rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
servaturus: (star gazing)

[CANON] Caius Ballad | | Final Fantasy XIII-2 | | Reserved

[personal profile] servaturus 2014-01-05 10:35 am (UTC)(link)

ACCEPTED

[personal profile] servaturus - 2014-01-06 00:20 (UTC) - Expand
twin_paradox: (pic#5122308)

Gemini Paradox | Saint Seiya Omega | Reserved

[personal profile] twin_paradox 2014-01-06 12:00 am (UTC)(link)
hellburner: (if i feel the need to hide)

[CANON] Rider || Fate/EXTRA || reserve || 1 of 1

[personal profile] hellburner 2014-01-06 04:44 am (UTC)(link)
PLAYER
Name: Nao
Age: 24
Personal Journal: [personal profile] scribblenautics
E-mail: f0xh0undvix3n@gmail.com
AIM: f0xh0undvix3n

CHARACTER
Name: Rider (Francis Drake)
Canon: Fate/EXTRA
Age: Originally died at 55, looks about late 20s.
Timeline: Post-death, female protagonist with playable Saber route.

Personality: Rider is a hedonist to the extreme, a self-proclaimed villain, greedy, and selfish. Her attitude towards life is in essence like a firework; burning bright and rising quickly with no regard for its explosive ending. After her boss battle, she says herself 'a villain's final moments are laughably miserable' with little more than amusement. Her only concern is with getting everything she can from life before it reaches the unhappy end that she understands is only natural.

Her approach to the treasure she hunts in earnest is "I chase after gold so that I can scatter it like a storm!" That stands as the vital difference that separates her from Gilgamesh and his endless treasury; while similarly self-centered and avaricious, Rider exhausts her wealth as if her life depends on it. Everything about Rider is in fact like a storm on the ocean; loud, abrasive, and a sheer destructive force. She is cutthroat in battle, though not needlessly cruel outside of it. Though she and Shinji cross paths with the protagonist and her Servant outside of the arena several times, she is never overly confrontational until the time comes for them to actually fight. her sprite and ingame model always appear to have a smile or at the very least a smirk on them, so it may be safe to say she's often in high spirits regardless of any difficult situation. It could be said that as long as one stays out of her way, she will likely treat them as kindly as can be expected of a pirate.

Recognizing that life is not an endless thing, Rider sets out to enjoy it as much as possible. Once defeated, she seems to accept her loss with disgust at her own failing, but no hatred or real anger. She is despite everything a graceful loser. She has no real concerns about death, seeming to regard it with a 'well, shit happens' attitude. In fact, one can say that devil-may-care sort of thinking extends to much about her. Rider seems to care little for the supposed authority Shinji holds as her Master--she teases him often like an elder sister would do to her brother. On occasion she laughs when the protagonist or her Servant verbally get the better of him, even playfully mocking her Master herself on occasion.

On that note, she is a remarkably playful person; there is an account of Drake teasing his men by looking downcast when asked about the results of a raid before pulling out a necklace of Spanish gold with a laugh. Rider is a generally lighthearted individual who doesn't really care who it is she's teasing; whether ally or enemy, she will mock and joke around at their expense all the same. While not strictly a good individual by any means, Rider is not needlessly cruel or cold; she seems to strike an odd balance between abrasive and amicable. Rider is essentially that one loudmouthed friend in a group who seems to be wasting her time there just because the others amuse her, the kind that is out all night partying and gladly fighting a hangover the next day.

Background:

Rider
Francis Drake

A vital side note is mentioned in the section of Rider's ingame information matrix:

In addition - and this is merely literary creation - there is also a story full of romance in which Drake was a companion of Queen Elizabeth and, just before setting sail for the world circumnavigation, switched places with the Queen, who could no longer go out in public due to receiving a wound on her face.

Considering the nature of Fate/ canon to play fast and loose with 'literary creation' vs. 'history' as well as Rider's obvious facial scar, this was likely meant as an explanation as for why this particular Drake is suddenly a woman (aside from the canon's love of genderswaps). While she is for all intents and purposes 'Francis Drake' and did herself accomplish the majority of deeds attributed to him, she was very likely born Elizabeth and switched places with Drake sometime in mid to late 1577, shortly before the latter's circumnavigation of the world began.

Abilities: As a Servant, basically everything about Rider is in some measure superhuman. She requires no food or sleep (but can and will enjoy both in excess regardless), and is notably a little more difficult to kill than an average human.

However, her statistics (Strength, Endurance, Magic, Agility) are all average or below with the exception of an astronomical (EX) ranking in Luck. Her passive skills Voyager of the Storm and Pioneer of the Stars mark her charisma as a military leader and her willpower being enough to realize the impossible, respectively. From a less statistical standpoint, Rider carries two flintlock pistols; as long as she has magical energy sufficient enough to operate on, they will not need to be reloaded. Additionally she has slight magic resistance, able to cancel out the weakest of spells aimed at her.

Rider's Noble Phantasm is the Golden Wild Hunt: The Night of the Golden Hind and the Storm (or simply Hunt of the Golden Hind). When Rider speaks the invocation, she summons a fleet of ships to attack her target. (Which, for everyone's convenience, will be nerfed to only the Golden Hind.) She can also summon four cannons with her Culverin Cannons skill.

First Person: Here at the test drive meme.

Third Person:

"Hmph." A frown briefly passed across the scarred face of the woman in red as she overlooked her surroundings in the park. The day had been a boring one, she decided. It was no fault of the location--this place's architecture kind of reminded her of England, which wasn't much of a strike against it. But it got dull, and though the pirate sat down and folded her arms to consider the reasoning, she didn't need to dwell on it long.

What was a Servant without her Master? Or in Rider's case, without her young loudmouthed companion? 'Bored out of her skull' seemed to be the accurate answer. Things just weren't quite the same here as they'd been in the Moon Cell with Shinji. Something was missing, something she needed to get her hands on. Something like-

"Ah--of course." She tapped a closed fist into the open palm of her other hand lightly, line of thought completing itself. The woman crossed her legs, leaning back on the object she sat upon with a smirk. What she needed wasn't Shinji--though she wouldn't have minded him specifically--and it wasn't a Master. No, what Francis Drake needed was a pirate crew. How in God's name could she have overlooked that? A captain wasn't a captain at all without people to lead. Nodding in newfound determination, Rider again folded her arms.

"Yeah, that's just what I'll have to do. There's no bulletin board here, so maybe flyers. No, too much work. Advertisements over the pocketwatches, definitely." It sounded like sheer genius to Rider's ears as she voiced her thoughts. Of course, a good captain always took other opinions into account.

"What do you think?"

With a tap of her boot against cooling flesh and fur matted with blood, Rider directed her question to the pile of park monsters she'd been slaying before the plague of boredom struck, and whose corpses she now used as a particularly unsettling chair. Of course, no response came--Rider seemed to take that silence as agreement, letting out a sharp laugh as she leapt to her feet and wiped the creature's spilled blood off her face.

"Stunned into silence by my genius? I see, I see. You just lie there and let me handle all the hard work, then." She turned with a flourish of pink hair and red coat, stalking off back towards the city with long strides and a confident grin.

revision!

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screamsalot: (Default)

Garry | Ib | Reserved

[personal profile] screamsalot 2014-01-07 04:32 am (UTC)(link)
PLAYER
Name: Luna
Age: 30
Personal Journal: [personal profile] luna_hoshino
E-mail: luna.hoshino@gmail.com
AIM/MSN/etc: AIM: RatatosknoKishi

CHARACTER
Name: Garry
Canon: Ib
Age: Exact age unknown, but he seems to be around 20-23
Timeline: Immediately after the "Promise of Reunion" ending
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Perhaps the best way to sum up Garry would be to use Kouri's (the creator's) words: "He's strange, but easy to like." And there's no denying that he is a bit on the strange side: he startles easily, "talks like a lady" according to Ib, wears a tattered coat because he considers it fashionable, gets into arguments with talking ants, and really, really doesn't like dolls. "Eccentric" is just about the perfect word to describe him, and he's unabashed about it. He is who he is, regardless of what others think.

Where Ib is quiet and more calm, Garry is excitable and chattery, more than ready to talk enough for the both of them. He's happy to share his opinions on the pieces of artwork they encounter in the gallery, though his skills at explaining things leave something to be desired (when Ib asks what the title "Abstract Art" means, Garry's helpful explanation is to say that it means art that is abstract). Sometimes a little TOO eager, as in the above-mentioned argument with the ant, which Ib ends up having to break up. Subtlety is not one of Garry's stronger traits.

Garry is a man who wears his heart on his sleeve for the most part; whatever he feels, he'll express outwardly, unless he's in a situation where doing so would cause harm to someone else, and even then he feels bad about hiding things. In one of the ending paths where he trades his rose to Mary to get Ib's back, he begins to falter when she starts plucking the petals from it. When Ib asks him what's wrong, he tells her that he really doesn't want to lie to her, but at the same time, he doesn't want to tell her the truth either. In the end he settles for just telling her to go on ahead rather than trying to explain that he is dying.

This expressiveness also leads to many hilarious moments within the game, as Garry is not exactly the bravest person and is in fact quite easily startled by things. His response to being startled or frightened is to let out a shriek and topple backwards-- in fact, there is one part in the bonus dungeon where you can accidentally knock a piece of art off a table in a darkened room, causing it to break on the floor. Garry asks Ib if she is all right, and one of the dialogue options is "Garry's scream was scarier." Not exactly a knight in shining armor here.

That isn't to say that Garry is a coward, however. When push comes to shove, he's more than capable of stepping up to the plate and displaying considerable courage, be it by putting himself in front of Ib when Mary is threatening her with a palette knife (and then proceeding to knock Mary out) or offering to trade his own rose for Ib's in one of the ending paths. He doesn't seem to think he's very brave, though, as he admits to Ib in one part that he probably isn't the most reliable person for this kind of situation, but then immediately resolves to try his best anyway.

He's definitely protective, but he's nurturing as well. When asked by Ib why he "talks like a lady," he admits that he doesn't remember the exact reason why he started, but it's preferable to be gentle rather than rough. On more than one occasion he shows decided concern for Ib's mental well-being as well as her physical state, scolding himself for not noticing when she was having a nightmare, and then offering her a piece of candy from his coat pocket as a way of keeping calm. One could go so far as to say that he is solidly in touch with both his more masculine and feminine sides and feels absolutely no shame about this. (It's also worth noting, although it doesn't come across in the English translation, that in the Japanese version he uses feminine pronouns and particles in his speech rather than the typical masculine or gender-neutral ones.)

But despite all of his eccentricities, there is no doubt that Garry is a genuinely good person at heart. He does his best to protect and look out for Ib (and later Mary as well) despite having just met her, even going so far as to sacrifice his own life for hers in one ending path. Even if he's scared, his instinct is to do the right thing, which allows him to pull through in the end.

Background: General canon summary and Garry's page.

Abilities: Absolutely none, unless you count the ability to scream loud enough to startle small girls. Garry is 100% a normal human.

First Person:

[The face of a young man in his early 20s appears on the screen, apparently unaware that what he's saying is being broadcasted to everyone.]

A pocket watch? It's a bit quaint, but I suppose it will do... though I wish whoever gave this to me had noticed I already have a watch. Who uses pocket watches anymore?

[He pokes at the watch, which has the end result of him poking directly at the screen.]

And here I thought I'd had enough of waking up in strange places for a lifetime. At least there isn't any living artwork here...

[Sighing, he droops slightly for a moment before he straightens back up with renewed determination.]

This time it simply has to be a dream. Yes, I'll just think of it as a dream. No roses, no monsters, no dolls... it's all just a dream...

Ah, why can't I have a nice dream for once?

Third Person:

There were, Garry had to admit, multiple advantages to being trapped in a city as opposed to an art gallery. For one thing, there wasn't the looming sense of claustrophobia that came with spending hours inside dark, windowless corridors with strange creatures lurking around every corner. He'd heard rumors of the monsters in the park, of course, but hearing and seeing were two very different things. He could simply shove the thought to the back of his mind as long as he wasn't confronted with the creatures themselves. At least there weren't any creepy dolls. The prospect of monsters was one thing (and not something he relished the thought of), but dolls would just have been too much.

The thought drew an involuntary shiver as he made his way down the street. The scenery could definitely use some improvement, he decided. Far too gloomy and cheerless. Not his sort of style at all. But it was bearable, and considerably better than the Guertena exhibit in many ways.

He just wished that Ib hadn't ended up here too. Poor kid... she'd always been strong and stoic, even in the exhibit, but how hard must it have been for her to be away from her parents for so long? Try though he might to serve as a guardian for her, he couldn't replace her parents, and he was all too keenly aware of this fact. He certainly wouldn't make much of a protector if they ever were to come face-to-face with one of those monsters...

Ugh. Don't think about that, Garry. Keep going along that path and your imagination is liable to run away with you. Haven't you had enough of monsters already?

Besides, he'd come out on this stroll for a reason, and that was to see if he could find something nice to bring back for Ib. Just something small to lift her spirits a bit; maybe a toy or something like that? Nine-year-old girls liked that sort of thing, didn't they?

... just no dolls. That was the one thing he drew the line at.
Edited 2014-01-07 04:33 (UTC)
some_hero: (Snow ❅ Let's dance)

Snow Villiers | FFXIII | Reserved

[personal profile] some_hero 2014-01-08 05:30 am (UTC)(link)
ingenues: (Default)

[CANON] Historia Reiss | Shingeki no Kyojin | Reserved

[personal profile] ingenues 2014-01-10 05:01 am (UTC)(link)
PLAYER
Name: Sapph
Age: older than 21
Personal Journal: swordspoint
E-mail: velaxise at gmail
AIM/MSN/etc: NA

CHARACTER
Name: Historia Reiss (Christa Renz)
Canon: Shingeki no Kyojin
Age: 15
Timeline: Chapter 49
If playing another character from the same canon, how will you deal with this?: N/A

Personality:
Born out of wedlock to an aristocrat from one of the most affluent old families and a housemaid, Historia’s short life has been a turmulent one from her early days. Growing up on a farm belonging to her father’s family, Historia has been kept in the shadow among the distant and uncommunicative family of her mother. Any form of love shown to the young child has been limited, at best, and nonexistent at worst. Treated as a farmhand, Historia takes to her life with complacence, not questioning the distance placed between herself and that of her mother.
She is eventually pulled into the strife between her family members by the circumstances of her birth. As one of the heirs to the prestigious Reiss family, her position as an illegitimate child creates tension in regards to carrying on the family’s legacy. This dilemma is put on an end when the elders of the family decide to eliminate the mother and child altogether, thus removing her from the inheritance line once and for all. This plan comes into effect the night Lord Reiss--Historia’’s father--decides to reclaim mother and child. Instead of regaining her rightful place in the family, Historia ends up losing her mother, who is slaughtered by the men sent to murder the two, and any hope of her mother’s affections for her; her mother’s dying words were her regret of having given birth to Historia at all, a final rejection.

Denounced by her mother and facing the same fate, Historia is offered to be spared her life in exchange to renouncing her name and living in hiding. Her continued existence as a member of her prestigious family means the possibility of getting killed, and so she chooses the alternative by disappearing from the family’s bloodline. This decision forms a crucial part of Historia’s personality, known for the past five years as Christa Renz. Christa Renz is a re-invented character; a facade held up to hide the extreme sense of inferiority and helplessness Historia’s grown up with all her life. Unwanted, shirked, and seen as a disgrace, she manages to shove any genuine sense of worth to back of her psyche to reemerge as someone more ideal. Christa can be described at once as someone who is endearingly selfless with unmatched sweetness. She saves the last of her meals for starving comrades and goes out of her way to offer assistance on the expense of her own comfort. Christa seems to win those around her over effortlessly due to her kindness and patience.
Mild mannered and pliant, she can be a pushover by those who tend to be more outspoken, yet her strong resolve and idealistic nature allow her to stand her ground and stand up for others in a show that is a little bit too perfect. She is idolized and adored for her beauty and traditional goodheartedness, making her desirable to many. However, Christa’s idealism is a thin veneer for pathological sense of self-sacrifice that borders on the suicidal. Her need to be accepted and validated pushes her beyond her capacities, pushing her into believing that dying for others is the highest way to attain honor--even if her heroics puts others in danger, as well. It is suggested that she’s perpetually chasing a sense of accomplishment that she can get only through helping others, even if it ends up being ultimately self serving. In that sense, Christa ends up conflating the act of “doing the right thing” with “being accepted”. Unbeknownst to her, the praise that comes from these heroics are what push her forward.

Christa’s turnaround takes place when she finds she can be accepted for what she is rather than what she can offer others. Christa’s struggles deal with finding her inner self worth and embracing her past instead of hiding from it. Her misguided, self destructive stubbornness turns into an iron resolve as she no longer feels the need to turn it inward, and her personal isolation fades away as she starts letting others in. Christa’s preoccupation with being the martyr in order to save others is one of her biggest obstacles, and one she deals with by deciding to live for the self she has chosen to deny before. She ends up finding further self-worth in choosing to fight alongside her comrades rather than for them. By abandoning the persona she’s been wanting to be seen as, Historia is finally able to live as who she is. The misplaced heroics of self-sacrifice is replaced with the confidence she used to lack. By not needing to build up a different, more desirable character, she is able to come into her own even if her past remains to be dealt with.
Edited 2014-01-10 05:01 (UTC)
ingenues: (Default)

[CANON] Historia Reiss | Shingeki no Kyojin | Reserved 2

[personal profile] ingenues 2014-01-10 05:02 am (UTC)(link)

Background:

Wiki: http://shingekinokyojin.wikia.com/wiki/Historia_Reiss

Abilities:

Having been subjected to three years of intense military training, she is competent at using weapons and possesses the fighting abilities of the average soldier. Her battle skills are average, and yet are adequate enough to place her among the top ten of her class. While she possesses great social skills, she’s not particularly field intelligent.


First Person:
[The soft voice comes to life on the network murmuring and unsure, and definitely unaware of being broadcasted to anyone at the moment.] I thought I did it right the first time, but this thing isn’t cooperating at all. Perhaps I should have asked someone to help with this after all--Oh!

I’m terribly sorry about this! I hope you didn’t have to listen to me ramble like that. I didn’t mean to inconvenience anyone. Perhaps it’s possible to talk to someone in person? I’m guessing we were given this to use in case of an emergency, but I feel like I’m wasting everyone’s time, what with making you listen to me. It’s not my intention at all!

...But if it isn’t an inconvenience, after all, I’ll be outside the building with all the little living units. I have so many things to ask. [There is a pause, as if Historia is thinking over her next words.] How do I turn this off, again?



Third Person:


When she wakes up for the second time, the panic finally starts to set in.

The first hour has gone by in a complacent daze of disbelief and confusion, mild and perplexing. There were the unfamiliar moving surroundings, unobtrusive and inoffensive in their mundanity. It is easy to keep to oneself when there’s not much required of you in a new place. Historia doesn’t miss the loud commanding voices, booming in their urgency upon waking up every day. She doesn’t mind the lack of oppressiveness in the atmosphere, reminding her that every day and any day can be her last. It is easy to stay in and stay still, willing the unfamiliarity to go away from the comfort of her new and unrecognizable room.

It is when she wakes up for the second time to witness the movement and quiet, humming noise, she does so with a start, and her heart starts racing not soon after with disquiet and urgency and discomfort. Looking outside makes it all too real that she is not anywhere resembling home. It is quaint how she’s come to call the barracks home, but the memory is at least comforting. The act of rubbing her eyes--feeling the solidity of the non-dreamlike nature of the cool glass against her palm the stale air in her lungs and the fabric on her skin reminds her that none of this is a dream. But it can very well be a nightmare.


The comfort comes with the first human face she chances upon once she arrives. The sight makes the task of smiling easy and effortless, and the words are soon out before she knows it.

“I’m glad you seem to be alright, sir,” she lets out a breath, before seriousness takes over, “I think I need help getting home.”

REVISION

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industrius: (#1 puppy shooting guard)

Shintarou Midorima | Kuroko no Basuke | Reserved

[personal profile] industrius 2014-01-10 08:56 am (UTC)(link)
likesitflashy: (Default)

[CANON] Reno || Final Fantasy 7 || No Reserve

[personal profile] likesitflashy 2014-01-10 09:17 am (UTC)(link)

(no subject)

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trigram: (Oh poo)

[OC] Sofia Sinclair || Original || No Reserve

[personal profile] trigram 2014-01-11 05:11 am (UTC)(link)

Canon | Akira Inugami | Wolf Guy | Not Reserved

[personal profile] alwaysgrumpy 2014-01-11 02:36 pm (UTC)(link)

Re: ACCEPTED

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justnevwerevwen: (pic#5790086)

[Canon] Cronus Ampora | Homestuck | Reserved

[personal profile] justnevwerevwen 2014-01-11 09:37 pm (UTC)(link)
PLAYER
Name: Wesley
Age: 20
Personal Journal: [personal profile] vastexpletive
E-mail: floridiancheese@gmail.com
AIM/MSN/etc: AIM: floridiancheese@gmail.com

CHARACTER
Name: Cronus Ampora
Canon: Homestuck
Age: Cronus has been dead for many, many years but he still appears to be about 19 years old, or 9 sweeps.
Timeline: After getting Slampora'd
If playing another character from the same canon, how will you deal with this?: While I do play Alpha!Dave, the two of them have absolutely no reason to talk to each other. Dave is... well, Dave, and doesn't like most trolls, usually only talking to them if he wants to antagonize them or because he has to. With Meenah and Eridan ingame, as well as the vast pool of people out there to flirt with, Cronus wouldn't really bother with old man Dave. As such, the two of them won't have reason to interact.

Personality: Cronus is the second worst character in Homestuck by far.

Alright that isn't entirely true, but he's pretty horrible. At first glance, he might not seem like the worst person you could meet. In fact, he even seems rather nice! Claiming to be a sensitive artist, Cronus is a friendly, well meaning kind of guy. He understands your problems and can sympathize with them and is just overall there for you. He gets you, y'know?. No ulterior motives or anything! He definitely seems like the type of guy you could bring home to your folks, charming and charismatic and easy to talk to, you can't find a better guy than Cronus even if you tried!

That's what he wants you to believe, at any rate. The truth is that this is all very much an act, and the dude is actually a douche bag underneath a layer of false charm. He's clearly only nice to get close to people and to lead into making inappropriate advances on them more often than not. Cronus is somewhat obsessed with filling his quadrants and having sex. While he obviously wouldn't admit to it, years and years of getting rejected have made Cronus a desperate guy when it comes to sex and romance. To say the guy has standards would be a lie; he might claim to have them, but it's pretty clear that he'll eat it up from anyone if they give him a little bit of positive attention. After all, when you're used to nothing but rejection, you start to crave attention from just about anything.

The one thing you should know about Cronus is, it's not his fault! It's other people's faults. He is very much based on the 'nice guy' stereotype, and he lives up to that by blaming other people for not wanting to be with him and that he's obviously just too good for them, or that their tastes just aren't good. No matter what it is, he's great at twisting it around and making himself the victim. He alluded to this multiple times throughout his appearance in the comic, and not only that but he also made inappropriate advances on Mituna Captor, before proceeding to heavily victim blame and make Mituna feel bad for it. In fact, this conversation also revealed what a manipulative bastard and jerk Cronus can be. Not only is he a jerk, but it also showed what an ableist he is by the way he blamed Mituna and insulted him over his mental problems. Of course he tried to hide it a little, but on multiple occasions he nearly slipped up and called Mituna 'retarded'.

Really, his interactions with Mituna made a lot of things clear, like the fact that he just has no personal boundaries what so ever and doesn't see anything wrong with violating people's personal space. It can be assumed that Cronus is a bit of a touchy-feely person, laying hands on someone's shoulder and such even if they might not want him to; as is the case with Mituna, and Cronus didn't see anything wrong with his actions. As mentioned above, he even went as far as to make Mituna feel bad for being uncomfortable about it. Despite this lack of boundaries, unlike common perception, Cronus isn't a rapist by any means and he does have some respect for established romances, so he wouldn't go breaking people up just so he can get with them. This might be one of the only ways in which the guy has standards.

Cronus is a very dramatic troll in that regard. He plays up his feelings in a way to try and get people to sympathize with him. Most interactions with him involve talking about his feelings in a pretty dramatic fashion. Additionally, he also claims to be humankin; a human born in a troll body- specifically a 1950s human greaser. Whether or not this is genuine or a ploy to get people interested in him remains to be seen, though it seems fairly genuine given his discussion about it with Kankri, who enabled this behaviour. Fake or not, Cronus is wrapped up tight in it, using gratuitous 50s slang, greasing his hair and keeping a(n unlit) cigarette in his mouth ofte- that isn't however, the worst out of Cronus. Probably the epitome of drama would be his tendency to threaten suicide upon being rejected. It's so hammy and played up that it's clear to most people that he wouldn't actually do it, but it goes to show that he stoops pretty low in order to garner sympathy and acceptance.

He is also rather egotistical and thinks he's better than other people, another few of his negative traits that he tends to hide under his ~nice guy~ facade. He claims that his blood colour is not a big deal to him, but the opposite is obvious given the way he talks about it and that he's downplaying it as a way to make people think he's humble so they like him better. The truth of the matter is he does think his blood colour makes him better than anyone below him and that it makes him entitled to things; much the way Eridan and Dualscar were as well. This sort of thing tends to run in the Amporas' blood and Cronus is no exception, he's just a bit more sneaky with it, unlike the other Amporas.

There might be a lot about Cronus that's fake, but surprisingly enough there are some things about him that aren't fake. One of the bigger examples would be his music; sure it may be raunchily named and inappropriate as all get out, but it's obvious that Cronus has put a lot of time and effort into it. When he speaks of music, he doesn't sound like someone merely dabbling in it, he sounds like someone who really knows his stuff. And why not? He wants to impress people and to be as good as he can be, so of course he's put a lot of energy into getting as good as he can at it. The same thing can be assumed in regards to combat; while he claims not to be in a violent space in his life anymore, he probably is really good at his choice of weapon, which like Eridan and Dualscar before him, would be Ahab's Crosshairs.

Overall, Cronus is not the kind of guy you really want to be in the same room with for extended periods of time, because even his few redeeming qualities he might have hidden underneath aren't enough to make the guy bearable.

Background: his vwiki

Abilities: Cronus has all of the abilities that come with being a violet blood. He has the ability to use magic even if his wizarding days are behind him and he no longer wants to even talk about that. He's skilled with music, having dedicated quite a lot of time to the art. Above all, he's a damn good marksman if he ever decides that he's in a violent enough space to use one again. Aside from that, he also has all of the abilities of a troll; tougher skin, he's stronger physically than most humans, etc.

First Person: eugh vwhat evwer vwill i do?
fresh out of a nasty fight vwith some guy picking on a lowvly grub vwho couldnt defend himself.
i sure do hope the thing is alright.
but, and i mention this vwith all the humbleness i can muster, he managed to get a good hit on me.
vwhat a jerk he vwas, let me tell ya.
is there anyone out there kind enough to help a nice guy like myself out?
and yknowv its pretty cold out here, vwould anyone be vwilling to help vwith that?
i hear sharing body heat is the perfect vway to fix a problem such as this!
but really its my injuries that need help the most.
i think i fractured something, maybe evwen broke it completely!
i might be dying, vwho evwen knowvs.
he vwas a vwicious thing, that guy i vwas fighting.
and evwen vwhen im not in a vwiolent space in my life right nowv i still did it to help that little guy.
im such a hero, i just hope i dont die before i figure out if he made it out alivwe.
that vwould be so awvful.


Third Person: Ow. That was Cronus's first thought upon coming to. The last thing he remembered was crashing into a different version of himself and blacking out. When consciousness came back to him, he felt the side-effects of that hitting him in full force. A headache, a sore side and basically sore everything that collided with his other self. At first, Cronus was pretty sure that he was having some sort of weird dream. He wasn't where he remembered being at last, that was for sure. Had someone moved him? Why would they move him there, of all places?

It quickly became apparent, however, that it wasn't the case. All too soon he felt the inexplicable need to leave the train once it stopped, despite how sore he was. With a groan, he disembarked into the strange new world that he was beginning to realize was not the dream bubble he had been in moments before. Either that, or this was one vivid dream within a dream.

"Vwell if this IS a dream, then only one vway to find out..." He snapped his fingers. "Hot and naked people vwill appear out of thin air in three, tvwo, one..."

And nothing happened.

"Globes," he grumbled under his breath. Of course he couldn't be so lucky as to be dreaming something that wonderful. There didn't seem to be anyone around, upon further inspection. What he did find were posters explaining a few things about the place. Ruby City, huh? That sounded fancy. He wondered if the people there were as fancy as the name might suggest. But really, the biggest thing on his mind was the fact that it felt like Christmas had come. A whole new world! It didn't matter how he'd got there or why; for Cronus, it was a fresh start. A new pool of dateable people who had no idea what kind of person he was. Even if, unbeknownst to him, he'd actually been there before. STILL, he was going to make the most of this. He would woo everyone, that he was sure of!

Just... after he found something- or someone- to ease the pain from his little Slampora incident. And maybe a coat, because wow it was hellaciously cold, how was a seadweller to EVEN survive? Maybe he could find someone to share body heat with.

Re: REVISION REQUESTED

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rosyview: (To laugh; to be challenged)

[Canon] Nia Teppelin || Tengen Toppa Gurren Lagann || Not Reservered

[personal profile] rosyview 2014-01-12 01:48 am (UTC)(link)

Whoopsie daisy, how's this?

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pinkfury: (pic#7273499)

[ Canon ] Sakura Haruno || Naruto || Unreserved

[personal profile] pinkfury 2014-01-12 08:02 pm (UTC)(link)
mustlovedogs: (What did you learn today)

Mondo Oowada | Dangan Ronpa | not reserved

[personal profile] mustlovedogs 2014-01-12 08:56 pm (UTC)(link)
PLAYER
Name: Kelsey
Age: 21
Personal Journal: turtleen
E-mail: kelseycunningham[at]hotmail[dot]com
AIM/MSN/etc: mortalstampede@aim, turtleen@plurk

CHARACTER
Name: Mondo Oowada
Canon: Dangan Ronpa
Age: 17-ish
Timeline: Start of chapter 2
mustlovedogs: (Default)

Re: Mondo Oowada | Dangan Ronpa | not reserved

[personal profile] mustlovedogs 2014-01-12 08:57 pm (UTC)(link)
Personality: Oowada is the leader of a motorcycle gang, the sort that modifies their bikes in illegal ways. Most members are under twenty and come from financially struggling families. Their group rides can become violent, not with eachother but against bystanders, police and other gangs. They typically use weapons such as metal pipes, wooden practice swords and baseball bats. Many members move on to become low rank yakuza. Many of their activities are in fact in protest against modern Japanese life and government.
Basically, they’re thugs. Mondo’s gang is called the Crazy Diamonds – Diamonds being spelled ‘daiyamondo’, his and his brother’s names pushed together – and happens to be the largest gang in Japan. If there was any doubt, Mondo confirms that he has participated in fights and says he never loses a fight and aims straight for the other gang leaders, which has made him a popular target. He has even been to prison at least once. It also goes without saying, he loves motorcycles, modifications and riding. He often offers to let people ride with him, assume people own a motorcycle or otherwise speaks as if others know what it’s like to ride a motorcycle far above the speed limit, or at least want to know. He just takes great pride in his gang and enjoyment in riding.

Mondo has something of a complex over the perception of strength and weakness. He worries others think he’s weak, both physically and in spirit and desperately wants to come across as ‘strong’. He thinks a group is only as strong as its leader, and so must be as strong as possible for his gang to be strong as well. Several times he’s shown repeating “I’m strong strong strong strong strong strong strong”. When he was about to succeed his brother as gang leader, he feared the members saw him as weak, nothing compared to Daiya, because he was only the younger brother. This causes him to challenge Daiya to a race in hopes of surpassing him – which leads to Daiya’s death, saving Mondo from an oncoming truck and causes greater anger with himself, that his weakness killed his brother. Chihiro confides the secret of his sex in Mondo and expresses a deep desire and commitment to ‘changing himself in order to stop lying’. Because of Mondo’s own secret, he thought Chihiro was mocking him by saying he was strong, and became jealous of Chihiro’s own strength. While Mondo couldn’t face his lie and hides his weakness, Chihiro found the strength to face his own lie and weakness. If no one was killed, or he told Chihiro, his secret would be announced, and everyone would realize he isn’t strong – his gang would realize it and split up, breaking his promise to his brother. His fears and jealousy were strong enough to cause him to black out and kill Chihiro. Even as he admits this he berates himself for being unable to beat his weakness.
Similarly, appearing tough and ‘manly’ is important to him. At one point he gets into a fight with Ishimaru over who has more willpower which leads to a contest, and in fact any jab at him would yield the same results, whether it’s to his intelligence, strength – even something like cooking skills, he just wouldn’t be able to stand someone calling him weak in some area, even if there’s no doubt he is.

However, this example works to another point of his personality. He believes ‘a man’s word is absolute’, if he gives his word, he will protect it by any means necessary. For his promise to his brother about keeping the gang together, it meant lying and murder. For his promise to Chihiro to keep his secret, he moved the body and crime scene to the girls’ locker room when it in fact happened in the boys’ and destroyed Chihiro’s male student ID card. The moment before his execution, he apologizes for being unable to keep his promise with his brother.
He invests a great deal in the things his brother taught him about ‘being a man’, such as protecting the weak, respecting women, etc. and idolizes Daiya. Not only does he base his own creed on Daiya’s, he used to follow his brother around and imitate him. However ‘a man’s promise’ has left a particularly strong impression on him as they were Daiya’s last words.

Despite his image as a thug, he is actually a pretty good guy. He’s amicable and ready to offer help where he can. He agrees to the rules the students set among themselves and guards the crime scenes. He’s appalled by the idea of killing anyone to get out, or the possibility of anyone else among them killing a fellow student. Even though he doesn’t have the best social skills (often saying things that come out all wrong as well, such as “We’re spreading good feeling all around, aren’t we!? Say it! Say we make you feel good!!” to Asahina, to which she replies, “Hey, isn’t this sexual harassment?!”), he is usually pretty friendly with the other students – discounting his outbursts, of course. He sticks up for others several times, in particular when Togami bullies Chihiro. In particular he bonds over manly men doing manly things, even if it’s only the promise to do that as with Naegi, though after his contest with Ishimaru they become inseparable and call eachother 'kyoudai', which is used to refer to siblings. Even something that started as a fight turns into a friendship, because to him fighting really is just another way of bonding. Not to mention the set of morals his brother taught him.

He does, however, have a bad temper and trouble controlling it as well as swearing a lot and having a harsh way of speaking. This also factors into his aggression, because of his quick temper and being used to fighting and running around with his gang, inside Hope’s Peak Mondo asks Naegi to have a fight with him just to blow off steam. It’s suggested he spar with Sakura, but he shoots it down right away, because he “will never hit a woman”. Mondo also tends to make not-so-subtle threats if he wants someone to say or do something. Some are the ‘pound his fist and repeat the order’ sort, others are ‘do it or I’ll beat your face in’. In addition, he’s impulsive and rushes into things. He runs into the gym for the opening ceremony only because he thought Sakura was implying he was afraid, and during the ‘opening ceremony’, grabs Monobear, meaning to break him and is only saved from Monobear self-destructing by Kirigiri’s quick thinking.

He always yells when he’s nervous – he says he ends up yelling whenever he tries to ask a girl out and is continuously rejected because of it. In addition, he has a particularly soft spot for things he deems cute. Though he says he likes dogs, he’s sure to add that he thinks cats are cute too. He had a dog once, a Maltese named Chuck, and shows deep sympathy in hearing Naegi’s own dog had died years ago as well. When talking about Chuck he really brightens up, then appears in pain, almost as if he’ll cry, upon remembering Chuck is no more.

Mondo admits he isn’t very smart, and is often proven right, misunderstanding words or jumping to conclusions that are obvious to everyone else to be completely incorrect, and worries about what he’ll do when he has to leave the bike gang. Because he has invested all his energy to it, he hadn’t thought about the future and upon realizing that, accepted admission to Hope’s Peak as a means of escape. This is further proof he tends to run from his problems and lie to cover them up rather than facing them. He does, however, have a career goal, he wants to be a carpenter and looks forward to it, so he can make things instead of what he has been doing until then, breaking them.
(deleted comment)
goddamnmoron: (Default)

[canon] Newton "Newt" Geiszler | Pacific Rim | Reserved

[personal profile] goddamnmoron 2014-01-15 04:50 am (UTC)(link)
frilliance: (Tea/couch OTP)

Miles Edgeworth | Ace Attorney | Not reserved

[personal profile] frilliance 2014-01-15 11:27 pm (UTC)(link)
PLAYER
Name: Emily/Daisy
Age:25
Personal Journal:[personal profile] daisy_the_mage1
E-mail: sillyfangirl@googlemail.com
AIM/MSN/etc: daisythesorceress on Plurk.
frilliance: (Edgeworth loses to Kay)

Re: Miles Edgeworth | Ace Attorney | Not reserved

[personal profile] frilliance 2014-01-15 11:28 pm (UTC)(link)
CHARACTER
Name: Miles Edgeworth
Canon: Ace Attorney
Age: 26
Timeline: a couple of days after AA.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:Miles Edgeworth is well-known in the United States of America for being the ‘Demon Attorney’. Until a few years ago, he lived up to that nickname quite accurately. Edgeworth despises criminals – for at least two reasons. First, he witnessed the murder of his father and hero, Gregory Edgeworth, at the tender age of nine. Second, after his father’s death, he was adopted and trained by Manfred Von Karma, a man who was famous for having a 40-year perfect record of guilty verdicts (and taking pride in it). Von Karma vigorously trained his ward to be ruthless like himself. While Edgeworth never intentionally used forged evidence (despite rumours that suggested otherwise), he went by the belief that it was impossible to tell whether or not a defendant was guilty and used it as a justification to try and convict all defendants. Tactics included being intimidating in court and telling witnesses not to reveal certain things which could risk an acquittal of the defendant.

Miles Edgeworth, however, began to change when he came across his childhood friend and defence attorney, Phoenix Wright. First, he lost two trials in a row against Wright. To make matters worse, Edgeworth managed to gain first-hand experience of what it is like to be the defendant by being falsely accused of murder himself and it was Wright who defended him and saved him from a certain death sentence. To top it all off, the prosecutor later found out that a defendant he had convicted a long time ago was actually innocent and the decisive evidence used in that trial was (unknown to Edgeworth when he was prosecuting in that trial)forged.

These series of incidents forced Edgeworth to deeply question the morality of his actions and whether or not he had a right to be a prosecutor anymore. As a result, he left America to find out what being a prosecutor really meant and when he returned, he brought a new goal with him – not to win a trial but to find out the truth behind a case.

The ambition to find the truth actually defines a lot of Edgeworth’s character. While he maintains a hatred for crime, it is incredibly important to him to get the right culprit in jail. He will use whatever methods to achieve this aim – even to the point of occasionally being callous (he once resorted to using a witness’ background of attempted suicide, against that witness’ consent - this may not be the kindest thing to do but the truth is what matters and if upsetting someone is a consequence, so be it).

While Edgeworth no longer follows the path of Von Karma, he still retains a few traits that earned him the ‘Demon Prosecutor’ title. He is incredibly cocky and condescending in court (eg. Once, when Wright managed to ask a question in bad English, Edgeworth tells him, “Wright. I thought years of school would have taught you how to construct a sentence. If you can't make a sensible sentence with a subject, then I'll make one for you” and gives him a rather patronising mini-lecture about constructing a sentence).

Edgeworth is also incredibly intelligent – as proven by the fact that he had his first court debut as a prosecutor at the age of 20 and would have debuted at 19 had the trial he was supposed to be prosecuting not gone horribly wrong. In Ace Attorney Investigations, Edgeworth’s intelligence is used in the game via an ability called ‘Logic’ – where the player pieces together facts that Edgeworth knows to reach a conclusion. In other words, Edgeworth is pretty good at working things out and putting bits of information together to come to a reasonable conclusion. He also apparently won various awards at school when he was a child.

While Edgeworth is incredibly smart logically, however, his social smarts are actually pretty terrible. Being raised by Von Karma, a man who was not known for displaying affection, probably did little to help his social skills. Being only 20 when he made his court debut, Edgeworth probably studied vigorously and it is possible that he did not get much of a chance to form many personal relationships. Even now, he is only 26 and still works incredibly hard, having prosecuted in five countries for several months and saying that he has had to become completely fluent in a language while doing so. Again, even an extremely intelligent man such as Edgeworth would have probably had to work really hard and thus gained little time for social interaction.

Another point that proves that Edgeworth is not very well-versed in social interaction is he that was taught by Von Karma to glare at people to intimidate them – something that he still does, although not always intentionally. He also lacks people smarts. Edgeworth’s good looks attract the attention of quite a few women in the series. However, he is mostly unaware of this (except in the case of Wendy Oldbag, whom he cannot stand) and does not appear to notice when women like Lauren Paups and Ema Skye have crushes on him. Furthermore, Edgeworth used to find it really difficult to express his own personal feelings. In the first game, when Maya stopped him from being declared guilty in his trial and was held in contempt of court as a result, Edgeworth tried to tell Phoenix to thank her for him but instead ended up saying, “....Tell her to watch what she says in court”. However, his gratitude is later expressed (albeit rather subtly) when he pays to bail her out of jail. When Phoenix successfully gets him an acquittal, Edgeworth even struggles to say a simple “Thank you”.

However, personal relationships is something that Edgeworth is slowly getting better at. In the second game, after Maya is feed from the assassin Shelly De killer, he awkwardly tells her that he is relieved to see her okay.

Another trait of Edgeworth’s is that although he can still be a bit of a jerk at times, he is a much kinder person than he lets on. When Wright falls off a burning bridge and ends up in hospital, and Edgeworth hears of it, he catches a private jet straight back to America to see what is wrong and, reluctantly, agrees to temporarily replace him as a defence attorney for a client. He also once comforted a child who was distressed at losing her father, knowing very well what it is like to suddenly lose a parent at that age. Although he does not always show it, Edgeworth does greatly care about his friends.

He is incredibly prideful and hates showing his weaknesses. In the first game, when the prosecutor is falsely convicted of murder and the guilty verdict is overturned by Larry Butz’s testimony, he just coolly tells Phoenix that “I’ve seen worse”, while Phoenix can see that Edgeworth is “sweating bullets”. Additionally, in few incidents in Ace Attorney Investigations (and when Edgeworth acts as a pseudo defence attorney in Wright’s abscence in Trials and Tribulations) if Edgeworth gets a contradiction wrong, he will sometimes try to hide it by saying something along the lines of, “I was just testing you!”

While Edgeworth tends to have a cool and level-headed attitude, he can easily get annoyed when things do not go his way in a trial or when people embarrass him. When Larry Butz tells Gumshoe that Edgeworth used to cry as a child when he failed at things such as folding a paper crane, Edgeworth loses his cool and angrily tells them both that he can make “a perfect quarter inch without a single flaw”. It is also noted that Edgeworth is a huge fan of the TV show ‘The Steel Samurai’. Because of his pride and because ‘The Steel Samurai’ is a children’s programme, however, he tries to keep his love for it a secret and if someone (such as Franziska or Gumshoe) suspects his fanboyism, he will get ruffled but deny it adamantly.

That said, however, while he is somewhat arrogant, Edgeworth hates being in the spotlight and often tries to credit other people for his achievements. He was not particularly happy about receiving the Prosecutor’s Trophy.

One of Miles Edgeworth’s greatest weaknesses, however, is his deadly fear of earthquakes (and anything resembling them such as air turbulences). It is one weakness that he really cannot hide, as much as he would wish. When an earthquake occurs, Edgeworth’s reactions will vary – from curling up into a ball and either shaking or sobbing or, in the worst case, fainting. The reason for this can be traced back to his father’s murder – which happened when both father and son were trapped in an elevator together caused by an earthquake. For many years, Edgeworth suffered constant nightmares of the incident and secretly had this horrible fear that he might have accidentally killed his father. Thanks to the efforts of Phoenix Wright, this was proven to be untrue. PTSD is not easily gotten rid of however, and while Edgeworth no longer has nightmares, he has yet to stop fainting or breaking down from an earthquake and still has a phobia of elevators (always preferring to use the stairs). While he is trying to get over these phobias, he has yet to at his current point in canon.

End!

[personal profile] frilliance - 2014-01-15 23:30 (UTC) - Expand

Re: End!

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alwaysaseal: (Default)

Minato Arisato | Persona 3 | Reserved

[personal profile] alwaysaseal 2014-01-16 12:28 am (UTC)(link)
If you want a pretty, every wanna pretty
Edited 2014-01-16 12:58 (UTC)

Re: REVISION REQUESTED

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