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WELCOME TO RUBY CITY
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WELCOME TO RUBY CITY
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![]() Standing at outer corner of the grove near the park, there is a wooden mailbox decorated in splashes of paint and childish drawings. Built by the Girl and Afonso de Silva, the mailbox is there to function as just that - a place for people to put in their letters. They built it for the purpose of not sending mail between Ruby City's citizens, but a place to pass on messages for the dead or those not within the city. Everyone is encouraged to use it as a place of mourning or reflection, or to add to the box's decoration as they see fit. This post is OPEN and can be used by anyone currently in-game to 'send' messages and/or items. |
Easy Requests
- Minor, non magical requests such as food items (canon or non-canon), and objects with little to no particular canon or non-canon significance.
- Items that belonged to the character at any point in their known canon.
- Items that belonged to close friends/family that they could have easily laid hands on at any part in their known canon.
Medium Requests
- Items that the character has seen in their own canon but has never touched or owned themselves.
- Items which will belong to the character at some point in their future.
- Items that the character knows about in their own canon but has never seen for themselves.
- Pets and companion animals.
Difficult Requests
- Items that do exist in the character’s canon, which the character knows about but cannot prove the existence of.
- Items that do exist in the character’s canon which the character is unaware of.
- Anything in the above categories which may have a potential larger impact on the game setting or characters therein.
Prohibited Requests
*note: characters may try to find these kinds of items, but they will simply not appear in the store
- Fourth wall breakers that would give the characters a vast amount of knowledge about their futures/canon universe that they would not ordinarily have.
- Items which would have drastic impact upon an entire cast. These may be considered if full cast approval has been gained.
* * * Character Name:
Desired Object: Name and general description/picture if one is available.
Importance: How important is this object to your character? On a scale of 'I just want this thing' to 'my father gave it to me on his deathbed and every day without it is painful'. If it's a specific part of a project, tell us about it!
Would you like to include other characters in trade possibilities? Opt-in. If you answer 'yes', there is a possibility that the price may require a trade with another resident of the city (for example, the label may read 'three alicorn feathers', with the only alicorn available being Twilight Sparkle). This is an opportunity for CR, but we understand that not everyone would want to go down this route. Responding 'no' will exclude this option, but responding 'yes' will not guarantee the involvement of another resident, rather it will leave the possibility open.
(Note: If you are interested in this option but are worried about being pointed in the direction of a character/player that you don't want to thread with, let us know via PM in conjunction with your request.)
Price examples will range according to the importance of the object and the ability of the character and will include things that they can hunt or find in and around the city, as well as items that they can make or otherwise produce. They may be asked for something that they already own. It may be a certain kind of flower found in the forest, one of their own teeth, an honest written confession, a phial of water from the catacombs lake, or something as simple as a lovingly cooked meal.✧ N A V I G A T I O N ✧
The Ruby City Boardwalk is now open. The look and feel Coney Island in the 1960s, only much smaller!
The Boardwalk, located on the East Beach, is accessible at all times. However, it is only open on Friday and Saturday from 2pm-2am and Sunday from 4pm-12am. A small trolley will cut travel time from 2.5 hours (average human walking speed) to 45 minutes and begins running one hour before opening time each day. The trolley will only be available when the Boardwalk is open.
When the Boardwalk is closed, it will be like an uninhabited ghost town. All stands will be shuttered, and should those shutters be broken into, the stands will be void of the usual prizes, food, and other things that may be available. It might feel a little spooky...
While open, stands will be run by the Festival Ghosts from the summer festival. Unless we have announced a special prize opportunity, you will not require an NPC to moderate winnings from Boardwalk Stands. A Trash Ghost specifically for the Boardwalk can always be found tidying up, even when the Boardwalk is inactive. He wears a striped paper hat.
Certain stands are empty for now, but will be made available later on in game.
All items in the boardwalk will "require" tickets for trade, including food. However, machines at the front of the boardwalk dispense a fair amount of tickets as each patron enters during business hours, and winning more tickets is not difficult. Because of this, handwaving the appropriate amount of tickets is welcomed. Normal Prizes include kitschy Boardwalk appropriate things such as fake jewelry, candy, and rather 60s-esque cheap toys.
Floors 1&2 - Library Proper
Floor 3: VACANT
A quaint studio apartment space on the uppermost floor of the library. It has a small kitchenette and a bathroom, and is dominated by the main window that overlooks the street in front of the building.
The laboratories, located next to house #26, appear to be a normal house based on their exterior. Once inside though, the building splits off into four separate labs, with the second story containing four bedrooms and a bathroom. Each lab is lined with cabinets full of glassware for experiments, microscopes, and other equipment, with two central lab benches in the middle of the room. Lab one has an additional nineteenth century centrifuge, and lab four includes a large crucible that can be heated to extreme temperatures.
Presently, labs number one is used by Carlos, while two and three are unmanned. Lab number four is used by Waver Velvet.
Most of the building is be an open training area that can be used for all kinds of weapons/hand-to-hand defense training as well has having several smaller rooms for more specialized training, since Diarmuid hopes to get someone with magical talents to train those who want training in that kind of fighting as well. More information on teachers and the like can be found here.
The building is equipped with all of the usual training things like punching bags and the like. In addition, there will be some odd features in the training area in the form of some hanging rings, several tall poles, and balance beams. It obvious someone has a bias for acrobatic fighting styles.
In addition to the training areas, there will be a couple of small rooms where teachers and students can crash for the night. The rooms aren't going to be anything fancy, but they are there. Diarmuid will also be building a small loft up in the corner of the building to serve as his own 'living' space.
Despite the fact that the school is meant to teach fighting, the atmosphere is very open and relaxed. And, as if to reflect it's name, most of the decorations have some kind of Celtic spiral theme to them. The walls also have several posters on them that hold information about the other training areas in the city.
The gym has been cleaned and fixed up. Outside there is a full basketball court alongside a soccer field. That's fûtból for you non-Americans, And the grassy field has a set of nets rolled to each side so that tennis or volleyball could be played.
Inside there were several rooms of varying sizes. The basement was split into A locker room, a shower room, and a Japanese bathing room for each gender, as well as one large Japanese bath for mixed gender.
On the main floor was a large room that looked like the gym you'd see in any school, large, with an equipment closet, and the lacquered wood floor. There were basketball hoops, a tower seat for refs, and goals built into the walls which were otherwise covered with gym mats. There was a slightly smaller room with mirrors on the wall, and it's own changing rooms. This was also where the manager's office was. The floor looked like the floor in a traditional Japanese dance studio, the walls had mirrors and barres for ballet.
A smaller room was the weights room, and any exercise equipment they found that could be salvaged was moved into there.
The painting on the outside of the building was an odd playful mix of pink, blue purple, and black. No particular design, but it looked like the painters had fun, a mix of rollers, regular brushes and the strokes of little tiny brushes.
Here and there are signatures, a few names, but all of them hidden in different places: Nagihiko, Nadeshiko, Rhythm, Temari, Beat Jumper, Yamato Maihime, Seiyo Guardians.
A sign is on the door "See Fujisaki-san for membership information."
What the hell is this shop? And why does it keep appearing in weird places? The Emporium appears in the city on the last week of every month, stocking objects from the homes of the residents and other particular requests which can be picked up.. for a price.
The second floor of the store is divided into several rooms--the kitchen, bathroom, one bedroom, and a combined living room/dining area, which is the largest out of all the rooms. There are a few windows in each room. It can be accessed from either the staircase in the back room in the store or by the stairs behind the building. The apartment has plenty of furnishings to be comfortably livable in, with chairs, the 'necessities' for cooking and eating (utensils, pots, plates, etc), a table, a dresser and a large bed. There is a refrigerator and stove in the kitchen that are in perfect working condition.
There is a small greenhouse in back of the store that is big enough to maintain the entire store's stock (nowhere near the size of the main one within the city).
There is a vacant apartment above the shop.
Above the Coffee Joint there are two floors of bedrooms adding up to six bedrooms. These are used for the temporary residence of new arrivals, and were arranged by a former resident.
On the ground floor, a tea shop selling dozens of blends (custom available on request) of tea, and cakes and pastries is run by England. In the back of the shop, between the rear door and the interior stairs leading up to the flat, is a small bedroom for emergency use.
A large ornate carved stone pedestal, three people tall stood to one side, supporting a spherical light bright enough to illuminate the area. Another large pedestal was slender and decorated, supporting what looked like an ornate pinwheel that drew in energy when the wind blew. To one side was what looked like a large Japanese temple, except that it was dwarfed by the rest of the building. To the side and above that was something almost impossible to explain, it had to be seen. There was a bit that looked like the yellow submarine, and a part that looked like a Chinese imperial palace, and a clock tower like Big Ben, and a castle tower with it's own little tower like a growth of a crystal, there was a tall narrow tower thing that seemed to serve no function whatsoever, and some over large gears on the side that turned slowly throughout the day. Powering what.... who knows? There was, on the other side, a balcony with crenelations and a large satellite dish.
Most of the living space was found in the temple part. Perhaps one day the sisters would investigate what they had wrought elsewhere. In the temple was a room with a sign that said "Belldandy's tea room" in pretty Hirugana. It had a low table with cushions and was decorated sparingly but elegantly. The kitchen had tins of tea and tea pots and a pump sink that also ran the more modern way. There were snacks in the cabinets and a small fridge. The living room boasted another low table and some shelves and a small TV...which of course did not work here in Ruby City. The satellite dish is not THAT good.
There was a bathroom and a separate room for the bath, in an older Japanese style.
There was a good sized room with a computer and printer that have been gutted already, because Skuld got to them, which means she does not have as much to play with now. Dang it.
There was a room marked Ki's workshop that has Keiichi's futon and other assorted personal things, not that either Goddess is likely to check,
Belldandy's bedroom is unlabeled, but clearly hers, simple yet lovely, and neat as a pin. A basket of wool and some knitting needles sits in one corner.
Skuld's room is labeled "Skuld's labs" and is its usual disaster of a mess, with parts and tools scattered amongst toys and empty ice cream containers. Her futon is shoved into a corner, since she almost never uses it. There was also a small store of manga.
Past the sliding door labeled "Urd's room" was what looked more like a chem lab and pharmacy than a bedroom. There were test tubes and beakers and complex distillation contraptions. There were shelves upon shelves of bottles of potion components, mostly as solids, labeled with Urd's own code of symbols.
There were other bedrooms here and there, that had been used by various friends family members, and other Goddesses who have come to visit. There was also one storage room that epitomized "bigger on the inside", as one cannot see the far end from the doorway. Thankfully, as Keiichi discovered, DOWN is not infinite. Somewhere in that room, a lone boombox plays slow sad country music.
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You first glimpse the city through the window of the train. |
L E V E L Y E L L O W | An ill omen in any situation, seeing a banshee is a sure sign that your luck is about to turn bad. Associated with death, they most often appear after somebody has passed away. Illusive by nature, the centaur herd lives a solitary life in the depths of the forest. They are half-wild, and attempting to ride one is seen as a grievous insult, punishable by death. They are, however, sentient and capable of intelligent conversation. The friendship of a centaur is difficult to gain, but once gained, they are incredibly loyal and will defend a friend even from others of their own kind. Dryads are nymphs which are bound to certain trees in the forest. They are mischievous and will tempt young, virile men into mating with them so that they can reproduce. If the tree they are bound to is cut down or otherwise destroyed, they will die. It is not recommended to light a fire within sight of a dryad’s tree, as they do not react kindly to such things, and can set the flora itself to attack any kind of threat. Living in the forest, the elves are small, humanoid beings with pointed ears and large eyes. They appear to be defenceless, but are anything but, and seem to be able to disappear and reappear at will. Someone venturing into the forest may find themselves being followed for some time before they happen to catch a glimpse of small figures moving from tree to tree. The elves use rudimentary weapons, but the blades and arrows that they are armed with are laced with a paralysing poison that places the victim into a deep coma. While not unfriendly, they have no reason to trust anyone who invades their territories. However, unless you cause damage to their home, they will only observe you until you leave. Living in the lake, the mer are intelligent creatures with a structured society, based somewhere deep in the dark waters. They can occasionally be seen near the surface, but will often flee at the sight of a human. It is said that dancing fascinates them, and they will come into the shallows to watch it. If they are captured and pulled onto land, their tails will turn into legs through a painful metamorphosis. A type of nymph which inhabits fountains, small rivers, streams and brooks and springs, they largely keep away from the dealings of mortals. Each naiad is bound to a body of water, and if it dries up, they will die. Though they mostly keep to themselves, they can be tempted by offerings. The Phoenix is a unique animal within the world that Ruby City is placed, and resides at its highest point. There is only one, and it is a creature of such beauty and power that even the captors hold it in high regard. Said to live for 500 or 1461 years (depending on the source), the Phoenix is a bird with beautiful gold and red plumage. At the end of its life-cycle the phoenix builds itself a nest of cinnamon twigs that it then ignites; both nest and bird burn fiercely and are reduced to ashes, from which a new, young Phoenix arises. More commonly found in colder climates that hot, if you were to find it, these birds can mainly only be called forth by those who have a certain magic within them, and be asked for help, and if someone creates a powerful enough bond with a Phoenix, the bird can become their familiar. If the bird wills it. |
L E V E L R E D | Both beautiful and terrifying, dragons inhabit high mountains and claim vast territories. They are highly intelligent creatures fond of riddles, and can be anything from utterly benevolent to entirely evil. Dragons are capable of speech, but not of lying (however, they can certainly twist the truth), often employing the use of cunning and pretty words to convince others. They can indeed breathe fire, and occasionally descend from their lofty perches to hunt on the plains. It would be rare to see two in the same place save for when they are mating, which is a sight to behold in itself. Terrible creatures of seafaring legend, there is currently only one kraken living in the lake, several hour's walk from the city itself. With a distinct lack of boats to sink, it is rarely seen, but those walking by the water in the dim light of dawn or dusk might chance to see several long, thick tentacles waving above the water. The Leviathan makes its home in the subterranean lake beneath the city. It is of a size that is almost incomprehensible, and is capable of easily swallowing a person whole. Presumably a creation of the captor named Atien Moore, it does not react well to being disturbed . . . |