rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
onsilksheets: (Default)

Bela Talbot | Supernatural (reserved) 1/?

[personal profile] onsilksheets 2013-04-26 07:55 pm (UTC)(link)
Note: I'm the same reserver from before but I reserved under a different alias. Hope it's okay!

PLAYER
Name: Mary
Personal Journal: [personal profile] fresleyforever
E-mail: angeladdict@gmail.com
AIM/MSN/etc: AIM: totaldeangirl plurk: marymoo

CHARACTER
Name: Bela Talbot
Canon: Supernatural
Timeline: 3.12 (Jus in Bello)
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Bela is sarcastic, witty and can come off as quite cold when you first meet her. Always wanting to get one up on people, she uses her charm to flatter them and massage their ego so she can get what she wants. Fiercely independent, she has always relied on herself to get by and this is mostly driven by her occupation. She is confident and outgoing when it comes to social events, but doesn't seek to be the centre of attention. Bela likes to manipulate people to achieve her goals, not caring about the consequences of her actions. Pride is important to Bela, she would never normally ask someone for help unless it was an emergency. She also hates being indebted to people and likes to settle a score either through payment or information. If you're on her side, she'll treat you well; cross her, and you're asking for trouble.

She is quite intelligent and has a solid knowledge of the supernatural world, which is very important in her line of work. She shows a keen interest in anything to do with the arts or history, which also made her choose her career path; she is also very articulate and scholarly, having a great love for literature. Bela likes money as it fulfils the lifestyle that she leads and would do almost anything to get it. She is very elegant in her mannerisms and the way that she carries herself in front of others, maintaining a polite persona when it is required.

Not only is Bela a thief, she is a con artist: easily slipping into different roles and aliases, using this tactic for when she is on a job for a client. Using her charm and wit to lull people into a false sense of security is something that she likes to do if needed. Bela is not above using her beauty or seduction skills to complete a task; she understands that it is a method that can have quite effective results. She has even played the 'damsel in distress' card, faking a swoon in order to obtain a particularly valuable item. Essentially, Bela uses all the tools and skills that she has to achieve her goals, even if she wouldn't like some of her actions at times.

However, there is a quiet and vulnerable side to Bela that most people don't get to see because she doesn't like to show it; she finds it hard to let others in. Due to what happened to her as a child, Bela doesn't trust people easily and has trouble building up relationships. She has built walls around herself and maintains a front to deceive people, afraid to show her true nature. This would explain why she abandoned her original name and life; Bela Talbot is this persona that she has created to hide behind. When she was Abby, she never got the love she craved from her parents. They abused her and this played an important part in shaping who she was.

She seems to substitute money for love, always wanting to acquire luxuries and drive around in her upmarket car. There is not much known about Bela's love life or how she views sexual relationships. However, she's not afraid to use her wiles or her forwardness to achieve what she wants.

Her encounters with the Winchesters are certainly interesting; little by little it unveils some more of her personality and how she views the world. They can't believe that she would exploit her knowledge of the supernatural world to gain money and she doesn't share a very favourable view on hunters, telling them: "Come on! You do this out of vengeance and obsession. You're a stone's throw from being a serial killer." She is willing to sell people out if it saved her own skin and she did this once to the Winchesters, when she told Gordon Walker (a hunter driven to kill Sam) their location. Bela even went as far to call the FBI on the brothers as a way of leading them off her trail after she stole the Colt from them. There isn't a limit to what Bela would do to survive; she was willing to kill Sam to get out of her deal.
onsilksheets: (Default)

Bela Talbot | Supernatural (reserved) 2/2 (done)

[personal profile] onsilksheets 2013-04-26 07:56 pm (UTC)(link)
First Person:

[After snooping around a little, Bela hadn't yielded much information about where she was or how she could leave. Normally, she was quite good at getting people to talk-either through charm or threats but Bela came up empty today. There was no one else around and all she could remember was a train journey, fog and then the station.

She tapped at the pocketwatch she held in her hand and the object sprung to life, much to Bela's surprise. She thought it was broken; it wasn't like any other watch she had seen because it had a screen. It reminded Bela of something from a spy film..curiouser and curiouser...
]

Well, isn't this a treat? Stuck in some unknown place with no familiar landmarks and only a bloody pocketwatch for my trouble. Not exactly a welcome gift I expected to receive.

[After fiddling with the watch, Bela manages to switch the feed from audio to video. She's a striking young woman with long, light brown hair and piercing green eyes. From her accent, one can tell that she was born and bred in England, her words pronounced and crisp. It's safe to say that she's displeased with the situation, judging by her annoyed expression.]

I'm beginning to wonder if there is anyone actually here but if my kidnapper is out there, please step forward. If it's money you want, I can provide that. I'll be on my best behaviour. No tricks. Just business.

[The feed times out and Bela is left wondering if anyone is going to respond because she's doubtful. What she does know is that she doesn't want to stay here.]

Third Person:

The French diplomat's gaze was too fixated on her chest to notice Bela's hand slipping into his pocket to retrieve the key card she needed to get into the vault and retrieve the cursed dagger she was after. The item itself was worth about two million dollars ( five million if you sold it on the black market) and Bela already had a client lined up to buy it. Everything had gone to plan so far and it seemed that this was going to be an easy job. When it was over, she was going to leave the diplomat's home, catch the next flight back to America and hand deliver the dagger to the buyer.

A simple case of get it, then get out.

Choosing a life of crime wasn't the path that Bela had set herself on when she was younger. If anything, she didn't have any real ambition beyond surviving the hell that her parents had put her through ever since she was a child. Her father was abusive and her mother chose to ignore it, deciding that drinking herself into a stupor was a far better use of her time rather than protecting her own daughter. When the opportunity presented itself to end the suffering, Bela seized it and her parents were gone, despite Bela not fully understanding the implications of the deal she made until much later. That was her first encounter with the world of the supernatural and it had piqued Bela's interest from then on.

She began researching not long after that, finding out everything she could about demons, ghosts and whatever else existed in her world. Bela soon discovered the lore about supernatural items: some of them were ancient and cursed, others were more recent but had incredible value. What better way to throw off the shackles of her oppression by doing something spontaneous and profitable like stealing -or acquiring as she liked to call it now- rare items that could earn her a tidy income as well as bringing out a more confident side.

After a few years of research and hands on experience, Bela had learned the tricks of the trade, becoming a master thief and con-artist. Charming her way into people's hearts then robbing them blind. Using her beauty and wit to fool people into trusting her. This was the person that she had become now. A façade yes, but it was something that Bela could hide behind without letting anyone know about the scared little girl who remained underneath.

Bidding farewell to the diplomat, Bela turned on her heel and headed off towards the vault, head held high, her hips sashaying just a little. She had to give off a certain allure after all to convince people of the alias she had undertaken for the job: incredibly flirtatious and a bit of a bad girl. Not a far stretch from her normal persona but Bela was pretending to be an American this time around.

In just a few short hours, Bela would be a few million dollars richer and back in her apartment in New York. Sipping the finest champagne to celebrate her victory. Forget about the deal hanging over her head and enjoy life to the fullest while she was still around to live it. Yes, it was definitely going to be a good couple of days for her when she returned home. Maybe she could share it with someone else, find a handsome stranger in a cocktail bar then take him home and show him a good time. Kick him out the next day and promise to call but never actually go through with it. That was how Bela lived and she wasn't going to change it.

Living like that forced away any negative thoughts or feelings of emptiness. It helped Bela to forget about her anxiety, the fear she felt about dying within a few months.

No. That simply wouldn't do.

Life was for living with no regrets.

It was the motto that Bela had stuck to for quite some time.

REVISION

[personal profile] onsilksheets - 2013-04-28 11:41 (UTC) - Expand
untilavalon: (Yᴏᴜ ᴄᴀɴ ʀᴇᴄʟᴀɪᴍ ʏᴏᴜʀ ᴄʀᴏᴡɴ)

[CANON] Saber || Fate/Zero || Reserve

[personal profile] untilavalon 2013-04-26 09:37 pm (UTC)(link)

Re: [REVISION REQUESTED]

[personal profile] untilavalon - 2013-04-28 03:28 (UTC) - Expand

(no subject)

[personal profile] untilavalon - 2013-04-28 04:33 (UTC) - Expand
abittertruth: (Default)

Godot || Ace Attorney || Reserve

[personal profile] abittertruth 2013-04-27 02:11 am (UTC)(link)
PLAYER
Name: Raile
Personal Journal: [personal profile] railerat
E-mail: literatehyaena [at] yahoo [dot] com
AIM/MSN/etc: Railerat on both Plurk and AIM

CHARACTER
Name: Godot (Diego Armando)
Canon: Ace Attorney
Timeline: Post-canon
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Godot is most easily described as a man of contradictions; both fiery in personality and temper yet cool in presentation and reception, he is simultaneously dedicated and laid back, serious and wry. It can be a bit much to take in at once, and he is described variably as a 'hot shot,' a 'mysterious man,' or just plain 'smug.' Each contains varying levels of truth, and he denies none of them. On first impression, Godot is a charming, suave, slightly sarcastic man. He exudes confidence and competence, and seems as comfortable with himself as is humanly possible; anyone who talks to him for any length of time, however, will find him not only snarky and idly self-deprecating but focused, dedicated--and possessed of a strange and unrelenting intensity. Despite his nonchalance when presented with difficulty, Godot is an obsessive, a man with a spark in his mind and a fire in his heart--a fire that has been dampened with 'age' and smothered by time, but a fire that smoulders deeply nonetheless, and his tired acceptance of his pending death has done only so much towards disguising it.

Death is a recurring theme for Godot; as a lawyer, of course, it is inevitable that death should enter the picture, but then a suspect witness slipped poison into his cup of coffee without his knowledge, and... well. He drank it. The damage to his body and central nervous system was devastating, and though they were eventually able to "bring him back from the dead," he was permanently altered by its effect. He lay in a coma for five long years. When he woke, he learned that Mia, the woman he loved, had been brutally murdered one year ago--and he himself would not live long without constant medical maintenance and supervision. His vision was completely ruined; the combination of poison and oxygen deprivation to the brain had left his optic nerves and visual cortex heavily afflicted. The visor he wears corrects this for the most part, although the colour red renders as white. Still, without it, he is completely blind.

Godot's sanity has been questioned more than once, and it's very possible that the poison, coma, and time in between affected his brain in more ways than one. Emotionally, Godot is not exactly volatile--in fact, with very few exceptions, Godot seems to have very few strong feelings at all; perhaps this is why he is so unflappable, so fearless, and--ultimately--so unmoved by the things that shock and touch the people around him. According to him, such things have been seared out of him by the depths and fires of hell or have atrophied during his five long years in a coma, and he makes no claim to great emotional capacity; in fact, it's quite the opposite--in canon, Godot has occasionally made claims of being unable to feel at all. This is hyperbole, however--Godot is demonstrably capable of both anger and love. His anger is easier for him to face: it burns, low and hot and bitter, and he can seethe with it... or, without warning, manifest a rage so violent, sudden, and rare that its outburst can silence an entire courtroom.
abittertruth: (Fanart: Blood Wipe)

Re: Godot || Ace Attorney || Reserve

[personal profile] abittertruth 2013-04-27 02:12 am (UTC)(link)
His affections, while seemingly casual or careless (I'll be honest, he can also come off as a bit misogynistic) disguise a love so deep as to have consumed his guilt, his anger, his life... and his regrets.

Threaded throughout all of this is a strange sort of self-awareness, an almost unsettlingly blase attitude towards death and life; he is familiar with the threads of fate and fortune, and speaks of them as one might an old friend... or an old foe. He doesn't seem terribly put out by his death or the tragedy of his life, but upon closer inspection, there will always be a thread of bitterness running through the length of his narrative--like the coffee he so loves, it is bitter and black.

The hell he speaks of having endured--while largely metaphorical--is nevertheless real enough, and is yet fuel for the fire that still burns untapped in his heart. At this point, though, he is simply waiting--his health is always a matter of tricky balance, pain takes its toll, and exhaustion drains a great deal of energy from his body. At 34, Godot is now waiting, more or less, to pass on and rejoin his love--Mia, who he failed; Mia, who he respects more than possibly even himself--in the afterlife.

Perhaps Ruby City will bring back the spark of life that he's been waiting for--poor substitute for the light of love, perhaps, but life, as they say, goes on.

And Godot has never been much of a quitter.

First Person: [Godot is positioned with his jaw resting on one fist, 'regarding' the screen seriously through the red lights of his visor. Once he's sure it's on, he removes his chin from his hand and sits back.]

I've been watching this whatever it is to find out what's going on around here, but it looks like no one's got the answer--just a lot of words, tossed around carelessly to hide your ignorance. The scent of desperation is so strong that I can smell it from here--sharp and bitter, like the blackest dregs at the bottom of a cup of coffee.

So there is no answer. Fine!

When there's salt in your cup... you drink it down fast straight to the last drop--no matter how hot it may be!

[If you kept up this far, the next bit is going to sound like a nonsequiter--and maybe it is.]

I've just got one question:

What's the nearest good hospital?
ambassadorable: (pic#1358862)

Colias Palaeno | Ace Attorney | Reserved

[personal profile] ambassadorable 2013-04-27 06:36 pm (UTC)(link)
PLAYER
Name: Fox
Personal Journal: foxysquid
E-mail: fuschiafox at yahoo dot com
AIM/MSN/etc: aim: steals your covers; plurk: teacuppity

CHARACTER
Name: Colias Palaeno
Canon: Ace Attorney
Timeline: Post Ace Attorney: Investigations
If playing another character from the same canon, how will you deal with this?: N/A
ambassadorable: (pic#1358994)

Colias Palaeno | Ace Attorney | Reserved | 2/3

[personal profile] ambassadorable 2013-04-27 06:45 pm (UTC)(link)
Personality: Colias has a sunny disposition, and he is outgoing, earnest, and honest to a fault. Even when it's not in his own best interest, he feels driven to tell the truth, as he does during Edgeworth's investigation, though not everything he admits puts his embassy and his staff in the best light. He strives to be helpful, whenever he can. He takes his job as ambassador very seriously, and he sees himself as a goodwill messenger representing his beloved homeland. Though he is a patriot, he's very much against isolationism or jingoism of any kind. He's in favor of celebrating differences while focusing on similarities. He believes one should always maintain free and open relationships with other countries. After all, there's a great deal to be learned from them.

Colias is, in many ways, well-suited to be a diplomat. He's polite and likes people, is enthusiastic and friendly. He takes quickly to Edgeworth, Gumshoe, and Kay, and by the end of the game is fond of all of them and doesn't hesitate to show it. He loves his country and does everything he can, within reason, to promote it. He has made a study of tourism, and he takes it very seriously, collecting souvenirs from all over. He's quick to distribute coupons for travel and various goods, to encourage people to visit and appreciate his homeland. He might be a little too fond of coupons, and one might say he can go overboard when distributing them. He has a generous heart, and he's eager to give. Sometimes, instead of coupons, he gives gifts outright. He's eager to extend his generosity to Miles Edgeworth after all the help he gave the embassy in solving the murder that took place there, but he doesn't feel so much beholden to him as admiring and pleased to know him.

On the negative side, Colias does have a huge problem with organization, and he can be quite forgetful and easily distracted. A little on the clumsy side, he has been known to spill his share of Babahlese ink.

Colias has a forgiving nature, which is not a negative trait in and of itself, but he can be blind and naive where the people he associates with are concerned. He's willing to make excuses for others and give them the benefit of the doubt. He tends to be drawn to people with strong personalities, and he can become dependent on them; he is vulnerable to being manipulated by someone controlling or demanding. This is clearly illustrated by his relationship with his secretary Manny Coachen, who was, behind his back, one of the key members of an international smuggling ring. In many ways, Manny ran the embassy in truth, as he could do virtually whatever he wanted, without having to consider Colias. For all the time Manny worked for him, Colias believed Manny was respectable and was acting in the best interests of the embassy and Babahl.

Though Colias has his failings, he is not an incompetent diplomat. He rose through the ranks to gain his current position because of his way with people and his creative and dedicated approach to diplomacy. He may have been deceived, but he is not a pushover. When the time comes, he's willing to stand up to his fellow ambassador, Quercus Alba, and do what he can to assist Edgeworth's investigation. He buys time for Edgeworth, and without his assistance, the investigation would not have been a success. Once he realizes that something dishonest is afoot, he does his best to correct it. He has learned, too, from his experience with Manny, and he's not likely to be as blindly trusting as he was in the past. He's a little older and a little wiser.

He does have a slight mischievous side. When disposing of the fake version of Cohdophia's famous Primidux statue, he sells it to the rather grating art dealer Zinc Lablanc. In a move unlike his usual honesty, he rather tellingly doesn't mention that the statue is a fake. Of course, he sold it for a greatly discounted price, so he considers that no harm was done.

Colias loves music and the arts. He never misses a chance to attend or sponsor a cultural event, and he has a great deal of respect for actors, artists, musicians and writers. He hopes that now the Theatrum Neutralis can serve as a venue for all kinds of performers.

A gentle man, he's saddened that so much suffering came about because of events that took place at his beloved embassy. He is determined to run the embassy with integrity from now on and leave those awful events in the past.
snowwhiterabbit: (Smirk haku)

{ [Canon] Haku || Naruto || No reserve || 1 of ? }

[personal profile] snowwhiterabbit 2013-04-28 05:53 am (UTC)(link)
PLAYER
Name: Pollux
Personal Journal: N/A
E-mail: miaoumerchant@gmail.com
AIM/MSN/etc: sauntering-vaguely-downwards on Skype, polluxander on AIM

CHARACTER
Name: Haku
Canon: Naruto
Timeline: After his death

Personality: There are very few things more painful than living an existence that is both meaningless and unwanted. It is a feeling that Haku knows intimately. His country was tainted with war, breeding fear and hatred of those with bloodline abilities. Those emotions tore his happy family apart and forced him to kill. He became a little boy alone in the world, hyperaware of his own undesirable existence. This is where his complex in having a purpose originated, and where he began conflating the ideas that a life worth living was only a life lived for another’s sake.

Starving, cold, and alone he was given the option of being wanted in his entirety. Even at a young age Haku was aware just how onesided the relationship he signed himself up for was, but still gladly became a tool so long as he could continue a life that was wanted. Though he believes his master to have no feelings toward him he is still deeply invested in Zabuza’s happiness and his dreams, to the point that all of Haku’s dreams revolve around the other man’s. Vicariously, he takes his purpose from someone else entirely, and when he is no longer of use to that person he feels as if his purpose is stolen from him. He accepts, and even enjoys his status as a tool, following Zabuza with the kind of loving devotion that can’t be bought.

When working he is nearly the perfect shinobi, able to be cold and calculating within battle and kill when it is required of him even if it isn’t the most pleasurable option. He is the perfect weapon, worrying enough about his life to not step blindly into a fight, but at the same time willing to throw it away at a moment’s notice in order to protect his master. Haku serves as a weapon, shield, and strategist, entirely capable of acting of his own accord to fulfill his master’s needs. Being so fine-tuned to Zabuza’s needs is something he takes particular pride in.

Outside of battle the cold façade fades away and leaves nothing but a soft-spoken young boy. His kind heart often steps in the way of his duties, making it impossible for him to kill as readily as most other seasoned shinobi. This is because harming others goes against his kind nature. Each death leaves wounds on his heart, each one bared for the sake of servitude. For this reason, Haku avoids killing whenever possible, preferring to incapacitate his foes by placing them into death-like states whenever possible. Even when given an enemy in a venerable state he could not bring himself to hurt them, and instead woke them gently so that they would no longer be sleeping outside. Even in anger he works toward causing the least amount of harm, possible.

While unquestioning in his devotion he is not blindly obedient or subservient, and will go against orders for his own reasons so long as they don’t conflict with his master’s plans. He will even stop Zabuza’s actions when he believes that they are harmful to the long-term goal. Being comfortable enough in his master’s company, he is able to address him with a casual attitude and act in Zabuza’s best interest without fear of reprimand.

A gentle and eager young boy, it’s unfortunate that he died feeling that his purpose had been robbed from him.
snowwhiterabbit: (sneering)

{ [Canon] Haku || Naruto || No reserve || 2 of ? }

[personal profile] snowwhiterabbit 2013-04-28 05:56 am (UTC)(link)
First Person: [The train jolts to a stop, some invisible presence giving the order to leave. Haku isn’t one to argue over orders as insistent as the nagging sensation pressing against the base of his skull. The whistle and natural groan of aging metal parts feel far too loud to his ears after the emptiness of death. As the hulking transport disappears into the fog he can’t help but wonder if it is the ferry of the dead, or if the events of the bridge were only a twisted imagining.

But the damp evidence still clings to his skin tainting the smell of fresh air with the tang of metal, and when he runs a finger over his wet cheek he feels the twinge of pain from a growing bruise. The wound has closed, but the tattered hole in his haori stays as a relic of his actions. No sense in pretending, delusion is a crutch of the weak.

Haku isn’t entirely certain what he expected of the afterlife. Not this, at least.

He abandons the empty tracks and their endless questions. No answers will be found by standing around like a fool.

And according to these signs, no allies will be made by slinking around in the shadows either. A little searching produces a watch tucked under his sash, a little outdated, and fundamentally terrible at the ‘time telling’ aspect of its design, but looking well suited for the communicator feature.

He takes several minutes with the frayed end of his sash and the reflective surface of his Hitai-ate, just wiping off as much of the gore as possible. Troublemakers face punishment, and painting himself as one during his first steps into this bizarre life-after-life isn’t exactly prudent. His clothes are hopeless, but at least now he isn’t wearing his own blood like gaudy make-up any more.

Finding which buttons provide which functions is the easy part, and no longer than a minute he has the video feed on.
]

Good morning. I am Haku, I am a Genin of Kirigakure-

[A little white lie couldn’t hurt. No sense in broadcasting both his skill and missing-nin status all in one go.]

-I have just arrived by train, and I hope someone could answer my questions. As well… I had a comrade with me. I need to know that he is safe.

[With his feminine features and soft voice it wouldn’t be a stretch for people to believe him a young girl. They have before. Playing the part may even provide much needed information.]
etwahls: (Default)

Sona Buvelle | League of Legends | No Reserve | Part 1

[personal profile] etwahls 2013-04-28 07:42 am (UTC)(link)
PLAYER
Name: Quinn
Personal Journal: [personal profile] teufel 
E-mail: kleopatra.antony@gmail.com
SKYPE: majestic.magikarp 

CHARACTER
Name: Sona Buvelle
Canon: League of Legends
Timeline: Post the 31st Journal of Justice / Right after Swain is promoted to Grand General
 

Personality:

Beautiful and graceful, Sona Buvelle is a force to be reckoned with despite what first impressions may imply. Being mute and an orphan, the first few years of her life were hardly the easiest. Despite the conditions that she grew up in, Sona was and always will be quiet and mannered.

Although she can communicate telepathically with her Summoners, the musician is unable to speak to other Champions and normal people. For example, when her League Judgment took place and an illusion of her adoptive mother portrayed the woman dying, she attempted to scream even though she knows that she is mute.


Despite her handicap, the young musician is portrayed as a force to be reckoned with. She took it upon herself to master the etwahl. (The etwahl is a magical instrument that she uses to channel magic!) Over time she became more and more powerful of her own accord, eventual to the point where she became a Champion. In the world of Runeterra, Champions are considered the cream of the crop as far as warriors go--human and non-human alike.

Although during the Judgement she did cry due to her adoptive mother's death, once the League opened its doors to her she left without a second glance. Although she may break down when she feels great sorrow, Sona can be very quick to pick herself right back up.


Sona is more than capable of killing, she mainly uses her magic for healing. She enjoys helping others, especially when it comes to aiding allies on the battlefield. However, despite her manners and outward kindness, Sona is also known to possess a bit of a mischievous side. At one point she joins a band called Pentakill, which consisted of her and a few of her undead friends. Even though she appears to be sweet and innocent, Sona has a taste for the occult and certainly doesn't mind getting a bit of blood on her hands. 


Despite her grace and willingness to help others, the Maven is certainly a lonely woman. Isolation is something the Maven is very familiar with. Music is a catharsis for Sona and without it she very well knows that, as a person, she would mean nothing to the world. Although she can play any tune to perfection, there is still one thing that Sona desperately wants: friendship.
etwahls: (Default)

Sona Buvelle | League of Legends | No Reserve | Part 2

[personal profile] etwahls 2013-04-28 07:44 am (UTC)(link)
First Person: 

[It takes Sona over an hour to figure out how the handheld device works. She takes the time to shift through each function and decides that text would, for her, be the most logical. There's not much a mute can do with the audio function and she certainly doesn't feel that showing herself in such a vulnerable state would be wise. (That and she doubts anyone here would even know what an etwhal is.)  Through text she appears uncertain, but not afraid. No, she wants to hang on to the blank state of calm she now feels after the initial shock of the train not winding up in Demacia. ]

Brioso, brioso. Summoner, why would you call upon me here? And why do you not speak to me? A symphony cannot come of such dissonance. 

My name is Sona Buvelle, a Maven hailing from Runeterra. Perhaps other Champions are here, though I have my doubts...

Thorin Oakenshield | The Hobbit | Reserved

[personal profile] sonof_thrain 2013-05-03 08:40 pm (UTC)(link)
PLAYER
Name: Linden
Age: 26
Personal Journal: N/A
E-mail: doctorbanana1@googlemail.com
AIM deatheatercrouch Plurk: ThorinII

CHARACTER
Character Name: Thorin Oakenshield
Canon: The Hobbit
Age: Around 150
Timeline: Just after the eagles land at Beorn's Rock.
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Thorin is a natural leader by nature, born the grandson of Thror, King Under The Mountain and ruler of Erebor. After the dragon attack, he and his grandfather led their kin to Ered Luin, somewhere safe. The need to reclaim what is rightfully his and his kin's is what drives Thorin into finding and reclaiming Erebor. He has the map and key on his person and would protect both with his life if need be. Being a dwarf, he has the same want and greed for gold and treasure. It is a racial trait seen in many a dwarf and Thorin cannot hide the greed which lies inside of him.Becoming king would do his grandfather's honour gratitude. He yearns for peace and somewhere for his kin to live once more, after being forced out into exile. It has been too long for him and his heart yearns for that more than anything.

Thorin harbours a chip on his shoulder towards both dragons and elves. When King Thranduil abandoned his kin and the dragon Smaug attacked, Thorin's hope of finding an ally within the elves diminished. He never trusted another elf after that incident. His hatred towards anything Elven makes him rather bitter when the subject is raised by one of his kin or the wizard, Gandalf. He is battle-hardened and narrow-minded at times due to his nature and all that he has lost. He can make brash decisions at times, believing that attack would be best over defence; but not at the price of losing any of his kin. He has seen death, and seeing his grandfather beheaded by Azog the Defiler makes Thorin come across as very bitter. He would sacrifice himself to save another if he could.

Becoming Oakenshield at a young age, he is no stranger to facing opponents far stronger than himself. He is incredibly brave by nature because of what he had to face during his younger years as a prince of Erebor. Standing up his enemies, has made him a tough man inside. Yet, the emotions still well up inside if someone mentions those events of his life. Protecting his kin is something that is very strong in Thorin due to his loss. Kili and Fili, his nephews, are prized dearly within his heart and he would fight to the death to protect them above all else. Protecting the line of Durin and being a good uncle is something Thorin strives to be. He is caring dwarf and values his family members and his own kin above everything else. Loyalty and honour is something he prides himself in.

Thorin is proud of his dwarven heritage and often mentions Durin by name in conversation. Either using it in curse or praising Durin's folk. Thorin enjoys a good song by the fire with his kin and also a drop of ale. You can find the softer, gentler side of him while he is in song by a roaring fire and recanting the tales of old. His love for music and song makes him a pleasant fellow to be around on and off the battlefield.

Thorin does have manners but can be brash when speaking. He does tolerate those who are above him but just barely. His stubborn nature somewhat causes him to be rude at times; especially, towards Gandalf and Lord Elrond. He does not mean to come across as rude, but protecting the map and Erebor against others who would wish it for themselves, makes Thorin defensive overall. He can come across as a commanding and rather intimidating presence, especially towards Bilbo. He often uses his superiority to win through situations and command the company on their journey. Courageous and honourable above all else, Thorin can be majestic in how he handles matters, whether it be in battle or travelling, he always looks out for his own and protects them above all else. He can have a foul temper and sometimes can make rash decisions concerning their quest- as he has a fixed mind set on what to believe in.


History: Here is a good reference: http://lotr.wikia.com/wiki/Thorin_II_Oakenshield

Strengths/Weaknesses:

One of Thorin's strengths is his ability to lead. His majestic demeanour may help with this, as he leads the company during the quest to the Lonely Mountain. He has a good, strong voice and demeanour to lead thirteen dwarves and a hobbit towards their goal. His status also grants him the ability to order others in tasks or certain situations. Thorin is a an accomplished warrior. Being trained at a young age, he can defend himself and others against most threats set against him. He uses his sword and axe and has a good, fighting arm.

Thorin is a skilled blacksmith. We glimpse a scene of him beating a hammer against a sword during the film. He is no doubt crafting a sword, using his strength and skill to fashion the blade. He knows how to pick out a valuable mineral as dwarves are born into knowing different ores and stones. This is part of his dwarven heritage.

Being a dwarf, Thorin can withstand heavy loads and extreme weather conditions. Walking up a mountain with a heavy pack on his back does not hinder him in any way.

Thorin's weakness may be his stubbornness. He can be cankerous and show great contempt to elves especially. Old memories cause him to shrink somewhat into himself and harbour grudges long past. These may affect the journey and any future relations with elves. The gold sickness suffered by his grandfather may also have rubbed off onto Thorin. Dwarves adore gold. It is in their blood, so naturally Thorin will be drawn to any gold object. Whether, it be coin or jewellery, Thorin may become susceptible to the gold sickness.


Abilities:

Thorin is skilled with both blade and axe. Both he uses in battle against his foes. His dwarven sword, "Deathless" he uses to hack the arm off the Pale Orc, Azog during the battle of Azanulbizar. A quick thinker in battle, Thorin is good with strategy and can think where he enemy will strike next and delivering the killing blow.

He wears his signature Durin battle armour, which he wore since the beginning when he sat by his father and grandfather at Erebor. The plate armour can protect him from most blows from axe or sword. Although, it is not impenetrable as he was wounded by Warg and Orc attack in the past. It deflects most arrows but a deadly shot could pass through the plates, injuring him.

Thorin is a natural leader. Accompanying the thirteen dwarves and Bilbo Baggins, the hobbit on their journey. He can make decisions and give orders when needed. Commanding an army during the attack by Smaug, he was but a young prince in charge of a whole battalion of dwarven soldiers. Never giving in, Thorin's honour and his family ties keep him firmly fixed on reclaiming Erebor. No matter what the cost. His loyalty towards his kin never dwindles as he'd protect his company with his life. He gained some of that leadership by helping his grandfather while living up in the Blue Mountains. Helping his exiled kin, he soon found use of protecting those whom he cared most for.

Thorin can speak the language of Westron, which is spoken by Men and also Khuzdul, the ancient Dwarvish language. This can help aid Thorin and his company of their quest if the need arises to speak in those tongues. Adapt with music, Thorin also plays the harp. He can also sing with his fellow dwarves, often participating in song along the road.

His sense of family resides deeply in him, making him a strong ally in battle. He protects his nephews Fili and Kili with honouring his sister's words to keep them both safe. If anything or anyone attacked his nephews, he'd turn into the battle-hardened warrior and use his berserker rage to defend his kin until the last. A good skill to have in battle is one that carries emotion behind it.

Relationships to Canon Characters: N/A

First Person:

[What in Durin's name is going on? He is aboard some kind of carriage. It is moving as Thorin goes to stare out of the window. Where is he and what is going on? The train lurches suddenly as he grabs onto one of the door hinges as he curses in Khuzdul. He manages to stay on his feet as he hears the screech of breaks as the train begins to slow.

What was that weight within his tunic pocket? He feels the lump and pulls out a shiny pocket watch. What is this doing here and what does it do? He frowns and wants to know who was responsible for putting him aboard this machine. He walks along the corridor of the train and grumbles under his breath.]


What is going on? I demand to know who did this to me!

[The train jolts to a stop as he feels himself bump against the window of the train. He can feel himself becoming angrier by the moment as he doesn't want to be here. Where is the company? Witchcraft. Is this some elaborate joke?]

I am Thorin Oakenshield. Son of Thror, son of Thrain. I demand an explanation as to what is going on. Where am I and what is this place? [His voice comes out rough and bitter.]


Third Person:

He was not going to back down at he faced his enemy. Azog the Defiler sat but a few paces away from where Thorin clung to the tree. His fingers gripped the bark hard so that his knuckles were white. Staring down this great enemy of dwarves, Thorin released his grip from the bark and unsheathed his mighty blade, Orcrist. The elven blade was still very new as it shined in the dim sunlight. It was nearly sunset as he felt his blood pounding within his ears.

Each step he took closed the gap between him and the huge Orc. It felt like time itself had slowed down. Azog sat atop his Warg, hearing it snarling with a sick pleasure. Thorin showed no such emotion. A grim mask spread over the dwarf king's face as he moved into a charge towards his foe. Sword swinging in his clenched palm, he felt the roar of battle stir within his ears as his blood pounded. This was it. He was going to face Azog the Defiler. The Orc sat and mocked him, he leered evilly at him. Calling his grandfather and father cowards. Thorin would not stand for it as he breached the perimeter of the Orc pack and yelled at the top of his lungs. Behind him, Gandalf, Bilbo and his kin. Would he ever see them again?

It all happened so fast. He saw the Warg's teeth come bared at him as he went to swing his sword at the muscled head. Azog laughed deeply as his Warg bit into Thorin's arm and then wrapped around his torso. Pain seared through every nerve in his body as he felt the Warg's teeth pierce through his armour into his flesh. It felt like knives were digging deep into him. A vice like grip. Thorin went to slice at the Warg but he was thrown into the air and landed with a thump onto a nearby rock. He was bleeding badly. Inside as well as out. He could feel the warm tingle of blood as it seeped into his clothes.

Another Orc loomed over head, his blade ready. The order was given to remove the dwarf's head. His vision blurred as he felt blackness ready to overcome him. This was it. He was about to die. He had failed. Erebor would never be reclaimed now. The dwarf king was about to be beheaded by Azog the Defiler. His breathing shallowed as he felt his beating heart begin to fail. One last look at the hobbit, high up in the tree before everything went black.
ridethelightning: (Default)

Ky Kiske | Guilty Gear | Reserved

[personal profile] ridethelightning 2013-05-03 10:08 pm (UTC)(link)
PLAYER
Name: Chris
Age: 27
Personal Journal: [personal profile] hurricane_chris
E-mail: hurchris@ptd.net
AIM/MSN/etc: AIM: HurricaneChris04; Plurk: [plurk.com profile] HurricaneChris

CHARACTER
Name: Ky Kiske
Canon: Guilty Gear
Age: 22
Timeline: After Accent Core Plus
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Ky is an extremely devout and upstanding individual. If he believes in something, he believes in it with all his heart. He is a strong believer in God (and, being French, is probably Catholic), and is also a strong believer in the inherent goodness found in humanity. And he will avoid straying from his beliefs at all costs.

However, this also comes with a negative side. Because of Ky's beliefs, he has an extremely rigid view of right and wrong. To him, the entire world is divided into justice and injustice. Ky believes that he is implementing justice, and that justice will always prevail in the end. Ky doesn't take this belief to knight templar extremes, but he does come close.

This has been changing ever since Sol killed Justice, though. Sol's defeat of the Commander Gear -- the same being that had fought Ky's mentor 17 times, each time ending in a draw until Justice finally killed Kliff -- threw his worldview into utter turmoil. Ky could not understand how a man like Sol could do the deed when Kliff, a much greater man in Ky's opinion, could not. From the end of the first Guilty Gear game on until the end of Accent Core Plus, Ky spends time trying to figure out what justice truly is.

In the process, Ky's black-and-white view of the world gradually begins to soften. By the end of Accent Core Plus, he's almost thrown it away entirely. His time spent with Sol and Dizzy has shown Ky that Gears are not inherently evil (Ky recognizes that Sol isn't evil -- just a jackass) and starts working with people he never would have dreamed of working with before. A prime example is Johnny. In his earlier days, Ky never would have worked with a pirate. Now, though, he entrusts the Commander Gear to his care, and is willing to work alongside him to reveal more mysteries of their world, in particular the Post-War Administration Bureau.

That being said, Ky has plenty of other good qualities. For one, you would be hard-pressed to find a more selfless man. If a person is in trouble, Ky will go out of his way to save them, even if there is nothing in it for him. Usually there is, though -- had Ky not subdued Dizzy's wings, the results would have been catastrophic.

Ky is also a hard worker. He sets his eyes on a goal and does not stop until he achieves that goal. The best example of this was the five-year period in between Ky first approaching Kliff and Ky's initiation into the Sacred Order of Holy Knights. He trained like there was no tomorrow, and as a result is in peak physical condition and incredibly skilled with magic (lightning is the most difficult magic to master, yet Ky is capable of using it with minimal difficulty).

Finally, Ky is very intelligent and charismatic. He has a good grasp on the world and its history, and is also intelligent enough to know about his charisma and therefore put it to good use. Talent aside, it was these factors that got him positions as both the leader of the Sacred Order of Holy Knights and captain in the International Police Force. He also uses these gifts to secure a network of political connections. Ky uses his gifts, and he uses them very well.

Background: http://guilty-gear.wikia.com/wiki/Ky_Kiske

Strengths/Weaknesses:
+ Physical fitness. Ky is referred to as being in "peak physical condition" in his Post-War Administration Bureau file, and he shows time and again that he's very fit.
+ Intelligence. Ky is well-educated, a talented strategist, and enjoys classical literature and history.
+ Faith. Guilty Gear portrays Ky's religious faith as an objectively positive influence on his character. He possesses an unwavering belief in God, prays frequently, and uses it as a source of strength.
+/- Passion. Ky is a man with strong feelings. These feelings play into his determination to improve both himself and his world. However, they can make him doggedly persistent in pursuing the wrong things, which gets him into trouble from time to time. This particularly grinds Sol's gears.
+/- Chivalry. This adds to Ky's charisma and the respect he commands from others. However, he will also hold back when fighting against women. He can make exceptions, however, such as I-no or Baiken in her alternate ending.
+/- Charisma. Ky is a person who is very good at earning respect and, in some cases, admiration. This works to his advantage when he has goals. However, should he be manipulated, this can be used to his detriment. It's also gotten him in trouble on its own, such as the time that Jam tried to drug his tea so she could drag him back to her restaurant to attract customers.
- Naivete. Ky is still young and idealistic, which leads him to be naive about certain situations. Prior to Justice's death, he had a very black-and-white view of the world. He's been adjusting, but it's a struggle, and he still has naivete to spare. This also leaves him susceptible to manipulation, as the PWAB report suggests.

Abilities:
- Swordsman. Ky is quite accomplished with the sword, and is a force to be reckoned with it. He also wields Thunderseal, one of the eight Outrage, or weapons designed to fight against Gears.
- Physical fitness. Same as in the Strengths/Weaknesses section.
- Lightning magic. Of the five main types of magic, lightning is widely regarded as the most difficult to use, but Ky also has a natural aptitude for it. Thunderseal further augments its potency. He uses it in conjunction with his swordsmanship.

First Person: http://sacred-thunder.livejournal.com/9884.html

Third Person: The clock struck twelve. Though there were lights every so often, the street was dark and empty, save for one man. Ky slowly walked down the street, hand resting on the pommel of his sword. As per his duty, he would not be turning in for another four hours. Not that he minded -- performing this simple duty gave him a greater feeling of being useful.

The duty was far less eventful for Ky than his duties back home. There, the world was still recovering from a century of war. Ky clenched his teeth as he remembered various events. Arrests to be made, investigations to conduct. People murdered in a myriad of ways, all to some degree motivated by self-survival, some reluctant, others enthusiastic about the job. Ky hated the shades of gray that it produced. At least life in Ruby City was much simpler -- a better population, no murders in the time he had been here, and people willing to work to get what they needed.

But at the same time, it did get lonely at times. Ky had met many people he had grown to like here, and wished he could have a bit of company. He'd even take Johnny's or Axl's company. He occasionally wished that Dizzy were here, as he much preferred her company and she'd be better off in Ruby City than she would be back home. Despite everything, Ky was not a loner, and loved good company.

Ky reached the end of the street and turned left, down another street. This one was just as empty. Thus, Ky continued to trudge onward, left only to his thoughts. At least with him around, things would continue to be quiet.

Re: REVISION REQUESTED

[personal profile] ridethelightning - 2013-05-04 23:34 (UTC) - Expand
trainsurnadders: all icons credit to <user name="ruddyowls"> (try to tell you but you look at me)

Astrid Hofferson | How to Train Your Dragon | Reserved

[personal profile] trainsurnadders 2013-05-04 04:43 am (UTC)(link)
fightforhonorandnopay: (fuck you I'm a dragon)

Flicker | Blazing Dragons | Reserved

[personal profile] fightforhonorandnopay 2013-05-04 05:56 am (UTC)(link)
PLAYER
Name: Shini
Age: 27
Personal Journal: [personal profile] rshini
E-mail: shinigamikitsune@msn.com
AIM/MSN/etc: AIM: Shinigamikitsune

CHARACTER
Name: Flicker
Canon: Blazing Dragons
Age: roughly 16-18
Timeline: After episode 11, when he befriended Sir Blaze and realizing just how much Sir Loungalot has been taking advantage of him
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Flicker is honest, true, and kind. He’s a knight’s knight, except he’s a squire still. He strives to be the paragon of virtue despite his status and the fact that camelhot is a rather silly place. With few exceptions, the young dragon is shown hard at work – whether it’s buffing Loungalot’s armor, doing his quests for him, working on his inventions, or trying to undermine the plans of the Evil Count Geoffrey de Boullion, Oppressor Par Excellence of the Poor and Weak . He is also goal-driven, his lifelong dream is to become a knight of the square table and it doesn’t matter how demeaning his duties as a squire is, or how overbearing the actual knights are – he sticks by the rules of dragon chivalry even if it screws him over – such as refusing to take credit for his own efforts, as ‘dragon knights must always be modest’. Despite the raw deal he always get, and his lack of personal promotion, he takes pride in his hard work and his position within Camelhot.

Even though his number one goal is to become a dragon knight, it doesn’t stop him from having a hobby of inventing. He’s usually seen testing, building, or using advanced inventions. While Flicker is reluctant to show off some of his inventions to the knights knowing that their response would be cold, he becomes extremely animated and talkative when it comes to his inventions, especially when he’s showing it to Flame. Sometimes his zeal for innovation causes him to overlook the matter of safety precautions, but he always means well.

His ideas for his inventions comes from his natural curiosity. Flicker can't simply leave well enough along, if a situation isn't dire, he would often lose his train of thought when something catches his attention and will often ask questions of various levels of profoundness based on his observations - though it often comes off as a non-sequitur to the person he is talking to. He isn't content to know that things work, he wants to know HOW and WHY it works - though given the silly, medieval world he comes from, his theories aren't always accurate.

While he is extremely creative, he is in ways an extremely rigid person - following the code of chivalry to both the spirit and the letter of the law. To him, breaking the code is utterly unthinkable.

Flicker is an eternal optimist, while he is fully aware of the possibility that his career is at a dead end and sometimes express frustration at Loungalot’s unknightly ways, he never gives up the hope of knighthood and always expect the best out of others even when he’s been proven wrong before. On that note, he is steadfastly loyal to the people around him, even if they don’t really deserve it. The idea of betrayal or deception for selfish reasons never even crosses his mind, and he will go to the ends of the earth to help anyone who needs it.

He can be rather oblivious to social cues – commonly missing when Flame very strongly hints at him to propose to her – he is aware of her mutual affection, just not that she doesn’t want to wait - or the fact the purple dragon with the lopsided head is very obviously an evil spy in a bad dragon costume. Though he is observant in other matters, such as realizing someone was unscrewing a chandelier so it’d land on King Allfire.

It seems the more likely it would cause harm to someone, the higher chance there is for Flicker is to notice that something is amiss. He is also able to think on his feet, for example using his paint sprayer to paint Count Geoffrey orange (to resemble a carrot) as so to get rid of the giant rabbit-knight that none of the dragons could harm due to an ill-advised amendment to the code of chivalry.

As a character created by a former member of Monty Python, Flickers has a dim awareness of his medium, making oblique references to the story structure and roles (such as him commenting on how hard it was to wear a dress for an entire episode). However this does not mean he will constantly refer to this fact or outright mention anyone or anything as fictional. It’s easier to say their adventures end up in episodic cycles and they are aware of repeating patterns such as a climatic fight scene near the end.

History: While not much history is given due to the nature of the show. It is easy to assume that Flicker is an only child of a very low-ranking dragon family of another kingdom.

He had always wanted to become a Dragon Knight and answered an advert put out by Sir Loungalot for a squire. While disappointed when he realizes his employer was not only lazy and cowardly, Flicker stayed on despite his misgivings, still certain that someday he will become a knight if he works hard enough. He eventually befriended Queen Griddle’s flamboyant son Sir Blaze, and fell in love with the intelligent and brave Princess Flame. While the feeling is mutual, he never expresses it knowing that he has no chance of gaining Allfire’s or Griddle’s approval while he is still a squire.

Strengths/Weaknesses:

+ Improviser: While he’s not the most book-smart dragon (That would be Sir Burnevere the overly educated), he is one of the two dragons who has the most common sense and the ability to assess his surroundings. He’s usually the first to notice something is amiss, and often comes up with plans to either save the day, or to secure Sir Loungalot’s position as royal toady.

+Inventor: Give him the materials, and Flicker can whip up just about anything, even though he only as a medieval understanding of the world. Among the many things he invented includes a Magic Net (an Electromagnet powered by a tuber), a hair styling machine/automatic milk-shaker, and paint sprayer. While the devices do not always work as intended (such as the stylist machine), they do work in some fashion.

+Hardworker: No matter how difficult or how nasty the work is, he will stick to it until he’s done. While he created shortcuts to make time-consuming chores easier, he won’t shirk from his duties.

-Trusting: Flicker rarely expects devious and underhanded behavior so it often catches him off guard. He always expects someone to act noble and to help, for example him constantly commenting that Loungalot would come free him when he was jailed over a misunderstanding, but the knight never realized he was imprisoned.

+/-Code-bound: Flicker binds himself rigidly to the large and ever-changing Code of Dragon Chivalry, only breaking it if he thinks Princess Flame is in dire danger. Things he is forbidden to do among others thing: impersonate other people/dragons (monsters are apparently okay), fight underhandedly, hurt ‘girls’, refuse to rescue anyone in danger, and must serve someone who saved his life no matter how repulsive they seem, even down to trivial matters as not being allowed to compare a knight unfavorable to an animal, vegetable, or mineral, especially tubers. While this keeps him from fighting dirty and saving himself, it also gives him a strong sense of purpose and a reputation as a trustworthy dragon.

NOTE: due to the sheer SIZE of the code (there's at least 1,000 rules with dozens of subsections and addendums and only 15 is known in series), new rules may be read out for the purpose of comedy or plot-contrived limitations.

-Not a long-term planner: Conversely, as good as he on making things up on the fly, Flicker doesn’t really think too far ahead when it comes to his inventions or his cunning plans. He often does not realize there’s a possible sinister usage of his devices, or just how dangerous they could be until he tests it. He also does not think of a contingency plan if his schemes end up not working, often forcing him to improvise or wait for help.

-Passive: Flicker is modest to a fault, and he is an extremely agreeable person. While these are considered good traits, it often allows characters with more overbearing personalities to bully and take advantage of him, and he very rarely stands up for himself; in fact, he only got angry at Sir Loungealot once in the show’s entire run, and forgave the knights for things that would make other people quit in response.

-Forgets he can fly: as it says, because the dragons of Camelhot generally hate to fly, and most of the necessities are within walking distance, he does forget he has wings when he is under stress, and usually only remembers when he’s completely relaxed or when it’s a matter of fly or die.

Abilities:

+ Can fly when he remembers: height unlimited and he can fly for about two hours unencumbered, while his ability decreases to about ten feet in height and twenty minutes of flight time if carrying half his weight or more.

+ Breathes Fire: he’s a dragon. While he can’t sustained the blast for long, his fire breath can grow hot enough to melt iron (though it leaves him exhausted), or go low enough in temperature to leave humans with singed hair, burnt clothes and no serious burns. While usually under control, he can accidentally let out a blast while sneezing, overwhelmed by a noxious gas, or whenever it’s deemed “Funny”.

+Inventor: Give him the resources; he’ll invent something to solve a situation, whether it’s a powerful magnet or a rudimentary steam engine – if he thinks it’ll help, he’ll make it. Whether it’s actually useful or SAFE to use is another thing entirely.

+Durable: Flicker takes a lot of beatings throughout the series, from having a several ton block landing on him to nearly drowning, he generally can shrug off severe blows though he'll often be dazed and out of it from the impact.

First Person: Blazing Dragons!

[There is only one person in the city with who would say that]

Someone has broken into my house! I knew I should’ve finished that moat before I went to bed… though I’m not sure where one could find crocodiles… Ah! Nevermind about that! Now who would violate the sanctity of a dragon’s home?

But the important thing is; someone has stolen my toolkit. It’s not really valuable, but I would very much like to have it back. Honestly, if you really needed them – you could’ve asked. I would’ve lent them to you.

[He murmurs to himself in disappointment]

I was rather proud of my monk’s key wrench too.

Third Person: http://rubycity-ooc.dreamwidth.org/181231.html?thread=3445231#cmt3445231

http://rubycity-ooc.dreamwidth.org/181231.html?thread=3438319#cmt3438319
Edited 2013-05-04 06:02 (UTC)
horseish: (Default)

Canon | Bobby Lassiter | Mister Boots | No reserve | 1 of 3

[personal profile] horseish 2013-05-04 07:06 pm (UTC)(link)


PLAYER
Name: Marion
Age: 23
Personal Journal: [personal profile] maidm
E-mail: mjianderson [at] gmail.com
AIM/MSN/etc: aim: marion scarion

CHARACTER
Name: Roberta "Bobby" Lassiter
Canon: Mister Boots by Carol Emshwiller
Age: 10
Timeline: After Bobby and Rosie return from shopping when they live in the tent city, after Bobby and her father give the impromptu show for the police.
horseish: (Default)

Canon | Bobby Lassiter | Mister Boots | No reserve | 2 of 3

[personal profile] horseish 2013-05-04 07:07 pm (UTC)(link)
Personality:

Bobby is a very complex character for being so young. She’s been through a lot and sees things many people haven’t. Her strange upbringing set her apart from most other children, yet at the same time in the essentials she is just a regular ten year old. There are several aspects that contribute to her odd view of the world.

Wild Child
While not a true ‘wild child’, Bobby is about as close as one can get while still having a loving family. She states near the beginning of the novel that she’s lucky because she has a mother who doesn’t care what she does. She can sneak out in the middle of the night and sleep under the stars and spend all day by the brook or riding the neighbour’s horses and neither her sister nor her mother seem to care. They obviously love and care for her, and took enough time to teach her to read, write, and count, but they are too busy with their own work to pay much attention to her on a day to day basis. Bobby never had much interaction with anyone apart from her mother and sister growing up. She mentions spying on the farm hands next door, and that they acknowledge her presence, but other than that she never seems to spend time with any other people. Nor does she seem to think of this as a bad thing. She spends her days with the horses, watching them and learning to be like a horse herself. She has a much better understanding of horses than people.
Because of her lack of human interaction at a young age, she views events and people in a slightly detached way. She still has very strong feelings and acknowledges them, but she somewhat perceives them as a strange force within herself that she doesn’t entirely understand. When her mother dies, she is confused by her own grief, stating that ‘she must have loved her’ but not realising it at the time. She often behaves oddly, jumping and shrieking and generally drawing attention to herself, and she even states in her narration that she isn’t sure why she does it.

Like a true Wild Child, there is nothing Bobby fears more than being trapped. When her father puts her in handcuffs, she completely loses control. She talks about how she’s suddenly frightened and wants to touch everything just because she can’t. It culminates in her collapsing on the floor and banging her head against the carpet until she throws up and passes out. Her father never tries it again. She also hates doing anything because she’s told to. Her father is very controlling of everything Bobby does, telling her how to behave and act and what to eat all the time. She talks about how her father wants her to eat an orange every day because they’re good for her, and even though she likes oranges she doesn’t want to eat them because she has to.

Being a Boy
Bobby grew up with everyone thinking she is a boy, and it has shaped her outlook on the world greatly. Her father is so deranged in his need for a son that he simply assumed Bobby was a boy as soon as she was born. We know that Bobby’s mother lost several boys before Bobby was born, and she was obviously afraid enough for the welfare of her baby to keep up with the ruse. Before she dies she apologises to Bobby for naming her Roberta, but she couldn’t dare call her anything but Bobby. At the beginning of the novel, Bobby doesn’t really think much of everyone thinking she’s a boy. She has short hair and wears men’s over-alls all day so everyone just assumes. It doesn’t affect her much since she doesn’t spend time with other people. She mentions at the beginning that she sometimes confuses herself, and forgets that she won’t grow up into a man, like when she takes a ride in the Doctor’s car. But then decides to have a car when she’s grown up even if women don’t have cars.

She doesn’t have any model of what it’s like to be a girl growing up other than Jocelyn. As she meets characters like Rosie and Aunt Tilly in the book, she becomes more confused about what being a girl is like. Her father is always telling her that boys are tough, but Rosie and Aunt Tilly are the toughest people she knows.

When her father is trying to teach her to play baseball he keeps telling her she throws like a girl, and she wonders if she’ll ever be able to throw like a boy if she isn’t one. Eventually her father is satisfied she can ‘throw like a boy’ and she ponders what it says about her that she can. She wobbles back and forth between wanting to become a boy, mostly for her father’s sake, but also so she can do the things she likes to do that girls can’t, like be in the magic show. But mostly she’s scared of her father finding the truth. When her father whipped her, she talks about wanting to have turned into a bird so she could fly away, but really if she could turn into anything it should be a boy.

The day she steals a dress and goes out dressed as a girl is almost an experiment to herself, just to see what being a girl is like. She states that she doesn’t really want to wear dresses. She likes having trousers. But she wants to see what really makes her a girl.
By the end of the book, she sort of accepts a happy medium with herself. Aunt Tilly gets her boy and girl toys so she can have a mix. She gets boys clothes, but is allowed to wear ‘Wilhelmina’, Aunt Tilly’s mink stole. She can knit and do magic. By the time they move back home she’s happy not to have to pretend any more. She’s glad she can be a girl, but in her own way by what’s she learned from the women around her, rather than by what she’s told boys or girls are supposed to be like.

Resourcefulness and Intelligence
Despite her limited exposure to other people at the beginning of the book, Bobby is very intelligent for her age. She still has a great deal to learn about emotion and feelings, but she is very savvy at understanding situations and how to work them. She is a planner and able to think well in a crisis. She’s learned about the world by watching and listening, and in many ways is more knowledgeable than her much older sister. Bobby is able to find their father’s gun and the hidden money, and keep them successfully concealed from him for months. She’s patient and sneaky, meaning she can easily evade capture and stay hidden when she needs to. She steals both the doctor’s clothes at the beginning and a dress from a girl in their hotel in Los Angeles. She is able to fight off her attacker in the park by using her flash paper, a brave and intelligent move. She also has an understanding of social norms and relationships that must have come from her mother. She is able to guess at Jocelyn’s love for Mister Boots right away, and makes sure to explain to him the importance of them being proper and getting married.

Despite having wisdom for her years, she still is a little girl and there is only so much she can cope with. Aunt Tilly becomes a welcome addition in her life, becoming the loving mother figure she never had. Aunt Tilly is the first person in Bobby’s life to pamper her and buy her toys, treating her like the child she is. Bobby’s father and even sometimes her sister seem to forget how young she really is and how much love and support she still needs. Her friend Rosie also helps her understand being a child again. They play make believe and games like normal ten year old girls. Rosie is her first friend and the first person to play with her on her level.

When Rosie’s mother dies, Bobby takes it entirely upon herself to look after her, showing a strong protective and nurturing streak. Rosie is the only person Bobby gives any of her mother’s money to, and the only person she wants to spend money on. She views herself as Rosie’s protector and wants her to be happy more than anything.

Background:

[TW: this book deal with domestic and child abuse, as well as attempted rape]

Bobby was born in the Californian desert in the early 20th century. She grew up with one sister ten years older then her and her mother, who both left her largely unsupervised for much of her childhood. Before the age of three their father still lived with them and was attempting to teach Bobby to be his assistant in his magic show. Bobby doesn't remember any of this, but she retains scars from when he whipped all three of them, and a elbow that doesn't straighten when he broke her arm. He left them shortly afterwards. She can only remember flying, and thinks maybe she used magic to escape him.

At the start of the story Bobby is ten, and very happy with her life. She loves the freedom she has to do what she wants all day and that her mother and sister don't make her do any of the knitting. Jocelyn and Bobby's mother sell knitting to earn money, and have to work all day long just to scrape by. Bobby's favourite activity is riding the neighbour's horses. In her mind she has a 'magic' that brings the horses to her and lets her ride them without any saddle or bridle. She is riding a horse to her favourite tree when she finds Mister Boots, a ragged and naked man lying almost dead on the ground. She brings him food and water and clothes, and eventually he tells her that he's actually a horse who can turn into a man when he needs to. He's a man now because he broke his ankles, and as a horse he'd get shot. At first Bobby just believes that they're playing, as she pretends to be a horse all the time, but eventually she believes him. Mister Boots assumes Bobby is a boy, just like everyone does, because she wears men's over-alls and doesn't act like a girl. She doesn't really mind, but wishes some people would be able to tell.

Their mother was sick for a while, and eventually starts getting bad enough that they have to fetch a doctor. Jocelyn says she should ride into town to find him, but Bobby is worried about her shy and sheltered sister riding on one of the neighbour's horses. So she finds Mister Boots, who she nicknames 'Moonlight Blue' and asks him to carry Jocelyn to town as a horse. Jocelyn bonds with Boots right away in horse form, and rides into town. Bobby goes inside to wait with their mother. She tell Bobby there is something very important to tell her, and that she's sorry for naming her Roberta, but she couldn't dare call her anything but Bobby. Bobby is confused by this, but before she can get any answers her mother dies.

Jocelyn returns with the doctor in tears, telling her that Moonlight Blue collapsed as soon as he got her into town and that he is going to be shot. The doctor pronounces their mother dead and asks if Bobby and Jocelyn will be alright. They try to look for where their mother hid the extra money but can't find it, so pay the doctor with a knitted afghan of their mothers. Bobby asks for a ride back to town to find Boots.

She finds him in human form again and steals a horse to bring them both back to their house. When they arrives Jocelyn can tell right away that Boots is the same Moonlight Blue who took her to town. She over-come with a need to look after him, and Bobby begins to realise that Jocelyn is falling in love with him.

The doctor comes back for their mother's body and treats Boots' injuries, thinking Boots is a friend of their father's. He tells Bobby that Boots will be crippled for life. That evening Bobby asks Jocelyn about her mother's last words, and Jocelyn explains to her that their father thought Bobby was a boy. He was obsessed with having a son and heir. Several baby boys died between Jocelyn and Bobby being born. He was so deranged with his need for a son that he just assumed Bobby was a boy and their mother was too scared to correct him. Bobby never went to school or into town so that their mother could retain the secret in case he ever came back.

The next day Bobby goes out riding and finds a man and a horse camping near her tree. She quickly surmises that this is her father and he returned because of hearing of their mother's death. Jocelyn reacts with fear at seeing their father again. He states that he came to collect Bobby to travel with him and teach him how to become a stage magician. He assumes that Boots is Jocelyn's husband and she doesn't correct him.

Bobby dislikes her father, but she wants to learn magic enough that she says she will go with him to Los Angeles. Jocelyn keeps telling their father that 'he' can't go, because he will surely discover Bobby's secret. Their father attempts to threaten them with a gun, but later Bobby manages to steal and hide it. He also attempts to cuff her, but Bobby reacts suddenly and violently, banging her head into the floor, throwing up, and finally passing out until they're removed. While hiding from her father, Bobby manages to find the hidden money, a whole $500. She hides it with the pistol and doesn't tell anyone about it.

The doctor returns to see Boots, and is enraged to see Robert Lassiter. He says that their mother's corpse had evidence of being whipped, and he wants to examine Bobby and Jocelyn for signs of abuse. Their father forces them to leave.

He spends several days with them, teaching Bobby magic tricks and trying to teach her to be more like a boy by taking her fishing and teaching her baseball. Whenever Bobby misbehaves, their father attempts to whip her or twist her arm behind her back, but Boots always comes to her rescue by turning into Moonlight Blue again for half a second, just long enough to leave their father stunned.

Eventually Jocelyn realises that he will never leave without Bobby, and agrees that they can all travel together as a family. Robert agrees if he can make Boots do his horse trick on stage.

They begin traveling around the state together performing. Bobby discovers that she loves the stage and is good at magic. She even finds she likes her father when she sees him on stage, as he's a completely different person. They travel constantly staying in fancy hotels and making lots of money. Eventually Robert wants Boots to perform his magic trick on stage, but even Bobby can't make him transform at will.

Her father is enraged by being made a fool of on stage, and takes Bobby far out of town at night so he can finally punish her. He makes her strip naked and lie on the ground, and at first she's terrified he's going to discover her secret, but he is too angry to even notice. He uses a leather whip and beats her until she has an out of body experience and thinks she can fly away like she once did. She finally passes out and wakes up back at their hotel. Her father leaves her alone for a long time after that.

For a while they camp in a lot of other artists - circus people and vaudeville performers. There Bobby makes her first friend, a Mexican girl her age named Rosie. They play just like small children for the first time in her life. They are also joined at the camp by a buxom woman who asks them to call her 'Aunt Tilly'. They discover that she is actually their father's wife, and that Jocelyn and Bobby are in fact illegitimate children. Aunt Tilly tells them that she refused to have children, so Robert went elsewhere to try and produce his heir. She is very kind to both Jocelyn and Bobby, and is the first one to treat Bobby like a real little girl. She wears a mink stole named Wilhelmina, which Bobby loves. Aunt Tilly lets her sleep with it as a teddy.


[cont]

revised third person

[personal profile] horseish - 2013-05-05 02:52 (UTC) - Expand
winterhowl: (015)

{[Canon] Bucky Barnes || Marvel Cinematic Universe ||Reserved}

[personal profile] winterhowl 2013-05-04 09:42 pm (UTC)(link)
applemerc: (Default)

[CANON] Jake Muller || Resident Evil 6 || reserve || 1 of 4

[personal profile] applemerc 2013-05-07 01:50 pm (UTC)(link)
PLAYER
Name: Josie
Age: 24
Personal Journal: N/A
E-mail: MullerJake@aol.com
AIM/MSN/etc: MullerJake on AIM

CHARACTER
Name: Jake Muller
Canon: Resident Evil 6
Age: 20
Timeline: Post full campaign ending
If playing another character from the same canon, how will you deal with this?: N/A
applemerc: (Default)

Re: [CANON] Jake Muller || Resident Evil 6 || reserve || 2 of 4

[personal profile] applemerc 2013-05-07 01:50 pm (UTC)(link)
Personality:
Jake Muller is a young man in his early twenties who, at one time, was certain his heart had steeled itself against the threat of emotion. The cause of this was likely the death of his mother, whom he struggled to protect. Despite being diagnosed with an illness, she pressed on to support herself and her son, but fell too ill to do so. Taking the responsibility on himself, Jake was determined to take care of his mother and see her well again. To do this, he became a Mercenary. Unfortunately, it was too little too late, as his mother passed away not long after. Despite this, that drive to come up with enough money to pay for his mother’s treatments was engrained in his psyche, leaving him with a slight greed complex.

After her death, he continued as a fighter for hire. It had only ever been himself and his mother, as he never knew his father. His mother’s dying wish had been for Jake to give his father a chance in hopes that they would meet some day. It’s hard to say whether Jake ever actually put much hope in that scenario, but he is known to refer to his father as a ‘dead-beat’ who ‘skipped out’ on his family.

In finding out about his father’s legacy, he referred to him as a ‘freakin’ nut-job’, adding more resentment to the boiling pot. However, it shows that he at least wanted to attempt to honor his mother’s whishes. Upon finding out his father had been killed, he displayed rage towards his father’s killer. Shortly after, he insisted he would be a better person than his father, and opted to save the world rather than let it crumble. This was an incredible turning point for Jake; finally deciding he cared for more than just himself.

Slowly but surely, his stony heart began to crack, allowing him to care for more than just money. Time and time again, he showed protectiveness over the female agent sent to protect him. At first, it may have been a result of sheer greed. If the woman perished, he would lose out on his chance at a promised 50 million dollars in exchange for a pint of his blood, but later on, it seemed to have more to do with character development than it did the money. As a testament to this, he informs Sherry that she, in fact, ‘saved him’.

After the events of the rush to find a vaccine, he is shown to continue operating as a man for hire, however, his asking prices have changed dramatically. Going from incredible sums of money to asking for a mere apple in exchange for the death of several BOWs. This displays an incredible change in his character since he first met Sherry.

He is known to be quick to anger if the subject is right, though his outbursts are generally controlled. Other times, he is laid back, with a sharp tongue and quick wit giving him a dry sense of humor. He abhors being used and told what to do. That being said, he has no love for politics. He’s known for having somewhat of an alpha personality. Jake is very calm in the face of complete disaster, confident in himself and his abilities. He can be quite brash, acting on a whim. He shows a more reckless side of himself—on the verge of panic—when someone he cares about is threatened.

Jake showed aggression towards Leon when he raised his voice and stepped closer to Sherry, shoving him away and coming between them. He also lost his head when mutated J’avo stole Sherry right from his grasp. He seemed to forget the enemies around him, only focusing on trying to reach Sherry.

He’s a highly trained martial artist and this shows in his personality to an extent. It likely helps to control his outbursts as you need to have a degree of self restraint to use it properly. Despite his default emotion appearing to be anger, it’s more of a façade. He does tend to be full of fiery emotions, anger being one of them, but he isn’t limited to it. Again, this is where his inner control shows itself. His outbursts are often brought to a halt shortly after they’re released.

All in all, he has vowed to be a better person than his father was, despite the cards being stacked against him. Once he puts his mind to something, it’s almost certain to be attained or he’ll die trying. Given his obstinate nature and down right persistence, he will achieve his goals.
asecondsun: (Default)

[CANON] Epsilon || Pluto || No Reserve

[personal profile] asecondsun 2013-05-09 08:45 pm (UTC)(link)
PLAYER
Name: Raile
Age: 24
Personal Journal: [personal profile] railerat
E-mail: literatehyaena [at] yahoo [dot] com
AIM/MSN/etc: Railerat on AIM and Plurk

CHARACTER
Name: Epsilon
Canon: Pluto
Age: ??? (Robot)
Timeline: Post-death
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Quiet, gentle, and compassionate, Epsilon is not exactly what most people would expect when hearing about "the strongest robot in the world." An ultimate pacifist, Epsilon's incredible power is eclipsed only by his passive temperament and rigid doctrine of nonviolence. His refusal to participate in the 39th Central Asian Conflict was met with condemnation and derision, but he makes no apologies and openly maintains his beliefs about it, even years after the fact. He later declines to fight or even defend himself even after the other six of the "seven most powerful robots in the world" (the other six known robots of mass destruction) have been killed, alongside numerous humans related to certain of the war's events--a list of fatalities that includes his own creator. He simply can't. Whether it's through fear, an actual inability to do so, or an inability to bring himself to do so, Epsilon cannot and will not fight. It is only when the robot attacks the children he raises that he seems able or willing to exercise any force at all, and even then it's completely nonlethal--a single, decisive, nonfatal blow. He would much rather run than fight, 100% of the time.

The strongest robot in the world is a self-professed "coward."

Epsilon is not incapable; far from it. The only robot in the world to utilise photon energy, he could very easily obliterate every organic and nonorganic thing in a vast radius if he so chose, with himself as the epicentre. He simply doesn't. He has no desire to, and in fact abjures any notion of it. In this, his beliefs--and his limitations--are ironclad. But his weakness is also a strength. Instead of being a fighter, Epsilon is a listener, an observer, a mediator, and a caretaker. The guardian of a large collection of children, many of whom were orphaned in the 39th Central Asian Conflict, he prefers to spend his days with them, teaching, playing,and helping them grow. In caring for them, he receives "love," something very precious to him... so much so that he would sacrifice himself for it, or simply endure the world's ire.

Around these children, though, Epsilon is bright, open, even lively--a safe, supporting, nurturing presence with the gentle patience to nurse them through speechless terrors and the honesty and interest to laugh at a funny song or play a game of hide and seek. He's tolerant and understanding with them, but responsible--he may be a robot, but he is their adult, and he exercises this with a quiet authority when it's required. Still, his smile is genuine, and a far cry from the lingering burden he sometimes seems to exibit when in the company of adults or even other robots. Often, his demeanour outside of his interactions with the children could be described as "distant," "aloof," "solemn," "stoic," or occasionally just "sad." This may have more to do with the choices of the world around him than Epsilon himself, however--his gentility and compassion can make others' actions and beliefs hard to bear. He rarely voices anything but simple statements of disapproval, though. As private as he is, Epsilon is often perceived as passive, and could even be considered a stoic in many capacities.

As a robot, however, there is a real gulf between Epsilon and the human "experience." This means he will always lack the full emotional richness that humans have--an emotional 'downtone'--and though it may often aid him, it also separates him.
asecondsun: (Default)

Re: [CANON] Epsilon || Pluto || No Reserve

[personal profile] asecondsun 2013-05-09 08:45 pm (UTC)(link)
As a robot, however, there is a real gulf between Epsilon and the human "experience." This means he will always lack the full emotional richness that humans have--an emotional 'downtone'--and though it may often aid him, it also separates him.

It's not clear if Epsilon can love, as humans love (though he may receive it... and though he cares, and is caring--Epsilon loves his children, but the nearness of this to human love is precarious and brought under serious scrutiny by the rest of the world.) He certainly does not rage, as humans rage (or, really, at all.) He does not grieve, as humans do (though he may experience loss.) His pain is not human pain. He understands human emotions, human pains, human joys--to a point, that is; he knows of them, he knows when they happen and understands them, in an objective way. This is not an issue--but for Epsilon, his "heart" is the heart of a robot, and though he pains for others, he cannot actually grieve for them as intensely as he may perhaps wish to.

This is not to say he does not feel. Epsilon, like many robots in his canon, possesses a striking degree of feeling that is both subtle and nebulous. There is an element of sadness and pain to Epsilon, concealed under his gentle exterior. But it is hidden, and he keeps it private--and even this he does not "feel" with the same quality as humans, even as his understanding of those feelings may approach human levels in intensity.

Interestingly, Epsilon can be much more direct and frank about his robotic nature than many of the other robots in canon, even those far less advanced. Even older models often choose to go through various motions of human life--for example, they may drink tea or eat human food to simulate the human experience and thus understand it better. Epsilon does not. Perhaps it is because of his programming or perhaps it is because of his children, but he has fulfilled his existence in a way that does not require a fascimile of humanity. He does not drink tea, does not eat human food, does not attempt to possess or understand feelings that he does not--he is content with what he has. Compared to certain other robots--Gesicht, Atom--Epsilon is relatively streamlined. Efficient in what his speciality is, but with some of the other aspects stripped down a bit; he definitely has an individuality and he certainly has personality, but it's not as obviously intense--as necessarily human--as the two mentioned.

Because of this, however, he can sometimes be a little too blunt, a little too "robot."

He does, however, have a dry, almost unexpected sense of humour--sometimes he can be almost sassy, in an understated way.

It'll sneak up on you.

Background: Epsilon was created by Dr. Ronald Newton-Howard, and the only one of the "seven most powerful robots in the world" to be created in Australia. These seven robots are the only seven robots known (at the beginning of canon) to function as weapons of mass destruction--the creation of which is now illegal. Which tells you something about Epsilon right from the start. He is also the only robot in the world to run on a photon reactor, drawing his energy--and power--from sunlight. While his AI is not always as humanlike as some of his fellow six, his unique technology is more than enough to set him apart. Programmed to be compassionate, peaceful, and caring, he is strictly nonviolent, and he is often distant to his fellow advanced robots and the world at large. This may be understandable, as he is often looked down on for refusing conscription in the 39th Central Asian Conflict, a decision made all the more remarkable for his immense power--a power so great, in fact, that he is regularly referred to as the strongest robot in the world.

He is well aware of what his capabilities are, but actively refuses to use them.

Despite his pacifism, however, he was commissioned by the U. N. military for a cleanup operation at the end of the 39th Central Asian Conflict.

While investigating the roboticist Goji before the war, the 'Bora Investigation Squad' found thousands of high-level robots hidden deep beneath an old mosque, all with their AIs removed. It was, from a robot perspective, a literal sea of corpses. A few weeks later, the war began.
aureatus: (pic#6045405)

Gilgamesh | Fate/Zero | Reserved

[personal profile] aureatus 2013-05-11 11:02 am (UTC)(link)
PLAYER
Name: Ouji
Age: 23
Personal Journal: [personal profile] byakkun
E-mail: apocryphal_agnostic[at]hotmail[dot]com
AIM/plurk: the gartender | [plurk.com profile] twopercent
aureatus: (pic#6045366)

[personal profile] aureatus 2013-05-11 11:02 am (UTC)(link)
CHARACTER
Name: Gilgamesh
Canon: Fate/Zero
Age: Hundreds. Never specified.
Timeline: Just when he gets the grail mud dumped on him/Episode 25.
If playing another character from the same canon, how will you deal with this?: n/a
How will you handle their interactions without playercesting? n/a

Personality:
How else would one describe someone who has proclaimed themselves the “ruler of everything between the heavens and earth?” Gilgamesh possesses both the overwhelming pride and staggering ego fuelled by centuries of self-righteous rule and unopposed tyranny, which is detailed in the epic his character is based off of. He is by all rights a divine king (two thirds god, one third man), even if his kingdom and his people have long since crumbled to dust, and to not know him is to know death. His ego is so enormous that at one point in the series he was doused in All the World’s Evil (the mud from the Holy Grail, at the end of the Fourth War), but rather than be corrupted and controlled by it he was given a physical incarnation and was able to resist the effects of it on his mind. He then went on to claim that someone would need “at least three times that amount” before it could even begin to affect him.

The role of Master and Servant isn’t of any significance to him. He even states early on to his Master, Tohsaka Tokiomi, that if there is nothing of value to be found in this world he will make him pay dearly for summoning him. Throughout the series Tokiomi is seen practically groveling to keep Gilgamesh happy, and more than once Gilgamesh has outright refused to respond to his orders in favor of following his own agenda. Their relationship is such that Tokiomi takes care to tread very carefully so as to keep his relationship with the King of Heroes in good standing, knowing that if he should slip up Gilgamesh will not hesitate to kill him for his impudence. The one time Gilgamesh had a command seal used on him, his initial reaction was to show outrage and ire at the fact that Tokiomi dared to order him around. Though it was not a command that he could so easily disobey, it was still one that left a bad taste in his mouth and worked to permanently mar their relationship as Servant and Master.

As stubborn as he is, manipulating Gilgamesh -- while sometimes bearing fruit if one knows which of his vanities to appeal to (kingliness, superiority, etc) –is ineffective in the face of his self-righteousness and entitlement when he feels that his way is right, and what he wants to do is something that he will do. Honestly, he has no real reason to fight in the war, believing that to fight for something that is already his is a foolish notion. During the meeting of kings (the gathering between Rider, Saber and himself that was mostly a discussion of their goals for the Grail) he even proclaims as such and vows to prosecute any thief that would attempt to steal his treasure, since Grail is a valuable object and by logic it should rightfully be his. Despite all of Tokiomi’s attempts to persuade him to fight for him as a Servant should, Gilgamesh does not budge unless it is for his own amusement or to further his own interests. He will not be manipulated into something he does not want, and does not hesitate to let this be known via defying or outright threatening Tokiomi.

It is not as though he cannot learn to cooperate with a Master, though; shortly after Tokiomi’s death he contracted with Kirei Kotomine, and their alliance is strong enough to get them through the rest of the series. Gilgamesh ends up taking a personal interest in him even prior to their contract, for he cannot comprehend why Kirei would deny himself enjoyment and pleasure even when it is not brought about as a result of sinful methods. For Gilgamesh, who has lived his life taking what he wanted and doing what he wanted without consequence, who has sought the pleasures of the world and indulged in them (whether it is through fine drink, virgins, or anything else that brings him joy), it is a curious thing, indeed, and their consecutive encounters leading up to Tokiomi’s death are mostly spent discussing the philosophical nature of pleasure and the methods in which one can obtain it. This sort of thinking will come up again, when he discusses with Saber and Rider the methods in which they have ruled their respective countries, but more notably with Saber when he openly mocks her for her naïve idealism and hopeless martyrdom in regards to her reign as a king.

Despite these glaring flaws in his personality, Gilgamesh is one to give respect where respect is due – but only if it is earned. Everyone else is but a lowly mongrel to him, and he will not hesitate to address them as such. If he has acknowledged an opponent as being worthy enough for him to use his treasures on, then he will; an example of this is when he fought Rider, when he did not hesitate to use both Ea and Enkidu on him, which up till then he had not bothered to pull out at any time during the series. This is the first and only time they are glimpsed in Fate/Zero, as he did not bother to pull them out again until the events of Fate/Stay Night. Even when he killed Rider, he referred to him as King of Conquerors despite the fact that moments earlier he declared that there could not be two kings. When Rider’s retainer and Master, Waver Velvet, refused to fight him out of respect to Rider’s last command to live, Gilgamesh allowed him to keep his life. He commented on how splendid his loyalty was and advised Waver that he should never let it be tarnished.

If Gilgamesh himself is shown disrespect of any kind – if someone doesn’t even know his name -- he considers that an unforgivable offense and will not hesitate to kill them on the spot. It is his belief that the world is “unspeakably ugly”, and he considers the beings that inhabit it not even worthy of his rule. Initially, he does not take other’s claims to kingship seriously, believing himself to be the one and true ruler of the world despite its misgivings, and is so stubborn and arrogant in regards to his own superiority that he refuses to see anyone else as anything other than a pack of inferior beings – mongrels – not even worthy to look upon him. His acknowledgement of Saber as the “King of Knights” is practically mocking, and he even makes a comment to Rider that suggests his opinion of her is less than savory. He does not see her as a king on the same level as Rider and himself, but merely as a thing to be coveted (which is, unfortunately, an obsession that carries through Fate/Stay Night) and crushed beneath the weight of their foolish, idiotic ideals.

In short: Gilgamesh is a king, through and through. He does what he wants without any regards to the consequences, and believes – stubbornly – that he is right in all things, since his rule is absolute. The world is his garden, and all the people within it are merely there to cater to the king.

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[personal profile] aureatus - 2013-05-11 11:04 (UTC) - Expand

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[personal profile] aureatus - 2013-05-11 11:05 (UTC) - Expand
snakesroarquietly: (if everything's made to be broken...)

[CANON] Regulus Black || Harry Potter || Reserved

[personal profile] snakesroarquietly 2013-05-13 06:56 pm (UTC)(link)
unit031: (noт wнo loveѕ yoυ)

[ CANON ] 5th Generation Anti-Shadow Suppression Weapon Labrys || Persona 4: Arena || Reserve

[personal profile] unit031 2013-05-15 06:12 am (UTC)(link)
mamamartini: (Let's join forces)

[Fandom OC] Roxy (Mom) Lalonde | Homestuck

[personal profile] mamamartini 2013-05-16 01:29 am (UTC)(link)
I’m miss sugar pink liquor, liquor lips.
Edited 2013-05-16 01:30 (UTC)
southpaw_senpai: (Default)

[ CANON ] Akihiko Sanada || Persona 3 Portable || Reserve || 1/4

[personal profile] southpaw_senpai 2013-05-17 04:09 pm (UTC)(link)
PLAYER
Name: Cody
Age: 26
Personal Journal: devil_within
E-mail: codward333@gmail.com
AIM/MSN/etc: AIM: starwolfe123

CHARACTER
Name: Akihiko Sanada
Canon: Persona 3 Portable
Age: 20
Timeline: Post Persona 4 Arena
If playing another character from the same canon, how will you deal with this?: N/A
southpaw_senpai: (Arena // Ring the bell)

[ CANON ] Akihiko Sanada || Persona 3 Portable || Reserve || 2/4

[personal profile] southpaw_senpai 2013-05-17 04:10 pm (UTC)(link)
Personality:
Akihiko is the very definition of calm and collected 90% of the time. He approaches virtually every situation as a potential challenge and eagerly deconstructs it in order to find the most efficient solution. This conflict-oriented mindset has served him well in the past and has become second nature to him. As such he's very fast to react in response to challenges or a fight, but this also has its drawbacks. Outside of fights or direct challenges, he gives off an aloof air and can be downright oblivious to many things. His idea of 'not drawing attention to oneself' - for instance - is not doing anything that would normally draw attention to himself, regardless of what he may or may not be wearing. This obliviousness is most observable during his interactions with women. In high school, he had a fairly large group of girls that would repeatedly make advances toward him, and he never took the hint.

When in the company of friends, Akihiko is very much the big-brother figure. He is constantly checking up on the younger members of SEES to make sure they weren't neglecting their studies, or helping where he can with homework and the like. He will occasionally crack a joke, but his attempts at humor usually fall flat. He tries to be as good a role model as possible, but can be easily manipulated when someone phrases what he would consider a really bad idea in terms of a challenge. He often gets roped into the antics of Junpei - a fellow SEES member - into doing things he normally wouldn't. When talked into these situations, he's quick to get flustered or even panic depending on just how far out of his normal comfort zone he's straying.

Throughout his live, Akihiko has lost many people close to him. He and his sister were orphaned at an extremely early age, his sister later died in a fire at their orphanage, his best friend - Shinjiro Aragaki - died protecting another friend, and then his girlfriend at the time sacrificed herself to save the world from a Death Goddess. How he handled these losses slightly changed over time, but the basic procedure is the same. He begins to internalize the loss as somehow being his fault, leading him to chastise himself for not being strong enough to protect them. He then begins to train harder than ever, until he is close to collapsing from exhaustion. With the death of Shinjiro, however, he realized that his training was an attempt to run away and distance himself from others so as not to be hurt when something happened again. After this realization, he copes with loss quite a bit better. He came to terms with why and how both Shinjiro and Minako sacrificed themselves, though keeping up his training - though not to the extremes he would push himself before - as pledges to them that he wasn't going to let similar things happen to anyone else if he could help it.

All in all, Akihiko is an extremely sensitive and sentimental young man. He cherishes his friends above all, going so far as to think of them as extended family, and would gladly do anything for each and every one of them. His rough exterior was originally an attempt to distance himself from others to keep from getting hurt if something should happen, but he has since done away with that line of thinking. The aloof air and rough exterior is now more of a byproduct of his near obsessive training regimen and challenge-oriented outlook. He has accepted that he will eventually lose some of the people he cares for, and while he strives to protect them with all his power, he has learned to cherish every moment he can get as well.

Background: http://megamitensei.wikia.com/wiki/Akihiko_Sanada
Edited 2013-05-17 16:12 (UTC)
motherof: <user name="baobabble" site="insanejournal.com"> (better look the other way)

[ CANON ] daenerys targaryen | game of thrones | reserve

[personal profile] motherof 2013-05-18 04:07 am (UTC)(link)
PLAYER
Name: Sisi 
Age: 20
Personal Journal: [personal profile] melocoton
E-mail: akatsukiaddict@gmail.com
AIM/MSN/etc: inquisitioned @ aim | [plurk.com profile] inquisitioned 

CHARACTER
Name: Daenerys Targaryen
Canon: Game of Thrones 
Age: In the show, approximately 17.
Timeline: Post 3x04: "Dracarys"
.

Personality: It's said that the gods flip a coin every time a Targaryen is born, and the world holds its breath to see if it's going to land on the side of greatness or madness. Daenerys, also known as Dany, is not just a Targaryen, but the last Targaryen, and her coin barely teetered before it fell into her own magnitude. She started out as a pawn, timid and shy, but upon her marriage to Khal Drogo, a leader of a khalasar, a massive group of horselords across the Narrow Sea, Dany began to take the mantle of power like a true queen--a khaleesi. As a Targaryen, Dany was born with a certain sense of pride that could become her downfall--she believes ultimately that she deserves to win the Iron Throne, because her fathers had it first. Being a Targaryen connotes a certain old pride--Dany speaks High Valyrian, and she was, in fact, a product of incest in order to keep their bloodline "pure"--and brave leadership. She came to show her true Targaryen colors as a very capable leader, making decisions and acclimating into the strange culture of the khalasar gracefully. In fact, much of Dany's life is about her rising above obstacles--she was raised by her abusive brother, and went from what basically amounted to being a sex slave to a queen. 

When her husband died, Dany took matters into her own hands. In an act of furious desperation, she paid for a witch to try and save his life. The witch tricked her, and she not only lost Khal Drogo, but her unborn son, and Dany didn't take this lightly. Daenerys is a dragon, and this is repeated over and over in the series; her wrath is terrifying and true, and she exacts her vengeance on the witch by literally tying her, alive, into the funeral pyre and setting the whole thing ablaze. Daenerys' temper is notably fierce, a true Targaryen trait and certainly something that doesn't appear at her first polite glance, and her entire rise to her eventual goal, the Iron Throne, is an act of revenge. Her family was unseated by Roberts Rebellion, the current king, and her father and mother were killed, leaving only her and Viserys, the aforementioned brother to live in exile, forever in fear of being killed again. Daenerys was nearly assassinated by King Robert early on in her career as Khaleesi, and despite his death, the attempts have only barely slowed. 

After Khal Drogo died, Dany started to lead the khalasar by herself. The loss that she'd suffered did little to discourage her from stopping in her plans--they rarely did. Her brothers death lead to the realization of who was actually the "blood of the dragon"; Khal Drogo's death lead to her ruling her khalasar. She gave a rousing speech that showed off her true character--not just her rage, her passion, her desire for the throne, but her charisma. The people of the khal did not all desert her, despite the fact that she's a female in an absolutely male dominated world. Instead, she promised to lead them to greatness, with the dragons that had been born out of an act of fearlessness, having literally walked into a fire to hatch the three eggs she'd been given at the beginning of her reign as khaleesi.  She promises to raise her khalasar out of what basically amounted to perdition, and eventually, she does; her devotion to them is just as strong as theirs to her, and she's fiercely protective over them as well as her three dragons, almost a mother bear in that aspect. Dany is, however, willing to work with her dragons as bargaining chips--in the point she's being taken from, she just offered up one of her dragons, only to completely trick the man who tried to take them in exchange for his slaves, and not only did Dany get to keep her dragon, but she freed the slaves and murdered the slave traders who treated them like dirt for so long. She's spent so much of her life under her brother's heavy hand that she empathizes with those who suffer, and moments like this--moments of compassion, where she tries to feed water to a dying man or taking a young woman from a slave trader's side because she deserved so much better than how she was treated, are the traits that make her the best contender for the Iron Throne. Where others are ruthless, Daenerys can be kind, but where others are soft, she can strike with "fire and blood", the words of her noble house. Most of all, though, she's able to learn from her mistakes. Everything she did against the magi witch served not only as a harsh display of her temper but as a learning experience, and when one of her closest servants revealed he was originally sent to spy on her, Dany takes no time in dismissing him. She's wary with her trust--those competing for it are many, but those who get it are few. Much of her thinking can be in black and white, as well; those who oppress are bad, and those who don't are good. Part of that is a sense of naivete that comes from being young, and even as she grows into her own as queen, Dany has yet to learn that not everything can be good and bad. 

 Daenerys' determination is steely to say the least; she doesn't give up on anything, and despite the fact that many of her people were starving, she fought to find them somewhere safe to go.  She shows herself as capable to make her own decisions, a powerful female figure in a world of courtesy and court politics, terror inducing, yet benevolent, kind hearted yet heavy handed.
motherof: <user name="baobabble" site="insanejournal.com"> (but she's a flame)

[ CANON ] daenerys targaryen | game of thrones | reserve 2/2

[personal profile] motherof 2013-05-18 04:07 am (UTC)(link)
Background: I am the blood of the dragon. 

Strengths: 
Daenerys' most important strength is her leadership. She's fought from being an exile, going from place to place, to commanding an army of thousands, including three dragons, former slaves, and horselords, and very few of these warriors came because she beat them in battle. Rather, they came to her because they adored her, or she lifted them from oppression (although these lines certainly cross); her charisma is incredible, and she has a way about her that inspires people to follow. Dany comes across as a mother to many, as well.  She's also very good at adapting to various situations, and because she's lived from place to place for so long, is good at learning new situations quickly and taking whatever life throws at her. Her compassion is widespread and her heart is gentle, she's clever in her own right, and, oh yeah, she can walk through fire. But more on that in the abilities section. Dany's also very goal oriented, and her independence and determination combined can get her far.

Weaknesses:
By far, her biggest weakness is her temper. She's fierce and angry when provoked enough, and the wrath of the dragon is true. Dany is also vengeful and prideful, and these two things are certainly straws on her downfall pile. Her naivete makes it difficult for her to see anything beside good and bad and black and white.

Abilities: 
♦ Daenerys' biggest ability is that well, she can walk through fire. Literally. Known as the Unburnt, Dany can touch pretty much anything hot without it even scalding her. No one knows quite why--it's not a Targaryen trait, so maybe it's literally the blood of the dragon.


First Person: 

[ Daenerys Targaryen can't even bring herself to be horrified at the thing she's riding. It's moving and metal, and when she first stands, she stumbles, the fabric of her blue dress catching on one of the arms of the train seats. No, what she's truly worried about is what's missing. Missandei, Ser Jorah, Ser Barristan--despite running up and down the length of the car, she's found no sign of any of them, nor the rest of her khalasar. 

What could have happened to them--more importantly, what would they do without her? The thought pained Daenerys enough that she stopped, hand catching on one of the seats and looking from left to right. She'd taken them across the sea, sacked Astapor, and left them. 

And--her dragons. With a horrified gasp, Dany whips her head to where she was sitting, something in her tensing up then instantly relaxing at the sight of Drogon sitting on the seat, curled up into a ball and blowing smoke from his nostrils. She hurries beside him and smooths a hand over his head, then sits down in her seat, shell shocked enough that her legs almost give out. 

Her khalasar could be anywhere, her other two dragons, her children in the wrong hands. And as the train stops, Dany walks off automatically, not even thinking about her movements, Drogon flying up to perch on her shoulder. And it's at that moment that she discovers the strange metal thing tucked into her dress-- a  Myrish eye, perhaps--and Daenerys holds it up and looks at the screen, unbidden in her curiosity. It waves back and forth in front of her, broadcasting the face of an ethereal young blonde; but before she can say anything, or discover it's reflecting her for a reason, Drogon makes a displeased noise and lets loose a blast of smoke in the feed, and she hurries to soothe him, shutting the feed in the process. ]

Hush--hush, Drogon-- 

Third Person: 

The last time Ser Jorah had spoken badly in front of Daenerys Targaryen, it had been in front of a slaver in Astapor. As a queen--a khaleesi--Dany was supposed to command complete and total attention, admiration, and respect, simply through her presence, action, and being. Most of this trip had been biting things back--her pride, as the slaver ruthlessly insulted her (called her a Westerosi whore) in her mother tongue, her temper as he lashed out at the Unsullied in front of her. But all Dany could do was sit and wait, smile dumbly and speak through an interpreter, as if she didn't know exactly what the slaver truly thought of her. 

This trip had been pretending to hide her true intentions, as well, and Ser Jorah insulting her decision had been the ultimate test. Dany held her tongue, simply shot him a cool look as he stared at her, "Khaleesi--", and pretended that she was completely okay with selling one of her precious dragons, her children to this foul man. Ultimately, when Daenerys had made her decision in the acquisition of an army of slaves, she had to do what it took to succeed her khalasar to the Iron Throne. 

And what it took was lying to Ser Jorah. Masking the truth, as it were. Because as Daenerys stood before the crowd of slavers, suddenly, every hit to her pride didn't matter. The blood of the dragon stirred as Drogon flew high over her head, as if he was going to the slaver's side, and with revenge on her mind on a smile on her lips, she opened her hand and gave the command for her slaves--no longer slaves, men freed of their slavery but obedient to her rule--to kill those who enslaved them before, who treated them wrongly. And for her dragon, she simply said one word. 

"Dracarys."

Rhaegar would have been proud, she couldn't help but think, as she took Astapor with fire and blood. 


[Fandom OC] Gavrill Veselov | The Dresden Files

[personal profile] billygoatgruff 2013-05-18 05:03 am (UTC)(link)

[CANON] The Captain || Hellsing || No Reserve || 1 of 1

[personal profile] war_dog 2013-05-18 09:35 pm (UTC)(link)
PLAYER
Name: Mike
Age: 31
Personal Journal: N/A
E-mail: all.hail.dc@gmail.com
AIM/MSN/etc: Plurk

CHARACTER
Name: The Captain (No canon verified name)
Canon: Hellsing
Age: 100+ Years
Timeline: Post-Death, after his body burned away.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Ah, what can be said about the Captain's internal landscape? How much can you really know about a man who says nothing, expresses little facially, and has no information given on his own past by the mangaka? Surprisingly, you can actually glean quite a bit.

First off the bat, the Captain was a death-seeker. Seriously. It's probably his most easy to pin down trait, and the very thing he stuck with Millennium for so long for. The entire reason he joined them. The Captain was looking to find an opponent with a chance of ending his life in a true battle. Humans obviously weren't strong enough to do it. He needed an inhuman opponent, and Alucard refused to fight him the first time they met, preferring to let Walter face him. Thus when Millennium went underground, The Captain went with them, to wait for his next chance. To wait so many decades under the promise of eventual demise says a lot for how badly he was after it. Then there's the matter of his destruction, facilitated by Seras Victoria. The Captain not only gave her the silver necessary to kill him, he gave her time to recover when he could have easily finished her off. Even though Seras caught him in a setup for the final blow, where he could have easily turned to mist to escape, he chose to stay solid long enough for her to kill him. When he finally died, we saw the first true emotion on his face. An honest, relieved smile. Happy to finally be at an end.

The Captain also had somewhat of a sense of honor. When he fought Walter, he only used his half-wolf form when Alucard intervened, to off-set the two-on-one advantage. Though his vampire colleagues killed many civilians, the Captain himself killed none, only seeking out the strongest super-human opponents in the battlefield. When he did end up having to stop Heinkel from interfering in a battle between Alucard and Walter, he chose to simply give her a superficial injury. Then he gave her a medical pack and shook his head, cautioning her to stay out a battle humans couldn't survive before leaving her be. It also ties into his wish for death. If he wanted to die by silver, surely he could have done it at any time. Instead, he chose it to be in battle, and only by an opponent who could match him in power. He also believes in the binding power of ones given duty, as he faithfully protected the Major and followed his orders as given, both in World War 2 and long after. He even directed Integra on where to find the Major.

Digging in a bit further, it could be surmised that the Captain may have been intensely lonely. Alucard himself had said that he thought that the werewolves are all but extinct, and that the Captain was an anomaly like himself. He also stated that he was probably around a century old, perhaps older than even that. The Major said that the Captain was "a werewolf from the start". Adding this to his silence and intensely stoic, almost alien presence, it's more than likely that the Captain was a werewolf from his birth, rather than a human that was changed into a monster. Even in the presence of other monsters, the Captain was utterly alone. After a long enough time of that, who wouldn't seek some kind of end to it?

Much of the Captain's behavior, such as his silent stalking, locked gaze, and the fact that he only expresses visible and audible emotion when he's transformed into a full wolf, also points to him being utterly inhuman. Put simply, he's more wolf than person. While intelligent, he doesn't think or speak how humans do, nor does he seem to have any desire to. His human form is just a shawl he throws on to move about with the rest of the humanoids.

Background:
http://hellsing.wikia.com/wiki/The_Captain
http://tvtropes.org/pmwiki/pmwiki.php/Characters/MillenniumNazis (Under "The Captain" heading)

Strengths/Weaknesses: Mentally, the Captain is nearly unflappable. Nearly, but not entirely. In the past, Alucard was able to taunt the Captain enough to get him to attack by comparing him to a dog and barking at him childishly. Aside from this one outburst, he's never really shown any anger in his human form. Just an intense, laser-like focus. For the entire fight with Seras, his expression is void of any real emotion until the very end.

Physically, he shares the same silver weakness as most werewolves in fiction have. It seems to be the only thing capable of actually killing him. Or at least the only thing introduced in Hellsing canon.

His cool-headedness and devotion to his duty are his main mental strengths. Do you have any idea how unnerving it is to throw everything you've got at an opponent, only for him to keep coming with no real sign of discomfort?

Abilities: The Captain is a werewolf, which naturally comes with certain advantages.

His strength is the most noticeable. He has a punch strong enough to destroy whole limbs in a single strike, kick aside a thrown missile with a sweep of his leg, and beat Seras senseless to the point where even her vampiric regeneration has trouble keeping up with the damage, including kicking her through several layers of the ship.

In terms of speed and agility, Captain has proven that he can pour it on when he needs to. Normally he's content to move at a moderate pace. Upon realizing he had to get to another scene of battle quickly, he kicked into high gear, rebounding off buildings so quickly that he was barely seen. When Walter attacks him both in the past and present, he is able to both avoid and catch Walter's wires with relative ease.

The Captain's flesh is durable enough to resist even Walter's wires, which can cut through wood, flesh, bone, and steel with equal ease. The wires can penetrate his flesh, but seem unable to bind him or slice to the bone. He's also resistant to most small arms fire-power. During the London attack he leaps from a derrigible and hits the ground full-force, with no damage.

While not explicitly stated, his ability to sense things going on far away implies heightened senses, just as his vampiric comrades and enemies have.

One of his more bizarre powers is the ability to transform into mist. A werewolf trait exclusive to Hellsing lore. He can avoid attacks or negate physical injury simply by becoming a mist and reforming elsewhere.

Like any good werewolf, he can also change his body at will. UNLIKE many good werewolves, he isn't bound to the full moon, nor does the change hamper him. He can shift between human, wolf-man, and dire wolf forms as smoothly as slipping into a fresh suit.

On top of all that, the Captain is a soldier. A well-trained one at that. His fight with Seras isn't some wreckless dust-up, but a series of focused strikes taken from a well-practiced defensive stance. His skill with his long-barreled mauser pistols is also likely a product of his training.

First Person: [The video feed is a little shaky at first, kicking on and off as the Captain taps at buttons, trying to figure out the little display. When he finally thinks it might be recording, he stares at it for a bit, as if expecting a reaction. Then he taps out a few words.]

Unknown place. Unknown circumstances. Requesting information on location. Requesting information on captors. I do not belong in this place. I will find out who is responsible for this.

This is not the afterlife, it cannot be. If compensation is required, I will repay the favor. All that is needed is information and nothing more. Respond.

[With his message sent, he goes back to looking at the device, still and silent as a statue. His eyes are an unsettling red, completely unblinking.]

Third Person: To wake up in a situation like this might have gotten a rise out of anyone else. Led to confused shouting, jumping about, and probably a few curses here and there. Not to him, though. As in all things, he analyzed. Studied. Committed his surroundings to detail by extending his senses. All while staying completely serene. The accumulated scents on the train, the rumble of the rails under his feet, the clack of the metal-on-metal, they all echoed in his head. Answers would come eventually. He just had to see where this was going.

As the train stopped completely, he walked out, taking note of his surroundings. London was behind him, now. Though he couldn't hear or pick up on he sounds of any nearby people, he also didn't have the smell of blood, gunpowder, and corroded metals in his nostrils. So the area was at least peaceful and not touched by the great war.. He had been so close. Why was he denied his final rest, only to end up here? Where even was "here"? For once, even his senses were somewhat muddled. It all frustrated him.

The Captain looked at himself as he passed a mirror. Not so much as a mark. The place where the silver should have been was completely unmarred, though his dog-tags were still missing. At least he had his pants and boots on. He didn't much care about modesty, but a man of his size walking around naked tended to draw attention. He didn't need that right now. Too much to find out. He had to know what went wrong.

As he idly wandered the empty streets, something bumped against his thigh from inside his pocket. He reached in, pulling out a small, round trinket. A smattering of messages came on screen as he opened it, causing him to cock an eyebrow in curiosity? What kind of human device was this? He tapped at it a few times, then decided to close it. Another mystery he had to figure out. Who could have slipped this into his pocket without him knowing? That was no easy feat, nor was putting him on a train without his knowing. Perhaps they were also responsible for his resurrection.

A familiar, but not oft-used feeling coursed through his mind. Anger. If they were responsible for all of this, they would have to answer for it. He swore it. It was time to hunt.

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