rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
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APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧

[canon] Rabbit Walter | Steam Powered Giraffe | Not reserved 1/2

[personal profile] spaghettiinmysoul 2013-04-07 03:42 am (UTC)(link)
PLAYER
Name: Squid
Personal Journal: Hailthenarc
E-mail: notthatwitty@yahoo.com
AIM/MSN/etc: AIM: Squiddlypeon

CHARACTER
Name: Rabbit Walter
Canon: Steam Powered Girafee
Timeline: Recent day, shortly after a concert.

[canon] Rabbit Walter | Steam Powered Giraffe | Not reserved 2/2

[personal profile] spaghettiinmysoul 2013-04-07 03:42 am (UTC)(link)

Personality: Rabbit is nuts. No really, he's nuts. After over a hundred years of functioning and refusing upgrades, he is certifiably off his rocker. He was always on the eccentric side but since the wars and all that living he's done, it's safe to say the copper 'bot has more than a few screws loose in that head of his. He can be a selfish, childish, impish brat who can and will make a mess of everything he touches just simply for the sake of doing it because why not? A little ego monster too, his head is pretty darn swollen, what with being the oldest of his brothers, Colonel Peter Walter's (Pappy) first robot, pretty talented in the singing and music making division and all around snappy dresser. None of that persona is usually faked, he honestly feels that proud about himself, and he loves to lord it over his siblings even if, as they put it, he's aged like a fine milk.

Rabbit really is a few cards shy of a deck though. He lives in extremes almost every second of his life, subtlety does not come easily to him. One moment he could be wonderously happy, flitting about the manor and making talk with everyone else and being generally content with life. The next, he's bored, and making everyone's life as inconvieniant as possible, whether it be tromping through the house at 1 AM with his accordion, drawing faces on The Jon, pranking The Spine or trying to eat the next door neighbors cat whole. He has a fantastically bad temper to go along with this, and can spiral into a crushing depression if he suspects they did poorly in a show or if his feelings are damaged badly enough. He can become quite moody at the drop of a hat, and may refuse to leave his room for days on end if he felt badly enough. Only to emerge from it a ball of energy all over again.

One simple way to see Rabbit angry though, is to either insult his Pappy or endanger his family. He loves his family more than anything, and he is willing to risk life and limb to make sure they are safe. He is, after all, the oldest, and therefore the man of the house. Protecting them is up to him. Though his weapons were locked away from him after the wars, he still possesses his flame thrower, and a blue matter laser lens array, which is put to use when he puts his goggles down. He dislikes combat as a whole though, and while he may talk tough and bluster his way around, he usually won't stoop to fighting unless absolutely necessary. He isn't in the business of hurting people anymore after all. Annoying them maybe, but not directly hurting. He still carries with him a great deal of guilt when his core was stolen from him and vaporized two people, mutating a third. Though he certainly couldn't help it, it haunts him to this day, and it is a considerable weight that he carries on his shoulders, along with the wars he was in.

What Rabbit does love to do is to make music. He is a sucker for love songs, and has written several (even if one of them was for a toaster). He falls in love quickly and deeply, and loves intensely from the first day. He even says it in one of his songs that he only just saw his love when he knew he loved her. He has a long list of lovers, consisting of a toaster, a blender, and one night stand, though he has fallen in love with a more sentient being before (and lost her, if Honeybee is of any indication). He is... ninty percent straight, with only the occasional exception, and will typically flirt with any pretty woman. Or attractive appliance. He is very easy to manipulate while he has his crush, a pretty face could convince him to do almost anything, while the flame is still burning. But he just as easily moves on to the next object of his affection. He has a lot of love to give, and shares it freely with the world at every given chance.

He's prone to the most malfunctions due to being the oldest robot with the oldest parts on him. He stutters constantly, and may spasm and twitch due to crossed wires. Still, he refuses to be upgraded, and will rarely sit down long enough for repairs, never replacements. It's even a fight to scrub the patina from his copper, as he thinks it looks 'cool'. Though it worries The Spine, he never lets that bother him too much. He considers himself a work of art the way Pappy made him, and prefers to remain just the way he is. The real final result is that he is pretty clumsy and slow, not that he cares about that very much, and cannot be convinced otherwise to change his stripes any time soon.

Rabbit is overall a well meaning 'bot, if glitchy and obnoxious. He has a big 'heart', so to speak, and though he often gets in way over his head and starts problems, he's genuinely a nice person who loves his family. Even if he likes to tease them constantly. Silly, but usually pretty charming.


First Person: Anyone wanna hear a song?

[What time is it? If you guess three AM you wouldn't be wrong. No Rabbit, three AM is not a good time for song time what are you even doing-]

I'm takin' requests! I can go all night!

[On the accordion, he squeezes out a few pleasant notes, before sharply decending into complete mayhem. He'd like to call this little number No One Gets to Sleep in E sharp. The preformance is occasionally broken by disjointed laughter, either the bot is glitching hard tonight or this is really his idea of an excellent time]

Or w-we could pl-play hide n' seek! How 'bout it? I'm hi-hidin'! C-c-come an' fi-find me!

[Another bout of laughter as he spins in his seat, pressing every button he could possibly press on the accordion and letting out with a god awful blast of garbled notes]

F-first one to find me is th' winner!

Third Person: He was... lonely. And bored, but mostly lonely. Unused to being without his siblings (or his humans), Rabbit was left to wander an alien city all on his own, without a clue as to what to do with himself. Oh it wasn't hard to make new friends, he could make plenty of those, but... It just wasn't the same without The Spine around to harass or Hatchworth to give him sandwiches or Michael Reed or... He kicked a stone as he wandered down a random street, humming a soft, mournful tune.

He should have stayed indoors today, he thought glumly to himself. Maybe wrote a song... No, he couldn't write without the other boys around. It just wasn't the same at all. Who would he have to sing it to for the first time? Or to play the notes? All by himself? He was great and all but he wasn't anything without the others around, now was he? A family... That's what he was missing so sorely here. Not that he had ever taken his family for granted before but now their loss just stung all the more.

Another corner turn, the copper bot plodding down a slightly more populated street. He wasn't going to pretend to be happy. What would be the point of that? He was never good at hiding what he felt anyway, it would just be an exercise in futility. There were a lot of things to think about, to weigh him down now as he headed back towards where he was staying here. He almost didn't want to let go of the dark and dismal mood overcoming him now. It would almost feel good to collapse into a bed at home and stare at a wall for a few hours in perfect loneliness. Though it wasn't as if doing that would bring his family here any faster.

He had to find some way to cheer himself up, but even the prospect of playing music was somewhat depressing. It didn't sound right without other voices around to sing along... Other voices. He paused. Maybe he could convince other people here to sing with him? Just for one night! It wouldn't be forever or anything... His pace sped up a little bit. He'd have to get an instrument and ask around, but someone might want to play a few songs! There had to be a few other musicians out there! That poor mood was quickly being turned on its head at the very idea that he might have found a way to cheer himself up, already setting some pretty high expectations.

Look out, city, he was going to make a band.
all_onis_are_true: (Default)

[Fandom OC/Canon] Hiroshi | Ao Oni | Reserved

[personal profile] all_onis_are_true 2013-04-07 05:20 am (UTC)(link)
PLAYER
Name: Badge
Personal Journal: [personal profile] dragomorph
E-mail: bodgerkirin@hotmail.com
AIM/MSN/etc: AIM: dragomorph Plurk: [plurk.com profile] dragomorph


CHARACTER
Character Name: Hiroshi
Canon: Ao Oni
Timeline: Post 6.23 objectively. See Personality for details.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Hiroshi's public face, the one he cultivates the most, is that of a calm, collected, and largely polite scientist. He maintains that all things can be proven through science, and things that break those natural laws cannot logically exist. He pursues knowledge, and eschews those who give in to the temptation to subscribe to superstition. This can make him seem somewhat cold and haughty as he writes off the supernatural as "stupid." He also has a sardonic streak, which just adds to his unapproachability. This is the sort of person he wants to be, although he's not as unflappable as he'd like to pretend he is. And even if he doesn't say it aloud, he DID like being with his friends.

However, this personality has become even more fragile in the face of what happened in the mansion. The truth is that he relies just as much on a gut instinct as he does on cold, logical fact, which is in reality what saved his life in the mansion. He tries to hide it, of course, since that's just not what scientists ARE in his mind. But place him into a high-stress situation, and he becomes just as emotional and irrational as any normal person, albeit one who keeps enough sense in him to hide and not just to run. Furthermore, he suffers from survivor's guilt, the knowledge that only he alone survived, that there were situations where he could have done, SHOULD have done more for his friends, but didn't. This guilt manifests now in a strong, occasionally self-destructive desire to protect anybody he becomes close to. He won't fail anybody again.

He tries to maintain his faith in science, even though it's much more tenuous than it used to be. The collision of his logical, scientific paradigm with the supernatural has, interestingly enough, resulted in an increasing interest in xenobiology, which he tends to keep hidden from other people. (This, of course, is mostly a background detail, since the matter of obfuscation becomes slightly irrelevant in crazy RP land with its xenobiological diversity.) At the same time, he can't fight the occasional nasty doubt that the Oni was just some sort of mental rationalization, and that he's the one responsible for his friends' disappearances/deaths himself. He certainly can't find specific reference to the creature or its variants, and to be perfectly frank he's just not sure how sane he actually was back in that mansion. To him, it'd actually almost be more RATIONAL to believe in a bout of temporary insanity than a blue monster that doesn't follow the laws of biology or physics in the slightest.

There's a very good reason for his doubts. The whole time in the mansion, he'd experienced a strong feeling of deja vu. Once he was no longer in danger, he began to realize that there was something off about his memory: he had absolutely no certainly of what actually occurred anymore. For reasons unknown, every time he tries to pin down an exact set of events, he remembers several possibilities at once. Memories where everybody lived, or where people died in different orders. Where the mansion was laid out differently, and where different monsters threatened him. Where even he isn't the person he knows himself to be. There are little constants here and there -- where he finds his first keys, for example, or that heart-stopping moment in the hidden jail cell. Everything else, however, is one big question mark. This doesn't do much to convince him he was in any way sane and rational in the mansion. No sane guy would write several versions of the same event in his own mind so clearly... right?

History: (Something important to note before I start: Ao Oni, with perhaps the exception of 1.0 and hopefully the light novel, has little to no background information about anything. The kids have personalities which are hinted at, and they give a few details about what brought them to the mansion on occasion, but beyond that any details are a blank slate. Hiroshi then ends up being about 90% the creation of whoever plays him, so bear in mind that most of this is not official canon by any means. While there IS official canon in the form of the light novel, said novel has yet to be translated, and thus can only be speculated on. It also has slightly different events -- AGAIN -- and so is irrelevant since I'm taking his objective canon to be 6.23.)

Hiroshi (head canon last name: Yamane) is the son of a man with a strong disdain for the supernatural, the result both of his strong belief in science and a revolt against a superstitious village he thought of as perpetuating ignorance. Though young Hiroshi feared the monsters under his bed, he soon found himself taking on his father's ideas, dismissing anything that fell outside the realm of science as nonsense -- which included things that go bump in the dark.

His father made sure Hiroshi focused as hard as he could on his studies, often to the detriment of other things. This suited Hiroshi just fine; he was going to be a scientist like his father some day, and aside from watching movies and shows on occasion that featured prominent scientist characters, he generally didn't socialize much.

When his family moved to a new town, Hiroshi got the attention of Takuro, a brash young youth with a fearless, occasionally mean-spirited streak. Deciding to drag this kid out of his shell -- perhaps he saw something nobody else did -- he made it a point to become Hiroshi's friend, even going so far as to fend off anybody who dared to mock his scientific friend. For that reason, Takuro held a special place in Hiroshi's heart as a friend, even if he tried not to let it on too much. Over time, he began to warm to Takuro's friends as well, Takeshi and Mika. Things were actually pretty good.

One night changed all that forever.

It was Takeshi's idea. There was a mansion at the edge of town, supposedly infested by monsters, but nobody had actually dared to check it out. Takuro thought it was a neat idea as well. Mika just went because Takuro was going. And Hiroshi? Well, his friends were going, and it's not like he actually believed in monsters anyway. It would just be a fun, maybe slightly scary night with friends.

Of course Takeshi began to wuss out as soon as they arrived. But still they entered. It turned out to be the biggest mistake of their lives. By the time the dawn rose, only one friend emerged to tell the tale: Hiroshi, who had spent the night chased by blue monsters, some of whom he'd once called friends. Nothing's been quite the same since. Not even his own sense of reality...

Strengths/Weaknesses:
Strengths: Hiroshi is a problem solver with a strong head for puzzles. His lateral thinking skills are shockingly good for someone more attuned to math and sciences, and all these skills together ensure he's better than most at solving complicated problems. He was, and remains, a very dedicated student, the type who would get straight A's. His research abilities are quite keen as a manifestation of this.

Weaknesses: When he's calm, his greatest weakness is his own pride; he doesn't tolerate idiots, and hates the insinuation that he's not smart just because he's young. He's at his most insufferable when people do things or state ideas he finds ridiculous, and tends to work extra hard to prove himself if somebody else finds him foolish, almost neglecting everything else. He's also almost TOO logical for his own good.

When he's afraid or stressed, however, his biggest weakness is an impulsive tendency towards potentially self-sacrificial or stupid acts. Being the only survivor of a terrible event, he's frightened of a repeat of it happening to any new friends, which manifests in unexpectedly rash decisions. In fact, his attitude almost borders on suicidal.

Which leads into his biggest overall issue: his guilt complex. His memories may be messed up, but they all point to the same result: He just plain didn't do enough to ensure everybody stayed alive. In fact, he's not even certain if the Oni isn't just a mental construct to hide his own murderous actions. That he's never felt any desire to kill at ALL beyond supposedly that moment is irrelevant. In his mind, he didn't just leave them behind, he killed them.

Abilities: None.

Relationships to Canon Characters: Technically, he IS a canon character -- the main character of the games, in fact. It's just that so little information is provided about him or his history in the games that he might as well be a fanon OC. Also, the meta-element of his memories is a complete construct of my own creation.

First Person: [The boy is clearly in the library today, a small pile of books nearby. Somehow, he manages to look fairly impassive, which is functioning well to hide his own annoyance.]

I do hate to impose, but I was wondering if anybody knows whether or not any of these books here at the library contain any information at all about some of the monsters people have been talking about that roam this area? It seems rather farfetched to me that such a varied selection of creatures could exist in an area without any literature on the subject, and I'm interested in trying to investigate the subject further. Perhaps some of you might know a thing or two that could help as well? Thank you
very much in advance.

Third Person: The nightmare was, like his memories, the same in many of the details, but often scrambled in others. The house was never quite the same, for example. The strange puzzles he could never quite decipher, or the number of locked doors. But it ended the same every time: the monster eventually found him, and chased him. And so he would hide in one of the cupboards, but never fast enough. The doors would open slowly, horrifyingly... and the final variant would occur. Would it be the normal one? The one with the tentacles? The flat one? Or, perhaps, would the monster have a head of hair it had no right to have?

That was the same. Always the same. What made it worse his evening, however, was waking up with the realization that he was not waking up in his own home, his own bedroom, but rather a strange city with strange, empty buildings like the one he had chosen tonight to stay in temporarily. He couldn't stop shaking as fast as usual this time. It didn't help that in that jumbled mess of memories of his, he recalled a similar situation of waking up in a strange room, although the dream he'd had THAT time -- theoretically -- had been much more pleasant by comparison.

He reached for his glasses, trying to ignore the clattering sound they made as he held them. He needed details. The details prevented him from seeing things that weren't there, things that reminded him too much of the real creatures that went bump in the night. He sat up, putting his hand to his forehead and reminding himself that this wasn't THAT place, that there were people here who could, by theory, repel any sort of monster that breached the walls of the city.

Somehow, he still didn't feel comforted.
Edited 2013-04-07 05:22 (UTC)
uptome: (Default)

{ [CANON] SHILO WALLACE || Repo! The Genetic Opera || reserve }

[personal profile] uptome 2013-04-09 03:23 am (UTC)(link)

Thorin Oakenshield || The Hobbit || Reserved

[personal profile] sonof_thrain 2013-04-12 07:10 pm (UTC)(link)
PLAYER

Name: Linden
Personal Journal: N/A
E-mail: doctorbanana1@googlemail.com
AIM/MSN/etc: Plurk: Thorin II AIM: deatheatercrouch

CHARACTER

Name: Thorin Oakenshield
Canon: The Hobbit
Timeline: Just after the eagles land at Beorn's Rock.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Thorin can have a foul temper and has a deep loathing for elves and dragons. Sometimes, he can make rash decisions concerning their quest as he has a fixed mindset on what to believe in. He is a cankerous and stubborn dwarf most of the time. Ever since, the dragon attacked Erebor and his father went into hiding, Thorin bares a chip on his shoulder towards both dragons and elves. When King Thranduil abandoned the his kin and the dragon Smaug attacked, Thorin's hope of finding an ally within the elves deminished. He never trusted another elf after that incident. His hatred towards anything elven makes him rather bitter when the subject is raised by one of his kin or the wizard, Gandalf.

Thorin is a natural leader in his nature. After the dragon attack, he and his grandfather, Thror, led their kin to Ered Luin. Somewhere safe. He is caring dwarf and values his family members and his own kin above everything else. Loyalty and honour is something he prides himself in. He can make brash decisions at times, believing that attack would be best over defence. But not at the price of losing any of his kin. He has seen death and seeing his grandfather beheaded by Azog the Defiler, makes Thorin come across as very bitter. He is battle-hardned and narrow-minded at times due to his nature and all that he has lost. Protecting his kin is something that is very strong in Thorin. Kili and Fili, his nephews are prized dearly within his heart. He would fight to the death to protect them above all else. Protecting the line of Durin and being a good uncle is something Thorin strives to be.

Thorin enjoys a good song by the fire with his kin and also a drop of ale. You can find the softer, gentler side of Thorin while he is in song by a roaring fire and recanting the tales of old. Thorin is proud of his dwarven heritage and often mentions Durin by name in conversation. Either using it in curse or praising Durin's folk. Thorin's love for music and song makes him a pleasant fellow to be around and during battle. A dangerous but welcome ally. He is incredibly brave by nature because of what he had to face during his younger years as a prince of Erebor. Standing up his enemies, has made him a tough man inside. Yet, the emotions still well up inside if someone mentions those events of his life.

Thorin does not have the fascination of gold and treasure like his grandfather, but has the need of finding and reclaiming Erebor. This is what drives Thorin. The need to reclaim what is rightfully his and his kin's. He has the map and key on his person and would protect both with his life if need be. He has no want for treasure but for the throne and the kingdom. Becoming king would do his grandfather's honour gratitude. Peace and somewhere for his kin to live once more after being forced out into exile. It has been too long for him and his heart yearns for that more than anything.

Thorin does have manners but can be brash when speaking. He does tolerate those who are above him but just about. His stubborn nature somewhat causes him to be rude at times. Especially, towards Gandalf and Lord Elrond. He does not mean to come across as rude but protecting the map and Erebor against others who would wish it for themselves, makes Thorin defensive overall. Courageous and honourable above all else, Thorin can be majestic how he handles matters. Whether it be in battle, he always looks out for his own and protects them above all else.

Defending his nephews, who are in the company, is something Thorin values most. He would sacrifice himself to save another if he could. Becoming Oakenshield at a young age, he is no stranger to facing opponents far stronger than himself. He owes Bilbo a debt after the hobbit saved him from losing his head when facing Azog the Defiler. He tolerates the halfling but secretly admires his courage and bravery inside. He can act all mighty and rough outside but inside, there is a calm and caring dwarf.


First Person:

[What in Durin's name was going on? He was aboard some kind of carriage. It was moving as Thorin went to stare out of the window. Where was he and what was going on? The train lurches suddenly as he grabs onto one of the door hinges as he curses in Khuzdul. He manages to stay on his feet as he hears the screech of breaks as the train begins to slow.

What was that weight within his tunic pocket? He feels the lump and pulls out a shiny pocket watch. What was this doing here and what did it do? He frowns and wants to know who was responsible for putting him aboard this machine. He walks along the corridor of the train and grumbles under his breath.]


What is going on? I demand to know who did this to me!

[The train jolts to a stop as he feels himself bump against the window of the train. He can feel himself becoming angrier by the moment as he doesn't want to be here. Where is the company? Witchcraft. Is this some elaborate joke?]


Third Person:

He was not going to back down at he faced his enemy. Azog the Defiler sat but a few paces away from where Thorin clung to the tree. His fingers gripping the bark hard so that his knuckles were white. Staring down this great enemy of dwarves, Thorin released his grip from the bark and unsheathed his mighty blade, Orcrist. The elven blade was still very new as it shined in the dim sunlight. It was nearly sunset as he felt his blood pounding within his ears.

Each step he took closed the gap between him and the huge Orc. It felt like time itself had slowed down. Azog sat atop his Warg, snarling with a sick pleasure. Thorin showed no such emotion. A grim mask spread over the dwarf king's face as he moved into a charge towards his foe. Sword swinging in his clenched palm, he felt the roar of battle stir within his ears as his blood pounded. This was it. He was going to face Azog the Defiler. The Orc sat mocking him and leered evilly at him. Calling his grandfather and father cowards. Thorin would not stand for it as he breached the perimeter of the Orc pack and yelled at the top of his lungs. Behind him, Gandalf, Bilbo and his kin. Would he ever see them again?

It all happened so fast. He saw the Warg's teeth come bared at him as he went to swing his sword at the muscled head. Azog laughed deeply as his Warg bit into Thorin's arm and then wrapped around his torso. Pain seared through every nerve in his body as he felt the Warg's teeth pierce through his armour into his flesh. It felt like knives were digging deep into him. A vice like grip. Thorin went to slice at the Warg but he was thrown into the air and landed with a thump onto a nearby rock. He was bleeding badly. Inside as well as out. He could feel the warm tingle of blood as it seeped into his clothes.

Another Orc loomed over head, his blade ready. The order was given to remove the dwarf's head. His vision blurred as he felt blackness ready to overcome him. This was it. He was about to die. He had failed. Erebor would never be reclaimed now. The dwarf king was about to be beheaded by Azog the Defiler. His breathing shallowed as he felt his beating heart begin to fail. One last look at the hobbit, high up in the tree before everything went black.
untilavalon: Lauren Aquilina - King (Default)

Arthur Pendragon/Saber | Fate/Zero | Reserved

[personal profile] untilavalon 2013-04-12 08:23 pm (UTC)(link)
PLAYER

Name: Luciano
Personal Journal: [personal profile] je_ri_cho
E-mail: puppyfacemccall@gmail.com
AIM/MSN/etc: colibriprince

CHARACTER

Name: Arthur Pendragon, Saber Class
Canon: Fate/Zero
Timeline: Directly after the events of Episode 25
untilavalon: puts peoplon the streets (Hᴀᴠᴇ ʏᴏᴜ ғᴏʀɢᴏᴛᴛᴇɴ ᴡʜᴀᴛ ʏᴏᴜ ʜᴀᴠᴇ)

2/?

[personal profile] untilavalon 2013-04-12 08:23 pm (UTC)(link)
Personality:

To understand Arthur Pendragon truly, one must bear in mind that above all, Arthur is King. From the day she was born she understood that to become king was indeed her destiny and accepted it with grace; unfortunately, she also accepted and never questioned a fair number of ideals that would lead to her fall. Rather than be raised by her father, Uther Pendragon, Arthur was raised as a squire by Sir Ector alongside foster brother Kay. Disregarding gender, Arthur was taught to be a knight and Merlin himself knew that the signs pointed to Arthur’s becoming king-- the king Britain had been promised. Arthur would eventually choose to pull the sword from the stone despite Merlin’s warnings that her life would never be the same; she knew that to be the king was her destiny no matter her sex and she would do all in her power to be the king that Britain then needed.

Her response to gender as a king can very easily be interpreted as Arthur being bigender, so it is the mun's choice to do so. Without outright objecting to her female physical form, Arthur adopted the masculine role of king and became so in spirit, ‘posing’ as male during her rule though she was completely sure that no one who learned of her sex would abandon their fealty to her. Arthur will respond to being gendered by either male or female pronouns but for the sake of simplicity mun will use female pronouns for her in her posts, though she prefers to wear masculine clothing, is rather androgynous, and has an androgynous vocal quality. She is uncomfortable with people treating her as one would traditionally a girl, likely because she was raised as a squire and king and is not used to such actions. The fact that so many react as though she is a joke (or other bad reactions) once they learn that King Arthur’s biological sex was female bothers her intensely. She is not afraid to resort to harsh words and actions to prove her worth, as seen when she challenges Alexander when he gleefully exclaims “who would have thought that the king of knights was a little girl?”

“King of Knights” seems to be the favoured title of Arthur Pendragon in Fate/Zero, and she certainly does take her role as king very seriously. Alexander the Great says of her:

"You saved them, but you never led them. You never showed them what a king should be. You abandoned your men when they lost their way. Then, alone and untroubled, you followed your own petty little ideals. Thus, you are no true king. You are only a little girl, enraptured by a false idol of the king who serves others, but not themselves."


His assessment of her is not far from the truth. Though she has a heart dedicated to Britannia and the people, her ideals keep her from being the king she could have been. She expects people to act honourably and seems disappointed when they don’t, as though no cynicism has had the common sense to enter her mind. She believes in chivalry and honour and seems not to understand that such ideals are not the top of everyone’s agenda. Arthur abandons herself as a human when she becomes king and takes on the persona in full, but does not truly understand that she must both serve and be served as king. The selflessness she shows becomes selfish; rather than work for a real Britannia, she worked only toward an ideal one-- one that could never be. This and distrust among the Knights of the Round Table only contributed to their fall, a mistake Arthur believes herself responsible for fixing and at complete fault for. She can be and often is a machine of her own guilt.

Edited 2013-04-12 20:25 (UTC)

3/?

[personal profile] untilavalon - 2013-04-12 20:26 (UTC) - Expand

4/?

[personal profile] untilavalon - 2013-04-12 20:26 (UTC) - Expand

5/5

[personal profile] untilavalon - 2013-04-12 20:27 (UTC) - Expand
gordianknots: I have riches you could never see (And I will build Jerusalem)

Waver Velvet | Fate/Zero | Reserved

[personal profile] gordianknots 2013-04-12 08:40 pm (UTC)(link)
PLAYER
Name: Meg
Personal Journal: [personal profile] megkips
E-mail: shoelesswanderer[at]gmail[dotcom]
AIM/MSN/etc: Megkips

CHARACTER
Name: Waver Velvet, Lord El-Melloi II
Canon: Fate/zero
Timeline: Post-destruction of the Holy Grail, twenty years after the events of Fate/zero
If playing another character from the same canon, how will you deal with this?: N/A
Personality: At the start of Fate/zero, Waver Velvet is every bratty half pint stereotype condensed into the body of a British magus who wants respect and recognition for his talent, despite his low blood line in terms of actual magic ability. This desire, coupled with public humiliation from one of his professors, drives Waver to enter the the Fourth Holy Grail War, in the hopes that if he wins the Grail, he will be given the respect he thinks that he deserves.

Summoning up Alexander the Great as a familiar (having stolen a summoning artefact from the same professor who humiliated him), Waver matures, going from child to adult in a matter of days, learning whose respect matters in the end as well. This newfound understanding allows Waver to find some sort of both the world of magi that he lives in and where he stands in it. It also allows him to finish his training at Clock Tower, obtain the title of Lord El-Melloi II from the prestigious Archibald family, and go on to become a professor in the very same institution that refused to give him respect in his youth. His tenure at Clock Tower also permits him to mentor and influence a vast number of magi, make alliances, and generally become well known and respected, all through careful maneuvering. It is also during his time as professor that he comes to meet Rin Tohsaka,who he takes apart the Holy Grail with around the year 2016, ending the Grail War cycle for good.

Waver remains dissatisfied with where he is in life, as he has come to learn the fame and respect he wanted in his youth was not really what he wanted at all. The respect that he has earned from his time as a professor - both as a researcher and as an instructor with the ability to see the hidden talents of other magi and train it - holds little meaning to him, as he has not progressed to a point where he is content with his own skills. He is on a constant quest of self improvement, and he is his harshest critic.

Much of Waver’s life has been defined by playing political games in order to ensure his own survival, as magi are notorious for using each other to their own advantage. It has made him into something of a strategist, and Waver definitely has preferences for going about accomplishing his goals. He usually tries to gather as much information possible so that he can predict all possible outcomes before making a move, although he is not above playing people off of each other or manipulating others to get what he wants. For Waver, manipulation and use of knowledge as currency is simply as part of mage culture, brought upon by centuries of build up.

It is no surprise then that thanks to the nature of the culture he grew up in, Waver keeps few allies and even fewer friends. He is happiest and the most at peace with himself in his own company.

Waver vocally supports the questioning of tradition and indeed, has future plans to raise questions about equality within his own community. His accomplishments thus far - surviving the grail war, becoming a lord, and being able to take apart the grail, in addition to his status as a professor and researcher (no matter how unhappy he is about it) - have given him enough power in order to do so, and he is simply now waiting for the opportune moment to do so.

First Person:
[There’s a sudden weight in the inner pocket of Waver’s suit. He knows it because he is in a constant state of awareness in regards to his body - being a mage dictates that it is necessary for the practice of the craft. Be as it definitely wasn’t there moments ago, he does the only logical thing he can think to do, which is to pull it out and give it a good look over. There’s nothing remarkable to the craftsmanship, nothing that makes it an heirloom or even worth pawning off if the place runs on something other than pounds (God help him if they’re using the Euro), but he knows there must be a trick to it.

There is, and he grins when he flicks the right button. A few experimental moments reveal the video, audio and text functions, and Waver does the most logical thing he can think to do at the moment - crowdsource.]

Simply put: my name is Waver Velvet, Lord El-Melloi II. I require information concerning this place, relating to the following question: the best way to acquire food, how currency works here, who is in charge, and if magecraft or other magic related schools of thought are even possible to use here. Any and all information is appreciated, a far more detailed map doubly so. I hereby assume that this communication network allows for delayed responses, but I would appreciate some level of speed in regards to gaining answers.

Thank you.

Third Person:

Waver sighed, glaring unhappily at the mocking row of books labeled 900.990. Where there should be a row of books about the city, or the country that the city resides, there was nothing. Nothingness, meant interesting. Nothingness also meant frustration, and he addressed the emotion was a soft, mutter of, “Fuck.”

He glared unhappily at the 900.991 books that offered him all the information about New Zealand he could ever want. It was time enough to let his mind run over what this all meant. The lack of books concerning the city meant information was being withheld. It also meant that those in charge knew people might come looking for a history, which made the whole witholding of information not only deliberate, but acted as a form of mockery. It was hard to tell which was the greater insult.

But insults could be processed later. With no information about the city’s history, magic, governance, wildlife, infrastructure and so on down the list, Waver could no longer hope to embroil himself within its machinations and manipulate things to his favour. Or, he could, but to do so would rely on inaccurate and patchy memories from the people living in the city itself, creating a risk.

Time to invent a new strategy all together it was then. Although creating a history might be the first step, based on crowd sourcing and physical investigation. Waver wondered, vaguely, if that second part might get him killed.

Didn’t matter. Knowledge was always worth the ultimate risk.
parameters_set: (Default)

[Canon] Aya | Green Lantern: The Animated Series | Reserved

[personal profile] parameters_set 2013-04-13 09:44 pm (UTC)(link)

[CANON] Caliborn and Calliope || Homestuck || Reserve || 1 of 3

[personal profile] uranianumbrage 2013-04-13 10:36 pm (UTC)(link)
PLAYER
Name: Pollux
Personal Journal: N/A
E-mail: miaoumerchant@gmail.com
AIM/MSN/etc: sauntering-vaguely-downwards Skype
uranianumbrage: ('Shy' Caliborn)

[CANON] Caliborn || Homestuck || Reserve || 2 of 3

[personal profile] uranianumbrage 2013-04-14 02:39 am (UTC)(link)
CHARACTER
Name: Caliborn
Canon: Homestuck
Timeline: The last sleep shift from Calliope to Caliborn before Calliope was murdered.

If playing another character from the same canon, how will you deal with this?: I am apping as both Calliope and Caliborn, since they are sharing a body. Splitting it up with another player would provide continuity errors like Calliope walking around while Caliborn is awake, or bodily states not carrying through from earlier actions. Since neither can both be awake at the same point in time, there is never a chance for them stumbling into one another, or holding extensive. As it stands I have no reason to play out them interacting with one another since they’d be having to slip into this sleeping and waking cycle with short comments in between until it became ridiculous.

Personality: Calliope and Caliborn are two halves of a coin. While his sister is a caring and affectionate creature, he is her polarized self. Hostile and malicious, he takes a great deal of pleasure in being the aggressor to his sister’s collaborator. He is both antagonistic and demanding in his communication, and does not so much make friends, as gather those with high tolerance into his company. Calliope regards him as little more than a mild annoyance, but he views his sister as an endless source of contempt and an object to be conquered. A dose of antagonism between the personalities of growing Cherubs is entirely natural; however, Caliborn is impatient and like any fool without a full grasp of the consequences of their actions, fully intends to speed up the process of his sister’s inevitable death. It’s with this same blind fervor that he approaches much of anything, acting before fully thinking anything through.

Throughout his growth, he was given everything he could want or need. Their rearing, while neglectful to most species, was damn near spoiling rotten to a Cherub. Calliope managed to escape the coddling with little feelings of entitlement, but Caliborn was severely affected. He runs on the belief that whatever he likes, be it his odd taste in “pornography” or the compliance of others, should be handed to him. On times when he isn’t provided with what he wants, he will react with tantrums that can range from rude to violent. Even when given everything he could possibly want, it doesn’t protect others from his petulant outbursts.

Unlike his sister, he isn’t capable of seeing others as friends or even equals. The idea of friendship is entirely awful to him, as he has stated many times that the idea alone is disgusting, and that there are none that he sees in such a light. In his eyes, a person’s worth is measured first by gender, and second in how well they can serve his needs. The highest he could see another beyond a useful servant, would be someone he wants to dub his “bro”, a strong, intelligent male figure that he wrongly believes is his equal, or at least close to such. As of yet, Dirk Strider is the only person to fit this requirement. All others, especially women, are seen to be useless until they prove to be useful enough for him to manipulate him to his needs. His views on women as a whole are entirely misogynistic, seeing them both as sexual objects to fetishize, and “useless bitches” who by virtue of gender, are incapable of accomplishing anything of real worth. This view may have been born out of his contempt for his sister, coupled with his own ignorant and cruel nature.

While he is the “evil half” of the two, there are a plethora of standards which he abides by. Caliborn has a near obsession with games, and by proxy, their rules. Rules are things that he abides by, to an almost zealous degree, preferring to work his way around them rather than outright break them as his sister would. Lies are rare, and used sparingly. Even when he makes an attempt to manipulate Jake later in his storyline, he has no issues in being blunt and bold faced calling Jake an idiot in the midst of trying to make nice. Though, when confronting Jane, he tried to pass off his antagonism as a bid for friendship, while skewing the terms he was using to keep his lies to a minimum. Even when playing chess with his sister, he kept within the outlined rules of the game, and refrained from lying during a dubious play of disguising his king as his queen and vice versa. His bluntness forms a parallel to his sister’s secretive nature.

Jigsaw-like games and twists may be the only things he loves, but they are far from his only hobbies. Both he and his sister hold a fascination for human romance, though his interest is more fetishistic than wanting to participate. Since love, and gentle gestures of affection are a so far separated from the Cherub’s own form of attraction, he views it as something wrong, and erotic. Caliborn Fetishizes affection due to its exoticness. As of recent he has also tried his hand at art, a jab at his sister’s talent. For the moment, he’s still generally awful at the practice.

Caliborn as a whole is cruel, stupid, and spoiled, but the power and luck behind him make him a dangerous enemy.

First Person: [A monstrous green creature tumbles from the door of the train, red dripping from the deep cuts of his knuckles and chunks of upholstery still clamped tightly between his teeth. Once he has left the car, the train starts to back out of the station, chunks of glass falling out of the window he’d broken as it wobbles back and away.

Caliborn spits out the chunk of what was his train seat.
]

LIMP HOME!

[He’d have riddled the whole place with holes were his beloved gun in his possession. It’s truly safer for the general populace that it isn’t.

He dusts his clothes off, and picks the glass from his hand, more an afterthought than anything else.

It takes some time (and one squirrel that he is now picking from his teeth) for him to come to terms with his surroundings, as they are neither blinding red and covered in gaudy jpeg. artifact statures, nor the dull grey metal of his home. There isn’t even purple, so that counts out this as a dream. Considering those are the only places he has ever known, he is pretty much at a loss here. No way of knowing where he is, and no gun to murder things with make Cal a dull boy. No, angry boy. That makes Caliborn a very angry boy.

It’s as he bends over to remove one of his manacles that he notices a gold pocket watch at his feet. A classy item, for a classy man. Since there are no classy men present, Caliborn will be taking it.
When he finds that he has utterly no idea just how the miserable thing even works, he smashes it on a street lamp several times. And then throws it against a wall. Just for good measure. The video feed starts up, broadcasting a toothy green skullbeast with an awful fashion sense as he goes to pick up his watch for yet another round of abuse.
]

Third Person:
TT: Anyway. Got to go.
TT: Your drawing blows.
TT: Later.


Caliborn stared at the screen long after he had gone idle, staring at the orange text that had so callously berated his personal art style. Anyone with functioning eyeballs could see that the two of them were sharing a rather steamy look of mutual respect, the scene alone made him a little hot under the collar. Beneath the two of them were the titled ‘bitches’, wrapped in the tender embrace that humans called ‘a tickle fight’. Natural indignation called for shit to be wrecked, but perhaps not quite as wrecked as he was entirely capable of. He and Dirk shared the bond of bros after all, a ‘bromance’ if he was allowed to get particularly raunchy about it all. Strider was the least repulsive of all his little group and he did have quite a bit of artistic experience, perhaps he would need to improve before he was finally recognized as the human’s rightful superior.

After he was able to finally kill Strider—a quick and almost painless procedure compared to what Caliborn has planned for his friends—he would have to pin a completed work to the bloodsoaked corpse. An image of them, ahem, holding hands seemed perfect for the occasion. So vulgar.

However, it was difficult to garner approval from a bloated cadaver. Perhaps he would keep the most capable of the humans alive, long enough at least to admire his pure talent when it came to erotic art. He could even paint his final piece in the blood of the witless bitches and bumbling ape that Dirk called friends. If he begged nearly enough, Caliborn may even let him live. A strong and capable human would make an excellent crony for his needs.

Boys could dream.

Dreams that were burst with one glance at his current skill. Like any aspiring artist, he would have to practice to hone his ability. Murder plans would have to wait for until such a time that Dirk’s dead or possibly living body could gape vacantly at his prowess with a pen. His bitch sister—who would preferably also be dead at this juncture in time—would have to give up her title of an artist in utter shame at being bested in yet another aspect. It’s that image that he used as fuel for his ‘art’. For once, Calliope might just hold up her duties as a muse for once.

Each new depiction of his sister’s demise and his own pleasure was stuffed away into his sylladex for her to retrieve upon waking. For good measure, he whipped slabs of meat off toward his sister’s half of the room, knocking over her books in a splatter of lukewarm blood and meat hunks.
Edited 2013-04-14 02:40 (UTC)
thornybeauty: (Default)

Meg Masters ☠ Supernatural ☠ Reserved

[personal profile] thornybeauty 2013-04-14 12:26 am (UTC)(link)
PLAYER
Name: Steph
Personal Journal:
E-mail: Susrien@hotmail.com
AIM/MSN/etc: Susrien @ AIM

CHARACTER
Name: Meg Masters
Canon: Supernatural
Timeline: After Crowley kills her. Season 8, episode 17.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Despite the fact that Meg starts out in the series as an evil demonic force over time she shows that she is much more than some stereotypical demon bad guy. She proves herself as an intelligent cunning force if a bit cowardly at times. Even at the point of her demise she could probably be considered a "good guy" as she died staying loyal to the Winchesters and Castiel. There is a lot of character development throughout the series from when she is introduced despite the fact that Meg is a creature of evil and destruction.

She starts out as a Lucifer Loyalist and opposes the Winchesters, completely evil and hellbent on whatever horrible plans were in store for the brothers. She possesses the body of a college girl named Meg Masters (Which is where she got her name.) and uses the Winchester brothers to lure their dad into a trap. This of course fails and she's banished to hell. The next time the protagonists see her she is still just as evil. More recently she inhabits a new "meat suit" and helped Lucifer deal with the boys as he preformed a ritual that killed many other demons.

Later on when we see her she is working against Crowley no matter what the cost, seeking revenge on him. This is when she is shown to be a bit less evil and more of a person. She stays back and kills the hell hounds allowing Dean, Sam and Castiel to escape and get Crowley and she also stays true to her deal and tortures Crowley when Sam asks her to. It's a sort of "enemy of my enemy is my friend" sort of deal that none of them really seem to enjoy.

In the most recent episodes she seems to be on the same side as Dean and Sam and spends time watching after Castiel. Once again it is an "enemy of my enemy" situation but this time neither her nor Cas seem to go about it begrudgingly, instead they both protect each other quite a few times. Despite this new found loyalty between angel and demon Sam and Dean still dislike the idea and do not trust her at all.

One of the more consistent things about Meg's personality is her playfulness and flirty nature. It has stayed the same - from flirting with Sam to flirting with Dean, and then ultimately with Castiel. Most of the time it is just to gain something, to taunt or to upset whoever it's aimed at. Though she never seems to be against the idea of it going farther than simply flirting. That fact is evident by her having no issue with a full on make-out session with Sam and then having no opposition to Castiel kissing her back after she kissed him to steal his angel blade.

As stated there is also a playfulness to her character that can either go alongside the flirting or be something on its own. She makes pop culture references and movie references simply to be playful or tease. This playfulness seems to get less malicious in the more recent episodes but that doesn't mean she isn't still a demon, a creature of evil. Even if she gets offended that Sam and Dean treat her as a "second class citizen" because she is a demon.

Meg is rather passionate about many things; first she was utterly passionate about following Lucifer and listening to Azazel which then was put behind her want for vengeance on the Winchester brothers. Then after that she was intent on killing Crowley in revenge for helping the Winchesters defeat Lucifer. Ultimately she admits she is a driven person when she informs that she had no intention of messing with Dean or Sam. In all of these instances she shows that she's willing to do just about anything to succeed at whatever she's vying for. She even goes as far as to work with the Winchesters to defeat Crowley.

Demons aren't often loyal to anything other than themselves some do seem to form bonds to other demons like Azazel who claims Meg as his daughter and gets angry when the Winchesters send her back to hell. Unlike most, Meg does seem to show loyalty to both Lucifer and Castiel and the Winchesters in addition. Even when Crowley informs Meg of the brothers' plan to banish all demons back to hell and close the gates in an attempt to get her to join his side she stays loyal and attacks Crowley, not only in revenge but to distract him from the brothers and the angel tablet. This key component to her personality leads to explaining another.

Meg is perhaps one of the most human demons. One might even say she is quite good for a demon. It's said that demons forget what it's like to be human and many forget they were even human at all. Meg however shows quite a few human traits; these traits are shown more so after she meets Castiel and takes care of him than in the beginning when she was introduced and was ruthlessly evil. She is influenced by whatever goal she has set her mind on and who is around it. An example of this would be when Sam expressed how his view of the world changed because of someone and Meg agrees with him implying that Castiel changed how she views the world with her changed behavior. This is more obvious when she states that Castiel is the only angel that would bat for her and seems to be attached to the sentiment behind that.

She is shown to be intelligent, she is one step ahead of the boys quite often. This is one of the things that leads to her sometimes cowardly behavior. Even soulless Sam didn't get the chance to kill her because she left before he could. This intelligence is what makes her so good at manipulating people and allowing her to get what she wants.

First Person: [When Meg's eyes open she can't help but be shocked. She had been stabbed by Crowley - waking up on a train is not what she was expecting. Her eyes traverse the interior of the train carefully before she finally stands up. The demon has to wonder if this is due to something the Winchesters have done, or perhaps Castiel... He's an angel he has angel mojo, right? She really hopes it's the latter because the last thing she wants to do is owe the Winchesters a favor.

It's then that she notices the watch in the pocket of her jacket. Grabbing it, she brings it up to her face for further inspection, turning it over and over as she stares.]


Now what do we have here? How did this get here?

[She flicks the thing open but as she does so one of her fingers slip against a button that did who knows what -- because it certainly was not change the time.]

Shit.

[She inspects it a bit more intensely as she tries to figure out what she's done.]

Wait, is this thing recording me? Whatever anyone says this thing is not an upgrade from a video camera. I've seen a lot of stuff but this takes the cake for stupidest invention...

Third Person:

Meg gazed at the reflection staring back at her from the glass of some shop's window. She refused to do one of those stupid touch her face and give the reflective surface a surprised look. Horror movie rule #1 (And she would know she's done it at least once) the bad guy (or woman) is always standing behind said surprised female getting friendly with the mirror or otherwise reflective surface. The demon looked over her shoulder regardless of what the reflection said, there was no way she was getting ganked again right after coming back from the great beyond.

"Well, this is all fine and dandy but I'm really getting bored of this whole mysterious element of where in the world am I and who brought me back only to stick a pocket watch in my pocket." Speaking of the stupid thing -- fingers dug into her pocket to curl around the somewhat warm metal and remove it so she could glare at the thing with a scowl as if it were the culprit. Only after squeezing it in aggravation did she open it again; her eyes flickered across it like she was reading some unwritten text on it.

"This is getting pretty boring, pretty fast and you have got to admit, it's hard to bore the girl that took care of a drooling angel for way too long. By the way, you're welcome to get your cute feathery butt here any time and tell me what's going on, Castiel. Wow, does this count as praying to angels? Who woulda thunk it. Of all people, me praying to an angel. Or maybe this is just classified as talking at an angel... I feel less clean that way, I want to go with that."

With a huff she turned her attention to the sky before speaking again. "Testing, testing, one, two, is this thing on? Meg to Enterprise, don't beam me up Scotty. Just want to talk. Maybe slice me a piece of angel cake." The last comment brought a grin to her face - it was cute in a dumb way how he managed to misunderstand her flirtations unless she was blunt, like kissing him. He had understood that one despite the fact that it was mostly intended as a way to get his angel sword.

[CANON] Kisame Hoshigaki || Naruto || No Reserve

[personal profile] kiba_wa_gizagiza 2013-04-14 05:33 am (UTC)(link)
PLAYER

Name: Kaena

Personal Journal: N/A

E-mail: demogirl23@gmail.com

AIM/MSN/etc: AIM: ScourgeoftheMist

CHARACTER

Name: Kisame Hoshigaki

Canon: Naruto

Timeline: Just before the fight with Killer Bee.

Personality: Coming from the Mist Village, which is famed for its relentless and vicious ninja, Kisame already would have had a reputation that preceeded him for being one of its strongest. He's also a rogue ninja, and one of the Akatsuki, which only makes his ferocity more known. He definitely doesn't go against this presumption in any way. He quite enjoys fighting and killing, and he likes to maim his opponents. He suggested cutting off Naruto's legs to make him easier to deal with when taking him back to the Akatsuki, at one point. His jutsu tend to take the form of sharks, and he's one of the most powerful members of Akatsuki, and he doesn't hold back. He appreciates having a good opponent, as noted whenever he fights Might Guy.

Despite his bloodthirsty nature, he will repress his urge to fight when told not to, by Itachi, mainly. One of the principals Kisame upholds is loyalty. This may be ironic, seeing as he's a Mist Ninja, but a little background info makes it make perfect sense. During a mission with the "Cypher Corps", a group of ninja carrying codes that Kisame was to protect, the group was ambushed by Leaf Ninja. As Kisame was told to do by his master, he killed his comrades while they were being pursued, knowing that he couldn't protect all of them. When he found out that said master was selling off Mist Village secrets, he slew him, as well. Further, he found out that the Fourth Mizukage was being controlle by Madara Uchiha, who had found Kisame to be faultlessly loyal when carrying out his orders.

Kisame left his village after a time, believing that he lived in a world of lies, and joined the Akatsuki, people who could be honest about how terrible they were, what monsters they could be. Madara promised him a world of truth, and later when he finds out that Madara is actually leading the Akatsuki, he sticks around as his suboordinate, after Itachi's death. When he was weakened to the point of not being able to escape, and bound up by one of Yamato's techniques, an ANBU of the leaf village tried to extract information from him using a jutsu. He woke himself up, broke free from the jutsu, and committed suicide by allowing summoned sharks of his to devour him. Kisame is loyal to a fault.

That being said, he can be pretty cynical about people and doesn't get attached very quickly. However, he did eventually become friends with his partner in Akatsuki, Itachi Uchiha, and tended to follow his orders and requests. He showed signs of being concerned about his health, as shown when he told Itachi that he shouldn't use "those eyes of his" so much, referring to the Sharingan. He's talkative (Itachi points out that he talks a lot), and sociable when he wants to be, but he doesn't warm up to people quickly. He's also been shown to be somewhat insecure over having blue skin. The first example was in an Omake in which Deidara points out that Itachi was a ladykiller, and Kisame sulked in the background. The second was when viewing Kisame's past. The only girl in the Cypher Corps asked if Kisame, who was sitting off to the side by himself, would like to eat with the rest of the team, to which he replied, "You don't have to be nice to me." This suggests that he is used to people avoiding him or being unpleasant to him.

"We're the brains, and he's the brawn," one of the Cypher nin said. But that statement wasn't entirely accurate. Kisame's very perceptive, and sensed danger when none of the Cypher group did. He was even precautious enough to set up a serious of ninja wire and kunai in an alerting system that would warn him when someone was getting close to their location. He can analyze his opponents quickly, at least enough to estimate how dangerous they are and what moves they might pull next, as shown a few times when he fights Guy - granted, he's nowhere near Kakuzu's level when it comes to strategy. But he seems to have a sixth sense for knowing how things will turn out, as shown when he had to kill his team before the Leaf Nin captured them, or hiding himself in Samehada before Killer Bee had a chance to actually kill him.

First Person: [Action - Video]

[Kisame steps off of the train in bewilderment. He is certain that he hadn't boarded one of these things - no, he'd been on his way to Cloud Village to find that Eight-Tailed beast...]

Well...what have we here?

[It doesn't take him long to notice a bumping against his leg, and he pulls the hem of his Akatsuki robe aside to reveal a pocket watch hooked onto his tool belt. The second thing he notices are posters, placed on the walls of the place. He reads over one of them and snorts.]

Really, now...everyone's full of it, sure, but this place has to take the cake.

[Still, he can't really explain where he is. He opens up the watch, only to observe that it isn't very reminiscient of a watch on the inside - that there are letter and buttons and a screen. So it was some kind of discreet communicator. Experimentally, he pushes one of the buttons, and when a red light comes on, and the screen reflects his face, he speaks. He gives a sharp-toothed smirk, too, because you can't expect anyone who might be here to be friendly (or terrified) if you're not smiling, right? He's not exactly happy right now.]

So...who do I have to rough-up to get some real answers around here?



Third Person: Really, now, who was he kidding? He knew from the beginning of this mission that these idiots from the Cypher division were going to die. He hadn't spoken to them much, other than the briefing of his part of the mission, to reiterate that his job was to guard the information they held. Not them, but what they carried with them. From his point of view, he didn't need to make it any clearer that he believed their weak carcasses were entirely expendable. If it came down to it, he would carry out his master's orders and kill them all.

But she'd offered him a spot among them, the Cypher Ninja, despite the reluctance of the rest of them. She had been forward, asking him out to dinner. He hadn't accepted or denied her offer, which was strange for him. But...she was kind, and it caught him off-guard. Or had she been teasing him? It hadn't exactly filled him with hope, but he wasn't feeling so cynical that he wouldn't take her up on that offer if they all got back to the village alive. Maybe.

Either way, in the end, it came down to that. The first three were only injured, but Kisame couldn't save them. He couldn't protect all of them, with the lack of organization and the number of Leaf Ninja following them. The remaining Mist Nin came to a halt in front of a wide and deep crevice in the ground, a straight drop down from a cliff edge. This was it, he thought. There was no more running from all of them. If captured, the Leaf Nin would get those codes from these brainiacs. They wouldn't be able to handle the head of Torture and Interrogations there. Even she couldn't. Especially not her.

Kisame turned to them and drew his katana. He said to his master that he would do it, if it came down to it. The men went first before his blade sliced open a deep gash in her shoulder. When she fell and asked him why, he told her the truth. And of all the things she could have said, or could have done before he ended her life, she smiled.
theloyal: (pic#5993487)

John Watson ▫ BBC's Sherlock ▫ Reserved

[personal profile] theloyal 2013-04-14 06:47 am (UTC)(link)
PLAYER
Name: syd
Personal Journal: [personal profile] waffled
E-mail: clintsenei@gmail.com
AIM/MSN/etc: aim: cutoutlions

CHARACTER
Name: John Watson
Canon: BBC's Sherlock
Timeline: post-Reichenbach (two-three months later)
If playing another character from the same canon, how will you deal with this?: OKAY SO. This isn't actually an issue in a sense; as I play Sherlock Holmes from Elementary. But he is still a Sherlock and John will acknowledge his presence since his Sherlock interacts with that one. But there will be no playercest, I assure you, just offhand comments from either my John or my elementary!Sherlock. At the most.

Personality: Doctor John H. Watson, former Captian of the Fifth Northumberland Fusiliers is a man of honour, moral integrity, with courage and a big heart. He is a good man, John Watson and he tries to live his life helping people and just surviving.

We don't know much about his earlier years, before or during the war in Afghanistan, where he was stationed as an army doctor. (Other than the fact that he was quite the ladies man; John 'Three Continents' Watson, wink wink.) But we can tell that he still holds himself to his military training, often standing in a soldier's stance; hands clasped behind his back and in good posture, and being quite loyal to his country. Being injured (shot in the shoulder) sent him home a hero, but left him with severe psychological trauma. Not only has John suffered through PTSD not only from being in the war, but from being shot, it left him with trust issues and a psychosomatic limp in his leg and an intermittent tremor in his left (dominant) hand. Which happens to be so bad he had to use a cane to get around properly. John also suffered from intense nightmares that would often leave him waking short of breath and in tears.

After meeting Sherlock, however, and being introduced to the consulting detective's dangerous lifestyle, he loses the limp and starts to feel alive again. We see him laugh, we see him crack jokes, smile- we even see him run without his cane. Sherlock was John's saving grace, and as Mycroft put it; John is not haunted by the war, he misses it. John likes the danger, he likes helping people and he enjoys having a purpose again. Sherlock gave him excitement and a life, he also gave him a chance to help people. John was living off of a less than generous soldier's pension after he was sent home, and after getting his life back together he took a job at a clinic so he can further be of use.

John is a generally friendly man, he's polite and he will greet you with a smile. He is reserved in a sense that he doesn't open up to many, not even his psychiatrist, but he is very caring and often frets over the health of those he does consider close; like Sherlock (and his less than stellar habits of rarely eating and little sleep, not to mention his addictions) and Mrs. Hudson (the kindly elderly landlord they're renting from.) One might say that John has a mother hen complex, and that might be true; often he finds himself gently teaching Sherlock the rights and wrongs of social behaviours. Like not smiling at a crime scene, or telling him it's not good to spout insensitive observations when less understanding people are in the area. Much like Sherlock helps John by getting him back into action, giving him the excitement he so sorely craves; John helps Sherlock by helping him be more human, to learn when to keep his mouth closed and just what to not say in certain situations.

His bravery must be mentioned as well, and his calm. Upon meeting Mycroft for the first time, a situation that would and should terrify any man or woman, John appears calm and annoyed. He doesn't let Mycroft intimidate him- John doesn't let anyone intimidate him, and that's a commendable thing. His hand tremor is supposed to be linked to stress, but after the first day of meeting Sherlock properly and being whisked away to a crime scene and then being kidnapped by this mysterious man, his hand does not shake, not even a little. Later on we also see him facing a life or death situation; not for him, but for the man he barely knows, the man who introduced him to all this danger again. He shoots the man threatening Sherlock without second guessing it, and was later described as a crack shot. This is not the last or only time we see John excelling under pressure, which is to be expected of a man who has gone to war.

John is also dependable and always tries to be there for those he cares about. This is why his romantic relationships tend to suffer; as an ex once put it, how can she compete with Sherlock Holmes? Without really realizing it, John has put Sherlock on a pedestal and whenever Sherlock calls? He's there. Now, John may have a temper and Sherlock is very good at hitting all those buttons, all the wrong things that makes John tick. He never once leaves him, not for good. He may need a bit of a breather, like a walk or even spending the night elsewhere if Sherlock's temper tantrums are too much to take.

But John always comes back, without question. He always comes back.

John is a tough man to break, but Sherlock's fall may have done it. Throughout the series we see him try to appeal to Sherlock's human side, often getting frustrated by the less than stellar results. So when he calls the man a machine and it's the last face to face interaction he gets? It still haunts him. But he is still unimaginably loyal. When Sherlock was being defaced, even when the man himself tried to tell him he was a fraud, John never doubted him, still hasn't doubted him. At the cemetery we see John emotional, truly emotional for one of the first times. We see him break down, briefly, and plead to the headstone- for that one last miracle, for Sherlock to be alive. He claims Sherlock is the most human, human being he has ever met, and that no one could ever convince him that he told him a lie.

That's the kind of man John is. He is kind, he is brave, dependable and reliable and he is, without a doubt the most loyal man you could ever want on your side.

First Person: [Good afternoon, Ruby City! You are greeted by the sky for a brief moment, as the gentleman handling the watch was fumbling with it for a moment or two. This technology did not agree with him, he much preferred his mobile, but since that won't be happening he needed to deal with this. There is a glimpse of sandy blond hair, then of a lovely vacant house, before finally focusing on the man holding the device. John manages a brief and forced smile before he wets his lips absently, clearing his throat.]

Right- ah. I will assume this is... broadcasting? If not then I'll look quite mad, a bloke talking to his watch. But I suppose this is one of the tamer things I've done, all things considering. [Right, he's rambling. Shaking his head he looks over the screen before continuing.]

So when I came here I was told I could take any vacant flat or home of my choosing. Sounds a bit fishy, that. Took a bit of a walk to scout out the... ah, real estate as it were? And I found this... seemingly vacant home.

[Give him a moment, he's turning the watch around so he can focus on the empty looking property. It's brief and John is still squinting at it when he turns the feed back on himself again.]

I can't really just go in there and claim it as my own, can I? That doesn't make any sense. Someone must be trying to pull my leg.

[A thoughtful pause.]

...Right?

Third Person: Someone once told him that time had the ability to heal all wounds, great or small, and as long as he held his head high with a stiff upper lip he would be fine. Of course that was a load of bollocks, John never quite took to that line of thinking, as a doctor he couldn't afford to. Physically he was doing better, although with the stress of losing his best friend and the change of the weather, he found that his shoulder and leg would start to hurt more often than he would like. He had taken to carrying his cane around again, if it happened to be particularly chilly out his leg would grow stiff and he would have some trouble getting around. Emotionally he hadn't been faring very well, he stopped making regular visits to his psychiatrist (much to her annoyance) and he just spent the rest of his days in some sort of calm and despondent routine.

John would wake up at precisely six a.m. every morning, whether he had work or not- no, not work, he had been on leave since Sherlock fell, having grown lethargic and unresponsive when it came to his clients. He would prepare himself a nice, warm cuppa along with toast and an apple; only to drink half and ignore the food. He would shower, stare at his blog, maybe watch some telly if he felt like he had the energy to move. If he did eat in the morning he might take a walk but that was also hard. The city was a battlefield, Sherlock's battlefield, and without him he couldn't exactly face the day to day war. Slipping back into this depression had taken it's toll on him, and he knew deep down that it was pathetic, that he had to get over this.

It wasn't so easy, however. The nightmares came back, the sounds of war haunting him every time he closed his eyes. A new war. A war waged between two geniuses and the mess that lay between them from their careless actions.

"Goodbye, John."

He could still hear him, and he'd wake up in a cold sweat screaming his name. Only to realize where he was, curl up on his small and cold bed and sob himself back to sleep. He felt lost and alone, and he knew he had to get out of this funk. It was an irrational decision, to step out of his new flat, smaller flat, taking a train to the cemetery where his best friend lay six feet under the ground. Underneath the polished headstone bearing his name, where he planned to spend a few hours talking to the stone, hoping in some way that Sherlock could hear him, and... in his naive way, hoping he'd come back.

But when John stepped off the train, he is not greeted by the gloom of London's sky, no. He found himself stepping onto a train station to a place he's never been before. He heard his cane fall to the ground next to him as he stared wide eyed at the welcoming signs and the fliers; WELCOME TO RUBY CITY. Mouth agape he turned to scurry back onto the train before it left, but much to his surprise... it was gone.

Leaving him stranded. And yet, in the back of his mind, he hoped beyond hope that maybe... just maybe Sherlock would be here to greet him.
Edited 2013-04-14 06:51 (UTC)
sulfuric_tradesman: (8D)

[CANON] Crowley || Supernatural || Reserved || 1 of 3]

[personal profile] sulfuric_tradesman 2013-04-17 07:05 am (UTC)(link)
PLAYER
Name: Papi
Personal Journal: n/a
E-mail: ffirefflies@aol.com
AIM/MSN/etc: ffirefflies@aol.com (aim)
sulfuric_tradesman: (o u o)

[CANON] Crowley || Supernatural || Reserved || 2 of 3]

[personal profile] sulfuric_tradesman 2013-04-17 07:05 am (UTC)(link)
CHARACTER
Name: Crowley ( Fergus Roderick McLeod )
Canon: Supernatural
Timeline: Season 7 Episode 23 - Survival of the Fittest, Just after Dean and Crowley are sent to Purgatory.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

As a demon, Crowley comes across as cool-headed and suave, but he loves to use insults and banter. He enjoys the use of many sexual innuendos in an effort to make the people to which he converses with uncomfortable in order to gain footing over them in a conversation or 'deal'. Crowley is an business man; and an efficient one. While he prides himself on integrity, he has no issue using any loopholes given to him to turn the situation to his benefit, and therefore proving the saying 'be careful what you wish for' a little more striking. A crossroads demon, he barters with humans for their souls and in exchange he gives them whatever their heart desires. (At least to a certain degree.) This was more than evident in his dealings with the character Bobby; as he quite willingly gave Bobby the use of his legs back after he had been paralyzed after a stabbing--but kept ahold of his soul knowing that he would need it as leverage later when he needed it.

Crowley's main goal is climbing to the top of Hell's social ladder, and of course, self-preservation. He is willing to sacrifice anything he has in his hands in order to assure both things, and, n fact, he tends to only lose his temper when his personal safety is threatened, or when his position in the world is compromised. (The only exception to this being when dealing with what he considers overwhelming stupidity.) As Dean once described it, Crowley always makes an honest effort to see to it that everyone loses but himself. Staying on top while staying quite alive is all that matters to the once-Human crossroads king. A good example would be the finale of Season 7, in which he planned out and assured the deaths or imprisonment of most of those he held a grudge against; and he also went so far as to capture a Prophet of the Lord. He is not above making deals or alliances with those he would normally be enemies with when he feels it is beneficial for him. A sort of snake-in-the-grass, he is extremely opportunistic and his goal has expanded exponentially since his first appearance. He has gone from a simple 'punkass crossroads demon' to King of Hell and in Season 6 he was looking for Purgatory to steal and use all of the power it holds.

Crowley is a cunning bastard, is highly devious, and his skill at manipulating others is unmatched by anyone, save perhaps Lucifer himself.. Despite his clear arrogance, he does not dismiss possible threats like the Winchesters as other demons do, but seeks instead to eliminate them. He is quite adamant about making sure everything is perfect, and if that means knocking off a few heads along the way, he has no issue doing so. He was also the only demon to realize that Lucifer holds a contept towards demons as much--or even moreso--as he hates humans (which demons are said to have originated from.) He flees and hides once he realizes that a situation is too dangerous and is in risk of failing, which might also cost him his life; but resolves himself when he knows that escape isn't an option. (Such as the derailing of the Apocalypse once his betrayal was revealed for all of Hell to see and accepting death in the episode "Meet The New Boss"). He thought up new and brilliant ideas for how Hell ought to be run(Like setting up a queue that never ends) and tried to implement new ideas when he became its New King. When other demons resisted his 'brilliant ideas', he called them "evil lying brats" and "stupid", expressing the desire to kill them as if they were below him.

Crowley is not as openly sadistic as other demons, as he does not appear to engage in cruelty and torture just for the sake of doing so.(Though, he does seem to enjoy torturing monsters in a few instances during the 6th season). Beneath his rather friendly and good-natured facade he is cruel and merciless, and he appears to be quite vengeful. As an example, he wants utter annihilation of the Leviathan when their leader, Dick, insults him and implies that he would like to see all demons wiped off the earth. Crowley hushed up about the ramifications of using a Bone Of Righteous Mortal Washed In the Three Bloods of Fallen so that Dean and Castiel would be trapped in Purgatory; and he killed Kevin's girlfriend in front of him after Kevin twice tricked him. He also threatened Kevin's mother, Mrs. Tran, when she slapped him and later apparently tormenting her so badly during her brief possession by him that she went absolutely catatonic.
Edited 2013-04-17 07:09 (UTC)
alwaysinlove: (Default)

Les Miserables | Jean Prouvaire | Reserved

[personal profile] alwaysinlove 2013-04-17 09:51 pm (UTC)(link)

Re: REVISION REQUESTED

[personal profile] alwaysinlove - 2013-04-21 20:14 (UTC) - Expand

(no subject)

[personal profile] alwaysinlove - 2013-04-21 22:33 (UTC) - Expand
adios_comma_asshole: (Default)

[Canon] Shinjiro Aragaki || Persona 3 || Reserve

[personal profile] adios_comma_asshole 2013-04-18 04:22 pm (UTC)(link)
PLAYER
Name: matt / mattnificent
Personal Journal: matt-doyle
E-mail: c (dot) matthew (dot) smit (at) gmail
AIM/MSN/etc: japhethtrisko on AIM, mattnificent on Plurk

CHARACTER
Name: Shinjiro Aragaki
Canon: Persona 3
Timeline: After the October Full Moon mission.

Personality: Shinjiro grew up in an orphanage, and that has always made him wary of affection. Jaded from the beginning, while he was still quite young a fire burned down the orphanage, killing his best friend's little sister and cementing in his mind the basic unfairness of the world. From then on out, it was he and his best friend against the world, an adversarial mindset that never faded, and that wouldn't expand to include anyone else until middle school. Only Akihiko -- more his brother than his friend -- got to see Shinjiro's secret, cheerful side, the side that still cared, that loved pets and cooking shows and the trappings of domestic life and family. To everyone else, he was terse, foul-mouthed, confrontational -- ready for rejection and disappointment.

When, along with Mitsuru Kirijo, they doscovered the ability to use their Personas, some of that changed. Mitsuru was brough into that little circle of people who really meant something. Shinjiro had a purpose, a family... and now he had a way to lash out more safely. Fighting Shadows was an outlet for years of bottled-up anger and resentment, and he became aggressive, driven... until the day when one of his attacks mid-battle struck a nearby civilian woman and killed her, leaving her son orphaned.

Regardless of endless arguments over whether or not he was responsible, or how responsible he was, Shinjiro was devastated. He stopped fighting Shadows, stopped attending school, headed back out onto the streets. He took drugs to suppress his Persona, although he knew that using those drugs would also damage his health severely -- and maybe kill him. Full of self loathing and despair at having destroyed a family and orphaned a child, Shinjiro accepted cold and hunger and scorn and his probable, eventual death as just punishment, and did nothing to avoid them.

He did, however, have some responsibilities keeping him going. He had to make sure that kid was all right. And he knew what his death would do to Akihiko. Those things, if nothing else, kept him alive for the next few years.

When, eventually, he rejoined the team and began fighting Shadows again, it wasn't because he'd overcome his self-hate. Instead, it was because those nurturing instincts were too strong. Akihiko had been injured badly not too long ago. Someone knew, someone he didn't know or trust, was leading the team into danger. And a driven young boy had jojned the team -- Ken. Shinjiro had killed ken's mother, and now the kid was risking everything to figth alongside them? It wasn't right. Ken had to be kept safe -- nevermind that Ken knew who he was and hated him (and was in fact plotting to kill him). If he could protect him, he had to do it.

Fighting alongside Akihiko, getting to know the Protagonist, living with friends again, people who were slowly knitting into something like a family -- very slowly, and because of the protagonist's attention especially, that began to heal something in Shinjiro. He was still gruff, avoidant, angry -- but he had people to take care of. To cook for. He had a dog to feed. The nurturing side of him became more visible to others...

Those three impulses are the core of Shinjiro's personality. First, to protect and nurture the people that matter to him -- and to some extent, *everyone* matters, because no-one should have their lives damaged the way his life has been. Second, to duck hurt and rejection by putting up a front of callousness, finding reasons to be distant and alone so he doesn't have to risk becoming distant and alone because of others. Third, to do some damage. When it comes to the things in the world he perceives as threats, Shinjiro has an endless store of bottled-up fury and frustration to unleash. He knows it for what it is, and he's careful about letting it out -- now more than ever -- but that pressure is still there, fueling everything.

First Person:
[The initial camera view is spinning dizzily -- the watch is being turned at the end of its chain, and so only brief flashes of a dark, maroon-purple coat are visible, and a hoarse, gravelly voice talking, sounding almost amused.]

A watch, huh? Thought I already had one. This supposed to be a retirement gift or something?

[The spinning stops abruptly and a disreputable, greasy-haired figure is scowling into the camera.]

Look. You can't fool me about what this place is. No need to sugar-coat it. There's only one thing that matters. I got off that train alone, didn't I? Nobody else coming from my direction yet. At least, there sure as Hell better not be, or they;re gonna answer for it.

[As a hand reaches to switch the camera off, he finishes the thought in an audible mutter, half cantankerous, half proud.]

I didn't die for nothin', at least.

Third Person: Shinjiro would almost rather die than admit it, but he liked people-watching. The weather was too warm for the coat he was wearing, and the wall he was leaning against wasn't exactly comfortable, but that was the kind of shit that was easy to ignore. Especially when he had a crowd to watch. This time of day, downtown was busy, filled with all kinds of unlikely, mismatched groups of people, little groups that hung together was they moved in a way that clearly said 'family.' It was kinda fun to see what he could figure out about them, and make up stories based on that.

For example -- three kids over there, a little younger than him. Two boys, one with silvery hair and one with dark blue, both wearing the same black uniform jacket. One girl in green, bouncing around them, full of energy. They'd caught his eye at first because the two guys looked almost familiar. For a moment he'd thought they might even be -- well, forget that. The silver-haired boy moved with a relaxed sort of confidence, and the girl in green almost seemed like she was orbiting him, the way she moved. He was the center of that little group. He bet anything the narrow-shouldered, fussy-looking blue-haired kid called him sempai, and looked up to him, but wouldn't like to admit it. The blue-haired kid was sharp, too -- looking around them constantly,. not exactly nervous but paying attention. He'd seen Shinji lurking by the alleyway, looked a little disgusted, and moved on -- noticed him watching, but didn't mention it to sempai. Didn't want to waste his time. They were all a little tense, a little driven, doing something important to 'em. Headed to cram school to study for an exam? Nah, probably not. Worried about making rent was more likely, since they weren't stopping anywhere to shop but were scanning the area. Lookin' for jobs, then.

As they passed close by, he froze. Everything in his body went tense and cold all at once.
The silver-haired kid had just said something about Shadows. Gotta be a coincidence, but...

"Hey!" he called, voice hoarse and angry as he stepped out of the alley. "Hey, you! Wait up!"
maybefox: (I simply had to meddle)

[Canon] The Medicine Seller | Mononoke | Not reserved

[personal profile] maybefox 2013-04-18 06:33 pm (UTC)(link)
PLAYER
Name: Squid
Personal Journal: hailthenarc
E-mail: notthatwitty@yahoo.com
AIM/MSN/etc: AIM: Squiddlypeon

CHARACTER
Name: The Medicine Seller
Canon: Mononoke
Timeline: At the end of the Bakeneko arc
maybefox: (Just chillin)

[Canon] The Medicine Seller | Mononoke | Not reserved

[personal profile] maybefox 2013-04-18 06:33 pm (UTC)(link)
Personality: The Medicine Seller is a hard man to define. He seems to be plain, though in a very remarkable way. Strange and creepy without ever really doing much to enforce such feelings.

He seems very aloof, first of all. The Medicine Seller distances himself from everyone, taking up the position of a quiet spectator of sorts, almost a judge at points, and seems to have a feeling of superiority despite his (usually) flawless politeness. He is a very quiet sort of character, though does like to gossip, and tends to get along well with women, despite his obvious disinterest in romance. He doesn’t ever seem to show any actual hatred for anyone or anything. In fact, he often seems to feel some underlying sort of pity for the mononoke that he slays, though he shows no mercy in killing them. There are occasions that bring out irritation in him, though actual anger seems to be beyond him. Disgust can be obvious, considering the creatures that he must fight and how they are made, and even concern and worry are within his understanding. However, emotions such as love, real affection, and lasting tenderness is beyond what he is usually capable of expressing. Even his smile is painted on, he himself hardly ever shows a real, kindly smile.

The Medicine Seller has endless patience as well. After all, he does have until the end of time to do his job properly, and he can wait for as long as necessary, and usually defend those who hold the information he needs, until he receives what he wants. His slow and careful manner of speech suggests this: he pauses as he talks quite a bit, and his tone is soft and hypnotic, a relaxing and casual drone. He does seem to enjoy telling the odd story every once in a while too, though they are never pleasant and tend to end badly for most parties involved, but he does so like his stories. He doesn't require a very large audience for them, just one person to sit down and listen to a few old (violent) fables every once in a while. He's used to being ignored though, and usually won't hold it against anyone if they decide his tale is a little too boring to sit through.

The Medicine Seller is, in fact, a salesman, and does take that part of his job seriously, despite it being simply a cover up for something greater. He will peddle his wares to those who can trade for them, make suggestions about what to buy, and even be generally sociable, as long as it means a sale. He carries a lot of stuff in that medicine box, and will generally be pretty lax about the sales of what is inside of it. He is happy to delay payments, or assume that it has already been paid and so forth. Some of the things in that box are of a... questionable nature though, and he really doesn't mind whipping these things out every so often to show off what he's got. Things like cures for erection disfunction and honeymoon nights. He seems to take special joy in flustering people via that method, happy to remain out of the realm of proper and natural in that respect.

He is also, however, an exorcist, and is forever travelling the earth in search of mononoke. He is self serving in that aspect, and doesn’t seem to care much about the humans involved. Often times, those who get caught up with the mononoke are the ones that assisted in creating it, though he does show some sympathy towards the few innocents that occur, or unwilling participants in the exorcism. While he is fighting mononoke, and indeed, when he is on the trail of one, is the only time he seems to show excitement, especially when he is close to figuring them out. He enjoys the thrill of the hunt, as one could put it. Too bad annoying, secret holding humans tend to stand in his way.

The Medicine Seller, while normally quite polite, is also perfectly and unashamedly capable of being rude and biting as well, and seems to take a certain amount of enjoying from needling those with large egos, quite happily mocking the people who flaunt their self appointed importance while maintaining his own rather nicely sized ego himself. He also seems to enjoy mild teasing and subtle insults and hints, though such behavior is more often then not quite rare, and centered on those who are either chronically dishonest or blatantly rude towards him. He doesn't seem to tolerate rudeness in any form, and will be more than happy to dish out his form of punishment upon the perpetrator should it be called for. He has a remarkable skill for pissing off men and enchanting women, and seems happy to play the two against one another every now and again.

His Other Self, rumored to be the sword of exorcism that he carries, has only one goal, and that is the destruction of mononoke. He does not appear unless the Truth, Regret, and Form of the mononoke is established, and then vanishes as soon as the mononoke is slain. The Other Self is nearly unstoppable, but is also nearly impossible to summon, as he has no interest in anything other than mononoke, and will only show himself for that.

And… oddly enough, the Medicine Seller seems to enjoy cats.

First Person: Hm...

[The video feed clicks on, to a colorful array of patterns and shifting cloth. A delicate hand passes by the screen, touching the pocket watch curiously]

How curious.

[It shifts around a bit, picking up snatches of other things. A large, wooden box, a gold medallion, other bits of jewelery as it's moved up along the holders form. At last it comes to rest on a ghostly pale face, red marking standing out starkly against bone white flesh]

A western... invention. I suppose it will do.

[He would have liked something else but he's not about to argue. There's a little more fiddling with the device in his hands]

I do not suppose... that anyone here would possess a map? Of sorts? It is not urgent.
Just... preferred.

[He certainly doesn't seem like he's in any rush, his tone relaxed and soft]

Ah... I appear to be... at a train station. If anyone would care to talk face to face.

[Which he prefers, but he isn't about to make any demands here.]

Third Person: He'd been here for one week, and he was... well he was bored. The city, while certainly impressive to most other people, just bored the Medicine Seller. He'd been in larger cities before, and usually didn't remain in them for that long either. This was... it was a cage really. A large, expansive, pretty cage, but a cage nevertheless. He had learned the hard way that one does not simply walk out of town. He had to try, of course he had to try, though he knew if the way out was so simple someone else would have attempted it. Mercifully, he healed quickly from that and was back to business as usual within a few days. Unfortunately it meant he was still stuck here, still with no way out and no explanation as to how he got here to begin with. It was vexing to say the least.

He wasn't used to having no where else to roam, and had taken to wandering the city at any hour of the day or night, just to replicate the sensation of constant travel. He didn't need to sleep or rest, despite the suggestions from other townsfolk he had met. No amount of cajoling or threats would get him to sit inside for a full night. He had been told of all the dangerous areas of the city, and for the most part had been good about not traveling there. If they weren't mononoke, he really didn't care about the monsters present, he didn't need to fight to keep himself entertained (though it certainly would have helped). But tonight, he really was dreadfully bored, the full week here with the same buildings, the same people and the same situation a bit much for him to want to tolerate.

So he headed out for the park, the medicine box filled with a few prepared items of choice for the outing. He ignored the distant growls and threatening shadows, deciding to take up a place on a park bench and get himself situated. It wasn't like him to take unnecessary risks, this place had really messed with him already. He was only patient for so long after all, before something would have to happen to make this all worth while. He sat back, pulling out a long, ornate pipe from the box and casually lighting it, sitting back to enjoy the sweetly scented smoke of his own personal supply. Now all it came down to was waiting. Waiting to see what monstrocities called this park home and see if they lived up to all the hype he had heard. He'd be lying if he said he wasn't at least a little bit excited. The scent of gunpowder was strong from the medicine box, as the threatening growls grew closer and more vicious. He just took another puff from his pipe.

Idle hands were the devils workshop after all. Really, no one would begrudge him a little fun.
hasthepotential: (Default)

Minako Arisato (Female Protag) | Persona 3 Portable | Reserved

[personal profile] hasthepotential 2013-04-18 08:35 pm (UTC)(link)
PLAYER
Name: Mippa
Personal Journal: [personal profile] mippa
E-mail: mippachan@gmail.com
AIM/MSN/etc: mippachan

CHARACTER
Name: Minako Arisato
Canon: Persona 3 Portable
Timeline: 9/18-9/20 : During the storm and cold event.
If playing another character from the same canon, how will you deal with this?: N/A
hasthepotential: (Dark Hour)

Minako Arisato (Female Protag) | Persona 3 Portable | Reserved

[personal profile] hasthepotential 2013-04-18 08:36 pm (UTC)(link)
Personality: Minako Arisato is a lot of things to a lot of people, which can be both a boon and a burden to this orphan of ten years. In Japanese society, being an orphan often carries a stigma, as your heritage plays a key in your identity starting from birth and throughout your life. Perhaps this is why Minako was a blank slate, blessed with the power of the Wild Card - without family to fall back on, Minako is a blank slate, the perfect host for the embodiment of Death, who she carries within her for the next ten years. It is unknown how she spent the ten years of her life prior to her return to Iwatodai, and none of her friends seem to pry.

Having spent so much of her life ultimately alone, Minako developed a strong sense of independence and self-reliance. She is very introspective, looking to herself to maintain a cheerful disposition to see her through life without any real emotional ties to others around her. She moved around a great deal, transferring place to place until finally returning to her hometown of Iwatodai to begin her junior year at Gekkoukan High School.

She makes little fuss when she finds her arrangements there aren't exactly lined up. She's used to not really 'belonging' somewhere and seems to welcome the change. She approaches change with enthusiasm, her new acquiantances quickly taking notice of her bright and up-beat attitude to things that others often consider annoying.

As fate would seem to have it, Minako is thrust into the thick of a battle for humanity--and everything else, for that matter. During the fight, she also seemed to find her own. Minako is quickly appointed the leader of SEES, the Specialized Extracurricular Execution Squad headed up by Shuji Ikutsuki, the chairman of the board at Gekkoukan High School. She agreed without hesitation, always eager to try new things, charge ahead and take risks, and ultimately, to belong.

Minako is quick to fall into the role of leader, and takes her duties very seriously. She reaches out to each member of the team, pulling them back into the fold when they started to stray from the group, helping each teen with their issues and insecurities when they started to pose problems to the balance of the group. Minako becomes an unstoppable force in the lives of her new friends - almost literally. She's strong-willed, to the point of being pushy at times. However, she's a good listener and knows when to keep her opinions to herself, taking great care to read the social cues of those around her and only calling them to attention when they would be of benefit to the person's growth.

She's a multi-faceted individual who's unashamed by who she is, and doesn't think twice in her interactions, often acting on instinct. She's something of a tomboy, but frequently indulges her more girly side, especially when in Yukari's company. She also has a surprising appetite, something that several of her male friends comment on throughout the growth of her relationship with them.

Because of her attentive attitude towards her friends, she often neglects herself. She's physically resilient, able to physically keep up with her athletic senpai, spend hours leading SEES around Tartarus without being exhausted, and keeping up with her volleyball team's captain when her classmates give up around her. She isn't immune to getting sick, however, and there are several instances in which she does - one particuarly telling time was when she ended up caught in a typhoon, bringing on such a fever that she went comatose for several days. As such, she is often a subject of both frustration and admiration by her peers...though probably more of the former.


First Person:
[It was far from the first time Minako's set foot off a train headed to a new place, but it was definitely the first time she had no idea where she was going. She didn't really notice at first that she was all alone while in transit, but she was a self-reliant sort of person. While she had grown to enjoy the presence of those around her, she was able to entertain herself, and she could keep herself company if she needed to.

...just how long had she been asleep, though? Was this some sort of dream? She brought a hand to her forehead.]


Huh. The fever's gone...[She was usually quick to recover from those sorts of things.] Though I guess if this is a fever dream, there's nothing saying I have to be running a fever in the dream, right? [She giggles to herself a bit, realizing that she's probably talking to herself again.

She hadn't yet noticed that she now had a watch dangling from the waistline of her skirt, let alone that it was open and 'on'.

She stepped onto the platform, shading her eyes as the sun hit them. She was smiling, though her words didn't seem to match her expression exactly.]


Now I know I'm dreaming. This doesn't look like any part of Japan I'm familiar with!

[She reaches her arms above her head and arches her back into a long, drawn-out stretch before throwing her arms to her sides.On the plus side, that just means that her friends aren't gone - they're just waiting for her for when she wakes up!]


Third Person:

Minako wasn't the type to just wait for someone to come find her. This place didn't strike her as dangerous - not anything close to what Tartarus was like, anyway. She knew what the Dark Hour was, and this certainly wasn't it. It was too early to say whether or not there was a Dark Hour in this place, having only been here for, what, two hours?

The question prompted her to reach for the watch she had found on her person upon her arrival here. She flipped it open to check the time, frowning with a near-petulant frustration when she remembered that it didn't work that way. Snapping it back shut, she pocketed the device and instead reached for the headphones dangling around her neck. Taking another quick glance around, she slid her earphones over her ears, shutting out all surrounding sounds and influences and letting her see this place for herself.

Sometimes the best kind of exploration had to be tackled solo. With nothing but music to fuel her (though that would need to be remedied, she was feeling rather peckish!), she broke out into a brisk walk, working up to a steady, if slow, jog down the station steps and into the open streets of the town awaiting her. She wasn't adverse to meeting new people, getting to know the natives...but there had to be some indication of why she was here. A little exploration would do the trick, no doubt. Leaving things to chance had worked in her favor up to this point...it was hard to think there wasn't someone out there--her parents, Pharos, someone--looking out for her.

Roger That! How's this?

[personal profile] hasthepotential - 2013-04-21 16:42 (UTC) - Expand
castsbackwards: (Default)

[canon] Zatanna Zatara | Young Justice | reserved

[personal profile] castsbackwards 2013-04-19 04:40 am (UTC)(link)

Re: REVISION REQUESTED

[personal profile] castsbackwards - 2013-04-21 17:19 (UTC) - Expand
puckoff: (ѕσ cσllєcт уσυя cσυяαgє)

[canon] Matthew Williams / Canada || Axis Powers Hetalia || reserved || 1 of 2

[personal profile] puckoff 2013-04-19 05:48 am (UTC)(link)
PLAYER
Name: Arden
Personal Journal: [personal profile] uponastar
E-mail: ardinimartini@hotmail.com
AIM/MSN/etc: ardendillo @ Skype | [plurk.com profile] ardendillo

CHARACTER
Name: Matthew Williams / Canada
Canon: Axis Powers Hetalia
Timeline: Present day

Personality: Often written off as the "boring" twin of America, Canada (or Matthew Williams) is much more of a complicated person than many care to take note of. First and foremost is what people do know about his personality from a first impression, which is different by far from what anyone could glean from America. He's a bit shy, very quiet, and not at all in the intimidating way that countries like Germany are. Generally he lacks the ability to command attention the way America, England, and other world powers are able to. Canada tends to fade into the background (literally, if taken from the comic and anime). He definitely thinks before speaking and listens well, unless he's particularly flustered, which isn't all that often. Matthew is very good at keeping a level head and thinking through things rationally for the most part. More on that a bit later.

Both a positive and a negative thing, Canada is very much a product of his family and his history. Nearly everything in his life is a comparison to someone else, as is what usually happens when you have a "brother" who outshines you at almost everything. Canada and America have had and continue to have a fantastic relationship, there is no doubt about that. But, like any sibling knows, it's never perfect. America left England in the Revolutionary War and Canada was the one who stayed loyal to the crown. This, in itself, highlights some of the main differences between the brothers. In Matthew's colonial years, despite Alfred's persuasions, and even a couple of invasions, the northern colony stayed loyal to Arthur until 1867. Even still, there was no revolution or rebellion, because Matthew isn't that kind of a country. Matthew is exceedingly steadfast, and will go to great lengths to avoid confrontation. He hates to fight unnecessarily more than anything. This does not mean, however, that he will not do it when called upon. Matthew and his military fight tenaciously when that call is made. Many overlook Matthew's contributions in favor of Alfred's, but in fact Canada's men and women have fought just as hard and long in several of the major wars and conflicts in contemporary history as the American soldiers.

Originally colonized by France and established the Colony of New France, the main French influences can still be seen in the province of Quebec and Canada's official bilingualism. Matthew speaks both languages fluently, and still refers to Francis as his "Papa" to this day. When France lost Canada in the French and Indian War (or Seven Years' War) to England, a lot changed. Naturally, Canada was upset by the loss of his Papa, but gained a brother in the process. From the beginning Alfred didn't pay much more attention to Matthew than was necessary, but what really came out of this was a feeling of flexibility that Matthew still carries to this day. Francis leaving him in England's possession marked the beginning of a long series of changes and got him very used to playing "second" to everyone. (Even his "pet" polar bear, Kumajiro, doesn't remember his name; Matthew, in a great stroke of maturity, replies in kind by pretending to forget his.) Matthew became used to masking his emotions as a cover to hide his continual disappointment and how hurt he became when things like this happened. He smiled and tried his best to be kind to England and his new brother. Meanwhile, Alfred blossomed and grew exponentially, Matthew remained modest and continued with what he had. There simply wasn't room on one continent for two egotistical Americas, so Canada became the quiet, long-suffering colony of England and settled with that. Due to England's other concerns keeping attention away from the quiet colony, Canada actually developed his own form of reserved independence. He's quite good, with some thought, at making decisions and coming up with logical and peaceful solutions to problems. Matthew is much smarter than he ever gets credit for, again from years of observing the world around him while being under Arthur's protection.

This is not to say that this reputation and history of being in America's shadow victimizes Canada at all; on the contrary it is one of his biggest flaws. Matthew is quick to get complacent and never manages to complain when something is wrong. He makes himself invisible as often as others do it for him. Rather than voicing complaints, Matthew has the nasty habit of making passive-aggressive remarks instead. Raised largely by Arthur and all of his bitter snark, much of that rubbed off onto Matthew in its own way. Never one to openly be aggressive or straightforward, Matthew is much more comfortable to mutter under his breath. It's rare to get Matthew to a point where he's very nasty or a downright asshole about it, but he has been pushed there before. He knows the spots to hit and has made Alfred cry at least once from going off on him. Matthew may be forgiving and let things blow over for the sake of peace, but he'll throw in a comment off-hand when it's least expected. He almost always forgives; he rarely forgets. The War of 1812 is an example of a topic Canada does not enjoy broaching upon for that reason. Another good example of something that will get Matthew's blood boiling is hockey. There is just no room for niceties and meekness in an ice rink where people lose teeth and slam into glass walls. Matt very much enjoys a game now and then and gets noticeably more agitated during hockey season in the NHL.

In a nutshell, Canada is diplomatic, passive-aggressive, and cautious. While it may seem like he's a bit lackluster and is often "forgotten," he has a lot more to him than what many stereotypes let on. He plays peacemaker a lot; he struggles with how to define himself against a global power like America; but, more than he anything strives for comfort and happiness. A true melting pot of cultures, even more so than America arguably, Canada prides himself most on being a source of balance and harmony. Within his own borders Canada has a nation of, generally, polite and happy citizens, and this is reflected in his generally good relations with other nations as well. He doesn't feel the need to define himself with a bang and shows of great power like America does, but prefers to keep his own values he's established, even through the constant and frustrating risk of being overwhelmed by America.
puckoff: (ѕσ cσllєcт уσυя cσυяαgє)

[canon] Matthew Williams / Canada || Axis Powers Hetalia || reserved || 2 of 2

[personal profile] puckoff 2013-04-19 05:53 am (UTC)(link)
First Person:
[ Matthew meanders through the bookshop, running his fingers lightly over the spines of some of the books he passes over. His violet eyes scan the titles, catching on certain words that intrigue him and passing over the majority that don't. Finally, he stops on a book with plain white lettering and a simple one-word title. Nothing flashy. It was hard to say from the cover exactly what was even inside. Perfect. He knew better than to judge any book by a beautiful cover; oftentimes those were the ones with the impressive stories he could not even stomach more than a few pages of. The subdued story with a subtle wit and strong characters is the one he prefers. Carrying the novel over to the counter, he's checked out by a friendly Quebecoise with a round face and curly red hair. ]

Merci beaucoup.

[ Exiting the shop, he breathes in the cold air as snowflakes start to fall. With his right thumb, Matthew flips through the pages as he walks back down the street toward home. The smell of the paper and ink makes him smile. Second only to the smell of cooking pancake batter, he thinks to himself as he tucks the book under his arm and walks through the falling snow back home. A new book and a cup of tea sounds like a perfect way to get through the upcoming blizzard. ]

Third Person:
With a clatter, Matthew stamped his feet as he jumped off of the couch. "Come on, come on, come on! Get it in- fuck you!" he shouted at the television screen, his face set in an uncharacteristic scowl. He ran an irritated hand through his hair as the Canadiens blocked another goal. Flopping onto the couch, he folded his arms as Montreal regained control.

It was hockey season; specifically, the NHL was knee-deep into finals, and his team was finally up for a chance to take the coveted Stanley Cup again. Dressed in a pair of jeans and a baggy Toronto jersey, Matthew flopped back onto the couch. "Never going to make it at this rate," he seethed, folding his hands and staring intently at the screen again. Matthew was not the type to usually let his temper get the best of him, but there is an exception to every rule, and hockey was his.

As it was Canada's favorite sport, Matthew followed suit and turned into a sports nut around this time. The capital city may be Ottawa, but as Toronto had the largest population by far of any of his cities, Matthew found himself favoring the Maple Leafs over the Senators. It was unabashedly his favorite city, with its bustling metropolis, diverse citizens, and long history. Not to mention that the Ottawa Senators had just reformed in 1990 after an almost 60 year hiatus, and he'd gotten into hockey long before that and been sticking with the Maple Leafs ever since.

Normally, Matthew was just like most of his citizens: he was polite and quiet, at best he maybe got a bit snarky. But when the Canadiens were beating the snot out of the Maple Leafs, things were very different. When a hockey game was on, all bets were off on what came out of Matthew's mouth. Matthew became comparable to any rabid sports fan. Alfred had his football, Arthur had rugby (or was it cricket?), and Matthew had this.

When the phone rang, he swallowed his temper, muted the TV and slid a finger across the screen to answer. "Hello?" he asked politely, his violet eyes twitching at the screen when he dared to look. "No, no, I'm fine, how are you?" Taking deep breaths and keeping a calm face, he did his best to not blow off his friend on the other end. His eyes widened and a finger curled around his ahoge as one the Maple Leafs' centers skated toward the goal, raised his stick with the puck, made a shot and- Matthew dropped his phone and screamed so loud the people above him started banging on the roof. Scrambling for the remote and his phone he turned the volume down and resumed the phone call. "I'm so, so sorry I- Hello?" Oh, now he felt bad. He grimaced and almost pressed redial but his fingers faltered as his attention zoned back into the screen for the last 4 minutes of the game. The call could wait, but he made sure to remind himself to return it.
cloaklikeblood: (Default)

[Canon] Ruby Lucas || Once Upon a Time || Reserved || 1 of 3

[personal profile] cloaklikeblood 2013-04-19 08:42 am (UTC)(link)
PLAYER
Name: Tate
Personal Journal: wolfanddoctor
E-mail: wolfredruby@yahoo.com
AIM/MSN/etc: AIM: invisibleangst

CHARACTER
Name: Ruby Lucas/Red Riding Hood
Canon: Once Upon a Time
Timeline: Right after the end of "In the Name of the Brother."
If playing another character from the same canon, how will you deal with this?: N/A
cloaklikeblood: (Default)

[Canon] Ruby Lucas || Once Upon a Time || Reserved || 2 of 3

[personal profile] cloaklikeblood 2013-04-19 08:42 am (UTC)(link)
Personality:
The first step to understanding Ruby is to understand that there are major two halves to her. First, there is Red Riding Hood, the woman with the red hood and shattered past. This is who she was in the Enchanted Forest before the curse. The second is Ruby Lucas, the rebellious small town waitress with a penchant of screwing up with flair. There are similar aspects to both personalities, but they are still two separate people. When the curse broke, both personalities merged. However, Red still struggles with finding peace with both of her personas.

Both Ruby and Red are unfalteringly loyal to her friends. When Emma was looking for Ashley Boyd, Ruby sent her to Ashley's ex-boyfriend's house. This gave Ashley enough time to pack up a few things and get back to the diner where Ruby gave the pregnant young woman the keys to her car so that she could leave town. Red displays this same trait many times over when she saves Snow from Anita, when she delivers food to Snow and tells her that Charming has stopped the wedding to Abigail, and when she fights by Snow and Charming's side in the war that they waged against King George.

Ruby and Red are both very kind hearted and are more than willing to help a stranger. With Red, this is seen when she offers Snow a place to stay when they first meet. With Ruby, we see this when she's friendly with Emma despite her being an outsider and despite the things that Regina tries to do to her.

Both personas were very adventurous, always wanting to get away. Before Red discovered that she was the wolf, she longed to leave the little town that she lived in with Peter and get away from her Granny's many rules. Ruby also longed to be out in the world, having adventures and "chasing lemurs." When she had her first taste of adventure, it frightened her but she didn't let it stop her.

There is also a courage and a strength to her that is seen many times. It can be seen when Red's willing to sacrifice her life to help Peter because she believes him to be the wolf. It can be seen again when she gets control of her wolf and stands up to Anita in order to prevent her mother from killing Snow. It's also seen when she stands up to Regina after the curse is broken, despite the fact that Regina is once more wielding magic.

Despite her courage and strength, there is also a strong fear. She fears that she will lose control of the wolf and hurt those that she cares about. This is first seen when she learns that she is the wolf and that she ate Peter. Upon discovering that there is a rip in her cloak, she sends Snow away in order to keep from hurting her. After transforming the first time in twenty-eight years after the curse is broken and she thinks she killed Billy, she fears that she's going to kill or hurt the others that she cares about and begs to be locked up.

She also is far too self sacrificing for her own good. The most prominent example of this is when she chains Belle up in the library and goes to face the angry mob that's out for her blood. There is also evidence of her putting other people's happiness before her own and how she's willing to give up her nights and personal time to help out her friends. This can be mainly seen during all the times that she babysits Henry for Emma.

Ruby is also very determined to make a new life for herself, despite her past. In her conversation with Whale the night that she prevents him from committing suicide, she tells him that she sees Regina's curse as a second chance. She also mentions that she's determined to take this second chance to make a life for herself, for what it's worth.

The wolf is also an integral aspect of Ruby's overall personality. Both personas have shown wolfish traits including loyalty and strong ties to those that she considers part of her "pack." Originally, however, the wolf was a mindless killing machine with no ability to tell the difference between friend or foe. However, after she gains control over the wolf, the wolf becomes a lot more tame and humane. The wolf still shows a ferocity in battle and moves by instinct.

[CANON] Adam Milligan || Supernatural || Reserve Expired || 1 of 3

[personal profile] didntgetthatmemo 2013-04-19 07:56 pm (UTC)(link)
PLAYER
Name: Christine
Personal Journal: [personal profile] lukoi
E-mail: myyahelle@gmail.com
AIM/MSN/etc: aim: circusofthedamned | plurk: [plurk.com profile] hufflepuffed

CHARACTER
Name: Adam Milligan
Canon: Supernatural
Timeline: After the events of 5x22 (“Swan Song”)
If playing another character from the same canon, how will you deal with this?: N/A

[CANON] Adam Milligan || Supernatural || Reserve Expired || 2 of 3

[personal profile] didntgetthatmemo 2013-04-19 07:57 pm (UTC)(link)
Personality: Adam is something of a special case, considering we never see him exactly as he was in life. When the Winchester brothers first meet him, it’s not their half-brother that meets them at the diner, but a ghoul wearing his face instead, with the real Adam and his mother having been killed days if not weeks beforehand. That said, the ghoul’s representation of Adam seems to be fairly accurate – he’s taken on more than just Adam’s appearance, but also his thoughts, feelings and memories.

Those who knew Adam in life act as though there’s nothing out of the ordinary when they interact with him. He shows himself to be respectful and well-mannered, evidenced in the way he talks to and thanks the waitress taking care of them when he first meets with Sam and Dean. He is both intelligent and hard-working, a pre-med student at the University of Wisconsin. Even though Adam’s first appearance is made by an imposter, it still gives us a glimpse of how family-oriented is, as he spends most of his time being torn up and worried sick about the disappearance of his mother. She’s the only family he’s ever really known, despite the annual birthday visits he received from John Winchester during his teenage years, and he is fiercely protective of her. The way he sees it, his mother worked hard as a single parent and did her best to give him everything she thought he deserved – he’s insistent on showing her that same kind of dedication.

His mother, unfortunately, is also his blind spot, and the importance he places on family can and has been used to manipulate him. It was the angels that brought Adam back from the dead, promising him that if he did all they asked and served as Michael’s vessel, he would be rewarded with getting to see his mother again. It was enough to make the decision to help them a simple one, at least in his eyes, and no matter how much Sam and Dean tried to impress on him that the angels were trying to manipulate him, he refused to bend. He’d made a promise, and he had every intention to keep it. When Sam tried to pull the “family sticks together” card to try and get Adam to give them the benefit of the doubt concerning the angels and their intentions, Adam’s response made his feelings on the situation crystal clear:

”No, John Winchester was some guy who took me to a baseball game once a year. I don’t have a dad. So we may be blood, but we are not family. My mom is my family. And if I do my job, I get to see her again. So no offense, but she’s the one I give a rat’s ass about, not you.”

Having been raised in a single-parent home, Adam is very independent and self-sufficient, having learned to take care of himself at a young age out of necessity. His mother was a nurse who worked the graveyard shift, and Adam states plainly that he spent his childhood making his own dinners and putting himself to bed. He never held a grudge against his mother for her absence, but instead appreciated how hard she worked to make sure their lives were as comfortable as possible. All of his bitterness was directed towards John, though John did turn up when Adam was twelve and made an effort to be involved in the boy’s life, even if it was rather minimally. The time spent with John clearly meant something to Adam; not all of the memories are bad, as evidenced by the photos he’s kept of the two of them together at one of the baseball games John took him to, but he can’t help being angry and feeling cheated that he never had the opportunity to have a real father.

While he doesn’t have anything personal against either Sam or Dean, the fact remains that he’s jealous of them, no matter how many times they tell him their childhood was less than ideal. Sam tells Adam that the only thing worse than only getting to see John once or twice a year was having to see him every day, but Adam insists that he “would have taken anything.” Anything would have been better than no father at all. If the timing had been better – that is, if the real Adam had been given the chance to meet his brothers when they weren’t being forced into the middle of a war – he would have been eager to get to know the both of them, hinted at when the ghoul posing as Adam shows excitement over learning he has brothers at all. The promise of being part of a family is incredibly appealing to him, but he’s uncertain about whether or not he and his brothers will have that “dewy-eyed bromance” Sam proposed.

Adam is a person who puts a premium on loyalty and dedication, someone who keeps his promises once they’re made. Once he gives his word, he’s not likely to go back on it. His determination stems from that Winchester stubbornness, a trait that’s extremely prominent in each and every member of the family. He believes in working hard for what you want, something he learned from watching his mom while he was growing up. Considering the fact that he’s only nineteen and he’s already solid in his decision to study pre-med, he’s not afraid of setting the bar high and doing whatever it takes to accomplish his goals. Considering how much stock he puts in his own promises, he is easily blindsided by betrayal and takes it very seriously – it cuts deep. Because he wouldn’t do such a thing himself, he doesn’t expect it of other people, which implies a certain level of naïveté. How horrified he looked when he realized the angels had lied to him about their deal and only intended to use him as bait for Dean was evidence enough of that. He expected them to keep their word, just as he intended to keep his, and was not only disappointed, but angry at their exploiting his love of his family and his personal moral code to suit their own purposes.
Edited 2013-04-19 20:12 (UTC)
anti_antichrist: (Default)

Adam Young | Good Omens | Reserved

[personal profile] anti_antichrist 2013-04-20 07:50 pm (UTC)(link)

Re: REVISION REQUESTED

[personal profile] anti_antichrist - 2013-04-21 16:54 (UTC) - Expand
embodimentofspirit: (Default)

[CANON] Ib || Ib || Reserve Expired

[personal profile] embodimentofspirit 2013-04-21 08:26 am (UTC)(link)

Question!

[personal profile] notbinary - 2013-04-28 04:29 (UTC) - Expand
hattergonnahat: (clearly you're the crazy one here)

{ [CANON]JEFFERSON || Once Upon A Time || reserve || 1 of 1 }

[personal profile] hattergonnahat 2013-04-25 04:14 pm (UTC)(link)
PLAYER
Name: Tempest
Personal Journal: n/a
E-mail: razor_thin_wire@yahoo.com
AIM/MSN/etc: tempestofthepast (AIM)

CHARACTER
Name: Jefferson
Canon: Once Upon A Time
Timeline: Post "Lady of the Lake"
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Jefferson's personality shifts dramatically over the course of the series, giving us a fuller image of who he is as a whole.

In flashbacks to his youth, he's shown to be confident and smooth-talking, with highly animated expressions and a restless energy. It's clear he enjoys what he does as well as the freedom afforded to him by having a hat that can transport him anywhere he wants. This is a Jefferson that is very devil-may-care, more daring than sense, likely out of lack of anything or anyone to come back to and therefore very little to lose. He's on the move too often to be tied down to any one place, and with his odd jobs procuring a good amount of gold he can live comfortably wherever he chooses. He's obviously used to being on the move, as he claims he's made many enemies in his travels. One expects he never willingly stays someplace for long. He's got a definite sense of style, his attire rather dramatic and sleek with a touch of dandy to it. Though he consorts with more nefarious sorts he's more a flight-than-fight individual, and not malicious unless the job calls for it. Being ruthless and self-serving at the cost of someone's else's feelings doesn't appear to trouble him at all, however. Indeed, conning Regina only to dash her hopes seems to bring him amusement ("You should have seen her tears!") though this is probably a lack of empathy more than active malice. He also shows an overt level of flirtatiousness and a disregard for personal boundaries, given by how close he stands to people or how easily he touches even a complete stranger, and it's hard to tell if this is for shock value, him being cheeky on principle, or just not understanding the concept of 'personal space'.

The Jefferson we see as a single parent is much more subtle creature, as well as utterly devoted to his daughter Grace and her well-being. Having loved and lost has taken its toll on him, and becoming a parent has seriously reshuffled his priorities. He's considerably poorer and in shabbier shape, the obviously colorful clothing he still favors very worn and faded from hard living. He's shown to be resourceful in his poverty, selling mushrooms from the forest for coin and crafting toys for his daughter when he can't afford the real thing, though it obviously pains him not to provide for her in the way he thinks he should. He also seems to have sacrificed his world-jumping habits, claiming that doing so cost them Grace's mother and he doesn't want her to lose her father as well. He's matured quite a bit in his willingness to settle down somewhere for the long haul and care for someone else's needs above his own, though he is still obviously very impulsive and emotional, as seen in the way he offers a vendor at market every copper in his pocket to get Grace a white rabbit toy. He still has no concept of personal space, or else has grown beyond caring, readily getting into Regina's space even when preparing to send her packing. Regina claims that hard living has strengthened his resolve, but it seems a part of him still falls under the sway of others if it means he gets what he wants: in this case, the means to care for his daughter.

The Jefferson that is then seen in Storybrooke is a very broken individual, with only small pieces of his former personas still clinging. What he loves most has been taken from him, and he has spent a good deal of time in captivity, being forced over and over again to try and make a hat that will work when he knows the task is pointless. His determination to see his daughter again trumps all else. The repetition of his task, his imprisonment, and his status in the town as a recluse and one of the only people to realize that they're time-locked has resulted in him becoming unhinged over the course of nearly three decades, watching the same day recycle itself again and again, and watching his daughter in the capable hands of a family that, in truth, might have the better resources to care for her. He readily voices bitterness, particularly towards her new father, implying a great deal of possessiveness. This Jefferson is above all other things desperate. He retains some of that twitchy energy from his youth, but is better at channeling it, and skilled at putting up a friendly face even when his intentions are anything but. He is bitter, angry, and violent when he feels he has cause, and he is more willing to fight now with his daughter on the line. There are still lines he will not cross, and he is told repeatedly by the woman who betrayed him that as much as he may want to kill, he does not have the capacity to kill in him. He does, however, trigger a set of events that give another character motivation to kill her instead, so it may be less nobility than a lack of stomach for doing it himself. He certainly doesn't have any qualms about threatening violence, holding Emma at gunpoint in order to earn her cooperation, as well as physically grappling with her later when she and Mary-Margaret try to escape his house. He's also developed definite self-loathing for the poor decisions he's made, blaming himself in part for his inability to return to his daughter's side, a fear he projects onto her when the curse is broken and he has the opportunity to go to her at long last. He falters, voicing the fear that she'll hate him for leaving her. It is a fear that turns out to be wholly unfounded as the two tearfully reunite.

First Person: [ This is all too familiar, stuck in a strange world with no way out. God knows he's tested the boundaries enough in the past hour. Finally desperation has him reaching out, dialing into the network until it appears the video has gone live. Weariness lines his face, shadows his eyes, his mouth set in a thin, grave line. ]

Does anyone know what they want with us here? How long are we to be kept here?

[ There's an urgency to his voice, as level as he tries to keep it. He's not doing very well at hiding his anxiety...but then after almost three decades, there are bound to be cracks in the facade. ]

I have to get home. Now. My daughter, she's waiting for me...

[ He almost stops there, biting the inside of his lip and glancing upwards. After a moment to compose himself he goes on, almost more to himself than the network. ]

I'm not leaving her again.

[ The feed promptly goes dead. ]

Third Person: The days passed as they ever had. Day in, day out, always the same. Jefferson dined alone, drank alone. He sat in the hat room staring at his creations, searching for their faults, sometimes for hours. When he needed mindless distraction he turned to the piano, the manic melody that sprawled across the keys somewhat cathartic. Later that day he broke a mirror in the bathroom in a sudden blind rush of frustration. He made the mistake of doing it with a bare fist. The mess gave him something to do for the next few hours, at least.

Now he'd taken to watching the town from his window once again. It was how he kept up with everything despite never being seen in town, observing who talked to whom, and where, and when. He turned his gaze to his daughter, chatting happily with her new family at the dinner table. How well cared for she looked, happy, and oblivious to his existence entirely. Reach out to her, Emma had said, but he wasn't that cruel. Learning you had been eleven years old for twenty-eight years...how could a person even begin to cope? How could he take that smile of hers away?

Jaw working tightly, he focused his gaze elsewhere in the town. He'd seen Emma walking the street with August, and whatever conversation they'd been having, it wasn't a happy one. He couldn't know for certain what was being said, but given that night at Granny's and August's quest to make Emma believe? He was reasonably sure he could guess. Drawing away from the telescope he set his sights nearer, watching the birds in the forest outside.

He could go down into town, but what would be the point? No one knew him, no one that knew him wanted him, and you could feel every bit as alone in a crowd as you could on your own. Maybe he'd go back to the piano tonight, grab a drink from the cabinet, and play until he couldn't feel his fingers.
Edited 2013-04-25 17:49 (UTC)

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