want to do. She doesn't like being questioned when she's absolutely certain she's in the right, and she'll go to great lengths to make sure people stay out of her way when she's working (even if said people decide they're going to try and punch security guards in an effort to help anyway), and she has absolutely no qualms breaking cover when she absolutely has to to get the mission done. When she's not on a mission, Natasha is sensible and down to earth. Romance doesn't interest her -- she's tried the whole dating thing, and with the way her job rolls, she doesn't have the time for it. Most men don't like how she can compartmentalize her emotions, placing them in one category and her job in another, so she's given up on that, for the most part. She's a voice of reason among her teammates in SHIELD, and more often than not, she's the one keeping a cool head under pressure. She's quite observant, too, able to deduce even minute personality quirks after spending a short amount of time with someone, and file those away for further study.

She likes to people watch and sip coffee in cafes, and when she's not tracking down rogue bio-physicists in Asia or pretending to be the personal assistant to the world's richest man, she stays at home and makes her shoe collection bigger. Natasha's a brilliant woman, too. Her native language is Russian, but you wouldn't know it with her solid American accent and perfect English. She speaks fluent Latin, Japanese and Italian, too, and probably other languages as well in varying degrees. She's a fairly decent psycho-analyst as well, and her skills in hand-to-hand combat and on the fly battle tactics are second to none. Natasha is also a skilled hacker, and has been shown to be able to crack firewalls and security systems of even the most elite computer experts.
demonrose: (fabulous)

[Canon]Kurama || Yu Yu Hakusho || no reserve || 1 of 1

[personal profile] demonrose 2013-02-18 04:36 am (UTC)(link)
PLAYER
Name: Sabra
Personal Journal: [Bad username or unknown identity: ”bespectacledlioness”]
E-mail: earth_dragon_alchemist@yahoo.com
AIM/MSN/etc: bespectacledlioness

CHARACTER
Name: Shuichi Minamino/ Kurama
Canon: Yu Yu Hakusho
Timeline: About a year after the series is over
If playing another character from the same canon, how will you deal with this?: NA

Personality:
Shuichi is a quiet, studious boy. He does well in classes and is well liked by his teachers and peers. He is polite to even the strangest of strangers, and generally pleasant to be around. But Shuichi Minamino is not all he appears to be. Inside the body of this normal high school student is the soul of an ancient fox demon, Yoko Kurama. While his family, teachers, and most of his peers know him as Shuichi, to the main cast of the show he is Kurama. In the main group he is what would be considered the brains of the opperation. Cool and calculating to a fault, he is the one that solves puzzles or wins the battles of wits when they stand in the way of the ‘hit things until they do what you want’ rationale of the rest of the team. In one episode Kurama saved all of his friends from a trap by winning a word game, showing his ability to keep his wits about him in high-pressure situations.
He is normally very warm and kind, but when he is in a situation where lives are on the line (be it his own or his friends and family) he has an eerie skill to become cold and completely rational. Many of his opponents will try to use his kindness and his protectiveness of his friends against him. Many have tried threatening his human mother, who is is very attached to. They all soon learn that this is not a good strategy against Kurama. It is very unwise to make him mad.
Towards the end of season 3 he traps a foe in a demon plant called the Sinning Tree which sucks the lifeforce from its victim while taunting them with their worst nightmares. The enemy he traps in the Sinning Tree had regenerative abilities that matched the pace of the tree. Since he could neither escape the tree nor control his regenerative abilities he was trapped there for all time, never allowed to die. When Kurama explained this the protagonist of the show, Yuusuke, turned to him and said “I haven’t done anything to piss you off, have I? If I have, I’m sorry.” Hiei originally teamed up with him, not just for his thieving skills, but also because he was scared of him and didn’t want to run the chance of ending up against him.
When Kurama reverts to his Yoko form he seems to take on an almost completely different personality. Yoko Kurama is not just cool, but down right cold. He is vicious, seemingly more so than normal Kurama is. Long ago when he was the famous demon thief Kurama he betrayed his second in command, Yomi, because the demon was damaging his operations with his brash actions, even though they appeared to be friends at the time. Many might be lead to believe this means that Yoko Kurama and normal Kurama are two separate personalities, but they are not. In fact Kurama has said in the 2nd season of the anime that the two entities that are Shuichi and Yoko are beginning to fuse more and more together. Also not only does Kurama never once mentions not having control of his body when in his Yoko form. As of the end of the series he has resolved to not use Yoko in his fights. A decision that nearly cost him his life in his last shown fight of the series.

First Person:
[The screen flickers on. A very confused red head stared into the camera. The feed jiggles a little as he taps the screen a few times. Kurama did not remember much, only that he had boarded the train that morning to go to school. He figures he must have fallen asleep at some point and woke up on a different train.]

Well, isn’t this interesting…

[He turns the watch over and around several times, inspecting every bit of the watch. Gentle muttering can be heard until eventually the camera focuses again on Kurama’s face.]

So this is some sort of communications device? Can anyone hear me then? My name is Shuichi Minamino. I’ve seen the posters that say this play is Ruby City, but I would appreciate a bit more information than that.
Third Person:
Kurama had to keep busy. Not being able to contact home was beginning to eat at him more and more each day. Of course he had been told the basics of how time at home froze when he was here, but the knowledge that none of his loved ones would realize he was gone only did so much to ease his nerves. In addition to his worrying about home, he was swiftly growing bored. For as long as he could remember he had a goal, something to work towards. As Yoko Kurama it had been the thrill of the heist. When he became Shuichi Minamino it had become school, then later honing his demonic powers and staying alive long enough to help his friends and family. But here there was nothing to work towards, no goals to be met. He tried to train by battling monsters in the park, but they only offered so much of a challenge, and it didn’t feel the same training with the other citizens.
So he turned to something that seemed constant: plants. A day in the forests provided him with many interesting starts and seeds that he added to the small collection of demon seed he had on him when he was taken. An abandoned shop gave him room and planters. It would seem many of the others here were just as bored as he was and were more than willing to help him build on a little greenhouse on the back of the shop as well as a small cellar for his dark plants. In no time the floral shop Roses and More was open for business. It wasn't the same as being home, but being surrounded by his plants helped just a little.
ohmalarkey: (pleased • sheepish)

[Canon] Jake English || Homestuck || reserve || 1 of 1

[personal profile] ohmalarkey 2013-02-20 04:00 am (UTC)(link)
PLAYER
Name: syn
Personal Journal: [personal profile] babyeater
E-mail: aegyooooo@gmail.com
AIM/MSN/etc: [plurk.com profile] yeoboseyo

CHARACTER
Name: Jake English
Canon: Homestuck
Timeline: Act 6 Act 3 end

Personality: Jake an adventurous, high spirited and generally independent guy. He has a passion for tomb raiding in particular, and wishes to travel the world in an effort to find adventures that are to be had. He loves all movies, thinking both good and bad movies are absolute masterpieces and in particular seems to really enjoy Weekend at Bernie’s and Nic Cage movies. He also enjoys comic books, although he doesn’t seem very proud of this fact. Jake also has a fondness of blue girls and clever spider girls, and has multiple posters of blue-
skinned girls on his bedroom walls and thinks of them as his “beauties”. This fondness causes him to almost instantly have a crush on Aranea as she is just about all of these things. Jake has a fondness for guns and is always carrying a pair with him. He’s deathly allergic to peanuts and in fact, his dream self was killed by being fed them.

He has lived alone and as such has learned to be fairly self-sufficient, and in fact is a bit selfish as well. However, this stems from his naivety, as he’s generally unaware of any sort of not-explicitly-stated feelings and behaviors of others, such as being unaware that Jane had romantic feelings for him despite her clearly abnormal behavior when he asks her about it, and simply accepting her saying no as no, then assuming that Dirk was the one she was admitting to liking. He’s also shown a bit of naivety towards sexual things, slipping up and saying things that could be perceived as sexual multiple times.

Jake isn’t thefasted to make connections as he takes things almost entirely at face value and generally has to have things stated as clearly as possible. Living alone has also caused him to be a bit out of touch with things and as such, he talks in a distinctly old-fashioned manner, but he’s picked up a bit of slang from his friends, mostly in the way of referring to Dirk as his “bro” and swears. He’s fairly easily frustrated, especially towards Dirk in particular due to his scheming ways, his unavailability at highly inconvenient times and previously his overbearing behavior as a significant other.

First Person: Ive come the conclusion that there are no tomb-raiding adventures to be had here. Well at least i have yet to find the tombs! If there are tombs or tomb-like structures then i would greatly appreciate being told of them as i have not seen any and it’s a bit boring to have no adventures. For the time being ill settle on a rendezvous in the forest i suppose.
On a related note is it possible for me to procure proper armaments for such a rendezvous? I assume the forest is populated with less than friendly beasts. After all what other sort of thing would reside there? I assure you that i have no issue with handling them however withouth the proper armaments theres no possible way to survive it!


Third Person:
The ride was almost agonizing, but it appeared to nearly be over. He’d been sitting alone, tapping nervously in the seat he’d been slumped in. Since appearing on the train, he’d fret, cursed the batterwitch, poked around, then returned to his seat to repeat the process, growing increasingly worried.

“Where is this blasted train even going?” Jake mumbled to himself, a bit agitated. He’d had an important game to play, there was no time to be whisked away on some cockamamie train ride! He scooted closer to the window to peer out. He couldn’t even see out the window, just thick impermeable-looking fog.

However, the fog appeared to be clearing as the train began to slow. It appeared to be...a train station? Well, of course it was. Where else would it stop? He continues to peer out the window, a bit wary of what could possibly happen. He stands, pulling his cheek from the window and turning to the door. After all, sitting around on the train wouldn’t answer any questions. If this was some sort of deathtrap, he may as well go out with guns ablazing.
Edited (sorry somehow everything got formatted weird??) 2013-02-20 04:01 (UTC)
crimson_drachma: (Ros Cautious)

[CANON] Death ll Discworld ll No Reserve ll 1 of ?

[personal profile] crimson_drachma 2013-02-22 10:27 pm (UTC)(link)
PLAYER
Name: Elizabeth R. Miller-Mosher
Personal Journal: http://neurotic-insect.dreamwidth.org/
E-mail: missfluffy100@aol.com
AIM/MSN/etc: missfluffy100

CHARACTER
Name: Death (also known as Bill Door to some)
Canon: Discworld
Timeline: Between Soul Music and Hogfather
trytryagain: (Default)

[Canon] Homura || Puella Magi Madoka Magica || No rserve || 1 of 2 or 3

[personal profile] trytryagain 2013-02-22 11:48 pm (UTC)(link)
PLAYER
Name: Matt
Personal Journal: matt-doyle
E-mail: c.matthew.smit@gmail.com
AIM/MSN/etc: japhethtrisko on AIM, mattnificent on Plurk

CHARACTER
Name: Homura Akemi
Canon: Puella magi Madoka Magica
Timeline: Mid-episode 12.

Personality: At one point (as seen in episode ten), Homura was an insecure, shy, bubbly, friendly innocent, but that was a lifetime ago (and maybe more). Repeating the same events time and time again has made her withdrawn, calculating, and cold. She cannot afford to get attached. She’s concerned with practicalities, assessing her options, analyzing the probabilities -- she’s gotten very, very good at math, which was not true when her time-looped history started.

For all of that, though, Homura still cares deeply. She wants to help her friends. The distance and chill is a shield, a way to keep herself sane, to do the best job she can do. Independent, decisive, and determined, she rations her time carefully, which can make her seem abrupt or impatient. However, even at her most cynical, she doesn’t shut everyone out -- she tries to become friends with Madoka, and allies herself with Kyouko, not only because these are the most effective ways to get what she wants (she’s long since stopped expecting people to listen to or believe her, and she knows better than to trust others to be reliable), but because she’s lonely. She’d rather work with others, whether she admits it to herself or not.

With the timeline resolved in episode 12, Homura changed somewhat. Meditative, philosophical, almost apathetic-seeming, but still protective, her memory of Madoka makes her sort of a mystic; hopeful, religious, every bit as determined and protective as ever. Though she’s still cool and reserved, and more than a little melancholy, if her religion has a tenet, it is this “If someone tells me that it’s wrong to hope, I will tell them that they’re wrong, every time.” And no matter how she appears, Homura has always been a deeply hopeful person-- to repeat the same timeline again and again, never managing to save her friend,watching things get bleaker and bleaker, and still stubbornly holding to the thought that she could make things right if she just tried again, one more time -- it’s just another way Homura’s a match for her best friend.
werederp: (Default)

[CANON] Scott McCall || Teen Wolf || reserve || 1/3

[personal profile] werederp 2013-02-23 12:21 am (UTC)(link)
PLAYER
Name: Meg
Personal Journal: [personal profile] pillowsofwind
E-mail: eight_ofhearts at hotmail dot com
AIM/MSN/etc: pillowsofwind @ plurk

CHARACTER
Name: Scott McCall
Canon: Teen Wolf
Timeline: post season two
Personality: Personally, my favorite word to use in reference to Scott McCall is "derp." This doesn't mean he's a stupid person, only that he is prone to having clueless moments. ("Where do you get your juice?" Jackson once asked him, in reference to steroids. Scott replied, "My mom buys all the groceries!"). Scott is not dumb. He's actually a very smart kid, as evidenced by the fact that everyone is disappointed in him when his grades do start to slip because of all the sudden distractions in his life. A new girlfriend, a spot on the first line of his lacrosse team, and a case of lycanthropy all within a few days would be enough to affect pretty much anybody. He is a teenage boy who, until he is bitten, has no idea that werewolves are even a real thing. For better or worse, it changes his entire life and his relationships with everyone around him.
death_itself: (Default)

[CANON] Edward || Anita Blake series || Reserve || 1 of 2 or 3

[personal profile] death_itself 2013-02-23 02:00 am (UTC)(link)
PLAYER
Name: Matt
Personal Journal: matt-doyle
E-mail: c.matthew.smit@gmail.com
AIM/MSN/etc: japhethtrisko on AIM, mattnificent on Plurk

CHARACTER
Name: Edward, alias Ted Forrester.
Canon: Anita Blake, Vampire Hunter.
Timeline: post-Killing Dance.

Personality: Edward is a sociopathic hitman who began hunting monsters because humans simply didn’t provide enough challenge for him. Rational, calculating, he has never been seen to let emotion get in the way of a practical consideration, and intimidates everyone who knows him by the simple expedient of not hiding his brutal lack of sentiment. Vampires have a tendency to give vampire hunters nicknames, and they call Edward “Death.”

To say that Edward is unsentimental is not to say he lacks personality, however. He’s a consummate professional, taking deep satisfaction in his work, and the moment of the kill is the least of it. He’s fond of experimenting with or modifying new hardware for a hunt, rather than relying on tried-and-true methods. This isn’t simply because he wants to avoid being predictable -- while Edward is very good at waiting, he has a low threshold for boredom, and as a perfectionist he’s always revising his methods.

Edward is also, like many sociopaths, a marvelous actor, fully capable of hiding himself, either as someone nondescript (made easier by his slight build), or his alter ego of Ted Forrester, good ol’ boy varmint hunter. His choice of personas, and the twinkle in his eyes when something he does in-character disturbs those who know him, hints at a a sense of humor he rarely reveals. While Edward would never let camaraderie get in the way of practical concerns, there are people who amuse him, or impress him, and he genuinely enjoys working with them.

In the end, however, the most important factor to understanding Edward is that he is just as much a natural predator as the supernatural creatures he hunts. His social instincts are those of a predator -- establish dominance or blend in unnoticed -- and there is nothing more fulfilling to him than the thrill of the hunt, a trait he readily admits he shares with most serial killers. His dream -- the closest thing he has to a romantic fantasy -- is to draw down against his best friend, the only human being he feels understands him, and see once and for all who’s the better killer. He’s fairly certain he would win -- but if he was sure, it wouldn't be interesting. And if he won, while he’d miss her, it isn't friendship or fear of killing someone he cares about that stops him. It’s practical concerns. He won’t kill her while she can still provide him with help he might need in the future. Edward might be psychotic, but he doesn't indulge himself. It’s not professional.
prettylittlenightmare: (Doing the boogie)

[CANON] Pitch Black || Rise of the Guardians || Reserve ||

[personal profile] prettylittlenightmare 2013-02-23 05:13 am (UTC)(link)
PLAYER
Name: Justine
Personal Journal: [personal profile] onetruesikorsky
E-mail: Justine.Dillenbeck@gmail.com
AIM/MSN/etc: SilverRustBucket

CHARACTER
Name: Pitch Black
Canon: Rise of the Guardians
Timeline: Post-Antarctica


Personality: Pitch Black is a creature of simple outward appearance - he is the Nightmare King, or as children more often call him: the Boogeyman. He thrives on spreading fear and belief to children through the use of darkness and shadow and his personal favorite: nightmares. As a spirit in the world of Rise of the Guardians, this is his purpose for existence, and it is thus what drives him the most throughout the movie.

But that is not the only side of the Nightmare King. After all, spreading fear and darkness is his job, but not what rules his every thought. There are other facets of him as well, including a lonely bitterness at being shunned for his need for fear, born from the Guardians' existence in driving back the Dark Ages, because why should he be hated for what he was brought into existence to do? It is a part of who he is, why can't anyone accept that? Shouldn't he be allowed a family just as much as anyone else?

Because of this loneliness and centuries of rejection, Pitch has grown to be incredibly cynical. He's tired and weary of being forced into the shadows of belief for so long, and he'll let you know it, too. And even right to the other Guardians when they ask why he's making a fuss. He even says, "Maybe I want what you have. To be believed in! Maybe I'm tired of hiding under beds!" And when Bunnymund tells him that's exactly where he belongs, Pitch responds with a flat 'Go suck an egg, rabbit'. He's not willing to take any more crap from the Guardians.

But that's not all, either. He can recognize a person's greatest fears with nothing more than a glance - reading them like an open book. How else would he know how to strike fear into so many children if he didn't know the greatest, easiest way to scare them? He knows the fears of all the Guardians as well as anyone else he meets. He'll exploit a person's fears to his benefit, manipulating them to his whims. The one in particular that receives the brunt of this manipulation is Jack Frost. He immediately touches upon the fact that Jack has been ignored for centuries, and when he meets up with him down in Pitch's lair he only cuts deeper, luring him in with the draw for his memories, locked away in the teeth Pitch had stolen. Driving home that he'll never be accepted by the other Guardians, they'll never understand, that Jack only makes a mess wherever he goes. He knows exactly what makes Jack tick, what will make him break, what will make him upset and defensive. He knows, and he plans accordingly. He's not entirely heartless in his manipulation, however. The urge, the longing to have a family or to be cared about is still with him, and his attempts to sway Jack to his side are earnest and sincere. It's the rejection for his earned sincerity that causes trouble and makes those walls slam right back closed again.

Surround him in fear and power and Pitch turns near joyous, dancing about and hopping around with such glee and carefree thought that it's almost like seeing an entirely different spirit. He's manipulative and not above lying to get his way, including tricking Jack into handing over his staff - the object that gives him his powers - in trade for Baby Tooth's return and then not holding up his end of the bargain, instead literally chucking Baby Tooth against a far cliff face then breaking the staff over his knee.

Take away his power and control and he becomes defensive and quick to strike, using all of his tricks of the light and shadows to his advantage. And when even those fail, all that's left is the same fear he aimed to give the Guardians - the fear of not being believed in. Of being invisible. And when that fear strikes, even the Nightmare King will run from the nightmares.

First Person:

Dear_Mun post with Pitch is here

Third Person:

It hadn't gone the way he'd planned.

Jack was supposed to join him, him, not fight, not... force Pitch into such a corner so as to attack him as he had. He'd thought he'd timed himself perfectly, manipulated the winter spirit in just the right way to turn the tide in his favor... to force Jack's teetering alliance with the Guardians on the downslope and push him out of the equation entirely.

They'll never accept you, not really.

It hadn't been a lie - Pitch knew that, but Jack clearly hadn't believed it. The Guardians were so set in their ways, so stubborn and self-righteous, the thought of another Guardian in their ranks was almost laughable. Jack belonged at Pitch's side, for the Guardians had never known suffering, not in the way Pitch had, not in the way Jack understood.

But he'd lost his chance down in the icy fortress of Antarctica, where the stunning culmination of cold and dark would forever remain like a resolute statue. He'd never know what it's like to have a family, but that was alright. ...Why? Because finally, finally Jack Frost was out of the picture, which left Pitch free to dispose of the Guardians once and for all. His plan was nearing fruition, and it was time to make one final trip to cinch closed his victory.

To the North Pole.

Added Notes: Pitch would ordinarily be equipped with his nightmare sand, which can take the shape of just about anything, including his Nightmares, which are literal black horses. There is one in particular named Onyx that I would like him to have with him if that's okay (she can be broken down into just sand too). His power increases and decreases depending on how much fear there is around him, or how many Nightmares can spread to children. I can keep his power limited for the sake of the game - it would make sense considering how few children are in the city - I just wanted to run that by you first in case you had any limits you wanted to place on him! Thanks!
scarygirl: (pic#5717157)

[CANON] Leah of Hel || Marvel-616 || Reserve

[personal profile] scarygirl 2013-02-23 06:13 am (UTC)(link)
PLAYER
Name: Glass
Personal Journal: [personal profile] mariner
E-mail: glasssubway@gmail.com
AIM/MSN/etc: AIM- glasssubway

CHARACTER
Name: Leah of Hel
Canon: Marvel-616
Timeline: The end of Journey Into Mystery 644
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Sacrifice is in a handmaid's nature. Leah of Hel, in both her incarnations, began life as the cut off hand of Hela, goddess of the dead, in a strange sort of extension of her as well as her loyal servant, which leaves her entire fate tied up in Hela's will. Leah is committed to her loyalty to Hela and her duty to death even when she raises objections, and that above all else ends up guiding her actions through the first incarnation of Leah of Hel, because she has no choice to do otherwise.

Stern and stoic, Leah is not much for frivolity. While she might be dutiful and loyal, she's not easily impressed and not afraid to speak her mind and voice her objections and concerns, either to her mistress or her "BFF" the reincarnated Kid!Loki, to whose side she's glued, much to her displeasure. While she assists him as Hela commanded, she's frequently sarcastic and insulting and not afraid to let him know when she thinks he's being an idiot (which is pretty much 99.99% of the time) and refuses to be impressed by anything he does to try and charm her. Or much of anything he has to show her, really, likely in part because it's Loki and likely in part because Leah is simply difficult to rattle or shake or sway. Towards other people she can be polite, if she wants to be (or if forced to be), but when irked nothing stops her from casually throwing people through plate glass windows or lashing out even towards Loki, earning her the nickname "Scary Girl" more than once. She has a pronounced fondness for "bad boys" (but not actual boys, who are bad) and she isn't afraid to her to openly express her appreciation for such and their lack of shirts.

Despite the fact that she's constantly bickering with Loki and would deny that she cares anything about him or even likes him, her protectiveness and her assistance seems at times to go beyond the bounds of her orders to stay with him and help him until he can repay his debt to Hela. She watches him when he sleeps to keep an eye on him, and insists that it's only because she has nothing better to do. She constantly mocks and teases him for almost everything, but manages to support him anyway. Even if she rarely expresses anything like kindness or sympathy for what he has to do, she's not entirely unsympathetic or uncaring about him- but she's the handmaid of Hela, and she has a job to do, and her friendship with him can't compromise her duty. The first Leah goes to her death telling him that, though she appreciates the sentiment, they could never really ever be Best Friends Forever- not exactly the kindest way to say goodbye, even as she's sort of consoling him and telling him not to be sad, that it was always going to happen. Even Leah at her kindest knows how to drive in the knife, and twist it.

The second Leah has her origins in the first, and she's much the same as the first Leah, because up until a point she was the Leah who was Hela's handmaiden. However, in her very first adventure with Loki he wrote a version of Leah into the ancient past, using her care and sympathy for the villain to create an exploitable weak spot, never imagining that by doing so a version of her would be consigned to live in the story he created for her. It's this Leah, the Leah written into the history of The Serpent, who has a future outside of being Hela's handmaiden. But at first it's a future that leaves her bitter and frustrated and actively plotting against Loki for thousands of years, setting up a plan to catch him and ruin everything he's ultimately worked for, a thousand times more vengeful and scary than she ever was as Hela's handmaid…until finally she has him in her clutches.

It's then she really shows the depth of her feelings and bond with Loki, and how much Leah is capable of caring and does care, in the end. When he offers her a chance for them to reunite and take revenge on everyone who's wronged them, offering her a better life than just revenge on him, she returns to his side instantly. When he finally frees her from the being forced into the story he wrote for her and gives her the freedom to choose for herself she openly thanks him for the first time and nearly kisses him when she thinks they're about to die, the first open admission of her true feelings for the first time. The Leah who was written into the story and then written into being able to choose her fate has the opportunity to be more open than the Leah who was simply Hela's handmaid, something she seems to be truly grateful for and makes a point of making a distinction about- she's no longer part of the story but a real person from now on, and it seems to mean quite a lot to her as well as allow her to be slightly warmer and more emotional than her stoic, dutiful other incarnation. And when he betrays her yet again, and refuses to speak with her, she takes this rejection harder than ever and swears to hate him forever, proving that she's just as capable of feeling strongly and being scary and holding onto a grudge as she ever was. Though of course, by the time she grows up and becomes Hela, the very person she originated from, she's become more than capable of pulling Loki's strings right back and handling him.


First Person: [Leah's not the best with technology. Thousands of years she might have spent waiting for the modern age to come around, but Loki didn't introduce her to the internet and this isn't anything like a Stark phone. All she can do is poke at the buttons, trying to figure out what does what with a helpless frustration that clearly shows on her face, narrow-eyed and furious, when the video rises up--]

- what trick is this-

[And then it flicks off again, as she struggles with it some more. It doesn't tell her anything. Not how she got here or where she really is or what she's doing here. But her immediate suspicion, always, after so many years and so much experience- and she does know his character better than her own- ]

- Loki, what have you done now? [With her voice full of irritation, exasperated and on edge with the confusion. She doesn't take well to feeling so very out of sorts all again, not knowing what's going on, really, but she has hser suspicions on who to blame, and she's usually not wrong.] Where the Hel are you?

Third Person: Leah's no stranger to the strange and unusual. Being the handmaiden and the hand of the goddess of death will do that to you, and she spent so much time being so much more than that. A living story, a lie made flesh, and by anybody's standard that would qualify as strange and unusual. But it's not until she's standing on the train station when she realizes that something's gone terribly awry.

She remembers the cave, and Daimon Hellstrom, shirtless as usual, ranting, and Loki's back retreating from her, and the confusion when he'd suddenly disappeared- what had he realized? And now she's who the Hel knows where, and she came her on a train, and where did that come from?

The power rises to her fingers before she can even think about it, whirling to throw green fire after the train and bring it to a halt, intending to demand answers from whoever's running it. And she just sat there, in a dreamlike stupor, and let it take her away from Daimon and Loki and her freedom to choose- no, no, she wasn't having it, she didn't have to stand for it-

But no matter how fast she gives chase, no matter how she blasts and tries to bring it down, it doesn't take her back to where she came from, and it doesn't stop. Frustrated and furious, she stops at the edge of the forest, lost who knows where with nowhere obvious to direct her rage and concern. Summons a portal, and tries to return to her cave, to Asgardia, to Hel, to anywhere she can recognize, and she gets nowhere that helps.

The station. Nobody stops in the middle of nowhere. Whoever brought her here did it for a reason, and the best place to find them and demand answers, with fire and brimstone if necessary, is there. She could choose to keep running, and she feels it clearly, off into the wilderness until she came to somewhere she knew. Loki might do it. He doesn't always have to think everything out, because he always landed on his feet, because she was always there to catch him. But now it's only her, and Leah of Hel knows better than that. With the power and means at her disposal, she doesn't necessarily need to run to get back where she needs to be.

This time the portal takes her where she wants to go. With the faintest of grim smiles, Leah of Hel descends on the city.
Edited 2013-02-23 06:13 (UTC)
the_police_girl: ([Ehehe?])

[CANON] Seras Victoria || Hellsing Ultimate || Reserve || 1 of 1

[personal profile] the_police_girl 2013-02-23 10:37 pm (UTC)(link)
PLAYER
Name: Tey
Personal Journal: [personal profile] kawaiitier
E-mail: striderswag@gmail.com
AIM/MSN/etc: Skype @ tipsyGnostalgic || AIM - sacrificialstrawberry

CHARACTER
Name: Seras Victoria
Canon: Hellsing Utlimate
Timeline: OVA VI. Alucard comes to Seras in her mind to break her from Zorin's spell. When she's broken from the spell, instead of continuing on to wake the Geese from it, she instead wakes up to find herself on the platform in Ruby City. This is rather distressing.

If playing another character from the same canon, how will you deal with this?:

Personality: Seras could easily be described, in one word: “Derpy.” Well, honestly, that’s really for anyone that knows her. On a normal day-to-day basis, she’s somewhat scatterbrained, easily excitable, and –much to her Master’s chagrin— exceedingly empathetic. Even after becoming a vampire, (while it was… somewhat her choice –When one is given the option to continue ‘living’ after being shot in the heart, one would normally take that option, right? Living is pretty cool after all.) she remains clinging to her humanity; refusing to drink blood as she’s supposed to. It is her desperate desire to hold onto what shreds of humanity she has left that has her catching hell from Master Alucard, as well as Sir Integra; she’s often berated for not accepting her new ‘life,’ for what it is and reveling in it. This act in itself –her refusal to drink—is one of the few times you will actually see Seras actively defy authority.

By nature, Seras is a follower. Because of her aspiration to follow in her father’s footsteps, she became a police woman, and as such she takes all (well, most) orders from any figure of authority very seriously. She’s incredibly strong-willed, despite her shy and somewhat skittish nature, and will never back down from a fight once she’s in it. If provoked, she’s more than likely to give you a piece of her mind—or gun-- and She fights for what she believes in, for the people she cares for, and for her country, and if you threaten any of the above… well, it’s entirely certain that you will not live for much longer. She’s not particularly violent, however, (As she absolutely abhors unnecessary violence) she’s just insanely determined to prove her strengths.

On the other hand, in the midst of battle—if emotions get too high (she gets absolutely terrified, or she reaches the point of legitimate rage)—she hits a type of ‘berserker’ mode, in which her normally bright blue eyes bleed into a bright crimson like her Masters, and she attacks whatever her current enemy is, relentlessly. In her Berserker state of mind, she becomes a lot like Alucard: sadistic, vicious, and completely insane. It doesn’t take a lot to snap her out of it, though, as Integra merely called her name and embraced her, and she returned to normal. It’s possible that once she’s deep into it, however, that it may take more to pull her from that darkness.

Despite her past, Seras refuses to let it bring her down, instead allowing it to spurn her forward and live her life as happily and fully as she can. She’s surprisingly chipper for her situation and rather friendly to most people until they pose a legitimate threat. It may take a bit to get her to trust you, but she’s far from stand-offish. Seras could be seen as naïve --and maybe a little dense--, but hidden beneath the flaky exterior, lies her forced maturity and an almost saddening understanding of how the world truly works. Seras is often called a child, but it could not be farther from the truth.


First Person: [Everything is terrible why is she here.

This looks nothing like the inside of the Hellsing mansion. Granted the ACTUAL inside of the Hellsing mansion looked nothing like the Hellsing mansion, last she remembered. In fact it looks one hell of a lot like a train station. The ride here was bit fuzzy; but when it all sunk in, she was standing under an awning at the station at dusk, with no recollection of how she got here in the first place.

Reaching up to situate her earpiece to contact Captain Berna-- wait a second. Where's the earpiece? Or her gun for that matter?

Maybe she has another radio on her somewhere.

Pursing her lips in minor (read: major, panicked) frustration, she begins searching the pockets of her uniform, only to come to find a small pocketwatch. One of which she is entirely certain isn't hers.]


The hell...?

[Still, curiosity hadn't really killed her yet, and how the hell did this thing get in her pocket anyway? Clicking the case open, she takes note of the strange buttons and tentatively pokes at a few, not entirely aware of the feed starting.]

Alright, well, this is really bloody helpful. [S a r c a s m.]

Third Person:

Weirder things had happened, really. Take the last few months of her life, for instance.

But this? This... well. Honestly, it didn't even take the cake. The cake was left in a world beyond her reach now and here Seras was left with a few crumbs and she was too exhausted to even attempt to form the rest of that metaphor. Instead, she would attempt to gauge her surroundings and figure out just what exactly she was supposed to be doing here. That seemed a little easier.

She'd never been very good at metaphors. Being clever wasn't her thing.

The first thing that she noticed in just glancing around was... This wasn't London. It clearly was not in any form or fashion London, England. At least, not her London. Nothing was in flames, no ghouls shuffling hungrily about in the streets, no bloody uniformed Nazis pillaging the homes of the residents, no anguished and terrified screams filling the air. Even if London wasn't currently under seige in her recent memory, this place wouldn't look like it at all. At least, not to her anyway. Even the air itself was disorienting in its unfamiliarity.

Nothing felt right.

At all.

It didn't occur to her for a few minutes-- the poor thing had been so distracted and confused that she'd momentarily forgotten-- that there was something a little important that she was in the middle of back home.

"Shit," she turned abruptly on her heels, remembering the train that had delivered her unto this strange new hell from the old one. If she could get back on it, maybe she could go back home and finish her part in the battle. She couldn't just leave the Geese there! Sure, they were capable, but there were countless enemies upon them and so many of their own soldiers had already fallen. They needed her.

Seras narrowed her eyes curiously, coming to find... That it wasn't there. The train was gone. Nothing but a strange haze, snow glistening around her and falling onto the platform and tracks. She hadn't even heard it leave! Damnit.

I wasn't that out of it... was I?

Shoulders slumping, the girl brought a gloved hand to her face and exhaled a soft, shuddering sigh. "Now what am I s'posed t'do...?"
Edited 2013-02-23 22:40 (UTC)
claussenchild: (Default)

[CANON] Katherine || The Guardians || Reserve || 1/2

[personal profile] claussenchild 2013-02-28 09:35 pm (UTC)(link)
PLAYER
Name: Lucario
Personal Journal: [personal profile] je_ri_cho
E-mail: puppyfacemccall@gmail.com
AIM/MSN/etc: SKYPE: kinsey-allen; PLURK: gueyprince

CHARACTER
Name: Katherine
Canon: Guardians of Childhood
Timeline: End of book 2; E. Aster Bunnymund and the Warrior Eggs...

Personality:

Of all the children in Santoff Claussen, there is one whose force of imagination is unmatched. Her name is Katherine, and she is a foundling-- an orphan that was found, that is.

There was something special about her from the start. When her parents died in the cold forces surrounding the forest-fortressed village of Santoff Claussen, the trees passed the grey-eyed Katherine between their branches and the squirrels banded together to carry her and eventually the reindeer themselves carried her tiny toddler frame straight to Big Root, where Ombric, the old wizard, took care of her.

Perhaps she was born with it or perhaps she was simply the most attentive student of Ombric’s, but Katherine became one of the strongest little believers in the village. You see, magic is quite real-- and the fundamental spell, the spell that can bring anything into being, is “I believe.” But in order for such a spell to work in its strongest ways, the spellcaster must have a strong imagination, and Katherine’s is rivalled only by that of her dearest friend, Nicholas St. North.

Katherine is quite the mature girl for someone who appears to be anywhere from 11-15-- (Younger than William-the-absolute-oldest but older than William-the-second-oldest). She is the first among the children to suggest that, when they are tailed by the Nightmare King’s evil Nightmare Knights and Fearlings, they stay together as not to let the dark shadows catch them one by one. She is the one to see that when their bear attacks the children of Big Root it isn’t the bear at all; it is Pitch Black, possessing their bear to attempt to kill their wizard. Katherine is the one to take to Nicholas St. North, their hero against the bear and the King of Bandits, and befriend him so quickly that their friendship changes his very heart (after Ombric himself said that no magic was strong enough to turn a human heart at all.) And when Old William, the father of the Williams of the village, held up the fallen Ombric’s staff, it is Katherine who knows what will save Ombric and all of Santoff Claussen. She recites and leads them in the very first spell; “I believe, I believe, I believe.”

Raised by Ombric himself, it isn’t surprising that Katherine takes to not only magic, but bravery. She is still very much a child; when North and Ombric plan to leave Santoff Claussen to find a legendary tool to fight the Nightmare King and don’t include Katherine in their journey, she throws quite the little tantrum by ignoring North to the point he storms off on a tantrum of his own. But when North’s compass and the owls of Big Root alert Katherine to the danger her dear friend is in, Katherine does not hesitate to take up a dagger and coat and mount one of Santoff Claussen’s reindeer on a journey to save him. When she does locate him, North is in desperate danger-- and it’s Katherine’s strength of belief, not North’s own brawn (fearsome as it may be) that saves them... along with a little help from a friend named Nightlight.

Even with the danger she’s been through, Katherine stays quite strong at North’s side. She may be young, but she’s tough and resilient-- a foundling who seems to pick up foundlings of her own. To North, the lost one who was Never Found, she is perplexing, a child with a heart of gold who doesn’t fear him and whose anger with him can hurt him more than a bullet. To Ombric she is a sponge, taking in all she is taught almost as quickly as North does. She is a leader among the children of Santoff Claussen and certainly strong-hearted-- and as shown by her little tiffs with North, sometimes very opinionated.

What may be her biggest struggle in Ruby City is her strong voice; if she knows a truth, Katherine will not be quiet about it. Small as she may be, her words have stopped even Pitch. She is also trusting, which may not be to her advantage, though she appears to be a good judge of character.

Katherine’s greatest strength is, as mentioned before, her imagination. It’s not all in one’s head, however; Katherine can literally bring stories to life. She is an excellent artist armed with charcoal and can make her stories and words move across paper simply by believing in them and giving them the power to move and relay messages so far as sound and interaction. Katherine is one of the greatest storytellers-- and no wonder, when she is destined to become Mother Goose.

bowsbeforehoes: (Default)

[CANON] Clint Barton/Hawkeye | Marvel Cinematic Universe | no reserve | 1/2

[personal profile] bowsbeforehoes 2013-03-01 10:10 pm (UTC)(link)
PLAYER
Name: Manda
Personal Journal: [personal profile] ridezeshoopuf
E-mail: glowing_sunset@hotmail.com
AIM/MSN/etc: AIM: PiratedPanda, plurk: [plurk.com profile] earthkingdom

CHARACTER
Name: Clint Barton
Canon: Marvel Cinematic Universe
Timeline: Post Avengers
If playing another character from the same canon, how will you deal with this?: n/a

Personality:

Clint Barton is a man known for his sense of humor. He's extremely sarcastic. He understands that he was born without a filter, and his mouth does get him into trouble if he doesn't choose his words carefully. He tends to make jokes out of bad situations, only because he has complete faith in his own abilities along with those of his teammates. He wouldn't work with them if he didn't. He likes to find humor in life when there isn't any, and it's how it handles things.

He does, however, know when to be serious, especially when the situation calls for it. He has a strong sense of justice about him, and it motivates him to be who he needs to be. As a SHIELD agent, he's one of the best. He's a world-class archer, a master assassin. He believes that in order to get things done, you sometimes have to bend the rules and fight dirty. He's known to complain about his job and how he has to step up and save the say for everyone, but he does it because it's what's right, and what needs to be done. He came to SHIELD with a purpose, and it wasn't for governmental health care. He's known to take risks and chances, and will question authority if it's needed. He also asks a lot of questions.

He's fairly laid back and good-natured. He's able to chill and let life come and go, but able to kick it into gear when necessary. He's a horribly stubborn man, much to the dismay of his teammates and SHIELD. He's critical of himself, especially around those he knows are stronger than them. He knows he's a human in a world of super beings like Thor and Captain America and the Hulk. It just makes him want to be better. His main flaw, however, is his overconfidence in himself and his abilities, and his stubbornness.

He's a very emotional man as well. When his emotions get hot, he can be off his mark. When he falls in love, he falls hard and fast, and would do any number of stupid things to keep the women in his life safe, including treason. He trusts his friends and coworkers with his life, but if someone ever betrays that trust, he can and will hold a grudge for a very long time. Past experiences have made him very wary of being lied to.
roofbees: (Default)

sherlock holmes l elementary l reserved [1/?]

[personal profile] roofbees 2013-03-02 03:40 am (UTC)(link)
PLAYER
Name: syd
Personal Journal: [personal profile] waffled
E-mail: everglassed@gmail.com
AIM/MSN/etc: cutoutlions @ aim, vongolas @ plurk

CHARACTER
Name: Sherlock Holmes
Canon: Elementary
Timeline: post S01E13
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Sherlock Holmes - consultant for the Scotland Yard for many successful years. A brilliant man with the uncanny knack for catching all manner of criminal, but even the most brilliant of men are not without their vices; for Sherlock that vice came in the form of several different kinds of narcotics. To start with, he only dabbled in drugs for recreational purposes; they helped sharpen his senses making him an even more effective investigator, but something changed that.

Enter Irene Adler: The Woman -- his woman. She was unlike any woman Sherlock has been with (he is well versed in sex and its many kinks, he claims he feeds his need for intercourse regularly as his body and brain need it) where most women to him are boring and just a means to an end, she was different. They were together for seven months when he claimed he was quite smitten with her and (we are not given specifics to her just yet) when she was brutally murdered. Her murderer being the notorious 'M', someone Holmes has yet to catch, and this fact devastated him.

Drugs were no longer recreational, the trauma of her death and the pressure of M's activity broke him. Sherlock's drug of choice happened to be heroine, and it was his heroine abuse that landed him in a rehab centre in New York. He was forced into rehab by his father, and Sherlock's activity has been quiet for little over a year following Irene's death. After his stint in rehab (having broken out of the facility the day of his release, claiming he did it out of boredom) he was met with his 'sober companion' Joan Watson. She's someone his father had hired to keep an eye on his son while he recovers and integrates himself into the real world once again.

Sherlock was never convinced that he needed an 'addict sitter', but he could not send her away, one more 'strike' against him and he would effectively be kicked out of the property his father's letting him stay in, thus being on the streets and worse for the wear. To say Sherlock has a strained relationship with his father would be an understatement; he has claimed time and time again that his father does not care, nor does he love him. It seems he abandoned Sherlock most of his young and adult life, and only dealt with his son out of familial obligation. It is very clear that there is no love lost there, but he does seem to hold bitterness for the man (which is understandable given what we know.)

His relationship with Joan was rocky to start, Sherlock is very closed off and is not of a mind to share any aspect of his life to her. While he is guarded he does take her along to crime scenes as she needs to be around him constantly. While in New York he decided to resume his work for the police force, it was hardly difficult for him to get in as he had worked with Captain Gregson previously in London when they needed American help for a case. Gregson knowing of Sherlock's brilliance had no problems with having the man as a personal consultant. The more time Sherlock spent with Joan the more he realized that she was different; she was intelligent, had the knack of deduction and could very well be an investigator in her own right.

Joan, of course, tested her boundaries as it was part of her job as a sober companion, needing to tackle an addict's demons to make sure they won't relapse. Sherlock is a tough patient in this respect, he has many demons and he is not willing to part with any of them. He has no desire to get close to anyone ever again, not after what happened with Irene. But she keeps chipping away, and the more he came to rely on her the more he was willing to share. Soon she's the only one who knows the extent of his love for Irene and the lengths he plans to go for revenge.

Sherlock Holmes is not above revenge.

Beneath the quirky behaviour, brilliance and temperament there is a tortured and shattered man. He thinks about Irene and her murder constantly, and he told Joan clearly that when he finds M he will torture him then kill him. He was ready for it; he found the man masquerading as M, tied him up and was ready to exact his revenge. It took its toll on him, of course, because it's no easy feat committing murder. The man he had tied up started to claim that yes, he did do all those other murders, but he was incarcerated during the time of Irene's death. Sherlock did not want to believe him, because he needed this to be the man, he needed to move on and fix this wound that never actually healed. But he checked up on the information and found it correct.

The man he held captive was one Sebastian Moran: an assassin, hired help. The man who had killed Irene and ruined Sherlock's life? Moriarty. Moriarty, a name he had never heard of before, but is now focused on. Sherlock is a lover of puzzles; he likes to exercise his brain in any way he can. Moriarty is a different kind of puzzle, and now he has to work with a convicted murderer to track this enigma down. Whether or not his plan to torture and kill this Moriarty still stands remains to be seen.
infinitecruelty: neuroshare on livejournal ([Oh you're cute.])

[CANON] Envy || Fullmetal Alchemist: Brotherhood || Not reserved

[personal profile] infinitecruelty 2013-03-02 11:19 pm (UTC)(link)
sagittaspei: (⚓ When you believe somehow you will)

[ CANON ] Madoka Kaname || Puella Magi Madoka Magica || reserved || 1 of 3

[personal profile] sagittaspei 2013-03-05 04:16 pm (UTC)(link)
PLAYER
Name: Fel
Personal Journal: [personal profile] tinfoiltennis
E-mail: fantasygirl@blueyonder.co.uk
AIM/MSN/etc: aim: hangswithtraps | plurk: Tenfel

CHARACTER
Name: Madoka Kaname
Canon: Puella Magi Madoka Magica
Timeline: Episode 12, after she’s created the new universe
If playing another character from the same canon, how will you deal with this?: N/A!
starspangledheart: (aviators)

[Canon] Steve Rogers || MCU || Reserve || 1/3

[personal profile] starspangledheart 2013-03-07 06:32 am (UTC)(link)
PLAYER
Name: Meg
Personal Journal: [personal profile] pillowsofwind
E-mail: eight_ofhearts at hotmail dot com
AIM/MSN/etc: pillowsofwind @ plurk

CHARACTER
Name: Steve Rogers ✰ Captain America
Canon: Marvel Cinematic Universe
Timeline: post shawarma post Avengers

Personality: When choosing the right candidate to receive the Super Soldier Serum, Doctor Abraham Erskine was not looking for the strongest or the toughest soldier. He didn't want a bully who would abuse this new power, and that is why he chose the scrawny kid from Brooklyn with a laundry list of physical faults. He recognized Steve's inner strengths and knew that, if successful, the Serum would take care of his lack of physical prowess. Steve is the kind of man who would sacrifice himself to ensure the safety of people around him, evidenced when he threw himself onto a dud grenade in order to take the brunt of the explosion and allow his fellow soldiers to get away. It was in that moment that Erskine knew him to be the right man for the Serum, and proved it to the rest of the SSR. Unfortunately, after the procedure was completed successfully, a HYDRA agent shot the doctor to prevent him from making more Soldiers for the Americans. In his last moments, Erskine poked Steve's chest, just over his heart. "Stay who you are," he had told him the previous night. "Not a perfect soldier, but a good man."

And that is Steve in a nutshell. A good man.
dooralwaysopen: (Default)

{ [CANON] Mustrum Ridcully || Discworld || no reserve || 1 of 1 }

[personal profile] dooralwaysopen 2013-03-10 05:18 am (UTC)(link)
PLAYER
Name: Eric
Personal Journal: [personal profile] overbringer
E-mail: TheOverEric [AT] Gmail.com
AIM/MSN/etc: AIM: EricOverbringer Plurk: [plurk.com profile] overbringer

CHARACTER
Name: Mustrum Ridcully
Canon: Discworld
Timeline: From shortly before the events of Unseen Academicals

Personality: When the University elected Ridcully to be Archchancellor, it had been going through a particularly violent period. At that time the traditional method of advancement among wizards was by the assassination of your superior, and everyone was worked up into horrible balls of stress and paranoia. They decided that what they needed was an archchancellor who was peaceful and in tune with nature. They chose Mustrum Ridcully because after graduating, he had left the university to manage his family's estates out in the countryside and no one had seen or heard from him since.

They had expected a wizard who was good with herbs and folklore and who spoke to the animals, but that isn't QUITE what they got. Ridcully did indeed talk to the animals, but what he generally said to them was less likely to be "Peace be with you, brother robin." than it was to be "NEARLY GOT YOU THAT TIME YOU BASTARD!"

Ridcully has single handedly reformed the Unseen University by way of being basically impossible to kill. In fact the normal fate for would be assassins was to have Ridcully appear behind them suddenly to yell at them for a while while slamming their head repeatedly into the door. As this has put a cap on how far you can advance by murder, the university as a whole has calmed down more than somewhat.

Ridcully is an outdoorsman. He loves hunting, and is fond of early morning exercise routines (Which he generally tries to force his subordinates to join him on.). While skilled at magic, he generally doesn't bother with it unless he really needs to (This has probably contributed to his success at avoiding magical assassins, who are generally expecting a magical defense, instead of five feet of seasoned oak or a crossbow bolt to the face. If that's not enough to take something down, you shouldn't be messing with it anyways.).

Ridcully is, in fact, quite intelligent. He doesn't immediately seem like it, having a mind much like a freight train: fast, unstoppable, and almost impossible to change the course of once it's gotten up to speed. On top of this, he has a tendancy to avoid people trying to tell him things. He figures that if all it takes for someone to give up on trying to tell him something is a few dismissive replies, then it probably wasn't that important anyways. Also contributing to Ridcully's survival in a position which previously had a world record for longest time in office of eleven months is his keen insight into the human mind and EXCELLENT poker face. When he became archchancellor, the university was of a mind that the wizard that blinked first was the wizard who died. Being able to quickly read situations and play your hand close to the vest was essential to one's survival in the hardball world of wizard politics.

Ridcully is fairly vain. He is immensly proud of being the owner of the archchancellor's hat (it marks him as the most important wizard in the world, even though he doesn't normally wear it since the hat has a tendancy to gripe and complain about how things used to be better in the old days.) and grabs for any other prestige he can claim over his peers. He very much as the attitude of an aristocrat, frequently speaking of the "working classes" as though they were below him (though in this regard he is actually not quite so out of touch as a lot of his staff.). He is also, like most wizards, immensely fond of large meals, smoking and alcohol, and has naturally gravitated to a shape more or less like Santa Claus.

First Person: Too much slacking around here, if you ask me! Lazing about and asking weird questions about planets and trousers and I don't know what all. No sir, not if I have anything to say about it!

I'm putting a stop to this right now. Starting five AM tomorrow morning, I'll be starting a morning run group. It'll be a wonderful opportunity to get some AIR into those lungs, you hear me? Get out of the dark and into the wondeful embrace of nature!

Five AM, you hear me? No stragglers!

Third Person: Libraries are traditionally seen as quiet places. Ridcully, likewise, is generally a very traditional man. This particular intersection, however, was not a smooth one. Especially since Ridcully's office could only be reached by sneaking through it.

Ridcully did not sneak. The doors burst open at 3pm, startling many readers and librarians. Even more startling, especially to the librarians, was the booming voice that followed. "What are you all doing cramped up in here on a beautiful day like today!? Wasting a glorious summer day like today reading books!?"

His tirade continued unabated in this vein, talking over the increasingly frantic shushes from the librarians. Ridcully strode through the library in muddy boots, with a fishing pole over one shoulder and a brace of trout hanging from a loop in his other hand. "I'll just be off to change into something a bit fresher, but when I get back I want to see some signs of actual life around here!"

The cloud of shushes followed the wizard across the cavernous room, every gaze following him until he reached the stairs up to his office and slammed them shut behind him. The atmosphere of quiet study and reading took quite a while to reform.
drawkcab: <user name="resplendency"> (Default)

{ [CANON] Alucard || Hellsing || reserved || 1 of 1 }

[personal profile] drawkcab 2013-03-10 05:28 am (UTC)(link)

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