rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
blueearth: (Default)

[CANON OC] Clay Terran | Ace Attorney | Not Reserved

[personal profile] blueearth 2013-11-16 07:45 pm (UTC)(link)
Warning: Lots of space talk ahead
Edited (and somehow i screwed up this simple html wow i suck) 2013-11-16 19:45 (UTC)

ACCEPTED

[personal profile] blueearth - 2013-11-17 17:23 (UTC) - Expand
genuine_human: (pic#2698347)

[CANON] The Major | Hellsing | Not Reserved | 1/2

[personal profile] genuine_human 2013-11-17 01:52 am (UTC)(link)
PLAYER
Name: Minki
Age: 21
Personal Journal: [personal profile] froncentration
E-mail: froncentrate@gmail.com
AIM/MSN/etc: AIM: zeaob

CHARACTER
Name: The Major
Canon: Hellsing
Age: Early 30's in appearance, but he's physically stunted.
Timeline: After being killed by Sir Hellsing.

Personality: The Major loves war. He loves strife and conflict and finds true fulfillment within the battlefield. As countless lives are ended in an instant or traitors are one by one sought after and purged, hung up on the streets for everyone to gawk at, he smiles as he relishes in the utter depravity of the moment. He cares little for which side is victorious, nor does he subscribe to any belief system. The Major's alliance to Germany is more or less just lip service. He may carry the banner of his country somewhere on his clothing, but it really means little to him beyond signifying his role as soldier, one who fights in wars. His interests couldn't be more distant from things like politics, ideology, or the future. They're just decorations that people insist on hiding behind as they give into their primal selves. What makes a soldier a soldier, however, is the inclination to obey and the Major is willing to honor and respect the wishes of whoever he follows. Working under limitations gives him more of a challenge, which he welcomes wholeheartedly.

As a person, the Major is calm and refers to people politely and courteously. Even when the other party is yelling at him, he would feel no reason to stoop to their level. War-obsessed as he is, there's no reason to be rude, right? He is well-read and cultured given how many plays, books, and operas he makes references of. During his fifty years in hiding, it has been hinted that the Major has taken up a hobby in anime, given him singing out the theme song of Fist of the North Star. He follows anything that interests him from high culture to pop culture, demonstrating more of his artistic side. The frightening thing about the Major is that without mentioning his obsession with war, he could pass off as an interesting person in ordinary society, if just somewhat eccentric. Alas, this jolly, pleasant side of him only comes off as condescending in moments of high tension.

The Major respects his men. All he asks for is loyalty. If his men can provide him with it, then he will happily lead them on till the distant end of their struggles. He promises of a reawakening in Valhalla, the paradise for warriors where battles are eternal. While indeed, the man is leading everyone to their deaths, making his men “kindling for his personal bonfire”, this is exactly what he promised he would do. Just the same, he respects his greatest enemies just the same as his allies. He delighted in seeing both Integra and Seras reach their true potentials, never once underestimating them. Even Alucard, who he hates for being a monster, is still someone who doesn't fail to amuse and impress him. Enemy or friend, regardless of alliances, he sees the battlefield as a place where everybody comes together, united under a twisted equality. During a monologue, the Major fondly referred to the soldiers of all sides fighting as his “brethren”.

For all his actions, he truly believes in his own humanity. The only thing that proves one is a human is the soul, regardless of what physical form he takes on. To be a genuine human is to accept the base desires in one's self and work to fulfill it at all costs no matter the sacrifice, including the lives of others and the self. In other words, he hates monsters, vampires in particular, for being entities that live off others' lives, sharing their own in the process. Everything that he has belongs to him and to nobody else. The thought of sharing his existence with another fills him with such contempt that it's almost a testament to how greedy the man is. He doesn't mind killing and being killed, but to share his life with another fills him with genuine hatred. The Major is defined by bloodlust and greed, no better than an axe-swinging barbarian, only with a penchant for vocabulary. He has no capability to regret or to empathize with anybody like at least Alucard can, making him an even greater monster for all his talks of humanity.
genuine_human: (pic#7000988)

[CANON] The Major | Hellsing | Not Reserved | 2/2

[personal profile] genuine_human 2013-11-17 01:53 am (UTC)(link)
Background: http://hellsing.wikia.com/wiki/The_Major

Abilities: The Major has a fully mechanical body that, provided it's still functioning, grants him immortality. His body is made more durable and he can only be killed with a shot at the head. Beyond that, his mechanical body doesn't give him any particular advantages. His aim with a gun is notoriously terrible, having only shot only one target in life. A competent fighter would never lose to him in a fair fight, which is why he stays out of battle himself and plays strategist.

First Person: http://rubycity-ooc.dreamwidth.org/270111.html?thread=6946591#cmt6946591

Third Person: It had been a good war. Everybody acted out their proper roles and their performances exceeded his greatest expectations. Sitting by the window seat, the Major looks out into the distance, but pays little attention to the sight in front of him. His mind replays the events of fifty years past again and yet again like how a satisfied husband would watch videos of his wedding and kids. The “why's” and “how's” of being in this train were irrelevant; he knew in his heart he was on his way to the warriors' paradise, Valhalla. And in an instant, perhaps a dozen seconds after regaining awareness of the world around him, the Major now stood, feet firmly planted on the train terminal.

“Oh.” He folds his hands behind his back and takes the first steps of his stay in the city and out the terminal. The Major takes a brisk walk over to where he may get the best view of this twilit city. Taking a quick look, that would clearly be the nearest Watch Tower. He can see it in the air, stretching above the structures around it. Be it cosmic irony, he notices on his way there that most buildings have a distinctly Victorian quality to them. A thought crosses his mind.

“I have burned you down before in the birth place of your aesthetics. Is this some indirect request for an encore? How montonous!”

He no longer has the patience to stroll around to confirm whether he was in just another Britain. The Major makes a run now for the Watch Tower. There, he could see the city for what it was, from above.

Despite his mechanical form, his mind still registered pain, tension, and stress. Cyborg though he was, he was an out of shape cyborg and going up the winding steps of the watch tower pushed his body to its limits. His smile held as he looked up at the orange light shining from the opening above. He stretches out his arm as if wanting to grab it for himself. He steps into the glow at the top of the tower, his destination, and stumbles his way over to the railing, grabbing hold of it, breathing for air. He looks up and the sights flooded into his eyes, not of just the city, but of the nature beyond. The nature beyond is irrelevant and he focused his sights back onto the city with his eyes drawn to the ruins of a once proud stone wall.

His smile stretches wide as he takes it in and the presence of the other watch towers. “Whatever is it that you tried protecting yourselves from?” he mutters, voice filled with glee, “Yourselves, perhaps?” Wherever he turns his head, he sees the footsteps and debris that “war” has left. This is no peaceful town. This is a place that mimics the visage of peace, but it is a fickle mask that would slip off sooner or later. This was no second act to the burning of London. Standing upright, having mustered enough energy, the Major stretches an arm up into the air, as if he was holding in his hand a glass filled with champagne.

“Make it a good one.”
thedivineroar: (tired of your shit Wright)

[CANON] Apollo Justice | Ace Attorney | Reserved

[personal profile] thedivineroar 2013-11-17 05:30 am (UTC)(link)
I'm fine! We're fine!

Note: App contains spoilers for Dual Destinies.
drawkcab: <user name="resplendency"> (Default)

[CANON] Alucard | Hellsing | Reserved | 1/1

[personal profile] drawkcab 2013-11-17 06:59 am (UTC)(link)

(no subject)

[personal profile] drawkcab - 2013-11-17 09:23 (UTC) - Expand

(no subject)

[personal profile] drawkcab - 2013-11-17 09:48 (UTC) - Expand
jesus_is_gundam: (Soul of a Gundam)

[Canon] Setsuna F. Seiei | Gundam 00 | Unreserved

[personal profile] jesus_is_gundam 2013-11-17 07:51 am (UTC)(link)
PLAYER
Name: Will
Age: 33
Personal Journal: [personal profile] slicknyc
E-mail: n/a
AIM/MSN/etc: [plurk.com profile] slicknyc

CHARACTER
Name: Setsuna F. Seiei
Canon: Gundam 00
Age: 23
Timeline: Post-series/pre-movie
If playing another character from the same canon, how will you deal with this?: n/a

Personality: He has none.

Okay, that's not true. But to really discuss Setsuna's personality, we have to go back to the beginning.

When Setsuna was eight years old, a religious leader gathered up him and all of the young boys in his village, and told them all about a magnificent God who would save their village. Like all of the other boys, Setsuna listened and decided to follow this man and his God in order to help his village. But, in order to give himself over to God, he had to remove any other authority, specifically, his parents. So, to help with that, that religious gave Setsuna (and every other kid) a handgun, and had them sacrifice their parents to God. He then turned all of the kids into his own terrorist group known as the KPSA. The group waged a campaign of terror for nearly two years, until their neighboring nation of Azadistan finally defeated them. During the final battle, the KPSA had been wiped out except for Setsuna, and he was going to die until, at the last second, he was saved. by a Gundam.

Its those events that lay the foundation for who he is and who he becomes throughout the course of the series. The trauma of being a child terrorist has left Setsuna, at least on the surface, very cold, quiet, and withdrawn. He never says much, rarely smiles, and never jokes with anyone. He doesn't react much to provocation, and can be seen as cold or anti-social by others. He's always very serious, focused, and determined. He rarely shows any emotion, and if he does, he's usually brooding, pensive, bored, tired, or deep in thought. The only exception is anger, as he'll show rage on the battlefield, and only then. Other times, even when he's upset, its more of a subtle cold look than him actually acting out. But underneath that cold exterior, Setsuna is actually a very deep, thoughtful, and caring young man; its just hard to see because most of his personality is never on display. But despite not having much of a outgoing personality, he does have a presence about him, one that allowed him to become the de facto leader of Celestial Being.

For him, it all starts in his belief in Celestial Being's mission, and beyond that, his belief in Gundam. To Setsuna, Gundam isn't just a machine, it’s the physical embodiment of an idea: "The eradication of war through force," something he witnessed personally during the last stand of the KPSA. Since then, he's strived to be like that, to be strong enough to wipe out war off the face of the earth and leave a peaceful world behind. To him, that's what it means to be a Gundam, and he truly believes in that ideal with all of his heart. It may have started out as a child-like fascination and wonderment; replacing the God that abandoned him with the Gundam that saved him, but over time, its proven that he genuinely believes in that ideal. He also realizes that, to do that, to eradicate war with force, it requires a certain amount of violence, but he's made his own peace with that and accepts that fully.

With his quiet nature, he never gives any major speeches during the series, so it might seem odd that anyone would choose to look to him for direction or inspiration. He tends to communicate more through subtle changes in expression and body language, despite the fact those sorts of things tend to go unnoticed by most people. When he does talk, he says very little, but he tends to pick his words carefully so that they have maximum impact when said. Additionally, his actions say far more than words ever could. At the start of the second season, when Setsuna is reunited with a fractured Celestial Being, he quickly takes the initiative to pull the team back together. He recruits Lyle Dylandy to become a Gundam pilot; he retrieves the team's tactical forecaster, Miss Sumeragi; he's insistent that the group go rescue their captured teammate, Allelujah, and he's even personally the one who breaks him out of jail.

Edited 2013-11-17 07:53 (UTC)
jesus_is_gundam: (Wistful)

[personal profile] jesus_is_gundam 2013-11-17 07:54 am (UTC)(link)
Its shortly after that, that Setsuna starts to find himself more in a position of leadership within the group. With the team having been fractured, his unwavering dedication provides a beacon for them, a way to find themselves and get their mission back on track. He's never given a formal position; he doesn't have a rank or title that puts him above anyone else, nor is he voted to any sort of position of power. He never hands out a ton of orders during battles (that's reserved for the team's tactical forecaster), but he does lay out his major goals in a very succinct and matter of fact way ("We'll break right through their ranks and recover Veda." "We'll defeat the Innovators." "Allelujah is our comrade, and we're going to save him.") and with such confidence that people around him tend to follow his lead. He provides the group with an overall direction, so that together they can accomplish their goals.

Despite his quiet, distant, and serious nature, he is a rather caring individual. He just shows it in very unusual ways. When he discovers that his teammate and mentor, Lockon, lost his family because of the actions of a terrorist group that Setsuna was a part of, he doesn't resist when Lockon points a gun at his head, and never says anything in defense of himself until after Lockon makes the decision not to kill him. In another instance, after killing Lyle's girlfriend (he had to, she was mind-controlled and going to kill Lyle), he allows Lyle to punch the crap out of him; its his way of allowing the other man to work through the grief, pain, and anger that he caused him. He even let Saji Crossroads deck him once, after Saji was upset by an encounter he had on the battlefield.

That said, he isn't a punching bag, and when others have tried to even so much as touch him without permission, he's reacted quiet angrily, and even violently in some cases (he punched Nena Trinity in the throat after she kissed him unexpectedly). It’s a thin line, but there are certain privileges that he allows friends and comrades that he wouldn't allow to strangers.

There are also other quiet ways in which he shows he cares. After Allelujah is rescued, and returns with a former enemy that is his long lost love, Setsuna doesn't question her presence. He also diverts from a mission so that Saji can try to reunite with his ex-girlfriend. Late in the series, when he sees Tieria's body and assumes that his comrade is dead, he quietly makes a promise to avenge him (he finds out immediately after that Tieria is very much alive).

His only major sore point, aside from strangers touching him, is religion. He firmly believes that there is no God, and that his parents died for nothing more than the amusement of a madman. That said, if others do believe in God, he's fine with that, so long as they aren't killing people in His name. For example, he tells the pacifist Marina to fight for the God that she believes in.

He does start to come out of his shell a little towards the end of the series, but only a little. He's still as serious as he's always been, but is also someone who wants a peaceful future, and is willing to fight for it.

{Canon} Claire "Lightning" Farron | Final Fantasy XIII | Reserved

[personal profile] strikeoflightning 2013-11-21 04:12 am (UTC)(link)
PLAYER
Name: Riddle
Age: 27
Personal Journal: [personal profile] order_of_the_phoenix
E-mail: Sycophantism@hotmail.com
AIM/MSN/etc: iridescentgnome (AIM)

CHARACTER
Name: Claire "Lightning" Farron
Canon: Final Fantasy XIII
Age: 21
Timeline: At end of the first game (FFXIII).

[personal profile] strikeoflightning 2013-11-21 04:12 am (UTC)(link)
Personality: At the beginning of the game, Lightning presents herself as a tough, no nonsense (and perhaps even callous) soldier. She seems to look at life as if every step/every meeting might lead to a battle. Because of said outlook, she knows that she (along with all of those around her) need to be prepared 24/7/365. If she is caught off-guard (or if her acquaintances are caught off-guard), the future, in her book, is grim indeed. (In fact, her strong feelings on being prepared/not showing weakness were the catalyst for summoning Odin.)

Yet, despite her strength, there is something almost childish about Lightning. While she does have strong ideals, she doesn't always hold her temper in check. In fact, she can be downright cruel when her buttons are pushed. And she is far too proud to come out and apologize, of course.

However, as the game progresses and more of her back-story is revealed, Lightning is shown to be a complicated woman. Underneath her cold resolve to never give into meaningless/useless emotion (and her bratty temper), "Lightning" is not as callous as she might seem. She does have softer feelings. At times, it seems like she faults herself for being weak in that regard. (Or perhaps she just becomes annoyed with herself for feeling softer/weaker emotions in the first place.)

But, when it comes to Serah especially, she can't help herself. In the few flashbacks we see of her interacting with her little sister - as well as her reaction to those memories in the present - Lightning shows a wider range of emotions. When Serah tells Lightning of her fate (that she is a l'Cie) as well as her desire to marry Snow, Lightning loses her temper and says some things that she seems to regret later. She realizes that she was too harsh to her sister and that she is the reason Serah ran away - this becomes especially apparent when Lightning too becomes a l'Cie.

Another situation where Lightning shows softer/more vulnerable emotions is when she is speaking to one of her superiors. Again, this memory is a flashback during the long journey she shares with Sazh, Hope, Snow, Vanille and, later, Fang. During said memory, one of her superiors compliments her and tells her to loosen up now and then and enjoy herself. Lightning seems caught off-guard by both actions and she looks quite young in this particular scene - though it's easy to tell that she looks up to the General and that she takes his words to heart.

Despite those scenes, Lightning retains her rock-solid facade. She doesn't know what Fate/Destiny/whatever has in store for her, but she sure as hell isn't going to lay down and take it. Now that she has been marked as a l'Cie, (the very group she had once hunted so ambitiously), she knows she can only rely on herself to save Serah from her terrible fate. When Hope comes to rely on her - in order to make himself stronger - all of the pressure builds up and becomes too much for her to handle. Her temper is set off and that is when (and why) she is able to Summon Odin.

Yet that burst of temper is a temporary thing and, as time passes, it's clear that she is even beginning to rely on and open up to her companions. Hope in particular seems to earn her affection rather than the contempt she showed him when they first crossed paths. By the end of the game, Lightning has grown damn fond of her companions and she vows to free Vanille and Fang from their crystallized fate too. In a way, that vow becomes her new Focus - especially since Serah is in good hands with Snow at the end of the game.

Thus, over the course of the game, Lightning matures and realizes that she can count on others and that there are others who are nearly as important to her as her sister in her life. Thanks to that realization, she softens and becomes less short-tempered. However she will always be a quick-witted soldier with a sharp tongue - especially if you happen to be her enemy. But her heart is in the right place and she is finally able to speak out and tell others when she needs help.

(no subject)

[personal profile] strikeoflightning - 2013-11-21 04:12 (UTC) - Expand

(no subject)

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decrescendos: (Default)

[CANON] daryan crescend | ace attorney | no reserve

[personal profile] decrescendos 2013-11-21 06:59 am (UTC)(link)
PLAYER
Name: hanshi
Age: 26
Personal Journal: hanshi@dw
E-mail: kyungjhan[at]gmail
AIM/MSN/etc: hankyungju[aim], hanshi[plurk]

CHARACTER
Name: Daryan Crescend
Canon: Ace Attorney
Age: 24
Timeline: Post game
If playing another character from the same canon, how will you deal with this?: n/a
decrescendos: (● ᴊɪɴᴋɪᴇs!)

[personal profile] decrescendos 2013-11-21 07:01 am (UTC)(link)
Personality:
Daryan comes off as a serious and level-headed man that likes rock music, and a penchant for justice. Some people find this especially odd, seeing as rock music symbolizes rebellion and the police symbolizes quite the opposite. Regardless of the conflicting symbolism, he could really give a flying rat's ass about people's opinions about it. He dislikes a lot of things, and the list is considerably longer than his "likes" list, such as "people touching his guitar" to "people touching my hair"... or just "people" in general. He's quick to anger and prone to violence, demonstrated clearly in his attempts to murder not only an Interpol agent, but a blind woman- although these two examples are rather poor, seeing as they were merely caught up on the wrong side of his smuggling plans. But it's not a long shot to say that his quick temper could easily build up to something more drastic.

Obviously, he's not very good in socializing with people without being somewhat over-bearing. First impressions usually don't go awry and is generally friendly, but if there's even a little something he doesn't like about the other person, their relationship quickly goes south. He's honest with his feelings at least, and doesn't lead anyone on in thinking that they'll be good friends or anything. Even when meeting with relatively easy-going characters like Apollo or Trucy, he develops a dislike for them just after their second meeting- especially towards Apollo. He gives Apollo the nickname 'Spikes' in reference to his hair, and even straight out tells them "I don't like you two.", then goes on his way. It might've just been Apollo and Trucy poking about in his illegal affairs that make him on-edge, but he generally seems to be an unpleasant person to be around and doubly so when he's in a bad mood. Despite all these horrible sounding personality traits, he's not a jerk without having a good reason to be, and is tolerable most of the time. Some of his good qualities are that he's a hard worker, is fairly smart, and a talented guitarist.

When it comes down to his work, he has a lot of strengths. He's extremely focused, and pays good attention to detail. A good example would be the entire plan he pulls off with smuggling the cocoon from the country of Borginia. It takes a lot of balls to smuggle something out from a country that penalizes all smugglers of said cocoon with death. It's not easy to phase him, able to mask his feelings and emotions or cover them up with a completely different one to throw people off the scent. All the physical and psychological training that comes into becoming a police officer (then detective) really pays off and he makes an effort to incorporate all that training into his day-to-day. Even when it comes down to the band, he puts his all into it, needing to match Klavier's standards for perfection. He likes to complain and give Klavier grief about his perfectionism, but he really does want to please Klavier since he's the only guy he really deems worthy of respect in both the music and law enforcement world. His weaknesses include lack of sympathy with others (though he wouldn't see it as a weakness) and his temperament. There aren't very many instances of everyday fear, but he does snap pretty easily when he's cornered, like with any criminal that sees no way out. It's very likely that he hasn't committed any crimes of this nature before, so it would be reasonable to think that he was very on-edge and fearful during the entire ordeal- but the fact that he operated with a level-head and seemingly calm disposition shows that even under great stress, he can still think relatively clearly.

Background:
Ye olde history.

Abilities:
No particular abilities outside of a normal human being. He has normal strength, normal response times, and normal everything else. The year that he was convicted and hauled off to prison, he had just made detective in International Affairs so he's had basic training and tests when first starting off as a police officer. He's also a talented musician, who played second guitar in Prosecutor Klavier's band The Gavinners.

(no subject)

[personal profile] decrescendos - 2013-11-21 07:04 (UTC) - Expand
kyrrriiiieeee: (take you down a few notches)

[Canon] Nero || Devil May Cry || Reserved || 1/1

[personal profile] kyrrriiiieeee 2013-11-22 06:27 am (UTC)(link)
therewillbealine: (03)

[Canon] Loki Laufeyson | Marvel Cinematic Universe | Reserved 1/1

[personal profile] therewillbealine 2013-11-22 11:33 am (UTC)(link)
carminejackal: (give it all to life)

[CANON] Kuroudo Akabane || Get Backers || Reserved || 1 of 1

[personal profile] carminejackal 2013-11-22 10:58 pm (UTC)(link)
guidingmaster: (Default)

[CANON] Master Eraqus || Kingdom Hearts BBS || Reserved || 1 of 1

[personal profile] guidingmaster 2013-11-22 11:04 pm (UTC)(link)
onthelii2p: (yeah ii'm hot 2hiit.)

[CANON] Sollux Captor || Homestuck || reserved || 1 of 1

[personal profile] onthelii2p 2013-11-23 03:02 am (UTC)(link)
terra_nullius: (SO CRAZY YOU GUYS)

[CANON] Terra-Xehanort || Kingdom Hearts || no reserve || 1 of 1

[personal profile] terra_nullius 2013-11-23 02:34 pm (UTC)(link)
hypalgesic: (pic#7028767)

{ [CANON] Noiz | DRAMAtical Murder | No Reserve | 1 of 1 }

[personal profile] hypalgesic 2013-11-23 07:25 pm (UTC)(link)

Captain Hans Gunsche | Hellsing | No Reserve

[personal profile] mute_mutt 2013-11-23 10:47 pm (UTC)(link)

Re: ACCEPTED

[personal profile] mute_mutt - 2013-11-24 22:54 (UTC) - Expand
arrogantalloy: (A: 009 Ladies Please)

Tony Stark || MCU || No Reserve

[personal profile] arrogantalloy 2013-11-26 06:54 am (UTC)(link)
PLAYER
Name: Otter
Age: 28
Personal Journal: [personal profile] literarysupplanter
E-mail: roleplayedotter@gmail.com
AIM/MSN/etc: AIM: PalladiumOtter Plurk: [plurk.com profile] OtterRiverside

CHARACTER
Name: Anthony E. Stark
Canon: Marvel Cinematic Universe
Age: 47
Timeline: End of Thor: The Dark world (He wasn't in it, but it's the same continuity)
If playing another character from the same canon, how will you deal with this?: Doesn’t apply

Personality: Tony is a man of many complexities that at times almost seem at odds with each other. He claims to not be sentimental, however the three robots in his movies were built while he was in college and he has always kept them with him. He is impulsive and vain, yet can muster a great deal of foresight and strategy, and is really not afraid to get his hands dirty. Not only that, but as someone who is seen by the world as a play boy, he has a deep sense of romance within himself that few get to see.

Tony Stark is a quick-witted genius, who near compulsively talks over other people in order to justify his own thoughts. While he is also able to come off as rather unflappable and cool headed, most all of Tony’s expressions come straight from his eyes and eyebrows. Once his mind is made up on something his eyes will show it, and if you can see it in his eyes then there is very little point in attempting to dissuade him.
He is also a man of great depth and emotion, however it is all greatly internalised. When learning about the crimes being committed by the 10 rings in Golmera, Tony is furious but very little of it comes to the surface, at most the only thing that truly shows this is the hard expression he wears and his repulsor assault on his windows. Because for Tony, a great deal of his life is based on what he can control of it. Which is shown time and again, when Tony has no control over what is happening around him he can become erratic in his movements has he fights to get back on top of the situation, or he will become self-destructive.

His erratic behaviour is shown in the first movie when he is presented with the events of Golmera, where he take his frustration out on his shop then heads straight to the middle eastern town in his newly machined Mark III armour and takes out all of the insurgents, without telling anyone or any actual training in any way including basic self-defence, Just his relatively untested suit.

Self-destructive behaviour is shown in the second movie when the repeated use of his Iron man armour starts to cause accelerated palladium poisoning, and without a suitable element which at the time couldn’t be found, he would die. Which after a few failed attempts to let those close to him know due to how hard it is for him to express his feelings lead him to become more reckless with his life than usual causing him to become a bigger grandstander, wasting more money than needed and becoming dangerously drunk drastically pushing away Rhodie and Pepper from him.

Even though Tony has been born into money and can be over the top frivolous with it, he is also exceedingly generous with it, with his money going to his own charities like the (Maria*) Stark foundation, and the Boy Scouts of America. Even going so far as to run the Stark Expo for an entire year in order for up and comers the chance to show case their work in order to get additional funding from those attending the expo or just to show off what it on the horizon.

Tony’s genius is currently unparalleled; the only person who rivalled him was his father who died roughly 30 years ago, while Tony was 15. Which is shown in his history with robots, his creating of JARVIS, not to mention his adapting his father’s arc reactor and being able to design a personal full body prosthesis that can achieve flight, is completely self-pressurised and contains an internal waste filtration system, also known as the Iron Man armour.

He is the biggest promoter of his external persona of the ‘Genius billionaire playboy philanthropist’ and while all these things about him are true, he will always play up to it in public, that being said, however, he is loyal to those he considers to be his in various way, and is very protective of them in his own ways. When he was lead to believe that Agent Phil Coulson was dead, it was the moment that Tony had decided that Loki had taken it too far and had made it his mission to make sure that Loki didn’t get away with what he had done, even going so far to tell Loki that not only had his made enemies of all those within the Avengers (While interestingly enough, leaving himself completely out of the equation), that he had also pissed of Phil Coulson.

Before his kidnapping, Tony was never concerned about accountability, but once seeing the effects that his weapons had on the innocent, he became very aware that everything you do has consequences and you should be held responsible for it. To that end when something happened Tony took it upon himself to correct what had happened, from Obadiah Stane becoming the Iron Monger, Ivan Vanko wanting revenge for his wronged father, Justin Hammer’s desperate need to show Tony up with inferior products, even so far as to take on some of the responsibility for Loki’s rampage. Each time he put his life on the line to correct these problems, believing that as long as the correct outcome was achieved his life was negligible. However he would always put his life on the line when he couldn’t formulate any other plan of action. Not one to lay down on the wire himself, but cut the wire, proving that Tony would rather lose no lives, than lose one heroic one.

Due to his father being almost cruelly distant, and his mother barely being mentioned, it is obvious as to why Tony has a hard time being a part of team situations, or even trusting other on a basic level. It is even shown that the only people he will be ‘real’ with are Pepper, Rhodie and to a certain extent Happy. But even then the moment things would get to a certain level of real he would immediately pull back or say something that he knew would cause distance. This is most obviously shown in the first half of Iron Man II. It was only when confronted with a challenge far too big for him to handle on his own that he was actually open to the idea of not only being part of a team, but being in a position that wasn’t the direct leader. However he does seem to stand somewhere between co-leader to Steve Rogers (Captain America) and second in command as the others are more likely to take orders from him than give order to him. For a man like Tony Stark this is probably one of his biggest steps in personal development.

With the events of IM3 behind him. Tony has whipped the slate clean, he has had his reactor and the remaining shrapnel removed from his body, which has left a scar on his chest that still receives Tony’s absent minded tapping, and has since started working on new Iron Man suits that work with their own chest pieces. He has also realised how his previously arrogant ways have managed to effect those that he has previously disregarded in his live, which has further humbled his personality when out of the limelight.

*While it is stated the Tony started the Maria Stark foundation in supplemental data within MCU it is only referred to in the movies as anything more than the Stark Foundation.

Background: MCU history of Tony Stark

Abilities: Tony is a born genius, and has accomplished many great things with that genius in his 48 years of life. From building his own circuit board at four years old to enhancing and miniaturising his father’s original arc reactor design to make it not only work, but support an electro-magnet living within his chest (at least until he had it removed very recently). He even build a particle accelerator in his workshop in order to help physically realise an element his father theorised, which he is in the process of trying to get named ‘Badassium’

There is very little that Tony stark cannot build or design, he even goes to the trouble of designing programs for hacking into specific places just to find out the information being held within. To this end, there is very little that Tony can’t do with the resources he has on hand.

Due to his genius and design ability he is also amazingly creative when he wants or needs to be. The main example of this being the Mark I Iron Man suit and Mark I miniaturised Arc Reactor, as they were developed in a cave somewhere in Afghanistan by retasking the weapons his captors bought from his own company under the table and anything else they brought for him, thinking he was building them more weapons. It’s shown again in IM3, with his home destroyed the only accessible suit having no power and his being thought dead, Tony slips into a hardware store buying several trollies worth of items and then creating himself a mini arsenal to use to get into the Mandarin’s compound, including a stun glove and explosive Christmas baubles.

He’s also a business man and public figure, he knows what deals to make, when to turn on the charm or turn it off, and is skilled at turning things into his favour.

First Person:
[When the feed comes on, Tony is sitting at a chair. He obviously has the camera resting on a table in front of him. He looks lost in thought and is looking off to the top right of the camera in the middle distance, it looks like he's been thinking very hard. After a few moments he licks his lips slowly.]

So, it looks like that I'm not as prepared for everything as I think.
I've made mistakes here. But that's not really new, I've always been a bit of a mess so really that's a statement that shouldn't really surprise anyone, I've never really been perfect, my track record alone really shows that, and even all my character defaults...

[He runs his hand over his lower jaw. while he takes a breath, realising he was going off track.]
I haven't been taking this place seriously. And it nearly cost someone their life, because I wasn't fast enough. So what I'm trying to say here is that. Well, I have to try harder, this.

[He fidgets with his hands]

This isn't a holiday, or a resort, so tell me... What's the best way to take on the gym leaders around here?

[Tony's been trying to post this for days, there have been a few moments where he's started recording only to turn it off again. So he's feeling kind of proud he was able to be more him than his persona to the public for once.]

Third Person:
Tony sat on the end of the bed, his elbows resting on his knees as his head was cradled in his hands. He watches himself in the mirror.
All this talk of Queens and people living on the other side of the mirror. Seemed strange, not impossible or unlikely. After all. Tony had seen a great many things that were a lot less believable than where ever he was now. However it didn’t make it any less strange. So here Tony sat. Staring at his apparent reflection, wondering how he could figure out the world on the other side.

Standing, Tony crossed the palatial room that he had chosen, to stand in front of the mirror. He held his chin between his thumb and forefinger thoughtfully, his eyes searching his own for a hit of being more than it appeared. He tapped the glass, watching as his reflection mimicked him.

“JARVIS, can you run me a diag-...”

Tony turned to look at his suit that stood in the corner quietly. Right now, the suit was the only place that JARVIS could live. So really. This whole different world in the mirrors could wait.

He needed to get JARVIS a proper computer to upload to, he was is right hand program after all. And really, with the characters he found here, including those from the Avengers who were also here. He was going to need JARVIS to keep him from doing something stupider than normal, besides Tony was at his happiest when he was completely lost in building something.
Edited 2013-11-27 06:49 (UTC)
claussenchild: (Default)

Katherine Shalazar | Guardians of Childhood | No Reserve

[personal profile] claussenchild 2013-11-28 06:21 pm (UTC)(link)
PLAYER
Name: Lucario
Personal Journal: [personal profile] je_ri_cho
E-mail: puppyfacemccall@gmail.com
AIM/MSN/etc: SKYPE: kinsey-allen; PLURK: gueyprince
Permissions: Here.

CHARACTER
Name: Katherine Shalazar
Canon: The Guardians of Childhood
Age: canonically unknown; estimated 14-16 based on the arc of Emily Jane
Timeline: End of Book 4: Sandman and the War of Dreams
claussenchild: (believe)

[personal profile] claussenchild 2013-11-28 06:22 pm (UTC)(link)
Personality:

Of all the children in Santoff Claussen, there is one whose force of imagination is unmatched. Her name is Katherine, and she is a foundling-- an orphan that was found, that is.

There was something special about her from the start. When her parents died in the cold forces surrounding the forest-fortressed village of Santoff Claussen, the trees passed the grey-eyed Katherine between their branches and the squirrels banded together to carry her and eventually the reindeer themselves carried her tiny toddler frame straight to Big Root, where Ombric, the old wizard, took care of her.

Perhaps she was born with it or perhaps she was simply the most attentive student of Ombric’s, but Katherine became one of the strongest little believers in the village. You see, magic is quite real-- and the fundamental spell, the spell that can bring anything into being, is “I believe.” But in order for such a spell to work in its strongest ways, the spellcaster must have a strong imagination, and Katherine’s is rivalled only by that of her dearest friend, Nicholas St. North.

Katherine is quite the mature girl for someone who appears to be anywhere from 13-16 (and will in fact appear a little older when reappearing in Ruby City than she was when she left). She is the first among the children to suggest that, when they are tailed by the Nightmare King’s evil Nightmare Knights and Fearlings, they stay together as not to let the dark shadows catch them one by one. She is the one to see that when their bear attacks the children of Big Root it isn’t the bear at all; it is Pitch Black, possessing their bear to attempt to kill their wizard. Katherine is the one to take to Nicholas St. North, their hero against the bear and the King of Bandits, and befriend him so quickly that their friendship changes his very heart (after Ombric himself said that no magic was strong enough to turn a human heart at all.) And when Old William, the father of the Williams of the village, held up the fallen Ombric’s staff, it is Katherine who knows what will save Ombric and all of Santoff Claussen. She recites and leads them in the very first spell; “I believe, I believe, I believe.”

Raised by Ombric himself, it isn’t surprising that Katherine takes to not only magic, but bravery. She is still very much a child; when North and Ombric plan to leave Santoff Claussen to find a legendary tool to fight the Nightmare King and don’t include Katherine in their journey, she throws quite the little tantrum by ignoring North to the point he storms off on a tantrum of his own. But when North’s compass and the owls of Big Root alert Katherine to the danger her dear friend is in, Katherine does not hesitate to take up a dagger and coat and mount one of Santoff Claussen’s reindeer on a journey to save him. When she does locate him, North is in desperate danger-- and it’s Katherine’s strength of belief, not North’s own brawn (fearsome as it may be) that saves them... along with a little help from a friend named Nightlight.

Even with the danger she’s been through, Katherine stays quite strong at North’s side. She may be young, but she’s tough and resilient-- a foundling who seems to pick up foundlings of her own. To North, the lost one who was Never Found, she is perplexing, a child with a heart of gold who doesn’t fear him and whose anger with him can hurt him more than a bullet. To Ombric she is a sponge, taking in all she is taught almost as quickly as North does. She is a leader among the children of Santoff Claussen and certainly strong-hearted-- and as shown by her little tiffs with North, sometimes very opinionated.

What may be her biggest struggle in Ruby City is her strong voice; if she knows a truth, Katherine will not be quiet about it. Small as she may be, her words have stopped even Pitch. She is also trusting, which may not be to her advantage, though she appears to be a good judge of character. Not only had she stopped Pitch, but she was also the only one of the Guardians to show him pity.

By the end of Book Four, Katherine has only strengthened her ways. After battling months locked in a nightmare, she's become wiser and stronger and even a bit of a leader to the other guardians despite her young age. A quote from the book best describes her both before the book and at its end;

This lost girl may have been the youngest of their troop, but in many ways she was its oldest soul. She was orphaned, as all the Guardians had been, and like them, she had found a path out of that sorrow. Unlike them, however, her path was not through daring deeds or the study of magic or the use of miraculous powers. She had been gifted with something almost as rare: an open and eager mind. She had the gift of watching and listening, the gift of taking all the hurts and happenings of others' lives and understanding their purpose.

Katherine's heart and mind would take their adventures and reimagine them, sometimes exactly as they had occurred or-- most miraculously of all-- as new stories. She had become the historian of what had happened and what should have happened. No one could tell a story better than Katherine. No one could understand what needed to be as well as she. This was a singular and important power in the ranks of the guardians."


Katherine’s greatest strength is, as mentioned before, her imagination. It’s not all in one’s head, however; Katherine can literally bring stories to life. She is an excellent artist armed with charcoal and can make her stories and words move across paper simply by believing in them and giving them the power to move and relay messages so far as sound and interaction. Katherine is one of the greatest storytellers-- and no wonder, when she is destined to become Mother Goose.

(no subject)

[personal profile] claussenchild - 2013-11-28 18:22 (UTC) - Expand
injusticewetrust: (JUSTICEEEEEE >:D)

[CANON] Bobby Fulbright || Ace Attorney || No Reserve

[personal profile] injusticewetrust 2013-11-30 02:02 am (UTC)(link)
nuclearnose: (brighter than a shooting star)

[CANON] Rudolph | Rudolph the Red-Nosed Reindeer (Rankin & Bass verse)

[personal profile] nuclearnose 2013-12-01 04:11 pm (UTC)(link)
PLAYER
Name: Wolfy
Age: 26
Personal Journal: [personal profile] wolfintheattic
E-mail: wolfyttwisted@gmail.com
AIM/SKYPE catfishsuicide
Plurk: wolfyttwisted

CHARACTER
Name: Rudolph
Canon: Rudolph The Red-Nosed Reindeer, Rudolph's Shiny New Year, Rudolph and Frosty's Christmas in July
Age: At least two Christmases old. Early teens human-wise probably.
Timeline: The month of August in the year 19Wonderful (that is actually the year. that is its name. watch the movie....basically a month after the events of the third film.)

Personality:

Rudolph is the picture of childhood innocence. Think of a boyscout with a set of hooves. He is only two Christmases old and has yet to see much of the world. Rudolph is ready to trust and give new friends the benefit of the doubt, though will react properly in the face of obvious danger...like a giant ageless vulture trying to eat his face. The little reindeer is also forgiving when someone proves that their intentions are good. He's a firm believer in second chances and even forgave those who ridiculed him as a child. Growing up at the North pole and hearing so many stories about peace on earth and good will toward men has made him a tad gullible and easy to manipulate. He is an AWFUL liar and has a poker face like a children's pop-up book. Only once has he told a lie and it was for what he thought was a good reason. Terrible things happened and some people almost died. Like that is actually what happened. It's more likely for him to be eaten up with guilt halfway through whatever he's trying to say and spill the beans before a lie to ever makes it out into the open.

He is also very brave, ready to risk life and limb for family and friends and occasionally people who don't even deserve it. Like most wild animals, Rudolph knows how to use his sharp hooves and antlers to defend himself. After running away from home as a youngster, he more or less raised himself and became quite independent. While he's good at making friends, he knows that they come and go. He loves to help out anyone he can, but shudders to think of having to depend on anyone else for too much. The little deer has a bad habit of keeping things bottled up and trying to do everything all by himself. Though he is brave, he can still be frightened as deer are naturally skittish creatures. Talking, flying deer are no different, and in a new and strange hostile world like Ruby City, it might be wise to keep an eye open for flailing hooves.

In a way, Rudolph is glad most everyone he meets already knows his story because he isn't about to burst into song himself. He's modest and sometimes a little shy about the whole hullabaloo. the yearling doesn't know how to be a celebrity.

He's forgiven others for what happened those long Christmases ago, but sometimes it still hurts to think about all the names he was called and how his own father tried to hide his 'deformity'. He finds comfort in the presence other 'misfits' and will stand up for anyone who is being teased about something they have no control over. He does his best to give them encouragement and show them that they are not alone. Just like his nose, hope glows from inside him. Rudolph does not give up when he's made a promise or has been given a mission. He's gone through frozen wastes, sandy deserts, and time itself in order to do his duty. He's ready to take charge and set things right and sometimes this lands him in over his furry little head. Why, if Rudolph doesn't do it, who will? The kid is a Hufflepuff to the core.


Background: You know Dasher and Dancer and Prancer and Vixen. Comet and Cupid and Donner and Blitzen... nah, I'm not gonna do that to you.

http://en.wikipedia.org/wiki/Rudolph_the_Red-Nosed_Reindeer_(TV_special)
http://en.wikipedia.org/wiki/Rudolph%27s_Shiny_New_Year
http://en.wikipedia.org/wiki/Rudolph_and_Frosty's_Christmas_in_July

This little deer has been through some weird stuff. Battling evil wizards, time travel, talking with gods...


Abilities:

Ole' Neon Nose: After a devastating battle with the evil wizard, Winterbolt, the good Lady Boreal marked the newborn Rudolph with a special symbol on his hoof--a star within a snowflake. Then, she placed the very last of her power within the little reindeer calf in the form of his signature glowing nose.

He has a dead god in his face.

It sheds light and warmth upon anything within range when he thinks good thoughts. It can blaze through fog and melt ice. If he really wanted to, I'm sure he could give somebody a good burn to show he meant business. However, if he ever uses it for evil, this precious gift will go away. It can only be regained by writing the wrong.

Up On the Rooftop: When special magic corn by Santa, all of his reindeer are able to fly for a time! It is assumed that they are always fed this treat since young deer are seen learning to control this ability early on in the first film. Without access to it, they are grounded, as seen in the other two films. When Rudolph is away from home and surviving on roughage, he tends to hoof it, though he can still make very impressive leaps.


First Person:

[The feed is filled and obscured with a bright red light.]

Oh...oh, this is worse than those old telephones they have in the shop. But there's no dial or talk-into or listen-into or anything.

[There is a furious scraping as the little caribou tries to work buttons with a cloven hoof. Rudolph dims his nose and his spirits follow. His ears fall alongside his neck and he shivers. His winter coat hadn't had time to grow in.]

[All buttons have to do something, right? Otherwise they wouldn't be on there! Unless they were just painted on...but these sure don't look painted on.]

Well...maybe I can find a policeman. He'll know what time it is.

[Rudolph picks up the watch with his mouth and away he trots.]



Third Person:

He had to admit that even though the town was strange and he hadn't wanted to end up in it at all, Ruby City sure was pretty with a blanket of snow over it. But then again, Rudolph always thought snow was pretty. It had been nice to go to the seashore and feel the warm summer breezes that one time, but the snow was his favorite. He'd been raised in snow. High above the rooftops and even the towering point of the obelisk, the reindeer's hooves pawed the sky.

He had tried to stay atop the train when it pulled away from the station without him, but a stubborn gust of wind had tumbled him down like a Fall leaf. Rudolph didn't think he had quite enough get-up-and-go left to fly all the way back to the North Pole, but he was sure he had enough flight left in him to get his bearings. On and on he flew. The crumbling wall of the city passed below him and the snowy, monster-filled wilds appeared. He could hear the calls of some terrible-sounding animals echoing up from below, but Rudolph couldn't let himself get distracted.

Trees and rocks and mountain slopes all covered in winter blurred below him. Whenever he looked over his shoulder, no matter the distance, he could always see that red spire standing tall in the little town.

"I wonder why we never stopped in this town before," he mumbled to himself.

Suddenly, a darkness darker than the inside of a polar bear swept over him. Rudolph cried out and reared in mid-air. The scenery had gone. The clouds had gone. The sky had gone! It was like the time Santa had tried showing some old home movies and the tape reel snapped in the middle of the showing. Everything just stopped.

Rudolph wheeled around in place. He could see the edge of the wilderness plain as day a quarter mile behind him. His light blinked on. The reindeer arched his neck and willed the aurora within him to shine into this strange pit. It revealed nothing. Startled to the bone, Rudolph kicked and sprang in the air as he scurried back for the shoreline. Landline? Some kind of line! A place with ground and snow and trees and something he could see. If his flight gave out before he got back, he'd be a goner!

When his hooves touched down on rock, Rudolph instinctively lowered his still-growing antlers against the darkness, as if it were an enormous monster that might suddenly lurch forward. When this stand-off didn't go anywhere, Rudolph gave a wary little snort and turned his back to the void.

"Well...guess I can't go that way." He turned his eyes skyward. Snow drifted down innocently all around him, as if he weren't standing at the very edge of the world. A beep issued up from the strange watch that hung from his neck and he tipped his head down. "And I still don't know what to do with you..."

He sighed and started walking back the way he flew. If he used up all his flight getting back to town, he would have nothing left to find his way home with.

Re: ACCEPTED

[personal profile] nuclearnose - 2013-12-08 21:17 (UTC) - Expand

[canon] Vergil | Devil May Cry | Reserved

[personal profile] bloodright 2013-12-03 10:24 pm (UTC)(link)
PLAYER
Name: Kelsey
Age: 21
Personal Journal: turtleen
E-mail: kelseycunningham[at]hotmail[dot]com
AIM/MSN/etc: mortalstampede@aim

CHARACTER
Name: Vergil
Canon: Devil May Cry
Age: 25-ish
Timeline: Post-DMC1
If playing another character from the same canon, how will you deal with this?: N/A

[personal profile] bloodright 2013-12-03 10:25 pm (UTC)(link)
Personality: Vergil is very calm and composed, generally showing little emotion aside from his determination. Even if he were truly shocked or afraid, he would make a great effort not to show it. He's very much the opposite of his brother, he doesn't speak unnecessarily, and thinks things through much more than Dante. 'Calculating' is definitely a good word to encompass him. Vergil has quite the high-and-mighty attitude, brushing off any who do not seem worth his time. He brushes off Arkham, who he is supposedly in a sort of partnership with, constantly speaking down to him. He's so hostile, in fact, that in the manga, after first telling him off twice, Vergil kills the librarian who appears along with Arkham. Nevertheless, he does make a few quips, though only after Dante's prompting. Alternatively, to show how much better he is, and how lowly and stupid others are, he definitely wouldn't be above sarcastic remarks.

Vergil has high ambitions and is ruthless in attaining them, entirely willing to sacrifice his own twin for his goals, as well as intending to use Arkham only so long as he's useful and to later kill him. He feels to not seek greater strength is a sign of weakness, and weakness is like a disease, something shameful and disgusting. Several times he openly looks down on Dante for not embracing his demon half and casting aside the human part, nor pursuing further power as he does. Despite his merciless nature, he believes in a sort of warrior's code. Vergil sees attacking an opponent from behind, using guns, or otherwise 'fighting dirty' as unacceptable behaviour. It's unsightly. Everything is built up on pride with him. From combat to appearance, if he can't somehow use it as a tool for condescension, it's no good. He can talk down to people like Dante for looking like a slob while he's prim and proper, his hair and clothes all just-so. He can talk down to people like Dante for using guns, an unpolished fighting style or lack of booksmarts because he would never use a gun, it's barbaric, not something a true warrior would resort to, likewise a true warrior should have complete mastery over his weapons and his own strength, but it shouldn't be just that, physical strength must be coupled with intellectual strength. You can't be perfect in only one area, it's all or nothing.

There are several reasons Vergil is obsessed with strength. One is pure selfishness. He wants his own greatness. Another, the shame of living in his father's shadow. It's a constant for both brothers to be compared to their father, for Vergil this means two things, he's seen as a traitor, and only half as powerful as his father, if even that. He wants to break out of both these misconceptions, prove he can be a great leader among demons, and surpass his father's legend. The next reason is out of guilt for his mother's death. Even though he was only eight years old at the time, he feels gulty for being unable to save her and thinks he should have been able to do so. Along with this, he's ashamed to have ever been weak. He was eight, anyone would be, there's no way a child could have stood up to a horde of demons, but still, his mother was attacked, and he was attacked. They made a fool of him, but he doesn't ever have to be degraded again if he can become more powerful than any other. At one point, he tells Dante, "might controls everything, and without strength you cannot protect anything, let alone yourself".

He does not, in fact, hold great hatred for his brother. Vergil is baffled by Dante's chosen path, they are very different people despite being twins and close during childhood, and it seems their encounters almost always end in a battle due to their vastly differing opinions and personalities. However, at the same time, despite their hostility, if their goals are ever not contrasting, it's even possible for them to work together. Of course, this can change in a splitsecond, but, both brothers care more for eachother than they show. Vergil at times tries to pass this off as disdain, such as when he tells Dante to hurry back to the human world before the gate closes and traps him in Hell. He tries to make it sound like he thinks Dante wouldn't be able to handle it, but really it's his own pride in not accepting help after losing a fight and concern for his brother's safety. There are multiple times Vergil very well could have killed his twin, and even acts as if he had intended to, but leaves him alive, and only wounded enough to incapacitate him for a few moments to get away.
Though he would deny it, he has some sentimentality. But that's something only humans feel, certainly not demons, it's a sign of weakness. So he'll try his best to cover it up, and to cast it aside. In fact, every bit of his humanity is something he wishes to be rid of, and makes great efforts to act as if he lacks. And while it does seem as if he has entirely forsaken and rid himself of it, that isn't true. It's only seen in small doses which would otherwise appear to be simple mistakes or even condescension, but it's definitely there. In addition, as Nelo Angelo he seems to feel great pain whenever he spots Dante's amulet and is reminded of who he is. This is probably largely due to anger over being controlled, but it's undeniable that another important factor is remembering how things used to be, and not wishing to fight his brother.

Background: Here and here
princessinchief: (My name is Princess Incognito)

[canon] Parasoul | Skullgirls | Reserved

[personal profile] princessinchief 2013-12-06 08:36 pm (UTC)(link)

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