rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
adamah: plastic_vinyl lj (☆I see you baby!)

Johnny Rayflo || Vassalord || Reserved|| 1 of 3

[personal profile] adamah 2015-04-05 06:58 pm (UTC)(link)
PLAYER
Name: Marquis
Age: 27
Personal Journal: [personal profile] daqiao
E-mail: glamdringsteel@gmail.com
AIM/MSN/etc: AIM: drunkpoetry, PLURK: palamecian

CHARACTER
Name: Johnny Rayflo
Canon: Vassalord
Age: Unknown
Timeline: Chapter 7: "The Incubus Calls Your Name Once"
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Despite being known as a 'ruthless killer' by the Vatican, Johnny Rayflo is actually a caring soul who deeply regrets losing his humanity. Johnny is a conflicted man damned for all eternity. It's this regret that defines him ultimately as a person. Johnny is known to wear many masks in hopes of concealing his pain. One minute he's the seductive playboy, the next he's the aloof vampire. He'll sometimes help others but hates receiving charity. Johnny makes it a habit of distancing himself. Whether it's by his flirtatious demeanor or his somewhat sarcastic attitude; Johnny doesn't like getting too close to others. He's scared of letting people into his dark world. Johnny doesn't believe that being a vampire is a 'gift' but he knows he can't ever be human again. He relishes the power and strength he has now and knows he cannot survive without it.

Johnny's a very private individual. He often avoids speaking about his past and put up airs when people ask. This aspect of his personality utterly frustrates Charley who, for better or for worse, wants to understand his Master. However, Johnny makes it difficult for anyone to sympathize him because of his standoffish attitude. Between all his 'fake smiles' and sexual innuendos, there's little wonder why they don't get along well. Johnny doesn't want people to get close to him, period. With Barry constantly chasing him and his own self-hatred, Johnny believes it's best for him to remain alone. He doesn't want anyone else to be sucked into his problems and ultimately fears Charley's judgement of him. Johnny lingers in guilt about Charley and goes out of his way to protect him. He wants do whatever he can to keep Charley safe even if it means pushing him away.

His reckless and flamboyant lifestyle is a topic of great controversy for those who know him. He always places the well-being of others above himself and doesn't seem to care whenever he gets injured or hurt. Johnny always has self-disparaging things to say about himself, and doesn't seem to mind living up to people's limited expectations. He honestly doesn't believe his life holds any meaning but still maintains his faith that somehow Heaven will still want him. I suppose you could say he's somewhat 'suicidal' in that aspect, but Johnny doesn't have what it takes to kill himself.

Despite his inner workings and personality seemingly always at conflict, Johnny doesn't wear his emotions on his sleeve. His usual demeanor is very playful and impish, almost childlike at times. He's a mischievous bastard who gets his kicks off by annoying people. Johnny's quirky sense of humor makes him quite fun to be around as long as he isn't teasing you. It's suspected that his relentless teasing is only but a mechanism he uses to keep himself from getting too attached. He often subjects Charley to this in hopes of keeping that mental gap between them. With Barry serving as a constant threat to Johnny's well-being, he doesn't want to risk getting Charley hurt.

While overall Johnny's just a lonesome moody vampire, it's best to stay off his bad side. Johnny has no qualms fighting anyone who hurts the people he loves. He's not a killer but he'll certainly go through great lengths to protect his friends. Johnny also has a soft spot for damsels-in-distress and will go out of his way to assist them however he can. He's not physically attracted to women at all, but he still carries a chivalrous flair about him thanks to his heyday as a knight. Johnny doesn't like to see people endanger and he has a special soft spot for children. He's quite the tender soul despite how rough and gruff he might seem.
adamah: plastic_vinyl lj (☆ Good night young lovers)

Johnny Rayflo || Vassalord || Reserved|| 2 of 3

[personal profile] adamah 2015-04-05 07:00 pm (UTC)(link)
(ooc: I used a few elements of my previous app for the following. I hope this is suitable.)

Background: Johnny Rayflo is a mystery shrouded in secrecy.

There’s virtually nothing known about this man other than the faint trail of bread crumbs he’s left throughout the ages. He changed his name often and wasn't fond discussing his past. Johnny Rayflo can be anyone and everyone. While there’s a few who try to unravel his past, not many succeed. All that’s known is that he once was a devout knight from a nameless kingdom who served as the guardian to a young princess named Marie. Through outstanding circumstances, Johnny soon found himself at the clutches of a demon who was infatuated with him.

On one fateful night, the kingdom was attacked by an unknown enemy. Princess Marie was slain and Johnny left for dead. Upon the hour of his demise, Belial came to him. He promised Johnny a second chance at life that was too tempting to turn down. The demon corrupted his soul and turned him into a creature of darkness; a vampire. He managed to escape death's embrace and saved the princess by turning her into a vampire as well. Marie was his first child and his first mistake.

During this time, Belial became so obsessed with Rayflo that he created an incubus in his likeness to hunt him. Barry, the demon was called, served as Johnny's immortal tormentor on earth. He would break, bite, and tear Johnny’s flesh out of twisted pleasure. Barry even went as far as to break one of Johnny’s ribs and create a woman in Johnny’s likeness called 'Rayfell' as a sick homage to the Book of Genesis. He even goes as far as to refer to Johnny as 'Addie' a diminutive play at the name 'Adam'. The demon would burn entire villages in his name and brutally slaughter anyone Johnny cherished. Their relationship was one based around abuse and violence. Barry would rape and torture Johnny until satisfied. The incubus constantly drove Johnny to the brink of insanity in hopes of breaking him.

Somehow after finally managing to escape from Barry, Johnny wandered the landscape alone drinking the blood of the dead. While Johnny strove to stay away from his beastly urges, Marie succumbed even further into the darkness. She became a monster who committed terrifying acts of great horror. The princess couldn’t resist the evil within her and soon fell further into sin. Johnny knew he couldn't allow this massacre to continue and aligned himself with the Vatican to stop Marie. He betrayed the princess and stabbed her through the heart with a metal stake. Johnny warned the Vatican that Marie had to remain a 'sleeping princess'.

There were no shortage of corpses during the beginning of the Napoleonic Wars. Johnny lived as a scavenger feeding off the dead until one fateful night. During the height of his blood lust, Johnny found a young boy among the dead. He took the boy in as his 'son' and named him Chris. The two were inseparable. While their time together was brief, Chris grew very attached to Johnny and confessed his love for his 'Master' under a starless sky. As much as Johnny wanted to keep Chris at his side; he knew he couldn't. Chris had grown wan and weak thanks to a harsh life out there within the wilderness. Johnny could never find enough food for the boy to eat and feared that he would starve. With the threat of winter approaching, Johnny decided to give Chris to the care of a local church. Just like he mysteriously appeared within Chris's life, Johnny suddenly vanished.

Reunited again years later within the backdrop of a war-torn Europe, Johnny found Chris this time dying on the rain slick streets of a nameless town. Now a man, Chris still remembered his Master's face and begged him to save him. Johnny at the time was masquerading as a priest in hopes of shaking Barry off his trail. He tried to ease Chris's passing into the next life but the man pleaded for him to save him. Asking Chris if this was what he truly wanted, Johnny eventually gave in and turned Chris into a vampire. He knew that sooner than later that Chris would regret his choice, but he hoped for that day to never come. Unfortunately, it did. Feeling utterly betrayed by his master, Chris changed his name to "Charley", and gave his allegiance to the Vatican as a vampire hunter.

Now on the run in this perverse game of cat and mouse, Johnny found himself with more enemies than allies. He managed to throw Barry off his trail when he took up the alias 'Pigeon' in order to find blood donators willing to satisfy his vampiric urges, but that didn't work with Charley. The two would clash often but the outcome was always the same. Charley could never truly kill Johnny. The affection between them was still there despite all the hate and remorse that concealed it. Charley acknowledged Johnny as his 'Master' again, and requested his aid for a mission overseas.

The two traveled to Beijing to investigate vampiric disturbances there. Little did the pair realize that all of it was merely a ruse devised by the slumbering princess. In a message to Charley, Sister Famille revealed to him that they managed to awaken Princess Marie and they wanted to exchange her for Rayflo. Despite knowing this was a trap, Johnny agreed to their negotiations much to Charley's puzzlement. Perhaps Sister Famille and her clergy betrayed the Vatican in hopes of obtaining eternal life, but whatever the reason they soon fell to Marie's wrath. The whole reason behind Marie's summons was for her to have her beloved knight back, and she would kill anyone who got her way---even Charley. However, Johnny had his own ideas. He allowed Charley to feed from him again and take the form of a winged monster in hopes of faking his own death. The two clashed until dawn and Marie turned to ash one the suns rays reached her. She died trying to save Johnny from Charley, a fitting end to the child liege that Johnny once cherished. Johnny also supposedly died as well but because of his dark lineage he transformed into a bat instead. Seven days passed until Johnny would reclaim his human shape, and Charley decided it would be best for them to live together so he could protect his master. Now spending all of his time by Charley's side, Johnny forgot about the enamored incubus who wanted nothing more than to shatter his fragile peace.
mortalhalf: (Default)

Elros | Tolkien | Unreserved | Canon OC

[personal profile] mortalhalf 2015-04-07 02:40 am (UTC)(link)
Not yet a king
Edited 2015-04-07 02:46 (UTC)
thebarkside: (13)

Jade Harley | Homestuck | Unreserved

[personal profile] thebarkside 2015-04-11 02:23 am (UTC)(link)
PLAYER
Name: Autumn
Age: 26
Personal Journal: [personal profile] charlatan
E-mail: duckfeathers@gmail.com
Plurk: [plurk.com profile] bokononist

CHARACTER
Name: Jade Harley
Canon: Homestuck
Age: 15
Timeline: During the journey to the Alpha session in the new timeline.
Personality: Sweet and energetic, Jade initially gives off an impression of extreme childishness and maybe even naivety: it was evident by her bedroom at home that part of her, at heart, was once an excitable thirteen year old girl. She adored Squiddles (little smiling squid dolls that come complete with built-in magnets so that when brought close enough to each other that they actively -cuddle- each other), enjoyed having tea parties with her Manthro Plushies (darling toy manimal chaps that are probably actively disturbing to anyone who doesn't find them adorable), and is fond of furries (the cute, big-eyed, non-sexual variety.) Her room was a mess of her eclectic interests, with piles of Squiddles in one corner, an electric bass in another, and an assortmet of firearms in the third. She enjoys old cartoons, loves animals of all kinds, and while she is a crack shot with a rifle (which will be expanded upon later), Jade is also a pacifist. Though not always possible, she will always do whatever she can to achieve a nonviolent means to accomplish the goals set out before her.

Jade's adoptive grandfather - and the only real parent she ever knew - was a "world-renowned explorer, naturalist, treasure hunter, archeologist, scientist, adventurer, big game hunter, and billionaire." As such, Jade has never wanted for anything material: her home was enormous and filled with ancient artifacts and ridiculous gizmos suggested to have been built by her grandfather. She rarely had to take the stairs thanks to the transporter that he put on each floor of the house. I only mention this because Jade has also picked up his knack for science; she is not only an enthusiastic gardener but also has an uncanny knack for nuclear physics and general gadgetry based more on sheer intuition more than any sort of concrete knowledge or studies.

Having grown up on a volcanic island with no one but her dog Becquerel (a "fucking devilbeast" as her friend Dave puts it - Bec is actually the First Guardian of Earth, a dog-shaped creature with the power to warp space, among others) to keep her company after the death of her grandfather when she was just a little girl, Jade can sometimes be kind of "weird." When she connected as Dave's server player in Sburb (the world-changing game that she and her friends were playing that gave her the ability to physically manipulate his environment), she decided to do some housecleaning for him and his bro... and immediately dunked a towel in the toilet and got to work. Ignoring the fact that she then uprooted the toilet and dropped it directly into Dave's bedroom, her social blunders (such as referring to her dead, taxidermied grandfather as if he were still alive) are usually mild and inoffensive.

Her sometimes easily excitable nature is reflected by the way that she types: bold green text!!! peppered with lots of exclamation points and emoticons when appropriate. Computer-based chat has been her main method of communication with her friends and the rest of humanity in general for most of her life. Due to her easygoing and generally pleasant attitude, she tends to get along easily with most people that she meets. She is strongly devoted to her friends, too; at one point, she sacrifices her dream-self in order to save the life of John's and later expresses zero regret about the decision.

Though silly and excitable, I’d like to take a moment to mention her self-sufficiency. Instead of going all Lord of the Flies with her dog after the death of her grandfather, she managed to grow into a pleasant if slightly odd young girl with a passion for gardening and all sorts of other unusual things. Being a silly thirteen year old and being able to take care of oneself aren’t mutually exclusive, and with the help of her guardian dog, she was apparently able to look after herself without too much incident. She certainly wasn’t starving or living in squalor, at least.

None of this is to say that she is constantly upbeat and unflappably cheerful: Jade can become short and frustrated with people who actively antagonize her (it took her months to forgive Karkat after he spent so long trolling her) or when she is upset (she verbally sniped at Feferi, one of the trolls, when Feferi approached her after a confusing and frightening nightmare). While Jade is arguably the most childish of the group, and certainly the most aggressively friendly one, she shows her serious and no-nonsense side more and more as the game they play goes on. She certainly never hesitated to call Karkat out on his bullshit when he exasperated her, at least.

Jade's stubbornness occasionally presents as a problem for her. As mentioned earlier, it took months to forgive one of the trolls that antagonized her, despite him needing to talk to her to help her with the game. She also occasionally has issues when it comes to thinking things through; Jade spent most of her life guided by the psychic visions of the past and future that she had while sleeping. Without those to guide her, she sometimes makes egregious blunders without fully considering what she is about to do, such as resurrecting the long-dead body of her dream self to terrible consequences.

In short, Jade is a clever, brave girl. Though a bit odd, she does not balk at her destiny (if you want to call it that) of being a player in a game that heralds the end of the world. Usually playful and amiable, she is more than capable of getting down to business and making difficult sacrifices when the situation calls for it. Even when faced with what seemed like unavoidable failure in Sburb, she maintained a positive attitude out of sheer conviction, not just desperation, and continued to work hard to achieve the goals set before her.

Background: This provides a pretty thorough background for her, but I'd of course be happy to expand on anything as needed.

Abilities: Jade is a godtier Witch of Space, which mostly means two things: 1) she can't die unless the death is heroic or "just," which mostly means "if she dies rescuing puppies from a certain death or turns evil and someone stabs her in the face to stop her, she'll stay dead." It also means 2) that she has control and domain over most things "space" related – she can travel really fast through space! And do things like grow and shrink planets and people, and also teleport and phase through walls and fly and float cake to eat it instead of getting a fork dirty.

As detailed in her personality section, she's also an accomplished markswoman, and is a pretty sharp junior scientist and gadgeteer.

Network/Actionspam Sample: Link!

Prose Log Sample: Another link! I can supplement this if needed!
Edited 2015-04-11 02:32 (UTC)
muties: art by <user name="casanovakevin" site="tumblr.com"> (SMILE ► yeah boy)

Roxy Lalonde | Homestuck | reserved

[personal profile] muties 2015-04-12 04:00 am (UTC)(link)

Moses Sandor | Tales Of Legendia | Not Reserved

[personal profile] outlawrain 2015-04-12 05:25 am (UTC)(link)
itsonlyblood: (Default)

Oliver || Original Character || No Reserve

[personal profile] itsonlyblood 2015-04-12 07:46 pm (UTC)(link)
thetraveler: (Default)

[CANON] The Traveler || Journey || no reserve || 1 of 1

[personal profile] thetraveler 2015-04-19 03:14 am (UTC)(link)
PLAYER
Name: Aiko
Age: 28
Personal Journal:
E-mail: safith@mindspring.com
AIM/MSN/etc: AIM: Aiko Namika, [plurk.com profile] aikonamika

CHARACTER
Name: The Traveler
Canon: Journey
Age: Unknown
Timeline: After the fifth Journey, upon receiving Transcendence
If playing another character from the same canon, how will you deal with this?: N/A

Personality: The Traveler is a quiet being of no words whatsoever, being capable only of singing chirps of music. Despite that limitation, the Traveler is still expressive in body language and attitude, and even in the frequency and volume of the chirps that it sings. The background music of the game itself also helps to provide emotion to the Traveler, helping to define nuances of the situation and shape the emotions of the player to better match it. While that background music wouldn’t be available in a text-based game, body language and actions can describe a great deal, and sometimes a well-timed chirp can make all the difference.

It is often a loner, due to having spent a great deal of its time traveling all alone through the wastes of its homeworld toward the mountain in the distance. Still, despite that long time spent alone, when presented with companions and help from outside it welcomes them warmly and offers help of its own. The game of Journey can be played either single-player or multi-player, and so the Traveler either journeys alone, or with a single other companion. Despite the lack of communication mediums, companions who find themselves journeying together make sure to help each other out as best as is possible. The chirps help each other fly, and those more familiar with the areas will lead those less familiar. The Traveler is a helper, a guide in places it knows and more than willing to follow in unfamiliar lands. While it will likely be surprised by the presence of more than one other person at a time – having your world be almost entirely a wasteland will do that to you – it will do its best to try and figure out how it can help out. Or at least, what is expected of it.

The Traveler does know fear, and being hunted. During its journey it was often hunted by Guardians, giant machines that would attack and destroy anything with any vestige of power. Unfortunately, the Traveler had no way of facing these creatures except by running and hiding. It is far more likely to try to escape confrontation than it is to try and face down anything, and if it does try to face something down…well, it probably won’t do very well if left to its own devices. It may be extremely mobile, but it isn’t particularly hardy. Fortunately, the Traveler knows this, and does its best to use its environment to its advantage, whether this means figuring out the best places to hide or else knowing the fastest route to get out of the way.

Above all else, though, the Traveler is determined. It may try to find the boundaries of the world it is in, and sometimes it even tries to escape the call to where it needs to go, but it will always eventually turn its gaze to the mountain and keep going. In the case of this world…well, the lack of a purpose will probably stagger it at first, because for once there’s no far-off glowing mountain peak calling it. Still, it will likely seek for a purpose somewhere, even if it starts off as only trying to figure out what all these other beings are, and how it can fit in. Even if it does not gain a final, specific goal, it will make its goal to at least live as best it can within Ruby City. Of course, even if all of that does happen, the Traveler will dream always of the deserts, and a mountain in the distance, and a journey that continues to call to it…

Background: Wiki - This covers the Traveler’s race and the history of its people!

The Traveler itself is one of the red-robed Travelers that was presumably born after the war between different factions of the Rythulians, and it followed the glowing sign of the mountain in the distance in its own journey. During that journey it crossed sand and ruins, and freed a great number of Cloth Creatures from their prisons; it journeyed through ancient temples, and found ancient glyphs which revealed the downfall of its species, and gathered symbols of power; it had visions of tall and powerful White Robed beings, beings which examined it and saw it to be what they were looking for, beings which showed it the true history of its people, and the war they fought amongst themselves of their natural resources. It saw the beauty of the Cloth Creatures in their natural environment, and it saw how the flourishing world which had once been all around had been reduced to ruin and desert.

It traveled alongside others of its kind, though their presence was often fleeting, and they worked together to try and reach that goal they all shared – the Mountain, and the glowing light piercing the heavens.

As it finally ascended the Mountain through a howling snow storm, the Traveler pushed itself ever onward as its scarf shredded in the wind, tearing away the strength which it had so long gathered. Its body froze in the cold, its power leeched away, and finally, still short of that peak which it sought…the Traveler died.

Despite death, the Traveler’s journey was not yet over, for the White Robed beings who had guided it this far had judged it and found it worthy. They gathered about it in spirit, and in spirit they raised it, and restored all of the Traveler’s power and then some. The Traveler stood…and flew. All that had stood in its way before turned aside, and it launched itself straight for the Mountain, bursting past the storm into light, and life, and triumph. And, upon finally gaining the Mountaintop, it walked into the light which had called it so far, the light which had guided it all this way, and attained its goal.

And then the Traveler was once more reborn into a star, and journeyed back to where it had begun, seeing the Mountain in the distance and the calling light, and once more began to travel.

After the fifth time, filled with knowledge and experience about this journey, the Traveler’s Red Robe turned to White as well, and it Trancended. This time, as it turned into a star, it was reborn not back at the beginning of its journey, but in a train car headed toward a city, in an environment unlike any it had encountered before.

Abilities: From the Wiki: “One primary ability of The Traveler is that of chirping. This can be done by pushing the circle button. By holding in the circle button you can charge a chirp causing the chirp's range and effectiveness to increase. Chirping is used for a wide variety of purposes. These are communicating with companions, activating switches and calling to the aid of cloth creatures. Also, a chirp will restore the scarf power of one's companion, if they are in its radius.
Another important ability used by The Traveler is that of flying. Provided the player's scarf is partly or fully charged, if the player pushes and holds in the cross button they will begin to fly. Flying is a fundamental gameplay element as it allows players to access otherwise unreachable areas of the game.”

The Traveler has the ability to transform between its original Red Robe and its new White Robe, though it will most likely spend most of its time in the White Robe. “The White Robe starts with a longer scarf than the Red Robe's original scarf and, unlike the Red Robe's scarf, the White Robe's regenerates its power over time.” Which means that, as long as it lands every once in a while, the Traveler is not dependent on others for restoring power to its scarf.

With mod permission, the Traveler will be able to switch between its Red Robe and White Robe, being held to the limits of the Red Robe when wearing that. (Mostly for aesthetic purposes, to be honest.) It will be in the White Robe for the most part, though.

Additional note: The Traveler cannot speak. Its only forms of communication are the song-like chirps and body language.


Network/Actionspam Sample: [As the camera turns on, there’s no one to be seen at first. The only sounds, aside from the faint and ignorable background noises, as a series of soft chirps like musical notes. Then the subject comes into view, peering curiously at the watch, and it is most certainly not a human.

The Traveler examines the watch thoroughly, leaning in close so that its glowing eyes fill the screen for a moment, and then sitting back once again to get a different angle on it. It is a creature that seems to be covered entirely in a white robe, and even its face is veiled in black fabric. Still, despite no expression being discernable, its head is tilted at just that angle to indicate confusion, occasionally tipping the other way as it looks the watch over. The camera angle often wobbles one way and then the other, until it is once again set down on some sort of…well, somewhat level surface. There’s a hint of an angle to it that implies that it isn’t entirely upright.

The robed figure seems to have finished with the examination, and glances over its shoulder toward the train station, looking into the distance almost longingly before the flowing fabric slumps just a little and turns back. Looking for something without seeing it, perhaps.

Finally it stares once more at the camera before crouching down a little and letting out a sharp chirp, like the ringing of a bell, as a sphere of white light ripples away from it.]



[That done, the Traveler tilts its head at the watch, then glances expectantly about it, as if waiting to hear an answering chime.]


Prose Log Sample: A white-robed figure walked through the streets of the city, peering around itself with fascination and curiosity. The Traveler had seen ruins before, the ruins of its people after the wars that they had wrought among themselves so long ago, but it had never seen a truly intact city like this. More than the city itself, though, it was the sheer amount of growing things that truly astonished it. The first time that it saw a plant, it froze in place in shock, glowing scarf drifting past it with the gentle and nonexistent wind that always caught at it, and then it approached slowly and almost reverently. It remembered a flower in the middle of the desert – an utter impossibility in its world of desert and ruin – and drawings of plants displayed in the history glyphs.

Unsure of exactly what to do for this plant, it crouched down and gathered itself, and then chirped.



A sphere of white light expanded from the Traveler, and though it rustled the leaves of the ornamental little plant, it didn’t seem to do a great deal. The Traveler glanced about itself, trying to find some sort of clue, and finally decided that this wasn’t something that needed to have something done for it at the moment. It wasn’t like the Cloth Creatures who were trapped, but more like the little scarves that gathered in their flocks together. There if needed, but otherwise fine on its own. The Traveler turned away then, once more looking about itself.

The streets were narrow, and it couldn’t see any sign of which way it was supposed to go from here. Fortunately, the roofs of the buildings were within easy reach, and so it spread its cloak wide and leapt, flying upward with delicate and spiraling flaps of its robe. It landed with plenty of power left in its scarf, which began to recharge as soon as its pointed feet touched down, and glanced around itself once more.

It was almost staggering to realize that there truly was no sign of the Mountain here.
onthemend: (Default)

Enzo Matrix | ReBoot | Unreserved

[personal profile] onthemend 2015-04-19 05:20 am (UTC)(link)
PLAYER
Name: Gore
Age: 25
Personal Journal: [personal profile] punintentions
E-mail: BQMonopoly@gmail.com
AIM/MSN/etc: goreilla 117 at AIM, [plurk.com profile] goreo

CHARACTER
Name: Enzo Matrix
Canon: Reboot.
Age: He's the loose equivalent of an 11-12 year old, although the series is odd and vague about ages bcause everyone's computer sprites and time is weird.
Timeline: From the episode "Game Over", in the instant before Zaytan strikes him in the eye.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: We are expecting at least THREE well-written paragraphs minimum, with references to canon examples of your character’s personality where available. Please provide us with insight to your character and their behaviour, their likes, dislikes and fears, as well as your understanding of them. We would also like to see details of your character's strengths and weaknesses, which may include physical, psychological and emotional.

Enzo Matrix is a precocious young sprite hailing from the computer system known as Mainframe. In many ways, he's your typical kid sidekick. He's optimistic, fun-loving and full of energy. He shamelessly spouts odd catchphrases like "alphanumeric" and will sometimes exclaim a trio of synonymous words to express how he feels about a particular manner. Enzo is almost always accompanied by his pet dog, Frisket, whom he often plays wit. He also has a strong need to prove himself to the people whom he idolizes and is always eager to spend time with them, even if it means putting himself into harm's way. The two people whom he initially idolizes are Dot and Bob. Dot is Enzo's older sister, and even though she embarrasses him sometimes, Enzo primarily shows an admiration for her and her business savvy. In fact, he once tried opening his own delivery service to try to emulate her. As for the other person, Bob, as Mainframe's Guardian, he has been like a superhero to Enzo, as well as being like a big brother to him. Enzo is always excited enough to see Bob that he'll end up tackling him over. He was also very excited to both join Bob on his adventures, no matter how dangerous, and to become a Guardian like him. He's also a character who is prone to making mistakes and wrong choices from time to time, such as when he slowed down the clock speed of everyone else in Mainframe. However, he'll also work to try to make up for his mistakes, and on several occasions he's stood up against enemies like Megabyte with little to no fear, even going as far as to call him childish names.

Despite how cheery he usually is, Enzo is not without his share of sadness. He's felt the loss of his father, who seemingly perished with Mainframe's sister city and with a majority of Mainframe's other sprites. Because of this, Enzo hasn't had people his age to play with. This explains why he ended up being so fixated on Bob and Dot, but it still left an aching in him that not even their friendship could fully cure. However, that started to change when he met AndrAIa in a game. She was orginally a game sprite, bound to the game that she was programmed into, but Enzo swiftly developed a strong fondness to her. They were the same age and got along very well. So he managed to help her 'escape' from the game and the two remained virtually inseperable since then. So, AndrAIa has become one more person whom Enzo likes to impress. In some cases, he's tended to tell white lies and try to cover up his insecurities in order to impress AndrAIa, many of which she quietly sees through. It's a friendship with innocent beginnings, and Enzo is often pleased to teach her lessons about life outside the games.

Life has recently undergone a number of changes which make things much harder on Enzo. For one, Bob was exiled into the Web by Megabyte. Mainframe was closed off from the Net, and Enzo was left with the Guardian code on his icon. This meant the Mainframe was alone against the danger of Megabyte, with Enzo being the closest thing to a Guardian to stand in their way. So, Enzo has been working hard to learn the ropes of handing the responsibilty that comes with being a Guardian while at the same time coping with the loss of Bob. He's had to deal with the fear of being targeted by Megabyte, the challenges of the games and the pressure put upon him by the citizens who had trouble believing in a child Guardian- many of whom were actually stirred up to their protests by Megabyte. However, Enzo has also made some leaps and strides in facing these troubles, especially with the support of people like AndrAIa and Dot. He's stood up to Megabyte, played a vital role in the plan to imprison Megabyte within a firewall, won over a number of displeased citizens (including someone whom had previously defected to Megabyte) and saved the people of Mainframe from several dangerous games. It hasn't been an easy road at all, and although Enzo is still cheery and goofy in a lot of ways, he's starting to carry a chip on his shoulder from all of the preceding troubles that he's had to endure, without the guidance of someone like Bob. His current canon point is the straw that will break his back and his greatest defeat. Essentially, it is a game that Enzo manages to lose. Enzo is taken from before the battle takes its grimmest turn, but he will arrive with a sense of how hopeless seems to be and facing the strong implication that he could lose the game.

Background: His Wiki entry. Only the portion up until near the end of the Viral Wars section is relevant to this portrayal.

Abilities: Is your character an accomplished carpenter? Can they shoot laser beams from their eyes or travel through time? If they possess any abilities, learned or otherwise, they need to go in this section.

Enzo is an ordinary sprite for the most part, which translates to being like an ordinary child. Before gaining the Guardian code, his primary accomplishments have been flying on zipboards and constructing a hover-car. Gaining the Guardian code has helped Enzo in several ways, as it protects him from most infections as well as from being corroded by the Web. Enzo is also able to 'reboot' into games by double-tapping his icon. This changes his clothing while also giving him skills, knowledge and weapons that are relevant to a particular game. This allows him to blend in with the game and have a chance of beating the User under the rules. For example, the most recent game that Enzo was in was a Mortal Kombat knock-off, and when he rebooted, he gained some keen martial arts abilities. However, these abilities seem to fade for the most part when not in a game. Additionally, Enzo can switch his icon into 'game sprite' mode. This allows him to be recognize as part of the game, and if it is active when a game ends, it means that he will leave with the game instead of being returned to Mainframe. (This is how he will ultimately survive the game he loses in Game Over, but that is not relevant to this app)

Additionally, he has a "Key Tool" named Glitch, which has a wide variety of functions, but it is broken at this canon point and can only do some basic functions like scanning systems/scanning for viruses. It will most likely have no actual use when outside of the digital world.

Network/Actionspam Sample: A fluffy meme thread

Prose Log Sample:

"Fetch, boy!" Enzo said as he threw a stick across the field. Frisket gave an affirmative bark as he lumbered away in pursuit of the branch. It was weird to be away from the home and away from the games, in this relatively peaceful place. Even though he knew that this place tended to see its fair share of troubles, it was still unlike any system he was aware of in that there was no need for a Guardian and no games to worry about. It was almost felt like he was returning to the life of just being a little sprite again. But even if that was so, it just would not be the same without Dot and Bob around. Nothing would be.

He glanced down towards his icon and let his hand hover over it as continued to wonder about his role. That icon served as his reminder and his proof that he was still a Guardian. He still had a duty and a protocol, even if no one else here knew about it. He couldn't keep sitting around. He had to find a way to help. Maybe then he would stop having nightmares about that game. All those nightmares went back to that last game he remembered playing. Enzo kept picturing that flaming sword that was coming right at him, and his right eye winced at the memory. He must have let everyone down in the end.

But his reverie was broken by a familiar bark. Frisket ran right up, tugging a whole tree branch in his mouth. Despite all of his troubles, Enzo laughed and leaned over to hug the dog.

"Good boy..."

===

Note: I am also hoping for him to arrive with his pet dog Frisket, if that is alright!
eclipse_of_time: (there we are now)

Ming Numara || Lost Odyssey || Unreserved

[personal profile] eclipse_of_time 2015-04-24 06:44 pm (UTC)(link)

Korra | Legend of Korra | Reserved

[personal profile] airwhipped 2015-04-24 08:31 pm (UTC)(link)
treacherous_widow: (BA: experimentation time)

Blackarachnia | Beast Wars | Unreserved

[personal profile] treacherous_widow 2015-04-24 09:04 pm (UTC)(link)
winter_iscoming: made by me (Default)

Ned Stark || Game of Thrones || Reserved

[personal profile] winter_iscoming 2015-04-25 09:37 pm (UTC)(link)
summerswarg: (Awe)

Brandon Stark || Game of Thrones || Unreserved

[personal profile] summerswarg 2015-04-25 10:13 pm (UTC)(link)
his_gardener: (Default)

Samwise Gamgee | Lord of the Rings | Reserved | 1 of 2

[personal profile] his_gardener 2015-04-29 03:55 am (UTC)(link)
PLAYER
Name: Tilt
Age: 29
Personal Journal: [personal profile] tilted_views
E-mail: nihilistic.singularity@gmail.com
AIM/MSN/etc: N/a

CHARACTER
Name: Samwise Gamgee
Canon: The Lord of the Rings
Age: 47
Timeline: SR 1427 – Six years after Frodo departs for the Undying lands.
If playing another character from the same canon, how will you deal with this?: N/a
his_gardener: (A good smoke)

Samwise Gamgee | Lord of the Rings | Reserved | 2 of 2

[personal profile] his_gardener 2015-04-29 03:55 am (UTC)(link)
Personality:
A gardener by trade, a simple Hobbit of plain speech...
Prior to his involvement in the war of the ring, Samwise Gamgee was much like other hobbits, or he would have appeared so to those who do not know very much about hobbits. Sam is much like other hobbits in that he lived an unadventurous, bucolic and simple life of farming, eating, and socializing prior to his adventure with Frodo. Sam doesn’t have a fancy way speaking, using plain common terms and mannerisms when speaking rather than eloquent or sophisticated words. He is very much at home in the Shire, feeling a strong bond to his home, his family, and especially his friends. From a young age he learned to work hard, learning about knots and rope along his older brother who went to work for a Roper. Unlike the other three hobbits that would make the journey, Sam was not from a family of means. Rather he was familiar with working, cooking, and helping to look after his siblings in turn; all without much complaint or thought for much more than what they had. He never complains about what he has to do and simply sees to it that it is done.

However, there were a few things that set Sam apart from most hobbits of the Shire even before the ring. Unlike most hobbits, Sam was rather curiosity about the world and his love for elves was not something that was usual for one from the Shire; though this curiosity and passion was fostered and fueled by none other than Bilbo Baggins and his tales of adventure. Before he had left the shire one of Sam’s biggest dreams was to meet a real life elf, and even once he has met them there is a certain part of him that is infatuated and in awe of them. In addition to his fondness for Elves, Sam also has an interest and skill with Poetry which for a gaffer and gardener doesn’t seem like a rather useful skill to his father.

I made a promise, Mr Frodo. A promise. "Don't you leave him Samwise Gamgee." And I don't mean to. I don't mean to.

One of the most notable things about Sam, and the most endearing, is his strength of character both in his loyalty to his word and to his friends. To Sam a promise is a solemn oath that is to be kept so long as one is able. Even if there are dire circumstances and things turn out to be far different or worse than what might have been expected, Sam will see to it that he keeps to what he has promised. At the same he expects others to keep to their word as well, though not being naieve enough to believe that everyone will. For Sam this is the largest measurement of a person’s quality of character. Once he sees that someone doesn’t go back on a promise he considers to be of the highest quality.

This loyalty is even stronger though for his friends, those for which he will cross Middle Earth and armies to carry and support. It was Sam’s concern for Frodo that lead him to eavesdrop, despite protesting he wasn’t, on Frodo the night that Gandalf returned. Thinking of other’s first Sam gives no thought to himself if it means that he is able to help a friend. Going without food for the sake of saving more Frodo, carrying him when he was unable to walk any further, and even resisting and voluntarily giving up the One Ring. Rather than abandon his friend he would rather drown, before leaving fighting off spiders and orcs. To his discredit though Sam also can be overly protective and coddling to those that are friends as well, distrusting and somewhat hostile to any who might seem to have questionable intentions or uncertain qualities. He is quickly driven to action and rash action by the perceived endangerment of those close to him, again taking little regard for himself in the matter.

Samwise the brave

Throughout the journey Sam seems to manage to keep his spirits up, his determination and drive only wavering in a few instances when they’re all pushed to the point of breaking. Each time that their wills reach that final precipice from which there would be no return, Sam pulls through and manages to hold strong against all the odds. He faces giant spiders without fear, runs Orcs through with little hesitation, and makes no objections to the dangerous paths that must be followed.

“The Brave Man Is Not He Who Does Not Feel Afraid, But He Who Conquers That Fear” – Nelson Mandela

There are times that Sam is afraid, and number of things that he is afraid of, Sam is willing to face and admit these fears without hesitation. He rises up to meet and conquer his fears each time that they arise. His honesty and steadfast determination see them through each time; though he seems especially fearful of magic and being turned into something unnatural.

A practical hobbit none the less.
Despite everything Sam is a practical and simple soul. He is the rock which keeps Frodo grounded, providing a strong support for all those around him. In times of scarcity Sam makes do with what is available, he uses resources wisely, and even looks to the weather and plans things in a manner that suggests a mature and rooted nature. Bearing whatever burdens he must, Sam shoulders through all of life’s struggles and embraces all of its gifts; doing so in a true hobbit-like manner.

Background: It’s a right useful thing, Wiki

Abilities: Sam is a rather skilled gardener, being a right proper one that leads to even his family later being referred to as the gardeners. He’s also a good cook and can work wonders so long as he has some potatoes. In addition he’s somewhat familiar with fighting with frying pans and isn’t half bad with a sword.

Network/Actionspam Sample:
[Sam had never been too comfortable with magic, and whether the watch that he was using now was magic or technology to the hobbit was indistinguishable. As such he opted for a simple audio feed rather than attempting to bother with video or typing. The sound of his voice is one that is a bit plain but easy to listen to, the tone one of contemplation and reflection.]

It’s a right strange thing you know, coming to a land so far away from home to find people and things the likes of which you never imagined. Nothing like what you hear in tales, but then how could you when it’s more than anyone could have thought.

Thinking of the world outside of the Shire was always a curious thought, how big and wide it was and how many things must have been out there. It was a little scary leaving it the way I did, and there were a great number of things that I saw that I never would have without leaving home. Stories of elves and dragons had always held my attention, painted a picture of that world for me. But I didn’t find out just how different it was until I saw it for myself. So now to find that there is more than even that, not only other lands but other worlds entirely, it’s rather hard to take in.

[There a brief pause as if he’s trying to find the right words, or perhaps to simply take a moment to let the previous statement to get across.]

In a way it makes me appreciate what I have, though it might just be a small place compared to the lands around it, or to other worlds entirely, the Shire is my home. It is the place that I can always see and think of whenever things start to get to be a bit too much. But it’s also a new chance, a chance to get to see and explore things that so many may not have had the chance to discover, to find out what really is out there beyond the fields that you’ve known and tended your whole life.

To get to meet great heroes from long ago, to talk to those who have never heard of that retched ring or that place. It makes it easy to see just how much there is out there, and the good in it all, that despite everything there is some place, somewhere that still is filled with goodness and light.

[The tone gradually changes a little, switch from a contemplative reflection to one of determination and perhaps just a hint of enthusiasm as he carries on; one of affirmation and encouragement.]

So even if if it might not have been by choice, and I might be able to go home just yet, I’m glad to have come here. To have gotten the opportunity to see so much and meet a lot of you, it is something that is quite amazing. I hope that you don’t forget that, don’t take it for granted, the people that you have gotten to know here, the stories that you’ll be able to share and tell once all this is done and over.

Because there will be something to tell, of that I’m certain; there always is in a tale like this.

[And with those hopeful words the hobbit ends the feed, not really certain who it was that was listening, but glad to have the thoughts off his chest none the less.]

Prose Log Sample: April Test Drive
Edited 2015-04-29 15:47 (UTC)
routinequestioning: (Default)

Ryotaro Dojima . Persona 4 . Reserved

[personal profile] routinequestioning 2015-05-10 06:38 am (UTC)(link)
PLAYER
Name: JenniO
Age: Old Enough To Know Better, Young Enough Not To Give a Damn
Personal Journal: armistice_day
E-mail: jgorudjevATgmail.com
AIM/MSN/etc: nineteendegreesATplurk

CHARACTER
Name: Ryotaro Dojima
Canon: Persona 4
Age: 42
Timeline: Post-canon
routinequestioning: (Default)

Re: Ryotaro Dojima . Persona 4 . Reserved

[personal profile] routinequestioning 2015-05-10 06:39 am (UTC)(link)
Personality: I’ll be exploring Dojima’s personality through use of his canon archetype, “The Hierophant” - a figure from the Tarot representing, quite literally, “things as they are”. The Hierophant has one foot in the world of the Senses, the other in the world of Meaning— Dojima inhabits this space between the Self and the Other, possessing knowledge of and isight into the structure of the World. Well, until he doesn’t.

By nature, Dojima is a perceptive, intuitive man— good qualities in a Detective. He’s a creature of reliable, regular habits - good qualities in a Father. He’s figure of influence, leading others without a lot of obvious effort— a “good guy”.
But life can sucker-punch the best of us, and when it hits Dojima below the belt, it hits hard, shifting him off his footing, destabilizing him. He develops blind spots in regard to his own behavior and (in one particular case, that of his junior partner, Tohru Adachi) the behavior of others. With the balancing figure of his wife gone, his regular habits are compromised, his reliability as a Father suffers. He draws inward,his influence shrinking, obsessed with satisfying a double need for escape and vengeance.
Dojima’s story in (my chosen iteration of) canon is one of a man weathering crisis and emerging from it. He emerges not the same man as he was before in-game events or even before his wife’s death, but a new and better man— or, at the very least one with cleared vision.

Among Dojima’s dislikes and fears, we find those things most opposed to the archetype of the Hierophant. First, confusion and loss, contraventions of what the orderly mind considers the natural order. The de-centering of Dojima’s family unit is likely something he didn’t fear until it happened, but it is such a widely destructive event precisely because it is a thing unimaginable to a man who no-doubt felt he had done everything possible to keep his family safe.
Obviously, excuses don’t go down well with the Detective. One can’t accept from others what one doesn’t accept from one’s self. He’s not an easy man to work with or for, demanding and exacting— but when he does cut Adachi slack, it comes at his own impetus, not when it’s pleaded for.
Perhaps most centrally, while he is of a natural disposition to help the weak and powerless, weakness in himself is harder for Dojima to bear. Confronted by his perceived shortfalls as a husband/protector and father, he drinks his the noise of his problems down to an acceptable level - or escapes into his work, solving problems that can be crossed out on a board or documented in a form proving sadly more simple than being fully present for his daughter.

The Hierophant is a strong figure, a guardian who protects and instructs, who aids the community by serving as a point of stability, an indication to others the ways in which the world works— or doesn’t.
We see in Dojima a physically powerful man— yet one who is no longer young, and who drink and smokes too much for his daughter’s comfort (or even his own). A man who is driven in the pursuit of justice, but whose pace is (before game resolution) is driven out of sync by his obsession with finding his wife’s killer.

Dojima is all too aware of his age, and feels it— but as much as he jokes about it, he finds it a firm place to stand. He relates well to Youth (in the case of his Nephew and his assorted pals), but definitely from a fatherly perspective, with an eye to knowing better.
Dojima is all too aware of his loneliness. He’s selfish in his grief, unable to fully move forward with his life in any meaningful way— until crisis comes along and shifts him. In spite of this, he forms attachments with Souji and with Adachi. His relationship with his nephew is easy to understand. His relationship with Adachi may be more difficult to fully grasp, but then, being who he is, it’s probable that Dojima sees things others (and even Adachi himself) have missed about his junior partner.
Dojima is all too aware that he’s a crap Father. He knows that his daughter needs him, but he folds her need for him into his own need to somehow avenge or explain his wife’s death. In the end, through the unfolding of canon events, Dojima is confronted by the specter of loss once more and comes to realize that while the order of his family may be broken, it isn’t lost, and though it will never be the same, it can be a whole. In the end, he turns outward to aid his child, realizing that escape into his work isn’t the answer to easing the pain of loss.

Dojima is a classic figure in his way, a good man struggling against his baser desires— for vengeance, for self-indulgence, for wrath. He is by nature a big-picture thinker, yet one with an eye for fine detail— the good-guy detective with feet of clay. He’s paternalistic and temperamental, yet earnest and generous. At close of canon, we see him turning a corner, shedding the errors and the heavy load he’s been shouldering. Learning to walk again will presents it’s own set of challenges, but he’ll no doubt do so on his own terms, as the Hierophant is meant to do.


Background: http://megamitensei.wikia.com/wiki/Ryotaro_Dojima

Abilities: Handgun/sidearm proficiency. Good in a fistfight and quick on his feet for a Detective— or an old man. Well-honed instincts (with certain notable lapses), a talent for deductive reasoning, and an eye for detail due to years as a Detective Inspector. Can hold his liquor remarkably well.
f_steak: (Default)

[CANON] Chie Satonaka || Persona 4 || No Reserve || Re-App

[personal profile] f_steak 2015-05-14 02:39 pm (UTC)(link)
icanopenjars: (you're welcome)

[canon] Clint Barton/Hawkeye || MCU || reserved

[personal profile] icanopenjars 2015-05-14 08:14 pm (UTC)(link)
PLAYER
Name: Sammy
Age: 31
Personal Journal: [personal profile] satrugha
E-mail: satrugha (at) yahoo.com
AIM/MSN/etc:
Aim: satrugha
plurk: ireallyhatethisinterface

I promise I can do much more than archery. I'm serious guys.
drinkupmehearties: (I'm standing over here with them)

Captain Jack Sparrow || Pirates of the Caribbean || Reserved

[personal profile] drinkupmehearties 2015-05-16 12:02 am (UTC)(link)

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