rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
notbinary: (As I listened through the cemetery trees)

{ Chihiro Fujisaki || Dangan Ronpa || Reserve } REVISIONS

[personal profile] notbinary 2013-04-28 04:53 am (UTC)(link)
snowwhiterabbit: (Smirk haku)

{ [Canon] Haku || Naruto || No reserve || 1 of ? }

[personal profile] snowwhiterabbit 2013-04-28 05:53 am (UTC)(link)
PLAYER
Name: Pollux
Personal Journal: N/A
E-mail: miaoumerchant@gmail.com
AIM/MSN/etc: sauntering-vaguely-downwards on Skype, polluxander on AIM

CHARACTER
Name: Haku
Canon: Naruto
Timeline: After his death

Personality: There are very few things more painful than living an existence that is both meaningless and unwanted. It is a feeling that Haku knows intimately. His country was tainted with war, breeding fear and hatred of those with bloodline abilities. Those emotions tore his happy family apart and forced him to kill. He became a little boy alone in the world, hyperaware of his own undesirable existence. This is where his complex in having a purpose originated, and where he began conflating the ideas that a life worth living was only a life lived for another’s sake.

Starving, cold, and alone he was given the option of being wanted in his entirety. Even at a young age Haku was aware just how onesided the relationship he signed himself up for was, but still gladly became a tool so long as he could continue a life that was wanted. Though he believes his master to have no feelings toward him he is still deeply invested in Zabuza’s happiness and his dreams, to the point that all of Haku’s dreams revolve around the other man’s. Vicariously, he takes his purpose from someone else entirely, and when he is no longer of use to that person he feels as if his purpose is stolen from him. He accepts, and even enjoys his status as a tool, following Zabuza with the kind of loving devotion that can’t be bought.

When working he is nearly the perfect shinobi, able to be cold and calculating within battle and kill when it is required of him even if it isn’t the most pleasurable option. He is the perfect weapon, worrying enough about his life to not step blindly into a fight, but at the same time willing to throw it away at a moment’s notice in order to protect his master. Haku serves as a weapon, shield, and strategist, entirely capable of acting of his own accord to fulfill his master’s needs. Being so fine-tuned to Zabuza’s needs is something he takes particular pride in.

Outside of battle the cold façade fades away and leaves nothing but a soft-spoken young boy. His kind heart often steps in the way of his duties, making it impossible for him to kill as readily as most other seasoned shinobi. This is because harming others goes against his kind nature. Each death leaves wounds on his heart, each one bared for the sake of servitude. For this reason, Haku avoids killing whenever possible, preferring to incapacitate his foes by placing them into death-like states whenever possible. Even when given an enemy in a venerable state he could not bring himself to hurt them, and instead woke them gently so that they would no longer be sleeping outside. Even in anger he works toward causing the least amount of harm, possible.

While unquestioning in his devotion he is not blindly obedient or subservient, and will go against orders for his own reasons so long as they don’t conflict with his master’s plans. He will even stop Zabuza’s actions when he believes that they are harmful to the long-term goal. Being comfortable enough in his master’s company, he is able to address him with a casual attitude and act in Zabuza’s best interest without fear of reprimand.

A gentle and eager young boy, it’s unfortunate that he died feeling that his purpose had been robbed from him.
snowwhiterabbit: (sneering)

{ [Canon] Haku || Naruto || No reserve || 2 of ? }

[personal profile] snowwhiterabbit 2013-04-28 05:56 am (UTC)(link)
First Person: [The train jolts to a stop, some invisible presence giving the order to leave. Haku isn’t one to argue over orders as insistent as the nagging sensation pressing against the base of his skull. The whistle and natural groan of aging metal parts feel far too loud to his ears after the emptiness of death. As the hulking transport disappears into the fog he can’t help but wonder if it is the ferry of the dead, or if the events of the bridge were only a twisted imagining.

But the damp evidence still clings to his skin tainting the smell of fresh air with the tang of metal, and when he runs a finger over his wet cheek he feels the twinge of pain from a growing bruise. The wound has closed, but the tattered hole in his haori stays as a relic of his actions. No sense in pretending, delusion is a crutch of the weak.

Haku isn’t entirely certain what he expected of the afterlife. Not this, at least.

He abandons the empty tracks and their endless questions. No answers will be found by standing around like a fool.

And according to these signs, no allies will be made by slinking around in the shadows either. A little searching produces a watch tucked under his sash, a little outdated, and fundamentally terrible at the ‘time telling’ aspect of its design, but looking well suited for the communicator feature.

He takes several minutes with the frayed end of his sash and the reflective surface of his Hitai-ate, just wiping off as much of the gore as possible. Troublemakers face punishment, and painting himself as one during his first steps into this bizarre life-after-life isn’t exactly prudent. His clothes are hopeless, but at least now he isn’t wearing his own blood like gaudy make-up any more.

Finding which buttons provide which functions is the easy part, and no longer than a minute he has the video feed on.
]

Good morning. I am Haku, I am a Genin of Kirigakure-

[A little white lie couldn’t hurt. No sense in broadcasting both his skill and missing-nin status all in one go.]

-I have just arrived by train, and I hope someone could answer my questions. As well… I had a comrade with me. I need to know that he is safe.

[With his feminine features and soft voice it wouldn’t be a stretch for people to believe him a young girl. They have before. Playing the part may even provide much needed information.]
snowwhiterabbit: (Pretty Haku)

{ [Canon] Haku || Naruto || No reserve || 3 of 3 }

[personal profile] snowwhiterabbit 2013-04-28 05:57 am (UTC)(link)
Third Person: (OOC: Does writing for kid-Haku count?)
His legs burned from exertion, shaking ever-so-slightly under his weight. Ten laps had become twenty, and then thirty. At some point he had lost count and the blur of passing trees and ragged breathing just melded together into nothing. Still, he forced himself forward. He had to.

Zabuza had left him alone to train, that had been hours ago. It was the first time that he had ever been left on his own, and he was going to prove that the trust placed in him was well placed. He would not slack for even a second, lest he be caught in such a situation. No one would want a tool that lazed about the moment they turned away. Even if Haku’s feet bleed he would not stop.

It was only the image of rare praise that kept him going.

Even that didn’t seem to be enough. The little boy woke up hours later, tucked away in a futon that he had no recollection of crawling into. Haku blinked away the sleep that clouded his vision, the dilapidated cabin they had taken as their own feeling out of place after falling asleep with a cheek in the dirt. Someone had plucked his exhausted body out of the dirt. That someone had also left a sternly worded note tucked under lukewarm tea to the effect of “Sleep. You’re useless if you’re exhausted.”

It was stupid to cry. Not fitting of a ninja, and going against every bit of training he had ever endured. Yet here he was, dripping tears over a note that was terse and emotionless, because it meant the world to him. He was still wanted. Even after showing weakness a purpose remained.

He made the mistake before. And it would be made again. Each and every misstep would be followed by the fear of losing it all, and one day he truly would, but it was those small signs that he was still needed that made his life worth living. He drank his tea, nose scrunched at the tepid and unsweetened drink, but swallowing each drop down because it had been made just for him. Today was for sleep, but tomorrow he would prove himself useful.
etwahls: (Default)

Sona Buvelle | League of Legends | No Reserve | Part 1

[personal profile] etwahls 2013-04-28 07:42 am (UTC)(link)
PLAYER
Name: Quinn
Personal Journal: [personal profile] teufel 
E-mail: kleopatra.antony@gmail.com
SKYPE: majestic.magikarp 

CHARACTER
Name: Sona Buvelle
Canon: League of Legends
Timeline: Post the 31st Journal of Justice / Right after Swain is promoted to Grand General
 

Personality:

Beautiful and graceful, Sona Buvelle is a force to be reckoned with despite what first impressions may imply. Being mute and an orphan, the first few years of her life were hardly the easiest. Despite the conditions that she grew up in, Sona was and always will be quiet and mannered.

Although she can communicate telepathically with her Summoners, the musician is unable to speak to other Champions and normal people. For example, when her League Judgment took place and an illusion of her adoptive mother portrayed the woman dying, she attempted to scream even though she knows that she is mute.


Despite her handicap, the young musician is portrayed as a force to be reckoned with. She took it upon herself to master the etwahl. (The etwahl is a magical instrument that she uses to channel magic!) Over time she became more and more powerful of her own accord, eventual to the point where she became a Champion. In the world of Runeterra, Champions are considered the cream of the crop as far as warriors go--human and non-human alike.

Although during the Judgement she did cry due to her adoptive mother's death, once the League opened its doors to her she left without a second glance. Although she may break down when she feels great sorrow, Sona can be very quick to pick herself right back up.


Sona is more than capable of killing, she mainly uses her magic for healing. She enjoys helping others, especially when it comes to aiding allies on the battlefield. However, despite her manners and outward kindness, Sona is also known to possess a bit of a mischievous side. At one point she joins a band called Pentakill, which consisted of her and a few of her undead friends. Even though she appears to be sweet and innocent, Sona has a taste for the occult and certainly doesn't mind getting a bit of blood on her hands. 


Despite her grace and willingness to help others, the Maven is certainly a lonely woman. Isolation is something the Maven is very familiar with. Music is a catharsis for Sona and without it she very well knows that, as a person, she would mean nothing to the world. Although she can play any tune to perfection, there is still one thing that Sona desperately wants: friendship.
etwahls: (Default)

Sona Buvelle | League of Legends | No Reserve | Part 2

[personal profile] etwahls 2013-04-28 07:44 am (UTC)(link)
First Person: 

[It takes Sona over an hour to figure out how the handheld device works. She takes the time to shift through each function and decides that text would, for her, be the most logical. There's not much a mute can do with the audio function and she certainly doesn't feel that showing herself in such a vulnerable state would be wise. (That and she doubts anyone here would even know what an etwhal is.)  Through text she appears uncertain, but not afraid. No, she wants to hang on to the blank state of calm she now feels after the initial shock of the train not winding up in Demacia. ]

Brioso, brioso. Summoner, why would you call upon me here? And why do you not speak to me? A symphony cannot come of such dissonance. 

My name is Sona Buvelle, a Maven hailing from Runeterra. Perhaps other Champions are here, though I have my doubts...

etwahls: (Default)

Sona Buvelle | League of Legends | No Reserve | Part 3

[personal profile] etwahls 2013-04-28 07:44 am (UTC)(link)


Third Person: 

Were they out of the strawberry jam she liked? The Maven searched up and down the isle, but it seemed that the supermarket was out of the brand she liked or they hadn't stocked the shelves yet. A little girl brushed past her as Sona bit her lip pensively. There wasn't much she could do about the shelves not yielding what she wished for. Attempting to communicate with the cashiers was always a pain in the ass, especially since she had forgotten her scroll with common things she said at home.

She didn't want to be a nuisance, especially since she wasn't exactly able to ask for a pen and piece of paper either. After another moment's worth of hesitation Sona bent over and plucked an off-brand jam from the shelf. It wasn't going to taste the same, but she had a concert scheduled for later in the evening and she wanted to practice beforehand.

"Excuse me." A bright, cheery voice made her shoulders stiffen as she turned to face its source. "Did you find everything okay?" A girl with platinum blonde hair and the market's hideous green vest smiled widely. 

Sona nodded. A lopsided smile was all she could manage.

"Well, if you need help with anything else, feel free to ask!" The employee grabbed a can of peanut butter before hurrying off--presumably to a customer that had asked for help.

As Sona walked down the isle her grip around the jam jar tightened. Ask for help?

'It's never that simple. Is it, Summoner?' 

Of course, no one was able to hear her. Outside of the Fields of Justice she had no voice--none at all. 


onsilksheets: (Default)

REVISION

[personal profile] onsilksheets 2013-04-28 11:41 am (UTC)(link)
[After fiddling with the pocketwatch in her hand, Bela manages to switch the video feed on, revealing herself: she's a striking young woman with long, light brown hair and piercing green eyes. Her lips purse for a moment before she begins to speak, sounding a little ticked off.]

I'm beginning to wonder if there is anyone actually around but if my kidnapper is out there, please step forward. If it's money you want, I can provide that. Everyone has a price after all, don't they? [Bela quirks a brow at that before continuing.] I'll be on my best behaviour. No tricks. Just business.

[Her tone is precise and almost clipped, her accent clearly English. Bela decides to not beat around the bush and be straight forward with what she wants, under a veneer of calm. She can't allow herself to panic and Bela knows it won't do her any good now. Her next sentence comes out as sarcastic, with a little mocking thrown in for fun. It helps her to cope.]

You may want to come up with a different form of communication. Just a suggestion really. While I have an eye for antiques, a smartphone is much better.

Ciao.

[Bela smirks and then the feed ends there, leaving her to wonder if anyone is going to respond at all. It's a long shot but she knows that she can't stay here and she requires more information before she can figure out a way back home. ]
purpleprose: (Default)

Rose Lalonde | Homestuck | Reserved

[personal profile] purpleprose 2013-05-01 07:57 pm (UTC)(link)

Thorin Oakenshield | The Hobbit | Reserved

[personal profile] sonof_thrain 2013-05-03 08:40 pm (UTC)(link)
PLAYER
Name: Linden
Age: 26
Personal Journal: N/A
E-mail: doctorbanana1@googlemail.com
AIM deatheatercrouch Plurk: ThorinII

CHARACTER
Character Name: Thorin Oakenshield
Canon: The Hobbit
Age: Around 150
Timeline: Just after the eagles land at Beorn's Rock.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Thorin is a natural leader by nature, born the grandson of Thror, King Under The Mountain and ruler of Erebor. After the dragon attack, he and his grandfather led their kin to Ered Luin, somewhere safe. The need to reclaim what is rightfully his and his kin's is what drives Thorin into finding and reclaiming Erebor. He has the map and key on his person and would protect both with his life if need be. Being a dwarf, he has the same want and greed for gold and treasure. It is a racial trait seen in many a dwarf and Thorin cannot hide the greed which lies inside of him.Becoming king would do his grandfather's honour gratitude. He yearns for peace and somewhere for his kin to live once more, after being forced out into exile. It has been too long for him and his heart yearns for that more than anything.

Thorin harbours a chip on his shoulder towards both dragons and elves. When King Thranduil abandoned his kin and the dragon Smaug attacked, Thorin's hope of finding an ally within the elves diminished. He never trusted another elf after that incident. His hatred towards anything Elven makes him rather bitter when the subject is raised by one of his kin or the wizard, Gandalf. He is battle-hardened and narrow-minded at times due to his nature and all that he has lost. He can make brash decisions at times, believing that attack would be best over defence; but not at the price of losing any of his kin. He has seen death, and seeing his grandfather beheaded by Azog the Defiler makes Thorin come across as very bitter. He would sacrifice himself to save another if he could.

Becoming Oakenshield at a young age, he is no stranger to facing opponents far stronger than himself. He is incredibly brave by nature because of what he had to face during his younger years as a prince of Erebor. Standing up his enemies, has made him a tough man inside. Yet, the emotions still well up inside if someone mentions those events of his life. Protecting his kin is something that is very strong in Thorin due to his loss. Kili and Fili, his nephews, are prized dearly within his heart and he would fight to the death to protect them above all else. Protecting the line of Durin and being a good uncle is something Thorin strives to be. He is caring dwarf and values his family members and his own kin above everything else. Loyalty and honour is something he prides himself in.

Thorin is proud of his dwarven heritage and often mentions Durin by name in conversation. Either using it in curse or praising Durin's folk. Thorin enjoys a good song by the fire with his kin and also a drop of ale. You can find the softer, gentler side of him while he is in song by a roaring fire and recanting the tales of old. His love for music and song makes him a pleasant fellow to be around on and off the battlefield.

Thorin does have manners but can be brash when speaking. He does tolerate those who are above him but just barely. His stubborn nature somewhat causes him to be rude at times; especially, towards Gandalf and Lord Elrond. He does not mean to come across as rude, but protecting the map and Erebor against others who would wish it for themselves, makes Thorin defensive overall. He can come across as a commanding and rather intimidating presence, especially towards Bilbo. He often uses his superiority to win through situations and command the company on their journey. Courageous and honourable above all else, Thorin can be majestic in how he handles matters, whether it be in battle or travelling, he always looks out for his own and protects them above all else. He can have a foul temper and sometimes can make rash decisions concerning their quest- as he has a fixed mind set on what to believe in.


History: Here is a good reference: http://lotr.wikia.com/wiki/Thorin_II_Oakenshield

Strengths/Weaknesses:

One of Thorin's strengths is his ability to lead. His majestic demeanour may help with this, as he leads the company during the quest to the Lonely Mountain. He has a good, strong voice and demeanour to lead thirteen dwarves and a hobbit towards their goal. His status also grants him the ability to order others in tasks or certain situations. Thorin is a an accomplished warrior. Being trained at a young age, he can defend himself and others against most threats set against him. He uses his sword and axe and has a good, fighting arm.

Thorin is a skilled blacksmith. We glimpse a scene of him beating a hammer against a sword during the film. He is no doubt crafting a sword, using his strength and skill to fashion the blade. He knows how to pick out a valuable mineral as dwarves are born into knowing different ores and stones. This is part of his dwarven heritage.

Being a dwarf, Thorin can withstand heavy loads and extreme weather conditions. Walking up a mountain with a heavy pack on his back does not hinder him in any way.

Thorin's weakness may be his stubbornness. He can be cankerous and show great contempt to elves especially. Old memories cause him to shrink somewhat into himself and harbour grudges long past. These may affect the journey and any future relations with elves. The gold sickness suffered by his grandfather may also have rubbed off onto Thorin. Dwarves adore gold. It is in their blood, so naturally Thorin will be drawn to any gold object. Whether, it be coin or jewellery, Thorin may become susceptible to the gold sickness.


Abilities:

Thorin is skilled with both blade and axe. Both he uses in battle against his foes. His dwarven sword, "Deathless" he uses to hack the arm off the Pale Orc, Azog during the battle of Azanulbizar. A quick thinker in battle, Thorin is good with strategy and can think where he enemy will strike next and delivering the killing blow.

He wears his signature Durin battle armour, which he wore since the beginning when he sat by his father and grandfather at Erebor. The plate armour can protect him from most blows from axe or sword. Although, it is not impenetrable as he was wounded by Warg and Orc attack in the past. It deflects most arrows but a deadly shot could pass through the plates, injuring him.

Thorin is a natural leader. Accompanying the thirteen dwarves and Bilbo Baggins, the hobbit on their journey. He can make decisions and give orders when needed. Commanding an army during the attack by Smaug, he was but a young prince in charge of a whole battalion of dwarven soldiers. Never giving in, Thorin's honour and his family ties keep him firmly fixed on reclaiming Erebor. No matter what the cost. His loyalty towards his kin never dwindles as he'd protect his company with his life. He gained some of that leadership by helping his grandfather while living up in the Blue Mountains. Helping his exiled kin, he soon found use of protecting those whom he cared most for.

Thorin can speak the language of Westron, which is spoken by Men and also Khuzdul, the ancient Dwarvish language. This can help aid Thorin and his company of their quest if the need arises to speak in those tongues. Adapt with music, Thorin also plays the harp. He can also sing with his fellow dwarves, often participating in song along the road.

His sense of family resides deeply in him, making him a strong ally in battle. He protects his nephews Fili and Kili with honouring his sister's words to keep them both safe. If anything or anyone attacked his nephews, he'd turn into the battle-hardened warrior and use his berserker rage to defend his kin until the last. A good skill to have in battle is one that carries emotion behind it.

Relationships to Canon Characters: N/A

First Person:

[What in Durin's name is going on? He is aboard some kind of carriage. It is moving as Thorin goes to stare out of the window. Where is he and what is going on? The train lurches suddenly as he grabs onto one of the door hinges as he curses in Khuzdul. He manages to stay on his feet as he hears the screech of breaks as the train begins to slow.

What was that weight within his tunic pocket? He feels the lump and pulls out a shiny pocket watch. What is this doing here and what does it do? He frowns and wants to know who was responsible for putting him aboard this machine. He walks along the corridor of the train and grumbles under his breath.]


What is going on? I demand to know who did this to me!

[The train jolts to a stop as he feels himself bump against the window of the train. He can feel himself becoming angrier by the moment as he doesn't want to be here. Where is the company? Witchcraft. Is this some elaborate joke?]

I am Thorin Oakenshield. Son of Thror, son of Thrain. I demand an explanation as to what is going on. Where am I and what is this place? [His voice comes out rough and bitter.]


Third Person:

He was not going to back down at he faced his enemy. Azog the Defiler sat but a few paces away from where Thorin clung to the tree. His fingers gripped the bark hard so that his knuckles were white. Staring down this great enemy of dwarves, Thorin released his grip from the bark and unsheathed his mighty blade, Orcrist. The elven blade was still very new as it shined in the dim sunlight. It was nearly sunset as he felt his blood pounding within his ears.

Each step he took closed the gap between him and the huge Orc. It felt like time itself had slowed down. Azog sat atop his Warg, hearing it snarling with a sick pleasure. Thorin showed no such emotion. A grim mask spread over the dwarf king's face as he moved into a charge towards his foe. Sword swinging in his clenched palm, he felt the roar of battle stir within his ears as his blood pounded. This was it. He was going to face Azog the Defiler. The Orc sat and mocked him, he leered evilly at him. Calling his grandfather and father cowards. Thorin would not stand for it as he breached the perimeter of the Orc pack and yelled at the top of his lungs. Behind him, Gandalf, Bilbo and his kin. Would he ever see them again?

It all happened so fast. He saw the Warg's teeth come bared at him as he went to swing his sword at the muscled head. Azog laughed deeply as his Warg bit into Thorin's arm and then wrapped around his torso. Pain seared through every nerve in his body as he felt the Warg's teeth pierce through his armour into his flesh. It felt like knives were digging deep into him. A vice like grip. Thorin went to slice at the Warg but he was thrown into the air and landed with a thump onto a nearby rock. He was bleeding badly. Inside as well as out. He could feel the warm tingle of blood as it seeped into his clothes.

Another Orc loomed over head, his blade ready. The order was given to remove the dwarf's head. His vision blurred as he felt blackness ready to overcome him. This was it. He was about to die. He had failed. Erebor would never be reclaimed now. The dwarf king was about to be beheaded by Azog the Defiler. His breathing shallowed as he felt his beating heart begin to fail. One last look at the hobbit, high up in the tree before everything went black.
ridethelightning: (Default)

Ky Kiske | Guilty Gear | Reserved

[personal profile] ridethelightning 2013-05-03 10:08 pm (UTC)(link)
PLAYER
Name: Chris
Age: 27
Personal Journal: [personal profile] hurricane_chris
E-mail: hurchris@ptd.net
AIM/MSN/etc: AIM: HurricaneChris04; Plurk: [plurk.com profile] HurricaneChris

CHARACTER
Name: Ky Kiske
Canon: Guilty Gear
Age: 22
Timeline: After Accent Core Plus
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Ky is an extremely devout and upstanding individual. If he believes in something, he believes in it with all his heart. He is a strong believer in God (and, being French, is probably Catholic), and is also a strong believer in the inherent goodness found in humanity. And he will avoid straying from his beliefs at all costs.

However, this also comes with a negative side. Because of Ky's beliefs, he has an extremely rigid view of right and wrong. To him, the entire world is divided into justice and injustice. Ky believes that he is implementing justice, and that justice will always prevail in the end. Ky doesn't take this belief to knight templar extremes, but he does come close.

This has been changing ever since Sol killed Justice, though. Sol's defeat of the Commander Gear -- the same being that had fought Ky's mentor 17 times, each time ending in a draw until Justice finally killed Kliff -- threw his worldview into utter turmoil. Ky could not understand how a man like Sol could do the deed when Kliff, a much greater man in Ky's opinion, could not. From the end of the first Guilty Gear game on until the end of Accent Core Plus, Ky spends time trying to figure out what justice truly is.

In the process, Ky's black-and-white view of the world gradually begins to soften. By the end of Accent Core Plus, he's almost thrown it away entirely. His time spent with Sol and Dizzy has shown Ky that Gears are not inherently evil (Ky recognizes that Sol isn't evil -- just a jackass) and starts working with people he never would have dreamed of working with before. A prime example is Johnny. In his earlier days, Ky never would have worked with a pirate. Now, though, he entrusts the Commander Gear to his care, and is willing to work alongside him to reveal more mysteries of their world, in particular the Post-War Administration Bureau.

That being said, Ky has plenty of other good qualities. For one, you would be hard-pressed to find a more selfless man. If a person is in trouble, Ky will go out of his way to save them, even if there is nothing in it for him. Usually there is, though -- had Ky not subdued Dizzy's wings, the results would have been catastrophic.

Ky is also a hard worker. He sets his eyes on a goal and does not stop until he achieves that goal. The best example of this was the five-year period in between Ky first approaching Kliff and Ky's initiation into the Sacred Order of Holy Knights. He trained like there was no tomorrow, and as a result is in peak physical condition and incredibly skilled with magic (lightning is the most difficult magic to master, yet Ky is capable of using it with minimal difficulty).

Finally, Ky is very intelligent and charismatic. He has a good grasp on the world and its history, and is also intelligent enough to know about his charisma and therefore put it to good use. Talent aside, it was these factors that got him positions as both the leader of the Sacred Order of Holy Knights and captain in the International Police Force. He also uses these gifts to secure a network of political connections. Ky uses his gifts, and he uses them very well.

Background: http://guilty-gear.wikia.com/wiki/Ky_Kiske

Strengths/Weaknesses:
+ Physical fitness. Ky is referred to as being in "peak physical condition" in his Post-War Administration Bureau file, and he shows time and again that he's very fit.
+ Intelligence. Ky is well-educated, a talented strategist, and enjoys classical literature and history.
+ Faith. Guilty Gear portrays Ky's religious faith as an objectively positive influence on his character. He possesses an unwavering belief in God, prays frequently, and uses it as a source of strength.
+/- Passion. Ky is a man with strong feelings. These feelings play into his determination to improve both himself and his world. However, they can make him doggedly persistent in pursuing the wrong things, which gets him into trouble from time to time. This particularly grinds Sol's gears.
+/- Chivalry. This adds to Ky's charisma and the respect he commands from others. However, he will also hold back when fighting against women. He can make exceptions, however, such as I-no or Baiken in her alternate ending.
+/- Charisma. Ky is a person who is very good at earning respect and, in some cases, admiration. This works to his advantage when he has goals. However, should he be manipulated, this can be used to his detriment. It's also gotten him in trouble on its own, such as the time that Jam tried to drug his tea so she could drag him back to her restaurant to attract customers.
- Naivete. Ky is still young and idealistic, which leads him to be naive about certain situations. Prior to Justice's death, he had a very black-and-white view of the world. He's been adjusting, but it's a struggle, and he still has naivete to spare. This also leaves him susceptible to manipulation, as the PWAB report suggests.

Abilities:
- Swordsman. Ky is quite accomplished with the sword, and is a force to be reckoned with it. He also wields Thunderseal, one of the eight Outrage, or weapons designed to fight against Gears.
- Physical fitness. Same as in the Strengths/Weaknesses section.
- Lightning magic. Of the five main types of magic, lightning is widely regarded as the most difficult to use, but Ky also has a natural aptitude for it. Thunderseal further augments its potency. He uses it in conjunction with his swordsmanship.

First Person: http://sacred-thunder.livejournal.com/9884.html

Third Person: The clock struck twelve. Though there were lights every so often, the street was dark and empty, save for one man. Ky slowly walked down the street, hand resting on the pommel of his sword. As per his duty, he would not be turning in for another four hours. Not that he minded -- performing this simple duty gave him a greater feeling of being useful.

The duty was far less eventful for Ky than his duties back home. There, the world was still recovering from a century of war. Ky clenched his teeth as he remembered various events. Arrests to be made, investigations to conduct. People murdered in a myriad of ways, all to some degree motivated by self-survival, some reluctant, others enthusiastic about the job. Ky hated the shades of gray that it produced. At least life in Ruby City was much simpler -- a better population, no murders in the time he had been here, and people willing to work to get what they needed.

But at the same time, it did get lonely at times. Ky had met many people he had grown to like here, and wished he could have a bit of company. He'd even take Johnny's or Axl's company. He occasionally wished that Dizzy were here, as he much preferred her company and she'd be better off in Ruby City than she would be back home. Despite everything, Ky was not a loner, and loved good company.

Ky reached the end of the street and turned left, down another street. This one was just as empty. Thus, Ky continued to trudge onward, left only to his thoughts. At least with him around, things would continue to be quiet.
neverdanced: (Default)

Steve Rogers | MCU | Reserved

[personal profile] neverdanced 2013-05-04 12:43 am (UTC)(link)
intheclouds: (WHY SO MUCH STABBING)

John Egbert l Homestuck l Reserved

[personal profile] intheclouds 2013-05-04 02:32 am (UTC)(link)
trainsurnadders: all icons credit to <user name="ruddyowls"> (try to tell you but you look at me)

Astrid Hofferson | How to Train Your Dragon | Reserved

[personal profile] trainsurnadders 2013-05-04 04:43 am (UTC)(link)
fightforhonorandnopay: (fuck you I'm a dragon)

Flicker | Blazing Dragons | Reserved

[personal profile] fightforhonorandnopay 2013-05-04 05:56 am (UTC)(link)
PLAYER
Name: Shini
Age: 27
Personal Journal: [personal profile] rshini
E-mail: shinigamikitsune@msn.com
AIM/MSN/etc: AIM: Shinigamikitsune

CHARACTER
Name: Flicker
Canon: Blazing Dragons
Age: roughly 16-18
Timeline: After episode 11, when he befriended Sir Blaze and realizing just how much Sir Loungalot has been taking advantage of him
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Flicker is honest, true, and kind. He’s a knight’s knight, except he’s a squire still. He strives to be the paragon of virtue despite his status and the fact that camelhot is a rather silly place. With few exceptions, the young dragon is shown hard at work – whether it’s buffing Loungalot’s armor, doing his quests for him, working on his inventions, or trying to undermine the plans of the Evil Count Geoffrey de Boullion, Oppressor Par Excellence of the Poor and Weak . He is also goal-driven, his lifelong dream is to become a knight of the square table and it doesn’t matter how demeaning his duties as a squire is, or how overbearing the actual knights are – he sticks by the rules of dragon chivalry even if it screws him over – such as refusing to take credit for his own efforts, as ‘dragon knights must always be modest’. Despite the raw deal he always get, and his lack of personal promotion, he takes pride in his hard work and his position within Camelhot.

Even though his number one goal is to become a dragon knight, it doesn’t stop him from having a hobby of inventing. He’s usually seen testing, building, or using advanced inventions. While Flicker is reluctant to show off some of his inventions to the knights knowing that their response would be cold, he becomes extremely animated and talkative when it comes to his inventions, especially when he’s showing it to Flame. Sometimes his zeal for innovation causes him to overlook the matter of safety precautions, but he always means well.

His ideas for his inventions comes from his natural curiosity. Flicker can't simply leave well enough along, if a situation isn't dire, he would often lose his train of thought when something catches his attention and will often ask questions of various levels of profoundness based on his observations - though it often comes off as a non-sequitur to the person he is talking to. He isn't content to know that things work, he wants to know HOW and WHY it works - though given the silly, medieval world he comes from, his theories aren't always accurate.

While he is extremely creative, he is in ways an extremely rigid person - following the code of chivalry to both the spirit and the letter of the law. To him, breaking the code is utterly unthinkable.

Flicker is an eternal optimist, while he is fully aware of the possibility that his career is at a dead end and sometimes express frustration at Loungalot’s unknightly ways, he never gives up the hope of knighthood and always expect the best out of others even when he’s been proven wrong before. On that note, he is steadfastly loyal to the people around him, even if they don’t really deserve it. The idea of betrayal or deception for selfish reasons never even crosses his mind, and he will go to the ends of the earth to help anyone who needs it.

He can be rather oblivious to social cues – commonly missing when Flame very strongly hints at him to propose to her – he is aware of her mutual affection, just not that she doesn’t want to wait - or the fact the purple dragon with the lopsided head is very obviously an evil spy in a bad dragon costume. Though he is observant in other matters, such as realizing someone was unscrewing a chandelier so it’d land on King Allfire.

It seems the more likely it would cause harm to someone, the higher chance there is for Flicker is to notice that something is amiss. He is also able to think on his feet, for example using his paint sprayer to paint Count Geoffrey orange (to resemble a carrot) as so to get rid of the giant rabbit-knight that none of the dragons could harm due to an ill-advised amendment to the code of chivalry.

As a character created by a former member of Monty Python, Flickers has a dim awareness of his medium, making oblique references to the story structure and roles (such as him commenting on how hard it was to wear a dress for an entire episode). However this does not mean he will constantly refer to this fact or outright mention anyone or anything as fictional. It’s easier to say their adventures end up in episodic cycles and they are aware of repeating patterns such as a climatic fight scene near the end.

History: While not much history is given due to the nature of the show. It is easy to assume that Flicker is an only child of a very low-ranking dragon family of another kingdom.

He had always wanted to become a Dragon Knight and answered an advert put out by Sir Loungalot for a squire. While disappointed when he realizes his employer was not only lazy and cowardly, Flicker stayed on despite his misgivings, still certain that someday he will become a knight if he works hard enough. He eventually befriended Queen Griddle’s flamboyant son Sir Blaze, and fell in love with the intelligent and brave Princess Flame. While the feeling is mutual, he never expresses it knowing that he has no chance of gaining Allfire’s or Griddle’s approval while he is still a squire.

Strengths/Weaknesses:

+ Improviser: While he’s not the most book-smart dragon (That would be Sir Burnevere the overly educated), he is one of the two dragons who has the most common sense and the ability to assess his surroundings. He’s usually the first to notice something is amiss, and often comes up with plans to either save the day, or to secure Sir Loungalot’s position as royal toady.

+Inventor: Give him the materials, and Flicker can whip up just about anything, even though he only as a medieval understanding of the world. Among the many things he invented includes a Magic Net (an Electromagnet powered by a tuber), a hair styling machine/automatic milk-shaker, and paint sprayer. While the devices do not always work as intended (such as the stylist machine), they do work in some fashion.

+Hardworker: No matter how difficult or how nasty the work is, he will stick to it until he’s done. While he created shortcuts to make time-consuming chores easier, he won’t shirk from his duties.

-Trusting: Flicker rarely expects devious and underhanded behavior so it often catches him off guard. He always expects someone to act noble and to help, for example him constantly commenting that Loungalot would come free him when he was jailed over a misunderstanding, but the knight never realized he was imprisoned.

+/-Code-bound: Flicker binds himself rigidly to the large and ever-changing Code of Dragon Chivalry, only breaking it if he thinks Princess Flame is in dire danger. Things he is forbidden to do among others thing: impersonate other people/dragons (monsters are apparently okay), fight underhandedly, hurt ‘girls’, refuse to rescue anyone in danger, and must serve someone who saved his life no matter how repulsive they seem, even down to trivial matters as not being allowed to compare a knight unfavorable to an animal, vegetable, or mineral, especially tubers. While this keeps him from fighting dirty and saving himself, it also gives him a strong sense of purpose and a reputation as a trustworthy dragon.

NOTE: due to the sheer SIZE of the code (there's at least 1,000 rules with dozens of subsections and addendums and only 15 is known in series), new rules may be read out for the purpose of comedy or plot-contrived limitations.

-Not a long-term planner: Conversely, as good as he on making things up on the fly, Flicker doesn’t really think too far ahead when it comes to his inventions or his cunning plans. He often does not realize there’s a possible sinister usage of his devices, or just how dangerous they could be until he tests it. He also does not think of a contingency plan if his schemes end up not working, often forcing him to improvise or wait for help.

-Passive: Flicker is modest to a fault, and he is an extremely agreeable person. While these are considered good traits, it often allows characters with more overbearing personalities to bully and take advantage of him, and he very rarely stands up for himself; in fact, he only got angry at Sir Loungealot once in the show’s entire run, and forgave the knights for things that would make other people quit in response.

-Forgets he can fly: as it says, because the dragons of Camelhot generally hate to fly, and most of the necessities are within walking distance, he does forget he has wings when he is under stress, and usually only remembers when he’s completely relaxed or when it’s a matter of fly or die.

Abilities:

+ Can fly when he remembers: height unlimited and he can fly for about two hours unencumbered, while his ability decreases to about ten feet in height and twenty minutes of flight time if carrying half his weight or more.

+ Breathes Fire: he’s a dragon. While he can’t sustained the blast for long, his fire breath can grow hot enough to melt iron (though it leaves him exhausted), or go low enough in temperature to leave humans with singed hair, burnt clothes and no serious burns. While usually under control, he can accidentally let out a blast while sneezing, overwhelmed by a noxious gas, or whenever it’s deemed “Funny”.

+Inventor: Give him the resources; he’ll invent something to solve a situation, whether it’s a powerful magnet or a rudimentary steam engine – if he thinks it’ll help, he’ll make it. Whether it’s actually useful or SAFE to use is another thing entirely.

+Durable: Flicker takes a lot of beatings throughout the series, from having a several ton block landing on him to nearly drowning, he generally can shrug off severe blows though he'll often be dazed and out of it from the impact.

First Person: Blazing Dragons!

[There is only one person in the city with who would say that]

Someone has broken into my house! I knew I should’ve finished that moat before I went to bed… though I’m not sure where one could find crocodiles… Ah! Nevermind about that! Now who would violate the sanctity of a dragon’s home?

But the important thing is; someone has stolen my toolkit. It’s not really valuable, but I would very much like to have it back. Honestly, if you really needed them – you could’ve asked. I would’ve lent them to you.

[He murmurs to himself in disappointment]

I was rather proud of my monk’s key wrench too.

Third Person: http://rubycity-ooc.dreamwidth.org/181231.html?thread=3445231#cmt3445231

http://rubycity-ooc.dreamwidth.org/181231.html?thread=3438319#cmt3438319
Edited 2013-05-04 06:02 (UTC)
horseish: (Default)

Canon | Bobby Lassiter | Mister Boots | No reserve | 1 of 3

[personal profile] horseish 2013-05-04 07:06 pm (UTC)(link)


PLAYER
Name: Marion
Age: 23
Personal Journal: [personal profile] maidm
E-mail: mjianderson [at] gmail.com
AIM/MSN/etc: aim: marion scarion

CHARACTER
Name: Roberta "Bobby" Lassiter
Canon: Mister Boots by Carol Emshwiller
Age: 10
Timeline: After Bobby and Rosie return from shopping when they live in the tent city, after Bobby and her father give the impromptu show for the police.
horseish: (Default)

Canon | Bobby Lassiter | Mister Boots | No reserve | 2 of 3

[personal profile] horseish 2013-05-04 07:07 pm (UTC)(link)
Personality:

Bobby is a very complex character for being so young. She’s been through a lot and sees things many people haven’t. Her strange upbringing set her apart from most other children, yet at the same time in the essentials she is just a regular ten year old. There are several aspects that contribute to her odd view of the world.

Wild Child
While not a true ‘wild child’, Bobby is about as close as one can get while still having a loving family. She states near the beginning of the novel that she’s lucky because she has a mother who doesn’t care what she does. She can sneak out in the middle of the night and sleep under the stars and spend all day by the brook or riding the neighbour’s horses and neither her sister nor her mother seem to care. They obviously love and care for her, and took enough time to teach her to read, write, and count, but they are too busy with their own work to pay much attention to her on a day to day basis. Bobby never had much interaction with anyone apart from her mother and sister growing up. She mentions spying on the farm hands next door, and that they acknowledge her presence, but other than that she never seems to spend time with any other people. Nor does she seem to think of this as a bad thing. She spends her days with the horses, watching them and learning to be like a horse herself. She has a much better understanding of horses than people.
Because of her lack of human interaction at a young age, she views events and people in a slightly detached way. She still has very strong feelings and acknowledges them, but she somewhat perceives them as a strange force within herself that she doesn’t entirely understand. When her mother dies, she is confused by her own grief, stating that ‘she must have loved her’ but not realising it at the time. She often behaves oddly, jumping and shrieking and generally drawing attention to herself, and she even states in her narration that she isn’t sure why she does it.

Like a true Wild Child, there is nothing Bobby fears more than being trapped. When her father puts her in handcuffs, she completely loses control. She talks about how she’s suddenly frightened and wants to touch everything just because she can’t. It culminates in her collapsing on the floor and banging her head against the carpet until she throws up and passes out. Her father never tries it again. She also hates doing anything because she’s told to. Her father is very controlling of everything Bobby does, telling her how to behave and act and what to eat all the time. She talks about how her father wants her to eat an orange every day because they’re good for her, and even though she likes oranges she doesn’t want to eat them because she has to.

Being a Boy
Bobby grew up with everyone thinking she is a boy, and it has shaped her outlook on the world greatly. Her father is so deranged in his need for a son that he simply assumed Bobby was a boy as soon as she was born. We know that Bobby’s mother lost several boys before Bobby was born, and she was obviously afraid enough for the welfare of her baby to keep up with the ruse. Before she dies she apologises to Bobby for naming her Roberta, but she couldn’t dare call her anything but Bobby. At the beginning of the novel, Bobby doesn’t really think much of everyone thinking she’s a boy. She has short hair and wears men’s over-alls all day so everyone just assumes. It doesn’t affect her much since she doesn’t spend time with other people. She mentions at the beginning that she sometimes confuses herself, and forgets that she won’t grow up into a man, like when she takes a ride in the Doctor’s car. But then decides to have a car when she’s grown up even if women don’t have cars.

She doesn’t have any model of what it’s like to be a girl growing up other than Jocelyn. As she meets characters like Rosie and Aunt Tilly in the book, she becomes more confused about what being a girl is like. Her father is always telling her that boys are tough, but Rosie and Aunt Tilly are the toughest people she knows.

When her father is trying to teach her to play baseball he keeps telling her she throws like a girl, and she wonders if she’ll ever be able to throw like a boy if she isn’t one. Eventually her father is satisfied she can ‘throw like a boy’ and she ponders what it says about her that she can. She wobbles back and forth between wanting to become a boy, mostly for her father’s sake, but also so she can do the things she likes to do that girls can’t, like be in the magic show. But mostly she’s scared of her father finding the truth. When her father whipped her, she talks about wanting to have turned into a bird so she could fly away, but really if she could turn into anything it should be a boy.

The day she steals a dress and goes out dressed as a girl is almost an experiment to herself, just to see what being a girl is like. She states that she doesn’t really want to wear dresses. She likes having trousers. But she wants to see what really makes her a girl.
By the end of the book, she sort of accepts a happy medium with herself. Aunt Tilly gets her boy and girl toys so she can have a mix. She gets boys clothes, but is allowed to wear ‘Wilhelmina’, Aunt Tilly’s mink stole. She can knit and do magic. By the time they move back home she’s happy not to have to pretend any more. She’s glad she can be a girl, but in her own way by what’s she learned from the women around her, rather than by what she’s told boys or girls are supposed to be like.

Resourcefulness and Intelligence
Despite her limited exposure to other people at the beginning of the book, Bobby is very intelligent for her age. She still has a great deal to learn about emotion and feelings, but she is very savvy at understanding situations and how to work them. She is a planner and able to think well in a crisis. She’s learned about the world by watching and listening, and in many ways is more knowledgeable than her much older sister. Bobby is able to find their father’s gun and the hidden money, and keep them successfully concealed from him for months. She’s patient and sneaky, meaning she can easily evade capture and stay hidden when she needs to. She steals both the doctor’s clothes at the beginning and a dress from a girl in their hotel in Los Angeles. She is able to fight off her attacker in the park by using her flash paper, a brave and intelligent move. She also has an understanding of social norms and relationships that must have come from her mother. She is able to guess at Jocelyn’s love for Mister Boots right away, and makes sure to explain to him the importance of them being proper and getting married.

Despite having wisdom for her years, she still is a little girl and there is only so much she can cope with. Aunt Tilly becomes a welcome addition in her life, becoming the loving mother figure she never had. Aunt Tilly is the first person in Bobby’s life to pamper her and buy her toys, treating her like the child she is. Bobby’s father and even sometimes her sister seem to forget how young she really is and how much love and support she still needs. Her friend Rosie also helps her understand being a child again. They play make believe and games like normal ten year old girls. Rosie is her first friend and the first person to play with her on her level.

When Rosie’s mother dies, Bobby takes it entirely upon herself to look after her, showing a strong protective and nurturing streak. Rosie is the only person Bobby gives any of her mother’s money to, and the only person she wants to spend money on. She views herself as Rosie’s protector and wants her to be happy more than anything.

Background:

[TW: this book deal with domestic and child abuse, as well as attempted rape]

Bobby was born in the Californian desert in the early 20th century. She grew up with one sister ten years older then her and her mother, who both left her largely unsupervised for much of her childhood. Before the age of three their father still lived with them and was attempting to teach Bobby to be his assistant in his magic show. Bobby doesn't remember any of this, but she retains scars from when he whipped all three of them, and a elbow that doesn't straighten when he broke her arm. He left them shortly afterwards. She can only remember flying, and thinks maybe she used magic to escape him.

At the start of the story Bobby is ten, and very happy with her life. She loves the freedom she has to do what she wants all day and that her mother and sister don't make her do any of the knitting. Jocelyn and Bobby's mother sell knitting to earn money, and have to work all day long just to scrape by. Bobby's favourite activity is riding the neighbour's horses. In her mind she has a 'magic' that brings the horses to her and lets her ride them without any saddle or bridle. She is riding a horse to her favourite tree when she finds Mister Boots, a ragged and naked man lying almost dead on the ground. She brings him food and water and clothes, and eventually he tells her that he's actually a horse who can turn into a man when he needs to. He's a man now because he broke his ankles, and as a horse he'd get shot. At first Bobby just believes that they're playing, as she pretends to be a horse all the time, but eventually she believes him. Mister Boots assumes Bobby is a boy, just like everyone does, because she wears men's over-alls and doesn't act like a girl. She doesn't really mind, but wishes some people would be able to tell.

Their mother was sick for a while, and eventually starts getting bad enough that they have to fetch a doctor. Jocelyn says she should ride into town to find him, but Bobby is worried about her shy and sheltered sister riding on one of the neighbour's horses. So she finds Mister Boots, who she nicknames 'Moonlight Blue' and asks him to carry Jocelyn to town as a horse. Jocelyn bonds with Boots right away in horse form, and rides into town. Bobby goes inside to wait with their mother. She tell Bobby there is something very important to tell her, and that she's sorry for naming her Roberta, but she couldn't dare call her anything but Bobby. Bobby is confused by this, but before she can get any answers her mother dies.

Jocelyn returns with the doctor in tears, telling her that Moonlight Blue collapsed as soon as he got her into town and that he is going to be shot. The doctor pronounces their mother dead and asks if Bobby and Jocelyn will be alright. They try to look for where their mother hid the extra money but can't find it, so pay the doctor with a knitted afghan of their mothers. Bobby asks for a ride back to town to find Boots.

She finds him in human form again and steals a horse to bring them both back to their house. When they arrives Jocelyn can tell right away that Boots is the same Moonlight Blue who took her to town. She over-come with a need to look after him, and Bobby begins to realise that Jocelyn is falling in love with him.

The doctor comes back for their mother's body and treats Boots' injuries, thinking Boots is a friend of their father's. He tells Bobby that Boots will be crippled for life. That evening Bobby asks Jocelyn about her mother's last words, and Jocelyn explains to her that their father thought Bobby was a boy. He was obsessed with having a son and heir. Several baby boys died between Jocelyn and Bobby being born. He was so deranged with his need for a son that he just assumed Bobby was a boy and their mother was too scared to correct him. Bobby never went to school or into town so that their mother could retain the secret in case he ever came back.

The next day Bobby goes out riding and finds a man and a horse camping near her tree. She quickly surmises that this is her father and he returned because of hearing of their mother's death. Jocelyn reacts with fear at seeing their father again. He states that he came to collect Bobby to travel with him and teach him how to become a stage magician. He assumes that Boots is Jocelyn's husband and she doesn't correct him.

Bobby dislikes her father, but she wants to learn magic enough that she says she will go with him to Los Angeles. Jocelyn keeps telling their father that 'he' can't go, because he will surely discover Bobby's secret. Their father attempts to threaten them with a gun, but later Bobby manages to steal and hide it. He also attempts to cuff her, but Bobby reacts suddenly and violently, banging her head into the floor, throwing up, and finally passing out until they're removed. While hiding from her father, Bobby manages to find the hidden money, a whole $500. She hides it with the pistol and doesn't tell anyone about it.

The doctor returns to see Boots, and is enraged to see Robert Lassiter. He says that their mother's corpse had evidence of being whipped, and he wants to examine Bobby and Jocelyn for signs of abuse. Their father forces them to leave.

He spends several days with them, teaching Bobby magic tricks and trying to teach her to be more like a boy by taking her fishing and teaching her baseball. Whenever Bobby misbehaves, their father attempts to whip her or twist her arm behind her back, but Boots always comes to her rescue by turning into Moonlight Blue again for half a second, just long enough to leave their father stunned.

Eventually Jocelyn realises that he will never leave without Bobby, and agrees that they can all travel together as a family. Robert agrees if he can make Boots do his horse trick on stage.

They begin traveling around the state together performing. Bobby discovers that she loves the stage and is good at magic. She even finds she likes her father when she sees him on stage, as he's a completely different person. They travel constantly staying in fancy hotels and making lots of money. Eventually Robert wants Boots to perform his magic trick on stage, but even Bobby can't make him transform at will.

Her father is enraged by being made a fool of on stage, and takes Bobby far out of town at night so he can finally punish her. He makes her strip naked and lie on the ground, and at first she's terrified he's going to discover her secret, but he is too angry to even notice. He uses a leather whip and beats her until she has an out of body experience and thinks she can fly away like she once did. She finally passes out and wakes up back at their hotel. Her father leaves her alone for a long time after that.

For a while they camp in a lot of other artists - circus people and vaudeville performers. There Bobby makes her first friend, a Mexican girl her age named Rosie. They play just like small children for the first time in her life. They are also joined at the camp by a buxom woman who asks them to call her 'Aunt Tilly'. They discover that she is actually their father's wife, and that Jocelyn and Bobby are in fact illegitimate children. Aunt Tilly tells them that she refused to have children, so Robert went elsewhere to try and produce his heir. She is very kind to both Jocelyn and Bobby, and is the first one to treat Bobby like a real little girl. She wears a mink stole named Wilhelmina, which Bobby loves. Aunt Tilly lets her sleep with it as a teddy.


[cont]
horseish: (Default)

Canon | Bobby Lassiter | Mister Boots | No reserve | 3 of 3

[personal profile] horseish 2013-05-04 07:08 pm (UTC)(link)
When they are back in a hotel, Bobby decides she wants to try going out in a dress. She doesn't really know what it's like to act like a girl and wants to practice. She steals a dress from another little girl in the hotel and sneaks out on a Sunday morning to play in the park. At the park she is attacked by a strange man. He tells her he knows she's a boy and starts taking her clothes off. When he discovers she is really a girl he starts calling her a whore and telling her she will burn in hellfire. Bobby is crying and scared, but manages to grab her flash paper and light the whole back, burning herself and her attacker and making an escape. Back in the hotel she is discovered by Aunt Tilly, who immediately understands what happened and holds Bobby until she stops crying. She baths her and cleans her wounds and reads her stories, and even gives her Wilhelmina to keep.

Aunt Tilly helps Bobby keep her secret, saying how bad it would be for all of them once Robert does find out. She also begins finding ways to spoil Bobby, buying her toys and books for the first time in her life.

Soon after this, stock markets crash and The Great Depression begins. No one has money for magic shows any more and soon the group is out of money. They return to the circus campground, which has turned into a tent city for the unemployed artists in LA. Bobby finds Rosie again. Her father ran away and her mother is sick, so she doesn't have time to play any more. One night Rosie sneaks into Bobby's tent, saying that they took her mother to the hospital. The next morning Jocelyn goes with Rosie into town, and discovers that her mother died in the night. Bobby tells Rosie that she will look after her. Rosie had guessed that Bobby is a girl and agreed to keep it secret. Bobby attempts to hide Rosie in her tent, but Aunt Tilly finds her eventually and agrees right away to look after her as well.

Bobby wants to spend some of her money on Rosie. They go into town she buys new clothes and toys for her, and ice cream sundaes. When they arrive back at the camp the police and army have arrived to try to kick everyone out, but Robert is there placating the crowds with magic and comedy. The soldiers ask him to come perform a show for them, and give everyone another week to leave the camp.

But at the show Bobby makes a mistake and reveals a trick. Something had gone wrong and she cut her leg, and became scared and made a mistake. That night their father is furious, and twists her arm up behind her back like he always does, but this time goes to far and breaks her arm again.

He runs away after this and Jocelyn drives Bobby to the hospital.

They spend a few more days at the tent city. Their father is more and more angry and irritable every day. One night Boots is attempting to take out the garbage and trips and spills it everywhere. It seems to set off something in Robert Lassiter and he loses it, jumping up and attacking Boots with all his pent-up frustrations. Bobby is so scared for Boots that she does the only thing she can think of to draw her father's attention to herself - she takes off her clothes, revealing the fact that she's been a girl all along.

Bobby attempts to get out the pistol, but in doing so she reveals the location of the money as well. Enraged, her father wrestles the pistol from her and tosses her aside, directly into the fire. Boots comes to rescue her as the rest of the camp is thrown into a panic trying to collect the escaping money. In the chaos her father fires the pistol, killing Boots who reverts into his horse form before death.

In the chaos following, their father disappears and is never seen again.

Bobby, Jocelyn, Aunt Tilly, and Rosie all return to their ranch home and begin a new life again. Rosie and Bobby start to attend the school, and Bobby is now able to be a girl openly for the first time. She says though she still forgets she isn't a boy sometimes, and gets into lots of playground fights trying to protect Rosie. Jocelyn goes back to knitting, and Aunt Tilly performs in town on the weekends. Jocelyn also gives birth to a baby, sometimes a girl and sometimes a foal, and she becomes the new family secret for them to look after. Life is still hard for them all, but they have hope that they can make it together.

Strengths/Weaknesses:

Strengths: Resourcefulness, staying calm in dangerous situations, patience, very strong desire to look after the people she loves, great onstage presence
Weaknesses: Selfishness, wanting to protect the people she cares about to the point of smothering them, poor interpersonal skills

Abilities: Bobby is a fairly normal 10 year old girl in terms of abilities. She has was she refers to as ‘her magic’ around horses. She has a way of making horses feel calm and relaxed and able to approach her, and has always been able to ride them without being taught. She has what would normally be called ‘horse whispering’. She is also a talented performer and stage magician.

First Person:

[The video opens near the town square. Every surface is dusted with a thin layer of early December snow. Most people are trudging around it, hoods down against the cold.

Until one small figure scrambles into shot, collecting handfuls of snow in small, bare hands. A child of maybe seven or eight, dressed in knickerbockers and a knitted sweater, anachronistic against the stark modern backdrop of the fountain, is working hard to create one snowball from the meager snowfall. The child obviously isn't dressed for the cold and shivers now and again, but doesn't seem to mind. The snow is obviously much more exciting and worth working through the cold for. Someone comes to closer and they speak for a while, out of range of the device's speaker, but the child makes a mad dash when the woman tries to hold out a hand to hold.

Which results in the discovery of the device.

A small freckled face comes in very close to the lens, inspecting it with calm and careful interest.]


Does everyone speak to these things in this place? I don't know why they would do that I don't think they talk back. See, my name is Bobby Lassiter and I think my magic brought me here. But I wish I hadn't left Rosie behind. Now I'm going to look silly because i just talked to a box.

[The child makes a high pitched noise, almost a scream and almost a whiny before cantering around in a circle and flopping onto a snowbank.]

See? Now I look crazy AND silly and I will get sent to the loony bin and no one will ever see me again.

[The video feed ends with a fit of giggles.]

Third Person: Bobby is really never sure she will ever understand why grown ups always feel the need to lie all the time. She asked Jocelyn once, but she only told her that she isn't big enough to understand yet this is another great big fat lie because Bobby is big enough to perform on stage and ride horses and really she knows a lot more about things and the world that Jocelyn ever did.

Well. Maybe. Jocelyn seems a lot more grown up these days then she used to.

But it just frustrates her to no end because grown ups pretend they know better, but they don't. Her father is always telling Bobby that he's doing things for her (or him, things get confusing in your brain when one lives their whole life as a secret) but Bobby think maybe he does things for him really. He's always talking about carrying on the name Robert Lassiter on the stage. He wants his name to live on as a greatest magician of the 20s because Bobby keeps doing it after him. Well, maybe this is just childish thinking but Bobby is fairly sure that isn't for her (or his) benefit at all. So why does she have to keep eating oranges and sunning herself for her health and practicing all the time with him watching her (practice doesn't make perfect, practice makes permanent. Perfect practice makes perfect) if it's just for him. Why doesn't he have to not slouch on the train and eat things that are good for him? It just isn't fair, is what it is. Bobby's fairly sure even he got toys and books when he was ten (or seven or whatever age her father thinks she is) but has there ever been the whiff of a toy or a book for her? None.

But mainly she can't help but think about what Rosie said, right before they left the camp that first time. She asked her if she thought she deserved the whipping she got. Bobby couldn't answer that, not really. It did hurt a lot. But why would her father (her father) have done it if it was bad for her? Rosie didn't think so. Bobby isn't sure what to think.
winterhowl: (015)

{[Canon] Bucky Barnes || Marvel Cinematic Universe ||Reserved}

[personal profile] winterhowl 2013-05-04 09:42 pm (UTC)(link)