rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
breaux: (Default)

[personal profile] breaux 2013-05-19 02:33 am (UTC)(link)
believe in me, who believes in you
Edited 2013-05-19 02:35 (UTC)

Vanitas | Kingdom Hearts | Reserved

[personal profile] vainvoid 2013-05-21 08:56 pm (UTC)(link)
callthecops: (Default)

[canon] Carter Blake | Heavy Rain | Reserved 1/2

[personal profile] callthecops 2013-05-23 08:46 am (UTC)(link)
PLAYER
Name: Switch
Age: 24.
Personal Journal: [personal profile] rhizomatic
E-mail: deka.gadget@gmail.com
AIM/MSN/etc: positronicswitch

CHARACTER
Name: Carter Blake
Canon: Heavy Rain
Age: 43
Timeline: Post-Game from the 'Uploaded' epilogue.

Personality:

Carter comes off as one of those guys who you will either absolutely like or hate within the first couple of minutes of meeting him. Whether it be inside or outside the job, his demeanor is one you could probably share a beer or two with. Carter however is rough around the edges. Being in the police force a good sum of years has made him jaded and cynical with a dash of sarcastic thrown into the mix. Unlike the rational, 'get all the facts together before jumping to any conclusions' notion of Agent Norman Jayden, Blake already made his final judgement. Put simply: You either see the world his way or you can merrily fuck off.

SO LET'S TALK ABOUT BLAKE THE COP AKA HOW TO BREAK EVERY RULE IN THE CRIMINAL JUSTICE BOOK, SHALL WE?

He is your typical cop's cop; tough both on the inside and outside. Carter will take no bullshit from anyone; especially if you are some federal asshole clown from D.C. The Origami Killer investigation has been under the jurisdiction of the Philadelphia Police Department for the past two years and now the Lieutenant has to take the backseat to this FBI Agent who thinks he can crack the case in a shorter time-frame.

Ain't nobody got time for dat.

So you could imagine that Blake is less than jazzed to see Jayden's cherub-like face when he first arrives at the crime scene. Sure, he'll talk him through the case details but the fuck does some guy from the FBI know about the people and territory here? Absolutely nothing. Thus begins our little little 'relationship' between the Lieutenant and the Profiler.

While Jayden is more patient when it comes to others, Blake stands at the complete opposite of that spectrum. You can see this in several instances where Blake would literally pummel a person just to squeeze a confession out of them. And he shows absolutely no remorse for what he has done. In his mind Lieutenant Carter Blake is doing his job and that is to catch the Origami Killer. If you're modus operandi smells remotely close to the culprit's then chances are your face will meet his fist. It is as simple as that. If Jayden thinks he can crack the case in a short amount of time then so can Blake. You don't need to be a psychologist with a fancy set of future glasses to tell you who's the culprit. All you need is some street smarts and a good eye for this kind of thing. If it smells like a murderer then it is a murderer. So you would imagine that Jayden is less than stoked about Blake's policing methods. Not that Blake gives a shit what Jayden has to say in the first place.

HOWEVER Blake is not your run of the mill 'bad cop'.

Okay, who am I kidding? He is your typical bad cop BUT he isn't all bad to the bone. Deep down both him and Jayden want the same thing: Find the culprit and save Shaun Mars. What stops the two from working together is their overall methodology. One likes to gather the facts one at a time while the other shakes the shit out of them. There are instances though where you can see a more softer-side to Blake. Such as the very beginning of the investigation where Ethan Mars first reports in Shaun's sudden disappearance. Instead of instantly suspecting Ethan, he gathers all information he can about the events that have taken place and attempts to reassure the worried father. It is not until the later events of the game where it appears that all leads to Ethan as the primary suspect. So you can see Blake has a warranted reason to direct his efforts towards capturing Ethan even though some of the facts don't really match up with each other.

Or how about that time Norman (if the player chooses too) accidentally shoots down a suspect even though they were just pulling out a cross from their jacket? Now here you are, inside of a car with a FBI agent who looks like a kicked puppy beside you. The guy looks absolutely debilitated for what he's done. Rather than rubbing Jayden's face in the event he attempts to console him. Not by telling him 'it's going to be all right' but he tells him that one day, he too will be used to needless bloodshed that Blake has experienced. It is a quite a calming yet disturbing scene where we see Blake not hating on Jayden but rather inviting the agent to finally see the way Blake sees it all the time.

What then can we take away from the personality of Carter Blake? A jaded cop who has completely lost his sense of justice? Probably. Deep down, the guy is in the police business for a good reason. That reason unfortunately has been warped and tainted to a point where he can no longer see the truth straight.
callthecops: (pic#5451915)

[canon] Carter Blake | Heavy Rain | Reserved 2/2

[personal profile] callthecops 2013-05-23 08:52 am (UTC)(link)
Background:
Character Wiki-page
Canon Wiki-page

Strengths/Weaknesses:
☑ Being in the police force has taught Blake to hold his own in a fight. Despite his age he can throw a mean punch. He also knows how to handle a firearm pretty damn well. Blake is also resilient to whatever people throw at a him. He just doesn't give a fuck what you have to say. So if you bite you best be ready for him to bite back with more force. You can see throughout the duration of the game that Blake is determined to catch the culprit. If he thinks you are the culprit then you are the culprit. No if's, and's or but's.

☒ Blake has a tough time when it comes to thinking things through completely. He's brash and is quick to jump to conclusions. Pretty much the reason why you see Blake hunting down Ethan Mars like a villain is after when Ethan's therapist implies that he shares some of the same motives as the Origami Killer. After that it's pretty much "ETHAN DID IT STFU JAYDEN" without giving it any second thought.


Abilities: The ability to be an asshole. N/A.

First Person:

[video post]

[There's a middle-aged man on this video feed who doesn't look too happy right now. In fact he looks pissed off. Really pissed off. It's going to take more than a cup of java to ease this gentleman.

For the first couple of seconds Carter stares at the camera. It's as if the watch-communicator is the worst thing on the planet right now.]


The fuck is this? Another bullshit Apple product? Some fuckin' iWatch? Real cute but I'm not some fucking beatnik. The damn thing doesn't even have 3G on it. Now we're really kicking it old school, huh?

[He lets out an exasperated sigh.]

Goddammit...

That's the last time I'm having a handle of whiskey. Fucking shit...when is the next train coming? I think I just died and arrived in Hipster Heaven. Piece of shi--

[The direction of the camera takes a sudden change in direction from Carter's face to smack dab on concrete floor as the sound of footsteps slowly fades away.]

Third Person:

He didn't like this place. He did not like this place one bit. Hell, he didn't like the fact that he was suddenly on a train to begin with. Who the fuck does that? And yet there he stood. The only passenger to get off the train. Oh, he tried to give the conductor a piece of his mind but even that person was no where in sight. All that was left for Blake was to walk. Maybe he could find a person or hell--maybe a payphone. Anything that could make sense out of this.

'Nah fuck. This is just one crazy fucking dream. Yeah that's it' he thought to himself. The atmosphere was immense with this fog but he didn't let that get to his head. He adjusted his tie. No need to have this damn thing so wrapped around his neck. After all he's dreaming! Probably some town he saw in some TV show or some shit. Just a couple more yards and he'll hear his alarm in no time. Right. That's it.

He could blame this shit on Jayden. Crazy ass glasses making him see shit. That was the first and last time he would ever fuck with that thing. There was still that feeling lingered inside him. One that made him believe that maybe...maybe that asshole was right there behind him. It nearly made the hairs on the back of his neck stand up. He shook his head. It was probably one of the most ridiculous thoughts he has ever had in a lucid dream. All he wanted to do was to get that idea clear off his head.

Just a couple of yards, Blake. Just a couple more goddamn yards.
tookthename: (Default)

[Canon] Carol Danvers/Captain Marvel | Marel 616 | No reserve

[personal profile] tookthename 2013-05-25 01:52 am (UTC)(link)
PLAYER
Name: Sabra
Age: 21
Personal Journal: NA
E-mail: earth_dragon_alchemist@yahoo.com
AIM/MSN/etc: AIM: bespectacledlioness

CHARACTER
Name: Carol Danvers
Canon: Marvel comics 616
Age: 33 (Never stated in-canon, doing my best guestamate)
Timeline: Right after the events of Issue 6 of Captain Marvel
If playing another character from the same canon, how will you deal with this?: Don’t know if Loki would count seeing as they’re from separate Marvel universes. If he isn’t causing problems she’ll leave him alone. She never liked messing with Aagardian affairs that much. Earth has to many problems of its own.

Personality:
Carol is an incredibly strong individual, both physically and mentally. Growing up she had to fight to be recognized as equal to her brothers, and that determination carried over into her adult life. Even before to the accident that gave her her powers she showed extreme determination, helping SHIELD with many undercover missions as a spy. Even her powers come from her extreme force of will meeting with an exploding wishing machine and her desire to help a friend. Some might consider her outgoing nature a bit much at times. Her strong character and assertive nature means she is always one to speak her mind, sometimes coming off as rather blunt. Those who count her as a friend know this, and are able to see past it to the kind individual she is. Still she knows when it is time to dial it back some. She can stay calm and quiet when needed, but has no problem yelling in your face if that’s what it takes.
There are many times in the comics she wishes she could just hit all of her problems and make them go away. She is intelligent and more than capable when it comes to solving most of her problems with her brain rather than her muscle, but she would much rather leave the critical thinking to others in the Avengers. Her independent nature means she is very unlikely to ask for help with any problem, be it of a super or personal nature. After a long series of events that left Carol in a weakened emotional state she turned to alcohol instead of telling others of her turmoil. This eventually forced the Avengers to remove her from their ranks. She rejoined them later, more powerful, confident, and sober. Several years later she takes up the mantle of Captain Marvel after the death of the original Captian Marvel. She now works as second in command in one of the many branches of the Avengers. Though she does a lot of independent work, she is always there when the Avengers need her.
Carol has a life beyond her work as an Avenger. In her personal life is where Carol’s softer side can be seen. Instead of living in the manor like many of the heros, she has an apartment in New York. Living with her is her cat, Chewie (short for Chewbacca), who receives the best care Carol can manage. Down the hall is a young girl, Kit, and her mother. Carol is Kit’s idol and Carol has given Kit the loving knickname of Lieutenant Trouble. In the most recent issued of Avengers: Enemy Within (a Carol-centric storyline) Carol displayed tact when clearing out her apartment building after learning of a possible attack. She calmly told Kit that it was her job to make sure people stayed at the corner while she cleared the building. The job was actually given to Kit’s mother, but this shows that Carol knows how to handle people in a swift and efficient way.

Background: html
Here! Ignore the Age of Ultron Section. Has not been updated to reflect the new Captain Marvel series so I will summarize briefly what you are missing:
After taking the name of Captain Marvel under the suggestion of Captain America Carol goes on to spread the ashes of her role model and friend, Helen Cobb. As it turns out Helen left Carol the old plane she claims she broke a world record in. Due to instrument malfunctions the record was invalidated so Carol sets off to prove that Helen could have done it. The plane turns out to be some sort of time machine that takes her through several temporal rifts until finally she meets a young Helen in the middle of WW2. Certain events lead Carol to find a piece of the wishing machine that gave her her powers and that, plus the plane, lead both her and Helen to the exact time and place of the same explosion. Helen is caught in the explosion and also receives Captain Marvel like powers. The two do battle until the plane is seen over head and they race to see who will get to it first, get back to the future, and be Captain Marvel. Carol of course wins and she awakes in the cockpit to find a note left from Helen explaining that she knew who Carol was the minute she walked into her bar (back when Carol was in her 20’s, before she got her powers) and that she left her the plane because of that. During all of this a good friend of Carol’s is battling cancer with Carol doing her best to help her through the difficult treatments. Luckily Carol makes it back to the hospital just in time to see her off to surgery (which is successful, btw). This is where I’m taking her from. If you would like a complete, up to date canon history let me know.

Strengths/Weaknesses:

Strengths
Courageous
Intelligent
Thinks well on her feet
Strong sense of responsibility
Self-control (most of the time)

Weaknesses
Can become too single-minded
Alcoholic (sober, but still a thing)
Can become over-confident
Sometimes underestimates enemies
Reluctant to accept/ask for help


Abilities:
Superhuman:
Strength
Endurance
Durability
Speed
Reflexes
Energy Absorption (Heat)
Energy Projection
Flight
Minor Molecular control (She can change her clothes into her superhero uniform and vice-versa)
Multilingual (Many Earth languages including Russian, as well as Kree and Shi’ar.)
Combat Expert
Expert Pilot

First Person:
I’m not sure how I got here and I don’t really care. I’m going to tell you now that it’d be in your best interest to bring that train back around, let me back on, and take me back to New York.

[Carol’s no longer in the train station. As soon as she came to her senses she began doing recon. She did a few laps around the city and went as far out as she could in the cardinal directions. Each time the passed out at some point and woke back in the city.

Saying she’s frustrated right now is a bit of an understatement. Hovering just over the oblisk she scowls at the camera, face mask still in place.]


I saw the posters in the train station, but I’d like a bit more information than that. Where exactly am I, who brought me here, why did you bring me here and what direction is civilization in? You’ve got five minutes.

Third Person:
Okay, so being held captive in this strange city with werewolves and Harry Potter characters and other such strange individuals wasn’t as bad as she first thought. Really, the werewolves were all pretty nice and who wouldn’t want to meet a real life Harry Potter character? If it weren’t for the captive part she probably wouldn’t mind too much. The others had told her that things could get a little hairy at times, but so far it was like a vacation. The knowledge that time didn’t move back home helped alleviate some of the tension set in her shoulders, but not all of it.
Yeah, vacations were great but 1) she never asked for a vacation and 2) she couldn’t fly past the cloud cover.
Again, after she was told she wasn’t going to miss anything at home she relaxed just a little, but she still felt like she was letting everyone down the longer she stayed here. She had a duty to the people of her Earth to protect them. There were plenty of people to protect around here as well but it just wasn’t the same
The second point was bothering her more at the moment. She just woke up after her third attempt to make it into low orbit. Every time she blacked out around the cloud layer, no matter how fast she went, no matter if she held her breath or kept her mask on. This last time she even flew up with the StarkTech material around her waist acting as a shield wrapped around her just in case it was some sort of projectile. No luck. She pounded the ground in frustration, leaving a dent where her fist landed. Standing up she readies herself to try again.
The first three times she actually just wanted to get into space, do some more recon, feel the wonderful weightlessness that could only be found in low orbit. Now it’s about pride.
She takes off again, a loud boom echoes through the city as she breaks the sound barrier just before blacking out again.

Revised personality

[personal profile] tookthename - 2013-05-31 01:48 (UTC) - Expand
singinghuntress: (clock love)

[Canon] Rip van Winkle || Hellsing || No reserve

[personal profile] singinghuntress 2013-05-25 08:59 am (UTC)(link)
poises: ([balance] he is able who thinks)

[Diablo III] F!Monk (Xin) | Part 1

[personal profile] poises 2013-05-25 10:46 am (UTC)(link)
PLAYER
Name: Quinn
Age: 18
Personal Journal: [personal profile] teufel 
E-mail: kleopatra.antony@gmail.com
AIM/MSN/etc: AIM @ voidrays

CHARACTER
Name: Xin
Canon: Diablo III
Age: It was never stated in the game, but she could be anywhere from her mid twenties to early thirties.
Timeline: After she kills Diablo


Personality: 

Raised within Ivgorod and taught the basic principals of being a monk, Xin could be considered a shining example of what her fellow monks should be. From the beginning of her story she was calm, devout, and willing to do the right thing against all odds. Her monastery chose her above all others to venture to New Tristram and uncover what brought demons and undead shambling upward from the bowels of hell. 

An integral part of Xin's personality is that fighting is a form of worship for the monks of Ivgorod. Xin describes herself as the weapon of the 1001 gods she worships. Although that in itself seems it would be a bold (and rather arrogant) statement, she takes great care when it comes to making decisions. If she needs to meditate for a couple days to choose what decision would be right and justice, she will take those days to meditate. Although she can be ruthless in battle, it's never without reason. 

One thing Xin mentions often during introspective moments is balance. The monks of Ivgorod are very attune to their surroundings. Fire, water, earth, air, etc can all be attributed to a god. In the opening scene where Xin describes her trip to New Tristram, she mentions that she felt the world's energy changing around her even before she was called to go to New Tristram. With that being said, it's fair to say that she's an extremely observant person. For example, she saw through the Lord of Lies when he disguised himself as Lord Hakan I. Although one might assume that she was just a weapon, Xin is also intelligent. Some may call it a sixth sense, Xin would call it common sense and reason. If something doesn't feel right, then usually what's being presented is a farce. 

Xin may seem like the ultimate representation of good, she still has her faults. Although she may be considered the example of a perfect monk, it would be definitely wrong to call her the perfect human being. Though she may be quick to defend others and play the role of hero, in many cases Xin does come off as emotionally detached. When Eirena, the Enchantress, asked Xin if considering her to be like a sister, Xin's response was rather short. A simple 'no' and an amused tone was all Xin gave. When the Scoundrel, Lyndon, asks her if she would like to go have a drink with him, Xin tells him that she does not drink with strange men. Although she is fine with her allies confiding in her, there seems to be an emotional disconnect on Xin's side. Even if she truly loves and cares for someone, she cannot let the person in question cloud her judgment. In the end, she must do what is right, not what she may personally want to do. In a setting where she's not saving the world or with her fellow monks, the monk may find it harder to connect to others on an emotional level.

Although she had to distance herself in order to do what she thought was right, there is more to Xin than her being driven to save the world. Kormac the Templar was the first ally she met. As the story went on Kormac confided in Xin, especially when it came to how he feared that the Order had been lying to him. Xin encouraged him to uncover his past and find the truth, which would thereby restore balance to his life. Although Kormac agreed to seek the truth, he made Xin promise that if he were to become tainted by evil during his quest, then she would kill him. When time allowed her to be, Xin was there for her allies and genuinely cared for them.

After Xin killed Diablo, she also declared that she would help Lyndon. Although Kormac disliked Lyndon from the start and wished Xin would make him leave, she gave the thief a chance to prove that he wasn't all that bad. Toward the end of the game Xin found out that although Lyndon wasn't necessarily a good man, he had his reasons to be bitter. Lyndon's brother married the woman he loved. The brothers were thieves together, but when Lyndon's brother was captured and sent to prison, the woman Lyndon was in love with hated him, as did his brother. 

Keeping that in mind, once Diablo was defeated, Xin declared that she would pay off all of Lyndon's debts and help restore his family's name. Although she had called him 'strange' when she had first met him, over time Xin developed affection for him once she learned that, as a human being, he wasn't all about stealing and pillaging women's panties--if you know what I mean. At the end of the day, beyond her duties, Xin cared a great deal for her friends. Even if she wasn't able to show it, when her job was done she wanted to make sure that they were going to be well off. 

So, really, it's not that she didn't care about her friends. Xin took care of them the best she could and was there for them when the chaos around them allowed her to. However, her superiors sent her on a quest to put a stop to the destruction of their world. Xin had to put duty first before her own feelings. For example, she was not able to mourn the loss of Leah. Whilst those around her were in a panic, Diablo was making his way to the Crystal Arch with the intent of destroying the Heavens. If she stopped to grieve, she would have risked the entire world being destroyed. However, she does mention in passing that she believed Leah's soul still remained untainted. Even though she was unable to stop and grieve the death of an ally, she still showed concern for her well being. When Adria was teaching Leah how to tap into her powers, Xin stepped in and questioned why Leah's so called mother was pushing her to the point of extreme exhaustion. 

Behind her talk of balance and her determination to save mankind, Xin was very much human. When Adria betrayed them and Diablo used Leah's body as his own, she expressed sadness and anger. Although Xin was able to see through the Lord of Lies, she hadn't expected Leah's own mother to succumb to giving her daughter up to Diablo for the sake of power. This showed that, although Xin is surrounded by horrifying things, she still had faith in the humanity of those around her. Despite Adria's betrayal she still stayed the course and kept fighting. Even though she was shaken, Xin refused to let her emotions overcome her. If she allowed that, then Xin would have risked the lives of so many others.


She came off as distant toward her companions at times, but Xin was capable of a full spectrum of emotions. Although carrying out her duty before all else was ground into her by the monastery, she still expressed concern for those around her. At times she may have struggled to show that she cared because of the duties given to her, but when all was said and done she stood by her allies. As loyal as she was to her monastery, she was also exceedingly loyal to her allies as long as they did not try to deceive her. 
poises: ([impassive] concentrate the mind on)

[Diablo III] F!Monk (Xin) | Part 2

[personal profile] poises 2013-05-25 10:48 am (UTC)(link)


Background:

Strengths/Weaknesses: Your characters’ strengths and weaknesses, which may include physical, psychological and emotional.

Abilities: 

The Monk class is very versatile when it comes to weapons, but there are only a few that the class has mastered. The weapons listed are ones that, in game, she can use effectively:

(One Handed) Maces
(One Handed) Axes
(One Handed) Swords
Daggers
Shields
Staves
Polearms
Spirit Stones
Fist-Weapons (Kind of like brass knuckles)
Daibo (Two handed staff)

Needless to say she has had decades of training to perfect her craft. As far as weapons go, that's the extent of her knowledge. If you gave her a crossbow or a wand, she'd be absolutely clueless. The same thing goes with any two handed weapon other than a Daibo. 
goldeneyeball: th-th-the man with the golden eyeball (Default)

[OC] JW || No Reserve || 1 of 3

[personal profile] goldeneyeball 2013-05-25 02:46 pm (UTC)(link)
PLAYER
Name: Wolfy
Age: 25
Personal Journal: wolfintheattic
E-mail: wolfyttwisted@gmail.com
AIM/MSN/etc:
AIM: catfishsuicide
SKYPE: catfishsuicide
PLURK: wolfyttwisted

CHARACTER
Name: James E. Walter
Age: 30-31
Appearance:
JW looks like a battered old stork. He is a tall, scraggly beanpole of a man who would stand at a whopping 6'9" if he stood up straight. Though he doesn't technically suffer from scoliosis, his posture is poor and his back is in bad shape for somebody only in his thirties. In fact, he looks a few years older than he actually is. JW's frame is emaciated and his skin is blotchy because of his poor diet. His nose is long enough to shelter small orphaned children from the rain, his cheeks are hollow, and his chin is sharp.

He dresses like an ugly floral sofa from the 70's and he is proud of it. JW usually wears baggy clothes that hide his shape and his right arm is always obscured by a cloth wrap to hide disfiguring scars he gave himself as a young adult. He'd rather be caught butt naked than without this arm wrap.

DAT EYE- JW's eyes used to be brown, but one has fallen under a curse. The sclera is a soupy yellow color and his pupil is an unnerving pinprick of black.

DEM ANTLERS- One day JW made the mistake of eating some blackberries that belonged to a phooka. In retaliation, the phooka cursed JW to grow antlers each year for every berry he stole. There were a lot of berries. These antlers follow the growth and shedding cycle of the average deer. Due to his poor health, they are somewhat brittle.

Chosen PB: I'll be drawing my own icons.
Isn't he pretty.

Personality:
You know that sign at McDonalds that says 'refills same visit only'? They put that there because of people like JW.

Cheap, relatively lazy, selfish, and shifty-eyed, James Walter picks his way through life glancing over one shoulder. Growing up in poverty and then landing himself in a rather important position as an adult has given JW a skewed sense of WANT and NEED. If it's yours, he wants it. If it's addressed to him, he gives it the stink eye and dunks it in water first. You know. Just in case. Money is his weakness. The thin man will go to sometimes embarrassing lengths to obtain it. He and Shame rarely speak.

After having dealt with involuntary time travel, mild schizophrenia, and smoking an unhealthy amount of questionable plants, James gained the ability to take the unusual in-stride most days. He likes to lord this fact over those less experienced with the other-worldly, but this doesn't mean he can't be surprised or frightened. He's pretty cowardly when it comes to things he can't shoot. He has a grudging respect for the fair folk and will even suck up to magic users to ensure his safety.

So what's James like when he ISN'T dealing with the other-world and stealing packs of gum from the Dollar Store? He's a bit like a cat. He keeps to himself and roams the backroads and pig paths and comes home when it's time to eat. When there's no fence-riding to do, he watches Nick at Night on tv and bakes or whittles decorative signs and small animals. He'll hang around people when there's a chance of getting something out of them or maybe just so he can watch them make mouth words at each other. ITS NOT THAT HE'S LONELY AND SOCIALLY AWKWARD OR ANYTHING SOB.

JW isn't terribly good at talking to people outside of ranting, small talk or making sales. His temper tends to get the better of him and he gets frustrated easily. The people he gets along with best are either those he can intimidate or have enough patience for the both of them.

James does surprisingly well with children though. He's ashamed of his incomplete education and doesn't feel nearly as pressured to sound 'smart' around them. He's still a kid at heart.

He also often prefers the company of women. He likes teasing them and isn't immune to the need to show off and attempt to flirt. Unfortunatley this flirting usually manifests in hanging around like a creeper or teasing and it doesn't get him very far. JW is pretty shameless when it comes to being doted on by old ladies.

Though he favors them, in JW's eyes, men and women are equal and if he thinks you deserve a good punch in the nose, he'll give you one no matter what's between your legs. He only makes exceptions for old people and little kids.

Though his moral compass is a bit wobbly (lying, cheating, stealing, more lying, leading people he doesn't like into fae-infested groves so that they end up on the receiving end of their pranks instead of him) he's not the sort to go out of his way to be cruel. He still smokes marijuana (or anything similar he can find) to help stomach pains, but will judge anybody with a scowl if he sees them drinking. James Walter is not a terribly good man, but he's not a bad man either. That's what is most important.


TL:DR- Just imagine a scraggly barn cat that likes Gilligan's Island, long naps, and laying on the stairs so that you trip over it and fall.
goldeneyeball: th-th-the man with the golden eyeball (Default)

[OC] JW || No Reserve || 2 of 3

[personal profile] goldeneyeball 2013-05-25 02:47 pm (UTC)(link)
World Information:

JW's setting is sort of your run-of-the-mill Earth with hidden supernatural things that have some kind of magnetic attraction to main characters. It's sort of a monster-of-the-week kind of setting for a series of short stories I'm working on. As of right now there are no real history differences between our own world and the Earth JW is from. I may eventually decide that some famous figure like Elvis was actually a unicorn or something, but that doesn't really matter in the long run.

There are three classes of supernatural being: undead, fae, and monsters. Undead contains everything from ghosts to vengeful 'demons' to homebrew necromancy projects. Fae are kind of that weird blurry space between creature and spirit and they don't even give a damn. They are unstable, free-roaming, and snobby. Don't mess with them. Monsters are simply creatures bound by biology that haven't been discovered or have fallen off the radar. They're the rarest.

Other dimensions exist and if you know where the thin places are you can pass between them. Like the layers in an onion, there are infinite dimensions circling the main 'base' dimension the stories take place in. Some are just blurry in-between places. It's possible to slip out of the world behind a gas station in Tennessee and pop out of some lady's bathroom in China. However you must know where the roads are. Otherwise, you might just wind up somewhere in the vacuum of space and promptly turn inside out. Some dimensions are exactly the same as Earth except you, dear reader, you actually play the saxophone. Or if you already play the sax, you're a belly dancer. Or maybe a rabbit.

There are three notable dimensions that cluster close to the base-world and make up something called The Memory Dogma: The Attic, The Underbed, and The Basement. They are guarded by three horses: Lost, Forgotten, and False. The memories of man collect here and sort of form a 'mindscape' for Earth as a whole. Some think fae are formed from this place but nobody knows.

One unique feature of this setting is that every single sentient being capable of reasoning between right and wrong has something called a Mindscape. This is a world that exists inside the individual's head and is populated by manifestations of facets of their personality. The happenings and appearance and even the functionality of this little world reflect what has happened to the character. Everyone's is different and VERY rarely do people even know theirs exists. JW has had brief brushes with his since he did some involuntary dimension hopping, but doesn't really understand it. He just knows there's an annoying trap-mouthed man in his head.

History:
JW was born around 1950 in rural Tennessee. His family mostly got on with the help of his mother's parents. When his mother contracted pneumonia and died suddenly (heart enlargement) his father fell into a guilt-driven depression and drinking habit which set off the schizophrenia that his own father had suffered from. He grew abusive and JW was taken away from him to live with his grandfather on his mother's side at the age of six or seven. JW lived with him and learned farm work until he was 14. After the death of his grandfather he was placed back with his father who had deteriorated greatly. JW was a sheltered kid and didn't know to look for help. He was pulled out of school after failing tenth grade and kept secluded from people.

He left his father's home at 18 after a violent fight and took his grandfather's horse to a different town. There he fell in with a Mexican-American family after making friends with the oldest son, Horas Valentine. They unofficially adopted him and repaired the damage that had been done to him as best they could. He was fed, clothed, given a role in the family, and spoiled just a little bit. He grew up along side Horas and the two of them did everything together, including sharing an apartment and working at the same deli. They were like Timon and Pumba if Timon and Pumba smoked weed and occasionally vandalized buildings.

JW's usage soon turned into an addiction and the abuse of this drug caused his hereditary schizophrenia to surface. He did not receive any kind of treatment for this because he and his friends wrote it off as bad reactions to the drug. Horas and his girlfriend made a lame attempt at weaning him off of it.

In 1974, JW was startled into an episode by his first girlfriend who was wearing a mask. He mistook her for a dog and stabbed her to death. After realizing what had happened, JW fled the town on horseback. He urged the horse over a poorly built wooden bridge that crossed a river. The horse fell through and sent both of them into the water. Or in JW's case, into a time vortex.

He spent several years in a blurry in-between place that he has little recollection of.

When he awoke, he had found himself mysteriously transported to the year 2007 on the outskirts of a tiny Mississippi retirement town called Hawksaw where he proceeded to confess to murder. Nobody believed him. He spent some time in the town as the only homeless person before eventually being entered back into the system and bounced around between church-sponsored homes and various jobs. Finally he was diagnosed with schizophrenia but lacked the funds to treat it.

He was placed in a historical town house and made its grounds keeper. THEN SPOOKY SHENANIGANS HAPPENED.

What happened was, once the town had shoved him off on taking care of the historic house (good Christian duty and all that) he started taking things down out of the attic and the other rooms to sell. He couldn't hold a job until his medication was established, so it was really his only way to make money. He wound up nearly gutting the house over the course of a couple of weeks. This got the attention of a creature that lived in the walls named Deuteronomy and she was like "AW HELL NAW" because the first thing she thought of when she noticed almost everything missing was that the house was going to be demolished.

Her story was that the Old Man who lived in the house before JW made her to be a companion. He was lonely and nobody in town wanted anything to do with him because he wasn't exactly stealthy about hiding all the 'weird' ritual stuff he did. Truth was he was in a similar self-appointed position to what JW winds up in at the end of the story. Deuteronomy was a sort of homebrew necromancy project made out of various animal corpses (mostly canine) that the Old Man taught a little magic to. Eventually the Old Man committed suicide with a ritual that left all kinds of ominous looking burns all over his room so when somebody came to investigate, a young Sheriff Bugle was called in to see the mess.

This is the reason he was so dead set on finding JW to either be crazy or a liar when he showed up and confessed to a murder that took place thirty years ago and over seventy miles away because he didn't want any more weird stuff in Hawksaw. He almost didn't agree to let JW live in the old guy's house.

Back to present-day, Deuteronomy decides she's going to scare this stranger out of her house so she does her best to appear around corners and be spooky-like. He calls somebody to help look for any holes that a dog could have gotten through but there are none. He's written off and left to deal with it on his own so he ignores her in hopes that it really is just a hiccup. Not fond of being ignored, Deuteronomy attacks him in his bed. During the fight, she attempts to place a curse over his eyes that will show him only horrible visions because her spite had grown so much. Just killing him would have been taking the easy way out. She didn't get a clear swipe at his face and hadn't practiced any kind of magic in over thirty years, so the curse wound up kind of wonky.

He left the house for medical attention and when he returns, Deuteronomy is absolutely gobsmacked that he would come back at all. She descends into the bottom basement of the house to ask the help of a creature that the Old Man made before her, back when he was angry about the stares he got for his thankless job. She releases the monster and tries to strike up a deal with it in order to destroy JW for good, but the monster is like "HAHA THAT'S CUTE, BYE BITCH" and takes off to fulfill the duty it had been created with--basically to destroy anybody that got in its way.

Deuteronomy has a pretty red face under all that fur at this point because if it gets out that there's a horrible creature running around in town, they'll bulldoze the house faster than a golf coarse stamps out a fire ant hill. She confronts JW a second time and begs for his help. It comes to light that there was a misunderstanding and that if JW just stops the monster before too much attention is turned on the house, she'll let him live there and not bother him. All JW ever wanted was a home that was his where nobody would bother him or evict so it sounds like a pretty good deal. For a deal being made with a reanimated wolf corpse. Shotgun in hand, he and Deuteronomy take to the streets. Unfortunately, the monster already frightened a few people and has dragged a police deputy through a windshield by the time they find it. So the secret's kind of out.

Determined to still have a place to live, JW keeps up his end of the bargain by shooting the monster a few times, then trapping it in a family's garage before setting the whole thing on fire. In the end, the monster is pretty dead and even though people are like 'oh no there's a Weird Guy again and it's that guy we helped' JW tells them that so long as they keep him healthy, he'll do whatever he can to keep them from having to deal with weird stuff. It's a sort-of-but-not-really hostage situation that will eventually turn into a self-appointed duty on JW's part.

In the beginning, he's grouchy toward the town and treats them like a bunch of thankless chickens with their heads cut off. His pull point is drifting toward the end of this resentment. He doesn't want to admit to himself that he's grown to like and feel responsible for the town.

In return for housing and health care (over half co-payment for his medication), he keeps watch over Hawksaw. JW keeps nosy people out of the little retirement town and finally has a place to call his very own after being hot-potatoe'd around for so long.

Needless to say, the entire ordeal made him pretty cranky and skittish.

Present-day JW (2009-10ish) is still doing this, though he's got quite a few adventures under his belt.

(no subject)

[personal profile] goldeneyeball - 2013-05-26 11:16 (UTC) - Expand
academyenforcer: (Default)

[CANON] Ingrid Bernstein :: Freezing :: Reserved :: 1 of 3

[personal profile] academyenforcer 2013-05-25 07:01 pm (UTC)(link)
PLAYER
Name: Nyx
Age: 22
Personal Journal: [personal profile] badgal
E-mail: Available upon request.
AIM/MSN/etc: gilded chrysanth [AIM]; [plurk.com profile] missbiondetta
academyenforcer: (Default)

[personal profile] academyenforcer 2013-05-25 07:01 pm (UTC)(link)
CHARACTER
Name: Ingrid Bernstein
Canon: Freezing
Age: 17
Timeline: Before her fight with Satellizer
If playing another character from the same canon, how will you deal with this?: N/A

Personality:
The first thing immediately apparent about Ingrid is her serious demeanor. She rarely smiles—or emotes much at all, really. She is a stoic sort of person, her emotions—positive and negative both—rarely coming across outwardly. She also seems to be generally aloof and lacking in patience for frivolity; though she and Attia are on the student council together and shown cooperating several times throughout the series, when Attia first approaches her during her introduction, Ingrid responds coolly and tells her that unless she has something important to say, she isn't going to waste time talking.

Ingrid is a fierce believer in order. In her mind, rules and hierarchy are absolute. She serves as the student council's enforcer, and due to her past experiences, her punishments to those who break the rules are harsh and unforgiving. She is of the opinion that everything will work out for the better if everyone follows the established order, and that this order was created for a reason. Rules exist to protect the collective, and therefore prevent people from coming to harm, after all. Her devotion to order is, therefore, devotion to protecting the people around her in her own mind.

This can lead to her taking actions that people would deem honorable—allowing Satellizer to correct something that would have given Ingrid an advantage before their fight, for example—or it can lead to her going completely overboard. In that same fight, Ingrid attempts to rip tissue grafted into Satellizer's nervous system out of her back, as well as exceed the length of time it is safe to spend in Pandora Mode, endangering her own health, simply because she refuses to lose and allow her opponent to get away with breaking the established rules. Whether or not her ideals are reasonable, she has no trouble backing them up with action.

Under normal circumstances, Ingrid is capable calmly assessing situations and acting decisively, making the soundest logical choice with the information available to her. However, once she has been provoked, she can and will respond with extreme and often excessive aggression. For example, she initially calmly lectures Satellizer about the flaws in her battle tactics during their fight, but as the situation escalates and it becomes clear that Satellizer will not be cowed, her own actions become increasingly frenzied and forceful. Ingrid is an intense person, and she only becomes more so when pushed.

She is also extremely loyal, in part because of her concept of order. She sees abandoning a comrade—something that often functionally means leaving them to die—as unforgivable, and she would never break rank and weaken a battle formation. When it comes to friends and people she admires, that loyalty is only more intense; she nearly came to blows with another Pandora when they claimed the student council's former leader, who had recently retired, was a traitor. Saying such things about someone she cares for is simply not something she can accept.

Background: Freezing wiki

Strengths/Weaknesses:
As a Pandora, Ingrid's physical capabilities are far above those of a normal human beings. However, the alien tissue that grants her these abilities also causes mental and physical corrosion. Hypothetically, this could cause her to "Nova-ize," or turn into something very similar to the extra-dimensional aliens she was altered to fight. It's not likely, but the stronger a Pandora is and the more often they push their abilities to their limit, the faster this corrosion happens.

Mentally, Ingrid is extremely focused on the concept of order and rules, which can cause her to be too rigid and unreasonable in how she approaches situations. As with many Pandora, she shows a tendency to be emotionally volatile and excessively violent when provoked.

Abilities:
Ingrid is something known as a Pandora, which is a physically enhanced soldier created for the purpose of fighting giant extra-dimensional aliens. This grants her speed, strength, and durability far beyond that of a normal human, as well as several other abilities.

In terms of strength, Ingrid was able to break through concrete walls with a single blow, both while unarmed and otherwise. Pandora also heal extremely quickly, and are capable of taking damage far beyond what a normal human can while still surviving. They have also been shown to be able to do things like reattach severed arms when medically assisted.

Pandora are able to utilize something called a volt texture, which allows them to recombine matter to mumblemumblepseudoscience create material. This has been shown to be used to make clothing, reinforced armor, and weaponry. Ingrid's volt weapon is a pair of bladed tonfa. She is extremely proficient in their use, her attacks being quick and lacking in excess movement. She is also able to follow her opponents' movements without the use of her eyes. Of all the third year students in West Genetics, she is ranked seventh.

As a third year student, she is able to utilize something called high end skills. More specifically, she is able to use both accel turn (an ability sharply increasing her speed in a single boost) and tempest turn (an ability creating a number of shadow doubles of herself for a short period of time).

Ingrid can also utilize something called Pandora Mode, which consists of armoring herself and allowing her to operate within a freezing (movement restriction) field unassisted for a duration of five minutes. Exceeding that length of time causes a sharp increase in the stigmata's corrosion effect.

(no subject)

[personal profile] academyenforcer - 2013-05-25 19:02 (UTC) - Expand
heiress_apparent: (Default)

[CANON] Jane Crocker || Homestuck

[personal profile] heiress_apparent 2013-05-26 01:29 am (UTC)(link)
PLAYER
Name: Myriam
Age: 21
Personal Journal: marnummer
E-mail: merowden1991@yahoo.com
AIM/MSN/etc: marnum (aim)

CHARACTER
Name: Jane Crocker
Canon: Homestuck
Age: 15
Timeline: The day before her birthday, just as she enters her house. This page

Personality: Jane is a naturally happy gal. She has lead a good life, despite the occasional assassination attempts and being grounded. She loves jokes and pranks, something she has in common with her Pop Pop, and likes to perform skits in public. She is extremely independent and stubborn to the point of putting herself in danger when trying to prove she can do things on her own. She is especially stubborn when she is told not to do something.

Jane is also pretty suspicious of a lot of things. If it seems far-fetched or even just a little strange, she will probably not believe it. Sometimes it become downright refusal. She doesn’t believe either Dirk or Roxy’s claims of being from the future and she definitely doesn’t believe their claims that Crocker Corp is anything other than a successful baking company.

Jane is usually quite calm but has a surprisingly short fuse when it comes to her temper. Once she has lost her temper, she’ll spiral slowly upwards on her rage scale, shouting or writing in all caps, including expletives and insults. She will also lash out at people other than the one she is angry at, but once she reaches a certain point, her anger crashes down into sadness and she becomes very mopey. She tries very hard to hide her emotions in general and remain happy, especially if those feelings are at all romantic.

The icing on the cake (ha!) for Jane is her love of baking. She even makes herself a cake for her own birthday party. She’s also a fan of ‘mustachioed funnymen’. Really, it’s just funnymen in general, but the mustachioed ones are the best.. She uses a lot of old-fashioned expressions, usually hopping around between 1900 and 1950. She a Jake often trade their cheesy hooklines back and forth. Along these lines, Jane also has a great love for hard boiled noir detectives; Problem Sleuth is one of her favorite comics. She likes donning a moustache and fedora for fun and pretending she is a detective. Or just donning moustaches in general.

Background:
MSPAWiki Here


Strengths/Weaknesses:
Alas, Jane is only human. Perhaps a bit stronger than the average girl, but human nevertheless. She has the usual strong jumps and leaps of a child in her world.

Abilities:
Though she has not reached God tier, Jane has shown some subconscious control over her ‘Lifey’ powers. She likely has a sturdier physique than most, as she has been blown up and survived several assassination attempts in the past.
Jane is also an excellent baker.

First Person: Test Drive

Third Person:
Jane looked over the small kitchen space, somewhat disappointed. Of course, the residence is only temporary but that does not mean she had to be happy with a small kitchen. That’s just torture to a baker!

She turned on the oven (350 degrees, of course) and deposited a few items onto her tragically small counter from her captchalogue. An apron, measuring cups, a muffin tin and papers. She’d decided to make the icing from scratch, so there was no need for a carton of it. Tying on her apron, she began measuring and pouring things without even reading off of the box.

It was odd that everything here was free. Then again, if there were so many people from different places, so they all claimed, it would be difficult to settle on a currency. Stranger than that was how many people there were. After months of being only with Roxy and Jake and Dirk... Well, it had certainly been an experience. She’d been surprised at how friendly some of them were.

Her musings were interrupted by the ding of the oven, and after a moment, she popped it open to slide the tray in (perfectly filled and not a drop astray). She had no idea what she’d do with the cupcakes once they were finished. These weren’t for her or for anyone really. She was baking to keep herself busy. She fiddled with the watch in her pocket for a moment before pulling it out. Perhaps someone out there was in the mood for sweets.
agentsupergirl: (pic#6148210)

Sherry Birkin | Resident Evil Six | Reserved AT ONE POINT

[personal profile] agentsupergirl 2013-05-26 03:00 am (UTC)(link)
PLAYER
Name: Steph
Age: 19
Personal Journal: N/A
E-mail: Susrien@hotmail.com
AIM/MSN/etc: Susrien

CHARACTER
Name: Sherry Birkin
Canon: Resident Evil
Age: 26
Timeline: Post full campaign ending
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

One of the first things anyone will notice about Sherry, other than the fact that she looks twelve is her intense bravery. Of course being one of the few survivors of Raccoon City means by default you have to be a little brave. The Birkin girl was often left to her own devices as a child and didn't really have the best parenting so when she was rescued by Leon S. Kennedy and Claire Redfield she fell in love, in a platonic way of course. The two of them had aspects that she wanted to see in herself in the future.

One of those main aspects that plays a huge role in her life is from Claire - her independence. While Sherry falls back on Jake saving her a few times, she returns the favour quite a few times. She makes sure to be as independent and efficient as she can be, just like Claire was when she saved her back in Raccoon City. Her independence was a major contributor to Sherry becoming an Agent in the first place.

Another aspect of G-virus infectee is how good natured she is. This quality can most definitely be attributed to both Claire and Leon's influence on her. It is this behavior that causes Simmons to curl his nose up at her but know how to manipulate her in the end. She becomes an agent because she wants to help others that may be in the same situation she was as a child and also just in general to help other people. Often she ignores her own safety to help others as well, this is shown many times throughout Resident Evil Six.

Loyalty is another main player when it comes to one Sherry Birkin. She is stupidly loyal, which can be a good thing and a bad thing. When people like Simmons take advantage of that loyalty it can be a huge problem, especially when Sherry is putting her life in danger to do his bidding. Of course it is her loyalty to Leon that causes her to realize that she was being lead astray without knowing it.

Speaking of Leon and contributing factors, his sense of humour seems to be something she has adopted. No matter the situation, she can still manage to crack a joke, even if it is at her own expense. Sarcasm seems to be a major part of her humour.

Despite all the being lead astray and stuff throughout the game, Sherry is always shown to be doing what she thinks is right, and more often than not, it's what most people would deem the right thing. Her set of values and intelligence are what make her a rather good agent as well.

And last but not least, is the fact that Sherry is strong willed. She can be stubborn as a mule and determined as hell. Throughout the game she refused to stop at anything to both get a sample of Jake's blood to help make a cure to the C-Virus and also keep him safe. This of course is what makes her promising as an agent.

Background: Resident Evil 6 Plot
Sherry's Wikia

Strengths/Weaknesses:
Weaknesses:
- Small, Sherry Birkin is rather small in size.
- She looks about four, Okay, not really but because of the G-Virus she looks really young.
- Emotionally Scarred, from both the Government testing on her and being in Raccoon City at such a young age.

Strengths:
- Strength, like actual, kick guys in the face and land 'em on the ground sort of strength.
- Healing, The God Virus allows her to regenerate from almost any injury.
- Agent training and leadership skills, She was trained as a Special Agent therefore knows martial arts, how to talk to people and how to lead.

Abilities:

G virus healing, as mentioned before, she still has the G-Virus therefore she can regenerate from injuries sustained, which also affects how she looks, making her look far younger than she is.

Martial arts, she is highly trained as an Agent and knows how to hold her own.

First Person: [It's a bit of a shock to wake up on a train Sherry doesn't remember boarding, it's even more of a shock when she realizes her phone has no signal. With a frown she turns it off and back on again to see if the thing is just being moody. Finally, the young agent decides it's a fruitless effort and the phone is shoved back into her pocket but then... She feels something that she certainly did not put in her pocket.]

What the?

[She comes back with a pocket watch in her hand, and of course she does what Leon and Claire have warned her about doing about a million times. She presses a button that she doesn't exactly know what it does.]

A pocket watch? How in the world did this get here?

Third Person:

"Jake!" She called out at the brunette. He really needed to avoid large groups of people, he was making this clear as he pushed through people. The blonde couldn't help but smile at his greeting.

"I'd love some food! I'm starving!" The implication of food did not even make her bat a lash. "We can talk over dinner!" She was excited to hear how he was doing, ever since they split up after getting out of China she hadn't really been able to see him.

On the way she couldn't help but chatter at him, and from what she could tell, he didn't seem to mind too much. From the missions she'd been on by herself, with other agents, with Leon (Oh yes! That one was her favourite, he was still as awesome as he was the day she met him and he even seemed proud of her!). Then there was the mention of Claire staying in contact and she seemed to totally get off topic.

When they got to the restaurant she held her hand out for the drive with the information that he had promised. When the male began searching frantically upon his person the agent could not help but raise an eyebrow. "Jake? You do have the information, right?" A tilt of her head painted even more curiosity to the question.
Edited 2013-05-26 03:01 (UTC)
arttoenchant: (trippingly on the tongue)

[Canon] Caster of Red | Fate/Apocrypha | No reserve

[personal profile] arttoenchant 2013-05-31 10:39 pm (UTC)(link)
PLAYER
Name: Kelsey
Age: 20
Personal Journal: turtleen
E-mail: kelseycunningham[at]hotmail[dot]com
AIM/MSN/etc: mortalstampede [aim] turtleen [plurk]

CHARACTER
Name: Caster of Red, William Shakespeare
Canon: Fate/Apocrypha
Age: Looks about 35, died at 52, technically 449
Timeline: After tipping off Berserker
arttoenchant: (o it offends me to the soul to hear)

[personal profile] arttoenchant 2013-05-31 10:40 pm (UTC)(link)
Personality: Caster's personality seems to correspond quite well with accounts of Shakespeare's personality historically. A flippant attitude, prideful, quite often mocking, yet quiet and extremely private. He knows how to rub superiors or influental people the right way to gain favour, and has a tendency to gravitate towards such people. In fact, in Fate, he is said to have little interest in anyone who would be deemed a 'supporting character', ignoring them almost entirely, and focusing all his attention on 'protagonists'. He'll do anything to study interesting people, and will even intervene for better or for worse, to experience new trains of thought, mental states and actions in them. He puts his writing and potential for it above all else and doesn't seem to take the war seriously at all, to the point of being almost entirely detached, as if he was watching a play, rather than being one of the actors. He gives away a secret location to Berserker, knowing he'll go there without thinking twice about it, and instigate a battle. This is going against his Master's orders and being something of a detriment to his own faction, all for the sake of witnessing the story that will unfold. He's quite weak as a Servant and has no interest in taking part in battle anyway, so, he looks only to keep himself from danger, and he'll only do the bare minimum he must to keep his Master safe as well. Though even that is really only to keep himself alive, as without a Master, he won't last long.

Generally Caster's quite amicable, though much of the time it's mocking, he's sarcastic and isn't terribly serious. He also seems to think it's great fun to act overly dramatic. Coupled with his pride and self-indulgence in referencing his own works, he definitely comes across as eccentric to others. But he was a stage actor in life, and stage actors are generally known for being eccentric, so it's only fitting, right? He insists the other Servants in his faction read his works and is incredibly offended when many only know he's an important writer, but aren't directly familiar with his work. So much so that he goes out to buy a copy of the complete works of Shakespeare to shove at Shirou and Assassin, begging his Master and comrade to read it. He also takes interest in modern writing, be it in books, film, games, or, of course, theatre and poetry. He has a particular fascination with the concept of tropes and the like. His favourite genre is the revenge tragedy, as seen in many of his own works such as Hamlet and better still, Titus Andronicus. Despite his unwillingness to fight himself, there is no better entertainment than a bloodbath.
When giving a dramatic display, he switches to 'the queen's english' - or rather archaic speech in Japanese, though normally he uses plain or polite speech. Spoken aloud, this would also mean switching accent, what we know as an American accent for normal speech, and switching to a British accent for dramatic displays.

He is, however, such a private person that there are very few accounts of his life outside the theatre and legal documentation. He fears slander and dislikes having his own life put on display. If he were asked about himself, he would almost certainly tell each person something different, if he didn't dodge the question entirely. He'll only show himself to people he's close with and can trust, the rest of the world gets the writer, actor and Servant, consisting of his personality and skills, but no insight.

Being looked down upon by contemporaries for lack of education, Shakespeare often sought to outdo them in debates, which he did. He has something of a deepseated hatred for school, particularly classes in Latin, and makes no secret of it, often writing of pupils who are far superior to tutors. When it does come down to writing another language, he makes a joke of it, most notably using innuendo and making plays on the similarity between sexual words in one language, and completely innocent ones in the other. Just because he can. Similarly, he has been looked down upon for being a player, despite accumulating more wealth in his lifetime than much of the nobility. A particularly sore spot is of an affair in which he felt the other could never see them as equals. Despite being a great romantic writer, he was not happy in his marriage and went out of his way to keep his wife from him in both life and death. From his writing, it seems he genuinely yearned for a happy marriage and one single great love, but none could satisfy his desire for someone he could admire fully. He idealised the youth of the sonnets, but could not ultimately have him and was wronged, the dark lady gave excitement and could be his potentially, but he could not admire the rest of her. And his wife, content to be a mother and housewife, certainly something he couldn't admire or respect. He feared no one person could offer fulfillment for him, although he wrote of characters who could be his ideal. In that way he lives vicariously through his writing in some cases, and pours his own experiences into others.

(no subject)

[personal profile] arttoenchant - 2013-05-31 22:40 (UTC) - Expand
pfauenrad: (Default)

[CANON] Klavier Gavin || Ace Attorney || No Reserve

[personal profile] pfauenrad 2013-06-01 10:20 pm (UTC)(link)
PLAYER
Name: Raile
Age: 24
Personal Journal: [personal profile] railerat
E-mail: literatehyaena [at] yahoo [dot] com
AIM/MSN/etc: Railerat on Plurk and AIM

CHARACTER
Name: Klavier Gavin
Canon: Gyakuten Saiban/Ace Attorney
Age: 24
Timeline: Taken after case 4-3 (Turnabout Serenade)
If playing another character from the same canon, how will you deal with this?: Klavier and Godot are a near miss. Godot stopped practicing law a mere two months before Klavier began. They know a couple of the same people, but their personalities and interests allow for very wide berth, and frankly I have absolutely zero desire to see them interact. Less than zero, actually--the two have pretty incompatible personalities, and even if they know the same people, neither one would be interested in the other. So basically I'd be playing a game of keep away, but it'd be the least contested game of it in the world.

Personality: Klavier is friendly, charismatic, confident, and... well, a perfectionist. He demands that everything be done right, from his music to his law--both a prodigious prosecutor and international rock star, he somehow (and with great talent) manages to juggle two careers that, for most people, would be exhaustingly full-time professions. He transitions between them seamlessly--so seamlessly, in fact, that you'd never know he was living such a double life. His band, the Gavinners (for which he is both the vocalist and lead guitar) has a bold legal theme, comprised entirely of members of law enforcement and performing music with a decidedly... well, legal bent. In court, however, Klavier is no less prone to flippancy, rock, or playfully antagonistic banter, which he mingles freely with his usual combination of German and legal terminology. He has even been known to shamelessly air guitar when he's on a particularly good streak. However, he handles proceedings with a decidedly focused eye, aimed at discovering one and only one thing: the truth. A diva he may be--and oh, what a diva he is--but he's also dead serious, with an eye for detail and a determination to get things right the first time--or else keep trying until he does. He tolerates no mistakes, allows no mishandled evidence, no overlooked facts, no missed cues--and God help you if you get it wrong, because there is one thing about Klavier that just about everyone finds intolerable... his temper.

Very much entrenched in Klavier's personality, you see, is a deep, very arrogant, very aggravating tendency to bitch. There's no better way to put it. It goes back to his perfectionism; once piqued, Klavier can really tear into something--or someone, and given the right trigger, will do so with a vengeance. It doesn't have to be a big slight; if he's involved in it and something is even a hair out of place, he'll go off, and woe betide the first person--or second or third or fifth or eighth person--to cross his path until it's resolved. He'll pursue the offence mercilessly, dissecting every detail and seizing every opportunity he can get his hands on until he has determined the source of his immediate ire--and if it's you, watch out: Klavier can be coldly and shockingly unforgiving, and he can get a pretty big chip on his shoulder over this kind of thing--especially if it involves music--and in severe cases it can take some time for him to actually calm down. If it's wrong, he'll complain, (and he does complain, often), but if it's really wrong--and this more by his standards than yours--he'll throw a tantrum; no tears, just tirades, and this--combined with his apparent self-absorption and occasional vanity--contributes heavily to his 'diva' reputation.

Klavier is a man of contradictions, a strange combination of sophistication and streetwise, of familiarity and formality--of prissiness and practicality--he's equal parts professional and playboy, albeit superficially so in the latter; Klavier is far too busy and preoccupied with his occupations for dating or a life of excess, but for the sake of his famous image, he tends to leave the impression that he does in fact follow the 'rock star' lifestyle. He is extraordinarily European, in large part because he is, in fact, German, and this factors heavily into his personality. He's very proud, and his mental strength and fortitude are not to be underestimated--he didn't get where he was by luck alone, and growing up with Kristoph--his elder brother, famous defence attorney and orchestrator of Phoenix Wright's downfall--can be a trial by fire, one from which he managed to emerge (not quite) unscathed.

Around women, he comes off as charming and suave, almost flirtatious, laying on the charm with a very friendly and open but never overbearing approach. He's very pretty--not good-looking, not handsome, but pretty--and his personality complements this, diva tantrums aside. He tends to be a bit more irritating to the men, what with his subtle jabs and backhanded compliments; he's more playful than malicious, but his griefing (good-natured or not) can accumulate, and if you're thin skinned, he can be downright infuriating. He loves to tease people, though, and his ego--combined with his apparent refusal to take things seriously and his ability to get under others' skin--can make him a little bit frustrating to work with, especially when you realise that he can still work while driving you to distraction.

Nevertheless, he is a professional to the core, to the point that his public face appears to be all he has--and what a charming, skillful public face it is, at least when he's not complaining or chewing someone out. Klavier is an expert--frighteningly so--at putting his feelings aside or locking them away, putting all personal sentiments and opinions aside to get the job done. You'd never know he was anything but absolutely comfortable. The problem is that under all that natural charm, there's another, very secret, very guarded, very different person inside. He does have his (deeply buried) insecurities, to put it lightly--the signs are subtle, but they're there. He keeps the atmosphere light and a smile on his face, but despite his strong and convincing front, too many streaks of absolute failure can start a budding revelation of his issues; he'll cover it as best he can, but it makes him a bit fractured, and he'll start making more and more mistakes and lapses of judgement.
pfauenrad: (Fanart: ..................... (Kristoph))

Re: [CANON] Klavier Gavin || Ace Attorney || No Reserve

[personal profile] pfauenrad 2013-06-01 10:21 pm (UTC)(link)
Background: Character Wiki | The Gavinners

Strengths/Weaknesses: Klavier's passions are music and law, and he excels at both of them--he has a natural ear and a natural affinity for sound and rhythm, and an attention to detail that would rival anyone but his own brother's, and he has an endless, determined drive to succeed. His perfectionist nature and sharp wit serve him well, and he's a smart man--he's fast on his feet and, barring something related to his brother, impossible to keep down for very long. He's very adaptable, and--diva tantrums aside--if there's one thing Klavier is, it's determined. He's much more serious than he lets on. He keeps his public face on at all times, always conscious of how other people are going to perceive him. His image is very important to him, but results are even more so--just watch out for those perfectionist tantrums.

He's a very tough person--resilient, willful, and incredibly stubborn; don't think he'll hesitate to defend himself if he finds it comes down to it.

Himself, or anyone else who needs it.

For a man with such a huge blind spot, he can become awfully dedicated to the truth.

As far as weaknesses go, there's one big one: Klavier is absolutely wrapped about his older brother, Kristoph's, manipulative finger, and it does terrible, terrible things to his self-esteem--not to mention his mental security and emotional stability. While he's certainly full of ego in the public sphere and definitely very proud and confident on his own, once you put Klavier in the general vicinity of his brother, he begins to crumble, and becomes much, much smaller and a lot less... well, anything but his brother's willing puppet. He often bends to his brother's will without so much as a word of protest, sometimes without even reailsing he's doing it; he loves his brother, and believes (or wants to believe) that Kristoph feels the same, and will defend his elder sibling to the point of intractible stubbornness in nearly all situations. He can give Kristoph grief or complain about this or that characteristic if he wants to, but if anyone else tries, he shuts them down or argues in his brother's favour instantly. This specially one-sided relationship has developed to the point that there are great, giant cracks in his self-esteem, his worth very heavily influenced by his brother's incidental approval...or worse, disapproval. This isn't to say Klavier isn't independent--he is, and don't let anyone tell you otherwise. Especially when he's away from Kristoph. And he definitely has the power to say no--he's defied his brother on more than one occasion, staunchly braving the wrath of his elder sibling in favour of an ideal of belief--and more often than not, this ideal is the truth.* But when it comes to family matters, Klavier is absolutely under his brother's thumb. He trusts Kristoph absolutely. And therein lies his downfall.

*In the last trial of his game (in the future, as far as my Klavier is concerned), he goes so far as to try his brother for murder... and convict him, with the help of Kristoph's own callousness and the newly-instated jury system. In the process, Kristoph's obsessive control and near-psychopathic tyranny come out into the open, forcing Klavier to confront exactly what sort of man he's trusted and believed in his entire life. So it's clear that Klavier is not quite the spineless puppet Kristoph would like him to be. It just takes extreme duress to change that.

Abilities: I mostly covered this in strengths--he's not supernatural, so unfortunately there's nothing truly special here.

First Person: Here, from Route 29

Third Person: Leaving the town of Cherrygrove had been an uneventful affair--after two days' rest at the so-called Pokécentre, he was fully recovered and actually fairly restless, not to mention anxious to get someplace with a slightly larger venue.

Or just a decent population.

The first few days were relatively uneventful; there were attacks, yes--constantly, even, much to his irritation (the rattata that tried to walk off with his keys on the first night did not endear him to the local wildlife)--but he was getting used to it, in a perverse sort of way, and though they were certainly pitched and decidedly violent, none of the battles his grimer defended him in were anywhere near as horrifying or appalling as that first one he'd foolishly jumped into.

By Tuesday evening, however, he'd settled into a rhythm, and he walked at a steady pace while night fell, nursing a new tune that was birthing in the back of his mind, a heavy, hard rock and near-metal sort of thing with more guitar than vocals but plenty of keyboard. It had no name yet, but he was still in the early stages of it when it hit him.

Literally.

The impact was instantaneous--it came from nowhere, slamming into the side of his head with all the force and velocity that a 15 lb zubat can muster. He was literally knocked sideways, leathery wings beating in his face, the sharp fangs of the trapped Pokémon millimetres from his eye as it flailed desperately, the screeching audible even over his shouted curses while it struggled, Klavier battering at it in an attempt to get it off. His efforts only served to get it tangled worse, however, its long wings and round head wrapped painfully in his hair, actually ripping some of it from the roots.

It was effectively chance that he remembered--several minutes of strife and pain passed befoere he grabbed a Pokéball, fuelled by a flash of desperation and actual anger to make one last-ditch attempt to save his scalp from the monster currently shredding it.

Fortunately, it worked. Exhausted from its own panic, the bright red light of the Pokéball swallowed the zubat up, and while the ball rattled a few times in a frantic manner, it suddenly went still, the seal capturing it inside while Klavier sat in the dirt, his face marred by long red scratches that bled slightly, trickling down his cheeks and forehead.

That.

War Bockmist.
sanguineheels: (sing me the song of your people)

{ [CANON] Lenalee Lee || D.Gray-Man || no reserve || 1 of 1 }

[personal profile] sanguineheels 2013-06-02 12:25 am (UTC)(link)
firesealed: (smirk: mcsmirkface)

[canon] Sol Badguy | Guilty Gear | Reserve | 1 of 3

[personal profile] firesealed 2013-06-02 02:49 am (UTC)(link)
PLAYER
Name: Snow
Age: 23
Personal Journal: [personal profile] snow
E-mail: iceflavore at gmail dot com
AIM: cshinsei

CHARACTER
Name: Sol Badguy
Canon: Guilty Gear
Age: 190 / Looks 25-30ish
Timeline: End of Guilty Gear XX Accent Core Plus
If playing another character from the same canon, how will you deal with this?: N/A
firesealed: (neutral: ew talking)

[canon] Sol Badguy | Guilty Gear | Reserve | 2 of 3

[personal profile] firesealed 2013-06-02 02:50 am (UTC)(link)
Personality: Sol is a man of relatively few words. He's been alive for almost two hundred years, and in that time he's found no advantage to be had in "trying his best". All he's found that to be is a waste of time and energy. His lack of desire to expend effort in speaking is reflected in everything he does. While he'll fight when necessary, or when motivated by the things he does feel strongly about, he'll do it efficiently. Better, he thinks, to have a few well-placed strikes than to keep trying and hope that something does what he needs it to.

Before he became a Gear and changed his name to Sol Badguy, Sol was a human scientist named Frederick. He was one of the lead scientists on the Gear Project along with That Man and Aria, hardworking and on the edge of a breakthrough. When that breakthrough came, Frederick was chosen to be the prototype Gear. His body was genetically and magically modified to make him other than human.

At that point in time Sol split from That Man and focused his attention on staying as human as he could. He made a suppressor to keep from transforming fully into a Gear, thinking that he needed his humanity to serve the cause he wished. He also created a type of weapon, called the OutRage, to enable humanity to fight the other Gears which That Man created. His reasons for doing so were two-fold: his guilt at having been a part of the Gear project and his anger at That Man for using him. Those two emotions continued to drive him throughout the next hundred and fifty years, first as an independent agent, then as a soldier in the Sacred Order of Holy Knights, then as an independent bounty hunter again. Sol has also been influenced less significantly by many other people in his life.

The first of these is Kliff Undersn. It was for Kliff that Sol joined the Sacred Order, since Kliff was willing to accept him as a fighter there despite Sol's unorthodox methods and inability to fit into a regular military structure. Kliff had a pragmatic view towards the war and humanity's need to win it, so while he undoubtedly suspected Sol of not being an ordinary human he didn't challenge Sol on it. As long as that remained the case, Sol could follow the bare minimum of orders.

Where Sol clashed most with the ideals of the Sacred Order of Holy Knights is clear with his interactions with Ky Kiske, Kliff's fifteen-year-old protégé and then successor. Where Kliff had been willing to let Sol go off on his own to fight Gears, Ky was much less comfortable. Sol, despite not wasting words, also isn't polite about the ones he does choose to use. He would much rather tell someone to fuck off than think up a way to say it politely. If the first method will still result in them leaving him alone then he doesn't care if his way of demanding it makes them pissy. This general attitude was amplified in Sol's dealings with Ky. When Ky attempted to punish Sol's insubordination and force him to better toe the line, Sol decided that enough was enough and left the Sacred Order, taking with him one of the elements of the OutRage. Ky chased after him for the theft, but Kliff stepped in to give the element to Sol as a gift. Neither Ky nor Kliff were aware that Sol was the original creator of the OutRage, and to Sol the fact that he decided he needed it, that the UN was keeping it in storage instead of using it in battle, and that Ky had pissed him off were the main reasons he took it.

The last important relationship is Sol's relationship with Dizzy. While he hasn't had extensive contact with her, he knows that she's a Gear. Sol has made it a personal mission to destroy what Gears there are -- that aren't him -- in part to protect humanity and in larger part to try to destroy That Man's vision from coming true. Sol spares Dizzy, however, because she has an innocence to her that he doesn't want to be the one to end, and because he recognizes that it isn't the fault of those who are Gears, but what they do with them. He also sees a potential in her to be something other than just a Gear, and that would serve as well for interfering with That Man's plan. Sol's choice to spare Dizzy despite the fact that she could become a threat on the level of Justice -- who humanity fought for the last hundred years against -- shows he can be motivated by emotion rather than logic, even if he wouldn't go admitting that to anyone.

Sol is prone to nostalgia in the area of music, although he would phrase it instead as the idea that music in the last hundred and fifty years certainly hasn't been any better. His main hobby is listening to Queen and he carved the words 'Rock You' into his headband as a reference to the song "We Will Rock You". He can play the guitar and chose the name Badguy for himself at least in part as a deliberate reference to Freddie Mercury.

On the side that he doesn't talk about, he doesn't see any point to doing so, Sol is quite a good cook and has before been a very good scientist. He has a natural desire to take things apart and figure out how they work, although he has for the most part suppressed that desire in the wake of the Gear Project and with the UN outlawing many types of technology. He still has much greater scientific knowledge and inkling than most people born during the Crusades, but he doesn't do much more than is necessary for his own use.

In summary, Sol is rude, abrupt, and focused by his guilt and anger. His length of life and what he has seen during it have made him jaded, but his desire to make things at least better, since he can't make them right, as well as a dislike of giving up keeps him fighting. Far from what his name implies, Sol is not a bad guy, he simply doesn't always follow the rules or make nice with people for the sake of sugarcoating how things are.
eyestothesky: (Default)

[CANON] The Spine Walter || Steam Powered Giraffe || Non-reserved || 1 of 3

[personal profile] eyestothesky 2013-06-03 11:33 am (UTC)(link)
PLAYER
Name: Kiwi
Age: 26
Personal Journal: [personal profile] atomic_kiwi
E-mail: dedreamweavers@gmail.com
AIM/MSN/etc: AIM: kawaiikitsuwa Plurk: Atomic_Kiwi

CHARACTER
Name: The Spine Walter
Canon: Steam Powered Giraffe
Age: 117
Timeline: A few days beyond the band's Four Points by Sheraton show.

Personality: Like the other members of the band, The Spine is an outgoing robot, always willing to talk with others, quick to smile and make jokes. However he tries to be the mature one, trying to rein in Rabbit and The Jon's antics as much as he's able. This isn't to say he doesn't have a sense of fun, and in fact when he allows himself to relax from the 'mature example' mode, he's just as ready for antics as the others. His attempts to be the boss often make him appear to be a stick in the mud, however he puts up with the ribbing, knowing that they have to be careful, walking a fine line between being considered 'charming, entertaining', and 'mechanical menaces'. It makes him work extra hard to appear normal and charming, hoping to balance out the sometimes unsettling hyperactivity of the others.

He have a playful side, though he comes across as more level-headed than the others, even if he often participates in their games, usually pretending at disapproval or being 'forced into it', though it's doubtful that anyone believes that particular charade, as he always winds up enthusiastically participating in the fun, often forgetting to pretend to grumble over his situation as he gets sucked up into what they're doing. At first glance though, he’s the ‘stick in the mud’ of the trio, and despite Rabbit’s constant teasing is content with this arrangement, as he sees it that someone has to keep a practical outlook on things. It also comes across sometimes that he has no sense of humor, on the occasions that he completely misses the joke, or takes his brother’s banter too literally, not realizing until he gets a strange reaction.

Despite his put together appearance and attitude, The Spine has his share of issues. Years of observing humans has left him with a distinct sense of separation and alienation that he desperately tries to erase through being as human as he possibly can. This was only exacerbated by the upgrades the government gave him, the observations and criticisms of every point about him as 'unnatural' and 'inhuman' while they were working making his want to fit in a near obsession. Despite what they claim, he is more human than they think, the feelings he has having long ago moved past the simple pre-programmed personality he was built with, especially when it comes to his fellow automatons. However the self-doubt they left him with hinder his realization of the emotions he does have, stunting their effects, especially those he doesn't experience as often, leaving him believing he still can't feel, though this is something he doesn't share with anyone.

Despite his somewhat stunted emotional responses, he holds a deep affection for The Jon and Rabbit, leading him to take on his 'big brother' role to try and care for them. And even if technically Rabbit was the older brother, The Spine was constantly usurping the responsibilities, and would protect them as such no matter what anyone thought about it. He has a distinct soft spot for the copper automaton, and thus indulges the excitable robot's antics with a remarkable patience, even allowing himself to be made the fool of on occasion, making it plain that the theft of Rabbit's power core in 1950 scared him more than he let on.

The Spine has quite a few fears hidden under his in-control persona, from a very basic claustrophobia from being shipped to and fro during wartime in crates, to a more abstract fear of becoming outdated. Of being replaced. Of being set aside by the robots he called his brothers in favor of another. There was also his fear of failure. Of not being good enough, especially if that meant that his brothers or one of the humans they worked with were harmed in some manner because of it. Of malfunctioning and hurting someone in the throes of it.

Of being seen as thing by anyone around him, something to serve a purpose and be cast aside, nothing more nothing less. This particular fear drives quite a bit of his work to fit in and behave in a more socially acceptable, ‘human’ manner, thinking that if he can play the part well enough he’ll be accepted, though ironically those that matter most already do.

As his upgrades from the government were not strictly ‘agreed to’ (Insofar as they told him they were powering him down for routine maintenance and he woke in a completely re-outfitted chassis,) he has a lingering fear that Peter I would be disappointed in him over it, not to mention the fear this kindled about the possibility of something like this happening again, of the possibility of waking up no longer as himself the next time, driving him to be very hands on with his own maintenance, and refusing to be shut down unless absolutely necessary, even with a trusted mechanic.

As calm as he is, it's hard to get him angry, though this is partly because he keeps such a tight lid on his temper, partly out of keeping up appearances, and largely out of a fear that he might say something hurtful to the others, or lash out and harm either them or humans, who he sees as terrifyingly fragile, especially after serving in multiple wars. The one thing that will definitely see his temper flare is someone harming either robot he sees as under his care, especially Rabbit, who despite being the elder robot, The Spine sees as a little brother to be fussed over, especially with how he malfunctions.

Despite all of this, The Spine remains optimistic about the world in general, viewing it through a lens of fascination that comes from watching the world change around them. He even remains hopeful about humanity, seeing the music the band performs as bringing a little joy into lives that sometimes seem bleak, and so throwing his all into each performance, delighting in the excitement he sees in the audience as they react to the music
Edited 2013-06-03 11:34 (UTC)
eyestothesky: (Default)

[CANON] The Spine Walter || Steam Powered Giraffe || Non-reserved || 2 of 3

[personal profile] eyestothesky 2013-06-03 11:35 am (UTC)(link)
Background:
Official Backstory
Official Timeline
Official Bio

The Spine was the second musical automaton to be created by the inventor Peter Walter I in his quest to win the heart of a fellow scientist, Delilah Moreau. Sadly, it wasn't to be, the young woman succumbing to illness before the musical trio was completed. The titanium bot could only watch as the man who he knew as his father descended into a frenzied depression, throwing his efforts into the creation of the third bot. But once the three were complete, he didn't stop there, continuing to build many varied robots, even as there were rumblings of trouble in Africa.

It was with a heavy heart that he outfitted his automaton boys with weaponry, sending them into battle to rescue the Rock Candy Mines from the copper elephants. It was a three day battle, radically changing the way The Spine saw the world, seeing firsthand the horrifying effects of war, especially when forced to deal with the men controlling the copper elephants... or what was left of them anyways.

The experience left both he and his brothers so traumatized that it was many years before they were seen again, remodeled once again for their original purpose of song and entertainment, and it seemed that things would improve. However once again, they were pulled into another war, though this time working with search and rescue crews during the first world war. It was a relief that they weren't expected to fight against humans, but even still, seeing the way the opposing armies tore into each other, their fragility in comparison to the automatons startled and frightened The Spine, making him more protective of his family, especially the human members.

Sadly enough it was a short lived peace despite The Spine's wishes, and once again the trio were pulled in to fight with the Allies, occasionally together, but usually in separate divisions, during which The Spine spent some time with the Navy, though this did nothing to help his dislike of closed spaces. One of the times they were brought together to help with a bombing raid, The Spine and his brothers disobeyed orders to instead rescue Allied forces nearby, as to them? It was more important to save the soldiers they'd been sent into battle with. Looking forward to peace when finally sent home, they instead discovered that their father had died three years before they'd been sent home, and the government hadn't seen fit to tell them.

The Spine and his brothers were just tools to them after all.

The robots have another five years of relative quiet, before the Beciles once again intrude into their lives, Thaddeus's descendants assault Rabbit, stealing his core. The family is treated to a taste of what happens when Blue Matter is mishandled when they attempt to retrieve the core. They get there as Ignatius and Norman switch it on, and the ensuing explosion rips through time and space, killing two men, mutating another and injuring the two remaining men. Even when the core is retrieved, and the copper bot is repaired he carries a deep guilt about this event. While he'd always tried to be the big brother, it was here that The Spine had to really step into the role to help console his distraught brother, help the younger understand where their missing family was.

It was at that point that his insistence on being the 'stoic' brother, the one they could always rely on truly was made, a desperate attempt to offer some semblance of comfort and stability in a world that seemed to whip by them and spin the family about with each new tragedy. The role was almost upset when The Spine was commissioned by the government to come in for some routine tests and comparisons. When he'd been powered down, without his knowledge or the family's consent, he was given a total overhaul into a new chassis that made him stronger, more streamlined and 'human' in an attempt to use him as a special ops spy, thus not risking the lives of their more important human agents. However despite their constant tinkering and training, The Spine couldn't quite pass well enough to satisfy their requirements and was sent home, right into a severe family squabble.

He and Rabbit fought bitterly over the new chassis, the copper bot insisting it was a betrayal of their dead creator, that The Spine was just trying to be something he wasn't. It was something that drove a wedge between the two for years, stubbornness on both sides fueling the disagreement further, and it might have continued on for years more if not for the death of yet another human member of their family. It put ice on the argument, and while the two might never have resolved the issue, both were quite willing to push it aside in favor of pulling the family back together again, as well as helping the young Peter Walter V settle into the family home.

Despite protests from the Walter family, the government once again pulls the automatons into war, this time to support ground troops in Vietnam. Sadly, the entire thing turns disastrous, in the midst of battle the three are taken down, and by the time any other support comes to the area, the bots were gone. The three bots were dragged to a facility deep in enemy territory, where as scientific curiosities they were studied, and brought online so that the Vietnamese could try to extract information from them, in tactics that wound up amounting to torture. Once the scientists had gotten what they needed, the bots were forced offline again, and wouldn't be found until eight years after they went missing, when retreating american troops came across the storage facility they were being kept at, and the government arranged for them to be sent home, where they were repaired and brought back online.

In light of such a horrible experience, The Spine asked the Walter Mechanic, Michael Reed Sr to put a lock on the programming he needed to use his weaponry, and he as well as his brothers took a vow of peace, determined never to participate in war again.

Luckily it seemed the government was content to leave the trio be, and they resumed their performing in relative peace. Over the years, the Steam Man Band was forgotten, and after a few false starts, and a misadvised attempt at being a boy band, The Spine and his brothers started to perform in a park near their home under the name 'Steam Powered Giraffe'. It was this that started to garner them attention again, and they started releasing albums, going on to do proper shows as their popularity was increasing.

It was only the year before that The Jon left them to go back to Kazooland to adventure, and check on Biscuit Town, where he was a mayor. The bot Hatchworth was upgraded to be able to take his place in the band, a change that The Spine is still uncertain about. He loves the youngest brother that now performs with him, and enjoys having someone about that appreciates his humor and intelligence, but he still deeply misses the brassy bot that always smiled and enjoyed hula-hooping, and when things are quiet, plans to organize a trip to Kazooland to see how he's doing.

And while he claims to not know anything about it, he remembers quite well the malfunction the three bots had just recently suffered on stage, the flashbacks to the terrifying Three Day War at the beginning of their lives, and is honestly worried, as he seems to be having more of those little flashbacks lately.
Edited 2013-06-03 11:40 (UTC)
missleadingquestions: Ryslig Mermaid AU (Default)

[CANON] Maya Fey || Reserve || 1 of 4

[personal profile] missleadingquestions 2013-06-05 05:35 am (UTC)(link)
PLAYER
Name: Luc/Lucario
Age: 20
Personal Journal: [personal profile] je_ri_cho
E-mail: puppyfacemccall@gmail.com
AIM: colibriprince | PLURK: [plurk.com profile] gueyprince

CHARACTER
Name: Maya Fey
Canon: Ace Attorney
Age: 18
Timeline: chronologically following the case “Reunion, and Turnabout”
missleadingquestions: Ryslig Mermaid AU (02)

[CANON] Maya Fey || Reserve || 2 of 4

[personal profile] missleadingquestions 2013-06-05 05:36 am (UTC)(link)
Personality:
In a game about solving murder cases and proving your defendants innocent, things can get rather heavy. Maya Fey, sister of Phoenix Wright’s mentor Mia Fey, provides a glimmer of sunshine in situations that could otherwise be intensely frustrating. Maya Fey is a nearly unstoppable force and an incredible sidekick. While sometimes naïve, childish, and clumsy, she can also be incredibly clever. Phoenix and Maya think about things very differently, thus allowing them to see almost every possibility when they work together. It’s a good thing, too; where Phoenix might miss something, Maya is almost always sure to pick it up.

She is a little immature, and much like the rest of the cast, a huge dork. Maya enjoys samurai movies and ‘kid shows’, as well as collecting trading cards from those shows. She loves to investigate and cause minor trouble, and often teases Phoenix with ‘criminal’ ideas. Maya loves things, and that’s important; what Maya likes, Maya is passionate about. Whether it’s food or being a medium, or people who are important to her, Maya is a passionate girl with a fiery spirit and a bit of an attitude to keep up with Phoenix.

Maya also has an absolutely voracious appetite. She often jokes about having four stomachs; one for burgers, one for steaks, one for sweets, and one for all the other things she could eat. She jokes about a lot of things, in fact, and sometimes does so seemingly only to give Phoenix grief. Her curiosity, voracity, and stubborn persistence liken her to a juvenile cat; not quite a baby, but still pushing her nose into everything even if it might burn her paws. Maya certainly isn’t afraid to get burnt, either; she’ll do what she can, even if she regrets it afterward. If anything, she certainly can’t stay down for long-- Maya seems nigh incapable of holding a grudge or staying down for the count. Only when things are weighing down on her after believing she is not able to help Edgeworth, who she has come to see as a friend through Phoenix, does she feel down on herself for quite a while.

This, however, is where Maya Fey becomes most incredible. Maya’s deepest love is for other people and she can consider people friends even only after days of meeting them. She feels genuine joy for their successes and sorrow for their downfalls, and is incredibly empathetic. She is the one who is most enthusiastic about Phoenix’s new position as head of the law office, even if he is replacing the job of Maya’s deceased sister. Maya is the one to risk herself being in contempt of court when Lotta Hart’s testimony isn’t adding up and the Judge and prosecutor Von Karma refuse to listen to Phoenix, and shows no remorse about being sent to the detention center for a second time. It’s Maya who, when Prosecutor Von Karma threatens Phoenix and Maya with an over-charged tazer, jumps in front of Phoenix in attempts to grab the evidence Von Karma is stealing and give Phoenix enough time to run before Von Karma can attack him as well. Maya Fey may be clumsy, curious, and immature, but it’s her strong, golden heart that makes her such a great assistant and eventually, a grand mystic.


Background: On the Ace Attorney Wiki

Addendum

[personal profile] missleadingquestions - 2013-06-06 03:23 (UTC) - Expand
dont_die: (laughing)

[CANON] Lindow Amamiya || God Eater Burst || Reserved || 1 of ?]

[personal profile] dont_die 2013-06-08 05:08 pm (UTC)(link)
PLAYER
Name: Riax
Age: 22
Personal Journal: [personal profile] riax
E-mail: riaxc@yahoo.com
AIM/MSN/etc: http://www.plurk.com/riaxc

CHARACTER
Name: Lindow Amamiya
Canon: God Eater
Age: 26
Timeline: Post game and light novel

Personality:

Who is Lindow Amamiya? He is the leader of the Retaliation Team of Fenrir's Far East Branch. Lindow lost his parents, friends, and home when the Aragami first appeared but he managed to escape with his elder sister, Tsubaki, and his long time friend and current wife, Sakuya. The loss left a big impact on Lindow and made him value life above everything else and wouldn't stand the thought of just sitting around while people died. He joined the Gods Eaters when he was 16 years old, two years after his sister joined. He is determined to protect everyone around him, defeat the Aragami threat, and reclaim the Earth.

He is first portrayed as someone who is laid back and casual with those around him, telling everyone to just call him by name instead of "Sir" or "Corporal Amamiya". Unfortunately this also made him look lazy which is very far from the truth. In reality, he is the most diligent and reliable worker in the branch boasting a 90% survival rate on missions. His order to everyone is "Don't die" and because of this he is always assigned to take care of the rookies. Along side this, he is sent on secret missions by the upper brass, usually to be carried out alone. He is always ordering people to not die when they leave the base. He pretty much does this to remind everyone, though some are already sick and tired of hearing it but that doesn't stop him from saying it anyway.

As a leader and Gods Eater, Lindow is one of the greatest. He looks out for his comrades on and off the battlefield. He is able to analyze a situation in the heat of battle and give out order accordingly, looking out for the wounded and facing the enemy head on. If one of his allies is stressed or otherwise, he does his best to help calm them down usually by giving them some strange order like go look for a cloud that looks like an animal. He's not to big on heart-to-hearts but he will help as much as he can if someone asks or if he thinks they need it. Underneath his cool and relaxed demeanor, Lindow harbors a deep hatred for the Aragami. When in combat, he is a vicious and merciless fighter. He rends any Aragami asunder and he does while still looking calm. Nevertheless, Lindow still values the lives of his allies over the destruction of the enemy because to him, his job isn't extermination, it's about surviving. If they survive to see the next day, then they'll be able to achieve their objective.

During the "Moon in the Welkin" mission, Lindow is declared MIA due to an overwhelming number of Aragami. It is revealed later on that it was a plot by the for director of the branch to assassinate Lindow who knew too much about the "Aegis Project". Lindow tried to stop the project but was supposedly killed. He actually survived but lost his God Arc and armlet causing the Oracle Cells, special cells injected into every Gods Eater, to go haywire and mutate his arm. He tried his best to fight the mutation but, unfortunately the cells had won and completely transformed him into a new breed of Aragami called "Corrosive Hannibal".

He was eventually found later in the story when was already an Aragami. When confronted by his allies, he ordered them to leave him saying that he'll clean up his own mess implying that he intended to kill himself. Yuu Kannagi, who took over for Lindow when he disappeared, refused to have Lindow die and gave him an order. "Don't run away from living". Lindow was untimely saved but his right arm had permanently mutated and can't be treated, but he was in complete control of it. At the end of the game, he is no longer the leader of the Retaliation Team and instead works as a ranger under the new branch director. Lindow is also seen back in active duty, training new recruits and giving them the same order to not die and a new order. "Don't run away from living."


Background:

The world of God Eater takes place in a post apocalyptic future where humanity was almost completely destroyed by a threat called "Aragami". The Aragami appeared out of nowhere one day sometime in the 2050's, and they quickly went on to become the top of the food chain, eating everything it came across. In truth, the Aragami's are colonies of single celled organisms called "Oracle Cells" and each cell is incapable of evolving on it's own, so it groups together with other cells to form a "core" and it proceeds to attract other cells forming things such as fangs, skin, bone, etc., eventually crating an Aragami. The Aragami evolve using a process called "Devouring" where they consume the target and take certain traits they posses. Their targets aren't limited to living organisms, some devour minerals such as iron and stone, some even devour machines made by humans, which is why some Aragami's poses machine like qualities, steel skin, or armor. The Aragami evolution eventually reached the point where started to develop bizarre traits such as shooting lightning, levitation, and controlling ice, and this lead to people naming certain Aragami's to the god's of mythology.

Eventually, mankind started to develop various ways to counter the Aragami threat. The first was the creation of a machine, small enough to fit in the palm of ones hand, that repels the Aragami keeping them at bay. This small machine was further developed and mass produced creating the Anti-Aragami Wall which allowed mankind to build cities and take back a part of their lives. There were other anti-Aragami weapons and items developed, such as guns and medicines, but the greatest invention and without a doubt, the greatest of the time, was the God Arc. The God Arc is Aragami based weapon with that scatters oracle cells of the Aragami and allows it's user to extract the "core" of the Aragami, ultimately making the other cells break apart undoing the creature. It is in essence an Aragami itself, but it was an one which could be controlled by humans and to use one, the user had to be injected with oracle cells and become part Aragami. The users had to wear a bracelet at all times which controlled the Oracle Cells inside the host body so that they would not run wild and mutate the host. The God Arcs were given the form of various types of swords or guns, and each user could only use either a gun or sword. The weapon was mankind's new hope and after several successful tests and missions, the Anti-Aragami Punitive Force, the God Eaters, was established. Fenrir is the company that manages and creates God Eaters.

Shortly before the Aragami appeared, Lindow was still just a kid living in Japan with Tsubaki and Sakuya. When the Aragami outbreak occurred, Lindow and Tsubaki lost their parents and homeland, and lived in fear of the Aragami thereat for a long time. When he first heard of the development of the God Arcs and the creation of Fenrir, Lindow decided to join the force and fight the Aragami, though he had to wait until he was sixteen to do so. Once Lindow was drafted into the God Eaters he displayed amazing skills with a sword, quickly dispatching any Aragami in his way earning the respect and admiration of his fellow God Eaters. He quickly grew to become one of the greatest God Eaters which caught the attention of Fenrir's upper brass and more often than not, assign secret extermination missions which he must carry out alone. His targets in these solo missions are "God-class" Aragami or "Deusphage", which are stronger than most and contact with them is forbidden under normal circumstances. Lindow successfully completes these missions without question and without fail, though he does have a difficult time fighting these Deusphage with no backup. The nature of these missions were always a mystery, he was just told to eliminate these Aragami and retrieve their cores but Lindow was never satisfied with just that, so he started investigating the actions of the man who assigns him these missions, Johannes von Schicksal the director of Fenrir's Far East Branch.

By 2071, ten years after joining, Lindow has become a very accomplished God Eater and leader of the 1st Unit though his rank is only that of a Corporal. New recruits are often placed under his tutelage because of his survival rate on missions, and the assurance that the rookies learn from the best. It here where he met Yuu Kannagi, a rookie and one of the first New-type God Eaters. He and Lindow got along well, Lindow teaching him the ropes as they went along but along with the appearance of Yuu, the number of secret missions also increased and Lindow felt he was running out of time. Shortly after Yuu joined the 1st Unit, the Far East Branch had been given another New-Type named Alisa Ilinichina Amiella who was assigned to the 1st Unit under Lindow. Lindow and Alisa had a strained relationship at first, with Alisa having strange reactions whenever he touched her. He just thought she disliked him, little did he know that she was a mentally unstable and brainwashed by Dirctor Schicksal to kill Lindow after she sees a certain kind of Aragami, which is what happened on a mission called "Moon in the Welkin".

The mission was already unusual from the start. It was suppose to be only he and Alisa on the mission but the two encountered little to no Aragami and found no trace of their target, but that was only the beginning. Later on, the two would encounter another group, consisting of Yuu, Soma, Sakuya, and Kota, the other members of the 1st Unit, on the same mission which was a breach in protocol. Lindow's alarm bells went off and told everyone to keep their eyes open for anything unusual and to watch the entrance to the ruined church while he and Alisa checked inside. It was in the old church where the two encountered the Aragami known as Prithvi Mata, the Aragami that would trigger Alisa's brainwash program and shoot Lindow. Alisa missed the shot but ended up trapping Lindow inside the church alone with the Aragami, while the others were surrounded as well. Lindow gave the order to retreat and leave him behind, and he defeated the Aragami while suffering some injuries. Shortly after, Fenrir pronounced him MIA(missing in action), possibly KIA(killed in action).

He wasn't allowed to rest just yet. After he defeated the Prithvi Mata, another Aragami called Dyaus Pita arrived and engaged Lindow in battle. Still weak and tired from the last battle, Lindow was on the verge of losing until he took a risk and plunged his God Arc into the Aragami. The attack was successful, but in the process he lost his God Arc and his bracelet, starting a painful mutation process. Fortunately, before the Dyaus Pita could deliver the final blow, Lindow was saved by a strange girl whom he later finds out is named Shio, the first human type Aragami. Shio took care for Lindow and somehow slowed down the his mutation, helping him retain his human mind though after 6 months, Shio disappeared and mutation started anew.

The mutation eventually overpowered Lindow's mind and created a new Aragami with him as the host. Corrosive Hannibal, or the Black Hannibal, as Fenrir called it, was the Aragami Lindow mutated into, a monstrous black dragon-like Aragami. Lindow's consciousness was still present within the Aragami though he would often blackout and the monster would run wild and even when he was awake, he wasn't completely in control. His emotions were running wild, easily giving into his anger and hatred for the Aragami due to the beast-like instincts he now possessed and slowly, Lindow started to lose himself. The Aragami inside his mind was beating him down and he was just about to give in. It was around this time when Yuu confronted the Black Hannibal and, due to his New-Type genes, managed to confirm Lindow was alive and had turned into an Aragami. Shortly after Yuu discovered the truth, he set out to save Lindow with the help of Ren, the soul of Lindow's God Arc.

After a fierce battle with the Black Hannibal, Yuu managed to send his consciousness along with Ren's into Lindow's and the Aragami's mind where the two found an exhausted Lindow in the church where it all started. With Yuu and Ren's help, Lindow managed to defeat the Aragami inside and return to his original self though at the cost of losing Ren. Lindow returned to his human body, though his right arm is permanently that of an Aragami, he no longer suffers the risk of mutating or the mental pangs of the beast inside. Lindow went back home with his friends and family where he immediately married Sakuya Tachibana, and returned to being a God Eater. He got his life back and is eternally grateful to Yuu for giving him another chance to live.
dont_die: (smug)

Re: [CANON] Lindow Amamiya || God Eater Burst || Reserved || 2 of 2]

[personal profile] dont_die 2013-06-08 05:09 pm (UTC)(link)
Strengths/Weaknesses:

Strengths :

Physical Enhancements : He's not insanely strong or anything but being an ace God Eater, Lindow is slightly stronger, faster, agile, durable and has more stamina then your average human being.

Cool Head : Lindow almost never panics or freaks out. He takes everything with stride, good or bad and deals with it. He still gets scared and worried, especially when he though he was going to die, but even at that moment Lindow still managed to keep himself together.

Slight Mutation : With the loss of his God Arc and Aragami mutation, Lindow gained an interesting ability. He went from being an Old-Type God Eater to a New-Type, meaning he's capable of using a blade and a gun though his is slightly different. Lindow's right arm takes some of it's cells and from his flesh, creates a God Arc that is similar to his old one with the addition of a gun-mode.

Sword and Agility Skills : Lindow is close range God Eater that specializes in using swords. He is second to none in the Far East Branch in terms of sword skills, and he can take down small to medium sized Aragami's in one hit. He's also really quick on his feet, able to dodge most attacks and even jump over some Aragami. He's also really good at running away and hiding, which is part of the reason why his survival rate is so high.

Weakness :

Numbers : Lindow is terrible with them. He can barely count properly and he doesn't care to correct it.

Still Human : Regardless of his enhancements, Lindow is still human and has limits. Even with all his skill and prowess, he can still be knocked down and even killed.

Poor Marksmanship : Lindow is a swordsman, and he trained himself to be one so when he discovered he can now use a gun, he found his skills lacking in that department. He always knew he was bad with guns, which is why he chose to use a sword in the first place.

Abilities:

Sword/Gun mode : Like a normal God Arc, Lindow's pseudo - God Arc is capable of these things.

Devour Mode : Used only by God Eaters with close range abilities. The blade of the God Arc minimizes and from within the maid body, a giant Aragami head comes out and bites into the target Aragami and devours some of it's Oracle Cells, giving the God Eater a temporary boost in their physical capabilities. When the Aragami has been defeated, Devour Mode extracts the core of the Aragami.

Boost Mode : The result of a devour; temporary boost of the God Eaters physical ability. New types have the ability to compress the cells they taken and fire it back the at the target in gun mode to damage it, or pass the energy to fellow God Eaters.

First Person:

[The video is static for a few seconds before Lindow shows up on the feed.]

Oh hey! There we go. Alright so….umm…let's see…

Hey! The name's Lindow Amamiya. It looks like I'm gonna be stuck here for a while so let's all get along, okay?

The end. Just kidding!

So, a little about myself….umm…well I like beer, and cigarettes, and…huh…man, this is harder than I thought….

[He looks down, deep in thought. Lindow isn't the best at giving long introductions, but he didn't think he was this bad.]

Hmmm well, I'm happily married and I've got, well, HAD a good a good paying job.

Hmm, what else? Oh! If anyone knows where to get a cold beer around here, I'm free to drink anytime!

So, I guess that's it! If you guys got any questions, feel free to ask! I've got nothing to hide.

Well, see ya around!

[He smiles brightly, scratching the back of his head while he does so. Somewhere he thinks his introduction was somewhat acceptable, though it could have been better. Tsubaki would probably have a million things to say on what he did wrong.]

Third Person:

It was morning and Lindow had just risen from his bed. He finished putting on his daily outfit when he looks back at his bed, messy and littered with black feathers. It's been a long time since he's slept alone in a bed. He was used to feeling Sakuya's wrath beside him, and waking up early just to see her sleeping face. "It feels a little….big." He walks over and lies down, his hand behind his head, and closes his eyes. He imagines the day he and Sakuya got married. She looked stunning in her dress, her smile was radiant, and her eyes were like gems in the light. It's like he fell in love all over again. He also remembers how nervous he was. He couldn't sit still, he couldn't even put his bow tie on properly! He had to have his sister tie it for him. A smile crossed his lips and he opened his eyes. "Yeah….".

Lindow stood up and walked out of his room. He stopped right outside his door and studied the hallway. The place was familiar to him now, but he had a hard time adjusting when had first arrived. He remembers the hallways in the branch, small and cramped. If you weren't looking where you were walking you'd crash into someone. He remembers how he'd always check up on Soma when he wakes up. He never liked it, but that didn't stop Lindow. He'd bother him every morning, telling him to get up and get to work. He'd also remember how Some would throw him out and tell him to mind his own business.

Lindow simply shook his head and laughed, a melancholy smile on his face.

He strolled to the floor below. He stood at the base of the stairs and looked around, all the new faces around him. Some face remind him of his old comrades, and some he had difficulty remembering. Once again he starts to recollect the early mornings in the branch, some were lazy and wouldn't be active till they had coffee while others were already up and about. He remembers when Kota was begging Alisa and Yuu for their rationed pancakes. His sister had over heard it and scolded Kota, he couldn't help but laugh. He wouldn't say anything, but he was kinda lonely without them around. He missed Sakuya's smile, Kota's eagerness, Alisa's determination, the Yuu's kindness, hell, he even missed Soma's crankiness.

Lindow was never one to stay depressed. Even though they weren't around right now, he knew they were alive somewhere. He knows it, he's sure that they'll meet again. He sighed, rubbing the back of his head. He walked out into the street, his head held up high and smiled, talking to no one in particular, and said

"Morning guys! It's another great day so let's try to keep it that way, alright?"
phrenesis: (Default)

{ [CANON] BELLATRIX LESTRANGE || Harry Potter || Reserve }

[personal profile] phrenesis 2013-06-08 10:39 pm (UTC)(link)
shapeshift: (pic#6306591)

[canon] nimona | nimona

[personal profile] shapeshift 2013-06-09 02:54 am (UTC)(link)
PLAYER
Name: gabs
Age: 21
Personal Journal: [personal profile] baldr
E-mail: backin1945(at)gmail(dot)com
AIM/MSN/etc: [plurk.com profile] corvid
shapeshift: (pic#6306561)

[canon] nimona | nimona

[personal profile] shapeshift 2013-06-09 02:54 am (UTC)(link)
CHARACTER
Name: Nimona
Canon: Nimona
Age: ~teens. Nimona's age is never revealed but Ambrosius calls her a little girl; and Ballister, upon finding about Ambrosius's orders to kill Nimona, accuses him of killing children.
Timeline: After revealing her regenerative skills to Ballister, following their first Big Heist.
If playing another character from the same canon, how will you deal with this?: N/A.

Personality:
Nimona is a loose-cannon cop who doesn't play by the rules. The Institution's rules, that is. After enlisting herself as Ballister Blackheart's sidekick, she shows how powerful, and destructive she can really be. She shows little to no restraint or concern when killing guards who are trying to apprehend Ballister. She plays mind tricks (such as turning into a six-year old girl to stab someone), pummels them, breathes fire on them or stabs them with their own weapons; whatever you can think of, she can do. In her eyes, the best way to complete a heist is by not getting caught, something Ballister had trouble achieving before having Nimona by his side; she also believes that they will have to kill. She even tells Ballister that killing will send a statement to the institution. In this, Nimona is almost eerily ruthless.

She's brash, nosy, and impudent. She has no qualms with breaking and entering--she does this a lot--or doing her own thing during Ballister's plots--going as far as to call Ballister disguised as the Director to show him she had obtained a Big Book of Secrets, killing people, among other things. All in all, Nimona's headstrong and there's really no way to get through to her. That said, although she's very difficult to control, she isn't all that incapable of following orders. Through it all, she's remarkably resourceful and keen. Though Blackheart's guidance is an asset, Nimona can do things and more on her own.

When not fighting, Nimona is actually pretty normal. She's a pretty silly, excitable young gal. She can be pretty nice when she wants to, usually when her boss is feeling down about something; and can be thoughtful enough to suggest things for him to do to cheer up. She likes to impress her boss, and gives her 110% all the time because she seriously supports Ballister Blackheart in all of his endeavors. And she can do all of this casually, without so much as getting a hair out of place.


Background:
about / characters

As a young child, Nimona lived with her parents in a tiny village that was often the target of raiders. Of course, being powerless, in addition to being a wee six year old, there was nothing Nimona could have done to stop the raiders from pillaging or burning everything. And that's pretty much when her life did a complete 180, courtesy of an old witch.

Unfortunately, it wasn't as easy as giving her shape-shifting powers and flying away in a broom. You see, the witch wasn't that bright. She was stuck in a hole and upon seeing Nimona, she promised her a magical gift in exchange for help. Nimona quickly wished for strength to defeat the raiders, which gave the witch the bright idea of turning a six-year old into a fearsome dragon so she could swoop down and carry her out into safety.

The problem began once Nimona returned to her village. Once there, Nimona found, as people mobbed against her, that she had lost the ability to speak and that she could not change back. She went into hiding; and, for weeks, attempted to change back with no luck.

When she finally mastered her new shape-shifting abilities and changed back, it was too late. Her entire village had been burned down by raiders. What a downer.

Anyway, who cares about that? Years later, Nimona snuck into Ballister Blackheart's lair and declared herself his new sidekick. And that's how she came to work with an "evil mastermind" to expose The Institution's true intentions. The end.


Strengths/Weaknesses:
Nimona's strengths fall on her brawn and shape-shifting abilities. But don't be fooled! Nimona's also very quick on her feet and resourceful, when stuck in sticky situations.

Her weaknesses, though, reflect her hardheadedness and recklessness. She will often do things without Ballister's permission--although, as of late, she's been listening a little more--or in blatant disregard to evil mastermind plot protocol. She will hulk out if anyone expresses interest in testing her shape-shifting power (though this has only happened once and has never been mentioned again), she can get stuck in forms without the ability to speak, and she's allergic to bananas.


Abilities:
Nimona's an accomplished shape-shifter due to ~*~*~*MAGIC*~*~*~. I not only allows her to shape-shift, but it allows her to alter her mass while shape-shifting and to regenerate/heal at a decently speedy pace.

She is also good at smashing things.


First Person:
Uuuuugh, this is so boring! [huff.] A train ride, seriously? What a lame way to kidnap somebody. I mean, come on! Where's the excitement in that? Where's the action?

[more huffing. this time, she's got her arms crossed with a pout on her face.]

Why is no one answering?!

Third Person:
Things weren't looking any better five minutes after her arrival.

It was the silence that got to her, that irritated her. Nimona clenched her hands into fists and pouted; if there was anything she hated doing, it was waiting this long for something--anything--to happen. Blackheart wasn't here with her, there was no real need to wait. Perhaps it was all a courtesy to him. However, if the streets were going to remain this empty and quiet, she had no business here.

"Whatever, I'm outtie," Nimona grumbled. In a swift pounce-like motion, she grew larger. Her body stretched, went from a tiny girl to a fearsome (pink!) dragon with a long, strong tail. "So long!," she bellowed, ready for flight.

She wasn't going to keep her hopes up. If the place was this cruddy already, she doubted it was going to get any better. And if that was the case, if this empty sham for a city wasn't going to change for her, she would have to take herself somewhere else--somewhere better.

...Maybe head home?
Edited 2013-06-09 02:55 (UTC)

[REVISION REQUESTED]

[personal profile] shapeshift - 2013-06-09 03:53 (UTC) - Expand
notyourdamnmechanic: (Default)

Nyte Thompson --OC--No Reserve--1 of ?

[personal profile] notyourdamnmechanic 2013-06-09 04:09 am (UTC)(link)
PLAYER
Name: Laet'li
Age: 23
Personal Journal:
E-mail: laetli.west@yahoo.com
AIM/MSN/etc: http://www.plurk.com/laetgraet

CHARACTER
Name: Nyte Thompson

Age: 16, although due to a childhood spent moving from one European country to another she displays a much more mature attitude, and is constantly thought to be in her early to mid twenties.

Appearance: Nyte stands just at five feet and five inches, but you would never know that unless she told you. Survey responses usually range between five feet and eight inches all the way up to six feet even, her demeanor and posturing adding several percieved inches to her naturally small stature. Her exact weight is unknown, and to call her "fat" would only be correct in the way that "fat" is the opposite of "thin" which is not a word Nyte would use to describe herself. A more accurate way to describe Nyte is as one who is quite blessed in the areas of chest and hindquarters, with a subtle protrusion of the belly, and strong arms and thighs. Long flows of very curly red hair float to around her lower back. She tends to keep it down and loose because even though she might not admit it, she takes enormous joy in the moments where the wind catches it and blows it behind and around her. Typically dressed in flattering jeans and whatever available shirt she decided to throw on under her trademark black hoodie, Nyte is quite obviously a creature of comfort. Due to an allergy to virtually all metal, she wears very little jewelry. The only exceptions being the seven surgical steel rings spaced evenly apart in either ear, and a stone heart pendant she ties around her neck with a long piece of black cord.

When Nyte speaks, her familial ties to England are quite evident. It's not that she uses an English dialect, per se, but rather that traditional English pronounciations permeate her non-regional American accent. This combined with her excellent posture and exquisite manners causes many to assume she is secretly the wild, rebellious daughter of some wealthy waspish family in the Northeastern part of the US, who has come to slum it with the less refined members of the Southern populace.
notyourdamnmechanic: (Default)

Re: Nyte Thompson --OC--No Reserve--2 of ?

[personal profile] notyourdamnmechanic 2013-06-09 04:11 am (UTC)(link)
Chosen PB: I will be drawing/creating my own PB images.

Personality: You know that friend you have who grew up in what sound like the absolute greatest circumstances in the world? The friend whose parents are sooo much cooler than your parents. The friend who got to travel a lot, and see all of the places you see on TV and think to yourself “god, I want to go there.” The friend who has had pets their entire lives, and not just dogs or cats, but lizards, birds, frogs, and even a monkey for a brief time. The friend who has been a smoker since the age of 12, but looks so fucking cool with a cigarette between their lips that you forget they are only 16. The friend who learned to fight in Parisian bar brawls, and now sports an awesome 6 inch scar on their left arm from a broken bottle. The friend who casually throws large and impressive foreign words into everyday conversations that already include large and impressive English words. The friend you refuse to play Trivial Pursuit with, because she knows everything...about everything. The friend with the filthy mouth and pristine manners. The friend who just “ain’t cottonin’ to your shitty attitude, buddy.” The friend who is quick to get fired up, but even quicker to cool down. The friend who loves to talk just as much as she loves to listen. The friend who never fails to slap your fresh tattoo, on purpose, because it’s funny, and you know it. The friend who often stands on one leg while thinking, or cooking, or smoking, or, well...just because. The friend that comes to your house, steals your blanket and takes a nap. The friend who will be there for you any time and anywhere, and won’t ask single goddamned question when she gets there...unless you want her to. The friend who reads for fun, but not just everday books, but huge imposing texts on the histories of ancient peoples, places, and times. The friend who you catch idly doodling machine parts on napkins after a couple of glasses of wine, giggling because she just realized that the driveshaft “totally looks like a penis!” The friend who will cover your eyes while driving, knowing full well that you won’t lose control, even if you aren’t so sure yourself. The friend who will wake you up at two in the morning, throw a duffel bag at you, and drive you to the beach. The friend whose life you envy more than anything in the world, but who never, ever makes you feel like your life has been any less. The friend who is smart, caring, resourceful, funny, hot-tempered, hungry, cocky, polite, flexible, lively, mature(ish), musical, artistic, clever, sarcastic, frugle, vulgar, supportive, protective, loyal, agile, spontaneous, patient, cautious, nautical, charitable, and wild. Do you know which friend I am talking about? If you don’t, then you just haven’t met Nyte yet.
algidity: (Default)

Isaac Lahey | Teen Wolf

[personal profile] algidity 2013-06-09 04:54 am (UTC)(link)
PLAYER
Name: Steph
Age: 19
Personal Journal: N/A
E-mail: Susrien@hotmail.com
AIM/MSN/etc: Susrien

CHARACTER
Name: Isaac Lahey
Canon: Teen Wolf
Age: 17
Timeline: At the end of Season 2 before Season 3
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Isaac Lahey wasn't always abused and at a helpless state. But when his dad started beating him and abusing him, it hit deep as most abusive relationships do. He became accustomed to cowering in fear and letting the world kick the crap out of him - literally a lack of power. Of course, he never truly hated his father for it, even though rage might make him second guess that.

When Isaac gains power from Derek via the bite he does exactly what one might expect out of a quite abused boy all except for going too far. He abuses the power, bullies those that bullied him first, and even people that didn't. Lahey was shown to be a rather dangerous antagonist when he first got his powers, listening to Derek and seeming to have no issue with killing innocent people. Lydia was only suspected as the creature they were chasing and yet he went after her to kill her anyway, instead of giving her a chance.

He was brash, arrogant and seemingly not a kind guy.

Despite the abuse in power, he never did turn around and kill his dad, and he didn't exactly go darkside either. Both are really good signs for him and foreshadow his eventual mellowing out. After a while he stops being a sort of arrogant jerk with superpowers and sort of lurks by the sidelines to help out when he can. He becomes one of the good guys.

The main thing anyone needs to know about Isaac is that he has a kind heart. That fact is the reason he becomes one good guys. He seems to generally like fighting alongside the good guys even if he can be a tad snarky at times. This aspect of him is really shown in a scene where he takes away the pain from a dying dog and then proceeds to cry, just as Scott did.

Even though he was abused and may have started out being a werewolf a little shaky and maybe on not so good terms he's good natured and seems to want to do the right thing. He even asks Scott for advice at one point, shocking both the watcher and Scott himself. When asked why he was going to Scott he says it's because Scott always seems to do the right thing. That in itself seemed to gain Isaac's trust and respect.

Not only is Isaac a generally good guy he is also reliable especially to those he cares about. He was there sticking by Derek's side and the rest of the pack when they were going after the Kamina. He also showed up at the La Crosse game that he was going to be absent for after he declared he was leaving to help Scott. And help he did, he got Scott who was benched because of his grades in the game by injuring other players and risking his life with the Kamina.

Another one of the things everyone needs to know about the teenager is that he is a teenager. Not only with the battle of self-esteem in a highschool environment he has bad self-esteem because of his homelife. This leads to him being rather unsure with his choices, like how his loyalty flickers from Scott to Derek. He also has a moment of self conflict when he can't decide if he wants to stay with Derek or leave.

This unsure nature isn't only limited to himself though, he is generally seemed to be timid with other people, even if he's putting on a show of arrogance. He also doesn't seem to trust anyone, with the exception of Scott and maybe Derek if you squint.

All in all, Isaac is a sweet kind hearted boy and on a good path.

Background: Teen Wolf Wikia

Isaac Wikia page

Strengths/Weaknesses:

Strengths:
Werewolf - He's got all sorts of neat werewolf powers that I link in the abilities section.
Control - Unlike most young werewolves he can anchor himself to his humanity instead of turning into a blood thirsty killer on the full moons.

Weaknesses:
Abused - Isaac has some obvious emotional damage because of the abuse he dealt with from his father.
Unsure - Being an abused teenager is hard, especially when it comes to self esteem.

Abilities:

He's a werewolf...

First Person: This is the format that will be used in rubycity_rp. Commonly known as bracket spam, it is usually third person present tense. We are expecting a well-written sample, at the MINIMUM eight sentences.

[Blue eyes look around wildly, has he hurt someone? He doesn't remember a full moon...]

Hello?

[Even after watching enough horror movies to know the bad tropes he falls for them anyway, call out to see if there's an axe murderer or something. Great plan.]

Derek? Scott?

[Where the heck is he? The answer is found when he steps off the train, nearly jumping out of his skin when the doors closed behind him and it rolled to life. Pale eyes land on the posters and curiosity gets the best of him (it's not like he could get on that train if he wanted to anymore).]

Ruby City? I guess I've dealt with weirder.

Third Person:

A scream of pain, that sounded all too similar to a howl tore from Isaac's throat. The Alpha's claws had sliced through his side like butter causing the beta wolf to stumble back in an attempt to get away and put space between them. Of course this plan was thwarted when his back met the cold metal of the dumpster he had been hiding behind. Guess his previous plan didn't work either, next time he ran from an Alpha he would not try to use a dumpster to mask his scent and hide. Pale hands pressed against the wound. It was wet and sticky and making Isaac's head spin.

Instead of hesitating, he pushed off the dumpster, just in time to miss another swipe of painful claws. He wasn't paying attention, and that would seemingly be his downfall. Instead of escaping out of the alleyway and out down the street he collided right into another werewolf. Right, twins, he'd figured that out earlier. The impact alone sent the younger wolf to the ground with an "oof" and a wince of pain.

Wide terrified eyes stared up at the the alpha. Just as he was accepting the fact that he was definitely going to die, his attacker went flying past him. Maybe he was just hallucinating, the blood he'd already lost and the nonstop running. The scent of iron was starting to mess with his head. No he was definitely not hallucinating the woman that seemed to be screaming at him. He somehow made his muscles listen and pulled himself into a standing position. "What?"

"Come on! Follow me!" She screamed as she grabbed his hand and yanked him after her.

Maybe he'd get to see Derek, Scott and even Stiles once again.
Edited 2013-06-09 10:24 (UTC)

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