rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote2012-01-13 01:45 pm
Entry tags:

APPLICATIONS


APPLICATIONS


Applications are processed weekly, every weekend. The cut-off time for the submission of applications is 11:59PST on Saturday.
✗ Before applying, please read the FAQ and Rules pages.
✗ Please submit your application with the journal you plan to use if you have one made already. If not, another journal is fine, but we prefer your intended journal so it makes for an easier time in granting access to the mod journal and the contacts page.
✗ For very long applications, we would ask you to please separate them into various comments so that they will not take up too much of the page.
✗ Please title your application as { [CANON/CANON OC/OC]CHARACTER NAME || Series Title || reserve/no reserve || X of X } in the subect header
IMPORTANT: Our application form was edited on September 07, 2015. Please use the revised form.
✗ If you are looking for an example of what an application should be like, please refer to the application here for an example of a canon character application, and here for an original character application.


✗ Canon Application



✗ Canon OC Application



✗ OC Application



A note for CR AU applications
Ruby City does allow previous game history/CR to be brought over on a case by case basis. If you want to include this in your application please add additional sections for PERSONALITY DEVELOPMENT and PREVIOUS GAME HISTORY beneath the Personality and Background/History sections.

In these additional sections we would like to see a brief outline of your character's previous game history and how it potentially impacted on and altered their canon personality.


✧ N A V I G A T I O N ✧
cagedmorningstar: (Isn't this peculiar)

{ [CANON]Lucifer || Supernatural || reserve ||1 of 1 }

[personal profile] cagedmorningstar 2013-02-11 12:30 am (UTC)(link)
Sympathy For The Devil
Edited 2013-02-11 02:57 (UTC)
bifroster: (don't stop telling me now)

JANE FOSTER | MCU | 1/3

[personal profile] bifroster 2013-02-12 03:06 am (UTC)(link)
PLAYER
Name: Lupin
Personal Journal: [personal profile] ketsudan
E-mail: lupindrake@gmail.com
AIM/MSN/etc: menosmente (aim)

CHARACTER
Name: Jane Foster
Canon: Marvel Cinematic Universe
Timeline: A few months after Thor (2011 movie) ended.
If playing another character from the same canon, how will you deal with this?: NA; first character in this game
bifroster: (why did they make pluto a dwarf planet)

JANE FOSTER | MCU | 2/3

[personal profile] bifroster 2013-02-12 03:07 am (UTC)(link)
PERSONALITY:

The two most vital parts of Jane’s personality is her curiosity and stubbornness.

Her curiosity for the world and how it works is the driving force of nearly everything she does. Since she was little, she loved looking up at the stars and asking questions, learning answers through others or her own means. While some kids took to sports or art, she took to science and studying with an unrivaled passion—and anything that was up in the sky was her favorite subject.

Some people contemplated that she often went beyond mere curiosity or average interest—it was like she had to know every detail about whatever knowledge she was seeking at the time. They’re not wrong. It’s a pure and honest kind of curiosity that sometimes consumes her: she’s not learning for some angle or agenda, or for anyone beside herself and the personal satisfaction of knowing, though sometimes proving that she was right to others is pretty rewarding as well.

All the same, she will not likely stop learning.

However, while some people encouraged her, like her parents did, there were others who did the exact opposite. This is where her stubbornness comes in.

Growing up with such a huge appetite for knowledge earned her a lot of attention, not all of it positive. Many of her classmates thought her odd for being so smart at an early age, and didn’t quite understand why she liked math of all things, or enjoyed being behind a book than on the playground. Some teachers would dismiss her questions, saying that there wasn’t enough time to answer them or that they had to be saved for another lesson. Needless to say, this caused endless frustration for her when she tried to explain herself or tried to get the question answered—making her seem disruptive at times when she would get into arguments about anything, not caring who she was arguing with.

Instead of letting this discourage her, she often steeled her resolve and moved on, remembering how her father told her that holding onto anger didn’t help anyone. She quickly learned which teachers would answer her or dismiss her, and alienated herself from her classmates who didn’t seem to understand her through lack of maturity or because they just didn’t like the subjects she enjoyed. This stubbornness became a part of her by the time she was in middle school, a definition of who she was.

She never took no for an answer, never let herself give up on a project or theory, even if she had to set them aside for a later date to work on it. If someone said she couldn’t do something, it just made her all that more determined to prove them wrong.

Underneath this bullheaded scientist is a much simpler girl: she likes to hang out with her friends and enjoys phone calls from her dad, likes good food, works hard for what she has and has done in her life, and likes not worrying about where her rent will come from.

Thanks to her somewhat military upbringing, she has a strong sense of duty and honor that is displayed when she goes to check on Thor after administering him to the hospital despite him being a total stranger and when she refused SHIELD’s hush money. She would never betray a friend or someone who earned her trust, nor would she do anything without a good reason—and even then she wouldn’t cross certain lines.

The thought of war, torturing someone, revenge, and vendettas are concepts she doesn’t fully understand, having not really experienced any of them from either side, but she does understand that they exist and sometimes are necessary, as unfair as they are. Some would say that this makes her a pacifist, but they didn’t see her back before she could control her anger and the impulse to tackle someone to the ground. She has never been afraid of a fight or getting into one if the reason behind it was justified.

Jane is far from perfect, though. More often than not, she lets her curiosity go too far and she gets into trouble for it, from asking the wrong person the wrong questions to going where she isn’t supposed to go, like private government facilities. She rarely lets a question drop and as said before, has interrupted many a class or lecture. While she has never been arrested, there are quite a few people who know not to allow her access to places if they don’t want “an outsider” to gain insider information, thanks to her keen eye and a habit to be drawn to trouble or vise versa.

Jumping into something too quickly is another one of her vices, be it a project she can’t quite handle with all of the other projects on her plate, or getting herself into a dangerous situation for the sake of gathering data. She has little to no fear at times, and will say or do things that a more cautious person wouldn’t dream of doing. So far, she has been lucky that her worst injury was a broken leg from a misstep on a small plateau. It worries the people who care about her greatly, as it seems like she has no sense of self-preservation and that she thinks that there are more important things than her life.

With her recent interactions with gods, super soldiers, and government agencies, this rashness and lack of self preservation has just come out more with the risks she is willing to take for what she wants and for others—though she is learning to control these impulses and make better, more careful decisions. It’s an odd process.

When she is not getting into trouble from it, her curiosity has her studying and observing well into the night, skipping means, and drinking too much coffee. She burns out from time to time, and is lucky that she has Erik and Darcy there to remind her that she is a human and not some sort of perpetual motion machine. Not that she has ever pushed herself too far, but there have been times where she has exhausted herself.

Jane also has a big, big heart that she would like to keep tightly wrapped up and hidden away, knowing how easily and badly she could be hurt or manipulated, but has yet to be really able to. At most, she knows when to be suspicious and cautious of people, but if someone is in danger or needs help, she is unable to say no and not lend a hand, and if someone lies well enough, she’ll fall for it. Her faith in humanity is almost unwavering, and despite betrayals from friends and coworkers alike, she stubbornly holds onto the ideal that people will do what is right, and that if given a choice, they will choose the better path. Not that she has met too many people who hold themselves up to this standard.

She tries to do what she can to not become jaded as more and more people prove that they are not always good and do not always prove to be trustworthy. She does want to be able to trust people without worry, but she is slowly becoming more pessimistic towards others, guarding her heart more closely as time goes on. All of this results in a bundle of insecurities towards friendship and romance, and making her tendency to give second chances and the benefit of the doubt all the odder.

Thor, during the short time he spend with her on earth, has given her back a lot of her faith in her work by just crash landing in the middle of the desert. His existence proves that everything she dreamed of when she was little were true and that all of the sacrifices she made were not in vain—that there were other worlds and peoples out there, and that there was a way to reach and meet them. She now has her drive and focus back, increased tenfold now, and she’ll be forever thankful for meeting him.

Still, her lingering trust issues will undoubtedly affect any future relationship that becomes “serious” in her book, no matter who it is with.

JANE FOSTER | MCU | 3/3

[personal profile] bifroster - 2013-02-12 03:09 (UTC) - Expand

Re: REVISION REQUESTED

[personal profile] bifroster - 2013-02-17 04:11 (UTC) - Expand
a_decade_of_rot: <user name="pastelake" site="livejournal.com"> (Locked in a room you begin)

{...} | Hanna is Not a Boy's Name | reserved

[personal profile] a_decade_of_rot 2013-02-13 03:05 am (UTC)(link)
PLAYER
Name: Lynny
Personal Journal: [personal profile] forever_an_otter
E-mail: frickninja@yahoo@com
AIM/MSN/etc: AIM: lynuckofthenorth, plurk: frickninja

CHARACTER

Character Name: {…} [Zombie, Ringo, Gallahad, Imhotep, whatever you feel like calling him]
Canon: Hanna is Not a Boy’s Name
Timeline: Chapter 3, just as Tibenoch’s house locks up but before Tibenoch whips out his pistol from his pants.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: First off, there are a few very important things to know about {…}. First, he’s dead and has been for about a decade. It’s very noticeable and yes, he’s aware he’s green. Second, he has no memory of who he was before he joined the ranks of the living-impaired, not even his name (he thinks it might have started with a D or an S. Maybe. He’s really not picky about what he’s called.). These are things he’s okay with. He’s had a lot of time to think over the past ten years of zombiehood and he decided a long time ago that he had no strong desire to be alive again. Also no, he has no desire to eat brains whatsoever.

He’s certain he’s become a different someone since being dead than he was when he was alive. He feels no real connection to his previous life and that makes him feel a little guilty. He feels like there was a promise he made to someone, a promise to not just up and walk away one day without a word that he’s made to Hanna, that he undoubtedly broke when he was killed.

{…} isn’t much of a conversationalist. He’ll speak up when he has something to say or when he’s spoken to but for the most part he keeps his dialogue internal and let’s Hanna do most of the talking. When he does decide to speak up the things he says are usually of a snarky and deadpan nature. Showing emotion isn’t really his kind of thing either. He certainly feels them, especially when showing remorse or concern for others, but his tone of voice and lack of expression change can easily lead someone to this he’s being facetious. Hell, his smiles are so infrequent his friend and partner Hanna even keeps a tally of how many times he does it. He’s made a mental note to work on that.

On the whole, {…} is a laid back guy. He’ll let other people handle the whole social interaction thing, doesn’t flinch when he’s getting limbs sewn back on but if things seem to be going south he’ll step in to keep things civil. He’s cool with being the sidekick to Hanna’s leader.

Speaking of Hanna, he is easily the person {…} feels closest to. When he finally decided to do something with his afterlife he sought out the Hanna with the young paranormal investigator’s business card in hand despite not remembering where he got it. Since joining up with him as his partner, {…} has become very protective of Hanna. This is not surprising when you realize exactly how much danger Hanna puts himself in when working a case and how little sense of self-preservation he has. The guy needs someone to keep an eye on him and carry him to his back alley doctor friend from time to time. When trouble starts {…} will always spring to Hanna’s aid first before taking the time to think. In a one-shot Christmas comic not directly connected to the running story-line, he makes a comment about how humans are social creatures and benefit from each other’s company. Since befriending Hanna he’s realized how human he still in in that respect.

But most importantly he trusts Hanna unquestioningly and would do just about anything to keep him safe

First Person: Test drive meme thread

Third Person: The zombie had had an aversion to anything wet for as long as he could remember. He supposed it was only natural, what with the threat of rot and all. Even after ten years he was still remarkably intact and he preferred to keep it that way.

That was why he felt the captors had made an unfortunate choice to bring him to the city in the middle of February. He didn't mind the snow in itself. It was nice to look at and the cold certainly didn’t bother him. It was just that threat of wet and decomposition that made him cautious to venture outside too often.

But he couldn't stay inside the rest of the winter if he was even here that long. Well, technically he could, it wasn't as if he needed to go out and get supplies for himself. But he’d become accustomed to spending his nights wandering and he wasn't going to deny he was more social than his stoic nature would let on. Even the odd looks he'd no doubt get would be better that solitude. The damp was just a threat he’d have to accept.

If he'd still needed to breathe he would have inhaled deeply as he pulled on his gloves and left his residence to face winter. Oh the things he would do to keep his mind occupied.
Edited 2013-02-13 03:07 (UTC)

(no subject)

[personal profile] a_decade_of_rot - 2013-02-17 02:31 (UTC) - Expand
imafreaknow: (Default)

[CANON] Sam Winchester || Supernatural || Reserved || 1 of 2

[personal profile] imafreaknow 2013-02-14 07:20 am (UTC)(link)
PLAYER
Name: Sam
Personal Journal: [personal profile] samame
E-mail: dying.to.forget.you@gmail.com
AIM/MSN/etc: AIM - free evil pie

CHARACTER
Name: Sam Winchester
Canon: Supernatural
Timeline: After 4x07 It's the Great Pumpkin, Sam Winchester
If playing another character from the same canon, how will you deal with this?: N/A

Personality:
Sam is a warm-hearted hunter who tends to empathize and show compassion towards the people he meets and helps. He often takes the lead in questioning victims and often tries to offer them some kind of comfort or kind word after a traumatic event. He tends to choose his words carefully and pick his battles, though he has been known to exhibit the trademark Winchester stubbornness when fighting or holding a grudge.

Sam tends to be more open-minded when it comes to accepting people and things than his brother, leading him to come to the conclusion that the world is more gray than strictly black and white. Even though Sam often demonstrates more sensitivity than Dean, he is not afraid of confrontation and can be aggressive if he feels like he should push an issue, voice his opinion or is convinced that he is doing the right thing. In extreme cases, he believes that the means justifies the end, and will work relentlessly to justify something to himself and others if it means that it helps or saves others.

He can come across as more than a little self righteous and sometimes entitled. Especially when he believes that he possesses skills and knowledge that can get the job done better. When he is angry he tends to tense up and lash out with words aimed to show strong reason, or when that fails, stronger emotions. He has no problem going off and solving a problem on his own if he can't get the backing of others. The takes a strong responsibility for those around him and tends to take things too seriously rather than too lightly. He is also the first to blame himself when things go wrong.

For the most part, Sam believes that there is good in himself and in the world at large. This makes him more willing to give people a chance, though he is anything but naive. For the most part, he tries to hope for the best and be prepared for the worst, which is a very different approach than his brother usually takes to things.

He values his independence and the ability to think on his own, but is also afraid of losing the acceptance and love of his brother, which he desperately needs. The last three years have stripped away the possibility of a normal life outside of hunting and the death of his brother only strengthened his dedication to fighting and beating demons any way he can.
imafreaknow: (Default)

[CANON] Sam Winchester || Supernatural || Reserved || 2 of 2

[personal profile] imafreaknow 2013-02-14 07:20 am (UTC)(link)
First Person:

Hello?

[Sam's worked out how to use the audio on his watch, but he's not entirely sure who he's broadcasting to. The watch isn't like anything he's ever seen before.]

Can anyone hear me?

[He has a good idea who is behind this and his jaw tightens as does his fingers around the watch.]

Where am I? Where's my brother?

[He pauses and takes a deep breath, letting it out slowly.]

You know, I never thought there'd come a day when I actually found myself wanting to be an atheist. Congratulations. After everything, and I mean everything, I now wish there wasn't a God. Or any of you.

Third Person: (Sample taken from a previous game.)

Apocalypse. Angels. Antichrist. Nothing that Dean had said over the journals or now in person was making any sense to Sam. That combined with the fact that his brother looked way more worn and beaten down than Sam had ever seen made Sam wonder if there was something really wrong. Plus, Dean had more than enough sense not to be spouting words like antichrist around a bunch of strangers that had woken up in the same deserted town that they had. One of the first rules of hunting was not singling yourself out and as far as he could tell Dean had been doing just that. Just because they knew the Yellow Eyed Demon wasn't behind this didn't mean that Lilith wasn't. For all they knew, she'd stuck them here so that they wouldn't be able to find a way out of Dean's deal.

Not that there weren't other possibilities. Who was this Castiel person and how did he know the Trickster? The Trickster could bend reality, but did it have the power to pull people from different times? It didn't make any sense. Neither did the fact that there were people here that knew them. People that he didn't remember meeting and knew things about Sam that he wouldn't have ordinarily shared with anyone else. They needed to get to the bottom of this and then get out. So why Dean was suddenly acting like a mental case was beyond him.

As he pulled him towards a back booth and away from the small gathering of people he studied his brother's movements and eyes. He was moving fine and his pupils weren't dilated, so it wasn't a concussion or drugs. He released his arm only when they got to the back of the diner. "Dean, what the hell is going on?" Sam asked, studying his face. "What antichrist incident? What are you talking about? We just buried Doc Benton less than a day ago." He had to bite his tongue not to mention that they also might have buried Dean's only chance to escape the deal. "And why are you suddenly in biblical mode? Angels, apocalypse, antichrist? All you need is a bell and a sandwich board that says 'The End is Near'."
trashkind: (☣ i can run using every)

[ CANON ] Kariya Matou || Fate/zero || reserved || 1 of 3

[personal profile] trashkind 2013-02-16 01:46 am (UTC)(link)
PLAYER
Name: Fel
Personal Journal: [personal profile] tinfoiltennis
E-mail: fantasygirl@blueyonder.co.uk
AIM/MSN/etc: aim: hangswithtraps | plurk: Tenfel

CHARACTER
Name: Kariya Matou
Canon: Fate/zero
Timeline: Pre-canon, just before he arrives at the park to meet Aoi and her daughters during the “One Year Ago” section of the Prologue.
If playing another character from the same canon, how will you deal with this?: N/A
trashkind: (☣ (me up me up me up me up me up me up))

[ CANON ] Kariya Matou || Fate/zero || reserved || 2 of 4 sorry i lied

[personal profile] trashkind 2013-02-16 01:47 am (UTC)(link)
Personality: The first impression one would get upon meeting Kariya Matou, at least before the events of Fate/zero’s canon, would be that he really isn’t anything special. His appearance is typically nondescript, and his mannerisms tend towards being pleasant, but in an understated, distant sort of way. Though he can be straightforward and frank, he tends towards being non-confrontational with most people; Kariya is someone who has made a conscious effort to live by a mantra of “don’t raise your eyes, don’t be a bother to anyone,” and for the most part it seems to have worked. As a freelance report writer who dislikes anything too fancy or extravagant and whose only real indulgences are his photography hobby and his tendency to take short travel breaks, one could say that Kariya is almost painfully ordinary.

In short, he is nothing like what you would expect a man from a long line of mages to be.

Kariya’s decision to live the way he does wasn’t just a case of his own personality naturally dictating things; it’s also a conscious rejection of everything about the world of magecraft. Bluntly put, at best Kariya does not even see the point in it; at worst, he’s actively repulsed and disgusted by everything to do with it. From his perspective, being normal and living peacefully is a welcome escape. As with most opinions this strong, there is a good reason behind Kariya’s revulsion for magic, and that would be his family. Although the Matou have been magi for centuries, Kariya is actually the first in many generations to be born naturally capable of magic; unfortunately for him, his family’s particular brand of magecraft is nothing short of horrific torture for those subjected to training under it, and the family head a sadistic, twisted old magus whose only concern is in achieving true immortality. All that considered, and inferring the sort of atmosphere Kariya would have been surrounded by growing up, it is no surprise that sometime in his teens, he chose to reject becoming the inheritor of the Matou family magic and instead cut all ties with the family he hated, hoping that any chance of reviving the line of magic would die with him. Not only did Kariya run out of fear, wanting to be free of the world that disgusted him so much, he also had no desire to put any potential wife or children through the hell of living in the Matou family.

His desire for his loved ones to remain safe and happy is a large part of what drives him, and hearing about that happiness being threatened is also one of the few things that can ignite his temper. Kariya is naturally a little hot-blooded and ruled more by his heart than his head, but he usually tries to keep a lid on things due to his desire to avoid rocking the proverbial boat. Generally speaking, his temper has two main triggers; the first being anything that even remotely threatens those he truly cares for, and the second being anything whatsoever to do with his family. This contrasts in an almost jarring way with his seemingly easy-going attitude to issues others may find horrifying – it’s not that he doesn’t care, exactly, so much that almost nothing else seems quite as horrifying to him as it should after growing up in a house with a basement full of parasitic Crest Worms. Kariya may offer his sympathy and even his help, but for him to truly care about a cause, it has to be personal for him in some way; only then will he throw himself into it without any hesitation. In canon, this comes in the form of Sakura, the young daughter of his childhood friend Aoi Tohsaka, being handed over to the Matou family; the idea of the innocent girl he cares for so much being abandoned to a terrible fate, at the hands of his family no less, is horrifying enough for him to immediately begin to try winning Sakura’s freedom.

As you may have guessed, Kariya can be self-centered. He often has trouble seeing other people’s perspectives on things, especially when they directly clash with his; for example, he can’t understand how anyone would see the lifestyle of a mage as a good thing, and Tokiomi Tohsaka’s logic for giving his daughter away to the Matou – that a child with magical potential as strong as hers needs the protection and tutoring a strong, well-established magus family can provide – goes completely over Kariya’s head. From Kariya’s perspective, Tokiomi is either knowingly and cruelly causing suffering to his wife and daughters, or else he is holding the world’s biggest Idiot Ball; it doesn’t occur to him that Tokiomi just might not possess all the information Kariya does about the situation. Despite his tendency to only care about things in his immediate circle, however, one could hardly say that Kariya is selfish. He’s someone with a great deal of love to offer the people he comes to care for, and has a soft spot for children that’s evident in the way he dotes on Rin and Sakura. He can also be very protective of these people, and he’s a man who would be willing to sacrifice literally everything he has for the sake of a chance for their happiness; his health, his sanity, even his life.

Needless to say, this makes Kariya someone who possesses more courage than one would expect from someone with such a carefully maintained appearance of normality. A person would have to have some degree of bravery within them not only to leave a family like the Matou, but to then willingly return to them ten years later and knowingly put themselves through a year of torment that would inevitably end in death, all for the sake of a little girl. The problem is that when Kariya acts on his bravery, it often crosses the line straight into recklessness or foolhardiness, something that happens with increasing frequency as he loses his grip on his mind during the events of canon.

Someone that requires special mention for how much she influences Kariya as a person is his childhood friend, Aoi Tohsaka. Three years his senior, Aoi is someone who has looked out for Kariya since they were both small, and they were once very close; as his oldest and possibly one of his only friends, Kariya cares for her deeply. However, this is complicated by the fact that Kariya’s feelings for her run deeper than friendship, even after her marriage. Kariya genuinely loves Aoi and wishes for her happiness; it’s for that reason that he peacefully gave up pursuing her when she accepted Tokiomi’s proposal. Of course, that doesn’t help with his lingering feelings for her, and he’s aware of that; he consciously tries to keep a respectful distance between them because by his own reckoning, he knows it isn’t his place. Indeed, in the anime Aoi, despite being his childhood friend, is the only person we see the otherwise very informal Kariya address with the “-san” honourific, indicating this distance. Even so, Aoi – or at least, the idea of Aoi – has been a sort of emotional crutch for Kariya over the years, and he has subconsciously placed her on a bit of a pedestal. And despite his very best and genuine attempts to let her live her own life, Kariya is still only human; deep down he harbours tiny feelings of resentment and jealousy towards Tokiomi, though he’s not even aware himself that he holds these feelings inside him. Indeed, it might not have ever been an issue had Tokiomi not misguidedly given Sakura to the Matou family and indirectly set the events in motion that lead to Kariya’s physical and mental decline.
Edited (i forgot my personality section was a monster FORGIVE ME MODS) 2013-02-16 01:48 (UTC)
stableboy: (pic#)

[Canon] Daniel | Once Upon a Time | No Reserve | 1 of 2

[personal profile] stableboy 2013-02-17 04:40 am (UTC)(link)
PLAYER
Name: Forest
Personal Journal: [community profile] half_full
E-mail: hawkintheforest@gmail.com
AIM/MSN/etc: hawkintheforest@gmail.com (AIM) + [plurk.com profile] half-full

CHARACTER
Name: Daniel
Canon: Once Upon a Time
Timeline: The Stable Boy
If playing another character from the same canon, how will you deal with this?: -

stableboy: (Default)

[Canon] Daniel | Once Upon a Time | No Reserve | 2 of 2

[personal profile] stableboy 2013-02-17 04:41 am (UTC)(link)
Personality: Daniel is a kind-hearted and optimistic man. He prefers to think well of people, as opposed to assuming the worst. Even knowing what Cora was like, he preferred to believe that she would allow her daughter to find happiness, rather than choose to force her to be miserable and marry a man she did not love.

When it comes to Regina, he is patient with their need to hide their relationship, but he is also disappointed. He wants to be able to show his love for Regina, regardless of who is around. In his opinion, true love is greater than any magic, and they would always be able to overcome the obstacles between them. A hope that turned out to be false, unfortunately for both of them

He is an honest man, unfond of hiding their relationship. He believed they should be upfront with their love, but seeing Regina's fear, he agreed to run away with her and start a new life. They would not have had much, but they would have had each other. For him that was all that mattered.

Daniel is good with animals, working with horses and showing the kind of patience required when dealing with such large and easily spooked creatures. He takes good care of them and seems to enjoy his work, even if he is not particularly fond of Cora or the way she treats Regina.

Over-all he is a little too trusting in his faith in people, but he has (or had) a good heart and a strong sense of hope.

First Person:
[The gentleman studying the watch seems to be trying to discern just what exactly it is. Some form of magic? Whatever it is, it is not nearly as confusing as the realization that he is somewhere entirely unfamiliar, and, more importantly, alive.

Rather than address the watch, he looks around the empty station, holding tight to the ticking reminder of his continued existence.]


Hello? Is anyone there?

another sample

Third Person:
The train rattled slowly to a stop on the tracks, Daniel still tracing his fingers along the face of the watch with a curious stare. It wasn't as though he had never seen anything like it. Just nothing quite as unusual as this one.

The relative silence of the empty train car is peaceful, but also unsettling. Leaving him to his thoughts and his confusion. Was he dead? Was this what death was? He had never stopped to consider what it might be like before.

Idly, he rubbed a hand over his chest, the feel of his heart still beating beneath the skin almost startling. What had he expected? Some sort of empty wound? He felt hollow...

So this was what it was to die.

Regina...

Where was she now?

Would she be forced to marry that king?

He bowed his head and watched the light and shadows move across the floor. What kind of person does that to people in love?

Expanded Personality

[personal profile] stableboy - 2013-02-17 05:08 (UTC) - Expand
vdova: (Default)

[Canon] Natasha Romanoff | Marvel Cinematic Universe | Reserved | 1of 2

[personal profile] vdova 2013-02-17 07:26 am (UTC)(link)
PLAYER
Name: Lins
Personal Journal: [personal profile] melonpan
E-mail: motomiya@gmail.com
AIM/MSN/etc: AIM: motomiya

CHARACTER
Name: Natasha Romanoff, codename Black Widow
Canon: Marvel Cinematic Universe
Timeline: Post Avengers film.
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Natasha Romanoff is a mystery wrapped in an enigma wrapped in a puzzle wrapped in a sexy size four. She hates this description. Not because she feels in any way that it is an inaccurate depiction of her; she knows quite well that it is, in fact, quite accurate. But because it doesn't describe all of her. True, there are very few people she'll let in to see that. Her job requires her to constantly be on the move, one step ahead of everyone else, planning and pretending. As a shadow for SHIELD, shes required to be someone she's not on a regular basis, and as a result, most of the people she comes across only get to see what she puts out, which is that mysterious aura of 'who is this woman?'.

Natasha laughs. She loves, she gets angry, she gets upset and sad. She just doesn't show it, most of the time. She can't. Her job is her life, and her job is deep undercover, stalking the people Nick Fury tells her to, from genius billionaire playboy philanthropists in Malibu to giant green monsters hiding all the way out in south-east Asia. Her life depends on not being found out, and so she's gotten very good at hiding Natasha Romanoff under the various veneers she's grown accustomed to using over the years. As a result, she tends to compartmentalize her emotions. It's easy for her to box up how she feels about something and ignore it for the sake of her sanity or the mission, and while she can feel things, she prefers, most of the time, to not. It tends to get in the way of things.

This isn't to say that she doesn't care about people at all. She has several people she considers friends and allies, and even a handful of them are people she cares very deeply about. But she doesn't bring them close, though she has the capability to do so. Letting people in makes them a liability, someone who can get hurt to get to her, and she cannot allow that. She does what she does precisely so people don't get hurt, and the knowledge that someone she cared for was harmed or killed simply because they know her? That is something she cannot deal with. She does have friends, though, and is willing to make them, as long as they stay at arm's length and don't try to get past her walls. The second they do, she cuts them off. It's safer that way, for them and herself.

She's spent a lot of her life hiding who she is. She knows, though, and that is the important thing to her. She has her sarcastic witty side, and she can be quite stubborn when pressed to do something that she doesn't want to do. She doesn't like being questioned when she's absolutely certain she's in the right, and she'll go to great lengths to make sure people stay out of her way when she's working (even if said people decide they're going to try and punch security guards in an effort to help anyway), and she has absolutely no qualms breaking cover when she absolutely has to to get the mission done. When she's not on a mission, Natasha is sensible and down to earth. Romance doesn't interest her -- she's tried the whole dating thing, and with the way her job rolls, she doesn't have the time for it. Most men don't like how she can compartmentalize her emotions, placing them in one category and her job in another, so she's given up on that, for the most part. She's a voice of reason among her teammates in SHIELD, and more often than not, she's the one keeping a cool head under pressure. She's quite observant, too, able to deduce even minute personality quirks after spending a short amount of time with someone, and file those away for further study.

She likes to people watch and sip coffee in cafes, and when she's not tracking down rogue bio-physicists in Asia or pretending to be the personal assistant to the world's richest man, she stays at home and makes her shoe collection bigger. Natasha's a brilliant woman, too. Her native language is Russian, but you wouldn't know it with her solid American accent and perfect English. She speaks fluent Latin, Japanese and Italian, too, and probably other languages as well in varying degrees. She's a fairly decent psycho-analyst as well, and her skills in hand-to-hand combat and on the fly battle tactics are second to none. Natasha is also a skilled hacker, and has been shown to be able to crack firewalls and security systems of even the most elite computer experts.
vdova: (Default)

[Canon] Natasha Romanoff | Marvel Cinematic Universe | Reserved | 2 of 2

[personal profile] vdova 2013-02-17 07:26 am (UTC)(link)
First Person: [ So she's staring at the watch, running a finger around and over it, testing the waters, so to speak. It won't come off, no matter how much she picks, and this isn't really something that she's happy about, though her expression completely hides that face.

In fact, it hides almost anything she's thinking.

Her tone is neutral as well when she finally addresses the camera, green eyes cooly regarding it. She's wary, this one. ]
As much as I'd like to say this is my first time being thrown on a train with no memory as to how I got there, it isn't. Last time, though, I had a vague idea of who was behind it. [ A pause. Not that she doesn't this time, but she doesn't want them to know that. ] Tell me what you want and I'll think about complying.

Third Person: If there was one thing about the States Natasha had come to appreciate over her decade of living in them, it was the shopping. She wasn't, by any means, a clothes horse, but she liked to dress well and dress fancy, with expensive shoes and tailored, classic pieces that she could take on missions with her. She always felt like it was better to take her own clothing. She was comfortable in them, and remaining relaxed and unassuming was key when you were tailing agents of the Hand or Hydra, or even ridiculously narcissistic CEOs. It was just luck that her salary as an agent of SHIELD allowed her to keep up the shopping habit.

No news to report was good news, and Natasha had opted to take the day off and spend it in downtown New York, picking up a few more pieces here and there, as well as a pair of Louboutins she'd had her eye on for a while. It had taken her the better part of the day, and the sun was setting as she arrived back at the Tower, fishing her badge out of her bra where she kept it and flashing it at the guards. There were only a handful of people allowed in the residential area of the tower, and even if you could somehow manage to trick the guards into thinking you were one of the Avengers or Nick Fury, you still had to swipe the badge to get through the gates to the elevator, and then pass a retinal scan to get the elevator to open, and then pass voice recognition as well as fingerprint identification to even get the elevator to move. Sure as hell beat the swanky apartment she'd been occupying as her days as Tony's secretary.

The residential area was one of the higher floors of the tower, and was even then broken into four floors itself. The main floor was the main living area, with a kitchen and bathroom attached. The next three were all their bedrooms, two to a floor and each one practically it's own one room apartment in and of itself. Natasha shared a floor with Steve, and if he thought he was being discreet about the late night visits from the Thunder God--

Well, Natasha wasn't going to tell. It wasn't her business, and besides, it was cute.

She set her bags in her room, and headed back down the stairs to the living area, flipping on the TV and settling down on the couch, grabbing a magazine she'd left on the coffee table. It was rather quiet, and she was probably the only one home, for the moment, something she was perfectly fine with.
demonrose: (fabulous)

[Canon]Kurama || Yu Yu Hakusho || no reserve || 1 of 1

[personal profile] demonrose 2013-02-18 04:36 am (UTC)(link)
PLAYER
Name: Sabra
Personal Journal: [Bad username or unknown identity: ”bespectacledlioness”]
E-mail: earth_dragon_alchemist@yahoo.com
AIM/MSN/etc: bespectacledlioness

CHARACTER
Name: Shuichi Minamino/ Kurama
Canon: Yu Yu Hakusho
Timeline: About a year after the series is over
If playing another character from the same canon, how will you deal with this?: NA

Personality:
Shuichi is a quiet, studious boy. He does well in classes and is well liked by his teachers and peers. He is polite to even the strangest of strangers, and generally pleasant to be around. But Shuichi Minamino is not all he appears to be. Inside the body of this normal high school student is the soul of an ancient fox demon, Yoko Kurama. While his family, teachers, and most of his peers know him as Shuichi, to the main cast of the show he is Kurama. In the main group he is what would be considered the brains of the opperation. Cool and calculating to a fault, he is the one that solves puzzles or wins the battles of wits when they stand in the way of the ‘hit things until they do what you want’ rationale of the rest of the team. In one episode Kurama saved all of his friends from a trap by winning a word game, showing his ability to keep his wits about him in high-pressure situations.
He is normally very warm and kind, but when he is in a situation where lives are on the line (be it his own or his friends and family) he has an eerie skill to become cold and completely rational. Many of his opponents will try to use his kindness and his protectiveness of his friends against him. Many have tried threatening his human mother, who is is very attached to. They all soon learn that this is not a good strategy against Kurama. It is very unwise to make him mad.
Towards the end of season 3 he traps a foe in a demon plant called the Sinning Tree which sucks the lifeforce from its victim while taunting them with their worst nightmares. The enemy he traps in the Sinning Tree had regenerative abilities that matched the pace of the tree. Since he could neither escape the tree nor control his regenerative abilities he was trapped there for all time, never allowed to die. When Kurama explained this the protagonist of the show, Yuusuke, turned to him and said “I haven’t done anything to piss you off, have I? If I have, I’m sorry.” Hiei originally teamed up with him, not just for his thieving skills, but also because he was scared of him and didn’t want to run the chance of ending up against him.
When Kurama reverts to his Yoko form he seems to take on an almost completely different personality. Yoko Kurama is not just cool, but down right cold. He is vicious, seemingly more so than normal Kurama is. Long ago when he was the famous demon thief Kurama he betrayed his second in command, Yomi, because the demon was damaging his operations with his brash actions, even though they appeared to be friends at the time. Many might be lead to believe this means that Yoko Kurama and normal Kurama are two separate personalities, but they are not. In fact Kurama has said in the 2nd season of the anime that the two entities that are Shuichi and Yoko are beginning to fuse more and more together. Also not only does Kurama never once mentions not having control of his body when in his Yoko form. As of the end of the series he has resolved to not use Yoko in his fights. A decision that nearly cost him his life in his last shown fight of the series.

First Person:
[The screen flickers on. A very confused red head stared into the camera. The feed jiggles a little as he taps the screen a few times. Kurama did not remember much, only that he had boarded the train that morning to go to school. He figures he must have fallen asleep at some point and woke up on a different train.]

Well, isn’t this interesting…

[He turns the watch over and around several times, inspecting every bit of the watch. Gentle muttering can be heard until eventually the camera focuses again on Kurama’s face.]

So this is some sort of communications device? Can anyone hear me then? My name is Shuichi Minamino. I’ve seen the posters that say this play is Ruby City, but I would appreciate a bit more information than that.
Third Person:
Kurama had to keep busy. Not being able to contact home was beginning to eat at him more and more each day. Of course he had been told the basics of how time at home froze when he was here, but the knowledge that none of his loved ones would realize he was gone only did so much to ease his nerves. In addition to his worrying about home, he was swiftly growing bored. For as long as he could remember he had a goal, something to work towards. As Yoko Kurama it had been the thrill of the heist. When he became Shuichi Minamino it had become school, then later honing his demonic powers and staying alive long enough to help his friends and family. But here there was nothing to work towards, no goals to be met. He tried to train by battling monsters in the park, but they only offered so much of a challenge, and it didn’t feel the same training with the other citizens.
So he turned to something that seemed constant: plants. A day in the forests provided him with many interesting starts and seeds that he added to the small collection of demon seed he had on him when he was taken. An abandoned shop gave him room and planters. It would seem many of the others here were just as bored as he was and were more than willing to help him build on a little greenhouse on the back of the shop as well as a small cellar for his dark plants. In no time the floral shop Roses and More was open for business. It wasn't the same as being home, but being surrounded by his plants helped just a little.
ohmalarkey: (pleased • sheepish)

[Canon] Jake English || Homestuck || reserve || 1 of 1

[personal profile] ohmalarkey 2013-02-20 04:00 am (UTC)(link)
PLAYER
Name: syn
Personal Journal: [personal profile] babyeater
E-mail: aegyooooo@gmail.com
AIM/MSN/etc: [plurk.com profile] yeoboseyo

CHARACTER
Name: Jake English
Canon: Homestuck
Timeline: Act 6 Act 3 end

Personality: Jake an adventurous, high spirited and generally independent guy. He has a passion for tomb raiding in particular, and wishes to travel the world in an effort to find adventures that are to be had. He loves all movies, thinking both good and bad movies are absolute masterpieces and in particular seems to really enjoy Weekend at Bernie’s and Nic Cage movies. He also enjoys comic books, although he doesn’t seem very proud of this fact. Jake also has a fondness of blue girls and clever spider girls, and has multiple posters of blue-
skinned girls on his bedroom walls and thinks of them as his “beauties”. This fondness causes him to almost instantly have a crush on Aranea as she is just about all of these things. Jake has a fondness for guns and is always carrying a pair with him. He’s deathly allergic to peanuts and in fact, his dream self was killed by being fed them.

He has lived alone and as such has learned to be fairly self-sufficient, and in fact is a bit selfish as well. However, this stems from his naivety, as he’s generally unaware of any sort of not-explicitly-stated feelings and behaviors of others, such as being unaware that Jane had romantic feelings for him despite her clearly abnormal behavior when he asks her about it, and simply accepting her saying no as no, then assuming that Dirk was the one she was admitting to liking. He’s also shown a bit of naivety towards sexual things, slipping up and saying things that could be perceived as sexual multiple times.

Jake isn’t thefasted to make connections as he takes things almost entirely at face value and generally has to have things stated as clearly as possible. Living alone has also caused him to be a bit out of touch with things and as such, he talks in a distinctly old-fashioned manner, but he’s picked up a bit of slang from his friends, mostly in the way of referring to Dirk as his “bro” and swears. He’s fairly easily frustrated, especially towards Dirk in particular due to his scheming ways, his unavailability at highly inconvenient times and previously his overbearing behavior as a significant other.

First Person: Ive come the conclusion that there are no tomb-raiding adventures to be had here. Well at least i have yet to find the tombs! If there are tombs or tomb-like structures then i would greatly appreciate being told of them as i have not seen any and it’s a bit boring to have no adventures. For the time being ill settle on a rendezvous in the forest i suppose.
On a related note is it possible for me to procure proper armaments for such a rendezvous? I assume the forest is populated with less than friendly beasts. After all what other sort of thing would reside there? I assure you that i have no issue with handling them however withouth the proper armaments theres no possible way to survive it!


Third Person:
The ride was almost agonizing, but it appeared to nearly be over. He’d been sitting alone, tapping nervously in the seat he’d been slumped in. Since appearing on the train, he’d fret, cursed the batterwitch, poked around, then returned to his seat to repeat the process, growing increasingly worried.

“Where is this blasted train even going?” Jake mumbled to himself, a bit agitated. He’d had an important game to play, there was no time to be whisked away on some cockamamie train ride! He scooted closer to the window to peer out. He couldn’t even see out the window, just thick impermeable-looking fog.

However, the fog appeared to be clearing as the train began to slow. It appeared to be...a train station? Well, of course it was. Where else would it stop? He continues to peer out the window, a bit wary of what could possibly happen. He stands, pulling his cheek from the window and turning to the door. After all, sitting around on the train wouldn’t answer any questions. If this was some sort of deathtrap, he may as well go out with guns ablazing.
Edited (sorry somehow everything got formatted weird??) 2013-02-20 04:01 (UTC)
crimson_drachma: (Ros Cautious)

[CANON] Death ll Discworld ll No Reserve ll 1 of ?

[personal profile] crimson_drachma 2013-02-22 10:27 pm (UTC)(link)
PLAYER
Name: Elizabeth R. Miller-Mosher
Personal Journal: http://neurotic-insect.dreamwidth.org/
E-mail: missfluffy100@aol.com
AIM/MSN/etc: missfluffy100

CHARACTER
Name: Death (also known as Bill Door to some)
Canon: Discworld
Timeline: Between Soul Music and Hogfather
crimson_drachma: (Default)

[CANON] Death ll Discworld ll No Reserve ll 2 of ?

[personal profile] crimson_drachma 2013-02-22 10:27 pm (UTC)(link)
Personality:

Death, as you can imagine, is a complicated and very unusual person to write for. He isn’t really a person, when you get down to it. He is more of the End. Not the end like the end of a piece of music, but the end of everything that is. It is his job and his one true specialty in life.

As he exists on the planet upon the back of four elephants upon the back of a turtle that is Discworld, Death is usually regarded with resentment at the worst of times, respect at the best, and generally gets treated as someone who is to be neither trifled with nor ignored. He makes his rounds usually by collecting and sending off the souls of people, but has been known to collect the souls of animals. And, as far as animals are concerned, he has a soft spot for kittens and his beloved steed, the pale horse Binky.

Those who find themselves able to speak to Death (as a client or otherwise) usually note that he has a peculiar way of using tenses and referring to things that have not strictly happened yet. It is partly to do with the fact that Death can see the past, present, and future all at once, and thus sometimes finds himself having a chuckle over the confusion in his conversational partners. Aside from that, he is probably one of the more amicable people to talk to in the entirety of Discworld. He harbors an intense compassion for humanity and considers it to be far more beautiful than anyone might think. He rarely ever loses his temper, but when he does…well, you best make your peace quickly. Death is nothing if not absolute, and when he is absolutely pissed off, something will very likely die to rectify that.

Another thing that sets Death apart from others who have used his name is that he has occasionally taken it upon himself to try and adopt a habit of humanity. Whether he does so for curiosities sake (such as with Isabelle or Mort) or for more personal reasons (like in Soul Music), the results are usually mixed and tend to leave his business in disarray. He always manages to come back to his job, of course, but the things he learns as part of his experiments with human ways have left their mark. Ysabel (pronounced like Isabelle) and Mort are perhaps his two greatest accomplishments in this regard.
Edited 2013-02-22 22:28 (UTC)
trytryagain: (Default)

[Canon] Homura || Puella Magi Madoka Magica || No rserve || 1 of 2 or 3

[personal profile] trytryagain 2013-02-22 11:48 pm (UTC)(link)
PLAYER
Name: Matt
Personal Journal: matt-doyle
E-mail: c.matthew.smit@gmail.com
AIM/MSN/etc: japhethtrisko on AIM, mattnificent on Plurk

CHARACTER
Name: Homura Akemi
Canon: Puella magi Madoka Magica
Timeline: Mid-episode 12.

Personality: At one point (as seen in episode ten), Homura was an insecure, shy, bubbly, friendly innocent, but that was a lifetime ago (and maybe more). Repeating the same events time and time again has made her withdrawn, calculating, and cold. She cannot afford to get attached. She’s concerned with practicalities, assessing her options, analyzing the probabilities -- she’s gotten very, very good at math, which was not true when her time-looped history started.

For all of that, though, Homura still cares deeply. She wants to help her friends. The distance and chill is a shield, a way to keep herself sane, to do the best job she can do. Independent, decisive, and determined, she rations her time carefully, which can make her seem abrupt or impatient. However, even at her most cynical, she doesn’t shut everyone out -- she tries to become friends with Madoka, and allies herself with Kyouko, not only because these are the most effective ways to get what she wants (she’s long since stopped expecting people to listen to or believe her, and she knows better than to trust others to be reliable), but because she’s lonely. She’d rather work with others, whether she admits it to herself or not.

With the timeline resolved in episode 12, Homura changed somewhat. Meditative, philosophical, almost apathetic-seeming, but still protective, her memory of Madoka makes her sort of a mystic; hopeful, religious, every bit as determined and protective as ever. Though she’s still cool and reserved, and more than a little melancholy, if her religion has a tenet, it is this “If someone tells me that it’s wrong to hope, I will tell them that they’re wrong, every time.” And no matter how she appears, Homura has always been a deeply hopeful person-- to repeat the same timeline again and again, never managing to save her friend,watching things get bleaker and bleaker, and still stubbornly holding to the thought that she could make things right if she just tried again, one more time -- it’s just another way Homura’s a match for her best friend.
trytryagain: (Default)

Re: [Canon] Homura || Puella Magi Madoka Magica || No rserve || 2 of 2

[personal profile] trytryagain 2013-02-22 11:49 pm (UTC)(link)

First Person:
[An impassive, cool-eyed face stares into the camera. Her voice is quiet, slightly hoarse, and tersely unemotional.]

I‘m searching for my friends. If anyone is familiar with Tomoe Mami, Kyouko Sakura, or Miki Sayaka, please direct me to them.

[Her lips purse in minute, momentary displeasure. There’s a flicker on the camera as if the connection was momentarily interrupted, and afterwards the expression is gone.]

If there are any organized records in the city, I’d be interested in reviewing them as well.

[The screen flickers again, twice, and in between flickers Homura’s face appears for a moment to have far more depth of emotion to it -- wide, almost tearful eyes, trembling lips, and an expression full of retrained nervousness and longing, as if there is something else she doesn’t dare say. But once again, her face is calm and composed afterwards, and her voice is even when she speaks.]

There is one more name I need to ask about. Is anyone familiar with Kaname Madoka?

[Her voice cracks on the last word, and a moment later the camera is shut off.]

Third Person:

The clocktower had the best view of the city, and Homura had taken to spending most of her time atop it. The notion that there was no doom hanging over her head, clock ticking down towards it, was one she hadn’t had time to adjust to yet. Not knowing what would come next was even worse. Open places, predictable places with a good view of her surroundings and little chance of other people interfering with her, were to be preferred to anywhere else.

They kept her calm. Despite appearances, that was more complicated for her than anyone would believe. Now, she was cleaning her guns, a comforting routine she could perform by spinal reflex -- checking the safety, ejecting the clip, checking the slide and chamber, then disassembling as far as each gun would swabbing the barrel, oiling every moving part, wiping everything dry, putting the pieces back together, checking the safety, reloading. Two handguns, one shotgun, two rifles. She’d used up everything else she had.

She preferred not to think about that. It was the confusion that came afterwards which occupied most of her attention, every waking hour, and which required quiet places and steady routines to break away from. Madoka. What had happened to Madoka? There was no sign of her, and no sign this was the world she had created. The only bit of peace and joy she had pursued from her life was gone, and for what? This place made no sense. It was not what she would have imagined as the result of that wish.

Despite herself, despite the confusion and fear, she smiled, a thin, small expression, one she ducked automatically to hide. No matter how she worried, there was another feeling there was well. Love, and awe, and pride, mingled together and stored in that same place in her mind, the place that was always cool and determined, from which she drew her strength.

Hope.

She finished her routine, packed away her guns. It was time to patrol again. Her search wasn’t over, and it wouldn’t be over until she had her answers.

She was looking forward to it.
werederp: (Default)

[CANON] Scott McCall || Teen Wolf || reserve || 1/3

[personal profile] werederp 2013-02-23 12:21 am (UTC)(link)
PLAYER
Name: Meg
Personal Journal: [personal profile] pillowsofwind
E-mail: eight_ofhearts at hotmail dot com
AIM/MSN/etc: pillowsofwind @ plurk

CHARACTER
Name: Scott McCall
Canon: Teen Wolf
Timeline: post season two
Personality: Personally, my favorite word to use in reference to Scott McCall is "derp." This doesn't mean he's a stupid person, only that he is prone to having clueless moments. ("Where do you get your juice?" Jackson once asked him, in reference to steroids. Scott replied, "My mom buys all the groceries!"). Scott is not dumb. He's actually a very smart kid, as evidenced by the fact that everyone is disappointed in him when his grades do start to slip because of all the sudden distractions in his life. A new girlfriend, a spot on the first line of his lacrosse team, and a case of lycanthropy all within a few days would be enough to affect pretty much anybody. He is a teenage boy who, until he is bitten, has no idea that werewolves are even a real thing. For better or worse, it changes his entire life and his relationships with everyone around him.
werederp: (Default)

[personal profile] werederp 2013-02-23 12:22 am (UTC)(link)
Thankfully Scott's lycanthropy doesn't chase away his best friend, Stiles. Stiles has stuck with him through it all and often attempts to keep Scott grounded when his mind is focused on Allison other things. He's also the one who first suggests that Scott might be a werewolf and wastes no time in digging up information on the subject, even if Scott thinks he's being ridiculous at first. They're two peas in a nerdy little pod who have always warmed the bench on the lacrosse field together; and of all the people in Scott's life, Stiles is pretty much the only one in whom his trust never wavers. He doesn't even trust his mother enough to tell her that he's a werewolf, although part of it might be due to Scott's protectiveness of her, since she's the only family he has and he doesn't want her to get involved in that aspect of his life. She ends up finding out accidentally, and this causes a brief rift in their household when she refuses to speak to him; though it is eventually resolved.

Scott never talks about his father. His mother makes the comment that they're both better off without him in their lives, so it can be assumed that he probably was not the best of male role models. The lack of a male figure in his life, I think, is one of his reasons for refusing to join Derek's pack. Scott is the "man of the house," as they say, and he doesn't want to submit to the authority of someone who isn't his father. (He is also not thrilled about the idea of his mom dating for similar reasons, though to be fair she was dating a crazy asshole). Other factors that affect his decision to not recognise Derek as his alpha include the fact that Scott's loyalty is to his friends, not to any one person. Scott's lack of trust in him is also a big part--he sees Derek as secretive and a generally shady person--as is the fact that Derek wants to kill Jackson instead of finding a way to help him stop turning into the kanima. Scott doesn't really like Jackson but he certainly doesn't want to kill him. He says that, when he first became a werewolf, he had the support of his best friend and later his girlfriend. Jackson has nobody, so Scott thinks they ought to look out for him.

This doesn't stop him from trying to beat the shit out of Jackson when he thinks Allison is in danger. Scott will go to any length to keep his girlfriend safe (even if she's quite capable of protecting herself). From the moment he sees her, he is smitten; and even after finding out that her family have been werewolf hunters for centuries, he can't be kept away from her. When Allison's parents forbid the two of them from seeing each other, they meet in secret and during school hours. Their relationship has a bit of that star-crossed Romeo and Juliet flavor to it, but for Scott, it goes a lot deeper than that. At a time when he is struggling with keeping his wolf transformations in check, his love for Allison is the one thing that truly keeps him from losing his control. Just the sound of her voice or the touch of her hand is enough to reign in Scott's anger and keep his animal instincts from ruling him. He does get snappy with her on occasion--during the day of the full moon, Scott is irritable like a PMSing lady and tends to be snappy with anybody, though.

So to sum things up, Scott is a good, (mostly) responsible kid. He's a good student when he isn't being chased by psychotic alphas or werewolf hunters. He is loyal to his friends and tries to protect them as best as he can, and even looks out for people who may be dickbags but don't deserve to die. He loves his mom and his girlfriend and is often blind to everything else where the latter is involved, but Allison is what keeps his wolf in check when it really matters. He didn't ask for any of this supernatural stuff and if he can ever find a cure he'd most likely take it, but realistically he's starting to come to terms with the fact that he's stuck.

(no subject)

[personal profile] werederp - 2013-02-23 00:22 (UTC) - Expand
death_itself: (Default)

[CANON] Edward || Anita Blake series || Reserve || 1 of 2 or 3

[personal profile] death_itself 2013-02-23 02:00 am (UTC)(link)
PLAYER
Name: Matt
Personal Journal: matt-doyle
E-mail: c.matthew.smit@gmail.com
AIM/MSN/etc: japhethtrisko on AIM, mattnificent on Plurk

CHARACTER
Name: Edward, alias Ted Forrester.
Canon: Anita Blake, Vampire Hunter.
Timeline: post-Killing Dance.

Personality: Edward is a sociopathic hitman who began hunting monsters because humans simply didn’t provide enough challenge for him. Rational, calculating, he has never been seen to let emotion get in the way of a practical consideration, and intimidates everyone who knows him by the simple expedient of not hiding his brutal lack of sentiment. Vampires have a tendency to give vampire hunters nicknames, and they call Edward “Death.”

To say that Edward is unsentimental is not to say he lacks personality, however. He’s a consummate professional, taking deep satisfaction in his work, and the moment of the kill is the least of it. He’s fond of experimenting with or modifying new hardware for a hunt, rather than relying on tried-and-true methods. This isn’t simply because he wants to avoid being predictable -- while Edward is very good at waiting, he has a low threshold for boredom, and as a perfectionist he’s always revising his methods.

Edward is also, like many sociopaths, a marvelous actor, fully capable of hiding himself, either as someone nondescript (made easier by his slight build), or his alter ego of Ted Forrester, good ol’ boy varmint hunter. His choice of personas, and the twinkle in his eyes when something he does in-character disturbs those who know him, hints at a a sense of humor he rarely reveals. While Edward would never let camaraderie get in the way of practical concerns, there are people who amuse him, or impress him, and he genuinely enjoys working with them.

In the end, however, the most important factor to understanding Edward is that he is just as much a natural predator as the supernatural creatures he hunts. His social instincts are those of a predator -- establish dominance or blend in unnoticed -- and there is nothing more fulfilling to him than the thrill of the hunt, a trait he readily admits he shares with most serial killers. His dream -- the closest thing he has to a romantic fantasy -- is to draw down against his best friend, the only human being he feels understands him, and see once and for all who’s the better killer. He’s fairly certain he would win -- but if he was sure, it wouldn't be interesting. And if he won, while he’d miss her, it isn't friendship or fear of killing someone he cares about that stops him. It’s practical concerns. He won’t kill her while she can still provide him with help he might need in the future. Edward might be psychotic, but he doesn't indulge himself. It’s not professional.
death_itself: (Default)

2 of 2

[personal profile] death_itself 2013-02-23 02:01 am (UTC)(link)



First Person:

[Edward had found the silver pocketwatch on his first inventory, examined it as closely as he could, and then left it strictly alone for the next four days. It was a cute toy, and he was looking forward to it, but it was bad policy to trust someone else’s toys until you knew a little about them.

On day four, he switched it on, tilted his cowboy hat back on his head, and flashed the camera a feel-good grin. It was a little smug, that girn, but genuinely pleased too, and inclusive -- whatever the joke was, you were in on it. It was relaxed, and it had swagger. His voice matches it, an easy Texas drawl.]


I should be neighborly sooner or later, and now’s as good as ever. Name’s Ted, Ted Forrester. I’m looking for a place to stay and a way to kill some time. If you’ve got a lead on either, I’d like to hear it. When it comes to work, I’m good with my hands, and I’m good with tools. I’d like to hear what’s available before I settle. When it comes to rooms... I like my space, but I’m easy to please.

Appreciate the help.

Third Person:

He’d been in the city three days. Three days was the minimum he allowed himself for canvassing a new location. In this case, he wasn’t sure he’d gotten a feel for it yet, so it was too soon to start hunting except as necessary for protection. But he’d talked to the locals, charmed a few of them. Confirmed some suspicions, discarded some theories... and come across one piece of information too interesting to pass up any longer.

It was breaking a rule. But sometimes the rules needed breaking, if you were good enough to be sure you knew better. He was good enough. That wasn’t ego.

No-one on the street had seen him, and the locks on the building had been laughable. Finding the right room would have been a matter of instinct, not methodical search -- but neither was necessary. He’d spent the last evening keeping the place under surveillance. He knew where he was going.

Once he was in the right room, he took off his hat, and just like that he was Edward, not Ted. He set it on a chair, where she’d see it as soon as she came in. Then he moved to the corner, unobtrusive, just out of the natural sight line from the door,leaning back against the wall, shifting until he was comfortable. If she kept to routine, he’d have half an hour’s wait.

It was better not to make this a pissing contest, something where she’d feel the need to prove herself, so after a moment’s thought he un-holstered, setting his 9 mm on the bed.

He didn’t bother to do anything about the hold-out up his sleeve. She’d never noticed it before, and he wouldn’t make himself defenseless for anyone’s comfort.

Besides. There was always a chance that today was the day.

OOPS!

[personal profile] death_itself - 2013-02-24 02:13 (UTC) - Expand

Re: ACCEPTED

[personal profile] death_itself - 2013-02-24 02:51 (UTC) - Expand
prettylittlenightmare: (Doing the boogie)

[CANON] Pitch Black || Rise of the Guardians || Reserve ||

[personal profile] prettylittlenightmare 2013-02-23 05:13 am (UTC)(link)
PLAYER
Name: Justine
Personal Journal: [personal profile] onetruesikorsky
E-mail: Justine.Dillenbeck@gmail.com
AIM/MSN/etc: SilverRustBucket

CHARACTER
Name: Pitch Black
Canon: Rise of the Guardians
Timeline: Post-Antarctica


Personality: Pitch Black is a creature of simple outward appearance - he is the Nightmare King, or as children more often call him: the Boogeyman. He thrives on spreading fear and belief to children through the use of darkness and shadow and his personal favorite: nightmares. As a spirit in the world of Rise of the Guardians, this is his purpose for existence, and it is thus what drives him the most throughout the movie.

But that is not the only side of the Nightmare King. After all, spreading fear and darkness is his job, but not what rules his every thought. There are other facets of him as well, including a lonely bitterness at being shunned for his need for fear, born from the Guardians' existence in driving back the Dark Ages, because why should he be hated for what he was brought into existence to do? It is a part of who he is, why can't anyone accept that? Shouldn't he be allowed a family just as much as anyone else?

Because of this loneliness and centuries of rejection, Pitch has grown to be incredibly cynical. He's tired and weary of being forced into the shadows of belief for so long, and he'll let you know it, too. And even right to the other Guardians when they ask why he's making a fuss. He even says, "Maybe I want what you have. To be believed in! Maybe I'm tired of hiding under beds!" And when Bunnymund tells him that's exactly where he belongs, Pitch responds with a flat 'Go suck an egg, rabbit'. He's not willing to take any more crap from the Guardians.

But that's not all, either. He can recognize a person's greatest fears with nothing more than a glance - reading them like an open book. How else would he know how to strike fear into so many children if he didn't know the greatest, easiest way to scare them? He knows the fears of all the Guardians as well as anyone else he meets. He'll exploit a person's fears to his benefit, manipulating them to his whims. The one in particular that receives the brunt of this manipulation is Jack Frost. He immediately touches upon the fact that Jack has been ignored for centuries, and when he meets up with him down in Pitch's lair he only cuts deeper, luring him in with the draw for his memories, locked away in the teeth Pitch had stolen. Driving home that he'll never be accepted by the other Guardians, they'll never understand, that Jack only makes a mess wherever he goes. He knows exactly what makes Jack tick, what will make him break, what will make him upset and defensive. He knows, and he plans accordingly. He's not entirely heartless in his manipulation, however. The urge, the longing to have a family or to be cared about is still with him, and his attempts to sway Jack to his side are earnest and sincere. It's the rejection for his earned sincerity that causes trouble and makes those walls slam right back closed again.

Surround him in fear and power and Pitch turns near joyous, dancing about and hopping around with such glee and carefree thought that it's almost like seeing an entirely different spirit. He's manipulative and not above lying to get his way, including tricking Jack into handing over his staff - the object that gives him his powers - in trade for Baby Tooth's return and then not holding up his end of the bargain, instead literally chucking Baby Tooth against a far cliff face then breaking the staff over his knee.

Take away his power and control and he becomes defensive and quick to strike, using all of his tricks of the light and shadows to his advantage. And when even those fail, all that's left is the same fear he aimed to give the Guardians - the fear of not being believed in. Of being invisible. And when that fear strikes, even the Nightmare King will run from the nightmares.

First Person:

Dear_Mun post with Pitch is here

Third Person:

It hadn't gone the way he'd planned.

Jack was supposed to join him, him, not fight, not... force Pitch into such a corner so as to attack him as he had. He'd thought he'd timed himself perfectly, manipulated the winter spirit in just the right way to turn the tide in his favor... to force Jack's teetering alliance with the Guardians on the downslope and push him out of the equation entirely.

They'll never accept you, not really.

It hadn't been a lie - Pitch knew that, but Jack clearly hadn't believed it. The Guardians were so set in their ways, so stubborn and self-righteous, the thought of another Guardian in their ranks was almost laughable. Jack belonged at Pitch's side, for the Guardians had never known suffering, not in the way Pitch had, not in the way Jack understood.

But he'd lost his chance down in the icy fortress of Antarctica, where the stunning culmination of cold and dark would forever remain like a resolute statue. He'd never know what it's like to have a family, but that was alright. ...Why? Because finally, finally Jack Frost was out of the picture, which left Pitch free to dispose of the Guardians once and for all. His plan was nearing fruition, and it was time to make one final trip to cinch closed his victory.

To the North Pole.

Added Notes: Pitch would ordinarily be equipped with his nightmare sand, which can take the shape of just about anything, including his Nightmares, which are literal black horses. There is one in particular named Onyx that I would like him to have with him if that's okay (she can be broken down into just sand too). His power increases and decreases depending on how much fear there is around him, or how many Nightmares can spread to children. I can keep his power limited for the sake of the game - it would make sense considering how few children are in the city - I just wanted to run that by you first in case you had any limits you wanted to place on him! Thanks!
scarygirl: (pic#5717157)

[CANON] Leah of Hel || Marvel-616 || Reserve

[personal profile] scarygirl 2013-02-23 06:13 am (UTC)(link)
PLAYER
Name: Glass
Personal Journal: [personal profile] mariner
E-mail: glasssubway@gmail.com
AIM/MSN/etc: AIM- glasssubway

CHARACTER
Name: Leah of Hel
Canon: Marvel-616
Timeline: The end of Journey Into Mystery 644
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Sacrifice is in a handmaid's nature. Leah of Hel, in both her incarnations, began life as the cut off hand of Hela, goddess of the dead, in a strange sort of extension of her as well as her loyal servant, which leaves her entire fate tied up in Hela's will. Leah is committed to her loyalty to Hela and her duty to death even when she raises objections, and that above all else ends up guiding her actions through the first incarnation of Leah of Hel, because she has no choice to do otherwise.

Stern and stoic, Leah is not much for frivolity. While she might be dutiful and loyal, she's not easily impressed and not afraid to speak her mind and voice her objections and concerns, either to her mistress or her "BFF" the reincarnated Kid!Loki, to whose side she's glued, much to her displeasure. While she assists him as Hela commanded, she's frequently sarcastic and insulting and not afraid to let him know when she thinks he's being an idiot (which is pretty much 99.99% of the time) and refuses to be impressed by anything he does to try and charm her. Or much of anything he has to show her, really, likely in part because it's Loki and likely in part because Leah is simply difficult to rattle or shake or sway. Towards other people she can be polite, if she wants to be (or if forced to be), but when irked nothing stops her from casually throwing people through plate glass windows or lashing out even towards Loki, earning her the nickname "Scary Girl" more than once. She has a pronounced fondness for "bad boys" (but not actual boys, who are bad) and she isn't afraid to her to openly express her appreciation for such and their lack of shirts.

Despite the fact that she's constantly bickering with Loki and would deny that she cares anything about him or even likes him, her protectiveness and her assistance seems at times to go beyond the bounds of her orders to stay with him and help him until he can repay his debt to Hela. She watches him when he sleeps to keep an eye on him, and insists that it's only because she has nothing better to do. She constantly mocks and teases him for almost everything, but manages to support him anyway. Even if she rarely expresses anything like kindness or sympathy for what he has to do, she's not entirely unsympathetic or uncaring about him- but she's the handmaid of Hela, and she has a job to do, and her friendship with him can't compromise her duty. The first Leah goes to her death telling him that, though she appreciates the sentiment, they could never really ever be Best Friends Forever- not exactly the kindest way to say goodbye, even as she's sort of consoling him and telling him not to be sad, that it was always going to happen. Even Leah at her kindest knows how to drive in the knife, and twist it.

The second Leah has her origins in the first, and she's much the same as the first Leah, because up until a point she was the Leah who was Hela's handmaiden. However, in her very first adventure with Loki he wrote a version of Leah into the ancient past, using her care and sympathy for the villain to create an exploitable weak spot, never imagining that by doing so a version of her would be consigned to live in the story he created for her. It's this Leah, the Leah written into the history of The Serpent, who has a future outside of being Hela's handmaiden. But at first it's a future that leaves her bitter and frustrated and actively plotting against Loki for thousands of years, setting up a plan to catch him and ruin everything he's ultimately worked for, a thousand times more vengeful and scary than she ever was as Hela's handmaid…until finally she has him in her clutches.

It's then she really shows the depth of her feelings and bond with Loki, and how much Leah is capable of caring and does care, in the end. When he offers her a chance for them to reunite and take revenge on everyone who's wronged them, offering her a better life than just revenge on him, she returns to his side instantly. When he finally frees her from the being forced into the story he wrote for her and gives her the freedom to choose for herself she openly thanks him for the first time and nearly kisses him when she thinks they're about to die, the first open admission of her true feelings for the first time. The Leah who was written into the story and then written into being able to choose her fate has the opportunity to be more open than the Leah who was simply Hela's handmaid, something she seems to be truly grateful for and makes a point of making a distinction about- she's no longer part of the story but a real person from now on, and it seems to mean quite a lot to her as well as allow her to be slightly warmer and more emotional than her stoic, dutiful other incarnation. And when he betrays her yet again, and refuses to speak with her, she takes this rejection harder than ever and swears to hate him forever, proving that she's just as capable of feeling strongly and being scary and holding onto a grudge as she ever was. Though of course, by the time she grows up and becomes Hela, the very person she originated from, she's become more than capable of pulling Loki's strings right back and handling him.


First Person: [Leah's not the best with technology. Thousands of years she might have spent waiting for the modern age to come around, but Loki didn't introduce her to the internet and this isn't anything like a Stark phone. All she can do is poke at the buttons, trying to figure out what does what with a helpless frustration that clearly shows on her face, narrow-eyed and furious, when the video rises up--]

- what trick is this-

[And then it flicks off again, as she struggles with it some more. It doesn't tell her anything. Not how she got here or where she really is or what she's doing here. But her immediate suspicion, always, after so many years and so much experience- and she does know his character better than her own- ]

- Loki, what have you done now? [With her voice full of irritation, exasperated and on edge with the confusion. She doesn't take well to feeling so very out of sorts all again, not knowing what's going on, really, but she has hser suspicions on who to blame, and she's usually not wrong.] Where the Hel are you?

Third Person: Leah's no stranger to the strange and unusual. Being the handmaiden and the hand of the goddess of death will do that to you, and she spent so much time being so much more than that. A living story, a lie made flesh, and by anybody's standard that would qualify as strange and unusual. But it's not until she's standing on the train station when she realizes that something's gone terribly awry.

She remembers the cave, and Daimon Hellstrom, shirtless as usual, ranting, and Loki's back retreating from her, and the confusion when he'd suddenly disappeared- what had he realized? And now she's who the Hel knows where, and she came her on a train, and where did that come from?

The power rises to her fingers before she can even think about it, whirling to throw green fire after the train and bring it to a halt, intending to demand answers from whoever's running it. And she just sat there, in a dreamlike stupor, and let it take her away from Daimon and Loki and her freedom to choose- no, no, she wasn't having it, she didn't have to stand for it-

But no matter how fast she gives chase, no matter how she blasts and tries to bring it down, it doesn't take her back to where she came from, and it doesn't stop. Frustrated and furious, she stops at the edge of the forest, lost who knows where with nowhere obvious to direct her rage and concern. Summons a portal, and tries to return to her cave, to Asgardia, to Hel, to anywhere she can recognize, and she gets nowhere that helps.

The station. Nobody stops in the middle of nowhere. Whoever brought her here did it for a reason, and the best place to find them and demand answers, with fire and brimstone if necessary, is there. She could choose to keep running, and she feels it clearly, off into the wilderness until she came to somewhere she knew. Loki might do it. He doesn't always have to think everything out, because he always landed on his feet, because she was always there to catch him. But now it's only her, and Leah of Hel knows better than that. With the power and means at her disposal, she doesn't necessarily need to run to get back where she needs to be.

This time the portal takes her where she wants to go. With the faintest of grim smiles, Leah of Hel descends on the city.
Edited 2013-02-23 06:13 (UTC)

REVISION REQUESTED

[personal profile] scarygirl - 2013-02-24 03:02 (UTC) - Expand
the_police_girl: ([Ehehe?])

[CANON] Seras Victoria || Hellsing Ultimate || Reserve || 1 of 1

[personal profile] the_police_girl 2013-02-23 10:37 pm (UTC)(link)
PLAYER
Name: Tey
Personal Journal: [personal profile] kawaiitier
E-mail: striderswag@gmail.com
AIM/MSN/etc: Skype @ tipsyGnostalgic || AIM - sacrificialstrawberry

CHARACTER
Name: Seras Victoria
Canon: Hellsing Utlimate
Timeline: OVA VI. Alucard comes to Seras in her mind to break her from Zorin's spell. When she's broken from the spell, instead of continuing on to wake the Geese from it, she instead wakes up to find herself on the platform in Ruby City. This is rather distressing.

If playing another character from the same canon, how will you deal with this?:

Personality: Seras could easily be described, in one word: “Derpy.” Well, honestly, that’s really for anyone that knows her. On a normal day-to-day basis, she’s somewhat scatterbrained, easily excitable, and –much to her Master’s chagrin— exceedingly empathetic. Even after becoming a vampire, (while it was… somewhat her choice –When one is given the option to continue ‘living’ after being shot in the heart, one would normally take that option, right? Living is pretty cool after all.) she remains clinging to her humanity; refusing to drink blood as she’s supposed to. It is her desperate desire to hold onto what shreds of humanity she has left that has her catching hell from Master Alucard, as well as Sir Integra; she’s often berated for not accepting her new ‘life,’ for what it is and reveling in it. This act in itself –her refusal to drink—is one of the few times you will actually see Seras actively defy authority.

By nature, Seras is a follower. Because of her aspiration to follow in her father’s footsteps, she became a police woman, and as such she takes all (well, most) orders from any figure of authority very seriously. She’s incredibly strong-willed, despite her shy and somewhat skittish nature, and will never back down from a fight once she’s in it. If provoked, she’s more than likely to give you a piece of her mind—or gun-- and She fights for what she believes in, for the people she cares for, and for her country, and if you threaten any of the above… well, it’s entirely certain that you will not live for much longer. She’s not particularly violent, however, (As she absolutely abhors unnecessary violence) she’s just insanely determined to prove her strengths.

On the other hand, in the midst of battle—if emotions get too high (she gets absolutely terrified, or she reaches the point of legitimate rage)—she hits a type of ‘berserker’ mode, in which her normally bright blue eyes bleed into a bright crimson like her Masters, and she attacks whatever her current enemy is, relentlessly. In her Berserker state of mind, she becomes a lot like Alucard: sadistic, vicious, and completely insane. It doesn’t take a lot to snap her out of it, though, as Integra merely called her name and embraced her, and she returned to normal. It’s possible that once she’s deep into it, however, that it may take more to pull her from that darkness.

Despite her past, Seras refuses to let it bring her down, instead allowing it to spurn her forward and live her life as happily and fully as she can. She’s surprisingly chipper for her situation and rather friendly to most people until they pose a legitimate threat. It may take a bit to get her to trust you, but she’s far from stand-offish. Seras could be seen as naïve --and maybe a little dense--, but hidden beneath the flaky exterior, lies her forced maturity and an almost saddening understanding of how the world truly works. Seras is often called a child, but it could not be farther from the truth.


First Person: [Everything is terrible why is she here.

This looks nothing like the inside of the Hellsing mansion. Granted the ACTUAL inside of the Hellsing mansion looked nothing like the Hellsing mansion, last she remembered. In fact it looks one hell of a lot like a train station. The ride here was bit fuzzy; but when it all sunk in, she was standing under an awning at the station at dusk, with no recollection of how she got here in the first place.

Reaching up to situate her earpiece to contact Captain Berna-- wait a second. Where's the earpiece? Or her gun for that matter?

Maybe she has another radio on her somewhere.

Pursing her lips in minor (read: major, panicked) frustration, she begins searching the pockets of her uniform, only to come to find a small pocketwatch. One of which she is entirely certain isn't hers.]


The hell...?

[Still, curiosity hadn't really killed her yet, and how the hell did this thing get in her pocket anyway? Clicking the case open, she takes note of the strange buttons and tentatively pokes at a few, not entirely aware of the feed starting.]

Alright, well, this is really bloody helpful. [S a r c a s m.]

Third Person:

Weirder things had happened, really. Take the last few months of her life, for instance.

But this? This... well. Honestly, it didn't even take the cake. The cake was left in a world beyond her reach now and here Seras was left with a few crumbs and she was too exhausted to even attempt to form the rest of that metaphor. Instead, she would attempt to gauge her surroundings and figure out just what exactly she was supposed to be doing here. That seemed a little easier.

She'd never been very good at metaphors. Being clever wasn't her thing.

The first thing that she noticed in just glancing around was... This wasn't London. It clearly was not in any form or fashion London, England. At least, not her London. Nothing was in flames, no ghouls shuffling hungrily about in the streets, no bloody uniformed Nazis pillaging the homes of the residents, no anguished and terrified screams filling the air. Even if London wasn't currently under seige in her recent memory, this place wouldn't look like it at all. At least, not to her anyway. Even the air itself was disorienting in its unfamiliarity.

Nothing felt right.

At all.

It didn't occur to her for a few minutes-- the poor thing had been so distracted and confused that she'd momentarily forgotten-- that there was something a little important that she was in the middle of back home.

"Shit," she turned abruptly on her heels, remembering the train that had delivered her unto this strange new hell from the old one. If she could get back on it, maybe she could go back home and finish her part in the battle. She couldn't just leave the Geese there! Sure, they were capable, but there were countless enemies upon them and so many of their own soldiers had already fallen. They needed her.

Seras narrowed her eyes curiously, coming to find... That it wasn't there. The train was gone. Nothing but a strange haze, snow glistening around her and falling onto the platform and tracks. She hadn't even heard it leave! Damnit.

I wasn't that out of it... was I?

Shoulders slumping, the girl brought a gloved hand to her face and exhaled a soft, shuddering sigh. "Now what am I s'posed t'do...?"
Edited 2013-02-23 22:40 (UTC)
claussenchild: (Default)

[CANON] Katherine || The Guardians || Reserve || 1/2

[personal profile] claussenchild 2013-02-28 09:35 pm (UTC)(link)
PLAYER
Name: Lucario
Personal Journal: [personal profile] je_ri_cho
E-mail: puppyfacemccall@gmail.com
AIM/MSN/etc: SKYPE: kinsey-allen; PLURK: gueyprince

CHARACTER
Name: Katherine
Canon: Guardians of Childhood
Timeline: End of book 2; E. Aster Bunnymund and the Warrior Eggs...

Personality:

Of all the children in Santoff Claussen, there is one whose force of imagination is unmatched. Her name is Katherine, and she is a foundling-- an orphan that was found, that is.

There was something special about her from the start. When her parents died in the cold forces surrounding the forest-fortressed village of Santoff Claussen, the trees passed the grey-eyed Katherine between their branches and the squirrels banded together to carry her and eventually the reindeer themselves carried her tiny toddler frame straight to Big Root, where Ombric, the old wizard, took care of her.

Perhaps she was born with it or perhaps she was simply the most attentive student of Ombric’s, but Katherine became one of the strongest little believers in the village. You see, magic is quite real-- and the fundamental spell, the spell that can bring anything into being, is “I believe.” But in order for such a spell to work in its strongest ways, the spellcaster must have a strong imagination, and Katherine’s is rivalled only by that of her dearest friend, Nicholas St. North.

Katherine is quite the mature girl for someone who appears to be anywhere from 11-15-- (Younger than William-the-absolute-oldest but older than William-the-second-oldest). She is the first among the children to suggest that, when they are tailed by the Nightmare King’s evil Nightmare Knights and Fearlings, they stay together as not to let the dark shadows catch them one by one. She is the one to see that when their bear attacks the children of Big Root it isn’t the bear at all; it is Pitch Black, possessing their bear to attempt to kill their wizard. Katherine is the one to take to Nicholas St. North, their hero against the bear and the King of Bandits, and befriend him so quickly that their friendship changes his very heart (after Ombric himself said that no magic was strong enough to turn a human heart at all.) And when Old William, the father of the Williams of the village, held up the fallen Ombric’s staff, it is Katherine who knows what will save Ombric and all of Santoff Claussen. She recites and leads them in the very first spell; “I believe, I believe, I believe.”

Raised by Ombric himself, it isn’t surprising that Katherine takes to not only magic, but bravery. She is still very much a child; when North and Ombric plan to leave Santoff Claussen to find a legendary tool to fight the Nightmare King and don’t include Katherine in their journey, she throws quite the little tantrum by ignoring North to the point he storms off on a tantrum of his own. But when North’s compass and the owls of Big Root alert Katherine to the danger her dear friend is in, Katherine does not hesitate to take up a dagger and coat and mount one of Santoff Claussen’s reindeer on a journey to save him. When she does locate him, North is in desperate danger-- and it’s Katherine’s strength of belief, not North’s own brawn (fearsome as it may be) that saves them... along with a little help from a friend named Nightlight.

Even with the danger she’s been through, Katherine stays quite strong at North’s side. She may be young, but she’s tough and resilient-- a foundling who seems to pick up foundlings of her own. To North, the lost one who was Never Found, she is perplexing, a child with a heart of gold who doesn’t fear him and whose anger with him can hurt him more than a bullet. To Ombric she is a sponge, taking in all she is taught almost as quickly as North does. She is a leader among the children of Santoff Claussen and certainly strong-hearted-- and as shown by her little tiffs with North, sometimes very opinionated.

What may be her biggest struggle in Ruby City is her strong voice; if she knows a truth, Katherine will not be quiet about it. Small as she may be, her words have stopped even Pitch. She is also trusting, which may not be to her advantage, though she appears to be a good judge of character.

Katherine’s greatest strength is, as mentioned before, her imagination. It’s not all in one’s head, however; Katherine can literally bring stories to life. She is an excellent artist armed with charcoal and can make her stories and words move across paper simply by believing in them and giving them the power to move and relay messages so far as sound and interaction. Katherine is one of the greatest storytellers-- and no wonder, when she is destined to become Mother Goose.

claussenchild: (Default)

[CANON] Katherine || The Guardians || Reserve || 2/2

[personal profile] claussenchild 2013-02-28 09:35 pm (UTC)(link)
First Person:

[It’s a little while before Katherine picks up and fiddles with the pocket watch she’s been given. With all it can do, it fails to impress her too much; why on earth does it look so strange to operate? And why do these functions appear to be all it can do? Surely North or Ombric would have created one much, much more efficient.

Nevertheless, she sighs and very, very carefully begins to relay a message once she has prodded the right settings to set a video.]

Is this working? I hope so, I’m trying to get it to record my message...

[Assuming it’s working, she huffs a sigh and continues.]

My name is Ka...

[She pauses, unsure. If this is the work of Pitch...]

Kat. I’m looking for a man named Nicholas St. North-- he’s tall and very grand, and he should have been with me-- but he isn’t.

Third Person:

It should be noted that Katherine, in her young life, has never so much as even imagined such a vehicle as a train. Perhaps there were some back where she was from, but they had never crossed her mind; not such a train as this one, anyway. She and her friends had imagined many things; North had made into being a small flying ship powered by his djinni, Petter had invented himself a small catapult, and Sasscha had made gloves and boots that propelled her like a squirrel.

It should have been no surprise, then, that she would be at least a little alarmed when she awoke on the rattling train. The design was such as she had never seen, and she had just been with North-- where was he now? And, more pertinently, where in the world was she? Katherine had no idea where this strange vehicle was headed, but knew better than to let herself get too out of sorts. She was never going to get much of anywhere if she didn’t keep herself together. Scanning everything with her grey eyes and pushing her dark hair into the hood of her bright yellow coat, Katherine sets herself upright in her seat and makes sure to note everything she could in her head. She would have to tell North about the strange place she had found herself in, and exactly how she was going to get herself out and back to helping him and Bunnymund defend everyone from the Nightmare King.

Upon the train’s arrival at the station she leaves the train, slow and inquisitive, looking for so much as a sign. But as she finds her way off the strange vehicle, she finds absolutely nothing familiar. These buildings are nothing like the temples of the Lunar Lamas or the shores of Easter Island or the crisp-aired Santoff Claussen. And though Katherine is very, very brave, for such a small girl, she is also very, very afraid.

Swallowing and peering about, she inquires, “Is anyone here?”

After a few steps, she speaks again. “Can anyone tell me where I am?”

Re: REVISION REQUESTED

[personal profile] claussenchild - 2013-03-03 19:06 (UTC) - Expand
bowsbeforehoes: (Default)

[CANON] Clint Barton/Hawkeye | Marvel Cinematic Universe | no reserve | 1/2

[personal profile] bowsbeforehoes 2013-03-01 10:10 pm (UTC)(link)
PLAYER
Name: Manda
Personal Journal: [personal profile] ridezeshoopuf
E-mail: glowing_sunset@hotmail.com
AIM/MSN/etc: AIM: PiratedPanda, plurk: [plurk.com profile] earthkingdom

CHARACTER
Name: Clint Barton
Canon: Marvel Cinematic Universe
Timeline: Post Avengers
If playing another character from the same canon, how will you deal with this?: n/a

Personality:

Clint Barton is a man known for his sense of humor. He's extremely sarcastic. He understands that he was born without a filter, and his mouth does get him into trouble if he doesn't choose his words carefully. He tends to make jokes out of bad situations, only because he has complete faith in his own abilities along with those of his teammates. He wouldn't work with them if he didn't. He likes to find humor in life when there isn't any, and it's how it handles things.

He does, however, know when to be serious, especially when the situation calls for it. He has a strong sense of justice about him, and it motivates him to be who he needs to be. As a SHIELD agent, he's one of the best. He's a world-class archer, a master assassin. He believes that in order to get things done, you sometimes have to bend the rules and fight dirty. He's known to complain about his job and how he has to step up and save the say for everyone, but he does it because it's what's right, and what needs to be done. He came to SHIELD with a purpose, and it wasn't for governmental health care. He's known to take risks and chances, and will question authority if it's needed. He also asks a lot of questions.

He's fairly laid back and good-natured. He's able to chill and let life come and go, but able to kick it into gear when necessary. He's a horribly stubborn man, much to the dismay of his teammates and SHIELD. He's critical of himself, especially around those he knows are stronger than them. He knows he's a human in a world of super beings like Thor and Captain America and the Hulk. It just makes him want to be better. His main flaw, however, is his overconfidence in himself and his abilities, and his stubbornness.

He's a very emotional man as well. When his emotions get hot, he can be off his mark. When he falls in love, he falls hard and fast, and would do any number of stupid things to keep the women in his life safe, including treason. He trusts his friends and coworkers with his life, but if someone ever betrays that trust, he can and will hold a grudge for a very long time. Past experiences have made him very wary of being lied to.
bowsbeforehoes: (Default)

[CANON] Clint Barton/Hawkeye | Marvel Cinematic Universe | no reserve | 2/2

[personal profile] bowsbeforehoes 2013-03-01 10:12 pm (UTC)(link)
First Person:

Not my first circus.

[He thinks pocket watches are old-fashioned. Give him something newer any day. Anything with bigger buttons and a user manual that he can sit down and read. He's not that tech-saavy like Natasha is. The experience, however, he's familiar with. His tone offers a jovial nature, but he's hiding a bit of confusion and wariness.]

Olly olly oxen-free, guys. Who got me drunk and put me on a train?


Third Person:

The sun had just risen. The digital clock on his nightstand read 6:37am, his room blissfully silent. Clint Barton was sprawled on his bed, arm clutching one pillow, sheet wrapped and twisted around his near naked form. That was one of the things Natasha had hated when they slept together - he was a bed hog. He liked to sprawl, legs stretched out and arms clutching at everything. He had given himself every right to, considering where he grew up. A full-sized mattress was heaven compared to the hammock he slept on when he was younger.

At 6:38am, his phone rang. Clint groaned in his sleep, like it offended him. But it wasn't his normal ringtone that was reserved for friends or telemarketers. This was an incessant beeping that would just get louder and louder until he paid attention to it. A fitting ringtone that was assigned to the Director of S.H.I.E.L.D., Nick Fury. At first, Clint thought he was imagining it. Fury wouldn't dare call his prized expert marksman on his day off, where he was allowed to sleep in until 10am when he'd crawl out of bed and make some semblance of a normal breakfast and have coffee in an actual mug instead of a paper cup. Fury wouldn't dare call him when he had specifically requested at least two weeks off after his last mission. He even threatened bodily harm to Natasha at that. Granted, that was pointless because Tasha could kick his ass with her eyes closed, but it was the point of the matter.

Nick Fury shouldn't be calling this early in the morning, let alone at all. Mornings were evil, reserved for evil dictators and perky soccer moms. He let go of his pillow, flopping over on his bed to stare at the offending piece of technology. When he saw Fury next, he would stare at him and kill him with his brain. Or put an arrow through that good eye of his. Or put superglue on his desk chair. Something decidedly wicked to get back at him for calling him on his well-deserved day off. He reached for the phone, flicking it open as he sat up.

"This is the first day of the first week of the first vacation I've taken since I signed up to work for you."

Fury's sarcastic tone came through from the other end. "Oh that's right, silly me. You get yourself some rest, I don't think providing extra muscle at a possible alien crash site is something you'd be interested in anyway."

Nick Fury had said some magical words. Clint's eyes widened, a grin sliding across his face. "Where am I going?"

He was up and out of bed, heading towards the shower as Fury responded back to him. "New Mexico."

REVISION REQUESTED

[personal profile] bowsbeforehoes - 2013-03-04 03:17 (UTC) - Expand
roofbees: (Default)

sherlock holmes l elementary l reserved [1/?]

[personal profile] roofbees 2013-03-02 03:40 am (UTC)(link)
PLAYER
Name: syd
Personal Journal: [personal profile] waffled
E-mail: everglassed@gmail.com
AIM/MSN/etc: cutoutlions @ aim, vongolas @ plurk

CHARACTER
Name: Sherlock Holmes
Canon: Elementary
Timeline: post S01E13
If playing another character from the same canon, how will you deal with this?: n/a

Personality: Sherlock Holmes - consultant for the Scotland Yard for many successful years. A brilliant man with the uncanny knack for catching all manner of criminal, but even the most brilliant of men are not without their vices; for Sherlock that vice came in the form of several different kinds of narcotics. To start with, he only dabbled in drugs for recreational purposes; they helped sharpen his senses making him an even more effective investigator, but something changed that.

Enter Irene Adler: The Woman -- his woman. She was unlike any woman Sherlock has been with (he is well versed in sex and its many kinks, he claims he feeds his need for intercourse regularly as his body and brain need it) where most women to him are boring and just a means to an end, she was different. They were together for seven months when he claimed he was quite smitten with her and (we are not given specifics to her just yet) when she was brutally murdered. Her murderer being the notorious 'M', someone Holmes has yet to catch, and this fact devastated him.

Drugs were no longer recreational, the trauma of her death and the pressure of M's activity broke him. Sherlock's drug of choice happened to be heroine, and it was his heroine abuse that landed him in a rehab centre in New York. He was forced into rehab by his father, and Sherlock's activity has been quiet for little over a year following Irene's death. After his stint in rehab (having broken out of the facility the day of his release, claiming he did it out of boredom) he was met with his 'sober companion' Joan Watson. She's someone his father had hired to keep an eye on his son while he recovers and integrates himself into the real world once again.

Sherlock was never convinced that he needed an 'addict sitter', but he could not send her away, one more 'strike' against him and he would effectively be kicked out of the property his father's letting him stay in, thus being on the streets and worse for the wear. To say Sherlock has a strained relationship with his father would be an understatement; he has claimed time and time again that his father does not care, nor does he love him. It seems he abandoned Sherlock most of his young and adult life, and only dealt with his son out of familial obligation. It is very clear that there is no love lost there, but he does seem to hold bitterness for the man (which is understandable given what we know.)

His relationship with Joan was rocky to start, Sherlock is very closed off and is not of a mind to share any aspect of his life to her. While he is guarded he does take her along to crime scenes as she needs to be around him constantly. While in New York he decided to resume his work for the police force, it was hardly difficult for him to get in as he had worked with Captain Gregson previously in London when they needed American help for a case. Gregson knowing of Sherlock's brilliance had no problems with having the man as a personal consultant. The more time Sherlock spent with Joan the more he realized that she was different; she was intelligent, had the knack of deduction and could very well be an investigator in her own right.

Joan, of course, tested her boundaries as it was part of her job as a sober companion, needing to tackle an addict's demons to make sure they won't relapse. Sherlock is a tough patient in this respect, he has many demons and he is not willing to part with any of them. He has no desire to get close to anyone ever again, not after what happened with Irene. But she keeps chipping away, and the more he came to rely on her the more he was willing to share. Soon she's the only one who knows the extent of his love for Irene and the lengths he plans to go for revenge.

Sherlock Holmes is not above revenge.

Beneath the quirky behaviour, brilliance and temperament there is a tortured and shattered man. He thinks about Irene and her murder constantly, and he told Joan clearly that when he finds M he will torture him then kill him. He was ready for it; he found the man masquerading as M, tied him up and was ready to exact his revenge. It took its toll on him, of course, because it's no easy feat committing murder. The man he had tied up started to claim that yes, he did do all those other murders, but he was incarcerated during the time of Irene's death. Sherlock did not want to believe him, because he needed this to be the man, he needed to move on and fix this wound that never actually healed. But he checked up on the information and found it correct.

The man he held captive was one Sebastian Moran: an assassin, hired help. The man who had killed Irene and ruined Sherlock's life? Moriarty. Moriarty, a name he had never heard of before, but is now focused on. Sherlock is a lover of puzzles; he likes to exercise his brain in any way he can. Moriarty is a different kind of puzzle, and now he has to work with a convicted murderer to track this enigma down. Whether or not his plan to torture and kill this Moriarty still stands remains to be seen.
roofbees: (Default)

[2/2]

[personal profile] roofbees 2013-03-02 03:41 am (UTC)(link)
First Person: ---asksjahsfjsk kkkkk i see. a keyboard. NTS: PNKD [note to self: potential note keeping device] :)

1: ND [novel design] , pocket watch. ideal.

2: COTI [camera on the inside] : recording? will test this.

3: pick up lettuce. clyde is eating scarf. problematic.


[The typing ceases now as the feed turns on. At first the only image is of the sky as he is currently examining the underside of the watch, but soon enough a scruffy looking man with a small tortoise snug inside his scarf is now peering into the lens.]

I see. [He's tapping at it then, clearly impressed by its design.]

Broadcasting, I'd imagine. To whom, I'm not sure, I suppose time will be the deciding factor there. It's also amazingly sturdy, it refused to break with my prodding and dropping it from varying heights.

[Pulling the watch back so he's in better view now, he offers a smile to the camera.]

Hello there, my name is Sherlock Holmes and I am looking for a grocery store, and my colleague: Joan Watson. The former is far more important than the latter, I'm afraid. I am in a dire need of lettuce, my associate here is feeling peckish and is currently dining on my scarf. Any help will do, I'll be waiting.

[ooc: also: here is an additional sample taken from the test-drive meme]

Third Person: "These fliers could not possibly be more maddeningly unhelpful." The statement was made with an exasperated sound as he thoroughly crumpled the one in his hands and threw it down on the ground with considerable force, but given that it was nothing but paper it just rolled lamely and settled against his shoe. Puffing out a breath he promptly stomped at it before turning sharply to his right so he could glare most impressively at the train tracks. The cynical part of him was quick to jump to drug consumption, or sleep deprivation. The intelligent part of him, that thankfully outweighed all other parts, knew better than to think that. Clearly he was somewhere else entirely; not at the precinct, his home or the grocery store.

"She's going to be insufferable when we get back, Clyde." He happened to be the only one on the platform, and Sherlock was looking to his left where... no one actually stood. The statement was aimed at the small tortoise nestled snugly inside his scarf and against his neck. It was not a common practice, bringing Clyde along on any visit to the precinct and to a possible job, but he had wanted to make a trip to the grocery store to pick up more lettuce and green things for the tortoise to eat. If he didn't bring him along he would have forgotten and the last thing he wanted was a dead (and too thin) tortoise he couldn't do anything with. Joan had grown attached to the thing regardless, sometimes he needed to spare her feelings.

Perhaps he also had Clyde around because Joan was busy today, on her own personal 'errands' that she refused to share with him. In other words: a date. Why she insisted on hiding her abysmal love life he could never understand, but that also meant he had no one to talk to during the day. Sherlock needed someone to talk to, and people tended to give a man talking to himself wide berth, or they would phone authorities. Clyde may not be a puppy, a baby or some sort of pet that one would normally talk to (where one would not be frowned upon) but he would do. "Although it says here that we won't be going back."

He had no intention on leaving this particular area just yet. Instead he sat on the floor to stare ahead at (seemingly) nothing. "There's a puzzle here, Clyde." Fingertips steepled and were pressed to his lips, eyes wide in excitement. The detective in him was terribly intrigued, there was nothing better than a new mystery begging to be solved. "And we ," he began and gently reached up to stroke at the shell, "are going to solve it."

[ooc note: normally I will put his acronym translations under a cut at the end of a post, if he's texting.]
Edited 2013-03-02 03:45 (UTC)

REVISIONS

[personal profile] roofbees - 2013-03-03 18:04 (UTC) - Expand

(no subject)

[personal profile] roofbees - 2013-03-03 20:08 (UTC) - Expand
infinitecruelty: neuroshare on livejournal ([Oh you're cute.])

[CANON] Envy || Fullmetal Alchemist: Brotherhood || Not reserved

[personal profile] infinitecruelty 2013-03-02 11:19 pm (UTC)(link)
sagittaspei: (⚓ When you believe somehow you will)

[ CANON ] Madoka Kaname || Puella Magi Madoka Magica || reserved || 1 of 3

[personal profile] sagittaspei 2013-03-05 04:16 pm (UTC)(link)
PLAYER
Name: Fel
Personal Journal: [personal profile] tinfoiltennis
E-mail: fantasygirl@blueyonder.co.uk
AIM/MSN/etc: aim: hangswithtraps | plurk: Tenfel

CHARACTER
Name: Madoka Kaname
Canon: Puella Magi Madoka Magica
Timeline: Episode 12, after she’s created the new universe
If playing another character from the same canon, how will you deal with this?: N/A!
sagittaspei: (⚓ When we first came here)

[ CANON ] Madoka Kaname || Puella Magi Madoka Magica || reserved || 2 of 3

[personal profile] sagittaspei 2013-03-05 04:17 pm (UTC)(link)
Personality: Madoka Kaname on the whole comes off as a bubbly, cheerful and friendly girl; she has a sweet, often humble, disposition and an easy way with most people that make her an easy person to befriend. She’s someone who tends to wear her heart on her sleeve more often than not; this may sometimes make her come across as childish or even a little helpless, although those making such an assumption would soon find that nothing could be further from the truth. Enthusiastic and affectionate with her friends, you could be forgiven for finding it a little unlikely that this was the girl that became a literal embodiment of the concept of Hope before rewriting several universes with a single wish.

The most unfailingly constant thing about Madoka is her kindness and compassion for others; those looking for proof need only look to the original timeline, when she used her wish to revive a dead stray cat that had been run over moments before. Madoka is a kind and gentle soul, and when she was human, one of her greatest wishes in life was for the people around her to get along and be happy. She was and still remains the kind of person who would lend a fair and listening ear to everyone, even making attempts to if not befriend than at least understand those who may seem at odds with her at first. This makes her a natural mediator and an emotional support for many, something that she demonstrates time and again in her interactions with the other Puella Magi in multiple timelines. Particularly in a world like the one Madoka was originally from, her kindness was both her greatest asset and her biggest flaw – she simply cares too easily and too much. This goes hand in hand with her optimism, her belief in the power of friendship, and her seemingly unending supply of faith and hope. Although seeming like more of a hindrance than a help in a world where being a magical girl essentially means becoming a lich doomed to fall into despair and trusting others is more likely to get you killed, it was Madoka’s kindness and determination to help others even at the cost of herself that eventually proved key to ending the timeloops for good when she made her final wish, creating a much kinder universe and improving the fate of all magical girls to boot.

As a human, Madoka suffered from extremely low self-esteem. She was painfully aware of her own insignificance and desperately longed for some sort of purpose to her life; she once said that her own deepest wish was for nothing more than to be useful to other people and to live being able to be proud of herself. Madoka didn’t particularly see herself as intelligent or worth bothering with, but nothing could have been further from the truth. Madoka had and still has a lot of inner strength and courage; she will walk into danger to support her friends or what she believes is right, regardless of her own fear or her perceived lack of skills; even in timelines where she didn’t become a Puella Magi, Madoka would often accompany Sayaka or the other girls as moral support. Madoka is also a lot more intelligent than she gives herself credit for; for all her idealism, she is actually very grounded, and has a good head on her shoulders. Her instincts and her initiative in the heat of the moment have occasionally saved lives, such as when she intervened to stop the group suicide in episode four. However, it should also be noted that rash actions like this have also lead to less than ideal outcomes, such as when she threw Sayaka’s Soul Gem away in an effort to stop her and Kyouko fighting – an action that could have lead to dire consequences for Sayaka had Homura not retrieved the gem in time. Madoka also has a great desire to protect the things she loves, a strong sense of justice and of right and wrong, and an inability to understand how anyone could act deliberately and unfeelingly in a way that would harm others. When it comes down to it, Madoka has a core of steel, and once she finally has all the pieces to decide which path she is taking, can look her destiny unflinchingly in the face.

Now that she has become a nigh-omniscient being of hope whose only real interaction with the physical world is when she collects the souls of exhausted magical girls, Madoka has acquired a somewhat different perspective than the one she had as a human girl. She retains almost all of the personality traits she had as an ordinary fourteen year old girl, and in many ways still acts like a fourteen year old, but she is also the sum of all the experiences she had in every timeline leading up to her final wish, and then some. Since she is Hope itself, she logically has no reason to despair even in the face of her own erasure from existence, and this makes her rather more mellow: if someone tells her that it’s wrong to hope, she will tell them that they are wrong every time. Her empathy and compassion for others’ suffering is still there, but it’s less likely to bring the outwardly tearful or horrified reaction it would have when she was human. Instead, she will offer all the help and comfort that it is within her power to give. Having finally been able to make more of a difference to the universe than she ever dreamed she would be able to, Madoka is much more self-assured and at peace with herself and everything else; even so, her desire to protect everything else remains.
starspangledheart: (aviators)

[Canon] Steve Rogers || MCU || Reserve || 1/3

[personal profile] starspangledheart 2013-03-07 06:32 am (UTC)(link)
PLAYER
Name: Meg
Personal Journal: [personal profile] pillowsofwind
E-mail: eight_ofhearts at hotmail dot com
AIM/MSN/etc: pillowsofwind @ plurk

CHARACTER
Name: Steve Rogers ✰ Captain America
Canon: Marvel Cinematic Universe
Timeline: post shawarma post Avengers

Personality: When choosing the right candidate to receive the Super Soldier Serum, Doctor Abraham Erskine was not looking for the strongest or the toughest soldier. He didn't want a bully who would abuse this new power, and that is why he chose the scrawny kid from Brooklyn with a laundry list of physical faults. He recognized Steve's inner strengths and knew that, if successful, the Serum would take care of his lack of physical prowess. Steve is the kind of man who would sacrifice himself to ensure the safety of people around him, evidenced when he threw himself onto a dud grenade in order to take the brunt of the explosion and allow his fellow soldiers to get away. It was in that moment that Erskine knew him to be the right man for the Serum, and proved it to the rest of the SSR. Unfortunately, after the procedure was completed successfully, a HYDRA agent shot the doctor to prevent him from making more Soldiers for the Americans. In his last moments, Erskine poked Steve's chest, just over his heart. "Stay who you are," he had told him the previous night. "Not a perfect soldier, but a good man."

And that is Steve in a nutshell. A good man.
starspangledheart: (avernjars assermblehr)

[personal profile] starspangledheart 2013-03-07 06:32 am (UTC)(link)
Part of what makes him such a good person is the fact that he had a rough childhood, persevered through bad times, and never sacrificed any of his ideals. He was orphaned at a young age and was sickly and weak as a child and young man. During the height of the Great Depression, he had no family and only one person in the world to rely on--his best friend, Bucky Barnes. When Steve looked around and saw the horrible conditions people were forced to live in, he couldn't do a thing to make it better. People were suffering, and later during the War, men were dying overseas. He was dead set on joining the Army, because in his mind, that was how he could make a difference. In the end, he was right about that; just not in the way he'd originally imagined.

Captain America first became the poster boy for War Bonds, and then was finally able to prove himself a hero when he rescued four hundred prisoners of war from HYDRA, including Bucky. Despite saving so many people, Steve never saw himself as a hero, and still does not voluntarily take up that label. It's not about fame or glory. He helps people because he can, and because he genuinely wants to. He knows what it's like to stand up to people who are bigger and stronger, and have his ass handed to him. It's not fun, but that never stopped him before and it sure as Hell won't stop him now that he can actually do something about all of the bullies out there.

He is an incredibly stubborn person who places great value on his ideals and morals. Even when he'd repeatedly get beaten up by bullies, it never stopped him from standing up for what he believed to be right. His stubbornness is also evident in the numerous attempts to join the army. It is against the law to lie on an enlistment form, but Steve made up information and visited multiple recruiting centers in his attempt to join. He sometimes butts heads with people who are just as stubborn about their ideals, and has no qualms about dishing out judgment--as seen when he first met Tony Stark.

Socially, he is a quiet man. After having spent so many years being ignored, it is taking time for him to get used to the fact that people care about what he has to say. When it's something important, though-- when it's time to step up and fight for what he believes to be right--he will make himself heard. So, Steve isn't shy, but he is awkward in certain situations--mainly social situations involving the fairer sex. Peggy was the first woman he was ever close to, and now that she is beyond his reach, he needs time to accept that and move on. Both she and Bucky were taken from him abruptly, and he still blames himself for not being able to save Bucky. When he wakes up after being frozen for seventy years, he is literally alone in a strange world.

In the 21st Century, his ideals and quiet charm serve to make him seem old fashioned. He isn't a prude. He's simply out of his element in a world where underwear models are twenty feet tall on billboards in the middle of the city, and people walk around with tiny computers in their pockets. He's smart enough to eventually learn how to handle one of those tiny computers that sometimes are also phones, and given time, the culture-shock will start to lessen as well. As long as he keeps himself busy, Steve can get through pretty much anything.

(no subject)

[personal profile] starspangledheart - 2013-03-07 06:33 (UTC) - Expand
dooralwaysopen: (Default)

{ [CANON] Mustrum Ridcully || Discworld || no reserve || 1 of 1 }

[personal profile] dooralwaysopen 2013-03-10 05:18 am (UTC)(link)
PLAYER
Name: Eric
Personal Journal: [personal profile] overbringer
E-mail: TheOverEric [AT] Gmail.com
AIM/MSN/etc: AIM: EricOverbringer Plurk: [plurk.com profile] overbringer

CHARACTER
Name: Mustrum Ridcully
Canon: Discworld
Timeline: From shortly before the events of Unseen Academicals

Personality: When the University elected Ridcully to be Archchancellor, it had been going through a particularly violent period. At that time the traditional method of advancement among wizards was by the assassination of your superior, and everyone was worked up into horrible balls of stress and paranoia. They decided that what they needed was an archchancellor who was peaceful and in tune with nature. They chose Mustrum Ridcully because after graduating, he had left the university to manage his family's estates out in the countryside and no one had seen or heard from him since.

They had expected a wizard who was good with herbs and folklore and who spoke to the animals, but that isn't QUITE what they got. Ridcully did indeed talk to the animals, but what he generally said to them was less likely to be "Peace be with you, brother robin." than it was to be "NEARLY GOT YOU THAT TIME YOU BASTARD!"

Ridcully has single handedly reformed the Unseen University by way of being basically impossible to kill. In fact the normal fate for would be assassins was to have Ridcully appear behind them suddenly to yell at them for a while while slamming their head repeatedly into the door. As this has put a cap on how far you can advance by murder, the university as a whole has calmed down more than somewhat.

Ridcully is an outdoorsman. He loves hunting, and is fond of early morning exercise routines (Which he generally tries to force his subordinates to join him on.). While skilled at magic, he generally doesn't bother with it unless he really needs to (This has probably contributed to his success at avoiding magical assassins, who are generally expecting a magical defense, instead of five feet of seasoned oak or a crossbow bolt to the face. If that's not enough to take something down, you shouldn't be messing with it anyways.).

Ridcully is, in fact, quite intelligent. He doesn't immediately seem like it, having a mind much like a freight train: fast, unstoppable, and almost impossible to change the course of once it's gotten up to speed. On top of this, he has a tendancy to avoid people trying to tell him things. He figures that if all it takes for someone to give up on trying to tell him something is a few dismissive replies, then it probably wasn't that important anyways. Also contributing to Ridcully's survival in a position which previously had a world record for longest time in office of eleven months is his keen insight into the human mind and EXCELLENT poker face. When he became archchancellor, the university was of a mind that the wizard that blinked first was the wizard who died. Being able to quickly read situations and play your hand close to the vest was essential to one's survival in the hardball world of wizard politics.

Ridcully is fairly vain. He is immensly proud of being the owner of the archchancellor's hat (it marks him as the most important wizard in the world, even though he doesn't normally wear it since the hat has a tendancy to gripe and complain about how things used to be better in the old days.) and grabs for any other prestige he can claim over his peers. He very much as the attitude of an aristocrat, frequently speaking of the "working classes" as though they were below him (though in this regard he is actually not quite so out of touch as a lot of his staff.). He is also, like most wizards, immensely fond of large meals, smoking and alcohol, and has naturally gravitated to a shape more or less like Santa Claus.

First Person: Too much slacking around here, if you ask me! Lazing about and asking weird questions about planets and trousers and I don't know what all. No sir, not if I have anything to say about it!

I'm putting a stop to this right now. Starting five AM tomorrow morning, I'll be starting a morning run group. It'll be a wonderful opportunity to get some AIR into those lungs, you hear me? Get out of the dark and into the wondeful embrace of nature!

Five AM, you hear me? No stragglers!

Third Person: Libraries are traditionally seen as quiet places. Ridcully, likewise, is generally a very traditional man. This particular intersection, however, was not a smooth one. Especially since Ridcully's office could only be reached by sneaking through it.

Ridcully did not sneak. The doors burst open at 3pm, startling many readers and librarians. Even more startling, especially to the librarians, was the booming voice that followed. "What are you all doing cramped up in here on a beautiful day like today!? Wasting a glorious summer day like today reading books!?"

His tirade continued unabated in this vein, talking over the increasingly frantic shushes from the librarians. Ridcully strode through the library in muddy boots, with a fishing pole over one shoulder and a brace of trout hanging from a loop in his other hand. "I'll just be off to change into something a bit fresher, but when I get back I want to see some signs of actual life around here!"

The cloud of shushes followed the wizard across the cavernous room, every gaze following him until he reached the stairs up to his office and slammed them shut behind him. The atmosphere of quiet study and reading took quite a while to reform.

(no subject)

[personal profile] dooralwaysopen - 2013-03-10 18:43 (UTC) - Expand

(no subject)

[personal profile] dooralwaysopen - 2013-03-11 04:34 (UTC) - Expand
drawkcab: <user name="resplendency"> (Default)

{ [CANON] Alucard || Hellsing || reserved || 1 of 1 }

[personal profile] drawkcab 2013-03-10 05:28 am (UTC)(link)

Page 10 of 45